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- Under many circumstances just two vectors in the camera statement are all
- you need: location and look_at. For example:
- camera {
- location <3, 5, -10>
- look_at <0, 2, 1>
- }
-
- The location is simply the X, Y, Z coordinates of the camera. The camera
- can be located anywhere in the ray tracing universe. The default location
- is <0,0,0>. The look_at vector tells POV-Ray to pan and tilt the camera
- until it is looking at the specified X, Y, Z coordinate. By default the
- camera looks at a point one unit in the +Z direction from the location.
-
- The look_at specification should almost always be the LAST item in the
- camera statement. If other camera items are placed after the look_at vector
- then the camera may not continue to look at the specified point.
-