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Amigaguide Document
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1996-08-13
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11KB
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206 lines
@database MTG_CARD_O.guide
@author "Tom de Ruyter"
@$VER: MTG.guide 1.7 (25.7.96)
@node MAIN "Card Rulings & Descriptions - O"
@{" " link MTG_CARD_RULINGS.guide/CARD_RULINGS}
- - * - * - O - * - * - -
@{" Oasis " link OASIS} @{" Oath of Lim-Dul " link OATHO}
@{" Obelisk of Undoing " link OBELI} @{" Old Man of the Sea " link OLDMA}
@{" Onulet " link ONULE} @{" Onyx Talisman " link ONYXT}
@{" Orcish Artillery " link ORCAR} @{" Orcish Captain " link ORCCA}
@{" Orcish Librarian " link ORCLI} @{" Orcish Mechanics " link ORCME}
@{" Orcish Oriflamme " link ORCOR} @{" Order of the Sacred Torch " link ORDSA}
@{" Orgg " link ORGG_} @{" Ornithopter " link ORNIT}
@{" Osai Vultures " link OSAIV} @{" Oubliette " link OUBLI}
@endnode
@node OASIS "Oasis"
Oasis:
The Fourth Edition version has an activation cost, while the Arabian Nights
version just had an ability. [Duelist Magazine #5, Page 11]
@{" Card Information " link AN_LAND.guide/OASIS}
@endnode
@node OATHO "Oath of Lim-Dul"
Oath of Lim-Dul:
Cards are destroyed or discarded during step B of damage prevention (which
is the same time Hypnotic Spectre would make you discard).
[D'Angelo 12/04/95]
Payments of life count as lost life for this and all other such effects.
[Duelist Magazine #10, Page 43]
@{" Card Information " link IA_BLACK.guide/OATHO}
@endnode
@node OBELI "Obelisk of Undoing"
Obelisk of Undoing:
As errata to the Antiquities version of the card, the word "discarded"
should be "destroyed". [Duelist Magazine #4, Page 138]
You must be the owner and the controller of the permanent. [Card Text]
+ Only affects one permanent. All cards which say "any xxx" (where xxx is
"creature", "land" or something) mean any single xxx in play.
[Duelist Magazine #2, Page 15]
Treat this effect as usable on permanents you "own" rather than card
you "cast". [bethmo 08/10/94]
@{" Card Information " link AQ_ARTIFACT.guide/OBELI}
@endnode
@node OLDMA "Old Man of the Sea"
Old Man of the Sea:
Can be used, at any time fast effects are allowed, to take control of a
creature. This includes your opponent's turn. If used during an attack
phase, the creature is removed from the attack immediately. [bethmo]
Control of the creature is lost if the Old Man leaves play for any
reason. [bethmo 05/09/94]
You do not lose control of a creature controlled by the Old Man even if you
lose control of the Old Man itself. Interesting Note: if player A
taps an Old Man to control B's Old Man, and during the same instant B
taps to control A's Old Man, then at the resolution of the instant, the
two Old Men switch sides. Now whoever untaps first will be getting
both Old Men. [bethmo]
You do not lose control if the creature becomes an invalid target at any
time after the Old Man steals it. This includes if the card stops being
a creature. The check for stealing the creature is made on declaration
and on resolution as with any targeted affect plus it checks constantly
for the cases listed on the card: power becoming greater than Old Man's
and Old Man leaving play. [WotC Rules Team 02/09/95]
Can choose not to untap even if it is not still controlling a creature.
[WotC Rules Team 12/15/94]
@{" Card Information " link AN_BLUE.guide/OLDMA}
@endnode
@node ONULE "Onulet"
Onulet:
As official errata to the card, it should read "If Onulet goes to the
graveyard from play..." [Duelist Magazine #4, Page 138] This means that
it does not do anything if discarded or countered.
The incorrect artist is listed on the card. It should be Anson Maddocks.
@{" Card Information " link AQ_ARTIFACT.guide/ONULE}
@endnode
@node ONYXT "Onyx Talisman"
Onyx Talisman:
See @{"Hematite Talisman" link MTG_CARD_O.guide/HEMAT} for rulings.
@{" Card Information " link IA_ARTIFACT.guide/ONYXT}
@endnode
@node ORCAR "Orcish Artillery"
Orcish Artillery:
COP:Red can be used to avoid damage from the artillery. Makes it a nice
2 point directed attack.
You do not take the 3 points of damage if the effect fizzles.
[Aahz 06/06/94]
The Alpha printing version of this card had a casting cost of "1R". All
further printings have had a "1RR" casting cost.
@{" Card Information " link 4E_RED.guide/ORCAR}
@endnode
@node ORCCA "Orcish Captain"
Orcish Captain:
+ Flip a coin for each time the cost is paid. [WotC Rules Team 11/16/94]
You cannot pay the cost more than once in a single activation.
In multiplayer games you can choose a different opposing player each time
it is used. [Duelist Magazine #4, Page 64]
@{" Card Information " link FE_RED.guide/ORCCA}
@endnode
@node ORCLI "Orcish Librarian"
Orcish Librarian:
You do get to look at the remaining 4 cards before deciding which order
to put them back in. [Duelist Magazine #7, Page 99]
@{" Card Information " link IA_RED.guide/ORCLI}
@endnode
@node ORCME "Orcish Mechanics"
Orcish Mechanics:
As errata to the card, it should read "Tap: Sacrifice an artifact. Orcish
Mechanics deal 2 damage to any target." [Duelist Magazine #4, Page 138]
Cannot use the ability unless you have an artifact to sacrifice. It is
part of the cost. [Aahz]
The "place in the graveyard" statement is actually a "sacrifice" and is a
cost which cannot be prevented. [Duelist Magazine #2, Page 14]
@{" Card Information " link AQ_RED.guide/ORCIS}
@endnode
@node ORCOR "Orcish Oriflamme"
Orcish Oriflamme:
Was on the Duelists' Convocation restricted list (only 1 per deck)
for tournaments from 01/25/94 to 02/23/94. It was determined to not
be that great an advantage at that time.
The casting cost on the Alpha printing version of this card was just
"1R", and not "3R" as appears in all other printings.
@{" Card Information " link 4E_RED.guide/ORCOR}
@endnode
@node ORDSA "Order of the Sacred Torch"
Order of the Sacred Torch:
Should say "Counters black spell" and not "destroys". [Aahz 06/08/95]
@{" Card Information " link IA_WHITE.guide/OOTST}
@endnode
@node ORGG_ "Orgg"
Orgg:
As errata, it should say "defending player" instead of "opponent".
[Duelist Magazine #4, Page 64]
Cannot attack if opponent has any untapped creatures of power greater than
2. [Card Text] It does not matter if those creatures cannot block.
[D'Angelo 02/09/95]
@{" Card Information " link FE_RED.guide/ORGG_}
@endnode
@node ORNIT "Ornithopter"
Ornithopter:
The zero casting cost is not a misprint.
@{" Card Information " link AQ_ARTIFACT.guide/ORNIT}
@endnode
@node OSAIV "Osai Vultures"
Osai Vultures:
Only gets one counter per turn, not one per creature. [Aahz 06/16/94]
Does get a counter if creatures died on the turn even if it enters play
after they died. [Aahz 12/21/94]
The Fourth Edition version has an activation cost while the Legends version
just had an ability. [Duelist Magazine #5, Page 11]
@{" Card Information " link LG_WHITE.guide/OSAIV}
@endnode
@node OUBLI "Oubliette"
Oubliette:
The creature is considered "out of the game". The creature inside will
survive anything which destroys the enchantment and it is immune to
being killed. [Duelist Magazine #2, Page 15]
The creature in the Oubliette may not be selected (and returned to play) by
the Ma'ruf's Ring artifact since the card are "out of play" and not "out
of the game". [WotC Rules Team 11/10/95] (This is a REVERSAL)
If City in a Bottle is used, the Oubliette does not protect the creature
inside (if it is an Arabian Nights card) from being affected. The
Oubliette is removed from play and then the creature is freed and
removed from play immediately. Continuous effect artifacts are
considered to be faster than an interrupts.
[Duelist Magazine #2, Page 15]
If Oubliette is used on token creatures, they are permanently lost.
[bethmo] The Oubliette stays in play. [Aahz] See the @{"Token Creatures" link MTG_GEN_RULINGS.guide/TOP_TOKE}
entry in the General Rulings for more information.
If something happens which removes the creature from the Oubliette, the
Oubliette still hangs around. It is not discarded. [bethmo]
If a creature stops being a creature after it enters the Oubliette, it
still remains inside. Examples include a Living Land or an Assembly
Worker. [Aahz]
While out of play, time does not pass for the creature. It does not
untap, it is not affected by any effects during upkeep, and it cannot
be targeted by any spell. In other words, just ignore it for a while.
[Duelist Magazine #2, Page 15]
Any damage on a creature is removed immediately when removed from play.
Any "at end of turn" effects (i.e. destroy at end of turn) are also
removed. [Duelist Magazine #2, Page 15]
Oubliette targets the creature it is taking out of play, hence Protection
from Black will prevent this spell from even targeting the creature.
[WotC Rules Team 02/07/94]
Remember that the creature, when removed from the Oubliette cannot attack
or be tapped until you begin a turn with it in play.
[Duelist Magazine #2, Page 15]
If a creature enters the Oubliette, then exits it during the same turn, it
is still subject to summoning sickness. [WotC Rules Team 04/12/95]
If a creature enters the Oubliette after an effect targets it, then exits
before that effect resolves, then the creature is still "locked onto" by
the targeted effect. [WotC Rules Team 10/18/95]
A creature in the Oubliette is considered to be in suspended animation.
When it returns, you need not pay any costs or deal with any effects that
happen because the creature re-entered play. For example, you do not
choose a new creature for a Clone or sacrifice Forests to a Wood
Elemental. [WotC Rules Team 09/15/94]
Creatures like Stangg and Hazezon Tamar which get token creatures when they
enter play do not get those creatures when they re-enter.
[WotC Rules Team 09/15/94]
The creature returns to play, and if not already tapped, it taps at that
time. This does cause any effects which trigger off the creature becoming
tapped. [WotC Rules Team 09/15/94]
A creature in Oubliette does not have its Cumulative Upkeep continue to
climb but it also does not reset this value.
[Duelist Magazine #7, Page 99]
@{" Card Information " link AN_BLACK.guide/OUBLI}
@endnode