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- The 'direction' vector serves two purposes. It tells POV-Ray the initial
- direction to point the camera before moving it with look_at or rotate vec-
- tors. It also controls the field of view.
-
- NOTE: This is only the initial direction. Normally, you will use the
- look_at keyword, not the direction vector to point the camera in its actual
- direction.
-
- The length of the direction vector tells POV-Ray to use a telephoto or
- wide-angle view. It is the distance from the camera location to the imagi-
- nary 'view window' that you are looking through. A short direction vector
- gives a wide angle view while a long direction gives a narrow, telephoto
- view. This figure illustrates the effect:
-
- |\ |\
- | \ | \
- | \ | \
- | \ | \
- Location | | Location | |
- *------------> | *-----------------------> |
- Direction| | | |
- | | | |
- | | | |
- \ | \ |
- \ | \ |
- \| \|
-
- Short direction gives wide view; long direction narrows view. The de-
- fault value is 'direction <0,0,1>'.
-
- Be careful with short direction vector lengths like 1.0 and less. You
- may experience distortion on the edges of your images. Objects will appear
- to be shaped strangely. If this happens, move the location back and make
- the direction vector longer.
-