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yagg
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yagg.doc.eng
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1996-08-13
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13KB
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376 lines
Y A G G
Yet Another Gravity Game
(sorry for my bad English...)
->)|(<- What is YAGG ?
YAGG is a gravity game like Roketz and Bratwurst. 2,3 or 4 player
must destroy their opponents ASAP.
->)|(<- Installation
Just drag YAGG drawer anywhere you want. No assigns are needed.
->)|(<- What do you need to run YAGG ?
- A fast Amiga. 68030/25MHz or above highly recommended.
- Kickstart v.39 (3.0) or above.
- FastRam recommended.
- At least 490KB free chip ram
- AGA recommended (Blitter will thank you) but not required.
YAGG is written in 40% assembly and 60% in BlitzBasic2. Due to using a
high level language a data cache will increase the speed very much.
YAGG opens a standard "intuition" screen, so you are free to use a screen
promotor to use a non-PAL screenmode (e.g. try to activate the "mode
promotion" option in Prefs/Icontrol). Anyway you should not use a vertical
refresh frequency different by 50Hz.
YAGG accesses directly to the blitter, anyway, it multitasks happily.
YAGG has been successfully tested on:
Amiga 4000/040 25MHz 8Mb Fast + 2Mb Chip Os3.0 SetPatch v40.16
Amiga 4000/Ec030 25MHz 8Mb Fast + 2Mb Chip Os3.1
in PAL e DblPAL AGA modes and ECS/OCS emulation modes.
->)|(<- SetUp screen
Player1 O @ Keyboard Quit Available ships
Player2 o Player name ----------------
Player3 O Start |Plane |
Player4 O |Eracle |
|Nettuno |
_ | |
|_| Flames | |
----------------
Last match winner
_ _____ Shields
|5| L. |350 | g Rot. sp.
Ship infos ----> Ship mass
____________ Antispin
Weapon1 O |Nothing | Acceleration
Weapon2 O |Big Gun 1 | _________________
Weapon3 O | | | |
Weapon4 O | | | |
------------ | |
| |
| |
Speed Damage | Ship picture |
Shots/s Power | |
Deviat Ammo <--- Weapon infos | |
Range Time | |
| |
|_________________|
---------------------
From top to bottom:
Player ? - Select the current player
@Keyboard - Selects how you want to drive your ship by. Adapt3, Adapt4,
CPU modes are not yet implemented.
PlayerName - Write your name here.
Quit - The end.
Start - Starts a new battle.
Available ships - These are the ships you can use. Just click on the name
of the ship and it will be displayed in the box below.
Flames - Enable the "flame" effect.
LastMatchWinner - It explains itself.
L. - The number of lives.
g - Gravity acceleration. Useful values are -3000...3000.
Weapon ? - Each ship can mount up to 4 different weapons. Select here
what mounting you are going to select the weapon. The
mounting is highlighted in the ship box and you can select the
type of weapon in the list.
Each mounting can carry a certain amount of weight. According
to the chip you have and the mounting you have choosed, the
same weapon can have a different amount of ammunitions.
Ship Infos:
Shields - The damage yuor ship can sustain.
Rot. sp. - Rotation speed.
Mass - Ship mass.
Antispin - How fast your ship regain control after an uncontrolled spin.
Acceler. - Acceleration.
Weapon infos:
Speed - Starting bullet speed.
Shots/s - Mah, I don't know :-)
Deviat - The lower, the better precision
Range - The distance the bullet can reach. In case of autoguided
weapons this is the distance after which the missile begins to
follow the nearest ship.
Damage - Single bullet damage. (before arming and not counting
splinters).
Power - Average damage for 1 second burst.
Ammo - Number of shots.
Time - Lifetime of the bullet. For autoguided weapons this is the
time after which the missile begins to follow the nearest ship.
->)|(<- Weapons
Machine Gun 1-5 Standard gun. Medium range. Quite weak. Each
model have it's own speed ang Shots/s rate.
Bullets appears grey in color.
Big Gun 1-3 Same as above, but the autofire is very slow. It's
between 5 and 6 time more dangerous than MG.
This is a long range weapon. Bullets are orange.
Small Rocket 1-3 They have accelerated movement and an exposive
head. They strike a damage just like BG1, but can
bump your opponent against a wall.
The color is white.
Medium Rocket 1-3 They are similar to SR, but they are slower and
3-4 time more harmful.
Large Rocket 1-3 More dangerous versions of MR. They are really
powerful, but also very heavy. Usually you can
carry only a few shells.
Turbo Gun 1-3 High powered version of machine guns. Only little
ships (which can't mount heavier weapons) can carry
these guns.
Missiles 1-4 Simple missiles. They are quile easy to avoid
beacuse of their strong inertia, but don't try to
exceed them in speed !
When you launch a missile, it starts just like a
small rocket. After a certain amount of time
(lower in Mis-1, higher in Mis-4)), the missile
begins to follow the nearest ship. So don't
launch a missile-1 when your opponent is far and
vice-versa.
Mini Gun 1-3 Between MG and TG.
Shooting missile 1-4 :-)) Really bad weapon. After they are armed
(arming time varies very little), they begin to
shot to the nearest ship. The higher the model,
the longer is the lifetime.
Class-A Smart Missile 1-4 Slow and hard to avoid missiles. They are a bit
less powerful than standard missiles.
Auto Rockets 1-3 Just like Small rockets, but they can change they
direction a bit. You can hit yor opponent much
more easily. Higher models have higher precision.
Mine 1-5 Very very slow shooting missiles. You are
recommended to not collide with them....
Class-B Smart Missile 1-4 Faster version of Class-A smart missiles.
If a missile (mines and Smart too) hits before being armed, it strikes a
very low damage. Actually, you waste a bullet.
->)|(<- The game
Ship controls are:
Left and right - Rotate the ship.
Up - Accelerate.
Fire e - Shoots weapons 1 and 2.
Down - Shoots weapons 3 and 4.
Keys:
5
Keyboard 1 LShift 1 2 3 numeric pad
W
Keyboard 2 RShift A S D B
^ ^
|----------------|-- Double key
Try to not bump against the wall. You must destroy your opponent before you
can do it with you.
To the edges of the screen are displayed the following informations:
Lives (2 pixel = 1 life)
Shiels
Ammo1 (1 pixel = 16 bullets)
Ammo2 (1 pixel = 16 bullets)
Ammo3 (1 pixel = 2 bullets)
Ammo4 (1 pixel = 2 bullets)
Number of missiles that are following you.
->)|(<- Shareware notice
This program is shareware. If you often use it, you must register.
This software is subject to the "Standard Amiga FD-Software Copyright Note"
It is SHAREWARE as defined in paragraph 4s. If you like it and use it
regularly please send $10 to me (see below).
For more information please read "AFD-COPYRIGHT" (Version 1 or higher).
YAGG has the following limitations:
- You can load only 7 ships.
- When you load the game, you must wait 10 seconds.
- After 3-5 matches YAGG quits and you have to reload it.
If you want to regiter, fill the form at the end of this document and send
it to me.
Please send only cash, EUROcheque or postal orders. I cannot cash foreign
cheques. I'll send you the password to disable all the above limitations.
I also accept the registered version of a your program (if I like it, of
course).
If I will not receive enought registration agreements, I'll stop
development.
gradito e ne interromperò lo sviluppo.
->)|(<- How can you reach the author ?
To pay the registration fee, send bugreports, ...
Write to:
Giuliano Pochini
Via Torino 34
19122 La Spezia
Italia
Tel. +39-187-714863
Or via e-mail:
2:332/807.18@fidonet.org
->)|(<- Greetings:
Thanks to:
Francesco Leonardi - Betatester and outhor of presentation screens.
EMail: 2:332/807.19@fidonet.org
Dario Pochini - My brother, author of a few ships and betatester.
Jukebox/talent - Author of the really good PD music.
Acid Software - For BlitzBasicII !!
Prrrr! to:
My mum - To be so much demoralizer.
Acid Software - To not fix those stupid old bugs !!!
Stefano - My brother's friend. He promiser to draw some
ships, but he did nothing, wasting my time.
------------------------------------------------------------------------------
Black Blade Desing
is
Giuliano Pochini and Francesco Leonardi
Giuliano Pochini Francesco Leonardi
via Torino, 34 via Aurelia, 251
19122 La Spezia 19020 Riccò del Golfo (Sp)
Italia Italia
EMail: EMail:
2:332/807.18@fidonet 2:332/807.19@fidonet
Coding, Concept Concept, Desing
and Programming and Graphic
------------------------------------------------------------------------------
Ordeform:
To:
Giuliano Pochini
via Torino, 34
19122 La Spezia
Italia
I would like to receive the registered version of YAGG
Name: ________________________________________________________
Address: ________________________________________________________
________________________________________________________
EMail: ________________________________________________________
Hardware config: _________________________________________________
________________________________________________________
Other: ________________________________________________________
________________________________________________________
________________________________________________________
________________________________________________________
I send the registration fee by...
o Lit. 15.000 (or $10 or equivalent) in cash
included in this letter.
o An international postal money order of Lit. 15.000.
o A registered version of a my program, included in this pack.
I read all the copyright notes of this program an I completely agree
with them. I will install the registered copy of YAGG only on my Amiga
and I will not distribuite it.
_____________________ ___________________________________________
Data Sign