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- To see a quick version of your picture, render it very small. With fewer
- pixels to calculate the ray tracer can finish more quickly. -w160 -h100 is
- a good size.
-
- Use the +Q 'quality' switch when appropriate.
-
- If there is a particular area of your picture that you need to see in
- high resolution, perhaps with anti-aliasing on (perhaps a fine-grained wood
- texture), use the +SC, +EC. +SR, and +ER switches to isolate a 'window'.
-
- If your image contains a lot of inter-reflections, set max_trace_level to
- a low value such as 1 or 2. Don't forget to put it back up when you're fi-
- nished!
-
- 'Turn off' any unnecessary lights. Comment out extended light and spot-
- light keywords when not needed for debugging. Again, don't forget to put
- them back in before you retire for the night with a final render running!
-
- If you've run into an error that is eluding you by visual examination,
- it's time to start bracketing your file. Use the block comment characters
- (/* ... */) to disable most of your scene and try to render again. If you
- no longer get an error, the problem naturally lies somewhere within the dis-
- abled area. Slow and methodical testing like this will eventually get you
- to a point where you will either be able to spot the bug, or go quietly in-
- sane. Maybe both.
-
- If you seem to have 'lost' yourself or an object (a common experience for
- beginners) there are a few tricks that can sometimes help:
- 1) Move your camera way back to provide a long range view. This may
- not help with very small objects which tend to be less visible at
- a distance, but it's a nice trick to keep up your sleeve.
- 2) Try setting the ambient value to 1.0 if you suspect that the ob-
- ject may simply be hidden from the lights. This will make it
- self-illuminated and you'll be able to see it even with no lights
- in the scene.
- 3) Replace the object with a larger, more obvious 'stand-in' object
- like a large sphere or box. Be sure that all the same transfor-
- mations are applied to this new shape so that it ends up in the
- same spot.
-