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DP Tool Club 9
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CD_ASCQ_09_1193.iso
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4234
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immeuble.dat
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Text File
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1993-10-01
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6KB
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245 lines
[ Fichier script pour DIRECTOR-3D
décrivant des grattes-ciel futuristes
autour d'un croisement de route ]
FICHIER_DE_SORTIE = Immeuble.TGA
MOTIF ( taille_en_x = 10,
taille_en_y = 15,
nom = FACE_IMMEUBLE,
RECTANGLE (
coin_superieur_gauche_x = 1,
coin_superieur_gauche_y = 1,
coin_inferieur_droit_x = 9,
coin_inferieur_droit_y = 14
lumiere_diffuse = (.2, .2, .2),
reflexion = (.75, .75, .75)
)
)
MOTIF ( taille_en_x = 10,
taille_en_y = 15,
nom = FACE_RAYEE_IMMEUBLE
RECTANGLE (
coin_superieur_gauche_x = 0,
coin_superieur_gauche_y = 3,
coin_inferieur_droit_x = 10,
coin_inferieur_droit_y = 12,
lumiere_diffuse = (.2, .2, .2),
reflexion = (.65, .65, .65)
)
)
DEBUT_DE_BOITE
DEBUT_DE_BOITE
PARALLELOGRAMME ( position = (100, 0, 0),
premier_coin = (0, 0, 70),
second_coin = (0, 60, 0)
lumiere_diffuse = (.4, .4, .4)
motif = FACE_IMMEUBLE
)
TRIANGLE ( position = (100, 60, 0),
premier_sommet = (0, 0, 70),
second_sommet = (62, 0, 35)
lumiere_diffuse = (.2, .2, .7)
)
PARALLELOGRAMME ( position = (100, 60, 0),
premier_coin = (62, 0, 35),
second_coin = (0, 60, 0)
lumiere_diffuse = (.4, .4, .4)
motif = FACE_IMMEUBLE
)
PARALLELOGRAMME ( position = (100, 0, 0),
premier_coin = (62, 0, -35),
second_coin = (0, 120, 0)
lumiere_diffuse = (.4, .4, .4)
motif = FACE_IMMEUBLE
)
TRIANGLE ( position = (100, 120, 0),
premier_sommet = (62, 0, 35),
second_sommet = (62, 0, -35)
lumiere_diffuse = (.2, .2, .7)
)
FIN_DE_BOITE
DEBUT_DE_BOITE
PARALLELOGRAMME ( position = (162, 120, -35)
premier_coin = (0, 0, 70),
second_coin = (0, 60, 0),
lumiere_diffuse = (.4, .4, .4)
motif = FACE_IMMEUBLE
)
PARALLELOGRAMME ( position = (162, 0, -35),
premier_coin = (62, 0, 35),
second_coin = (0, 180, 0)
lumiere_diffuse = (.4, .4, .4)
motif = FACE_IMMEUBLE
)
TRIANGLE ( position = (162, 180, -35),
premier_sommet = (0, 0, 70),
second_sommet = (62, 0, 35)
lumiere_diffuse = (.2, .2, .7)
)
PARALLELOGRAMME ( position = (224, 180, 0)
premier_coin = (-62, 0, 35),
second_coin = (0, 60, 0),
lumiere_diffuse = (.4, .4, .4)
motif = FACE_IMMEUBLE
)
FIN_DE_BOITE
DEBUT_DE_BOITE
PARALLELOGRAMME ( position = (224, 0, 0),
premier_coin = (0, 0, 70),
second_coin = (0, 240, 0)
lumiere_diffuse = (.4, .4, .4)
motif = FACE_IMMEUBLE
)
TRIANGLE ( position = (224, 240, 0)
premier_sommet = (0,0, 70),
second_sommet = (-62, 0, 35)
lumiere_diffuse = (.2, .2, .7)
)
PARALLELOGRAMME ( position = (224, 240, 70)
premier_coin = (-62, 0, -35),
second_coin = (0, 60, 0),
lumiere_diffuse = (.4, .4, .4)
motif = FACE_IMMEUBLE
)
PARALLELOGRAMME ( position = (224, 0, 70),
premier_coin = (-62, 0, 35),
second_coin = (0, 300, 0)
lumiere_diffuse = (.4, .4, .4)
motif = FACE_IMMEUBLE
)
TRIANGLE ( position = (224, 300, 70),
premier_sommet = (-62, 0, 35),
second_sommet = (-62, 0, -35)
lumiere_diffuse = (.2, .2, .7)
)
FIN_DE_BOITE
DEBUT_DE_BOITE
PARALLELOGRAMME ( position = (162, 300, 105)
premier_coin = (0, 0, -70),
second_coin = (0, 60, 0),
lumiere_diffuse = (.4, .4, .4)
motif = FACE_IMMEUBLE
)
PARALLELOGRAMME ( position = (100, 0, 70),
premier_coin = (62, 0, 35),
second_coin = (0, 360, 0)
lumiere_diffuse = (.4, .4, .4)
motif = FACE_IMMEUBLE
)
TRIANGLE ( position = (100, 360, 70),
premier_sommet = (62, 0, 35),
second_sommet = (62, 0, -35)
lumiere_diffuse = (.2, .2, .7)
)
PARALLELOGRAMME ( position = (100, 60, 70)
premier_coin = (62, 0, -35),
second_coin = (0, 300, 0),
lumiere_diffuse = (.4, .4, .4)
motif = FACE_IMMEUBLE
)
FIN_DE_BOITE
FIN_DE_BOITE
DEBUT_DE_BOITE
TRIANGLE ( position = (120, 0, 200),
premier_sommet = (0, 0, 100),
second_sommet = (43, 250, 50),
lumiere_diffuse = (.6, .2, .2),
motif = FACE_RAYEE_IMMEUBLE
)
TRIANGLE ( position = (120, 0, 200),
premier_sommet = (86, 0, 50),
second_sommet = (43, 250, 50),
lumiere_diffuse = (.6, .2, .2),
motif = FACE_RAYEE_IMMEUBLE
)
TRIANGLE ( position = (120, 0, 300),
premier_sommet = (86, 0, -50),
second_sommet = (43, 250, -50),
lumiere_diffuse = (.6, .2, .2),
motif = FACE_RAYEE_IMMEUBLE
)
FIN_DE_BOITE
DEBUT_DE_BOITE
PARALLELOGRAMME ( position = (60, .01, -500)
premier_coin = (20, 0, 0)
second_coin = (0, 0, 1000)
lumiere_diffuse = (.4, .4, .4)
)
PARALLELOGRAMME ( position = (-150, .01, 150)
premier_coin = (500, 0, 0)
second_coin = (0, 0, 20)
lumiere_diffuse = (.4, .4, .4)
)
FIN_DE_BOITE
SPHERE ( position = (100, -10000, 0),
rayon = 10000,
lumiere_diffuse = (.137255, .556863, .137255),
lumiere_ambiante = (.1, .1, .1);
)
CAMERA ( position = (-200, 400, -80),
pointee_vers = (150, 150, 90)
)
SOURCE_LUMINEUSE ( position = (30, 350, 100),
rayon = 5,
distance = 300
)
SOURCE_LUMINEUSE ( position = (240, 300, -5),
rayon = 5,
distance = 200
)
CIEL ( couleur_a_horizon = (.3, .3, .75),
couleur_au_zenith = (.1, .1, .60),
degrade = 6
)
CONFIGURATION ( resolution_en_x = 320,
resolution_en_y = 200,
facteur_proportionnel= .66
)
OBJECTIF = 70