home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
DP Tool Club 12
/
CD_ASCQ_12_0294.iso
/
news
/
2391
/
texmaker
/
texmaker.doc
< prev
next >
Wrap
Text File
|
1993-11-12
|
6KB
|
162 lines
┌────────────────────────────────────────────────────────────────────────────┐
│ ┌──┬──┐ ┌─────┐ ┬ ┬ ┌──┬──┐ ┬ ┬ ┌─────┐ ┌─────┐ │
│ │ │ └─┐┌─┘ │ │ │ │ │ │ │
│ │ ├───┤ ├┤ │ │ │ ├───┬─┘ ├───┤ │
│ │ │ ┌─┘└─┐ │ │ │ │ └─┐ │ │
│ ┴ └─────┘ ┴ ┴ ┴ └─────┘ ┴ ┴ └─────┘ │
│ │
│ ┌──┬──┐ ┌─────┐ ┬ ┬ ┌─────┐ ┌─────┐ │
│ │ │ │ │ │ │ ┌─┘ │ │ │ │
│ │ ┴ │ ├─────┤ ├──┤ ├───┤ ├───┬─┘ │
│ │ │ │ │ │ └─┐ │ │ └─┐ │
│ ┴ ┴ ┴ ┴ ┴ ┴ └─────┘ ┴ ┴ │
│ │
│ version 0.5 beta │
│ │
│ Created for version 2.0 of the POV-Ray Ray Tracer │
│ │
│ by: Peter Sigler │
│ │
│ │
└────────────────────────────────────────────────────────────────────────────┘
What is Texture Maker?
~~~~~~~~~~~~~~~~~~~~~~
Texture Maker is a program I wrote to make creating textures easier.
It lets you define a texture's:
o name
o type
o turbulence (single float or vector)
o octaves
o omega
o lambda
o quick color
o frequency
o phase
o color map
o bumps
o dents
o ripples
o waves
o wrinkles
o diffuse
o brilliance
o crand
o ambient
o reflection
o phong
o phong_size
o specular
o metallic
o refraction
o ior
o roughness
Once you have created your texture, you can save it to a file to
be included in your scene. It is still in the beta stage so some features
have not yet been added. The features I am planning on adding (but
have not yet gotten around to) are:
o image_maps
o bump_maps
o material_maps
o tiled textures
o layered textures
o ability to render a small texture preview
o mouse-support
o and any other ideas anyone can give me
Also, I could not find some of the defaults, and some keywords might
be of the wrong type (integer instead of real). And some ranges might
be off. If you find anything that needs to be changed (probably lots!)
I can be contacted at the following places.
Internet .............. pcsigler@whale.st.usm.edu
pcsigler@trout.st.usm.edu
Phone ................. (601) 544-5714
Snail Mail ............ 319 Ford Drive
Petal, MS 39465
Abyss/Digital BBS ..... (601) 261-9323
(601) 261-3936
The program runs pretty easily. To change a value, press the letter or
number associated with the value. The only problem might be with the
color map entry. When you select 'X' for color map, it will ask whether
you want to enter the colors as names or values. Select the one you want
and it will bring up a screen with a '#' sign like this...
#
After this screen appears, enter the first color band value followed by
enter. Like...
# 0.0
If you selected to enter color as names, the next thing you will see is
# 0.0 color
After this, enter the name of the color you wish to use.
# 0.0 color Brown
Then it will go to the next band.
# 0.0 color Brown
#
Continue entering your color map in this way.
# 0.0 color Brown
# 0.1 color Red
# 0.25 color Khaki
# 0.37645 color Green
.
.
.
If you selected to enter colors as values you will get
# 0.0 red
Enter the red value and then continue and enter the green, blue and
filter values for the first band.
# 0.0 red 0.37645 green 0.87465 blue 0.28763 filter 0.0
# 0.1 red 1.0 green 0.0 blue 0.5 filter 0.948
# 0.2576 red 0.0 green 0.0 blue 0.0 filter 0.0
.
.
.
Why is this document so short?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
One of the reasons is because I am still steadily working on the
program. It is still full of bugs, but I wanted to realease something
so that maybe others could help me find them quicker and speed things
along. Also, much is left out because it is already in the documentation
for POV-Ray 2.0 and I think they did a good job explaining things. :)
(A whole lot better than I could) So no need to retype all that.
Also, the texture preview is not yet done. This is because I lack
any documentation, etc... on graphics file handling. So if anyone
could point me to a GIF, etc... decoder for TP7 or some documentation
on the raw or dump format it would be greatly apreciated. :)
If you have anything you would like to see added or changed or have a
bug report, etc... contact me at one of the above mentioned places and
I will get right on it. Since this is still in the beta stage I need
all the help I can get to track all dem evil vile bugs down. So send
me your bug reports and hey, you'll even get mentioned in the docs. :)