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The Complete Encyclopedia of Games 3
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GAMES1000V3_d1.iso
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bbm0254
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fire.doc
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1986-09-15
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In this game you will attempt to put out fires started by lightning in a
forest. The forest is 25 areas square, and con- tains lakes and houses.
Your goal is to save as many houses and as much forest as you can.
The symbols used on the game screen are: Forest House Lake Fire
Firebreak Once a fire starts, it will burn for a number of turns, and
then burn itself out. When this happens the area goes black.
While a fire is burning it may spread to adjacent areas. The spread of
fire is controlled by the wind's direction and speed. These are
displayed on the game screen and will change throughout the game.
Lakes cannot catch on fire (this is an unpolluted forest), and so they
form a natural firebreak.
A house adjacent to a fire will blink to show that it may be in danger.
Each turn of the game you do something in an area of the forest; after
your turn the game screen is updated. To do something you move the
cursor to the desired area of the forest, using the arrow keys, and then
type a letter:
D - drop water
F - build firebreak
B - start backfire
Dropping water on a fire will make it burn out sooner, though not
necessarily in that turn. The water's effectiveness will vary, and
sometimes some water will blow downwind to the next area. Drop- ping
water on a house or forest area that is not burning will help keep it
from catching fire.
Building a firebreak in an area creates a barrier through which fire
normally cannot burn. Once in a great while, however, if the wind is
high, a fire might jump one. Firebreaks are hard to build, and you have
limited work crews, so you can only build a limited number. You start
the game with two, and every few turns you can build another. Your
firebreak status is shown on the game screen.
A backfire is a fire you start to create a burned-out area, which will
block fire spread. It will spread like a normal fire, but will burn out
twice as fast. Once all the fires are out the game ends and you get
your score, based on how many houses and forest areas you have saved.
You get a perfect score if you stop all the inital fires before they
spread. (This is almost impossible.) The game has three difficulty
levels. As the level goes up there are more houses to save, more
initial fires, few- er lakes, and a greater possible score. Once the
game has started, you can quit by typing Q instead of D, F, or B.
One hint: WATCH THE WIND. Good luck.
This game was written by Eben Sprinsock, Shrader St., San Francisco, CA
94117 as Freeware. The author requests $10 for every copy made of the
game.