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- This first special texture is the 'tiles' texture. It works just like
- the 'checker' pigment pattern except it colors the blocks with entire tex-
- tures rather than solid colors. The syntax is:
- texture{
- tiles {
- texture {... put in a texture here ...}
- }
- tile2
- texture {... this is the second tile texture}
- }
- // Optionally put translate, rotate or scale here
- }
-
- For example:
- texture{
- tiles {
- texture { Jade }
- }
- tile2
- texture { Red_Marble }
- }
- }
-
- The textures used in each tile may be any type of texture including more
- tiles or regular textures made from pigment, normal and finish statements.
-
- NOTE: No other pigment, normal or finish statements may be added to the
- texture. This is illegal:
- texture {
- tiles {
- texture { T1 }
- }
- tile2
- texture { T2 }
- }
- finish { phong 1.0 }
- }
-
- The finish must be individually added to each texture.
-
- NOTE: Earlier versions of POV-Ray used only the pigment parts of the tex-
- tures in the tiles. Normals and finish were ignored. Also layered textures
- were not supported. In order to correct these problems the above restric-
- tions on syntax were necessary. This means some POV-Ray 1.0 scenes using
- tiles many need minor modifications that cannot be done automatically with
- the version compatibility mode.
-
- The textures within a tiles texture may be layered but tiles textures do
- not work as part of a layered texture.
-