A @{i}Warp Pack@{ui} will enable game players who purchase Starter Sets and
Expansion Sets to start playing at "warp speed."
Anyone can get a free @{i}Warp Pack@{ui}, from a retailer or by sending a hand-
written, self-addressed stamped envelope to:
Decipher Inc.
"Free Warp Pack Offer"
253 Granby Street
Norfolk, VA 23510-1813
@{"Card List" link WARPCARDS}
@{"Warp FAQ" link WARPFAQ}
@EndNode
@Node WARPCARDS "STCCG.guide/Warp Pack/Card List"
@{b}@{u}Card List@{ub}@{uu}
The Warp Pack consists of 12 cards,
1 outpost:
@{"Neutral Outpost" link "STCCG:outpost.guide/NEOUT"} @{"Outpost" link "STCCG:outpost.guide/OUTP"} common Warp Pack/@{"AU" link "STCCG:au.guide/AU"}
7 missions:
@{"Excavation" link "STCCG:mission.guide/EXCAVATION"} @{"Mission" link "STCCG:mission.guide/MISSION"} common Original Set/@{"Warp Pack" link WARP}
@{"Investigate Anomaly" link "STCCG:mission.guide/INVAN"} @{"Mission" link "STCCG:mission.guide/MISSION"} common Original Set/Warp Pack
@{"Relief Mission" link "STCCG:mission.guide/RELMIS"} @{"Mission" link "STCCG:mission.guide/MISSION"} common Original Set/@{"Warp Pack" link WARP}
@{"Sensitive Search" link "STCCG:mission.guide/SENSEARCH"} @{"Mission" link "STCCG:mission.guide/MISSION"} common Warp Pack
@{"Study Plasma Streamer" link "STCCG:mission.guide/STPLST"} @{"Mission" link "STCCG:mission.guide/MISSION"} common Original Set/Warp Pack
@{"Study Stellar Collision" link "STCCG:mission.guide/STSTCO"} @{"Mission" link "STCCG:mission.guide/MISSION"} common Original Set/Warp Pack
@{"Test Mission" link "STCCG:mission.guide/TESMIS"} @{"Mission" link "STCCG:mission.guide/MISSION"} common Original Set/@{"Warp Pack" link WARP}
1 interrupt:
@{"Countermanda" link "STCCG:interrupts.guide/COUNTERMANDA"} @{"Interrupt" link "STCCG:interrupts.guide/INT"} common Warp Pack/@{"AU" link "STCCG:au.guide/AU"}
1 event:
@{"Yellow Alert" link "STCCG:event.guide/YAL"} @{"Event" link "STCCG:event.guide/EVENTS"} common Warp Pack/@{"AU" link "STCCG:au.guide/AU"}
2 personnel:
@{"Gorta" link "STCCG:nonaligned.guide/GORTA"} @{"Personnel" link "STCCG:stccg.guide/PERS"} common Original Set/Warp Pack
@{"Montgomery Scott" link "STCCG:federation.guide/SCOTTY"} @{"Personnel" link "STCCG:stccg.guide/PERS"} common Warp Pack/@{"AU" link "STCCG:au.guide/AU"}
@EndNode
@Node WARPFAQ "STCCG.guide/Warp Pack/Warp FAQ"
@{b}@{u}Warp FAQ@{ub}@{uu}
The Warp Pack FAQ is integrated into the normal @{"FAQ" link "STCCG:faq.guide/WHOLEFAQ"}.
But some notes from the leaflet:
@{"NEUTRAL OUTPOST" link "STCCG:outpost.guide/NEOUT"}: This card meets a player's need for a basic
outpost. Personnel and ships from all affiliations may report for duty here,
as long as they don't "mix" aboard the outpost at the same time (unless,
of course, there is a treaty... see treaty rules on page 30 of the rule
booklet). A @{"Neutral Outpost" link "STCCG:outpost.guide/NEOUT"} may be seeded or built only at "space mission
locations,"not planet locations. Unlike a normal outpost, it has no
facilities to repair ships... but, it has other advantages that make it useful
for @{i}all players@{ui}. Other cards in Expansion Sets will refer to @{"Neutral Outposts" link "STCCG:outpost.guide/NEOUT"}.
@{"COUNTERMANDA" link "STCCG:interrupts.guide/COUNTERMANDA"} and @{"YELLOW ALERT" link "STCCG:event.guide/YAL"}: These two cards are
aimed against tactics which newcomers might otherwise find
overwhelming. They help balance the use of some other cards without
eliminating any existing strategies. @{"Yellow Alert" link "STCCG:event.guide/YAL"} help mitigate the power
of @{"Red Alert" link "STCCG:event.guide/REDAL"} cards, while @{"Countermanda" link "STCCG:interrupts.guide/COUNTERMANDA"} stops @{"Telepathic Alien Kidnappers" link "STCCG:event.guide/TAK"}
and "throws a monkey wrench" into a strategy which relies heavily on
@{"Res-Q" link "STCCG:event.guide/RESQ"} or @{"Palor Toff" link "STCCG:interrupts.guide/PALOR"}.
@{"SCOTTY" link "STCCG:federation.guide/SCOTTY"}: A "bonus" card... a way of saying thank you for your patience
as we prepared our @{i}Warp Pack@{ui} solution to your feedback concerning
distribution. Note: @{"Scotty's" link "STCCG:federation.guide/SCOTTY"} skill of "Miracle Worker" will come into play
via other cards.
@{b}@{i}@{ub}@{ui}
On page 11 in the black and white rule booklet, it states... "Cards
incorrectly seeded are discarded when they are discovered." This should
read... "Cards incorrectly seeded are placed out-of-play when they are
discovered." This rules clarification prevents someone from intentionally
mis-seeding artifacts so they can be illegally rescued from the discard pile.