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- Bugs and Known Problems
- -----------------------
-
- 2. A few programs cause the emulator to enter its built in debugger. The
- reason for this is unknown at the moment. It might be use of undocumented
- instructions. (Atari Tennis)
-
- 4. Antic Modes 2, 3 and f which display two true colours and not one
- colour with two luminances. Should this be called a bug or feature? -
- its easy to fix (for an example type POKE 709,40). Personally I
- *like* being able to get solid colour antic 2 characters on the
- blue background (e.g. RED on BLUE) but technically it's wrong.
-
- 5. Burried Bucks and Caverns of Khafka player to playfield collision
- detection is broken. This is a result of only refreshing the screen
- once every four frames. The collision detection indicates to the
- program that no collisions have occured during these skiped screens.
- Both Burried Bucks and Caverns of Khafka use this to drop something
- until the objects hits a playfield object. The result is that the
- object drops 3 out of 4 frames even when touching a playfield.
-
- + These programs work OK if you select a refresh rate of 1.
-
- 8. Player/Missiles are not displayed over a GTIA [sub]playfield -
- Not really a bug since its not been implemented yet!
-
- 9. The Linux XVIEW (a.out) version generates a segmentation faults when
- linked with the Network Audio System. The fault occurs simply by
- linking the NAS routines with the XVIEW version, you do not even
- need to execute a single line of code added to support sound. At the
- moment I believe that this is a conflict between the current version
- of XVIEW I am using (XVIEW 3.2 Linux Rel. 5 + X11R6) and the Network
- Audio System. XVIEW and NAS work OK together under Solaris and
- Linux/ELF.
-