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1994-03-13
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14KB
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236 lines
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▀ ▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀▀▀ ▀ ▀▀▀ ▀▀ ▀▀▀ VIDEO GAME
Version 1.02 - Public Domain
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GAME FILES
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------------------------------------------------------------------------------
mpede102.zip : Archive distribution file. Use pkunzip on mpede.zip to
reconstruct the file you are reading now and the game files
listed below. Retain a copy of this file as a backup. Any
extra copies of this file may be deleted for it is not
needed to run the game.
------------------------------------------------------------------------------
mpede102.exe : Micropede executable file. This is the game program.
Type and enter "mpede" at the DOS prompt to play.
mpede.dat : Micropede binary data file. This file stores a record of
the top 20 highest scoring games played. If you would like
to clear the high scores and have it start over, delete
this file; when you run the game, it will be recreated.
mpede102.pic : Binary data file. This contains the title screen picture.
If this is not present, the game will not run.
mpede.doc : ASCII text data file (this file).
SYSTEM REQUIREMENTS
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Intel 80386 or compatible CPU.
Microsoft Mouse.
VGA video system. (320w∙200h pixels∙256 colors, mode=19d)
DESCRIPTION
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Micropede is a game of skill. Virtually no thinking is required to play
this game. In fact, thinking too much while playing this game could cause your
game to suffer. The action gets so fast that the best strategy is to just relax
and use your first reflexes. You will have to learn to quickly and skillfully
move your man using your Mircosoft mouse. With practice, you will begin to
amaze yourself as you become able to manuver your man out of spots that look
impossible to get out of alive.
Your objective is to shoot the micropede segments and avoid being touched
by anything that moves. If you are touched, you die. There are 500 levels to
play. Shooting all the segments on the screen advances you to the next level.
Other enemies will attack you besides the micropede segments. They include
spiders, mosquitos, dragonflies, bees, and beetles.
TITLE SCREEN
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You should see "MICROPEDE" written across the top and "OPTIONS", "START",
"HI-SCORES", and "EXIT" written across the bottom with the mouse pointer in the
center of the screen. On the title screen are labeled pictures of the enemies
and their score value. Use the mouse to point and click on one of the four
choices on the bottom of the screen. "EXIT" returns you to DOS.
OPTIONS SCREEN
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From this screen you can select the level at which to start, whether you
want sound effects, invincibility, and the initial number of mushrooms
occupying the screen. To change an option, click anywhere on the TITLE of the
option and then use the keyboard to type in the desired setting. A game's score
is eligible for the high scores list only if the game started on level one and
the "Invincible" option is set to "No" AND you start with 8 men. Click on
"EXIT" to return to the title screen.
HI-SCORES SCREEN
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This screen simply displays the high scores. However, if you get a high
score this screen will appear immediately after your game ends. You will be
prompted to enter you initials and the date. Enter your initials carefully -
you cannot edit them. Then enter the date (mm/dd/yy). Click on "EXIT" to
return to the title screen.
GAME SCREEN LAYOUT
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The top line of the screen is used to display the status of the current
game in progress. Going from the left side to the right is your score, number
of extra men, the #1 high score to beat, and the current level. Below the top
line and above the shaded area on the bottom (the largest area of the screen)
is the enemy's domain. Your man cannot move into this area. This is you man's
firing range. Kill as much as you can in this area before what remains invades
your space and attacks you. The bottom shaded area is your man's domain. You
can move in this area only. Mushrooms will clutter the area and restrict you
routes of escape. Shoot the mushrooms and all enemies that invade this area.
CONTROLLING YOUR PLAYER
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The mouse is used almost exclusively throughout a game. Anytime the game
freezes or pauses and hitting mouse keys fails to resume or continue the game,
hit the escape <Esc> key on the keyboard. For example, at the end of each game
the screen freezes so you can review the game and see how you got killed. Press
escape to continue at such a point.
During the game, the mouse is used exclusively to control your man. The
direction the mouse is moved is the direction your man will move on screen
within the confines of the shaded area delineating your man's domain. Pressing
and holding down the left key causes your man to fire arrows one at a time as
rapidly as possible. Pressing the right mouse key will pause the game until it
is pressed again to resume.
The pause key is useful for more than just taking breaks. If your man gets
in a tight spot, quickly pause the game and analyze your situation. Look for a
direction where your man may be able to escape. Then, while still paused, move
the mouse in that direction the amount you feel is needed to get your man in
the clear and press the pause key again to resume. When you resume your man
will make a straight move in the direction you moved the mouse while paused.
THE ENEMIES
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Refer to the title screen of the game a see displays of the enemies.
■ MICROPEDE ■
The micropede is the segmented creature that starts at the top and moves
downward among the mushrooms. Shooting a segment leaves a mushroom in its
place. As you shoot the segments, the remaining segments branch off on their
own paths. If a segment gets trapped by mushrooms it will either eat the
mushroom or it will suddenly zigzag down to the bottom of the screen. Sometimes
a large column of segemnts will zigzag down to the bottom. You can clear a
level fast by shooting the column as it comes down. After you kill the last
segment the level increases, screen colors change, and the game continues
without a pause. When a line of segments are in the shaded player area, you
can kill several segments in the line in one stroke by moving close under and
in the opposite direction of the segments while holding down the fire button.
This technique takes some practice to get the timing right.
■ SPIDER ■
The spider will enter from one of the sides and continues movement toward
the opposite side exit point. All mushrooms touched by the spider die. You may
wish to leave the spiders to clear mushrooms when they are blocking your
domain. The spider's movement is generally random. However, as the spider
comes near your player, it can detect where you are firing. It won't move into
your line of fire. For example, if while you are stationary and holding the
fire button a spider approaches, it will hover next to your man until its path
is clear. The spider may not hover indefinitely. If you fire and the arrow hits
something, the spider may be quick to detect that the path is clear and
continue. The spider could then either pass by you or attack you. When you see
a spider hovering next to you and it moves up and away, move under it quickly
and fire. If you move under it and fire, the same logic that causes the spider
to hover next to you may also cause it to hover directly above you giving you a
"lock" on it until either you kill it with an arrow or it attacks and kills you
- it goes both ways.
■ MOSQUITO ■
The mosquito moves diagonally from the top and bounces off the sides of
the screen. Besides getting points, if you kill a mosquito the field of
mushrooms will retreat upwards and out of your domain by one row. This is of
strategic value. When your domain becomes cluttered with mushrooms to the point
that it's becoming difficult to move around, you may want to try killing some
mosquitos. Each time you hit a mosquito, you should see all the mushrooms move
up one row leaving your domain clear in at least the bottom two rows. Be
careful; if you clear your domain of all mushrooms the mosquitos will cease
their attack while you suffer a more severe attack by bees and dragonflies
until there is at least one mushroom in your domain.
■ BEE ■
The bee will only appear when there is no mushrooms in the player domain.
It moves straight down the screen producing mushrooms at random along it's
path. They help resupply the screen with mushrooms. Unlike all other enemies,
which all take one shot to kill, the bee takes two shots. Sometimes it may
appear to take more than two since the mushrooms they yield can block some
shots.
■ DRAGONFLY ■
Again, as the bee, the dragonfly will only appear when there are no
mushrooms in the player domain. It moves from the top to the bottom of the
screen with an alternating hemicircular left/right sway of random but confined
radius. The effect is that it is difficult to predict the path it is going to
take. Sometimes it will sway back and forth rapidly as it goes down the screen;
and, at other times it will sway widely completing maybe one or two cycles.
Just the opposite of the mosquito; if you fail to hit the dragonfly and it
passes through the bottom of the screen, the field of mushrooms will advance
down the screen one row to further obstruct your movement. Usually, only a few
waves will attack you since you will miss many and your domain will acquire
mushrooms by their and the bee's action.
■ BEETLE ■
The beetle can appear at any time. It enters on either the left or right
side of the screen on one of the lowest three rows of the enemy domain. It
emerges from the side and immediately goes down the edge of the screen until it
reaches the bottom of the screen. Then, it proceeds on the bottom row walking
towards the opposite side. After passing the center line of the screen, the
beetle can suddenly at random walk up the screen and possibly run right into
you; or, it will continue until it reaches one of the three lower rows of the
enemy domain where it makes a 90 degree turn towards the side of the screen for
it's exit run. As an added incentive to kill it, each mushroom that it makes
contact with will become hardened so arrows are unable to destroy them. These
hardened mushrooms can accumulate and obstruct your man's movement making it
harder to avoid attack by all enemies. The only ways to clear a hardened
mushroom is if it happens to go off screen or if a spider touches it.
■ WORM ■
The worm is not capable of attacking and is a sort of bonus target. It
comes out the left or right side of the screen and runs horizontally on one of
the lower four rows of the enemy domain towards the opposite side of the
screen.
■ EARWIG ■
The earwig is not capable of attacking and is another bonus target. It
comes out the left or right side of the screen and runs horizontally on one of
the upper few rows of the enemy domain towards the opposite side of the screen.
AUTHOR OF PROGRAM
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After I graduated from high school in 1990, I decided to go to college at
Manatee Community College, Bradenton, Fl., and major in computer science. As I
entered college I had no knowledge of computers or what I was getting into. I
got my first computer in Oct. 1990 and quickly learned basic. I played with
basic for several months and began to see how crude a programming language it
is. My first experience with the C language was with Microsoft Quick C. It was
a great improvement and I started to enjoy programming. Some computer
programming books that I bought helped me immensely to learn C. Here's a few of
the books I found very useful: "The Waite Group's Microsoft C Programming for
the PC," Lafore, Howard Sams & Company, 1989. "The Waite Group's Turbo
Assembler Bible," Syck, Sams, 1991. "Programmer's Guide to PC & PS/2 Video
Systems," Richard Wilton, Microsoft Press, 1987. "Microsoft Mouse
Programmer's Reference," Microsoft Press, 1989. "The C++ Programming
Language," Stroustrup, Addison Wesley, Apr 1992.
I liked C so much that I went out and bought Borland C++ 2.0 in May, 1991.
Shortly afterwards, I learned the language and started the Mircopede project.
Since I'm only a novice programmer and I've had college work to do, I worked on
the game slowly. Sometimes it would sit for months without a thing getting
done. But finally, here it is - enjoy!
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You may copy and distribute this game to friends etc. MPEDE102 is Public
Domain software; therefore, it is not to be sold for profit by any means.
Distribute the ZIP file MPEDE102.ZIP only, thankyou.
Send comments, suggestions, and any *donations* to:
Robert Easter
1242 Tarpon Ave.
Sarasota, Fl. 34237-3741