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- The command-line parameters may be specified in any order. Repeated pa-
- rameters overwrite the previous values except for the +L switch which defi-
- nes include file library paths. Up to 10 paths may be specified. Default
- parameters may also be specified in a file called 'povray.def' or by the
- environment variable 'POVRAYOPT'.
-
- Switches may be specified in upper or lower case. Switches must be pre-
- ceded by a + (plus) or - (minus). In switches which toggle a feature, the
- plus turns it on and minus turns it off. For example +P turns on the 'pause
- for keypress when finished' option while -P turns it off.
-
- Other switches are used to specify values and do not toggle a feature.
- Either plus or minus may be used in that instance. For example: +W320 sets
- the width to 320 pixels. You could also use -W320 and get the same results.
-
-
- Quick Reference:
-
- ----------------------------------------------------------------------------
- Parameter | Range | Description
- ---------------+---------------+--------------------------------------------
- +Annn | 0.0 to 3.0 | Render picture with anti-aliasing, or
- | | 'smoothing', on. Lower values cause more
- | | smoothing.
- +A | | Use default 0.3 anti-aliasing.
- -A | | Turn anti-aliasing off (default).
- +Bnnn or -Bnnn | Varies w/ sys | Output file buffer size.
- +C | | Continue an aborted partial image.
- -C | | Start rendering from first line.
- +Dxxx | Varies w/ sys | Display image graphically while rendering
- | | not available on all versions.
- +Enn or +ERnn | 1 to 32,767 | End row for tracing a portion of a scene.
- | or 0.0 to 1.0 |
- +ECnn | 1 to 32,767 | End column for tracing a portion of a
- | or 0.0 to 1.0 | scene.
- +FT | | Output Targa format file.
- +FD | | Output dump format file.
- +FR | | Output raw format file.
- -F | | Disable file output.
- +Hnnn | 1 to 32,767 | Height of image in pixels.
- +Ifilespec | Varies w/ sys | Input scene file name, generally ends
- | | in .pov.
- +Jnnn.nnn | 0.0 to 1.0 | Set amount of jitter anti-aliasing.
- +J | | Use anti-aliasing jitter 1 (default).
- -J | | Turn off anti-aliasing jitter.
- +Knnn.nnn | Real value | Set 'clock' float value for animation.
- +Lpathspec | Varies w/ sys | Library path: POV-Ray will search for
- | | files in the directory listed here.
- | | Multiple lib paths may be specified.
- -MB | | Turn off bounding slabs.
- +MBnnn | 0 to 32,767 | Use bounding slabs if more than nnn
- | | objects in scene.
- +MSnnn | 300 or more | Set symbol table size (default 1000).
- +MVn.m | 1.0 or 2.0 | Set version compatibility mode.
- +Ofilespec | Varies w/ sys | Output image filename.
- +P | | Pause and wait for keypress after
- | | tracing image.
- -P | | Don't pause after tracing image.
- +Qn | 0 to 9 | Image quality: 9 highest (default) to
- | | 0 lowest.
- +Rn or -Rn | 1 to 9 | Use n*n rays for anti-aliasing. Default
- | | of 3 = 9 rays; 4 = 16 rays etc.
- +Snn or +SRnn | 1 to 32,768 | Start row for tracing a portion of a
- | or 0.0 to 1.0 | scene.
- +SCnn | 1 to 32,768 | Start column for tracing a portion of
- | or 0.0 to 1.0 | a scene.
- +Vnn | Varies w/ sys | Display verbose image stats while ren-
- | | dering.
- -V | | No stats during rendering.
- +Wnnn | 1-32,768 | Width of image in pixels.
- +X | | Allow abort with keypress. (IBM-PC).
- -X | | Disable abort with keypress. (IBM-PC).
- ----------------------------------------------------------------------------
-
-
- Anti-Aliasing:
-
- +Annn Anti-alias with tolerance level nnn.
- +A Anti-alias with tolerance level 0.3.
- -A Don't anti-alias (default).
- +Jn.nn Scale factor for jittering.
- +J Jitter AA with scale 1.0 (default).
- -J Turn off jittering.
- +Rn or -Rn Use n*n rays when anti-aliasing (default 3).
-
- Anti-aliasing is a technique used to make the image look smoother. Often
- the color difference between two objects creates a 'jaggy' appearance. When
- anti-aliasing is turned on, POV-Ray attempts to 'smooth' the jaggies by
- shooting more rays into the scene and averaging the results. This technique
- can really improve the appearance of the final image. Be forewarned though,
- anti-aliasing drastically slows the time required to render a scene since it
- has do many more calculations to 'smooth' the image. Lower numbers mean
- more anti-aliasing and also more time. Use anti-aliasing for your final
- version of a picture, not the rough draft.
-
- The +A option enables adaptive anti-aliasing. The number after the +A
- option determines the threshold for the anti-aliasing.
-
- If the color of a pixel differs from its neighbor (to the left or above)
- by more than the threshold, then the pixel is subdivided and super- sampled.
- If r1,g1,b1 and r2,g2,b2 are the rgb components of two pixels then the dif-
- ference between pixels is computed by:
- diff=abs(r1-r2)+abs(g1-g2)+abs(b1-b2)
-
- The rgb values are in the range 0.0 to 1.0 thus the most two pixels can
- differ is 3.0. If the anti-aliasing threshold is 0.0, then every pixel is
- super-sampled. If the threshold is 3.0, then no anti-aliasing is done.
-
- The lower the contrast, the lower the threshold should be. Higher con-
- trast pictures can get away with higher tolerance values. Good values seem
- to be around 0.2 to 0.4.
-
- The super-samples are jittered to introduce noise and to eliminate moire
- interference patterns.
-
- NOTE: The jittering 'noise' is non-random and repeatable in nature, based
- on an object's 3-D orientation in space. Thus, it's okay to use anti-alias-
- ing for animation sequences, as the anti-aliased pixels won't vary and
- flicker annoyingly from frame to frame.
-
- The +Jnn.nn switch scales down the amount of jitter from its default va-
- lue 1.0. For example +J0.5 uses half the normal jitter. Values over 1.0
- jitter outside the pixel bounds and are not recommended. Use -J to turn off
- jittering.
-
- The +R switch controls the number of rows and columns of rays per pixel
- with anti-aliasing. The default value 3 gives 3x3=9 rays per pixel. The
- jittering and multiple rays are only used when +A is on.
-
-
- Buffering:
-
- +Bnnn Use an output file buffer of nnn kilobytes.
- -Bnnn Same as +Bnnn.
-
- The +B option allows you to assign large buffers to the output file.
- This reduces the amount of time spent writing to the disk. If this parame-
- ter is not specified, then as each scanline is finished, the line is written
- to the file and the file is flushed. On most systems, this operation insu-
- res that the file is written to the disk so that in the event of a system
- crash or other catastrophic event, at least part of the picture has been
- stored properly and retrievable on disk. (see also the +C option below.)
- A value of +B30 is a good value to use to speed up small renderings. A va-
- lue of +B0 defaults to a small system-dependent buffer size.
-
- NOTE: Neither +B0 nor -B turns this feature off. Once a buffer is set,
- subsequent +B commands can change its size but cannot turn it off.
-
-
- Continuing Interrupted Trace:
-
- +C Continue partially complete rendering.
- -C Render from beginning (default).
-
- If you abort a render while it's in progress or if you used the +E or +ER
- options to end the render prematurely, you can use the +C option to continue
- the render when you get back to it. This option reads in the previously ge-
- nerated output file, displays the image to date on the screen, then proceeds
- with the ray tracing. This option cannot be used if file output is disabled
- with -F. It does not work with +S, +SR, +SC or +EC switches.
-
-
- Display Preview Image:
-
- +D Use preview display.
- -D Turn preview display off (default).
-
- If the +D option is used and your computer supports a graphic display,
- then the image will be displayed while the program performs the ray tracing.
- On most systems, the picture displayed is not as good as the one created by
- the post-processor because it does not try to make optimum choices for the
- color registers. The +D parameters are system-dependent and are listed in
- the executable documentation.
-
-
- Render Partial Image:
-
- +Snnn or +SRnnn Start tracing at row number nnn.
- +SCnnn Start tracing at column number nnn.
- +Ennn or +ERnnn End tracing at row number nnn.
- +ECnnn End tracing at column number nnn.
-
- When doing test rendering it is often convenient to define a rectangular
- section of the whole screen so you can quickly check out one area of the
- image. The +S and +E switches let you define starting and ending rows and
- columns for partial renderings.
-
- The +S and +E options also allow you to begin and end the rendering of an
- image at a specific scan line so you can render groups of scanlines on dif-
- ferent systems and concatenate them later.
-
- WARNING: Image files created on with different executables on the same or
- different computers may not look exactly the same due to different random
- number generators used in some textures. If you are merging output files
- from different systems, make sure that the random number generators are the
- same. If not, the textures from one will not blend in with the textures
- from the other.
-
- NOTE: If the number following +SR, +SC, +ER or +EC is a greater 1 then it
- is interpreted as a number of pixels. If it is a decimal value between 0.0
- and 1.0 then it is interpreted as a percent of the total width or height of
- the image. For example: +SR0.75 +SC0.75 starts on a row 75% down from the
- top at a column 75% from the left and thus renders only the lower- right 25%
- of the image.
-
-
- File Output Format:
-
- +FT Uncompressed Targa-24 format (IBM-PC Default).
- +FD Dump format (QRT-style).
- +FR Raw format - one file each for Red, Green and Blue.
- +F Use default file type for your system.
- -F Turn off file output.
-
- Normally, you don't need to specify any form of +F option. The default
- setting will create the correct format image file for your computer. The
- documentation included with the executable specify which format is used.
-
- You can disable image file output by using the command line option -F.
- This is only useful if your computer has display options and should be used
- in conjunction with the +P option. If you disable file output using -F,
- there will be no record kept of the image file generated. This option is
- not normally used.
-
- Unless file output is disabled (-F) POV-Ray will create an image file of
- the picture. This output file describes each pixel with 24 bits of color
- information. Currently, three output file formats are directly supported.
- They are +FT - Uncompressed Targa-24 format (IBM-PC Default), +FD - Dump
- format (QRT-style) and +FR - Raw format - one file each for Red, Green and
- Blue.
-
-
- Height and Width of Image:
-
- +Hnnn or -Hnnn Set height of image in pixels.
- +Wnnn or -Wnnn Set width of image in pixels.
-
- These switches set the height and width of the image in pixels. This
- specifies the image size for file output. The preview display with the +D
- option will generally attempt to pick a video mode to accommodate this size
- but the +D settings do not in any way affect the resulting file output.
-
-
- Input and Output File Names:
-
- +Ifilename Set the input filename.
- +Ofilename Set output filename.
-
- The default input filename is 'object.pov'. The default output filename
- is 'data' and the suffix for your default file type. The +O switch has no
- effect unless file output is turned on with +F. IBM-PC default file type is
- Targa, so the file is 'data.tga'.
-
- Raw mode writes three files, 'data.red', 'data.grn' and 'data.blu'. On
- IBM-PC's, the default extensions for raw mode are '.r8', '.g8', and '.b8' to
- conform to Piclab's 'raw' format. Piclab is a widely used freeware image
- processing program. Normally, Targa files are used with Piclab, not raw
- files.
-
-
- Animation Clock Variable:
-
- +Knnn or -Knnn Set the 'clock' float value.
-
- The +K switch may be used to pass a single float value to the program for
- basic animation. The value is stored in the float identifier 'clock'. If
- an object had a 'rotate <0,clock,0>' attached then you could rotate the ob-
- ject by different amounts over different frames by setting +K10, +K20, etc.
- on successive renderings.
-
-
- Library Search Path:
-
- +Lpathspec Specify one of 10 library search paths.
-
- The +L option may be used to specify a 'library' pathname to look in for
- include, parameter and image files. Multiple uses of the +L switch do not
- override previous settings. Up to ten +L options may be used to specify a
- search path. The home (current) directory will be searched first followed
- by the indicated library directories in order.
-
-
- Bounding Slabs Control:
-
- -MB Turn off bounding slabs.
- +MBnnn Use bounding slabs if more than nnn objects in scene.
-
- New to POV-Ray version 2.0 is a spatial sub-division system called bound-
- ing slabs. It compartmentalizes all of the objects in a scene into rectan-
- gular slabs and computes which slabs a particular ray hits before testing
- the objects within the slab. This can greatly improve rendering speed, how-
- ever for scenes with only a few objects the overhead of using slabs is not
- worth the effort. The +MB switch sets the minimum number of objects before
- slabs are used. The default is +MB25. The -MB switch turns off slabs com-
- pletely.
-
-
- Symbol Table Size:
-
- +MSnnn or -MSnnn Sets symbol table size (default 1000).
-
- POV-Ray allocates a fixed number of spaces in its symbol table for decla-
- red identifiers. The default of 1000 may be increased if you get a 'Too
- many symbols' error message.
-
-
- Version Compatibility Mode:
-
- +MVn.n or -MVn.n Set version compatibility mode.
-
- While many language changes have been made for POV-Ray 2.0, most version
- 1.0 syntax still works. One new feature in 2.0 that is incompatible with
- any 1.0 scene files is the parsing of float expressions. Setting +MV1.0
- turns off expression parsing as well as many warning messages so that nearly
- all 1.0 files will still work. The '#version' language directive also can
- be used to change modes within scene files. The +MV switch affects only the
- initial setting.
-
-
- Pause When Finished:
-
- +P Pause when image is complete so preview image can be seen.
- -P Do not pause (default).
-
- Normally when preview display is on you want to look at the image awhile
- before continuing. The +P switch pauses and waits for you to press a key
- before going on.
-
-
- Quality Settings:
-
- +Qn or -Qn Set rendering quality.
-
- The +Q option allows you to specify the image rendering quality, for
- quickly rendering images for testing. You may also use -Q with no differ-
- ence. The parameter can range from 0 to 9. The values correspond to the
- following quality levels:
- 0,1 => Just show quick colors. Ambient lighting only.
- Quick colors are used only at 5 or below.
- 2,3 => Show Diffuse and Ambient light
- 4,5 => Render shadows, use extended lights at 5 but not 4.
- 6,7 => Create surface textures.
- 8,9 => Compute reflected, refracted, and transmitted rays.
-
- The default is +Q9 (maximum quality) if not specified.
-
-
- Verbose Statistics:
-
- +V Verbose statistics on.
- -V Verbose statistics off.
-
- When the +D option is not used, it is often desirable to monitor progress
- of the rendering. The +V switch turns on verbose reporting while -V turns
- it off. The format of the output is system dependent.
-
-
- Allow Aborted Rendering:
-
- +X Allow abort with keypress.
- -X Disable abort with keypress.
-
- On the IBM-PC versions only, when you specify the +X switch then any key-
- press will abort rendering. The -X switch disables this feature.
-