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-
-
- 101 Computers (Bowl101)
- 1229 Newburg Rd, Fortuna, CA 95540
- Voice (707)-725-9750 BBS (707)-725-9745 Fax (707)-725-1334
- ===============================================================================
-
- Bowl101 is a user friendly bowling league management program for the IBM
- compatible computers.
-
- This is a quick overview on how the program functions, you can get by without
- reading the manual if you wish, as the program will lead you though the setup,
- step by step, Pressing the F1 key will answer most of your questions when you
- start using the program.
-
- The registered version comes with a printed manual and a few additional
- features.
-
- Please let me know if there is anything else I can do for you or additional
- features you may need.
-
- Bowl101 is in its 10th release, so we are doing anything we can to improve
- Bowl101 by listning to you, the end users.
-
- The program may seem like a simple, enter data, get a printout program, but
- nothing is farther from the truth.
-
- Bowl101 will handle odd situations that always arise when you least expect
- them, such as a bowler, bowling 1 or two games and then must leave and a sub
- take their place.
-
- Just enter the scores as they appear on the score sheet, adding the extra
- bowler and giving the scores to the games they bowl and 0 to the ones they
- don't, the computer will handle all of the handicps properly.
-
- You may swap bowlers around, cause we all know they never want to keep the
- same lineup, that would be too easy for you.
-
- Editing...
- If you have tried some programs that you must complete the data entry and then
- edit your mistakes, then you will appreciat the edit features in Bowl101.
-
- Simply press up arrow to back up, page up will take you to a previous bowler
- if editing teams or bowlers and the escape key will get you back to the main
- menu at almost any time.
-
- The only time you can't backup is when entering data and you said Y this is
- correct, the program won't let you back up to the previous team. This is
- because many calculations are done after you complete a team and these
- calculations can't be recalculated easily, so select Y only if you mean it.
-
-
-
-
-
-
- -1-
- ***********[ Requirements ]************
- * IBM compatible computer. *
- * Any printer. *
- * One or more disk drives. *
- * Any monitor, color, mono, Ega, Vga. *
- * and 512k of ram *
- ***************************************
-
- Make a backup disk of the original and place the backup in drive A.
- Run the install program (INSTALL.BAT).
- A: <ENTER>
- INSTALL C: <ENTER>. This creates a directory called BOWL and installs
- Bowl101 files to that directory.
- If you have problems with the install program, you can install bowl101
-
- C: <ENTER> Note!!! The executible file is called
- CD\ <ENTER> BOWL101.EXE, the "M" in BOWL101M is to
- MD BOWL <ENTER> distinguish between different versions.
- CD BOWL <ENTER> if it is to be placed on a BBS. BOWL101M.ZIP
- COPY A:*.* <ENTER> This will copy all files from drive A:
- MD THUPM <ENTER> This is where the data will be stored, you may use
- any directory name here. This one represents
- Thursday P.M. You may have more than one directory.
-
- Now that you have the program installed on the hard disk or have the working
- copy in drive A: Lets start BOWL101.
-
- You may enter a path name following BOWL101 if you want to store data on
- another directory.
-
- BOWL101 C:\BOWL\TUEAM
- The computer will now run BOWL101 and change to \BOWL\TUEAM
-
- Another example..
- BOWL101 B:\ This will load and save data on the B drive.
-
- You must start BOWL101 from the same directory so it can find its support
- files. (Bowl.mnu, Bowl.hlp, *.asn files.) or you will get an error:
- "Insert disk with BOWL.MNU".
-
- The program is looking for BOWL.MNU and can't find it.
-
- After the opening screens and the quick start help screen, select Startup
- or change directory to your data directory and press ENTER.
-
- Let's enter STARTUP data now.
-
- Place the cursor over INPUT and press <ENTER> or down arrow.
-
- You can also just press <I> and you will open up the input menu.
- Now select STARTUP Data and press down arrow and <ENTER> or S and <ENTER>
-
- If you have any problems or need help along the way, just press the <F1>
- Function Key, and you will get a help screen relating to the option you are
- working on.
-
- Enter the data it calls for, League Name sanction number phone numbers etc.
- TYPE OF SCORING SYSTEM. -2-
-
- NONE OF THE ABOVE. If it is a standard scoring system.
-
- PETERSON POINTS. Each team gets one or more points for every 50 pins bowled.
- This point is determined by PETERSON POINTS entered later. Example.....
-
- Team 1 bowls a 1967 game, their Peterson points are 1967 divided by 50 = 39.34
- This amount is converted to 39 Peterson points and a remainder of 17.
-
- 50 times 39 = 1950. 1967 minus 1950 = 17 or 39.17 Peterson points.
- A -50 in the Peterson points field works the same but drops the decimal except
- for ties. There is no rounding, the decimal numbers are dropped.
-
- COMBINE MATCH POINTS AND PETERSON POINTS. Points are awarded for match points
- in addition to Peterson points.
-
- DIFFERENCE BETWEEN TEAM AVERAGES. The low combined averages of the bowlers on
- one team are subtracted from the combined averages on the opposing team.
- Only one team is awarded a handicap.
-
- This amount multiplied by the Team Handicap, this amount is entered later.
-
- SAME AS ABOVE BUT USE BOWLERS HANDICAPS FOR HIGH GAMES. This is a small
- variation of the difference between team averages, where the high games for
- the teams are calculated by using the individual bowlers handicaps.
-
- TEAM HANDICAP. The combined averages of the bowlers on each team is
- subtracted from the Subtracted from Team option (later in startup) and
- multiplied by the Team Handicap. Also entered later in the startup.
-
- MATCH POINT. Bowlers are paired before bowling and each bowler is awarded
- a point or points for each game and/or seires won.
- The points for games and series are determined by the amount entered in the
- INDIVIDUAL POINT and INDIVIDUAL SERIES fields later in the STARTUP function.
-
- BOTH MATCH AND DIFFERENCE BETWEEN TEAM AVERAGES. Combine match and the
- difference between team averages.
-
- MATCH AND TEAM HANDICAPS. This combines match points and team handicaps.
-
- Is this a mixed league (Y/N). Enter Y if you must separate male and female.
- If it is not a mixed league, enter everyone as a male bowler.
-
- SCRATCH LEAGUE (Y/N/P)... Press <F1>, this will bring up a help screen.
-
- If it is a scratch league, then answer Y.
-
- If it is a handicap league and you wish to show team standings without
- handicap then press P for Partial handicap.
-
- If you use team handicaps, you may also enter Y for scratch league and the
- bowlers will bowl scratch while the teams bowl with a handicap.
-
- Printouts will vary depending on your answer here.
-
-
-
- -3-
- MANUALLY ENTER WINS AND LOSSES.
-
- If you enter Y here, the computer will ask for the number of wins and losses
- for the teams. Enter N here unless you know the program doesn't support your
- scoring system.
- MANUALLY ENTER TEAM HANDICAPS.
-
- Bowl101 handles almost all scoring systems so enter N here.
-
- If your scoring system is not handled by this program, you may choose to
- manually enter team handicaps, enter Y.
-
- ZERO HIGH GAMES WEEKLY. If you would like to have the high team, scratch/
- hndcp bowlers scratch/hndcp scores zeroed each week, then select Y here. If
- you enter N, then the computer will keep the high games and adjust them as
- higher scores are bowled.
-
- STANDING SHEETS IN LANE ORDER. If you wish, you can have the standing sheets
- print with the opposing teams matched as they will bowl the next week. If you
- elect not to print this way, the teams will print in columns first half on the
- left and second half on the right.
-
- USE SCRATCH and HANDICAP POINTS. Gives separate points (Points Per Team Game).
- These points are awarded for scratch games as well as handicap games.
-
- TEAM HANDICAP. This option is for the teams that use the difference between
- team averages. The low team average is subtracted from the high team average
- and multiplied by the Percentage. If your handicap is 80% of 600, enter .80
- here.
-
- SUBTRACTED From TEAM. This is the base amount you would use for the team
- handicap. If your handicap is 80% of 600, you would enter 600 here.
-
- ENTER HANDICAP FOR MALE OR FEMALE. If the handicap is 80% of 180 then enter
- .80 here and 180 for subtracted from.
-
- Next enter 180 for female and 180 for Male, unless you allow a different
- handicap for each, then enter the appropriate amount for each.
-
- If this is not a mixed league, then all bowlers use the male information. You
- can limit the handicap for male and female bowlers. Example... You wish to
- limit the male bowlers to a handicap of 40 and the female bowlers to 60, Enter
- 40 for male and 60 for female. If a male bowler exceeds 40 for handicap, the
- their handicap will be dropped back to 40, likewise for female. IE. If their
- handicap calculates to 65, the the computer will convert it to 60.
-
- MINIMUM HANDICAP. This will normally be 0, but in rare instances the handicap
- is allowed to drop below 0. If this is the case then enter the smallest amount
- the handicap can be. If there is no limit then enter -98. If you decide of -20
- for a minimum handicap, anything under -20 will be converted to -20. If you
- enter 0 here, anything from 0 to -98 will be converted to 0.
-
- If you enter -99 then then the computer will subtract the average from the
- subtracted from variable to give you the difference for the handicap.
-
- Example.. If you use a 80% of 180, entered a -99 in this option and your
- average is 190 then your handicap will be calculated to -10.
- -4-
- DECIMAL PLACES IN AVERAGES. This will allow up to two decimal places in the
- averages. All numbers beyond the decimal are dropped, no rounding is done.
- You may select 0 for no decimal, 1 for one and 2 for 2 178 178.1 or 178.19.
-
- POINTS FOR HIGH TEAM GAME. This will allow an additional point if your team
- gets the highest game for the two teams.
- Remember Pressing F1 will explain each function a little better.
-
- NUMBER OF TEAMS. (1-36). You can have up to 36 teams with this program. For
- this tutorial, it may be wise to enter 4 here just to get a feel for the
- program. Once you have a feel for the program, you can enter the proper data
- for your teams. This way you can make adjustments without having to deal with
- a large number of teams until the program is configured to your type of
- league.
-
- NUMBER OF BOWLERS (1-10). You can have more bowlers than actually bowl. These
- can be rotated in as needed and are elegible for high games. For now just
- enter 2 to keep things simple.
-
- NUMBER OF ACTUAL BOWLERS (1-5). You can have more bowlers than actually bowl.
- This option will aid the program knowing how many bowlers are actually used.
- Just enter the number bowlers that will actually bowl on one team.
-
- NUMBER OF GAMES TO KEEP AVERAGES. If you must keep the average for a certain
- number of weeks, then this option will allow you to keep the average for up to
- 99 games. If you keep the average, you keep the handicap also. Enter 0 if you
- wish the computer to calculate the averages from the start.
-
- WEEK NUMBER. This is normally 1 is for the first week 2 for the second, etc.
- this will load the proper lane assignment schedule. Lane assignment schedules
- are calculated from week number minus position rounds to date.
-
- POSITION ROUNDS TO DATE. Enter 0 here if you don't use or haven't bowled a
- position round yet. This option adjusts the auto lane assignment by
- subtracting the number entered here from the week number to return to the
- proper lane assignment. It must always be less than the week number Lane
- assignment = Week number - Position rounds to date.
-
- NUMBER OF GAMES BOWLED. Enter the number of physical games bowled, 1, 2, 3 or
- 4 and the computer will do what is necessary to enter those number of games.
-
- POINTS PER GAME. Normally this is 1. If you allow 1 point per win then you
- can have a possible 4 wins, if you bowl 4 games or 3 wins if you bowl only 3
- games.
-
- POINTS PER SERIES. Some leagues allow points for high series. If this is the
- case, enter the number of points allowed for series.
-
- If you allow 1 point for game and 2 for series, then you will have a possible
- 5 wins, one for each game and two for series. 1+1+1+2.
-
- MAXIMUM SCORE. Making this program as flexible as possible, I have included a
- function to allow a score higher then the standard 300. FivePin bowling for
- example allows you to bowl a 450 game. This option only effects the data
- entry. If you exceed the amount entered here, the computer will beep and make
- you re-enter the score.
-
- -5-
- SPLIT TEAMS AT LANE. If you have a league that bowls on lanes not adjoining,
- then enter the lane the first team ends on for this option.
-
- START SECOND HALF ON LANE. Enter the starting lane for the second half of the
- league in this option. If you start on lanes other than lane 1 for the first
- half, just enter the actual lane the teams start on.
- NUMBER OF LANE SCHEDULES(1-9). Prints from 1 to 9 weeks of lane schedules on
- the standing sheets, or the recap sheets.
-
- PETERSON POINTS (50). This is the default, any number may be entered here. If
- you elect 50 then the teams will receive 1 point for every pin bowled that
- day. If you elect -50, then you will receive the same points, but the decimal
- will be dropped execpt for ties. Any negative number will work.
-
- INDIVIDUAL GAME POINTS. This is only for match points. If you have a 5 man
- team, bowl 3 games and allow 1 individual point, then you can have a possible
- 15 points if all 5 bowlers won their game.
-
- INDIVIDUAL SERIES POINTS. If you use the match point system then the bowlers
- will get points for beating their opponents series. (Individual game points).
-
- Now, press <ENTER>. Do you wish to start in mid season? That is so you won't
- have to enter all the scores up to this point, just enter the total pins and
- number of games and you are ready to start.
-
- If you start in mid season, then at a later date, you might want to go back
- and enter all of the scores from week 1. This will allow you to print an
- individual recap sheet at the end of the season. Load any week, select zero
- scores, remove any subs and then save as START.BWL. Now select enter scrores
- from week 1 up to the week you started in mid season.
-
- Next you will be asked for the team names. If you elected mid season then
- after you enter each team, you will be asked for some scores. Just follow the
- computer's lead. Press <F1> if you need help.
-
- Now you will be asked for the bowlers names and scores. Remember if you elected
- to keep the averages for a number of games you will have to answer "1" to
- calculate average and "2" if you wish to keep this bowlers average.
-
- The computer will automatically change this 2 to a 1 as soon as the bowler
- bowled the number of games you told it to keep the average and start
- calculating the average after this.
-
- If you don't have a bowler just enter Blind for his name, this way the program
- will keep using the score you entered for him the first week.
-
- If you started in mid season, you will be asked for the high team games, hi
- team series and the individual bowlers high game and series.
-
- You only have to answer the questions for the scores that apply to your
- scoring system. If you have a scratch league, you won't have to fill in the
- scores for the handicap bowlers and teams. The same applies if you are not a
- mixed league, just enter the scores for the male bowlers even if it is an all
- female team.
-
-
-
- -6-
- When you are all done, you will be asked if you wish to save as START.BWL. Do
- not save data to the program disk as there is little room for data files. If
- you are on drive A: and are going to save it to drive A: then place a blank
- formatted disk in drive A: and save the data.
-
- Answer YES here and supply the filename. Use a name that contains the date
- and month, this will be used later for the ind recap. Example, to save to disk
- with the date September 20th, enter SEP20 and the computer will save all the
- names and scores to the disk. Replace the program disk now if necessary.
-
- Using this format for the date, will simplify the individual recap sheets as
- the dates won't have to be entered manually.
-
- You may shut down the machine if you wish; all data will be on the disk
- waiting your return.
-
- Okay, you are back. Good.
-
- If you are using a hard disk.
- C: <ENTER>
- CD\BOWL
- BOWL101 C:\bowl\thupm <ENTER>
- if not on a hard disk the just enter...
- BOWL101 <ENTER> or BOWL101 B:\ <ENTER>.
- <ENTER> You are on Files.
- <ENTER> You are on Load.
- <ENTER> There is one file called 00START.BWL and the cursor is on it. If
- not, just use the arrow keys to move over it and press <ENTER>. Now
- the data is loaded and you are ready to start.
-
- Press the right arrow key and Highlight INPUT and WEEKLY SCORES.
-
- A little calander pops up to help you with the date.
-
- Enter the date they bowled. You can use any format for the date, it is just
- for display on your printouts.
-
- Next is the week number. This will start at 1 and continue unless this is not
- the first week.
-
- STARTING LANE:
- If you start on lane 1, then press <ENTER>. If you start on another set of
- lanes, enter the lowest lane you bowl on.
-
- Now, depending on several variables here is what will happen.
-
- If you have the data files on the disk called lanes.asn with the number of
- teams on preceding the filename such as 6LANES.ASN and you are within the 36
- weeks, the auto lane assignment routine will automatically engage and you will
- be asked to check that the teams are paired properly then press <ENTER>. If
- this is a postion round, press P and the teams will be paired as they should
- be for position rounds. This will also add one to the position rounds to date
- so the lane assignments will always be correct.
-
- If this is not the case, you will be asked to pair the teams by entering the
- lanes each team bowled on manually.
-
- -7-
- Now you will receive a list of the bowlers for the first team and the computer
- wants to know how many subs. If you don't have any for that team (no sub
- bowled), then press <ENTER> to accept the default of 0 subs.
-
- If you did have a sub or two, then enter the number of subs here.
-
- Several things may happen here. You may be asked for the sub's name if you
- don't have any subs in the computer yet, or you will receive a list of subs
- the computer is keeping for you.
-
- The list may be larger than the window, and if so, just move the cursor down
- and the window will scoll up. Highlight the sub's name and press <ENTER>.
- If the sub isn't on the list, then highlight New Sub and press <ENTER>. This
- will prompt you to enter the name of the sub and add him or her to the list.
- It may ask you if it is a male or female and whether you calculate of keep the
- average.
-
- If it asks you 1=Calculate 2=Keep, then enter 1 if you wish to have the
- computer calculate the average or 2 if you wish to keep the average until the
- number of games you entered in Number of games to keep average has been
- reached.
-
- If you entered "2" then you will be asked for the bowlers average.
-
- If you entered Y for Match or Peterson points, then you will move the position
- of bowlers to match the position they bowled in.
-
- Select bowlers and subs in the order they bowl by using the up down arrow keys
- to highlight the first bowler and press ENTER. Highlight the second, etc.
-
- Select only the number of bowlers bowling. Press ESC after the last bowler.
- You only have to do this if you are using one or more subs.
-
- Next you will be taken to the input screen. Here you enter the handicap if
- any and scores for the 3 games. You will only be asked for the handicap for
- the first week if the computer doesn't know it yet.
-
- Enter the bowlers scores next. If a bowler didn't bowl or just bowled one or
- two games, enter the scores that they bowled. If they didn't bowl, then give
- them a zero or a blind score.
-
- The computer can figure things out if a bowler bowled one game and a sub
- bowled two. Just enter the scores as they are on the sheet.
-
- If you have to use a blind score, just enter B for BLIND and the computer will
- convert it to their average - 10 pins and insert it as a negative number. That
- is for a bowler with a 165 average and you drop it ten pins for his or her
- blind score, simply enter B or -155 etc. Now the computer will know that this
- is a blind score and give the team the proper scores and leave the bowlers
- scores alone.
-
- To enter a zero score that was actually bowled, enter a Z and the bowler will
- be credited with a game bowled and retain his handicap.
-
- You may back up with the UP ARROW, you may press ESC wherever you are in the
- data entry field and the computer will drop to the bottom and calculate all
- scores for you.
- -8-
- If you made a mistake and need to ask for subs or the team handicap again,
- just press PAGE UP and the computer will ask for the number of subs and team
- handicap again. If you wish to abort, you can press ESC and will be allowed to
- abort and re run the program again loosing only the information just entered.
- If you wish to suspend entering data at any time, you may.
-
- Just press ESC when it asks is this correct for the team and you will be asked
- to abort. This new function will allow you to save your data and resume
- later. When your data is saved, you may load it back in again, but must select
- makeup load in the weeks data prior to the makeup, select the makeup week for
- the last week to make up and then select it once more. Now the program will
- supply all the scores you have entered previously and once you get to the end
- of the teams already entered, simply enter the remaining scores as usual.
-
- Now do the same for the rest of the teams and bowlers. When the last team and
- bowler are entered, you will be taken back to the MAIN MENU again.
-
- Select FILES again and SAVE DATA. This time choose a filename that reflects
- the date. If the date is September 4th, then enter SEP04 and the computer will
- supply the .BWL extention. Be sure to save to the data disk if using one.
-
- The computer will add the filename to the week number and make it 01SEP04.BWL.
- This is used to print the individual recap sheets.
-
- Now that everything is safe on the disk, move over to the PRINT function and
- print the standing sheet and the recap sheet. Make two copies of the standing
- sheet if you wish and you will have one for your records and one for the
- bowling alley.
-
- You have room for 5 lines of comments at the end of the printouts.
-
- Pressing <ENTER> with no text will terminate this function.
-
- If you see a problem with any score. you may edit any team, bowler, subs name,
- or score with the edit option. If you find an error with an individual game
- bowled, it may be better to re-enter the scores again. This will keep the high
- games correct. Just load in the previous weeks data and enter the data again.
- While editing a bowler or sub, you may page forward and back with PG UP and PG
- DN to edit more than one bowler. This keeps you from having to go back to the
- menu if you have more than one score to edit.
-
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- -9-
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- LANE ASSIGNMENTS POSITION ROUNDS
-
- Lane assignments are determined by week number minus position rounds to date.
-
- Auto lane assignment even allows for position rounds.
- Position rounds will be calculated for you. Just answer P to is this correct
- when the teams are paired.
-
- This will also adjust the lane assignment by subtracting the number of
- position rounds from the week number to give you the proper lane assignment.
-
- Files on the disk with the number of teams and the LANES.ASN are the files the
- computer uses to assign the lanes.
-
- If you are bowling with a 12 team league then the only file you will need is
- the file 12LANES.ASN.
-
-
- This is just to help you get started, the Quick Start, will show you how to get
- started with a minimum amount of effort.
-
- The registered version comes with a full printed manual explaining things in
- more detail.
-
- The F1 key will help you if you have a question one almost any function.
-
- ** ONE DRIVE SYSTEM **
- You should have a floppy disk formatted and ready to use before starting
- BOWL101.
-
- Copy the lane assignment file to that disk before starting. Example....
-
- COPY 16LANES.ASN B: <ENTER>
-
- This would ask you to insert a disk in drive B: and copy the 16LANE.ASN file
- to the data disk. When the computer asks for a disk in drive B:, just place
- your data disk in drive A: and press <ENTER>.
-
- Now you should be ready to run Bowl101.
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