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DP Tool Club 9
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miroirs.dat
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Text File
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1993-10-01
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5KB
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154 lines
[ Fichier script pour DIRECTOR-3D
décrivant trois sphères flottant
dans l'espace entourées de miroirs. ]
Fichier_De_Sortie = MIROIRS.TGA
Motif ( Taille_En_X = 60,
Taille_En_Y = 60,
Nom = DAMIER,
Rectangle (
Coin_Superieur_Gauche_X = 0,
Coin_Superieur_Gauche_Y = 0,
Coin_Inferieur_Droit_X = 30,
Coin_Inferieur_Droit_Y = 30,
Lumiere_Diffuse = (.658824,.658824,.658824)
)
Rectangle (
Coin_Superieur_Gauche_X = 30,
Coin_Superieur_Gauche_Y = 30,
Coin_Inferieur_Droit_X = 60,
Coin_Inferieur_Droit_Y = 60,
Lumiere_Diffuse = (.658824,.658824,.658824)
)
)
Motif ( Taille_En_X = 60,
Taille_En_Y = 60,
Nom = MIROIR_DAMIER,
Rectangle (
Coin_Superieur_Gauche_X = 0,
Coin_Superieur_Gauche_Y = 0,
Coin_Inferieur_Droit_X = 30,
Coin_Inferieur_Droit_Y = 30,
Lumiere_Diffuse = (.2,.1,.1),
Reflexion = (.7,.2,.2)
)
Rectangle (
Coin_Superieur_Gauche_X = 30,
Coin_Superieur_Gauche_Y = 30,
Coin_Inferieur_Droit_X = 60,
Coin_Inferieur_Droit_Y = 60,
Lumiere_Diffuse = (.2,.1,.1),
Reflexion = (.7,.2,.2)
)
)
Motif ( Nom = MIROIR_RAYURE_V
Taille_En_X = 60
Taille_En_Y = 60
Rectangle (
Coin_Superieur_Gauche_X = 0
Coin_Superieur_Gauche_Y = 0
Coin_Inferieur_Droit_X = 30
Coin_Inferieur_Droit_Y = 60
Lumiere_Diffuse = (.1, .1, .2)
Reflexion = (.2, .2, .9)
)
)
Motif ( Nom = MIROIR_RAYURE_H
Taille_En_X = 60
Taille_En_Y = 60
Rectangle (
Coin_Superieur_Gauche_X = 0
Coin_Superieur_Gauche_Y = 0
Coin_Inferieur_Droit_X = 60
Coin_Inferieur_Droit_Y = 30
Lumiere_Diffuse = (.1, .1, .1)
Reflexion = (.45, .45, .45)
)
)
Parallelogramme ( Position = ( -10000, 0, -10000),
Premier_Coin = (20000, 0, 0),
Second_Coin = ( 0, 0, 20000),
Lumiere_Diffuse = ( .309804, .184314, .184314),
Lumiere_Ambiante = ( .1, .1, .1),
Motif = DAMIER
Multiplie_Taille_En_X = 2
Multiplie_Taille_En_Y = 2
)
Debut_De_Boite
Sphere ( Position = (150, 25, 0),
Rayon = 20,
Lumiere_Diffuse = (.8, .498039, .196078), [ couleur OR ]
Lumiere_Ambiante = (.4, .4, .4),
Reflexion_Speculaire = .70,
Coefficient_Reflexion_Speculaire = 20
)
Sphere ( Position = (150, 75, 0),
Rayon = 20,
Lumiere_Diffuse = (.90, .91, .98), [ couleur ARGENT ]
Lumiere_Ambiante = (.4, .4, .4),
Reflexion_Speculaire = .70,
Coefficient_Reflexion_Speculaire = 20
)
Sphere ( Position = (150, 125, 0),
Rayon = 20,
Lumiere_Diffuse = (.858824, .439216, .858824), [ couleur ORCHID ]
Lumiere_Ambiante = (.4, .4, .4),
Reflexion_Speculaire = .70,
Coefficient_Reflexion_Speculaire = 20
)
Fin_De_Boite
Parallelogramme ( Position = (150, 0, 100),
Premier_Coin = (100, 0, -100),
Second_Coin = (0, 180, 0),
Lumiere_Diffuse = (.1, .1, .1),
Reflexion = (.7, .7, .7),
Motif = MIROIR_DAMIER
)
Parallelogramme ( Position = (250, 0, -40),
Premier_Coin = (-100, 0, -100),
Second_Coin = (0, 180, 0),
Lumiere_Diffuse = (.1, .1, .1),
Reflexion = (.8, .8, .8),
Motif = MIROIR_RAYURE_H,
Multiplie_Taille_En_X = .5,
Multiplie_Taille_En_Y = .5
)
Camera ( Position = (-20, 85 -40),
Pointee_Vers = (200, 50, -15)
)
Source_Lumineuse ( Position = (20, 140, 20),
Rayon = 5,
Distance = 140
)
Source_Lumineuse ( Position = (240, 75, -5),
Rayon = 5,
Distance = 70
)
Ciel ( Couleur_a_Horizon = (.3, .3, .75),
Couleur_au_Zenith = (.1, .1, .50),
Degrade = 4
)
Configuration ( Resolution_En_X = 320,
Resolution_En_Y = 200,
Facteur_Proportionnel = .66
)
Objectif = 55