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1992-03-01
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101 Computers (Bowl101)
1229 Newburg Rd, Fortuna, CA 95540
Voice (707)-725-9750 BBS (707)-725-9745 Fax (707)-725-1334
===============================================================================
Bowl101 is a user friendly bowling league management program for the IBM
compatible computers.
This is a quick overview on how the program functions, you can get by without
reading the manual if you wish, as the program will lead you though the setup,
step by step, Pressing the F1 key will answer most of your questions when you
start using the program.
The registered version comes with a printed manual and a few additional
features.
Please let me know if there is anything else I can do for you or additional
features you may need.
Bowl101 is in its 10th release, so we are doing anything we can to improve
Bowl101 by listning to you, the end users.
The program may seem like a simple, enter data, get a printout program, but
nothing is farther from the truth.
Bowl101 will handle odd situations that always arise when you least expect
them, such as a bowler, bowling 1 or two games and then must leave and a sub
take their place.
Just enter the scores as they appear on the score sheet, adding the extra
bowler and giving the scores to the games they bowl and 0 to the ones they
don't, the computer will handle all of the handicps properly.
You may swap bowlers around, cause we all know they never want to keep the
same lineup, that would be too easy for you.
Editing...
If you have tried some programs that you must complete the data entry and then
edit your mistakes, then you will appreciat the edit features in Bowl101.
Simply press up arrow to back up, page up will take you to a previous bowler
if editing teams or bowlers and the escape key will get you back to the main
menu at almost any time.
The only time you can't backup is when entering data and you said Y this is
correct, the program won't let you back up to the previous team. This is
because many calculations are done after you complete a team and these
calculations can't be recalculated easily, so select Y only if you mean it.
-1-
***********[ Requirements ]************
* IBM compatible computer. *
* Any printer. *
* One or more disk drives. *
* Any monitor, color, mono, Ega, Vga. *
* and 512k of ram *
***************************************
Make a backup disk of the original and place the backup in drive A.
Run the install program (INSTALL.BAT).
A: <ENTER>
INSTALL C: <ENTER>. This creates a directory called BOWL and installs
Bowl101 files to that directory.
If you have problems with the install program, you can install bowl101
C: <ENTER> Note!!! The executible file is called
CD\ <ENTER> BOWL101.EXE, the "M" in BOWL101M is to
MD BOWL <ENTER> distinguish between different versions.
CD BOWL <ENTER> if it is to be placed on a BBS. BOWL101M.ZIP
COPY A:*.* <ENTER> This will copy all files from drive A:
MD THUPM <ENTER> This is where the data will be stored, you may use
any directory name here. This one represents
Thursday P.M. You may have more than one directory.
Now that you have the program installed on the hard disk or have the working
copy in drive A: Lets start BOWL101.
You may enter a path name following BOWL101 if you want to store data on
another directory.
BOWL101 C:\BOWL\TUEAM
The computer will now run BOWL101 and change to \BOWL\TUEAM
Another example..
BOWL101 B:\ This will load and save data on the B drive.
You must start BOWL101 from the same directory so it can find its support
files. (Bowl.mnu, Bowl.hlp, *.asn files.) or you will get an error:
"Insert disk with BOWL.MNU".
The program is looking for BOWL.MNU and can't find it.
After the opening screens and the quick start help screen, select Startup
or change directory to your data directory and press ENTER.
Let's enter STARTUP data now.
Place the cursor over INPUT and press <ENTER> or down arrow.
You can also just press <I> and you will open up the input menu.
Now select STARTUP Data and press down arrow and <ENTER> or S and <ENTER>
If you have any problems or need help along the way, just press the <F1>
Function Key, and you will get a help screen relating to the option you are
working on.
Enter the data it calls for, League Name sanction number phone numbers etc.
TYPE OF SCORING SYSTEM. -2-
NONE OF THE ABOVE. If it is a standard scoring system.
PETERSON POINTS. Each team gets one or more points for every 50 pins bowled.
This point is determined by PETERSON POINTS entered later. Example.....
Team 1 bowls a 1967 game, their Peterson points are 1967 divided by 50 = 39.34
This amount is converted to 39 Peterson points and a remainder of 17.
50 times 39 = 1950. 1967 minus 1950 = 17 or 39.17 Peterson points.
A -50 in the Peterson points field works the same but drops the decimal except
for ties. There is no rounding, the decimal numbers are dropped.
COMBINE MATCH POINTS AND PETERSON POINTS. Points are awarded for match points
in addition to Peterson points.
DIFFERENCE BETWEEN TEAM AVERAGES. The low combined averages of the bowlers on
one team are subtracted from the combined averages on the opposing team.
Only one team is awarded a handicap.
This amount multiplied by the Team Handicap, this amount is entered later.
SAME AS ABOVE BUT USE BOWLERS HANDICAPS FOR HIGH GAMES. This is a small
variation of the difference between team averages, where the high games for
the teams are calculated by using the individual bowlers handicaps.
TEAM HANDICAP. The combined averages of the bowlers on each team is
subtracted from the Subtracted from Team option (later in startup) and
multiplied by the Team Handicap. Also entered later in the startup.
MATCH POINT. Bowlers are paired before bowling and each bowler is awarded
a point or points for each game and/or seires won.
The points for games and series are determined by the amount entered in the
INDIVIDUAL POINT and INDIVIDUAL SERIES fields later in the STARTUP function.
BOTH MATCH AND DIFFERENCE BETWEEN TEAM AVERAGES. Combine match and the
difference between team averages.
MATCH AND TEAM HANDICAPS. This combines match points and team handicaps.
Is this a mixed league (Y/N). Enter Y if you must separate male and female.
If it is not a mixed league, enter everyone as a male bowler.
SCRATCH LEAGUE (Y/N/P)... Press <F1>, this will bring up a help screen.
If it is a scratch league, then answer Y.
If it is a handicap league and you wish to show team standings without
handicap then press P for Partial handicap.
If you use team handicaps, you may also enter Y for scratch league and the
bowlers will bowl scratch while the teams bowl with a handicap.
Printouts will vary depending on your answer here.
-3-
MANUALLY ENTER WINS AND LOSSES.
If you enter Y here, the computer will ask for the number of wins and losses
for the teams. Enter N here unless you know the program doesn't support your
scoring system.
MANUALLY ENTER TEAM HANDICAPS.
Bowl101 handles almost all scoring systems so enter N here.
If your scoring system is not handled by this program, you may choose to
manually enter team handicaps, enter Y.
ZERO HIGH GAMES WEEKLY. If you would like to have the high team, scratch/
hndcp bowlers scratch/hndcp scores zeroed each week, then select Y here. If
you enter N, then the computer will keep the high games and adjust them as
higher scores are bowled.
STANDING SHEETS IN LANE ORDER. If you wish, you can have the standing sheets
print with the opposing teams matched as they will bowl the next week. If you
elect not to print this way, the teams will print in columns first half on the
left and second half on the right.
USE SCRATCH and HANDICAP POINTS. Gives separate points (Points Per Team Game).
These points are awarded for scratch games as well as handicap games.
TEAM HANDICAP. This option is for the teams that use the difference between
team averages. The low team average is subtracted from the high team average
and multiplied by the Percentage. If your handicap is 80% of 600, enter .80
here.
SUBTRACTED From TEAM. This is the base amount you would use for the team
handicap. If your handicap is 80% of 600, you would enter 600 here.
ENTER HANDICAP FOR MALE OR FEMALE. If the handicap is 80% of 180 then enter
.80 here and 180 for subtracted from.
Next enter 180 for female and 180 for Male, unless you allow a different
handicap for each, then enter the appropriate amount for each.
If this is not a mixed league, then all bowlers use the male information. You
can limit the handicap for male and female bowlers. Example... You wish to
limit the male bowlers to a handicap of 40 and the female bowlers to 60, Enter
40 for male and 60 for female. If a male bowler exceeds 40 for handicap, the
their handicap will be dropped back to 40, likewise for female. IE. If their
handicap calculates to 65, the the computer will convert it to 60.
MINIMUM HANDICAP. This will normally be 0, but in rare instances the handicap
is allowed to drop below 0. If this is the case then enter the smallest amount
the handicap can be. If there is no limit then enter -98. If you decide of -20
for a minimum handicap, anything under -20 will be converted to -20. If you
enter 0 here, anything from 0 to -98 will be converted to 0.
If you enter -99 then then the computer will subtract the average from the
subtracted from variable to give you the difference for the handicap.
Example.. If you use a 80% of 180, entered a -99 in this option and your
average is 190 then your handicap will be calculated to -10.
-4-
DECIMAL PLACES IN AVERAGES. This will allow up to two decimal places in the
averages. All numbers beyond the decimal are dropped, no rounding is done.
You may select 0 for no decimal, 1 for one and 2 for 2 178 178.1 or 178.19.
POINTS FOR HIGH TEAM GAME. This will allow an additional point if your team
gets the highest game for the two teams.
Remember Pressing F1 will explain each function a little better.
NUMBER OF TEAMS. (1-36). You can have up to 36 teams with this program. For
this tutorial, it may be wise to enter 4 here just to get a feel for the
program. Once you have a feel for the program, you can enter the proper data
for your teams. This way you can make adjustments without having to deal with
a large number of teams until the program is configured to your type of
league.
NUMBER OF BOWLERS (1-10). You can have more bowlers than actually bowl. These
can be rotated in as needed and are elegible for high games. For now just
enter 2 to keep things simple.
NUMBER OF ACTUAL BOWLERS (1-5). You can have more bowlers than actually bowl.
This option will aid the program knowing how many bowlers are actually used.
Just enter the number bowlers that will actually bowl on one team.
NUMBER OF GAMES TO KEEP AVERAGES. If you must keep the average for a certain
number of weeks, then this option will allow you to keep the average for up to
99 games. If you keep the average, you keep the handicap also. Enter 0 if you
wish the computer to calculate the averages from the start.
WEEK NUMBER. This is normally 1 is for the first week 2 for the second, etc.
this will load the proper lane assignment schedule. Lane assignment schedules
are calculated from week number minus position rounds to date.
POSITION ROUNDS TO DATE. Enter 0 here if you don't use or haven't bowled a
position round yet. This option adjusts the auto lane assignment by
subtracting the number entered here from the week number to return to the
proper lane assignment. It must always be less than the week number Lane
assignment = Week number - Position rounds to date.
NUMBER OF GAMES BOWLED. Enter the number of physical games bowled, 1, 2, 3 or
4 and the computer will do what is necessary to enter those number of games.
POINTS PER GAME. Normally this is 1. If you allow 1 point per win then you
can have a possible 4 wins, if you bowl 4 games or 3 wins if you bowl only 3
games.
POINTS PER SERIES. Some leagues allow points for high series. If this is the
case, enter the number of points allowed for series.
If you allow 1 point for game and 2 for series, then you will have a possible
5 wins, one for each game and two for series. 1+1+1+2.
MAXIMUM SCORE. Making this program as flexible as possible, I have included a
function to allow a score higher then the standard 300. FivePin bowling for
example allows you to bowl a 450 game. This option only effects the data
entry. If you exceed the amount entered here, the computer will beep and make
you re-enter the score.
-5-
SPLIT TEAMS AT LANE. If you have a league that bowls on lanes not adjoining,
then enter the lane the first team ends on for this option.
START SECOND HALF ON LANE. Enter the starting lane for the second half of the
league in this option. If you start on lanes other than lane 1 for the first
half, just enter the actual lane the teams start on.
NUMBER OF LANE SCHEDULES(1-9). Prints from 1 to 9 weeks of lane schedules on
the standing sheets, or the recap sheets.
PETERSON POINTS (50). This is the default, any number may be entered here. If
you elect 50 then the teams will receive 1 point for every pin bowled that
day. If you elect -50, then you will receive the same points, but the decimal
will be dropped execpt for ties. Any negative number will work.
INDIVIDUAL GAME POINTS. This is only for match points. If you have a 5 man
team, bowl 3 games and allow 1 individual point, then you can have a possible
15 points if all 5 bowlers won their game.
INDIVIDUAL SERIES POINTS. If you use the match point system then the bowlers
will get points for beating their opponents series. (Individual game points).
Now, press <ENTER>. Do you wish to start in mid season? That is so you won't
have to enter all the scores up to this point, just enter the total pins and
number of games and you are ready to start.
If you start in mid season, then at a later date, you might want to go back
and enter all of the scores from week 1. This will allow you to print an
individual recap sheet at the end of the season. Load any week, select zero
scores, remove any subs and then save as START.BWL. Now select enter scrores
from week 1 up to the week you started in mid season.
Next you will be asked for the team names. If you elected mid season then
after you enter each team, you will be asked for some scores. Just follow the
computer's lead. Press <F1> if you need help.
Now you will be asked for the bowlers names and scores. Remember if you elected
to keep the averages for a number of games you will have to answer "1" to
calculate average and "2" if you wish to keep this bowlers average.
The computer will automatically change this 2 to a 1 as soon as the bowler
bowled the number of games you told it to keep the average and start
calculating the average after this.
If you don't have a bowler just enter Blind for his name, this way the program
will keep using the score you entered for him the first week.
If you started in mid season, you will be asked for the high team games, hi
team series and the individual bowlers high game and series.
You only have to answer the questions for the scores that apply to your
scoring system. If you have a scratch league, you won't have to fill in the
scores for the handicap bowlers and teams. The same applies if you are not a
mixed league, just enter the scores for the male bowlers even if it is an all
female team.
-6-
When you are all done, you will be asked if you wish to save as START.BWL. Do
not save data to the program disk as there is little room for data files. If
you are on drive A: and are going to save it to drive A: then place a blank
formatted disk in drive A: and save the data.
Answer YES here and supply the filename. Use a name that contains the date
and month, this will be used later for the ind recap. Example, to save to disk
with the date September 20th, enter SEP20 and the computer will save all the
names and scores to the disk. Replace the program disk now if necessary.
Using this format for the date, will simplify the individual recap sheets as
the dates won't have to be entered manually.
You may shut down the machine if you wish; all data will be on the disk
waiting your return.
Okay, you are back. Good.
If you are using a hard disk.
C: <ENTER>
CD\BOWL
BOWL101 C:\bowl\thupm <ENTER>
if not on a hard disk the just enter...
BOWL101 <ENTER> or BOWL101 B:\ <ENTER>.
<ENTER> You are on Files.
<ENTER> You are on Load.
<ENTER> There is one file called 00START.BWL and the cursor is on it. If
not, just use the arrow keys to move over it and press <ENTER>. Now
the data is loaded and you are ready to start.
Press the right arrow key and Highlight INPUT and WEEKLY SCORES.
A little calander pops up to help you with the date.
Enter the date they bowled. You can use any format for the date, it is just
for display on your printouts.
Next is the week number. This will start at 1 and continue unless this is not
the first week.
STARTING LANE:
If you start on lane 1, then press <ENTER>. If you start on another set of
lanes, enter the lowest lane you bowl on.
Now, depending on several variables here is what will happen.
If you have the data files on the disk called lanes.asn with the number of
teams on preceding the filename such as 6LANES.ASN and you are within the 36
weeks, the auto lane assignment routine will automatically engage and you will
be asked to check that the teams are paired properly then press <ENTER>. If
this is a postion round, press P and the teams will be paired as they should
be for position rounds. This will also add one to the position rounds to date
so the lane assignments will always be correct.
If this is not the case, you will be asked to pair the teams by entering the
lanes each team bowled on manually.
-7-
Now you will receive a list of the bowlers for the first team and the computer
wants to know how many subs. If you don't have any for that team (no sub
bowled), then press <ENTER> to accept the default of 0 subs.
If you did have a sub or two, then enter the number of subs here.
Several things may happen here. You may be asked for the sub's name if you
don't have any subs in the computer yet, or you will receive a list of subs
the computer is keeping for you.
The list may be larger than the window, and if so, just move the cursor down
and the window will scoll up. Highlight the sub's name and press <ENTER>.
If the sub isn't on the list, then highlight New Sub and press <ENTER>. This
will prompt you to enter the name of the sub and add him or her to the list.
It may ask you if it is a male or female and whether you calculate of keep the
average.
If it asks you 1=Calculate 2=Keep, then enter 1 if you wish to have the
computer calculate the average or 2 if you wish to keep the average until the
number of games you entered in Number of games to keep average has been
reached.
If you entered "2" then you will be asked for the bowlers average.
If you entered Y for Match or Peterson points, then you will move the position
of bowlers to match the position they bowled in.
Select bowlers and subs in the order they bowl by using the up down arrow keys
to highlight the first bowler and press ENTER. Highlight the second, etc.
Select only the number of bowlers bowling. Press ESC after the last bowler.
You only have to do this if you are using one or more subs.
Next you will be taken to the input screen. Here you enter the handicap if
any and scores for the 3 games. You will only be asked for the handicap for
the first week if the computer doesn't know it yet.
Enter the bowlers scores next. If a bowler didn't bowl or just bowled one or
two games, enter the scores that they bowled. If they didn't bowl, then give
them a zero or a blind score.
The computer can figure things out if a bowler bowled one game and a sub
bowled two. Just enter the scores as they are on the sheet.
If you have to use a blind score, just enter B for BLIND and the computer will
convert it to their average - 10 pins and insert it as a negative number. That
is for a bowler with a 165 average and you drop it ten pins for his or her
blind score, simply enter B or -155 etc. Now the computer will know that this
is a blind score and give the team the proper scores and leave the bowlers
scores alone.
To enter a zero score that was actually bowled, enter a Z and the bowler will
be credited with a game bowled and retain his handicap.
You may back up with the UP ARROW, you may press ESC wherever you are in the
data entry field and the computer will drop to the bottom and calculate all
scores for you.
-8-
If you made a mistake and need to ask for subs or the team handicap again,
just press PAGE UP and the computer will ask for the number of subs and team
handicap again. If you wish to abort, you can press ESC and will be allowed to
abort and re run the program again loosing only the information just entered.
If you wish to suspend entering data at any time, you may.
Just press ESC when it asks is this correct for the team and you will be asked
to abort. This new function will allow you to save your data and resume
later. When your data is saved, you may load it back in again, but must select
makeup load in the weeks data prior to the makeup, select the makeup week for
the last week to make up and then select it once more. Now the program will
supply all the scores you have entered previously and once you get to the end
of the teams already entered, simply enter the remaining scores as usual.
Now do the same for the rest of the teams and bowlers. When the last team and
bowler are entered, you will be taken back to the MAIN MENU again.
Select FILES again and SAVE DATA. This time choose a filename that reflects
the date. If the date is September 4th, then enter SEP04 and the computer will
supply the .BWL extention. Be sure to save to the data disk if using one.
The computer will add the filename to the week number and make it 01SEP04.BWL.
This is used to print the individual recap sheets.
Now that everything is safe on the disk, move over to the PRINT function and
print the standing sheet and the recap sheet. Make two copies of the standing
sheet if you wish and you will have one for your records and one for the
bowling alley.
You have room for 5 lines of comments at the end of the printouts.
Pressing <ENTER> with no text will terminate this function.
If you see a problem with any score. you may edit any team, bowler, subs name,
or score with the edit option. If you find an error with an individual game
bowled, it may be better to re-enter the scores again. This will keep the high
games correct. Just load in the previous weeks data and enter the data again.
While editing a bowler or sub, you may page forward and back with PG UP and PG
DN to edit more than one bowler. This keeps you from having to go back to the
menu if you have more than one score to edit.
-9-
LANE ASSIGNMENTS POSITION ROUNDS
Lane assignments are determined by week number minus position rounds to date.
Auto lane assignment even allows for position rounds.
Position rounds will be calculated for you. Just answer P to is this correct
when the teams are paired.
This will also adjust the lane assignment by subtracting the number of
position rounds from the week number to give you the proper lane assignment.
Files on the disk with the number of teams and the LANES.ASN are the files the
computer uses to assign the lanes.
If you are bowling with a 12 team league then the only file you will need is
the file 12LANES.ASN.
This is just to help you get started, the Quick Start, will show you how to get
started with a minimum amount of effort.
The registered version comes with a full printed manual explaining things in
more detail.
The F1 key will help you if you have a question one almost any function.
** ONE DRIVE SYSTEM **
You should have a floppy disk formatted and ready to use before starting
BOWL101.
Copy the lane assignment file to that disk before starting. Example....
COPY 16LANES.ASN B: <ENTER>
This would ask you to insert a disk in drive B: and copy the 16LANE.ASN file
to the data disk. When the computer asks for a disk in drive B:, just place
your data disk in drive A: and press <ENTER>.
Now you should be ready to run Bowl101.
-10-