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- NYET
- Version 1.1
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- How To Play
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- Randomly shaped pieces drop from the top of the screen. Your job is
- to arrange them as they fall so that you can drop the greatest number of
- pieces into the available volume. You maneuver the pieces by rotating them
- and moving them horizontally. If you have arranged the pieces so that a solid
- row of squares is formed horizontally, that row will be eliminated, giving you
- some breathing room.
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- Your score is a function of three factors: the current level, how
- quickly you place the pieces, and whether you are peeking at the next piece.
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- You choose your starting level at the beginning of the game. After
- that, your level increases every time you eliminate 10 rows, except that if,
- for example, you start at level 3, you will stay at that level until you have
- eliminated 30 rows.
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- You can improve your score by instantaneously dropping pieces as soon
- as you have them properly aligned.
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- If you are peeking at the next piece, your award for getting a piece
- down will be decreased by about one-third. You may find this is worth the
- price.
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- About The Game
-
- I claim no credit for inventing this game; that was apparently
- done by A. Pajitnov and V. Gerasimov in the Soviet Union. They called the
- game TETRIS. My version of the game was originally also called TETRIS, but
- has now been renamed NYET.
-
- Although I did not invent the game, I did write this implementation
- from scratch (using Turbo Pascal Version 4.0). I did it mainly for the hell
- of it, but I improved on the original where I thought it needed it. The two
- main improvements are the ability to run on monochrome screens (although it
- looks better in color) and a more responsive feel. I also used the movement
- keys that are used in the commercial version of the game, although I
- personally prefer the original movement keys. (In fact, you can use the
- original movement keys as well; i.e., to move left, 7 or J; to rotate, 8 or K;
- to move right, 9 or L; to peek ahead, 1 or M; to drop, 4 or Space Bar.)
- Finally, my version should work at the same speed no matter how fast your
- processor is; I have heard that that is a problem with the commercial version.
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- Changes Made for Version 1.1
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- 1. The most obvious change is the name, from TETRIS to NYET.
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- 2. The sound effects routines were rewritten so that they should
- sound the same regardless of processor speed. In addition, a sound toggle was
- added.
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- 3. In version 1.0, the pieces were dropped at about the same
- (impossibly high) rate at the 2 or 3 highest levels. The incrementation has
- been made rational in version 1.1. Also a minor bug in the drop routine (an
- occasional "stutter" in the drop rate probably unnoticed by anyone but me) has
- been fixed.
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- 4. In version 1.0, entry of a string of spaces after a new high score
- could sometimes cause the computer to lock up. That has been fixed.
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- This program is freeware, subject only to the restriction that it is
- not to be sold commercially. I would, however, appreciate comments, bug
- reports, and suggested improvements for future versions. My CompuServe ID is
- 71600,521.
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- David Howorth
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