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1994-06-07
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Apocalypse Abyss- (unregistered)
Copyright (C) 1994 by Software Visions
All Rights Reserved
REQUIREMENTS:
IBM PC (286 or higher) compatible computer
400K RAM in unused conventional memory
VGA or MCGA display adapter
SoundBlaster optional
Hard drive with 1.3+ Meg free
Apocalypse Abyss is being distributed as Shareware. If you enjoy using
Apocalypse Abyss, you are encouraged to register it. Registration pays
the author for his time and encourages him to continue producing shareware.
You also recieve a registered version of Abyss, which has many additional
features such as more levels. To register Apocalypse Abyss, send the
registration fee of $14.00 + $2.00 shipping & handling (U.S. funds)
to Software Visions. (make out checks to Gregory Janson or your order
will be returned)
Benifits of registration:
1) The registered version of Abyss has all SIXTY levels (twice as many as
the unregistered version) AND the final confrontation with Niche!
2) You can edit sixty levels instead of just five.
3) You get a PRINTED hint sheet to help you through those tough levels.
4) You get an updated catalog (with digitized music!) and you are eligible
for bi-yearly mailings. (free)
See ORDER.FRM for details. Our address:
Software Visions Phone: (818) 249-1030
4875 Sunset Ave. Prodigy: PJTK93B
La Crescenta, CA
91214
The game package, which MUST include the files listed below, may be
freely copied and distributed by individuals not charging any fee for
the copying or distributing. All other distribution is governed by the
License in Section II.
Included files:
ABYSS.EXE
CONFIG.EXE
ABYSS.DOC
FILELIST.DOC
FONT.IL
MINITILE.IL
TITLE.IL
TILES.IL
HARD.LVL
CUSTOM.LVL
EASY.LVL
TITLE.PAL
GAME.PAL
TITLE2.PAL
5 .DMF files
13 .PIX files
20 .SND files
FILE_ID.DIZ
DESC.SDI
ORDER.FRM
Apocalypse Abyss --- Table of Contents
Section
I. Definition of Shareware
II. Disclaimer, License Agreement, and Support
III. Installing and Starting the Program
IV. The Story
V. The Main Menu
VI. Basic Game Play
VII. Descriptions of Items, Enemies, etc.
VIII. The Level Editor
IX. The Configuration Editor
X. Hints and Tips
XI. Game Hints and Tips
XII. Registration
XIII. Credits
I. DEFINITION OF SHAREWARE
Shareware distribution gives users a chance to try software before
buying it. If you try a Shareware program and continue using it, you
are expected to register. Individual programs differ on details -- some
request registration while others require it, some specify a maximum
trial period. With registration, you get anything from the simple right
to continue using the software to receiving an updated program with
a printed manual.
Copyright laws apply to both Shareware and commercial software, and the
copyright holder retains all rights, with a few specific exceptions as
stated below. Shareware authors are accomplished programmers, just like
commercial authors, and the programs are of comparable quality. (In
both cases, there are good programs and bad ones!) The main difference
is in the method of distribution. The author specifically grants the
right to copy and distribute the software, either to all and sundry or
to a specific group. For example, some authors require written permiss-
ion before a commercial disk vendor may copy their Shareware.
Shareware is a distribution method, not a type of software. You should
find software that suits your needs and pocketbook, whether it's com-
mercial or Shareware. The Shareware system makes fitting your needs
easier, because you can try before you buy. And because the overhead
is low, prices are low also. Shareware has the ultimate money-back
guarantee -- if you don't use the product, you don't pay for it.
II. DISCLAIMER, LICENSE AGREEMENT, AND SUPPORT
--- DISCLAIMER ---
Users of Apocalypse Abyss must accept this disclaimer of warranty:
"Apocalypse Abyss is supplied as is. The author disclaims all warranties,
expressed or implied, including, without limitation, the warranties of
merchantability and of fitness for any purpose. The author assumes no
liability for damages, direct or consequential, which may result from
the use of Apocalypse Abyss"
--- LICENSE ---
--- USE AND DISTRIBUTION BY INDIVIDUALS:
Apocalypse Abyss is a "shareware program" and is provided at no charge to
the user for evaluation. Feel free to share it with your friends, but
please do not give it away altered or as part of another system. The
essence of "user-supported" software is to provide personal computer
users with quality software without high prices, and yet to provide
incentive for programmers to continue to develop new products. If you
find this program useful and find that you are using Apocalypse Abyss and
continue to use Apocalypse Abyss after a reasonable trial period, you must
make a registration payment of $14.00 (plus $2.00 shipping/handling) to
Software Visions. The applicable registration fee will license one copy
for use on any one computer at any one time. You must treat the registered
version of this game just like a book. An example is that this software
may be used by any number of people and may be freely moved from one
computer location to another, so long as there is no possibility of it
being used at one location while it's being used at another. Just as a
book cannot be read by two different persons at the same time.
You are encouraged to pass an unregistered copy of Apocalypse Abyss along
to your friends for evaluation. Please encourage them to register their
copy if they find that they use it. All registered users will receive a
copy of the commercial (registered) version of Apocalypse Abyss. Site-
Licenses and quantity discounts may be arranged by contacting Software
Visions.
--- DISTRIBUTION BY BBS'S AND DISK VENDORS:
Anyone distributing Apocalypse Abyss for any kind of remuneration must
first contact Software Visions at the address above for authorization.
This authorization will usually be granted to BBS's and
"traditional mail-order shareware distributors". You should still contact
Software Visions, so we may supply you with the lastest shareware version
of Abyss. "Traditional mail-order shareware distributors" are those
offering disks of shareware programs for little more than the normal cost
of running such a business (usually no more than $5 per disk), usually
from a printed or on-disk catalog. It does NOT include any sales through
retail locations.
--- DISTRIBUTION BY ALL OTHER MEANS:
All other forms of distribution require the express written permission
of the copyright holder before distribution may begin. These include,
but are not limited to, CD-ROMs, racks, bins, and any other forms of
"retail sales". If you're interested in distributing Apocalypse Abyss
by one of these (or other) means please contact Software Visions.
We'll be glad to discuss your distribution idea with you. This
restriction is to ensure that our software is distributed in fashions
which we find acceptable to us and our customers.
--- SUPPORT ---
Support for products from Software Visions is available via phone, mail,
and Prodigy email at least until the end of 1994, and very likely longer.
See the first page of this document for phone number, mail address, and
Prodigy email address. Updates for Abyss are available to registered
users for a $4 fee to cover costs of labor, materials, shipping, and
handling. Bug fixes for major bugs will be shipped free to registered
users for a period of three months after the date of registration.
III. INSTALLING AND STARTING THE PROGRAM
It is recommended that you install Apocalypse Abyss in its own sub-directory
on your hard disk. Do NOT run the program directly from a distribution
disk, as disks sometimes fail. Always make a copy and run the program
from it!
To create a sub-directory for Apocalypse Abyss, you might type one of the
following commands:
MKDIR \ABYSS
or MKDIR \GAMES\ABYSS
These are only examples, and you'll have to decide upon a sub-directory
path that makes sense given the structure of YOUR hard disk. Once the
sub-directory has been created, you're ready to install Apocalypse Abyss
into that sub-directory. If you received the files on a floppy disk, as
separate files, you would do something like:
COPY A:\*.* C:\ABYSS
or COPY A:\*.* D:\GAMES\ABYSS
or COPY B:\*.* C:\GAMES\ABYSS
If the game came as an archive file of some sort (.ZIP, .ARC, .LZH,
etc), you will need to copy the archive file into the sub-directory
that you created (using the COPY command), then type something like:
PKUNZIP ABYSS.ZIP
or LHARC x ABYSS.LZH
Once the program is installed, you can change to that sub-directory at
any time and run the program.
Apocalypse Abyss is started by typing
ABYSS <enter>
If this is the first time running Abyss, you must first run the Abyss
Configuration editor. The configuration editor is started by typing
CONFIG <enter>
Answer the questions concerning sound devices, color cycling, and other
options. Once run, CONFIG does not need to be run again unless you wish
to change options or erase the saved games. If you run CONFIG multiple
times, you will be asked if you wish to delete the currently saved games.
This may be neccessary if they are corrupted.
If you have trouble getting Abyss to run, see the section "Hints and Tips".
IV. THE STORY
In the land of Ruidia, somewhere unknown to you and me, lived a prosperous
ppopulation of dwarfs. They enjoyed a comfortable life, and didn't worry
about the tidings of tommorow.
But then tommorow came. An evil wizard by the name of Niche came with his
dark cloud of magic and captured all the dwarfs... except Ashtar.
Ashtar, a simple farming dwarf, was for some strange reason spared Niche's
wrath. He immediately recognized this as the phenomenon predicted within
Ruidia's legend books, and from there knew exactly where to go... To the
Apocalypse Abyss.
V. THE MAIN MENU
After viewing the intro (press any key to continue) you will view the main
menu of Abyss. The main menu has six options:
New Game
Resume Game
Story and Instructions
Level Editor
Order Info
Quit to DOS
Move the glowing cursor with the arrow keys and press Enter to select an
option. Selecting New Game prompts you to select Game A, Game B, or Game C.
These correspond to the three saved game slots. You can only have three
saved games at any time. Then you must select an Easy, Hard, or Custom game.
The Easy and Hard games use slightly different sets of levels, while the
Custom game uses the levels created in the level editor. Choose Easy if you
have trouble solving the puzzles in the Hard mode, since Easy simplifies the
puzzles and adds additional hearts. Then the new game will start.
Selecting Resume Game prompts you to select Game A, Game B, or Game C. The
game stored at that position is then resumed at the exact point you left
off at.
Selecting Story and Instructions allows you to browse a condensed version
of this file using the PgUp and PgDown keys. Press ESC to return to the
main menu.
Selecting Level Editor allows you to edit the Custom set of levels. See the
section entitled "The Level Editor" for details.
Selecting Order Info brings up a screen with ordering information. Press
any key to return to the main menu.
Finally, selecting Quit to DOS exits Abyss and returns you to the DOS
prompt.
VI. BASIC GAME PLAY
Once you begin a new game, you will be presented with a list of the six
dungeons within the Abyss. Within each of the first five dungeons is a
single artifact, all of which are required to enter Asmodeus, the final
dungeon. You may otherwise do the dungeons in any order. The first dungeon,
however, is recomended for beginners as it contains the easiest levels
which provide a painless introduction to the game elements.
Select a dungeon with the arrow keys and Enter, or select Save and Exit to
save the current game and return to the main menu. The game is saved at the
exact point at which you exited.
Note that in this Unregistered version of Abyss, you can only select the
first THREE dungeons. The other three dungeons (with a total of 30 levels)
are only available in the registered version of Abyss.
Once you select a dungeon, you are transported to level one of the ten-level
dungeon. Use the arrow keys to move Ashtar on the screen. Pick up items
like bombs and daggers by running into them. You can interact with other
things, like buttons, by touching or standing upon them.
To battle enemies, destroy walls, and such, you can throw daggers or drop
bombs. To drop a bomb in front of you, press Space. To throw a dagger in
your current direction, press Ctrl. You must, obviously, have a dagger or
bomb to throw or drop.
Your health and status is displayed at the bottom of the screen. You can
have up to eight full hearts at any given time. You lost a half heart
every time you are hurt. When you lose all your hearts, you die and restart
the current level. Remember that you have unlimited lives. When you restart
a level, your health is not automatically set to full, but to what it was
when you began that level.
Although you can have up to eight hearts, at first your heart limit is
three. To gain additional "empty hearts", you must pick up magical orbs
within certain levels.
To win a level, you must reach the exit door. On the final level of each
dungeon except the last is an artifact. Pick up the artifact to conquer
the dungeon and return to the dungeon selection screen. Your health is
refilled at this time.
Other keys are detailed as follows:
F1- Bring up a help screen
F2- Restart the level
F3- Switch between mini and regular mode. Mini mode takes up one-fourth
the screen and is therefore not as good looking, but is also many
times faster and allows Abyss to be played on even the slowest of
386's and even some fast 286's.
ESC or Q- Saves the current game and returns to the main menu. The game
is saved at the exact point that you were at.
F4- Turns the music off if it was on. If the music is off, it will turn
it on, but the command will not take effect until you return to the
dungeon selection screen or main menu.
F5- Toggles sound effects on or off. Note that sound effects can only
be heard if music is on.
Shift- If held down with an arrow key, causes Ashtar to face in that
direction without actually moving. Allows you to drop bombs and
fire daggers in cramped conditions.
VII. DESCRIPTIONS OF ITEMS, ENEMIES, ETC.
All objects within the game will be described in the following section.
For graphical refrences, refer to the instructions within the game itself.
Empty Space- This is called "space", but is considered a wall.
Floor- This can be moved onto by anything.
Water- Most anything can move here as well, although it will kill Ashtar.
Sometimes water has a current that will move objects floating upon it.
Lava- Many things can move over this also, but it is deadly to Ashtar.
Converyors- These will move anything, including Ashtar, in a certain
direction. Ashtar cannot move off until he is pushed off by the
conveyor.
Walls- These are simple blockers.
Breakable Walls- These can be blown up by explosions.
Rubble- Another form of floor, showing where Breakable Walls USED to be.
Boulder- Ashtar can push this or blow it up.
Heart- Grab to increase Ashtar's energy.
Orb- Grab to increase Ashtar's maximum energy. Get at almost any cost!
Bomb- Ashtar's basic weapon, grab and collect. If hit by an explosion, will
explode also.
Lit Bomb- Stand aside! Can be pushed or exploded.
Explosion- Devastating and painful to the touch.
Dagger- Another basic weapon, grab and collect. If hit by an explosion, will
explode also.
Exits- These lead to the next level of the dungeon.
Golden Boulder- Can be pushed also, but CANNOT be blown up.
Bridge- Another type of floor, but water will move things underneath it, to
the other side.
Rotators- Moves all objects in a clockwise or counter-clockwise movement.
One-Way- Ashtar cannot move onto this floor AGAINST the arrow. He must
enter the square from the rear or the side. Once upon it, he can move
in any direction he wishes. Only Ashtar is affected by One-Way Arrows.
Sliders- Ashtar can only push these lengthwise, IE from the ends. These
can be pushed through portals as well. Sliders CANNOT be blown up.
Spirit- This dude chases you throughout the level. He can be blown up or
shot with the wand.
Dormant Skull- These can be pushed around until they become Active. They
cannot be destroyed.
Missiles- These shoot around the room until they hit a dead end or Ashtar,
at which point they explode. If hit by an explosion, they explode.
Missile Launcher- These shoot missiles in four directions. They can be
exploded or blocked.
Runners- These skulls simply move back and forth on the same row or column.
They can be exploded or shot with the wand.
Buttons- The heart and soul of the Abyss, there is usually at least one of
these in each level. When stepped upon by Ashtar or an enemy, or having
anything else upon it, (like a boulder) the button causes things around
the room to activate. It can raise and lower posts, turn lazers on and
off, and move sliders. Sometimes a button does its action when stepped
on AND off, but other times it only works when stepped on. The former
is much more common. You can tell when a button does an action because
it makes a click.
Posts- These are like a floor when lowered, and like a wall when raised.
They are raised and lowered using buttons.
Lazer Gun- These fire lazers in four directions, although they can be
blocked. They are turned on and off using buttons. Occasionally, a
lazer is a SEEK lazer, and it fires only when Ashtar is aligned.
Lazers- These block most everything, and are painful to the touch.
Ice- Ashtar continues to move in his previous direction until he is off
the Ice or cannot move any further, at which point he can move again.
Ashtar cannot change direction in "mid-slip".
Snake- These move just like missiles, except they won't explode. They can
be blown up or killed with the wand.
Active Skull- Once all the tokens on the screen are taken, Dormant Skulls
become Active Skulls and chase Ashtar relentlessly.
Tokens- These must be grabbed in order, IE you must get all the I's before
you get any II's, then get all the II's before getting III's. The next
token you can grab is displayed on the far right of the status bar.
Keys- Collect these to open Locks.
Locks- These need one and only one Key to open, and once used, a Key is
gone forever.
Portal- Sliders can be pushed into and through these, appearing out of
another portal in the same row or column.
Giant Boulder- Can be pushed just like a regular boulder. If blown up, the
remaining portions becomde regular boulders.
Pain Tile- It really pains Ashtar to step here.
Dagger Hole- Thin cracks in the wall, only daggers, missiles, lazers, and
wand projectiles are thin enough to fit through.
Treasures- The five artifacts of the dungeons, grab to complete the dungeon-
Key- Opens the door to Asmodeus.
Map- Required to get past the entrance maze to Asmodeus.
Torch- Asmodeus is pitch black without a magical torch.
Shield- You'll need this to reflect Niche's magic. This artifact and
the Wand are not available in the Unregistered version of Abyss,
since they are in the later three dungeons.
Wand- You can use this to kill Niche and his minions.
VIII. THE LEVEL EDITOR
To edit levels, select Level Editor from the main menu. You can only edit
the CUSTOM set of levels. Note that in this Unregistered version, you can
only edit the first FIVE levels. By ordering the full version, you can
edit up to sixty custom levels.
The editor will appear, ready to edit level 1-1. Use the arrow keys to move
the cursor, and press Space to place the current object, which is shown at
the bottom of the screen. Press F1 for help at any time. Additional keys
and their usage follows.
N- Goes to the next level (1-1,1-2,1-3,...6-10)
P- Goes to the previos level
F- Floods the entire level with the current object
BackSpace- Deletes any item or enemy in the current space
C- Clears the current level
D- Toggle draw mode on/off (shown at bottom) When draw mode is on, you
place the current object whenever you move
\ and /- Grab the item/enemy or tile at the cursor position (respectively)
X- Export the current level, use + and - to select a number to append to
the filename
I- Import a level file, use + and - to select a number to append to the
filename
- and +- Change the current object
Shifted - and +- Change the current object by 5
U- Undo any changes done on the level since you last pressed N or P
Cursors- Move
Space/Enter- Place
F1- Help
ESC/Q- Exit the level editor
Make sure you place exactly one player and one exit on each level, and
don't create any impossible constructs, such as only part of a slider.
Do not put sliders or giant boulders in the vicinity of a rotator, either.
IX. THE CONFIGURATION EDITOR
The configuration editor for Apocalypse Abyss is started by typing
CONFIG <enter>
at the DOS command line. The configuration editor asks you a number of
questions to help you get the most out of Abyss.
CHOOSE OUTPUT DEVICE:
Here, you choose the device for the playback of music and sound
effects. Try Soundblaster if you do not see your sound card listed.
Note that GUS and Adlib are not supported. PC Speaker should only be
used if you do not support any of the other cards, since it has more
static than the remaining cards. If you do not want to support any
music or sound, select "No Digitized Music or Sound".
CHOOSE MIXING RATE:
This is only asked if you choose an output device. This number
determines how often the digitized sounds and instruments are MIXED
together, hence the name. In simpler terms, the higher the number, the
better the quality of the music and sound. However, higher numbers
require more processor power and will cause static if your computer
cannot handle it.
DIGITIZED MUSIC:
Here you select whether you want music on or off by default (you can
toggle it from within the actual game) If you have music off, you
cannot hear the sound effects.
DIGITIZED SOUND:
Here you select whether you want sound on or off by default (you can
toggle it from within the actual game) Whether sound effects are on
or off does not effect the music.
COLOR CYCLING:
Color cycling improves the animation of certain tiles greatly, allowing
for lava, water, conveyor belt, and more to be animated. However, on
slower machines or VGA cards, it may cause annoying flicker or snow.
Try setting it to ON, and if the flicker is too annoying, set it to
OFF.
SKIP INTRO:
If this is YES, then the opening picture and intro is not shown. You may
want to set this to YES once you've seen the intro a couple times.
RESET GAMES:
If this is not the first time you've run CONFIG, there are saved game
files in the directory. Selecting YES to this resets all three saved
games to an empty slate.
You have to run the configuration editor at least once before running
Abyss; After that, you only need to run it when you wish to change options
or reset the saved games.
X. HINTS AND TIPS
Apocalypse Abyss requires a fair amount of system resources. Do NOT run
Abyss under Windows- It will usually not run, and if it does, it runs much
slower. Always run Abyss from the DOS command line. This does not include
the DOS shell under Windows or any other program; As a general rule, type
exit and if you stay at the command line, you are in true DOS and can run
Abyss at full speed.
Try to have as few TSR's in memory as possible, as these slow down the
game, take up needed memory, and can sometimes lock up the game as well.
Apocalypse Abyss requires 400k of free memory to run the basic game. This
is conventional memory- EMS, XMS, and the like are not used in Abyss. To
find out the available memory, type MEM <enter> at the DOS command line
and read the line that says "largest executable size". This must be 409600
or greater.
To hear the digitized music, Abyss requires 130k MORE free memory, for a
total of 530k free. The "largest executable size" must be 542720 or greater.
To hear the digitized sound, Abyss requires 32k MORE free memory, above
and beyond the memory required for music, for a total of 562k free. The
"largest executable size" must be 575488 or greater.
These memory sizes are actually close estimates, not a hard, fixed rule.
Abyss has been run with music and sound, with no hassles or slow down,
with only 557k free. But as a general rule, follow the above guidelines.
XI. GAME HINTS AND TIPS
Most buttons activate when stepped on AND off. You can tell by whether the
button clicks when stepping off or not. (it clicks whenever it activates.)
These buttons usually require you to place a boulder or something similar
on top of it to proceed.
Remember that buttons can be activated by things other than Ashtar. Wand
projectiles, daggers, explosions, enemies, and boulders can all activate
buttons. Anything that can move onto or be placed over a button will
activate it.
Sometimes Ashtar may be standing on a post when it raises. You can still
step OFF the post in any direction.
Remember that once on Ice or Conveyors, Ashtar cannot move until he is off
or is blocked.
Remember that One-Way arrows do NOT require you to step off in the given
direction- You can step off in ANY direction. Also remember that you can
step ON in any direction EXCEPT against the arrow, including from the side.
On screens with skulls, often you must trap them to continue. Remember that
you can trap them with boulders, walls, other skulls, and other enemys.
Often instead you can easily outrun the skull. (or a ghost)
Snakes, runners, and missiles all have predictable behavior. It is much
easier to avoid an enemy once you understand its behavior. Portals and
buttons also have predefined behavior that never changes.
Remember that the current of water can push things on it, and push them
UNDER bridges. Enemies are NOT affected by water, lava, or ice, however.
Collect bombs, daggers, hearts, keys, and orbs whenever possible. Conserve
your bombs and daggers, as in most levels, there is just barely enough to
complete the level.
Be careful to block seek lazers before moving in front of them, and don't
let yourself be hit with other lazers either. (the ones controlled by
buttons) Don't touch the lazers when they're on, either.
Although pain tiles cause you to lose health, (as do other things) sometimes
it is easier and faster to take the pain than to find a way around it.
Finally, take your time. A majority of levels are NOT timed or requiring of
speed, so think before you act! Abyss is based more on puzzles requiring
intellegence and timing, than on fighting based on skill and reflexes.
XII. REGISTRATION
Apocalypse Abyss is being distributed as Shareware. If you enjoy using
Apocalypse Abyss, you are encouraged to register it. Registration pays
the author for his time and encourages him to continue producing shareware.
You also recieve a registered version of Abyss, which has many additional
features such as more levels. To register Apocalypse Abyss, send the
registration fee of $14.00 + $2.00 shipping & handling (U.S. funds)
to Software Visions. (make out checks to Gregory Janson or your order
will be returned)
Benifits of registration:
1) The registered version of Abyss has all SIXTY levels (twice as many as
the unregistered version) AND the final confrontation with Niche!
2) You can edit sixty levels instead of just five.
3) You get a PRINTED hint sheet to help you through those tough levels.
4) You get an updated catalog (with digitized music!) and you are eligible
for bi-yearly mailings. (free)
See ORDER.FRM for details. Our address:
Software Visions Phone: (818) 249-1030
4875 Sunset Ave. Prodigy: PJTK93B
La Crescenta, CA
91214
XIII. CREDITS
Overall Design
Greg Janson
Main Programmer
Greg Janson
Music and
Sound Programmer
Mark J. Cox
Programming Thanx
Themie Gouthas
Soundtrack
Greg Janson
Graphics and
Animation
Greg Janson
Sound Effects
Greg Janson
Level Design
Greg Janson
Beta Testing
Jason Kim
Allen Shirvanian
The SV Team
Greets and Thanx
Jason Albanese
Robby Bacher
Jesse Chang
Carlos DaSilva
Tim Gallagher
Jamie Holub
Jerry Hsu
Brian Jacoby
Jason Kim
Elbert Lim
Jeremy Muchlich
Mike Oliva
Brian Schweitzer
Allen Shirvanian
Tim Sweeny
Tony Vanvranken
Justin Wilson