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CD-ROM Today (BR) Volume 4 #14
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CDRTODAY.iso
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GAMES
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F22RAPTO
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DATA1.CAB
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Raptor.pff
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art.cfg
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1997-12-18
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1,900 lines
F22 Art config file
; TIMES OF DAYS:
; 1 - day
; 2 - night
; 3 - dawn
; 4 - stormy
; 5 - sunset
; REGIONS
; 1 - Island
; 2 - Snowy Island
; 3 - Desert
; 4 - Jungle
; 5 - Kenya
; 6 - Desert 2
[LOCALE] ; what locale to use
Region = 1
TimeOfDay = 3
Night = 0
;////////////////////////
;// REGION 1 - TIME 1
;////////////////////////
[REG1_TOD1] ; REGION 1, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze = 1
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 156
r1_start_green = 196
r1_start_blue = 232
r1_end_red = 156
r1_end_green = 196
r1_end_blue = 232
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 160
r2_start_green = 198
r2_start_blue = 231
r2_end_red = 164
r2_end_green = 200
r2_end_blue = 230
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 168
r3_start_green = 203
r3_start_blue = 230
r3_end_red = 196
r3_end_green = 218
r3_end_blue = 227
; sky to space - when above clouds
r4_start_red = 145
r4_start_green = 188
r4_start_blue = 228
r4_end_red = 100
r4_end_green = 156
r4_end_blue = 208
; space color - above cloud
space_red = 100
space_green = 156
space_blue = 208
; terrain hazes to this rgb
haze_red = 196
haze_green = 218
haze_blue = 227
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 254
smoke_green = 254
smoke_blue = 254
;////////////////////////
;// REGION 1 - TIME 2
;////////////////////////
[REG1_TOD2] ; REGION 1, TIME OF DAY 2. RGB's for haze, smoke, etc...
cool_haze = 1
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 156
r1_start_green = 196
r1_start_blue = 232
r1_end_red = 156
r1_end_green = 196
r1_end_blue = 232
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 160
r2_start_green = 198
r2_start_blue = 231
r2_end_red = 164
r2_end_green = 200
r2_end_blue = 230
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 168
r3_start_green = 203
r3_start_blue = 230
r3_end_red = 196
r3_end_green = 218
r3_end_blue = 227
; sky to space - when above clouds
r4_start_red = 145
r4_start_green = 188
r4_start_blue = 228
r4_end_red = 100
r4_end_green = 156
r4_end_blue = 208
; space color - above cloud
space_red = 100
space_green = 156
space_blue = 208
; terrain hazes to this rgb
haze_red = 19
haze_green = 13
haze_blue = 88
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 50
smoke_green = 82
smoke_blue = 176
;////////////////////////
;// REGION 1 - TIME 3
;////////////////////////
[REG1_TOD3] ; REGION 1, TIME OF DAY 3. RGB's for haze, smoke, etc...
cool_haze = 1
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 156
r1_start_green = 196
r1_start_blue = 232
r1_end_red = 156
r1_end_green = 196
r1_end_blue = 232
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 160
r2_start_green = 198
r2_start_blue = 231
r2_end_red = 164
r2_end_green = 200
r2_end_blue = 230
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 168
r3_start_green = 203
r3_start_blue = 230
r3_end_red = 196
r3_end_green = 218
r3_end_blue = 227
; sky to space - when above clouds
r4_start_red = 145
r4_start_green = 188
r4_start_blue = 228
r4_end_red = 100
r4_end_green = 156
r4_end_blue = 208
; space color - above cloud
space_red = 100
space_green = 156
space_blue = 208
; terrain hazes to this rgb
haze_red = 255
haze_green = 196
haze_blue = 255
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 254
smoke_green = 194
smoke_blue = 254
;////////////////////////
;// REGION 1 - TIME 4
;////////////////////////
[REG1_TOD4] ; REGION 1, TIME OF DAY 4. RGB's for haze, smoke, etc...
cool_haze = 1
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 156
r1_start_green = 196
r1_start_blue = 232
r1_end_red = 156
r1_end_green = 196
r1_end_blue = 232
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 160
r2_start_green = 198
r2_start_blue = 231
r2_end_red = 164
r2_end_green = 200
r2_end_blue = 230
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 168
r3_start_green = 203
r3_start_blue = 230
r3_end_red = 196
r3_end_green = 218
r3_end_blue = 227
; sky to space - when above clouds
r4_start_red = 145
r4_start_green = 188
r4_start_blue = 228
r4_end_red = 100
r4_end_green = 156
r4_end_blue = 208
; space color - above cloud
space_red = 100
space_green = 156
space_blue = 208
; terrain hazes to this rgb
haze_red = 142
haze_green = 160
haze_blue = 144
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 178
smoke_green = 172
smoke_blue = 162
;////////////////////////
;// REGION 1 - TIME 5
;////////////////////////
[REG1_TOD5] ; REGION 1, TIME OF DAY 5. RGB's for haze, smoke, etc...
cool_haze = 1
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 156
r1_start_green = 196
r1_start_blue = 232
r1_end_red = 156
r1_end_green = 196
r1_end_blue = 232
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 160
r2_start_green = 198
r2_start_blue = 231
r2_end_red = 164
r2_end_green = 200
r2_end_blue = 230
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 168
r3_start_green = 203
r3_start_blue = 230
r3_end_red = 196
r3_end_green = 218
r3_end_blue = 227
; sky to space - when above clouds
r4_start_red = 145
r4_start_green = 188
r4_start_blue = 228
r4_end_red = 100
r4_end_green = 156
r4_end_blue = 208
; space color - above cloud
space_red = 100
space_green = 156
space_blue = 208
; terrain hazes to this rgb
haze_red = 136
haze_green = 44
haze_blue = 40
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 238
smoke_green = 80
smoke_blue = 70
;////////////////////////
;// REGION 2 - TIME 1
;////////////////////////
[REG2_TOD1] ; REGION 2, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze = 1
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 156
r1_start_green = 196
r1_start_blue = 232
r1_end_red = 156
r1_end_green = 196
r1_end_blue = 232
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 164
r2_start_green = 200
r2_start_blue = 230
r2_end_red = 168
r2_end_green = 203
r2_end_blue = 230
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 172
r3_start_green = 205
r3_start_blue = 229
r3_end_red = 196
r3_end_green = 218
r3_end_blue = 227
; sky to space - when above clouds
r4_start_red = 145
r4_start_green = 188
r4_start_blue = 228
r4_end_red = 100
r4_end_green = 156
r4_end_blue = 208
; space color - above cloud
space_red = 100
space_green = 156
space_blue = 208
; terrain hazes to this rgb
haze_red = 196
haze_green = 218
haze_blue = 227
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 254
smoke_green = 254
smoke_blue = 254
;////////////////////////
;// REGION 2 - TIME 2
;////////////////////////
[REG2_TOD2] ; REGION 2, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze = 1
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 156
r1_start_green = 196
r1_start_blue = 232
r1_end_red = 156
r1_end_green = 196
r1_end_blue = 232
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 164
r2_start_green = 200
r2_start_blue = 230
r2_end_red = 168
r2_end_green = 203
r2_end_blue = 230
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 172
r3_start_green = 205
r3_start_blue = 229
r3_end_red = 196
r3_end_green = 218
r3_end_blue = 227
; sky to space - when above clouds
r4_start_red = 145
r4_start_green = 188
r4_start_blue = 228
r4_end_red = 100
r4_end_green = 156
r4_end_blue = 208
; space color - above cloud
space_red = 100
space_green = 156
space_blue = 208
; terrain hazes to this rgb
haze_red = 15
haze_green = 15
haze_blue = 92
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 46
smoke_green = 64
smoke_blue = 178
;////////////////////////
;// REGION 2 - TIME 3
;////////////////////////
[REG2_TOD3] ; REGION 2, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze = 1
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 156
r1_start_green = 196
r1_start_blue = 232
r1_end_red = 156
r1_end_green = 196
r1_end_blue = 232
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 164
r2_start_green = 200
r2_start_blue = 230
r2_end_red = 168
r2_end_green = 203
r2_end_blue = 230
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 172
r3_start_green = 205
r3_start_blue = 229
r3_end_red = 196
r3_end_green = 218
r3_end_blue = 227
; sky to space - when above clouds
r4_start_red = 145
r4_start_green = 188
r4_start_blue = 228
r4_end_red = 100
r4_end_green = 156
r4_end_blue = 208
; space color - above cloud
space_red = 100
space_green = 156
space_blue = 208
; terrain hazes to this rgb
haze_red = 235
haze_green = 184
haze_blue = 255
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 255
smoke_green = 220
smoke_blue = 255
;////////////////////////
;// REGION 2 - TIME 4
;////////////////////////
[REG2_TOD4] ; REGION 2, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze = 1
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 156
r1_start_green = 196
r1_start_blue = 232
r1_end_red = 156
r1_end_green = 196
r1_end_blue = 232
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 164
r2_start_green = 200
r2_start_blue = 230
r2_end_red = 168
r2_end_green = 203
r2_end_blue = 230
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 172
r3_start_green = 205
r3_start_blue = 229
r3_end_red = 196
r3_end_green = 218
r3_end_blue = 227
; sky to space - when above clouds
r4_start_red = 145
r4_start_green = 188
r4_start_blue = 228
r4_end_red = 100
r4_end_green = 156
r4_end_blue = 208
; space color - above cloud
space_red = 100
space_green = 156
space_blue = 208
; terrain hazes to this rgb
haze_red = 116
haze_green = 116
haze_blue = 136
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 254
smoke_green = 236
smoke_blue = 242
;////////////////////////
;// REGION 2 - TIME 5
;////////////////////////
[REG2_TOD5] ; REGION 2, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze = 1
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 156
r1_start_green = 196
r1_start_blue = 232
r1_end_red = 156
r1_end_green = 196
r1_end_blue = 232
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 164
r2_start_green = 200
r2_start_blue = 230
r2_end_red = 168
r2_end_green = 203
r2_end_blue = 230
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 172
r3_start_green = 205
r3_start_blue = 229
r3_end_red = 196
r3_end_green = 218
r3_end_blue = 227
; sky to space - when above clouds
r4_start_red = 145
r4_start_green = 188
r4_start_blue = 228
r4_end_red = 100
r4_end_green = 156
r4_end_blue = 208
; space color - above cloud
space_red = 100
space_green = 156
space_blue = 208
; terrain hazes to this rgb
haze_red = 184
haze_green = 72
haze_blue = 60
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 255
smoke_green = 108
smoke_blue = 68
;////////////////////////
;// REGION 3 - TIME 1
;////////////////////////
[REG3_TOD1] ; REGION 1, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze = 0
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 156
r1_start_green = 200
r1_start_blue = 252
r1_end_red = 156
r1_end_green = 200
r1_end_blue = 252
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 163
r2_start_green = 204
r2_start_blue = 250
r2_end_red = 172
r2_end_green = 209
r2_end_blue = 246
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 181
r3_start_green = 214
r3_start_blue = 241
r3_end_red = 246
r3_end_green = 251
r3_end_blue = 210
; sky to space - when above clouds
r4_start_red = 151
r4_start_green = 198
r4_start_blue = 254
r4_end_red = 89
r4_end_green = 168
r4_end_blue = 228
; space color - above cloud
space_red = 85
space_green = 167
space_blue = 227
; terrain hazes to this rgb
haze_red = 207
haze_green = 207
haze_blue = 207
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 255
smoke_green = 255
smoke_blue = 255
;////////////////////////
;// REGION 3 - TIME 2
;////////////////////////
[REG3_TOD2] ; REGION 1, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze = 0
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 156
r1_start_green = 200
r1_start_blue = 252
r1_end_red = 156
r1_end_green = 200
r1_end_blue = 252
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 163
r2_start_green = 204
r2_start_blue = 250
r2_end_red = 172
r2_end_green = 209
r2_end_blue = 246
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 181
r3_start_green = 214
r3_start_blue = 241
r3_end_red = 246
r3_end_green = 251
r3_end_blue = 210
; sky to space - when above clouds
r4_start_red = 151
r4_start_green = 198
r4_start_blue = 254
r4_end_red = 89
r4_end_green = 168
r4_end_blue = 228
; space color - above cloud
space_red = 85
space_green = 167
space_blue = 227
; terrain hazes to this rgb
haze_red = 12
haze_green = 18
haze_blue = 34
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 38
smoke_green = 52
smoke_blue = 96
;////////////////////////
;// REGION 3 - TIME 3
;////////////////////////
[REG3_TOD3] ; REGION 1, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze = 0
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 156
r1_start_green = 200
r1_start_blue = 252
r1_end_red = 156
r1_end_green = 200
r1_end_blue = 252
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 163
r2_start_green = 204
r2_start_blue = 250
r2_end_red = 172
r2_end_green = 209
r2_end_blue = 246
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 181
r3_start_green = 214
r3_start_blue = 241
r3_end_red = 246
r3_end_green = 251
r3_end_blue = 210
; sky to space - when above clouds
r4_start_red = 151
r4_start_green = 198
r4_start_blue = 254
r4_end_red = 89
r4_end_green = 168
r4_end_blue = 228
; space color - above cloud
space_red = 85
space_green = 167
space_blue = 227
; terrain hazes to this rgb
haze_red = 204
haze_green = 194
haze_blue = 154
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 220
smoke_green = 204
smoke_blue = 192
;////////////////////////
;// REGION 3 - TIME 4
;////////////////////////
[REG3_TOD4] ; REGION 1, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze = 0
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 156
r1_start_green = 200
r1_start_blue = 252
r1_end_red = 156
r1_end_green = 200
r1_end_blue = 252
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 163
r2_start_green = 204
r2_start_blue = 250
r2_end_red = 172
r2_end_green = 209
r2_end_blue = 246
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 181
r3_start_green = 214
r3_start_blue = 241
r3_end_red = 246
r3_end_green = 251
r3_end_blue = 210
; sky to space - when above clouds
r4_start_red = 151
r4_start_green = 198
r4_start_blue = 254
r4_end_red = 89
r4_end_green = 168
r4_end_blue = 228
; space color - above cloud
space_red = 85
space_green = 167
space_blue = 227
; terrain hazes to this rgb
haze_red = 152
haze_green = 142
haze_blue = 128
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 186
smoke_green = 174
smoke_blue = 156
;////////////////////////
;// REGION 3 - TIME 5
;////////////////////////
[REG3_TOD5] ; REGION 1, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze = 0
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 156
r1_start_green = 200
r1_start_blue = 252
r1_end_red = 156
r1_end_green = 200
r1_end_blue = 252
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 163
r2_start_green = 204
r2_start_blue = 250
r2_end_red = 172
r2_end_green = 209
r2_end_blue = 246
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 181
r3_start_green = 214
r3_start_blue = 241
r3_end_red = 246
r3_end_green = 251
r3_end_blue = 210
; sky to space - when above clouds
r4_start_red = 151
r4_start_green = 198
r4_start_blue = 254
r4_end_red = 89
r4_end_green = 168
r4_end_blue = 228
; space color - above cloud
space_red = 85
space_green = 167
space_blue = 227
; terrain hazes to this rgb
haze_red = 122
haze_green = 81
haze_blue = 121
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 158
smoke_green = 106
smoke_blue = 142
;////////////////////////
;// REGION 4 - TIME 1
;////////////////////////
[REG4_TOD1] ; REGION 4, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze = 1
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 164
r1_start_green = 200
r1_start_blue = 232
r1_end_red = 164
r1_end_green = 200
r1_end_blue = 232
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 171
r2_start_green = 204
r2_start_blue = 235
r2_end_red = 179
r2_end_green = 208
r2_end_blue = 237
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 187
r3_start_green = 212
r3_start_blue = 239
r3_end_red = 225
r3_end_green = 236
r3_end_blue = 247
; sky to space - when above clouds
r4_start_red = 136
r4_start_green = 180
r4_start_blue = 226
r4_end_red = 116
r4_end_green = 156
r4_end_blue = 217
; space color - above cloud
space_red = 116
space_green = 156
space_blue = 217
; terrain hazes to this rgb
haze_red = 225
haze_green = 236
haze_blue = 247
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 254
smoke_green = 254
smoke_blue = 254
;////////////////////////
;// REGION 4 - TIME 2
;////////////////////////
[REG4_TOD2] ; REGION 4, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze = 1
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 164
r1_start_green = 200
r1_start_blue = 232
r1_end_red = 164
r1_end_green = 200
r1_end_blue = 232
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 171
r2_start_green = 204
r2_start_blue = 235
r2_end_red = 179
r2_end_green = 208
r2_end_blue = 237
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 187
r3_start_green = 212
r3_start_blue = 239
r3_end_red = 225
r3_end_green = 236
r3_end_blue = 247
; sky to space - when above clouds
r4_start_red = 136
r4_start_green = 180
r4_start_blue = 226
r4_end_red = 116
r4_end_green = 156
r4_end_blue = 217
; space color - above cloud
space_red = 116
space_green = 156
space_blue = 217
; terrain hazes to this rgb
haze_red = 20
haze_green = 17
haze_blue = 92
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 118
smoke_green = 156
smoke_blue = 255
;////////////////////////
;// REGION 4 - TIME 3
;////////////////////////
[REG4_TOD3] ; REGION 4, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze = 1
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 164
r1_start_green = 200
r1_start_blue = 232
r1_end_red = 164
r1_end_green = 200
r1_end_blue = 232
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 171
r2_start_green = 204
r2_start_blue = 235
r2_end_red = 179
r2_end_green = 208
r2_end_blue = 237
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 187
r3_start_green = 212
r3_start_blue = 239
r3_end_red = 225
r3_end_green = 236
r3_end_blue = 247
; sky to space - when above clouds
r4_start_red = 136
r4_start_green = 180
r4_start_blue = 226
r4_end_red = 116
r4_end_green = 156
r4_end_blue = 217
; space color - above cloud
space_red = 116
space_green = 156
space_blue = 217
; terrain hazes to this rgb
haze_red = 235
haze_green = 184
haze_blue = 255
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 235
smoke_green = 184
smoke_blue = 255
;////////////////////////
;// REGION 4 - TIME 4
;////////////////////////
[REG4_TOD4] ; REGION 4, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze = 1
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 164
r1_start_green = 200
r1_start_blue = 232
r1_end_red = 164
r1_end_green = 200
r1_end_blue = 232
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 171
r2_start_green = 204
r2_start_blue = 235
r2_end_red = 179
r2_end_green = 208
r2_end_blue = 237
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 187
r3_start_green = 212
r3_start_blue = 239
r3_end_red = 225
r3_end_green = 236
r3_end_blue = 247
; sky to space - when above clouds
r4_start_red = 136
r4_start_green = 180
r4_start_blue = 226
r4_end_red = 116
r4_end_green = 156
r4_end_blue = 217
; space color - above cloud
space_red = 116
space_green = 156
space_blue = 217
; terrain hazes to this rgb
haze_red = 92
haze_green = 88
haze_blue = 84
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 216
smoke_green = 236
smoke_blue = 255
;////////////////////////
;// REGION 4 - TIME 5
;////////////////////////
[REG4_TOD5] ; REGION 4, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze = 1
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 164
r1_start_green = 200
r1_start_blue = 232
r1_end_red = 164
r1_end_green = 200
r1_end_blue = 232
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 171
r2_start_green = 204
r2_start_blue = 235
r2_end_red = 179
r2_end_green = 208
r2_end_blue = 237
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 187
r3_start_green = 212
r3_start_blue = 239
r3_end_red = 225
r3_end_green = 236
r3_end_blue = 247
; sky to space - when above clouds
r4_start_red = 136
r4_start_green = 180
r4_start_blue = 226
r4_end_red = 116
r4_end_green = 156
r4_end_blue = 217
; space color - above cloud
space_red = 116
space_green = 156
space_blue = 217
; terrain hazes to this rgb
haze_red = 128
haze_green = 44
haze_blue = 40
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 255
smoke_green = 108
smoke_blue = 68
;////////////////////////
;// REGION 5 - TIME 1
;////////////////////////
[REG5_TOD1] ; REGION 5, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze = 1
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 136
r1_start_green = 198
r1_start_blue = 228
r1_end_red = 136
r1_end_green = 198
r1_end_blue = 228
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 145
r2_start_green = 200
r2_start_blue = 230
r2_end_red = 155
r2_end_green = 204
r2_end_blue = 232
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 164
r3_start_green = 208
r3_start_blue = 235
r3_end_red = 220
r3_end_green = 232
r3_end_blue = 248
; sky to space - when above clouds
r4_start_red = 136
r4_start_green = 198
r4_start_blue = 228
r4_end_red = 116
r4_end_green = 180
r4_end_blue = 217
; space color - above cloud
space_red = 116
space_green = 180
space_blue = 217
; terrain hazes to this rgb
haze_red = 201
haze_green = 224
haze_blue = 244
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 243
smoke_green = 243
smoke_blue = 243
;////////////////////////
;// REGION 5 - TIME 2
;////////////////////////
[REG5_TOD2] ; REGION 5, TIME OF DAY 2. RGB's for haze, smoke, etc...
cool_haze = 1
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 136
r1_start_green = 198
r1_start_blue = 228
r1_end_red = 136
r1_end_green = 198
r1_end_blue = 228
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 145
r2_start_green = 200
r2_start_blue = 230
r2_end_red = 155
r2_end_green = 204
r2_end_blue = 232
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 164
r3_start_green = 208
r3_start_blue = 235
r3_end_red = 220
r3_end_green = 232
r3_end_blue = 248
; sky to space - when above clouds
r4_start_red = 136
r4_start_green = 198
r4_start_blue = 228
r4_end_red = 116
r4_end_green = 180
r4_end_blue = 217
; space color - above cloud
space_red = 116
space_green = 180
space_blue = 217
; terrain hazes to this rgb
haze_red = 34
haze_green = 26
haze_blue = 158
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 38
smoke_green = 28
smoke_blue = 174
;////////////////////////
;// REGION 5 - TIME 3
;////////////////////////
[REG5_TOD3] ; REGION 5, TIME OF DAY 3. RGB's for haze, smoke, etc...
cool_haze = 1
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 136
r1_start_green = 198
r1_start_blue = 228
r1_end_red = 136
r1_end_green = 198
r1_end_blue = 228
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 145
r2_start_green = 200
r2_start_blue = 230
r2_end_red = 155
r2_end_green = 204
r2_end_blue = 232
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 164
r3_start_green = 208
r3_start_blue = 235
r3_end_red = 220
r3_end_green = 232
r3_end_blue = 248
; sky to space - when above clouds
r4_start_red = 136
r4_start_green = 198
r4_start_blue = 228
r4_end_red = 116
r4_end_green = 180
r4_end_blue = 217
; space color - above cloud
space_red = 116
space_green = 180
space_blue = 217
; terrain hazes to this rgb
haze_red = 202
haze_green = 160
haze_blue = 253
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 255
smoke_green = 194
smoke_blue = 255
;////////////////////////
;// REGION 5 - TIME 4
;////////////////////////
[REG5_TOD4] ; REGION 5, TIME OF DAY 4. RGB's for haze, smoke, etc...
cool_haze = 1
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 136
r1_start_green = 198
r1_start_blue = 228
r1_end_red = 136
r1_end_green = 198
r1_end_blue = 228
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 145
r2_start_green = 200
r2_start_blue = 230
r2_end_red = 155
r2_end_green = 204
r2_end_blue = 232
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 164
r3_start_green = 208
r3_start_blue = 235
r3_end_red = 220
r3_end_green = 232
r3_end_blue = 248
; sky to space - when above clouds
r4_start_red = 136
r4_start_green = 198
r4_start_blue = 228
r4_end_red = 116
r4_end_green = 180
r4_end_blue = 217
; space color - above cloud
space_red = 116
space_green = 180
space_blue = 217
; terrain hazes to this rgb
haze_red = 94
haze_green = 108
haze_blue = 100
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 243
smoke_green = 243
smoke_blue = 243
;////////////////////////
;// REGION 5 - TIME 5
;////////////////////////
[REG5_TOD5] ; REGION 5, TIME OF DAY 5. RGB's for haze, smoke, etc...
cool_haze = 1
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 136
r1_start_green = 198
r1_start_blue = 228
r1_end_red = 136
r1_end_green = 198
r1_end_blue = 228
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 145
r2_start_green = 200
r2_start_blue = 230
r2_end_red = 155
r2_end_green = 204
r2_end_blue = 232
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 164
r3_start_green = 208
r3_start_blue = 235
r3_end_red = 220
r3_end_green = 232
r3_end_blue = 248
; sky to space - when above clouds
r4_start_red = 136
r4_start_green = 198
r4_start_blue = 228
r4_end_red = 116
r4_end_green = 180
r4_end_blue = 217
; space color - above cloud
space_red = 116
space_green = 180
space_blue = 217
; terrain hazes to this rgb
haze_red = 136
haze_green = 44
haze_blue = 40
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 236
smoke_green = 80
smoke_blue = 70
;////////////////////////
;// REGION 6 - TIME 1
;////////////////////////
[REG6_TOD1] ; REGION 6, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze =0
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 152
r1_start_green = 192
r1_start_blue = 231
r1_end_red = 152
r1_end_green = 192
r1_end_blue = 231
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 152
r2_start_green = 192
r2_start_blue = 231
r2_end_red = 156
r2_end_green = 196
r2_end_blue = 233
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 160
r3_start_green = 198
r3_start_blue = 235
r3_end_red = 220
r3_end_green = 233
r3_end_blue = 247
; sky to space - when above clouds
r4_start_red = 148
r4_start_green = 189
r4_start_blue = 230
r4_end_red = 119
r4_end_green = 169
r4_end_blue = 224
; space color - above cloud
space_red = 119
space_green = 169
space_blue = 224
; terrain hazes to this rgb
haze_red = 194
haze_green = 218
haze_blue = 242
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 255
smoke_green = 255
smoke_blue = 255
;////////////////////////
;// REGION 6 - TIME 2
;////////////////////////
[REG6_TOD2] ; REGION 2, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze =0
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 156
r1_start_green = 196
r1_start_blue = 232
r1_end_red = 156
r1_end_green = 196
r1_end_blue = 232
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 164
r2_start_green = 200
r2_start_blue = 230
r2_end_red = 168
r2_end_green = 203
r2_end_blue = 230
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 172
r3_start_green = 205
r3_start_blue = 229
r3_end_red = 196
r3_end_green = 218
r3_end_blue = 227
; sky to space - when above clouds
r4_start_red = 145
r4_start_green = 188
r4_start_blue = 228
r4_end_red = 100
r4_end_green = 156
r4_end_blue = 208
; space color - above cloud
space_red = 100
space_green = 156
space_blue = 208
; terrain hazes to this rgb
haze_red = 16
haze_green = 14
haze_blue = 80
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 46
smoke_green = 64
smoke_blue = 178
;/////////////
;REGION 6, TIME OF DAY 3
;//////////
[REG6_TOD3] ; REGION 6, TIME OF DAY 3. RGB's for haze, smoke, etc...
cool_haze =0
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 152
r1_start_green = 192
r1_start_blue = 231
r1_end_red = 152
r1_end_green = 192
r1_end_blue = 231
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 152
r2_start_green = 192
r2_start_blue = 231
r2_end_red = 156
r2_end_green = 196
r2_end_blue = 233
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 160
r3_start_green = 198
r3_start_blue = 235
r3_end_red = 220
r3_end_green = 233
r3_end_blue = 247
; sky to space - when above clouds
r4_start_red = 148
r4_start_green = 189
r4_start_blue = 230
r4_end_red = 119
r4_end_green = 169
r4_end_blue = 224
; space color - above cloud
space_red = 119
space_green = 169
space_blue = 224
; terrain hazes to this rgb
haze_red = 192
haze_green = 148
haze_blue = 208
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 202
smoke_green = 142
smoke_blue = 198
;///////////
;REGION 6 TIME OF DAY 4
;//////////
[REG6_TOD4] ; REGION 6, TIME OF DAY 4. RGB's for haze, smoke, etc...
cool_haze =0
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 152
r1_start_green = 192
r1_start_blue = 231
r1_end_red = 152
r1_end_green = 192
r1_end_blue = 231
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 152
r2_start_green = 192
r2_start_blue = 231
r2_end_red = 156
r2_end_green = 196
r2_end_blue = 233
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 160
r3_start_green = 198
r3_start_blue = 235
r3_end_red = 220
r3_end_green = 233
r3_end_blue = 247
; sky to space - when above clouds
r4_start_red = 148
r4_start_green = 189
r4_start_blue = 230
r4_end_red = 119
r4_end_green = 169
r4_end_blue = 224
; space color - above cloud
space_red = 119
space_green = 169
space_blue = 224
; terrain hazes to this rgb
haze_red = 124
haze_green = 124
haze_blue = 124
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 168
smoke_green = 170
smoke_blue = 170
;////////////
;REGION 6 TIME OF DAY 5
;////////////////
[REG6_TOD5] ; REGION 6, TIME OF DAY 5. RGB's for haze, smoke, etc...
cool_haze =0
; sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
r1_start_red = 152
r1_start_green = 192
r1_start_blue = 231
r1_end_red = 152
r1_end_green = 192
r1_end_blue = 231
; horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
r2_start_red = 152
r2_start_green = 192
r2_start_blue = 233
r2_end_red = 156
r2_end_green = 196
r2_end_blue = 233
; ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
r3_start_red = 160
r3_start_green = 198
r3_start_blue = 235
r3_end_red = 220
r3_end_green = 233
r3_end_blue = 247
; sky to space - when above clouds
r4_start_red = 148
r4_start_green = 189
r4_start_blue = 230
r4_end_red = 119
r4_end_green = 169
r4_end_blue = 224
; space color - above cloud
space_red = 119
space_green = 169
space_blue = 224
; terrain hazes to this rgb
haze_red = 217
haze_green = 105
haze_blue = 42
; smoke & lighting "to white" values. This should be 255,255,255 for
; day palettes
smoke_red = 218
smoke_green = 120
smoke_blue = 50