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POV
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HEIGHTF1.POV
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1993-10-09
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/***********************************************************/
/* PV3D B1.91 One modeler for POV-RAY and VIVID */
/***********************************************************/
/* POV-RAY V2.0 Generated file */
/* Copyright Lecointe Ludovic 1992,1993 */
/* PV3D is a FREEEWARE. Use the no registered version only */
/* for no commercial use. Send to me your contribution for */
/* the development of PV3D and receive the last available */
/* registered version of PV3D. */
/* 250FF pour la France. 55$ For all other country */
/***********************************************************/
/* Lecointe Ludovic */
/* 16 Rue du Bouvreuil */
/* 77240 CESSON la Forêt */
/* France */
/***********************************************************/
/* External PV3D 'DEFAULT.INC' Area */
#default {
pigment
{
colour rgbf <1.0 1.0 1.0 0.0>
}
finish
{
ambient .4
diffuse .6
phong 1
}
}
/* Standard POV includes files Area */
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
/* External 'filename.PIT' pigment Area for this frame */
#declare MAP_61 = pigment {
image_map { < 1, -1, 0 > gif "MAP_6.GIF" map_type 0 interpolate 2 }
}
/* Camera and Light Area */
camera {
location <1.22000, 0.00000, -3.76000>
direction <0, 0, 1.0>
up <0, 1, 0>
right <1.3333, 0, 0 >
look_at <0.00000, 0.00000, 0.00000>
}
/* union Declare Area */
/*********************************/
/*Master*/
#declare Master = union
{
/*Start Definition of pv3d.gif*/
object
{
height_field
{ gif "pv3d.gif"
water_level 0.001
translate < -0.5, -0.5, -0.5>
scale < 4.84000, 0.84000, 1.56000>
rotate < 270, 0, 0>
translate < 0.00000, 0.00000, 0.00000>
texture
{
MAP_61
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
bounded_by { box { <-2.52000, -0.88027, -0.52051>, <2.52000, 0.88027, 0.52051>}}
} /* End Shape or Object */
} /*End object*/
/*Start Definition of PlaY0*/
object
{
plane
{ <0.0, -1.00000, 0.0>, 0.0
translate < 0.00000, -0.78014, 0.00000>
pigment
{
colour rgbf <1.000000, 0.746032, 0.000000, 0.000000>
} /* End Colour */
} /* End Shape */
} /*End object*/
/*Start Definition of PlaZ1*/
object
{
plane
{ <0.0, 0.0, 1.00000>, 0.0
translate < 0.02000, 0.00000, 0.94000>
pigment
{
colour rgbf <0.333333, 0.333333, 1.000000, 0.000000>
} /* End Colour */
} /* End Shape */
} /*End object*/
/*Start Definition of Ligh2*/
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <1.00000, 1.00000, 1.00000>
scale <0.40000, 0.44000, 0.40000>
translate < -1.10000, 0.00000, -2.08000>
} /* End Light Shape */
} /*End object*/
} /*End union*/
/* Frame Area */
/*+++++++++++++++++ Start Master ++++++++++++++++++++++++++*/
object {
Master
} /* End Master Groupe */