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- I Rescued Elvis From Communist Alien Jerks V1.0
- By Robert Sedler
-
- Please read this entire document before attempting to play
- IREFCAJ. Although IREFCAJ is very straight forward and simple to
- play, this DOC provides detailed instructions on how to make it
- behave like a good game should. This is a fairly long doc but
- please bear with my rambling.
-
- ***NOTE***
- ALL of the material in this game is intended as GOOD NATURED
- HUMOR and GOOD CLEAN FUN (whatever that means). If anyone is
- offended by any of this games content, please lighten up and
- don't take life so seriously. Any similarities between the
- characters in this game and real persons, living/dead is strictly
- coincidence. And remember kids, if you can't laugh at yourself,
- you've got no business laughing at anything or anybody!
- ENJOY THE GAME!!!!
- ---------------------------------------------------------------
-
- **CONTENTS OF THIS TEXT FILE:
-
- 1 System Requirements
- 2 Playing The Game
- 3 Saving & Restoring
- 4 Helpful Hints!!
- 5 Specs
- 6 Distribution
- 7 Troubleshooting
- 8 Special Thanks
- 9 Versions
- 10 Coming Soon
- ---------------------------------------------------------------
-
- *1 SYSTEM REQUIREMENTS:
-
- IREFCAJ SHOULD run on any Amiga with at least 1 MEG of RAM and
- WorkBench 2.0 or better.
- I had alot of trouble getting my last DREAM WEAVER project
- (Psycho Ward!)to run on 1.3 so I have abandoned it for this game.
- So I am sorry to say that you will need Workbench 2.0 or better.
- You will need a blank formatted floppy to save your game onto.
- HARD DRIVE OWNERS- Copy the entire disk onto your hard drive and
- save your game right to the RESCUE_ELVIS drawer.
- ---------------------------------------------------------------
-
- *2 PLAYING THE GAME:
-
- To play IREFCAJ, simply open the RESCUE_ELVIS drawer and
- double-click on the DWPlayer Icon.
- When the DREAM WEAVER (the excellent program with which this game
- was created) Title screen comes up, Double-click again.
- The game will initialize itself and then begin proper.
-
- The game introduction will appear in the TEXT box. When the word
- MORE appears at the bottom of the text window, simply double-
- click anywhere in the text window to continue reading text. This
- will happen many times while playing IREFCAJ.
-
- When entering a room, any objects will be displayed in the room
- objects window. Clicking on ROOM OBJECTS will bring up the
- INVENTORY window, which shows what you are carrying. Clicking on
- Inventory takes you back to room objects. Very Simple.
-
- There are 6 Icon based actions: Examine, Use, Take, Drop, Push,
- Pull, Open and Close. The rest of the actions are custom made.
- Simply click on an action and then an object (either in Inventory
- or Room Objects) to do things in the game.
-
- To move about: Simply click on one of the six directions to move
- that way in the game. If you can't go there, you won't.
-
- Selecting STATUS from the menu will display your current score
- and the number of moves you have made so far.
-
- If you need to see the description of the room you are in
- repeated, simply click on the name of the room in the top right
- hand corner.
-
- When you gain 100 points your game is over.
- The object of the game is very simple (JUST READ THE TITLE!).
- ---------------------------------------------------------------
-
- *3 SAVING AND RESTORING:
-
- To save game, simply select SAVE from the menu, and save to a
- blank floppy like a normal Amiga file. There is insufficient room
- on the IREFCAJ floppy for saving games.
-
- To restore a saved game, simply select RESTORE from the menu.
- Be very patient, game will restore.
- ---------------------------------------------------------------
-
- *4 HELPFUL HINTS:
-
- EXAMINE EVERY OBJECT!!! Many times, the description of the object
- will provide an important clue on how it should be used.
- (Remember though- EXAMINE and SEARCH are 2 different things!)
-
- Although not a DEATH-HAPPY game, IREFCAJ does have a few nasty
- surprises up it's sleeve so lets be careful out there. Save your
- game before trying something creative and/or stupid.
-
- With the exception of the deaths. I have tried to make IREFCAJ so
- that there are no Impossible situations to get out of. EXAMPLE:
- Don't worry about using an object up that you will need at a
- later point in the game. You will, however, have problems if you
- drop an item in a room where that item was the key to entering
- it. In other words, once you are in the car, don't lock your keys
- in.
- Does that make sense to you? I didn't think so.
-
- And also (at no extra cost) this game is my first game to feature
- a helpful HINT FILE!!!! If for any reason you get STUCK #@&*!,
- simply double click on the Elvis_hints.guide icon and the hint
- file will load up. The hint file is in AmigaGuide format so you
- can only see one hint at a time (not that I don't trust you or
- anything). The AmigaGuide Browser utility has been included with
- IREFCAJ so you need not own Amigaguide (although you should). To
- see a hint, just click on the "box" for the hint of your choice.
- A piece of cake!
- ---------------------------------------------------------------
-
- *5 IREFCAJ SPECS:
-
- IREFCAJ is freeeeeeeeeeeee software.(YES!) Which means, if you
- like it, and want to make copies for other people. you have my
- blessing. Anyone reading this also has my COMPLETE PERMISSION to
- upload this game onto any bbs, or send it to any PD company they
- want to. I don't care if the whole world plays my games (the more
- people who get a copy..THE BETTER!!) The only thing I ask is that
- you drop me a postcard (or E-Mail) and tell me what you think of the
- game, who you are and what your interests are. Please send no money as
- I can't keep piling it all up much longer (joke). My address is:
- Robert J. Sedler
- RR3 Box 440
- Norwich NY 13815
-
- For those of you who hate snail-mail, feel free to drop me an E-mail
- message at:
- torgo@norwich.net
-
-
- This project was created using the following:
- DREAM WEAVER, the great adventure builder
- DELUXE PAINT IV, the great graphics producer
- AMIGAGUIDE, the great text utility
- WORD PERFECT, the WAS great word processor till they DUMPED AMIGA
- ROBERT SEDLER, some idiot who did alot of work on it.
- ----------------------------------------------------------------
-
- *6 DISTRIBUTION:
-
- If you make copies of this game the following files MUST remain
- in the following directories for it to work properly.
-
-
- Rescue_Elvis (Main Dir)*
- DWPlayer
- DWPlayer.info
- Read_me_first!
- Read_me_first!.info
- DWBkgd.pic
- DWData
- DWfont.font
- Amigaguide
- Amigaguide.info
- Elvis_Hints.guide
- Elvis_Hints.guide.info
- *This directory must also contain 31 different .pic files,
- too numerous to mention.
- DWFont (dir)
- 8
- Libs (dir)
- Amigaguide.library
- DWsounds (dir)
- sinewavepulse.iff
- sinewavepulse2.iff
- cricket.snd
- magic.snd
- creak.snd
- bottlesmash.iff
- saucer.iff
- atmosphere2.iff
- hummer.snd
- tick.snd
- trringg!.iff
- klaxon.iff
- burp.iff
- bottieburp.iff
- yell.snd
-
- *Again- all files and directories
- MUST be in the Rescue_Elvis directory for this game
- to function properly.
- ---------------------------------------------------------------
-
- *7 TROUBLESHOOTING:
-
-
- ---The Text Problem---
- When trying to load IREFCAJ, do you notice that when the game
- initializes, the text is too large for the window and will
- scroll to the right past the edge of the text field? Yes?
- OK, well I had this problem too and here's how I got around it:
-
- If this happens, you probably do not have a FONTS directory on
- your WorkBench disk. Simply create a directory on your WorkBench
- disk and call it FONTS. No, you do not need to actually put any
- fonts in this directory, an empty FONTS directory will work just
- as well as a fully stocked one. I have no idea why this works,
- but it do man, it do!
- ---------------------------------------------------------------
-
- *8 SPECIAL THANKS:
-
- If anyone is still reading this doc I just want to say a few
- things. Like I haven't said enough already, right.
-
- I have always dreamed of making AMIGA text adventures. Thanks
- to the MEGA talented Duane Bernloehr, I can finally at least
- make an attempt at one. I hope my game is entertaining. I put my
- heart and soul into it.
-
- (Here comes the plug) If you like this game a whole lot why not
- look for my game "PSYCHO WARD!", also created with Dream Weaver.
- Version 1.5 is out now and it's just as ....interesting as this
- game. I won't make any promises, but if you write to me and tell
- me what you think of IREFCAJ, I might send you a free copy.
-
- And also (if you fear not the strange) why not look for "Wonkii",
- a bizarre attempt I made at writing a Text Adventure in BASIC a
- few years back. It's not a fantastic game, but my friends all
- seemed to like it.
- At least that's what they told me, maybe they lied.
-
-
- Special Thanks to:
-
- -Duane Bernloehr. Great Builder of the Great Adventure Builder.
- The man with the power. The Amiga community is forever in your
- debt.
-
- -The Binghamton Amiga Users Group. Sometimes I don't say much at
- the meetings, but I'm ALWAYS listening and I've learned ALOT
- about the AMIGA since I joined. Thanks guys. (I'll try to be the best
- vice-pres. I can be)
-
- -Mark Pousser. Who taught me that I wasn't untouchable.
-
- -Joel, Mike, Dr. Forrester, Frank, Torgo and the bots (MST3K).
- You guys keep me going day after day in a world gone insane.
-
- -Rich Cummings. Phone calls, night after night after night
- after.........and sometimes during the day. I think the Pony-Tail
- is cool.
-
- -RUSH, Blue Oyster Cult, Triumph, and Queen. A constant beat for
- my ever typing fingers.
-
- -........and Karen Davis. A better half than I ever deserved.
- Sorry I was on the computer and the phone, night after night
- after night after night after night............
-
- -and last but not least, RAIDER. Woof, old buddy, woof.
- ---------------------------------------------------------------
- *9 ************Version Changes**************
- Version 1.0 10/27/94
- This is the version you are playing, as far as I know there are
- no bugs in it. (that's what I said about PsychoWard too, 5
- versions later I finally got everything right) Since this is my
- 2nd DREAM WEAVER game, this should be a smoother version than my
- last game.
-
- *10 Coming Soon:
- Who knows? I am currently working on my 3rd DreamWeaver game entitled;
- MUTANT NAZI ZOMBIES (with ROTTEN attitudes).
- I cannot predict WHEN or even IF this game will be finished, as I have
- already started running into some snags. But, if you ever see that
- title,
- (Provided no one swipes it from me) you will know it is one of my
- creations.
-
-
- 2/25/95 SedlerSoft
-