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-
- AGPLapTime 1.2
-
- by
-
- Rene Smit
-
- June 1997
-
-
-
- This document describes AGPLapTime, a utility with which you can log your
- races in World Circuit/Formula One Grandprix. This utility is freeware.
-
- If you want to complain, ask questions or exchange deeper thoughts about
- AGPLapTime, SplitTime or F1GP feel free to contact me:
-
- E-Mail:
-
- rsdi@xs4all.nl
-
- WWW:
- http://www.xs4all.nl/~rsdi/
-
-
-
- Contents:
- ----------------------------------------------------------
- 1. DISCLAIMER
- 2. DISTRIBUTION
- 3. WHAT IS REQUIRED?
- 4. WHAT IS AGPLAPTIME?
- 4.1. Usage
- 4.1.1. -c option
- 4.1.2. -b option
- 4.1.3. [<logfile>]
- 4.1.4. -w option
- 4.1.5. Examples
- 5. HOW DO I ANALYZE THE LOGFILE?
- 5.1. AGPLap
- 5.1.1. [<logfile>]
- 5.1.2. -w option
- 5.1.3. -t option
- 5.1.4. -/+[H/C]slfpr ... options
- 5.1.4.1. examples
- 5.1.5. Example output
- 5.1.6. Log entries
- 5.1.6.1. lap time, setup and fastest lap entries
- 5.1.6.2. pitstop entries
- 5.1.6.3. retirement entry
- 5.1.7. Tyre grip
- 5.1.8. Statistics table
- 5.1.8.1. table contents
- 5.1.8.2. example
- 5.2. AGPLapD
- 5.2.1. Usage
- 5.2.2. The interface
- 5.2.2.1. the AGPLapD window
- 5.2.2.2. the Info window
- 5.3. AGPLapMix
- 5.3.1. Usage
- 5.3.2. Examples
- 6. THANK LIST
-
-
-
-
- 1. DISCLAIMER
- =============
-
- I hereby state that I am not responsible for any damage or loss of
- data, whether or not caused by using either AGPLapTime or AGPLap.
- If it crashes in the middle of an important race then that's not my
- responsibility. Please make sure it works properly on your system first.
- If you have any problems, try to run F1GP without AGPLapTime. If you're
- sure AGPLapTime causes problems for you please (e)mail me personally,
- and I'll try to solve them.
-
-
-
-
- 2. DISTRIBUTION
- ===============
-
- You may copy AGPLapTime to everyone as long as you copy the original
- lha file containing the following files:
-
- - AGPLapTime F1GP logger (c) 1995-97 Rene Smit
- - AGPLapTime.doc Documentation file
- - AGPLapTime.doc.info
- - AGPLap Logfile analyzer (c) 1995-97 Rene Smit
- - AGPLapD Logfile viewer (c) 1995-97 Grant Reeve
- - AGPLapMix Logfile mixer (c) 1995 Grant Reeve
- - libs/f1gp.library F1GP library (c) 1995-97 Oliver Roberts
-
- The f1gp.library was made by Oliver Roberts. The version of the library
- included here is 35.2 (8.2.97).
-
- AGPLapD and AGPLapMix were made by Grant Reeve.
-
-
-
-
- 3. WHAT IS REQUIRED?
- ====================
-
- - Any Amiga.
- - F1GP from Microprose, any version (European F1GP, World Circuit or the
- A600 WWW version).
- - Oliver Roberts' f1gp.library, necessary for AGPLapTime to work.
- f1gp.library is included with AGPLapTime in the directory 'libs'. You need
- to copy the library to your libs: directory. If you already have one from
- the latest f1gp-ed, you don't need to do that as the f1gp.library supplied
- with f1gp-ed is always the same or newer as the one included here.
-
-
-
-
- 4. WHAT IS AGPLAPTIME?
- ======================
-
- AGPLapTime is a utility that logs interesting information while you're
- playing F1GP. Here is a quick list of most of the things that are logged:
-
- - Lap times: Every time a car passes the start/finish line, the laptime and
- cumulative race time is logged, as well as the tyre grip. See
- section 5.1.6.1.
- - Fastest laps: If the laptime improves the fastest lap of the session, the
- horsepower, opposition level, speed factor, frame rate and
- race distance (if it's a race) is logged. See section 5.1.6.1.
- - Setup: Front/rear wing, brake balance, gear ratio's, tyre compound,
- traction control on/off is logged. See section 5.1.6.1.
- - Pitstops: At each pitstop the damage and pitstop duration is logged.
- When leaving the pits, the tyre compound is logged. See
- section 5.1.6.2.
- - Retirements: If a car is involved in a fatal crash this is logged right
- away, as well as the yellow flag and car removal delays, and
- the position of the car. See section 5.1.6.3.
-
-
- Besides the player's car, computer cars can be logged too, although they are
- not very interesting (unless you want to analyse their strategies while
- changing several settings in F1GP-Ed, for example).
- If only 1 player is being logged, the logfile will grow the size of about 4Kb
- for a full-length race. With 25 computer cars as well, it will get about
- 100Kb, but usually it's smaller.
-
-
-
- 4.1 Usage
- =========
-
- AGPLapTime should be started from cli/shell with the following synopsis:
-
- AGPLapTime [-w] [-c] [-b <bufsize>] [<logfile>]
-
- The options _cannot_ be concatenated (e.g. -wc).
-
-
- 4.1.1. -c option
- ----------------
- By default, computer cars are not being logged. To turn this on, specify
- the '-c' option. Note that in multiplayer games a player's car controlled
- by the computer is not a computer car.
-
-
- 4.1.2. -b option
- ----------------
- The '-b' option specifies how large the buffer for the logfile is. Because I
- can't write logged data to disk while you're in the cockpit I use a buffer.
- This buffer can be flushed to disk during F1GP menu interaction if you
- give it the flush command: ctrl-f. The buffer is flushed too if you quit
- AGPLapTime, either by giving the ctrl-c command, or by quitting F1GP.
- These commands can be given by pressing the corresponding key combination
- in the cli AGPLapTime is started from, or with a special program like 'break'
- in your c: directory (after finding out it's process number with 'status').
-
- The default buffer size is about 10Kb. If the '-c' option is specified this
- default size is about 128Kb. People that are low on memory may have to
- specify a smaller buffer size with the '-b' option. The given size must be
- in kilobytes.
-
- If the buffer overflows, there are no records logged anymore until the
- buffer is flushed. There will appear a message telling you that some records
- are lost if this happens, so make sure your buffer is big enough!
- After flushing the buffer it will always be empty again, unless an error
- occurred while trying to write to the file.
-
-
- 4.1.3. [<logfile>]
- ------------------
- The default filename for the logfile is "agplap.log". You can specify a
- different name by just typing it on the command line (it may not start with
- a '-', or it will be interpreted as an option).
-
-
- 4.1.4. -w option
- ----------------
- The '-w' option will enable automatic writing. Once you get out of the
- cockpit or you're in accelerated time, and this option is specified,
- AGPLapTime will write out (flush) the buffer to the logfile right away.
- For this option to work, you need at least v37 of the OS.
- There won't appear a message that the buffer is saved, unless there was
- an error. Also, an empty buffer will be saved right away when AGPLapTime
- is started, to be able to start AGPLap with option '-w' righ after that.
-
-
- 4.1.5. Examples
- ---------------
-
- AGPLaptime phoenix.log
-
- will log only players' cars, with a 10Kb buffer which will be flushed to
- the file "phoenix.log" upon exit, or upon receiving the flush command.
-
- AGPLaptime -w -c -b100 imola_cc.log
-
- will log all cars, with a 100Kb buffer which will be flushed to the file
- "imola_cc.log" automatically.
-
-
-
-
- 5. HOW DO I ANALYZE THE LOGFILE?
- ================================
-
- There are two tools to analyze the logfile: AGPLap and AGPLapD.
-
-
-
- 5.1. AGPLap
- ===========
-
- A seperate tool called AGPLap can be used to output the logfile in ASCII
- format. Call it from cli/shell with the following synopsis:
-
- Usage: AGPLap [-w] [-t] [-/+[H/C]slfpr] ... [<logfile>]
-
- Everything between [] brackets is optional. All options are case insensitive.
- It may look a bit complex at first sight, but it isn't :). The options
- consist of three optional parts:
-
- New in v1.2 is that retirements after the race is over do not influence the
- total race time in the statistics.
-
-
- 5.1.1. [<logfile>]
- ------------------
- The default name for the logfile is "agplap.log". You can specify a different
- name on the commandline as long as it doesn't start with a '-' or a '+'.
-
-
- 5.1.2. -w option
- ----------------
- The '-w' option will enable logfile notification and makes AGPLap wait
- forever after printing all log entries until ctrl-c is pressed. Whenever
- there are new entries written to the file, AGPLap will print them right away.
- This way you don't need to print the complete logfile every time you take a
- look during a race.
- This option can best be used in conjunction with the '-w' command of
- AGPLapTime: if you go into accelerated time you will see computer cars being
- logged (if enabled) straight away. Don't ask me of how much use this is, but
- I use this to test stuff.
-
-
- 5.1.3. -t option
- ----------------
- This option will suppress the output of the statistics table. This table
- is explained in section 5.1.8. (Statistics table).
-
-
- 5.1.4. -/+[H/C]slfpr ... options
- --------------------------------
- This is the part that lets you select which entries you would like to see.
- Also, the '...' means you can specify it as many times as you like.
- It starts with either a '-' or a '+', then is optionally followed by a 'H'
- or a 'C', then followed by 0 or more of the characters 'slfpr'.
-
- By default, all log entries are printed. A '-' option will then skip a
- certain type of entry. The options and entries are mapped as follows:
-
- Option Entry Type
- s setups
- l laptimes
- f fastest laps
- p pitstops
- r retirements
-
- Also, an 'H' or 'C' can further specify entries. If the 'H' is specified,
- then the following options only affect human player cars. If the 'C is
- specified, then the following options only affect computer cars. If neither
- 'H' or 'C' is specified, then the following options will affect all cars.
-
- If there appears a '+' option however, all entries will _not_ be printed,
- except all the specified ones, including the '-' options. So the '+' is
- dominant: once for a certain type of car (human or computer) a '+' option
- is specified, the '-' options will turn into '+' options for that type of
- car.
-
- 5.1.4.1. examples
- -----------------
- +C print human player entries only.
- -Hfs +Cpr print all human players entries except fastest laps and
- setups, and also all computer pitstops and retirements.
- +lp print all laptime and pitstop entries.
- +p -Cf print all computer fastest laps, and pitstops of all cars.
- + print no entries.
-
-
- 5.1.5. Example output
- ---------------------
-
- Track 1: Phoenix, Race
- Car Driver Lap CP TG LapTime BestTime SessionTime Difference
- ------------------------------------------------------------------------------
- Setup [64/48] 14R [26,32,39,45,51,57] TC on; C-compound
- %39 Rene Smit 0 24 86 -:--.--- -:--.--- 0h00m09.339 + 0:07.588
- Setup [64/46] 12R [27,33,39,45,51,57] TC on; C-compound
- *38 Grant Reeve 0 26 86 -:--.--- -:--.--- 0h00m10.343 + 0:08.592
- %38 Grant Reeve 1 12 88 1:32.123 1:32.123= 0h01m42.466 + 0:12.914
- *39 Rene Smit 1 21 88 1:46.394 1:46.394= 0h01m55.733 + 0:26.181
- *38 Grant Reeve 2 12 90 1:32.231 1:32.123 0h03m14.697 + 0:20.418
- %39 Rene Smit 2 22 90 Pits in FW 0h03m48.073
- %39 Rene Smit 2 24 -- Pits out on C's 0h04m08.837 pit 20.764
- %38 Grant Reeve 3 8 92 1:26.362 1:26.362= 0h04m41.059 + 0:16.884
- *39 Rene Smit 3 24 88 -:--.--- 1:46.394 0h05m42.135 + 1:17.960
- *39 Rene Smit 4 24 -- Retired 61; 8% 0h05m50.992 0:03, 0:30
- %38 Grant Reeve 4 8 92 1:30.496 1:26.362 0h06m11.555 + 0:22.813
- *38 Grant Reeve 5 8 92 1:31.839 1:26.362 0h07m43.394 + 0:27.930
- *38 Grant Reeve 6 8 92 1:21.849 1:21.849! 0h09m05.243 + 0:26.661
- FL 1:21.849 Grant Reeve, Ace, 716 HP, SF 16384, FR 10.0, 100%
- *38 Grant Reeve 7 -- -- Retired 268; 35% 0h09m40.286 0:03, 0:30
-
-
- This logfile was made during a multiplayer game, and the computer cars were
- logged too, but have been filtered out here by using the '+C' option.
-
- The top line tells you what each column means. This column layout refers to
- laptime entries but certain columns are related to some other entries too.
- This is what each column means:
-
- - Car The car number.
- It is preceded by one of the following characters:
- . '*' if a player is in control of the car.
- . '%' if the computer has control of this player's car
- in multiplayer mode.
- . '#' if this is a computer car.
-
- - Driver Driver name.
- - Lap Lap number. Races begin with lap 0 at the start.
- Other sessions start with lap number 1.
- - CP Car position. In non-race sessions this is the ranking in
- the fastest lap table.
- - TG Tyre grip. This is explained in section 5.1.7. (Tyre grip).
- - LapTime Lap time. Is '-:--.---' on first lap out of the pit.
- - BestTime Best personal time in the session.
- - SessionTime Session time. In the race, this is the exact race time which
- starts at the green light.
- - Difference Race only, this is the time difference between this car and
- the leader.
-
-
- 5.1.6. Log entries
- ------------------
- I will now explain each log entry type in detail with use of the example.
-
- 5.1.6.1. lap time, setup and fastest lap entries
- ------------------------------------------------
- Everytime a car crosses the start/finish line a laptime entry is logged.
- If this is the first one in a session, a setup entry is logged as well.
- The following is printed in this case:
-
- Track 1: Phoenix, Race
- Setup [64/48] 14R [26,32,39,45,51,57] TC on; C-compound
- %39 Rene Smit 0 24 86 -:--.--- -:--.--- 0h00m09.339 + 0:07.588
-
- It first prints the track name and session mode. The session mode is one of
- the following:
-
- - Practise Circuit
- - Free Practice
- - Qualifying
- - Pre-Race Practice
- - Race
-
- The string ' (wet)' is added if it's a wet session (only for pre-race practise
- and race). 'Practise Circuit' stands for the 'Practise any circuit' option in
- the main menu. The race is either a quick race, a non-championship race or a
- championship race.
- It then prints the setup: front and rear wing, front or rear brake bias, gear
- ratio's, traction control (TC) on or off, and finally the used tyre compound.
- This tyre compound isn't always the same as selected in the garage, e.g. in
- non-race sessions this compound will be the one you selected from within the
- car. So, it's always the compound you're driving on at that moment.
-
- A normal laptime entry will look like this:
-
- %38 Grant Reeve 4 8 92 1:30.496 1:26.362 0h06m11.555 + 0:22.813
-
- Here, a car just finishes lap 4 in position 8. The laptime is 1:30.496 and his
- personal best time is 1:26.362.
-
- In case the car sets a best session time, a fastest_lap entry is logged:
-
- *38 Grant Reeve 6 8 92 1:21.849 1:21.849! 0h09m05.243 + 0:26.661
- FL 1:21.849 Grant Reeve, Ace, 716 HP, SF 16384, FR 10.0, 100%
-
- After the best laptime a '!' is added so fastest laps can be recognized if
- printing of fastest_laps entries is skipped. This will be reset for each
- session. If the laptime is an improvement of the personal best laptime,
- a '=' is added.
-
- The fastest_lap entry starts with 'FL', followed by the time, the driver name,
- the opposition level, horsepower value, speed factor SF, frame rate FR, and
- finally a short session name (Prac, FrPr, Qual or PRPr) for non-race sessions,
- and the race distance in percentage for race sessions. If you happen to drive
- a fastest lap, and drive exactly the same laptime in another lap, a
- fastest_lap entry will be logged again.
-
- The speed factor (SF) is some sort of grip value for this particular car. For
- a player's car this value will almost always be equal to 16384. For computer
- cars it will be that too, unless you're using F1GP-Ed and you've specified a
- different speed factor, or you've installed the Local Speed Factor patch.
- In that case the SF value will be near or equal to F1GP-Ed's SF value, where
- slower computer cars will have a slightly lower speed factor.
-
- 5.1.6.2. pitstop entries
- ------------------------
- Pitstops consist of a pair of entries. When a car comes in for a pitstop, a
- pits_in entry is logged (when the car is put onto the jacks):
-
- %39 Rene Smit 2 22 90 Pits in FW 0h03m48.073
-
- If the car has damage, any broken wings are logged. 'FW' means the front
- wing, and 'RW' means the rear wing is broken.
-
- When the car comes off the jacks, a pits_out entry is logged:
-
- %39 Rene Smit 2 24 -- Pits out on C's 0h04m08.837 pit 20.764
-
- The tyre compound is printed which was chosen from within the car during the
- pitstop, C-compound in this case. In the 'Difference' column the duration of
- the pitstop is printed, preceded by the word 'pit'.
-
- 5.1.6.3. retirement entry
- -------------------------
- If a car has a fatal crash, a retirement entry is logged, right at the moment
- of the impact:
-
- *38 Grant Reeve 7 -- -- Retired 268; 35% 0h09m40.286 0:03, 0:30
-
- The number after 'Retired' is the segment number where you crashed. You can
- use this number to locate the track position with the perf file viewer
- GPDisplay. The percentage shows where you crashed compared to the total lap,
- e.g. if you crashed halfway a lap it says 50%.
-
- In the 'Difference' column are two times printed: the first one is the yellow
- flag delay, and the second one is the car removal delay. This should be an
- indication of how long it takes before the road is clear again.
-
- Note that if the car is involved in another fatal crash right after the first
- one, another entry is logged. If two cars fatally crash against each other,
- their entries contain the same session time.
-
- Normal crashes are not logged, but if there is a crash, the damage can be seen
- in the pits_in entry if the car drives into the pits.
-
-
- 5.1.7. Tyre grip
- ----------------
- With each laptime entry and pits_in entry the tyre grip is logged. This
- value indicates the condition of your tyres, and it changes while you're
- driving. The grip has an initial ('cold') value which depends on the tyre
- compound, the track and the weather conditions (wet or dry).
- Here is a list of all cold values for all compounds:
-
-
- Dry conditions Wet conditions
- Tracks A B C D Q(warm) W Slicks W
- -----------------------------------------------------------------
- 2,4,7,10,12,13,14,15 82 85 88 89 83(99) 78 01 57
- 3,1,6,8,9,11,16 81 84 86 88 82(98) 77 00 56
- 5 80 83 85 87 80(96) 75 00 55
-
-
- I have added the 'warm' values for Q-compound tyres too, which gives the
- highest possible grip for that track. The optimum values for the other
- compounds can be extracted from the logfiles: while warming up the tyres
- the value will increase until they reach optimum grip. It will stay constant
- for a certain number of laps (this will influence your pit strategy) and
- drops at the moment the tyres are wearing out. It will then take a certain
- number of laps (depending on the track and compound) before the value drops
- below the cold value.
- From the example above you can see that in Phoenix the optimum grip for
- C's is 92. For all other race-compounds on all tracks the warm value is about
- 6 higher than the cold value too.
- In wet races the tyres don't warm up, so the grip value will then stay
- constant.
-
- These grip values are not the original values that the game uses. I have
- scaled them to be between 0 and 99, taking slicks in the wet as a minimum
- and the highest possible Q value as a maximum. I did this to keep the output
- small and to make it more intuitive to read.
-
-
- 5.1.8. Statistics table
- -----------------------
- This table is printed at the end of each session, and shows statistics
- about the session. It's most interesting for a race and if there is more
- than one driver. There are statistics in several columns for each driver.
-
- 5.1.8.1. table contents
- -----------------------
- This is what each column means:
-
- Finishing position
- | Car number
- | | Total race time
- | | | Fastest lap
- | | | | Lap in which fastest lap was done
- | | | | | #Laps led
- | | | | | | #Laps done
- | | | | | | | #Pitstops
- | | | | | | | | Average pitstop loss
- | | | | | | | | | Average tyre grip
- | | | | | | | | | | #Laps done per compound
- | | | | | | | | | | | | | | | |
- FP Car Race_Time Fast_Lap FL LL/TL PS Avg_Pits AG A B C D Q W
-
- Average pitstop loss shows the relative amount of time that is wasted
- with a pitstop. It's the difference between two normal laps and the two
- laps involved with the pitstop, including standing still.
-
- The cars are sorted on laps done, then on race time.
-
- 5.1.8.2. example
- ----------------
- Here is an example of statistics for a race:
-
- FP Car Race_Time Fast_Lap FL LL/TL PS Avg_Pits AG A B C D Q W
- -----------------------------------------------------------------------
- 1. 6 1h42m06.850 1:13.893 65 52/78 2 0:29.308 93 57 21
- 2. 1 1h42m32.094 1:14.361 77 27/78 1 0:23.688 93 78
- 3. 9 1h43m14.608 1:14.911 57 0/78 1 0:19.058 93 45 33
- 4. 25 1h44m47.039 1:14.057 70 0/78 4 0:39.463 94 23 55
- 5. 22 1h45m22.844 1:15.889 76 0/78 1 0:18.916 93 78
- 6. 2 1h45m47.383 1:15.043 78 0/78 3 0:42.236 92 29 40 9
- 7. 38 0h42m49.197 1:19.318 24 0/27 5 0:44.181 93 6 21
-
-
-
- 5.2. AGPLapD
- ============
-
- Another way to analyze the logfiles is to use AGPLapD, a graphical logfile
- viewer. It's not a graphical substitute for AGPLap, since it doesn't show
- race times or lap times, but only time differences for each lap. This
- implies that it's only interesting if you log computer cars too, but there
- is another tool called AGPLapMix which can combine several logfiles into
- one (see section 5.3. AGPLapMix).
-
- AGPLapD will not work with non-race sessions, so make sure your logfile
- only contains one race (AGPLapMix helps you with this).
-
- Besides the time differences, AGPLapD also shows pitstops, retirements and
- a driver list.
-
- AGPLapD was made by Grant Reeve.
-
- New in v0.2ß2 is that it now works properly with versions lower than V39
- of the operating system.
-
-
- 5.2.1. Usage
- ------------
- You start AGPLapD from cli/shell with the following synopsis:
-
- AGPLapD [logfile]
-
- You can also load the log file from within the program.
-
-
- 5.2.2. The interface
- --------------------
- After you start the program, there will appear two windows, the AGPLapD
- window which contains the graph, and the Info window which contains the
- list of drivers. You can activate either window from the Windows menu.
-
- There are two other menus: File and Prefs. From the File menu you can
- load a new log file, clear the current logfile, or quit.
- From the Prefs menu you can change screenmode, colours and fonts, and
- you can save and load the preferences in several ways.
-
- 5.2.2.1. the AGPLapD window
- ---------------------------
- This window shows a grid, with the lap number on the x-axis, and the
- time difference to the leader on the y-axis. So the leader's trace is
- always at the bottom of the graph, right on the x-axis (except for
- pitstops). Traces of the other drivers are drawn according to their
- gap to the leader.
-
- A pitstop is drawn as a bold vertical bar, as the driver stands still
- in the pit. The height of that bar is exactly the amount of time the
- driver was on the jacks in the pit (usually about 8 seconds for a regular
- pitstop and about 0 seconds if one or two wings needed to be repaired).
-
- A retirement is drawn as a little box at the end of the trace.
-
- A black trace going from left to right indicates the leader, who is
- then lapping other cars. If it initiates from another driver's trace,
- or if it crosses one, it means that that driver is being passed by the
- leader. If it's the lowest black trace, he's lapped once, the next one
- means lapped twice, etc.
-
- 5.2.2.2. the Info window
- ------------------------
- All drivers have unique colours (as long as they are available), and are
- sorted on their race position. They are listed in this window with the
- same colour as they are drawn with in the AGPLapD window. In that window
- you can see a cursor (a vertical line) that's on lap 0 after loading. In
- the Info window's title bar you can see that lap number, and the number of
- cars. You can move the cursor with the cursor keys; with shift there will
- be 10 laps skipped at once.
-
-
-
- 5.3. AGPLapMix
- ==============
-
- With this tool you can combine upto 64 log files together into one big log
- file. Thereby it can filter out any unwanted sessions. Actually, the most
- interesting use of this tool is to mix several races, which you can then
- view with AGPLapD or AGPLap.
-
- You can mix log files from different tracks together. This is, of course,
- pointless.
-
-
- AGPLapMix was made by Grant Reeve.
-
-
- 5.3.1. Usage
- ------------
- AGPLapMix <mode> <inlogfile> [car#[/new#] [car#[/new#] [-aText]]...
- [inlogfile] [car#[/new#] [-aText]].... <outlogfile>
-
- mode=A[BB...BB]
- A is: m=mix
- a=append
- B's are: f=strip free practice
- q=strip qualifying
- e=strip pre-race
- r=strip race
- p=strip practice
-
- Mixing the logfiles is the most interesting (make sure they are from
- the same circuit). Appending will just concatenate the logfiles.
-
- Behind each logfile you can specify any number of car numbers that
- you want to include. Each car number can be renumbered by adding a
- '/' with the number to the old number. This is necessary if the logfiles
- contain double car numbers, because double numbers will mess up pitstop
- times with AGPLap. AGPLapMix supports car numbers from 0 to 63.
-
- Besides this renumbering you can additionally append some text to the
- driver name with the '-a' option followed by text. The total length of
- the name cannot be more than 23 characters. If the name will be too long
- it will be cut off.
-
- Finally, specify the name of the output logfile.
-
-
- 5.3.2. Examples
- ---------------
-
- * You have a log file containing a qualifying session and a race at
- USA, and you want to filter out everything except what you and your
- teammate did in the race. You are in car 39, he is in car 38:
-
- AGPLapMix mq usa.log 38 39 output.log
-
- * You have two log files, of races at Imola, where you are in car 39
- and you are called "Grant Reeve" :). You want to combine the two files
- together so you can compare how the two different versions of you went:
-
- AGPLapMix m imola1.log 39/1 -aA imola2.log 39/2 -aB output.log
-
- imola1.log will become "Grant Reeve A" in car 1, and imola2.log
- will become "Grant Reeve B" in car 2.
-
-
-
-
- 6. THANK LIST
- =============
-
- I would like to thank Grant Reeve for encouraging me and for making
- AGPLapD and AGPLapMix.
-
- Thanks to Oliver Roberts for beta-testing, and to other people
- that have reported bugs.
-
- Thanks to Robert Schaftlein for sending me a cheque!
-
- Finally, thanks to Trevor Kellaway, who has made GPLap for the PC, which
- inspired me to make a logger for the Amiga too.
-