home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
DP Tool Club 8
/
CDASC08.ISO
/
VRAC
/
DOFDEATH.ZIP
/
DEATH.DOC
< prev
next >
Wrap
Text File
|
1993-08-01
|
3KB
|
80 lines
I'm not going to put my name in here cause I don't want the wolfenstein
people coming after me for this. I mainly call The Symposium BBS at
(206) 478-4067 and if you think there's something buggy in these
dungeons (there might be, but it's been play tested a LOT) then you can
leave a message there.
Installation:
:::::::::::::
To install this into your normal wolfenstein 1.4, just run DEATH.BAT
which will copy a couple of files and make backups of your original
Wolfenstein files.
To un-install it, run UN-DEATH.BAT and your game will be back to the
original way it was before.
Hints, notes, observations
::::::::::::::::::::::::::
Dungeons of Death for Wolfenstein 1.4
This is for wolfenstein players who like to kill things. Love the big
guns, love it when the broohaha guys fall down in a puddle of bloody
gore, love killing gootentag guys, and love the sound of german shepards
getting killed in the morning.
The levels get harder as they go on, pretty much.
If you wanna use debug to run through these dungeons, why even play the
game? Debug is for wimps. Be a non-wimp.
Save often.
There is no difference between "Don't Hurt Me Daddy" and "Death
Incarnate" as far as number of guards go. The only difference is that
the bullets hitting you do more damage as you get closer to "Death
Incarnate". I strongly suggest you try it on "Can I Play Daddy" unless
you think you are a wolfenstein expert.
Every one of these dungeons has been play tested and conquered by a real
wolfenstein fanatic (my brother).
If for some reason you can't find the elevator at the end of the
dungeon, almost all the dungeons have elevators near the starting point
that you can take to see the next level.
Always look for secret doors. In the lowest levels (where you start)
there is a hint as to where you will find a secret door. As the dungeon
gets more difficult and you rise to the surface, the hints become more
vague and may dissapear altogether. There are always secret doors
without any hint at all that contain neat stuff.
Save often. Before opening a secret door save. There are a couple
times in the dungeons where opening a secret door will block off
necessary passages. Not often will this happen, but there are a couple
nasty ones.
On some levels you must conserve ammo. Use gun 3. On others it's open
season. Use gun 4. Under no circumstance should you have to use gun 1
or the knife (unless you run out of ammo!). Don't worry. There is
plenty of ammo, health, and new lives.
If a level seems like it's impossible then you need to form a new
strategy. Or you need to search more carefully (slowly) for secret
doors. Or you need to kill the gutentag guy for a yellow key.
Save often.
If an area seems safe that is a good time to check for secret doors.
What else? Well, happy hunting.
Oh yeah- If there is a blank spot you can't go through, but you can
shoot etc, 90% of the time it is not necessary to go through. If it
seems like you really really need to go through it, restart that dungeon
and go again.