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DP Tool Club 9
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table.dat
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1993-10-01
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9KB
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277 lines
[ Fichier script pour DIRECTOR-3D
décrivant une table en verre avec
quelques objets dessus. ]
FICHIER_DE_SORTIE = table.TGA
MOTIF ( taille_en_x = 80,
taille_en_y = 25,
nom = BLOC,
RECTANGLE (
coin_superieur_gauche_x = 2,
coin_superieur_gauche_y = 2,
coin_inferieur_droit_x = 80,
coin_inferieur_droit_y = 23,
lumiere_diffuse = (.858824, .576471, .439216)
)
)
MOTIF ( taille_en_x = 90,
taille_en_y = 90,
nom = PAVE,
RECTANGLE (
coin_superieur_gauche_x = 0,
coin_superieur_gauche_y = 0,
coin_inferieur_droit_x = 55,
coin_inferieur_droit_y = 55,
lumiere_diffuse = (.35, .35, .67)
)
RECTANGLE (
coin_superieur_gauche_x = 60,
coin_superieur_gauche_y = 0,
coin_inferieur_droit_x = 85,
coin_inferieur_droit_y = 55,
lumiere_diffuse = (.858824, .858824, .439216)
)
RECTANGLE (
coin_superieur_gauche_x = 0,
coin_superieur_gauche_y = 60,
coin_inferieur_droit_x = 55,
coin_inferieur_droit_y = 85
lumiere_diffuse = (.858824, .858824, .439216)
)
)
DEBUT_DE_BLOC
NOM = PIED_DE_TABLE
DEBUT_DE_BOITE
QUADRIQUE ( position = (0, 0, 0),
a = 1,
b = 0,
c = 1,
d = 300,
valeur_minimum_x = -18,
valeur_maximum_x = 18,
valeur_minimum_y = 0,
valeur_maximum_y = 70,
valeur_minimum_z = -18,
valeur_maximum_z = 18,
lumiere_diffuse = (0, 0, 0),
emission = (.7, .7, .7),
reflexion = (.25, .25, .25),
indice_de_refraction = 1.33,
densite = (.022, .022, .022)
)
QUADRIQUE ( position = (0, 0, 0),
a = 1,
b = 0,
c = 1,
d = 144,
valeur_minimum_x = -12,
valeur_maximum_x = 12,
valeur_minimum_y = 0,
valeur_maximum_y = 70,
valeur_minimum_z = -12,
valeur_maximum_z = 12,
lumiere_diffuse = (0, 0, 0),
emission = (1, 1, 1),
reflexion = (.1, .1, .1),
indice_de_refraction = 1.33,
densite = (.022, .022, .022)
)
FIN_DE_BOITE
FIN_DE_BLOC
PARALLELOGRAMME ( position = (-10000, 0, -10000),
premier_coin = (0,0, 20000),
second_coin = (20000, 0, 0)
lumiere_diffuse = (.1, .1, .1),
lumiere_ambiante = (.1, .1, .1),
motif = BLOC
)
PARALLELOGRAMME ( position = (80, .01, -20),
premier_coin = (240, 0, 0),
second_coin = (0, 0, 240),
lumiere_diffuse = (0, 0, 0),
lumiere_ambiante = (.2, .2, .2),
motif = PAVE
multiplie_taille_en_x = .8,
multiplie_taille_en_y = .8
)
DEBUT_DE_BOITE
GROUPE_DE_BLOC ( nom = PIED_DE_TABLE,
position = (140, 0, 40)
)
GROUPE_DE_BLOC ( nom = PIED_DE_TABLE,
position = (260, 0, 40)
)
FIN_DE_BOITE
DEBUT_DE_BOITE
GROUPE_DE_BLOC ( nom = PIED_DE_TABLE,
position = (140, 0, 160)
)
GROUPE_DE_BLOC ( nom = PIED_DE_TABLE,
position = (260, 0, 160)
)
FIN_DE_BOITE
DEBUT_DE_BOITE
PARALLELOGRAMME ( position = (100, 70, 0),
premier_coin = (0, 0, 200),
second_coin = (200, 0, 0),
lumiere_diffuse = (0, 0, 0),
emission = (.7, .7, .7),
reflexion = (.23, .23, .23),
indice_de_refraction = 1.33,
densite = (.015, .015, .015)
)
PARALLELOGRAMME ( position = (100, 85, 0),
premier_coin = (0, 0, 200),
second_coin = (200, 0, 0),
lumiere_diffuse = (0, 0, 0),
emission = (1, 1, 1),
reflexion = (.25, .25, .25),
indice_de_refraction = 1.33,
densite = (.015, .015, .015)
)
PARALLELOGRAMME ( position = (100, 70, 0),
premier_coin = (0, 0, 200),
second_coin = (0, 15, 0),
lumiere_diffuse = (0, 0, 0),
emission = (.7, .7, .7),
reflexion = (.23, .23, .23),
indice_de_refraction = 1.33,
densite = (.016, .016, .016)
)
PARALLELOGRAMME ( position = (100, 70, 0),
premier_coin = (200, 0, 0),
second_coin = (0, 15, 0),
lumiere_diffuse = (0, 0, 0),
emission = (.7, .7, .7),
reflexion = (.23, .23, .23),
indice_de_refraction = 1.33,
densite = (.016, .016, .016)
)
PARALLELOGRAMME ( position = (100, 70, 200),
premier_coin = (200, 0, 0),
second_coin = (0, 15, 0),
lumiere_diffuse = (0, 0, 0),
emission = (.7, .7, .7),
reflexion = (.23, .23, .23),
indice_de_refraction = 1.33,
densite = (.016, .016, .016)
)
PARALLELOGRAMME ( position = (300, 70, 0),
premier_coin = (0, 0, 200),
second_coin = (0, 15, 0),
lumiere_diffuse = (0, 0, 0),
emission = (.7, .7, .7),
reflexion = (.23, .23, .23),
indice_de_refraction = 1.33,
densite = (.016, .016, .016)
)
FIN_DE_BOITE
DEBUT_DE_BOITE
DEBUT_DE_BOITE
QUADRIQUE ( position = (200, 100, 100),
a = 1,
b = 2,
c = 1,
d = 900,
valeur_minimum_x = -30,
valeur_maximum_x = 30,
valeur_minimum_y = -15,
valeur_maximum_y = 0,
valeur_minimum_z = -30,
valeur_maximum_z = 30,
lumiere_diffuse = (.917647, .678431, .917647),
reflexion_speculaire = .8
coefficient_reflexion_speculaire = 20
)
SPHERE ( position = (185, 95, 110),
rayon = 7,
lumiere_diffuse = (.8, .196078, .196078)
reflexion_speculaire = .70
coefficient_reflexion_speculaire = 20
)
SPHERE ( position = (200, 93, 80),
rayon = 7,
reflexion_speculaire = .70
coefficient_reflexion_speculaire = 20
lumiere_diffuse = (.8, .196078, .196078)
)
FIN_DE_BOITE
DEBUT_DE_BOITE
QUADRIQUE ( position = (260, 85, 50),
a = 1,
b = 0,
c = 1,
d = 100,
valeur_minimum_x = -10,
valeur_maximum_x = 10,
valeur_minimum_y = 0,
valeur_maximum_y = 50,
valeur_minimum_z = -10,
valeur_maximum_z = 10,
lumiere_diffuse = (.90, .91, .98),
reflexion_speculaire = .7,
coefficient_reflexion_speculaire = 20
)
FIN_DE_BOITE
FIN_DE_BOITE
CAMERA ( position = (-50, 190, -30),
pointee_vers = (180, 60, 100)
)
CIEL ( couleur_a_horizon = (.184314, .184314, .309804),
couleur_au_zenith = (.184314, .184314, .559804)
degrade = 7
)
SOURCE_LUMINEUSE ( position = (150, 200, -80),
rayon = 5,
distance = 250
)
SOURCE_LUMINEUSE ( position = (250, 70, 200),
rayon = 5,
distance = 150
)
CONFIGURATION ( resolution_en_x = 320,
resolution_en_y = 200,
facteur_proportionnel = 0.66
)
OBJECTIF = 70