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subsampl.c
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1993-09-27
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773 lines
/*===========================================================================*
* subsample.c *
* *
* Procedures concerned with subsampling *
* *
* EXPORTED PROCEDURES: *
* LumMotionErrorA *
* LumMotionErrorB *
* LumMotionErrorC *
* LumMotionErrorD *
* *
*===========================================================================*/
/*
* Copyright (c) 1993 The Regents of the University of California.
* All rights reserved.
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose, without fee, and without written agreement is
* hereby granted, provided that the above copyright notice and the following
* two paragraphs appear in all copies of this software.
*
* IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR
* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
* OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF
* CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
* ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO
* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*/
/*
* $Header: /n/picasso/users/keving/encode/src/RCS/subsample.c,v 1.3 1993/07/22 22:23:43 keving Exp keving $
* $Log: subsample.c,v $
* Revision 1.3 1993/07/22 22:23:43 keving
* nothing
*
* Revision 1.2 1993/06/30 20:06:09 keving
* nothing
*
* Revision 1.1 1993/06/22 21:56:05 keving
* nothing
*
*/
/*==============*
* HEADER FILES *
*==============*/
#include "all.h"
#include "mtypes.h"
#include "frames.h"
#include "bitio.h"
#include "prototypes.h"
#undef ABS
#define ABS(x) ((x < 0) ? (-x) : x)
/*=====================*
* EXPORTED PROCEDURES *
*=====================*/
/*===========================================================================*
*
* LumMotionErrorA
*
* compute the motion error for the A subsampling pattern
*
* RETURNS: the error, or some number greater if it is worse
*
* SIDE EFFECTS: none
*
*===========================================================================*/
int32
LumMotionErrorA(currentBlock, prevFrame, by, bx, my, mx, bestSoFar)
LumBlock currentBlock;
MpegFrame *prevFrame;
int by;
int bx;
int my;
int mx;
int32 bestSoFar;
{
register int32 diff = 0; /* max value of diff is 255*256 = 65280 */
register int32 localDiff;
register uint8 *macross;
register uint8 **prev;
register int fy, fx;
boolean xHalf, yHalf;
xHalf = (ABS(mx) % 2 == 1);
yHalf = (ABS(my) % 2 == 1);
MOTION_TO_FRAME_COORD(by, bx, my/2, mx/2, fy, fx);
if ( xHalf ) {
if ( mx < 0 ) {
fx--;
}
if ( yHalf ) {
if ( my < 0 ) {
fy--;
}
prev = prevFrame->halfBoth;
} else {
prev = prevFrame->halfX;
}
} else if ( yHalf ) {
if ( my < 0 ) {
fy--;
}
prev = prevFrame->halfY;
} else {
prev = prevFrame->ref_y;
}
macross = &(prev[fy][fx]);
localDiff = macross[0]-currentBlock[0][0]; diff += ABS(localDiff);
localDiff = macross[2]-currentBlock[0][2]; diff += ABS(localDiff);
localDiff = macross[4]-currentBlock[0][4]; diff += ABS(localDiff);
localDiff = macross[6]-currentBlock[0][6]; diff += ABS(localDiff);
localDiff = macross[8]-currentBlock[0][8]; diff += ABS(localDiff);
localDiff = macross[10]-currentBlock[0][10]; diff += ABS(localDiff);
localDiff = macross[12]-currentBlock[0][12]; diff += ABS(localDiff);
localDiff = macross[14]-currentBlock[0][14]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+2][fx]);
localDiff = macross[0]-currentBlock[2][0]; diff += ABS(localDiff);
localDiff = macross[2]-currentBlock[2][2]; diff += ABS(localDiff);
localDiff = macross[4]-currentBlock[2][4]; diff += ABS(localDiff);
localDiff = macross[6]-currentBlock[2][6]; diff += ABS(localDiff);
localDiff = macross[8]-currentBlock[2][8]; diff += ABS(localDiff);
localDiff = macross[10]-currentBlock[2][10]; diff += ABS(localDiff);
localDiff = macross[12]-currentBlock[2][12]; diff += ABS(localDiff);
localDiff = macross[14]-currentBlock[2][14]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+4][fx]);
localDiff = macross[0]-currentBlock[4][0]; diff += ABS(localDiff);
localDiff = macross[2]-currentBlock[4][2]; diff += ABS(localDiff);
localDiff = macross[4]-currentBlock[4][4]; diff += ABS(localDiff);
localDiff = macross[6]-currentBlock[4][6]; diff += ABS(localDiff);
localDiff = macross[8]-currentBlock[4][8]; diff += ABS(localDiff);
localDiff = macross[10]-currentBlock[4][10]; diff += ABS(localDiff);
localDiff = macross[12]-currentBlock[4][12]; diff += ABS(localDiff);
localDiff = macross[14]-currentBlock[4][14]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+6][fx]);
localDiff = macross[0]-currentBlock[6][0]; diff += ABS(localDiff);
localDiff = macross[2]-currentBlock[6][2]; diff += ABS(localDiff);
localDiff = macross[4]-currentBlock[6][4]; diff += ABS(localDiff);
localDiff = macross[6]-currentBlock[6][6]; diff += ABS(localDiff);
localDiff = macross[8]-currentBlock[6][8]; diff += ABS(localDiff);
localDiff = macross[10]-currentBlock[6][10]; diff += ABS(localDiff);
localDiff = macross[12]-currentBlock[6][12]; diff += ABS(localDiff);
localDiff = macross[14]-currentBlock[6][14]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+8][fx]);
localDiff = macross[0]-currentBlock[8][0]; diff += ABS(localDiff);
localDiff = macross[2]-currentBlock[8][2]; diff += ABS(localDiff);
localDiff = macross[4]-currentBlock[8][4]; diff += ABS(localDiff);
localDiff = macross[6]-currentBlock[8][6]; diff += ABS(localDiff);
localDiff = macross[8]-currentBlock[8][8]; diff += ABS(localDiff);
localDiff = macross[10]-currentBlock[8][10]; diff += ABS(localDiff);
localDiff = macross[12]-currentBlock[8][12]; diff += ABS(localDiff);
localDiff = macross[14]-currentBlock[8][14]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+10][fx]);
localDiff = macross[0]-currentBlock[10][0]; diff += ABS(localDiff);
localDiff = macross[2]-currentBlock[10][2]; diff += ABS(localDiff);
localDiff = macross[4]-currentBlock[10][4]; diff += ABS(localDiff);
localDiff = macross[6]-currentBlock[10][6]; diff += ABS(localDiff);
localDiff = macross[8]-currentBlock[10][8]; diff += ABS(localDiff);
localDiff = macross[10]-currentBlock[10][10]; diff += ABS(localDiff);
localDiff = macross[12]-currentBlock[10][12]; diff += ABS(localDiff);
localDiff = macross[14]-currentBlock[10][14]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+12][fx]);
localDiff = macross[0]-currentBlock[12][0]; diff += ABS(localDiff);
localDiff = macross[2]-currentBlock[12][2]; diff += ABS(localDiff);
localDiff = macross[4]-currentBlock[12][4]; diff += ABS(localDiff);
localDiff = macross[6]-currentBlock[12][6]; diff += ABS(localDiff);
localDiff = macross[8]-currentBlock[12][8]; diff += ABS(localDiff);
localDiff = macross[10]-currentBlock[12][10]; diff += ABS(localDiff);
localDiff = macross[12]-currentBlock[12][12]; diff += ABS(localDiff);
localDiff = macross[14]-currentBlock[12][14]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+14][fx]);
localDiff = macross[0]-currentBlock[14][0]; diff += ABS(localDiff);
localDiff = macross[2]-currentBlock[14][2]; diff += ABS(localDiff);
localDiff = macross[4]-currentBlock[14][4]; diff += ABS(localDiff);
localDiff = macross[6]-currentBlock[14][6]; diff += ABS(localDiff);
localDiff = macross[8]-currentBlock[14][8]; diff += ABS(localDiff);
localDiff = macross[10]-currentBlock[14][10]; diff += ABS(localDiff);
localDiff = macross[12]-currentBlock[14][12]; diff += ABS(localDiff);
localDiff = macross[14]-currentBlock[14][14]; diff += ABS(localDiff);
return diff;
}
/*===========================================================================*
*
* LumMotionErrorB
*
* compute the motion error for the B subsampling pattern
*
* RETURNS: the error, or some number greater if it is worse
*
* SIDE EFFECTS: none
*
*===========================================================================*/
int32
LumMotionErrorB(currentBlock, prevFrame, by, bx, my, mx, bestSoFar)
LumBlock currentBlock;
MpegFrame *prevFrame;
int by;
int bx;
int my;
int mx;
int32 bestSoFar;
{
register int32 diff = 0; /* max value of diff is 255*256 = 65280 */
register int32 localDiff;
register uint8 *macross;
register uint8 **prev;
register int fy, fx;
boolean xHalf, yHalf;
xHalf = (ABS(mx) % 2 == 1);
yHalf = (ABS(my) % 2 == 1);
MOTION_TO_FRAME_COORD(by, bx, my/2, mx/2, fy, fx);
if ( xHalf ) {
if ( mx < 0 ) {
fx--;
}
if ( yHalf ) {
if ( my < 0 ) {
fy--;
}
prev = prevFrame->halfBoth;
} else {
prev = prevFrame->halfX;
}
} else if ( yHalf ) {
if ( my < 0 ) {
fy--;
}
prev = prevFrame->halfY;
} else {
prev = prevFrame->ref_y;
}
macross = &(prev[fy+0][fx]);
localDiff = macross[1]-currentBlock[0][1]; diff += ABS(localDiff);
localDiff = macross[3]-currentBlock[0][3]; diff += ABS(localDiff);
localDiff = macross[5]-currentBlock[0][5]; diff += ABS(localDiff);
localDiff = macross[7]-currentBlock[0][7]; diff += ABS(localDiff);
localDiff = macross[9]-currentBlock[0][9]; diff += ABS(localDiff);
localDiff = macross[11]-currentBlock[0][11]; diff += ABS(localDiff);
localDiff = macross[13]-currentBlock[0][13]; diff += ABS(localDiff);
localDiff = macross[15]-currentBlock[0][15]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+2][fx]);
localDiff = macross[1]-currentBlock[2][1]; diff += ABS(localDiff);
localDiff = macross[3]-currentBlock[2][3]; diff += ABS(localDiff);
localDiff = macross[5]-currentBlock[2][5]; diff += ABS(localDiff);
localDiff = macross[7]-currentBlock[2][7]; diff += ABS(localDiff);
localDiff = macross[9]-currentBlock[2][9]; diff += ABS(localDiff);
localDiff = macross[11]-currentBlock[2][11]; diff += ABS(localDiff);
localDiff = macross[13]-currentBlock[2][13]; diff += ABS(localDiff);
localDiff = macross[15]-currentBlock[2][15]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+4][fx]);
localDiff = macross[1]-currentBlock[4][1]; diff += ABS(localDiff);
localDiff = macross[3]-currentBlock[4][3]; diff += ABS(localDiff);
localDiff = macross[5]-currentBlock[4][5]; diff += ABS(localDiff);
localDiff = macross[7]-currentBlock[4][7]; diff += ABS(localDiff);
localDiff = macross[9]-currentBlock[4][9]; diff += ABS(localDiff);
localDiff = macross[11]-currentBlock[4][11]; diff += ABS(localDiff);
localDiff = macross[13]-currentBlock[4][13]; diff += ABS(localDiff);
localDiff = macross[15]-currentBlock[4][15]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+6][fx]);
localDiff = macross[1]-currentBlock[6][1]; diff += ABS(localDiff);
localDiff = macross[3]-currentBlock[6][3]; diff += ABS(localDiff);
localDiff = macross[5]-currentBlock[6][5]; diff += ABS(localDiff);
localDiff = macross[7]-currentBlock[6][7]; diff += ABS(localDiff);
localDiff = macross[9]-currentBlock[6][9]; diff += ABS(localDiff);
localDiff = macross[11]-currentBlock[6][11]; diff += ABS(localDiff);
localDiff = macross[13]-currentBlock[6][13]; diff += ABS(localDiff);
localDiff = macross[15]-currentBlock[6][15]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+8][fx]);
localDiff = macross[1]-currentBlock[8][1]; diff += ABS(localDiff);
localDiff = macross[3]-currentBlock[8][3]; diff += ABS(localDiff);
localDiff = macross[5]-currentBlock[8][5]; diff += ABS(localDiff);
localDiff = macross[7]-currentBlock[8][7]; diff += ABS(localDiff);
localDiff = macross[9]-currentBlock[8][9]; diff += ABS(localDiff);
localDiff = macross[11]-currentBlock[8][11]; diff += ABS(localDiff);
localDiff = macross[13]-currentBlock[8][13]; diff += ABS(localDiff);
localDiff = macross[15]-currentBlock[8][15]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+10][fx]);
localDiff = macross[1]-currentBlock[10][1]; diff += ABS(localDiff);
localDiff = macross[3]-currentBlock[10][3]; diff += ABS(localDiff);
localDiff = macross[5]-currentBlock[10][5]; diff += ABS(localDiff);
localDiff = macross[7]-currentBlock[10][7]; diff += ABS(localDiff);
localDiff = macross[9]-currentBlock[10][9]; diff += ABS(localDiff);
localDiff = macross[11]-currentBlock[10][11]; diff += ABS(localDiff);
localDiff = macross[13]-currentBlock[10][13]; diff += ABS(localDiff);
localDiff = macross[15]-currentBlock[10][15]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+12][fx]);
localDiff = macross[1]-currentBlock[12][1]; diff += ABS(localDiff);
localDiff = macross[3]-currentBlock[12][3]; diff += ABS(localDiff);
localDiff = macross[5]-currentBlock[12][5]; diff += ABS(localDiff);
localDiff = macross[7]-currentBlock[12][7]; diff += ABS(localDiff);
localDiff = macross[9]-currentBlock[12][9]; diff += ABS(localDiff);
localDiff = macross[11]-currentBlock[12][11]; diff += ABS(localDiff);
localDiff = macross[13]-currentBlock[12][13]; diff += ABS(localDiff);
localDiff = macross[15]-currentBlock[12][15]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+14][fx]);
localDiff = macross[1]-currentBlock[14][1]; diff += ABS(localDiff);
localDiff = macross[3]-currentBlock[14][3]; diff += ABS(localDiff);
localDiff = macross[5]-currentBlock[14][5]; diff += ABS(localDiff);
localDiff = macross[7]-currentBlock[14][7]; diff += ABS(localDiff);
localDiff = macross[9]-currentBlock[14][9]; diff += ABS(localDiff);
localDiff = macross[11]-currentBlock[14][11]; diff += ABS(localDiff);
localDiff = macross[13]-currentBlock[14][13]; diff += ABS(localDiff);
localDiff = macross[15]-currentBlock[14][15]; diff += ABS(localDiff);
return diff;
}
/*===========================================================================*
*
* LumMotionErrorC
*
* compute the motion error for the C subsampling pattern
*
* RETURNS: the error, or some number greater if it is worse
*
* SIDE EFFECTS: none
*
*===========================================================================*/
int32
LumMotionErrorC(currentBlock, prevFrame, by, bx, my, mx, bestSoFar)
LumBlock currentBlock;
MpegFrame *prevFrame;
int by;
int bx;
int my;
int mx;
int32 bestSoFar;
{
register int32 diff = 0; /* max value of diff is 255*256 = 65280 */
register int32 localDiff;
register uint8 *macross;
register uint8 **prev;
register int fy, fx;
boolean xHalf, yHalf;
xHalf = (ABS(mx) % 2 == 1);
yHalf = (ABS(my) % 2 == 1);
MOTION_TO_FRAME_COORD(by, bx, my/2, mx/2, fy, fx);
if ( xHalf ) {
if ( mx < 0 ) {
fx--;
}
if ( yHalf ) {
if ( my < 0 ) {
fy--;
}
prev = prevFrame->halfBoth;
} else {
prev = prevFrame->halfX;
}
} else if ( yHalf ) {
if ( my < 0 ) {
fy--;
}
prev = prevFrame->halfY;
} else {
prev = prevFrame->ref_y;
}
macross = &(prev[fy+1][fx]);
localDiff = macross[0]-currentBlock[1][0]; diff += ABS(localDiff);
localDiff = macross[2]-currentBlock[1][2]; diff += ABS(localDiff);
localDiff = macross[4]-currentBlock[1][4]; diff += ABS(localDiff);
localDiff = macross[6]-currentBlock[1][6]; diff += ABS(localDiff);
localDiff = macross[8]-currentBlock[1][8]; diff += ABS(localDiff);
localDiff = macross[10]-currentBlock[1][10]; diff += ABS(localDiff);
localDiff = macross[12]-currentBlock[1][12]; diff += ABS(localDiff);
localDiff = macross[14]-currentBlock[1][14]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+3][fx]);
localDiff = macross[0]-currentBlock[3][0]; diff += ABS(localDiff);
localDiff = macross[2]-currentBlock[3][2]; diff += ABS(localDiff);
localDiff = macross[4]-currentBlock[3][4]; diff += ABS(localDiff);
localDiff = macross[6]-currentBlock[3][6]; diff += ABS(localDiff);
localDiff = macross[8]-currentBlock[3][8]; diff += ABS(localDiff);
localDiff = macross[10]-currentBlock[3][10]; diff += ABS(localDiff);
localDiff = macross[12]-currentBlock[3][12]; diff += ABS(localDiff);
localDiff = macross[14]-currentBlock[3][14]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+5][fx]);
localDiff = macross[0]-currentBlock[5][0]; diff += ABS(localDiff);
localDiff = macross[2]-currentBlock[5][2]; diff += ABS(localDiff);
localDiff = macross[4]-currentBlock[5][4]; diff += ABS(localDiff);
localDiff = macross[6]-currentBlock[5][6]; diff += ABS(localDiff);
localDiff = macross[8]-currentBlock[5][8]; diff += ABS(localDiff);
localDiff = macross[10]-currentBlock[5][10]; diff += ABS(localDiff);
localDiff = macross[12]-currentBlock[5][12]; diff += ABS(localDiff);
localDiff = macross[14]-currentBlock[5][14]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+7][fx]);
localDiff = macross[0]-currentBlock[7][0]; diff += ABS(localDiff);
localDiff = macross[2]-currentBlock[7][2]; diff += ABS(localDiff);
localDiff = macross[4]-currentBlock[7][4]; diff += ABS(localDiff);
localDiff = macross[6]-currentBlock[7][6]; diff += ABS(localDiff);
localDiff = macross[8]-currentBlock[7][8]; diff += ABS(localDiff);
localDiff = macross[10]-currentBlock[7][10]; diff += ABS(localDiff);
localDiff = macross[12]-currentBlock[7][12]; diff += ABS(localDiff);
localDiff = macross[14]-currentBlock[7][14]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+9][fx]);
localDiff = macross[0]-currentBlock[9][0]; diff += ABS(localDiff);
localDiff = macross[2]-currentBlock[9][2]; diff += ABS(localDiff);
localDiff = macross[4]-currentBlock[9][4]; diff += ABS(localDiff);
localDiff = macross[6]-currentBlock[9][6]; diff += ABS(localDiff);
localDiff = macross[8]-currentBlock[9][8]; diff += ABS(localDiff);
localDiff = macross[10]-currentBlock[9][10]; diff += ABS(localDiff);
localDiff = macross[12]-currentBlock[9][12]; diff += ABS(localDiff);
localDiff = macross[14]-currentBlock[9][14]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+11][fx]);
localDiff = macross[0]-currentBlock[11][0]; diff += ABS(localDiff);
localDiff = macross[2]-currentBlock[11][2]; diff += ABS(localDiff);
localDiff = macross[4]-currentBlock[11][4]; diff += ABS(localDiff);
localDiff = macross[6]-currentBlock[11][6]; diff += ABS(localDiff);
localDiff = macross[8]-currentBlock[11][8]; diff += ABS(localDiff);
localDiff = macross[10]-currentBlock[11][10]; diff += ABS(localDiff);
localDiff = macross[12]-currentBlock[11][12]; diff += ABS(localDiff);
localDiff = macross[14]-currentBlock[11][14]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+13][fx]);
localDiff = macross[0]-currentBlock[13][0]; diff += ABS(localDiff);
localDiff = macross[2]-currentBlock[13][2]; diff += ABS(localDiff);
localDiff = macross[4]-currentBlock[13][4]; diff += ABS(localDiff);
localDiff = macross[6]-currentBlock[13][6]; diff += ABS(localDiff);
localDiff = macross[8]-currentBlock[13][8]; diff += ABS(localDiff);
localDiff = macross[10]-currentBlock[13][10]; diff += ABS(localDiff);
localDiff = macross[12]-currentBlock[13][12]; diff += ABS(localDiff);
localDiff = macross[14]-currentBlock[13][14]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+15][fx]);
localDiff = macross[0]-currentBlock[15][0]; diff += ABS(localDiff);
localDiff = macross[2]-currentBlock[15][2]; diff += ABS(localDiff);
localDiff = macross[4]-currentBlock[15][4]; diff += ABS(localDiff);
localDiff = macross[6]-currentBlock[15][6]; diff += ABS(localDiff);
localDiff = macross[8]-currentBlock[15][8]; diff += ABS(localDiff);
localDiff = macross[10]-currentBlock[15][10]; diff += ABS(localDiff);
localDiff = macross[12]-currentBlock[15][12]; diff += ABS(localDiff);
localDiff = macross[14]-currentBlock[15][14]; diff += ABS(localDiff);
return diff;
}
/*===========================================================================*
*
* LumMotionErrorD
*
* compute the motion error for the D subsampling pattern
*
* RETURNS: the error, or some number greater if it is worse
*
* SIDE EFFECTS: none
*
*===========================================================================*/
int32
LumMotionErrorD(currentBlock, prevFrame, by, bx, my, mx, bestSoFar)
LumBlock currentBlock;
MpegFrame *prevFrame;
int by;
int bx;
int my;
int mx;
int32 bestSoFar;
{
register int32 diff = 0; /* max value of diff is 255*256 = 65280 */
register int32 localDiff;
register uint8 *macross;
register uint8 **prev;
register int fy, fx;
boolean xHalf, yHalf;
xHalf = (ABS(mx) % 2 == 1);
yHalf = (ABS(my) % 2 == 1);
MOTION_TO_FRAME_COORD(by, bx, my/2, mx/2, fy, fx);
if ( xHalf ) {
if ( mx < 0 ) {
fx--;
}
if ( yHalf ) {
if ( my < 0 ) {
fy--;
}
prev = prevFrame->halfBoth;
} else {
prev = prevFrame->halfX;
}
} else if ( yHalf ) {
if ( my < 0 ) {
fy--;
}
prev = prevFrame->halfY;
} else {
prev = prevFrame->ref_y;
}
macross = &(prev[fy+1][fx]);
localDiff = macross[1]-currentBlock[1][1]; diff += ABS(localDiff);
localDiff = macross[3]-currentBlock[1][3]; diff += ABS(localDiff);
localDiff = macross[5]-currentBlock[1][5]; diff += ABS(localDiff);
localDiff = macross[7]-currentBlock[1][7]; diff += ABS(localDiff);
localDiff = macross[9]-currentBlock[1][9]; diff += ABS(localDiff);
localDiff = macross[11]-currentBlock[1][11]; diff += ABS(localDiff);
localDiff = macross[13]-currentBlock[1][13]; diff += ABS(localDiff);
localDiff = macross[15]-currentBlock[1][15]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+3][fx]);
localDiff = macross[1]-currentBlock[3][1]; diff += ABS(localDiff);
localDiff = macross[3]-currentBlock[3][3]; diff += ABS(localDiff);
localDiff = macross[5]-currentBlock[3][5]; diff += ABS(localDiff);
localDiff = macross[7]-currentBlock[3][7]; diff += ABS(localDiff);
localDiff = macross[9]-currentBlock[3][9]; diff += ABS(localDiff);
localDiff = macross[11]-currentBlock[3][11]; diff += ABS(localDiff);
localDiff = macross[13]-currentBlock[3][13]; diff += ABS(localDiff);
localDiff = macross[15]-currentBlock[3][15]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+5][fx]);
localDiff = macross[1]-currentBlock[5][1]; diff += ABS(localDiff);
localDiff = macross[3]-currentBlock[5][3]; diff += ABS(localDiff);
localDiff = macross[5]-currentBlock[5][5]; diff += ABS(localDiff);
localDiff = macross[7]-currentBlock[5][7]; diff += ABS(localDiff);
localDiff = macross[9]-currentBlock[5][9]; diff += ABS(localDiff);
localDiff = macross[11]-currentBlock[5][11]; diff += ABS(localDiff);
localDiff = macross[13]-currentBlock[5][13]; diff += ABS(localDiff);
localDiff = macross[15]-currentBlock[5][15]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+7][fx]);
localDiff = macross[1]-currentBlock[7][1]; diff += ABS(localDiff);
localDiff = macross[3]-currentBlock[7][3]; diff += ABS(localDiff);
localDiff = macross[5]-currentBlock[7][5]; diff += ABS(localDiff);
localDiff = macross[7]-currentBlock[7][7]; diff += ABS(localDiff);
localDiff = macross[9]-currentBlock[7][9]; diff += ABS(localDiff);
localDiff = macross[11]-currentBlock[7][11]; diff += ABS(localDiff);
localDiff = macross[13]-currentBlock[7][13]; diff += ABS(localDiff);
localDiff = macross[15]-currentBlock[7][15]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+9][fx]);
localDiff = macross[1]-currentBlock[9][1]; diff += ABS(localDiff);
localDiff = macross[3]-currentBlock[9][3]; diff += ABS(localDiff);
localDiff = macross[5]-currentBlock[9][5]; diff += ABS(localDiff);
localDiff = macross[7]-currentBlock[9][7]; diff += ABS(localDiff);
localDiff = macross[9]-currentBlock[9][9]; diff += ABS(localDiff);
localDiff = macross[11]-currentBlock[9][11]; diff += ABS(localDiff);
localDiff = macross[13]-currentBlock[9][13]; diff += ABS(localDiff);
localDiff = macross[15]-currentBlock[9][15]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+11][fx]);
localDiff = macross[1]-currentBlock[11][1]; diff += ABS(localDiff);
localDiff = macross[3]-currentBlock[11][3]; diff += ABS(localDiff);
localDiff = macross[5]-currentBlock[11][5]; diff += ABS(localDiff);
localDiff = macross[7]-currentBlock[11][7]; diff += ABS(localDiff);
localDiff = macross[9]-currentBlock[11][9]; diff += ABS(localDiff);
localDiff = macross[11]-currentBlock[11][11]; diff += ABS(localDiff);
localDiff = macross[13]-currentBlock[11][13]; diff += ABS(localDiff);
localDiff = macross[15]-currentBlock[11][15]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+13][fx]);
localDiff = macross[1]-currentBlock[13][1]; diff += ABS(localDiff);
localDiff = macross[3]-currentBlock[13][3]; diff += ABS(localDiff);
localDiff = macross[5]-currentBlock[13][5]; diff += ABS(localDiff);
localDiff = macross[7]-currentBlock[13][7]; diff += ABS(localDiff);
localDiff = macross[9]-currentBlock[13][9]; diff += ABS(localDiff);
localDiff = macross[11]-currentBlock[13][11]; diff += ABS(localDiff);
localDiff = macross[13]-currentBlock[13][13]; diff += ABS(localDiff);
localDiff = macross[15]-currentBlock[13][15]; diff += ABS(localDiff);
if ( diff > bestSoFar ) {
return diff;
}
macross = &(prev[fy+15][fx]);
localDiff = macross[1]-currentBlock[15][1]; diff += ABS(localDiff);
localDiff = macross[3]-currentBlock[15][3]; diff += ABS(localDiff);
localDiff = macross[5]-currentBlock[15][5]; diff += ABS(localDiff);
localDiff = macross[7]-currentBlock[15][7]; diff += ABS(localDiff);
localDiff = macross[9]-currentBlock[15][9]; diff += ABS(localDiff);
localDiff = macross[11]-currentBlock[15][11]; diff += ABS(localDiff);
localDiff = macross[13]-currentBlock[15][13]; diff += ABS(localDiff);
localDiff = macross[15]-currentBlock[15][15]; diff += ABS(localDiff);
return diff;
}