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BLASTER Master v5.9
for the Sound Blaster and compatibles
Copyright (C) 1993 by Gary Maddox
BLASTER Master is a program designed for serious PC soundcard enthusiasts
who are interested in getting the most from their PC audio cards when
sampling sounds and then playing them back. A tool kit for working with
Sound Blaster type VOC, .WAV and .SND files, BLASTER Master offers many
features that are available on Digital Audio Workstations which normally
cost many thousands of dollars.
SYSTEM REQUIREMENTS ---------------
Before running BLASTER Master on your PC, please check the system
requirements and user information listed below:
> This program requires EGA/VGA graphics, a mouse, a hard
disk and at least a 286 PC.
> NOTE: BLASTER Master will function without a soundcard
being present, but the PLAY, RECORD and SCOPE functions will
be disabled.
> Unregistered versions will only process a 25 second sound
file while the registered version will process any size
sound file.
More requirements and performance tips for using BLASTER Master can be
found in the section entitled "Performance Tips" (near the end of the
documentation).
OVERVIEW ---------------
One of the great features of the Sound Blaster and other PC audio cards
is the ability to sample sound and play it back. Now you can tailor
your own sound files using the BLASTER Master program, a very fast
EGA/VGA graphic editor. Useless and noisy sample data (at the beginning
and endings of VOC files) can be quickly removed and sections from
within the sample can be saved as a new sample file. A graphic of the
entire sample appears on your monitor along with a grid that divides
the sample into seconds to aid in selecting the "cut points". A zero-
crossing/phase approximation method allows you to select the displayed
bytes, helping you choose the "cleanest" points for processing. Cross-
fading is applied to splice points when needed.
During playback, a pulsing index line displays the position of the file
being played. The various digital processes can be selected using the
mouse, or in most cases, you can use ALT plus the first letter of the
option.
> Example: ALT-P (holding down the ALT key while pressing the
"P" at the same time) will "PLAY" the currently selected
sound file.
A color palette is also included in BLASTER Master's graphic
capabilities. Using your keyboard's function keys F1-F10, you can
control the colors displayed on the screen. Play around with the
available color combinations to find the one that best suits you! For a
listing of the function key color settings, refer to the section
entitled "Changing Screen Colors" .
Functions of a sound file -- SELECTing, IMPORTing, RECORDing and
EDITing -- are covered in the following four sections.
SELECTING A SOUND FILE ---------------
If you don't specify a sound file when starting the editor, a file
selection dialog box will appear. The current path can be changed by
selecting the right selection box and selecting a new path. From this
dialog box, you can PLAY the sound file, RECORD a new sound file,
DELETE an unwanted sound file, ACCEPT the file to process or QUIT the
program, returning to DOS. You can also display useful file information
to audition a file by choosing the PLAY option. The various options can
be selected using the mouse or, in most cases, pressing <ALT> plus the
first letter of the option as explained earlier. You can also select
files with your mouse by double-clicking on the file you want to
access. If you accept a sound file that is multi-blocked, BLASTER
Master will allow you to remove the blocks and convert to a RAW VOC
file.
IMPORTING A SOUND FILE ---------------
Choosing the IMPORT option from the File Selection Dialog Box will
allow you to import WAV, NTI, 8SV, MOD, SAM and SND format files into
BLASTER Master.
> WAV files are the Microsoft Multi-Media format and are
supported by the Pro Audio Spectrum and the ATI Stereo F/X
sound cards and others.
> SND files: completely raw wave data files not including
header information.
> NTI & SAM files are Amiga sample files as used by MOD file
editors.
> VOC type files can also be saved in these three formats.
> 8SV: the extension normally used for Amiga IFF sound files.
You can import Amiga IFF sound files, but cannot currently
save files in Amiga IFF format.
> MOD: only the samples from a MOD file can be extracted for
editing.
RECORDING A SOUND FILE ---------------
When you select RECORD from the File Selection Dialog Box, the Record
Dialog Box appears. Here, enter the name of the VOC file you wish to
record.
> NOTE: If specifying a VOC file that already exists, it will
be overwritten!
Using a mouse, select the sample rate to use when recording-- 13,000-
4000 if using Sound Blaster or 44,000-4000 if using Sound Blaster Pro.
(The higher the sample rate, the better the file will sound.) When
using the various digital processes, a higher rate will produce much
better sounding file. Choose SCOPE to display a graphic scope, which is
very useful for setting the volume on a device from which you are
recording. Select RECORD when ready to begin recording and <ESC> when
ready to stop. Your file is then displayed on the Editor screen so you
can modify it.
> NOTE: Sound Blaster Pro users will also select the
recording input source, input filter, and MONO or STEREO
recording. Users of Creative Lab's MultiMedia CDROM need to
read about Syncro CD sampling.
EDITING A SOUND FILE ---------------
The EDIT option enables you to edit selected sections of a sound file.
When selecting a sound file section to edit (remove, save, hear or
zoom), position the cursor over the graph at the first desired cut
point and press the LEFT mouse button. Now, position the cursor over
the second cut point and press the LEFT button again. This marks a
section with a blue box, signifying that you can HEAR that section, CUT
it from the sample or SAVE it as a new file.
The ZOOM option displays the marked section so you can choose a new
block from the zoomed area, editing the sound file with surgical
precision. (You can zoom the file until the resolution reaches 1:1. The
current resolution is shown just above the options selection box.)
> MOVE: allows a selected block to be moved to a new section
in the same file.
> COPY: (Vanishing Menu only) moves a copy of the selected
block to a new section of the same file.
USING SYNCRO CD ---------------
Anyone using a CDROM from Creative Labs MultiMedia can use BLASTER
Master to sample recordings directly from your favorite CDs! I have
gotten excellent (if not the BEST) recordings with the Sound Blaster
Pro using the CDROM.
If you are equipped with a CDROM, a standard CD player control bar will
appear on the RECORD dialog box you see on your monitor. BLASTER Master
currently supports the following CD player controls -- PLAY, PAUSE,
STOP, REWIND, FAST FORWARD, PREVIOUS TRACK and NEXT TRACK. To sample
from your favorite CDs, make sure you have selected "CD" as your input
source. You can either start the CD and then pick RECORD, or what I
have found works better is to use SYNCRO CD, as explained below.
If BLASTER Master detects that your CDROM is in PAUSE mode, you can
select RECORD to automatically synchronize the sampling and the CD
audio playback. When you press <ESC> to stop recording, the CD playback
will shut off automatically. Using this SYNCRO CD feature, your results
are a very precise, high quality sample that should require very little
editing.
SETTING A MARKER ---------------
BLASTER Master features a marker function which allows you to pre-
select a point in a sound ile. This function is especially useful for
mixing and inserting sounds in sound files. To set a marker, position
the mouse cursor at the appropriate spot on the blue bar just below the
sound file grid. Then, using the right mouse button, click on this
position to place a white arrow on this blue bar.
TOOLS ---------------
This program includes special processes, called tools, that operate on
a block of data. When you select the TOOLS button, a selection menu
containing special block functions pops up on your screen. These tool
functions are listed below:
LOOP:
Repeats block up to 10 times, adding a Max Headroom-type
stutter to the file.
MUTE:
Replaces the block with silence bytes, which is very useful
for removing glitches and other undesirable noises without
effecting the playback time.
REVERSE:
Reverses the block to playback backwards.
PITCH:
Changes the pitch of the block (lowering/raising it); effects
playback time.
ECHO:
Adds echo to the block. Same parameters as in Echo function
for whole files.
VOLUME:
Adjusts the block's playback volume. Same parameters as in
Volume function
for whole files.
ACCELERATE:
Increases the playback speed of the block for a speeded up
effect.
DECELERATE:
Decreases the playback speed of the block for a slowed down
effect.
SPECIAL PROCESSES ---------------
BLASTER Master supports several special digital processes for modifying
your sound files: SCOPE, ECHO, REVERSE, INSERT, FAST, SLOW, RATE,
VOLUME, PITCH, PACK, FADE, VOCALS, PANNING, OCTAVIA and MIXER. The
processes are not all displayed at the same time on the Wave Edit
screen, so to display the next set of options, press the MORE button.
Once again, options here are selected using the mouse or, in most
cases, pressing <ALT> plus the first letter of the option you want.
> EXAMPLE: ALT-E (holding down the ALT and "E" keys
simultaneously) allows you to "ECHO" the currently selected
sound file.
You can use the NEW button to select a new file when in the Editor
screen or to unmark a block when in the Cut/Save/Zoom screen. The
special processes listed above are described in detail as follows:
SCOPE:
Graphically displays sample input real-time. To see this first-hand,
speak into a microphone and see what your voice looks like or play
music directly into the Sound Blaster. (This works particularly well on
faster machines and is an excellent way to check your system's
quality.) When there is no sound input, you should see a straight, flat
line that is exactly even with the white line on the sound file grid.
Any spikes you see above or below this white line indicate that your
system is registering noise of some kind. Pressing any key or either of
the mouse buttons will cancel the scope and return you to the editor.
ECHO:
Adds echo or delay to a VOC file to give it a richer, fuller sound.
This feature is also great for adding special effects. Two parameters
are used to determine the type of echo desired:
1) SIZE -- The "size" of the effect is determined by the
number of milliseconds before the echo starts. Delays of 60-
100 simulate a large room, while larger delays (up to 200
milliseconds) will sound like a cavern or canyon.
2) MIXTURE -- The mixture (how loud the echo should be mixed
in) has an effect on the type of echo desired. A 30-60%
mixture will sound more realistic than using a higher volume
for the delayed sounds. To determine how the echo will
repeat, select either INFINITE or FINITE.
REVERSE:
Reverses the playback of a VOC file, which is effectively the same as
playing a tape backwards. You older Beatles fans can see for yourself
if the song "Number 9" really says "turn me on, dead man" backwards.
This is also a great tool for televangelists to use in searching for
those pesky satanic references in rock & roll songs! Did you know that
the famous Tarzan yell sounds the same backwards as forwards? Try it!
INSERT:
Allows another sound file to be inserted into the sound file you are
currently editing. When you select INSERT, the File Select Dialog Box
will appear. From here, you can SELECT a VOC file, RECORD a new sound
file or CANCEL the INSERT process and return to the Edit screen. Once
you have selected a VOC file for insertion, the system will give you
the option of selecting the point in the original file for insertion by
using either the mouse pointer, the marker, a sample point in the file
or a point in time. If the sample rate of the new sound file does not
match the original file, the sample rate will be adjusted to blend in
correctly.
> NOTE: Use care when selecting a new sound file that is not
packed, contains silence compression or is a multi-block
file. The resulting sound file will not be usable!
SLOW:
Extends the time domain without effecting the frequency domain... or in
plain English, the SLOW process allows you to re-sample a VOC file that
will play back at the selected speed without effecting the pitch. This
function will double the size of the original sound file. Imagine you
are a guitar player and want to learn the latest white hot guitar licks
from Joe Satriani or Eric Johnson... SLOW makes listening and learning
MUCH easier! It is also very useful for preparing multi-media
presentations.
> HINT: Sound files with sample rates above 12khz produce a
more natural sound.
FAST:
I couldn't have a "slow down" process without a "speed up" one, too,
could I? Unlike SLOW, the FAST process includes a "slider" for
selecting how much of a speed increase you desire. This function will
decrease the size of the original sound file accordingly.
> HINT: Like SLOW, sound files with higher sample rates
produce better results.
RATE:
Allows a VOC file created with a high sample rate to be "down" sampled
to a lower sample rate. Some PCs have problems playing VOC files with
the higher sample rates, so this RATE process provides you with a way
to change the sample rate to something more compatible with your PC. It
is also a good way to make files smaller without the degradation
associated with compression.
> A VOC file recorded at 12,000Hz+ down-sampled to 8000Hz
will probably sound better than if it had been originally
recorded at the slower rate.
> Sound files originally sampled on the MAC at 22,000Hz can
be down-sampled to 12,000Hz or less with almost no loss in
clarity.
The RATE process is also capable of "up" sampling, although you WILL
NOT gain any noticable resolution. Approximating the "missing" byte is
just not the same as having the original bytes in all cases.
VOLUME:
Either increases or decreases the amplitude of VOC files. One way to
get a very clean sample is to make your sample at a fairly low volume
and then re-sample up to a higher volume. (The Sound Blaster has a
tendency to introduce distortion as you increase the volume used for
sampling.)
The VOLUME process works very well for sampling directly from a CD or
tape deck. Enter either "I" to increase the volume or "D" to decrease
the volume. The numeric value you enter after either "I" or "D" will
determine the amount of change in the resulting file.
> Increasing the volume: values of 10-50 have a subtle effect
on the resulting sound file. Values of 50-200+ will have an
even more dramatic effect.
> Decreasing the volume: values of 1-99 will cause the
resulting file to have approximately the same volume as the
percent of the number entered. Entering "50" will produce a
sound file that is only 50% as loud as the original. If a
value greater than 100 is entered, the effect will be to
INCREASE the volume, even though you selected to DECREASE.
MIXER:
Blends two VOC files into a single sample. There is also a volume mix
parameter that controls how loud the mixed-in sample will be. The
volume mix can be a number between 1 and 100; 50 to 60 is often a very
good mixing level. Before beginning the MIXing process, you can select
the point within your original file where you want to begin mixing. If
you want to start at the beginning of your file, choose the farthest
point to your left.
The Mixer is a great way to add special effects to your sound files.
This process does not try to adjust the sample rates if the files are
different.
PACK/UNPACK:
These processes will either pack or unpack a sound file, depending on
its current state. The previously-discussed functions only work on
unpacked files. Many of the available files come packed; once unpacked,
all of the special BLASTER Master features can be applied to the files.
PITCH:
Alters the sample rate value contained within the VOC file. If you want
to raise or lower the pitch, you can select the slider. Altering the
pitch will also effect the playback time, but not the size of the file.
FADE:
Allows you to fade in or out on the volume of a sound file at the
file's beginning and ending points. When choosing this function, you
can specify the amount of time you want for the fade in and fade out.
Neither of these times can exceed 1/2 of the total time of the sound
file. If for instance, you wish to only fade out a sound file, use zero
as the fade in time. When combining multiple files, a little fading can
result in a smoother transition in the sound, making the switch between
sounds less abrupt. This can be especially effective when a sound file
has lots of background noise and the joining sound file does not.
SILENCE:
Inserts a period of silence into the sound file. This is very handy for
padding out multimedia sounds.
NOISE GATE:
Mutes background noise based on the Threshold value. This function is
very effective with speech only sound files, others may sound choppy.
OCTAVIA:
Mixes in a second waveform one octave above or below the current
waveform.
VOCALS: (Stereo files only)
"Removes" vocals from a stereo sound file. This process actually
inverts the left channel 180 degrees and mixes it back into the right
channel. This has a tendency to cancel out all the center waves where
vocals are often mixed in. The effect varies significantly from song to
song depending on how it was originally mixed. For example, "I Feel
Fine" by The Beatles will process out 99% of the vocal, whereas
"Eleanor Rigby" has the effect of enhancing the vocals and reducing the
cellos. You can also tweak the results by modifying the sampling SOURCE
-- that is, play around with the channel balance and use some EQ or
even stereo synthesis. In any case, VOCALS is lots of fun and works as
well as the $350 unit you see advertised.
PANNING: (Stereo files only)
Adds left channel to right channel stereo panning or right channel to
left channel stereo panning. In other words, it allows a sound file to
sweep from one speaker to the next.
MAKEMONO: (Stereo files only)
This process converts a stereo file to monophonic. The two channels are
mixed together to form a single channel. This is very useful for people
with soundcards that are MONO only or to reduce the size of large
stereo files.
USING THE VANISHING MENU ---------------
The system reveals a drop-down bar menu when, during file editing, you
move the mouse cursor to the top of the screen or hold down the <SHIFT>
key. All of the button functions are available from the Vanishing Menu.
Many other useful functions are also available, as explained below.
FILE MENU:
> SAVE -- Save the current sound file. If the current sound
file is UNTITLED, you will be prompted for a file name.
> SAVE AS -- Save the current sound file by a new name or
file format.
> QUIT -- Quit to DOS immediately. If the current sound file
is UNTITLED, you will be prompted for a file name.
OPTIONS MENU:
> LOOP PLAY ON/OFF -- Causes playback to be single or looped.
> SAVE SCREEN COLORS -- Saves the current screen colors. For
more details, see the sections about Changing and Saving
Default screen colors.
> BLOCK PLAY ON/OFF (block edit only) -- Plays either the
whole sound file or selected block. This function is not
supported in ZOOM.
> UNDO LAST EDIT/RETURN TO ORIGINAL -- This function undoes
the last edit.
>VOLUME MIXER -- Sound Blaster Pro and SB16 users will be
able to set their mixer controls using this option.
HELP:
Displays a short help file that briefly details the various functions.
You can access these menus quickly from the keyboard by using <SHIFT>
and the first letter of each option: Shift-F for FILE, Shift-H for
HELP, etc.
CHANGING SCREEN COLORS ---------------
BLASTER Master's graphic screen colors can be changed via these
function keys:
[Default colors are given as <color> after each function key description.]
F1: Background <Cyan>
F2: Fileselect Playbox <Red>
F3: Time Grid <Brown>
F4: File Info text, Highlighted text, Vanishing Menu text <White>
F5: Field labels, backgrounds of Vanishing Menu & Dialog Box <Blue>
F6: Vanishing Menu Bar background, Pipe shading <Bright Blue>
F7: Button Highlights, Pipe shading <Bright Cyan>
F8: List Box Highlight, Fileselect Playbox text <Yellow>
F9: Wave Tip Highlight <Bright Red>
F10: Wave Background <Cyan>
CTRL-F2: Wave <Red>
If you have color VGA graphics, you can choose from 256 colors. EGA
users can choose from 64 separate colors. Keep in mind that the way
certain colors interact with each other should effect your color
choices. A poor choice of screen colors (the poor interaction between
F4 and F5, for example) could result in unreadable dialog boxes and
help screens.
SAVING SCREEN COLORS ---------------
To save your current screen colors, select the Options Menu available
via the Vanishing Menu, which saves the colors in a file named
BMASTER.CFG. Return to the Default screen colors by renaming or
deleting this file.
> NOTE: When renaming BMASTER.CFG, always use the file
extension .PAL. Future versions of BLASTER Master may
include support for "point and click" PAL file selection.
USING PAL FILES ---------------
I have included several small saved screen colors files with the file
extension .PAL. To use a PAL file, copy it to BMASTER.CFG.
> Example: COPY OLDMOVIE.PAL BMASTER.CFG
SETTING BLASTER MASTER DEFAULTS ---------------
SB Pro card users can set certain recording parameter defaults by using
the SET BMDEFS environment parameter.
Input Source Input Mode Filter Rate CDROM F/X FUNCTIONS
SET BMDEFS={CD/MIC/LINE} {STEREO/MONO} {LO/HI} {NN} {ROMx:} {NOFM} {MORE}
To set BLASTER Master's default recording parameters to stereo line
input with lo-pass filter and a sample rate of 22khz, use settings like
the one shown in this example:
SET BMDEFS= LINE STEREO LO 22
The order of the parameters does not matter. Use the SET command alone
at the DOS prompt to check your environment. Users of the Multimedia
upgrade CDROM may find a long pause on the Fileselect Dialog Box when
an Audio CD is in the drive. Use the ROMx: parameter to skip verifying
that drive.
To skip CD ROM drive F:, use ROMF:. You may skip upto 2 CDROM drives.
Use NOFM to turn off the sound F/X. MORE will select secondary DSP
functions.
SETTING THE BLASTER ENVIRONMENT ---------------
Users of compatible soundcards and 1.0 Sound Blasters can skip the
port/IRQ/DMA scanning by using the SET BLASTER environment parameters
supported by the 2.0 and Pro versions of the Sound Blaster.
> Example: SET BLASTER=A220 I7 D1
(A = the port address; I = the interrupt; and D = the DMA
channel.
If you have problems with BLASTER Master executing on your machine, try
using this setting. It will also make the program boot up quicker!
> NOTE: It is possible that BLASTER Master may not correctly
identify your graphics interface. If BLASTER Master tells
you that you don't have EGA/VGA graphics and you know you
do, try using the command line switch "/G". This switch
forces graphics mode and bypasses the interface check.
REPORTING TROUBLE ---------------
If you find a bug in BLASTER Master, please report it in as much detail
as possible so that I can fix it in the next version. I need to know
which specific function you were using, where the VOC file originated
from and the sample rate. If the problem is hardware-related (i.e.
video display, mouse functions), please include information about the
system you are using. Support beyond that will only be provided to
registered users.
COMMON PROBLEMS ---------------
ERROR 5:
This is a DOS error meaning Illegal Function Call, which
could signify just about anything. The most common
occurrence of this is when try to run BLASTER Master on a PC
with a graphics card that does not properly support
640x350x16 HI-RES EGA graphics mode. If you get this error
immediately after typing BMASTER, then the problem is
probably with your graphics card. The only fix in this case
is to change your graphics card.
MOUSE CURSOR ERASE SYNDROME:
I have recently heard of three or four instances of the mouse
cursor seeming to erase the screen when it is moved. This is
a problem with your mouse driver. I only make calls to the
Mouse API; I don't re-paint the screen. Switching mouse
drivers has fixed this problem in every case so far.
PERFORMANCE TIPS ---------------
BLASTER Master works best on a very fast PC -- fast processor, fast
graphics and fast hard drive. I use mostly floating point operations
for accuracy. A Math Co-Processor speeds up most of the functions by as
much as 40%. For example, mixing two 50K files requires over 1,000,000
calculations. A slow graphics card can cause wait states on your
processor. That bargain-priced VGA system may not be such a bargain if
you saved a mere $50 yet slowed your PC down by 40-60% in graphics
mode. BLASTER Master is based on using "virtual memory", i.e., using
your hard drive wherever possible. While this is slower, it is much
more reliable and supports a wider system base. It also easily supports
HUGE file sizes. If you are lucky enough to have several megabytes of
RAM, try running from a RAM Disk or at least use an extended/expanded
memory Disk Cache. It makes a big difference in performance. Disk
fragmentation can also lessen performance, regardless of what software
you are running.
USING BLASTER MASTER WITH OS/2 ---------------
The following settings are required to run BLASTER Master from OS/2:
full screen
audio_adapter_sharing ON
hw_timer ON
int_during_IO ON
SUGGESTED READING ---------------
If you are interested in learning more about how BLASTER Master works,
I suggest you read the following books:
> "Principles of Digital Audio" by Ken C. Pohlmann
(Howard W. Sams & Co., 1985, 1989 second edition)
An excellent introduction to everything from fundamental acoustic
theory to the way compact disks work. Some chapters are relatively easy
to understand & others are definitely NOT for the faint of heart.
> "Musical Applications of Microprocessors" by Hal Chamberlin
(Hayden Books, 1985, 1987 second edition)
Absolutely the best edition ever published in the field of digital
sound production and is universally considered a classic. This book is
800 pages long and you really must have an understanding of advanced
mathematics to read it.
> "Elements of Computer Music" by F. Richard Moore
(Prentice-Hall, Inc. 1990)
An excellent source of information about digital sound reproduction.
Especially good for C programmers; examples are working C routines.
> "An Introduction to Digital Signal Processing" by John H. Karl
(Academic Press, Inc. 1989)
This is a very good crash study course in DSP and assumes the reader is
familiar with higher mathmatics.
> "The Ultimate Sound Blaster Book" by Martin L. Moore
(Que, 1993)
A shareware copy of BLASTER Master is included with this book along with
other interesting programs. The information about FM music is
particularly good.
> "The Sound Blaster Book" by Axel Stolz
(Abacus, 1992)
The first comprehensive book dedicated to the Sound Blaster. It covers
DOS, Windows, MIDI, programming, and shareware.
Distribution BBS Numbers ---------------
These BBS's should always have the latest release. BLASTER Master is
also available on SBCnet and hundreds of other BBS's around the world.
CompuServe GO MIDIFORUM Channel One (617) 354-3137
Data Dimension (404) 921-1186 Hacker Box (49) 2153-800252
Blue Flame (214) 573-3649 Rusty & Eddy's (216) 726-1804
User-to-User (214) 492-6565 GEnie MIDI
Music Connection (214) 596-2827 EXEC-PC (414) 789-4360
The Pier (716) 875-3130 TeleGraFX Net (816) 221-6378
Eleutheria (606) 223-1853 The Navigator (061) 243-7676
Detroit D/L Center (313) 885-3956 WSMR-SIMTEL20.Army.Mil ftp site
BLASTER Master is the result of over three years of programming, study
and experimentation (not to mention 6 years of college). If you find
this program to be interesting and of use to you, please register
BLASTER Master and help support future development towards more
applications of sound files. I would like to take this opportunity to
thank the individuals and institutions that have already registered.
Your support has made this version possible. As long as you continue to
support BLASTER Master, I will continue to release new versions. All
future updates are free. One registration will automatically register
future versions. Please mention the version number in your letter and
include your telephone number and computer system hardware. I will also
be interested to hear which BBS you downloaded it from. Please tell me
of your suggestions for future enhancements, too! Think of it this
way... when you register BLASTER Master, you aren't paying for the
version you are currently using; you are helping to finance the next
release! When I receive your payment, I will send you your registration
number and instructions on installing it.
Due to dozens of requests, I am now offering two registration levels:
the regular, $29.95 registration that provides a re-usable unlock code
for all versions of BLASTER Master, and a NEW Deluxe registration for
$49.95. With the deluxe registration, you will receive the latest
version along with several other extras, including a 64 band graphic
equalizer, VOC compiler, CD player, bulk MOD sample extractor, Windows
Write formatted documentation file, tutorial and other surprises. The
deluxe registration is only available from the author and also only
available on a 1.44m 3.5" disk.
To register, send $29.95 (Standard) or $49.95 (Deluxe) in US dollars to:
Gary Maddox
1901 Spring Creek Apt 315
Plano, TX 75023-4219
USA
Foreign orders mailed directly to me should include $5 for the extra
postage. I CAN ACCEPT PAYMENT IN US DOLLARS ONLY!
CompuServe users can register online! GO SWREG to register online and
receive your registration code within 24 hours or less! The registration
cost will be billed to your CIS account.
To register in Germany, send 59 Deutche Marks plus handling fee to:
CDV
Ettlingerstr. 5
D-7500 Karlsruhe 1
Germany
I suggest you contact CDV to find out the current handling charges and to
obtain a catalog of their other excellent shareware offerings.
To register in the U.K., send 16 pounds Sterling to:
Carl Ricketts
54 St. Anne's Road
Tankerton
Whitstable
Kent
CT5 2DR
England
Danske brugere kan henvende sig til:
Pro Soft Phone 53 61 90 42
Benloese Skel 4 G Fax 53 61 93 91
4100 Ringsted BBS 57 67 17 47.
Paa BBS kan den sidste nye version hentes gratis.
To register in Australia, contact:
BUDGETWARE Phone (02) 519-4233
PO Box 496 Fax (02) 516-4236
Newtown NSW 2042
AUSTRALIA
To register in Switzerland, contact:
Software News! Phone (061) 313 45 45
Sissacherstr. 57 Fax (061) 313 42 02
4052 Basel CIS 100042,1105
Switzerland
>> You can drop me a line on CompuServe at 76711,547.<<
>> InterNet users can email me at 76711.547@compuserve.com.<<
Thank you for using my digital sound software.
* Sound Blaster is a registered trademark of Creative Labs, Inc
BLASTER Master Copyright (C) 1990-1993 by Gary Maddox, all rights reserved