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<Chapter 12: The Setup Menu>
You can use the commands in the SETUP menu to control the layout of
the screen and the properties of the graphics windows, to set various
system parameters, and to load fonts and pattern files.
<Section 12.1: Tiling>
The display screen is organized into a number of non-overlapping
windows called tiles. (We use the words "tile" and " window"
interchangeably.) The commands in the SETUP/TILING menu allow you to
create, delete, modify, and assign roles to these tiles. When you
installed PEP, a default screen layout was selected for you. You will find
that this default layout is adequate for most purposes. New users can
safely skip the SETUP/TILING commands when first learning PEP.
The commands that assign roles to the tiles (EDIT, PREVIEW, MENU,
TEXT, BUTTON, and NOTHING) all operate in the same way. To execute these
commands, type the command letter, and then specify a tile by positioning
the cross-hair cursor inside that tile and pressing RETURN. The selected
tile is assigned the chosen role. The cross-hair cursor remains displayed
and you may assign the same role to another tile by selecting it in the
same way. Type another TILING command letter, or press ESC to terminate
this process.
Edit tiles and preview tiles are graphics tiles: they are used to
display pictures. You can control the properties of graphics tiles (for
example, the position and magnification) by using the commands in the
SETUP/WINDOW menu <[12.2]>.
Once you settle on a particular screen setup, you may want to create
a configuration file that does the setup for you each time you load PEP.
For more information, see the discussion of configuration files and the
QUIT/MAKEFIG command in Chapter <[9]>.
<Section 12.1.1: H-divide>
The SETUP/TILING/H-DIVIDE command creates a new window by
horizontally dividing an existing one. The window that is divided is
called the parent. The two new windows that are created are called
sisters. To execute this command, type the command letter, and choose a
window to divide by positioning the cross-hair cursor inside that window
and pressing RETURN. A horizontal hairline cursor appears in the chosen
window. Next position this cursor where you want the division to occur.
Press RETURN and the window is split in two at the chosen location. The
hairline cursor remains displayed; move it and press RETURN again to
adjust the position of the new boundary. Press ESC or any SETUP/TILING
menu command letter to terminate this process.
Of the two sister tiles, the upper one is assigned the role that the
parent formerly had. The lower sister is initially a graphics editing
tile. You can change its role by using commands described below.
<Section 12.1.2: V-divide>
The SETUP/TILING/V-DIVIDE command creates a new window by vertically
dividing an existing one. Use it in the same way as the H-DIVIDE command
above. After a vertical division, the left sister inherits the role of the
parent and the right sister becomes a graphics editing tile.
<Section 12.1.3: Adjust>
Use the SETUP/TILING/ADJUST command to move a tile boundary created
by a previous horizontal or vertical division. First type the command
letter. Then choose a boundary by positioning the cross-hair cursor and
pressing RETURN. PEP selects the boundary nearest the cursor, and displays
a horizontal or vertical hair-line at that position. Move this cursor to
the desired boundary location and again press RETURN. The parent tile is
re-divided at the new position. The hairline cursor remains displayed and
you can adjust the boundary again by moving it and pressing RETURN a
second time. Press ESC or any SETUP/TILING menu command letter to
terminate this process.
<Section 12.1.4: Delete>
Use the SETUP/TILING/DELETE command to delete a tile. Its sister tile
expands to fill the space formerly occupied by the deleted tile. To
execute this command, type the command letter, and select the tile to
delete by positioning the cross-hair cursor inside that tile and pressing
RETURN. After the deletion, the cross-hair cursor remains displayed and
you can reposition it and press RETURN again to delete another tile.
<Section 12.1.5: Menu>
The SETUP/TILING/MENU command makes a tile the menu tile. To execute
this command, type the command letter, move the cross-hair cursor to the
target tile, and press RETURN. The tile you select becomes the menu tile.
There is never more than one menu tile. The tile that formerly displayed
the menu (assuming that there was one) now becomes a graphics editing
tile.
<Section 12.1.6: Text>
The SETUP/TILING/TEXT command makes a tile the text display tile. The
text display tile is used to display prompts and error messages. To
execute this command, type the command letter, move the cross-hair cursor
inside the target tile, and press RETURN. The tile you select becomes the
text display tile. There is never more than one text tile. The tile that
formerly displayed prompts and error messages (assuming there was one) now
becomes a graphics editing tile.
<Section 12.1.7: Edit>
The SETUP/TILING/EDIT command makes a tile a graphics editing tile.
When you open an object for editing, it is displayed in the graphics
editing tiles. This role is the default; when a new tile is created it is
automatically an edit tile until you change its role. To execute this
command, type the command letter, move the cross-hair cursor inside the
target tile, and press RETURN. The tile you select becomes a graphics
editing tile. An editing tile is a graphics window; its properties can be
changed by using the commands in the SETUP/WINDOW menu <[12.2]>.
<Section 12.1.8: Button>
The SETUP/TILING/BUTTON command makes a tile the button window.
The button window makes it possible to access certain important PEP
functions with a single mouse click. The window displays a grid of 16
buttons. Each of button corresponds to one of the single keystroke
commands. <[FIG28]> shows the button grid. Below is a list of the
functions assigned to each button. For a description of any function, see
the section on the corresponding single keystroke command.
[?] activate on-line help = F1 <[14.1.2]>
[B] control scroll bar display = ALT+B <[14.3.2]>
[C] contract active window = ALT+C <[14.3.3]>
[E] expand active window = ALT+E <[14.3.4]>
[F] control fatdot display = ALT+F <[14.3.5]>
[G] control grid display = ALT+G <[14.3.6]>
[I] reset window stretches = ALT+I <[14.3.8]>
[N] select next active window = ALT+N <[14.3.12]>
[R] control ruler display = ALT+R <[14.3.14]>
[S] control automatic snap = ALT+S <[14.3.15]>
[T] control total display = ALT+T <[14.3.16]>
[W] initialize active window = ALT+W <[14.3.19]>
The bottom row of buttons, labeled with arrows, shift the active window
display in the direction of their respective arrows (= SHIFT+arrow key)
<[14.4.2]>.
A button window is only useful if you have a mouse. When you install
PEP, you specify whether or not you will be using one. If you have a
mouse, the default screen configuration will include a button window;
otherwise, it will not. (However, if you are using a CGA display, the
default configuration never includes a button window because of the lack
of space).
To execute the BUTTON command, type the command letter, move the
cross-hair inside the target tile, and press RETURN. The tile you select
becomes the button window. The former button window, if any, becomes a
edit window.
<Section 12.1.9: Preview>
The SETUP/TILING/PREVIEW command makes a tile a graphics preview
window. In certain situations, PEP uses the preview window to present
graphical information reflecting the operation being performed. For
example, when a menu of object names is displayed, the object currently
highlighted in the menu is displayed in the preview window. In this way,
you can see the objects that you are selecting among. A similar use of the
preview window occurs for menus of colors, nib types, and fill patterns.
When you are selecting an element for the DELETE <[3]>, MODIFY <[4]>, and
COLLECT <[5]> commands, the candidate elements are displayed in the
preview window before they are selected.
To execute the PREVIEW command, type the command letter, move the
cross-hair cursor inside the target tile, and press RETURN. The tile you
select becomes a graphics preview tile. A preview tile is a graphics
window; its properties can be changed by using the commands in the
SETUP/WINDOW menu <[12.2]>.
<Section 12.1.10: Nothing>
The SETUP/TILING/NOTHING command makes a tile blank (it never
contains any display). To execute this command, type the command letter,
move the cross-hair cursor inside the target tile, and press RETURN.
<Section 12.2: Window>
The edit, preview, and button windows are graphics windows. They have
graphics properties, principally position and stretch factors, that you
may sometimes want to change. PEP provides a number of ways to change the
properties of graphics windows. These can be accessed through the
SETUP/WINDOW menu and a number of the single keystroke commands. (You will
rarely need to change the properties of preview or button windows, but if
you do, these commands apply to them exactly as they do to edit windows).
At any moment, one of the graphics windows has a bolder boundary to
distinguish it from the others. If you have a color display, the boundary
of this window is also displayed in a different color, namely cyan, a
light blue. This is the window whose properties can be altered at that
moment. It is called the active graphics window. If you need to change the
properties of some other graphics window, use the SETUP/WINDOW/NEXT
command (or ALT-N) to make that window the active window.
<Section 12.2.1: Next>
The SETUP/WINDOW/NEXT command deactivates the currently active
window, and makes the next graphics window in sequence active. The active
graphics window is the one whose properties can be changed by the
SETUP/WINDOW menu and related single keystroke commands. When a window
becomes active, the status data in the SETUP/WINDOW menu are updated to
show the properties of the newly selected window. By pressing the command
letter repeatedly, you can cycle through all of the graphics windows until
the window whose properties you want to view or change becomes the active
graphics window.
The [N]-button and the single keystroke command ALT-N <[14.3.12]> are
equivalent to this command.
<Section 12.2.2: Home>
The SETUP/WINDOW/HOME command repositions the active window so that
the upper left corner of the window shows the upper left corner of the
displayed picture. This is the same as invoking the POSITION command and
entering the coordinates (0,0).
There is an equivalent single keystroke command: SHIFT-HOME
<[14.4.3]>.
<Section 12.2.3: Expand>
The SETUP/WINDOW/EXPAND command expands the display in the active
graphics window. Specifically, the window's stretch factors are doubled.
The window displays half as much of the open object in each direction, but
the displayed elements are twice as big.
The [E]-button and the single keystroke command ALT-E <[14.3.4]> are
equivalent to this command.
<Section 12.2.4: Contract>
The SETUP/WINDOW/CONTRACT command contracts the display in the active
graphics window. The window's stretch factors are reduced by 1/2. The
window displays twice as much of the open object in each direction, but
the displayed elements are only half as big.
The [C]-button and the single keystroke command ALT-C <[14.3.3]> are
equivalent to this command.
<Section 12.2.5: Fats>
Sometimes, it is useful to see individual pixels in a picture more
clearly than the computer's display can show them in ordinary graphics
mode. This is the purpose of fatdots display. For example, you may want to
use a fatdots display if you need to position a picture element on a given
pixel with absolute precision. In a window in fatdots display mode, each
pixel is represented as a box.
The SETUP/WINDOW/FATS command changes the fatdots mode of the active
graphics window. There are three modes: OFF, ON, and BARE. If the mode is
OFF, the window displays normally, without fatdots. If the mode is ON, the
window displays fatdots with a grid showing the position of each dot. If
the mode is BARE, the window displays fatdots, but without the grid.
<[FIG21]>.
The size of the fatdot box is controlled by the SETUP/NUMBERS/FATDOT
command <[12.4.3]>.
The [F]-button and the single keystroke command ALT-F <[14.3.5]> are
equivalent to this command.
<Section 12.2.6: Total>
The SETUP/WINDOW/TOTAL command cycles through three modes governing
the display in the active window: OBJ, PAGE and OFF. If the mode is OBJ,
the open object is stretched or shrunk to fill the window. If the mode is
PAGE, the window displays the whole editing area. In both cases, a square
aspect ratio is used. If the mode is OFF, a portion of the open object is
displayed according to the position, stretch, and aspect information
associated with the window.
Setting the total mode to OBJ or PAGE overrides only the position,
stretch, and aspect data for the window. The other window properties
(FATS, GRID, RULERS, BARS, UPDATE, and VIEW) remain in force.
Using any of the following SETUP/WINDOW commands will implicitly turn
Total mode OFF:
HOME
EXPAND
CONTRACT
ASPECT
STRETCHES
POSITION
OUTLINE
DOTBOX
INITIALIZE
The [T]-button and the single keystroke command ALT-T <[14.3.16]> are
equivalent to this command.
<Section 12.2.7: Aspect>
The SETUP/WINDOW/ASPECT command changes the aspect mode of the active
graphics window. There are three modes: Square, Equal, and Off. When
Square aspect is turned on, the Y stretch factor changes to produce square
aspect in the active graphics window. When Equal aspect is turned on, the
Y stretch factor changes to be equal to the X stretch factor.
Subsequently, in each case, if either stretch factor is changed, the other
is adjusted to preserve the chosen aspect. If aspect is Off, the stretch
factors can be changed independently (see SETUP/WINDOW/STRETCHES
<[12.2.13]>).
The single keystroke command ALT-A <[14.3.1]> is equivalent to this
command.
<Section 12.2.8: Update>
If you have more than one graphics window displayed, you can use the
SETUP/WINDOW/UPDATE command to control which windows are updated first
when a change is made to the open object. This multiple choice command
toggles between two modes for the active window: 1ST and 2ND. All windows
marked UPDATE 1ST are updated before those marked UPDATE 2ND.
<Section 12.2.9: Grid>
SETUP/WINDOW/GRID is a multiple choice command. It enables and
disables the display of the snap grid in the active window. There are two
modes: SHOW and HIDE. If the mode is HIDE, the snap grid is not displayed.
If the mode is SHOW, the snap grid is displayed in the active window as an
array of horizontal and vertical dotted lines. However, if the window is
highly contracted or the grid interval is very small, the grid dots might
be so close together as to interfere with normal display. Whenever this
would happen, PEP suppresses grid display even if you have requested GRID
SHOW. Note that you can display the snap grid whether or not automatic
snapping is enabled. The color used to display the grid indicates the
state of automatic snapping. Grid snapping is controlled by the
SETUP/SYSTEM/GRID command <[12.3.2]>.
The [G]-button and the single keystroke command ALT-G <[14.3.6]> are
equivalent to this command.
<Section 12.2.10: Rulers>
SETUP/WINDOW/RULERS is a multiple choice command. It controls the
display of rulers in the active window. Rulers are displayed along the
bottom and right edges of the window inside the scroll bars, if any. There
are two modes: OFF and ON. Rulers can be displayed marked in inches or in
centimeters. The choice is determined by the SETUP/SYSTEM/RULERS command
<[12.3.4]>.
The [R]-button and the single keystroke command ALT-R <[14.3.14]> are
equivalent to this command.
<Section 12.2.11: Bars>
SETUP/WINDOW/BARS is a multiple choice command. It controls the
display of scroll bars in the active window. Scroll bars are displayed
along the bottom and right edges of the window. There are two modes: OFF
and ON. See <[1.5]> for more information on scroll bars.
The [B]-button and the single keystroke command ALT-B <[14.3.2]> are
equivalent to this command.
<Section 12.2.12: View>
The SETUP/WINDOW/VIEW command toggles among three modes governing the
complexity of the display in the active window: NORMAL, PARTIAL and
MINIMAL. In NORMAL mode, all picture elements are drawn completely and in
full detail, regardless of their size. In PARTIAL mode, some
simplification takes place. Below a certain size, objects, filled regions
and text strings are displayed schematically. Line dashing is also
suppressed. In MINIMAL mode, all objects, regions and text are displayed
schematically and dashing is again suppressed. In schematic display,
objects and regions are shown as boxes; text strings are shown as I-beams.
You can view and change the size threshold for PARTIAL display with the
SETUP/NUMBERS/DETAIL command <[12.4.4]>.
The PARTIAL and MINIMAL VIEW modes are provided as ways of reducing
the clutter in a contracted windows while also improving the display
speed. These modes are especially convenient for page view windows. In the
default configurations supplied with PEP, the page view windows are in
PARTIAL mode.
There is an equivalent single keystroke command: ALT-V <[14.3.18]>.
<Section 12.2.13: Stretches>
Use SETUP/WINDOW/STRETCHES command to control the magnification
applied to the picture in the active window. This is an XY input command
that allows you to set either or both the X and Y stretch factors. These
numbers may be integers, decimals or fractions. They are restricted to a
maximum value of less than 256. When you change a stretch factor, the
point displayed in the upper left corner of the window remains fixed.
<Section 12.2.14: Position>
Use the SETUP/WINDOW/POSITION command to shift the view displayed in
the active window. It is an XY input command. The values that you enter
determine which point in the displayed object will occupy the upper left
corner of the window. If you increase the X value, the window displays a
view further to the right in the object. If you increase the Y value, the
window view moves down.
You can also choose the upper left corner point with the cursor. When
you invoke POSITION, a cross-hair cursor is displayed. Move this cursor to
the chosen point, which can be in any graphics window, and then press
RETURN. The X and Y values of the point you select become the new position
coordinates of the active window. The window view shifts so that the
chosen point is displayed in the upper left corner of the window.
The single keystroke command ALT-U <[14.3.17]> is equivalent to this
use of POSITION. For other ways to shift the active window view, see the
descriptions of the ALT-L command <[14.3.10]> and the shift-NumPad
commands <[14.4.2]> and <[14.4.3]>.
<Section 12.2.15: Outline>
Use the SETUP/WINDOW/OUTLINE command to identify the area of the open
object you wish to view in the active window. Press the command letter,
position the cross-hair cursor at the upper left corner of the area you
want to specify, and press RETURN. The cross-hair is replaced by a
stretchable box cursor. Position this box so that it outlines the area you
wish to see displayed. When you press RETURN, this chosen area is
redisplayed, stretched to fill the active window.
<Section 12.2.16: Dotbox>
Use the SETUP/WINDOW/DOTBOX command to select an area of the open
object to display in fatdots mode in the active window. Specify the area
in the manner described under the SETUP/WINDOW/OUTLINE command above. The
size of the dots is adjusted so that the area fills the active window.
<Section 12.2.17: Initialize>
Use the SETUP/WINDOW/INITIALIZE command to reset the properties of
the active graphics window to their default values:
FATS OFF
TOTAL OFF
ASPECT OFF
UPDATE 1ST
GRID HIDE
RULERS NONE
BARS NONE
VIEW NORMAL
STRETCH 1 X 1
POSITION (0,0)
The [W]-button and the single keystroke command ALT-W <[14.3.19]> are
equivalent to this command except that they do not change the properties:
GRID, RULERS, and BARS.
<Section 12.3: System>
The SETUP/SYSTEM menu contains miscellaneous global parameters that
control the operation of PEP.
<Section 12.3.1: Step>
The SETUP/SYSTEM/STEP command cycles between three modes controlling
how far the cursor moves each time a cursor motion key is struck. If step
mode is OFF, pressing a cursor motion key moves the cursor one pixel on
the screen in the given direction. If the mode is HALF, each cursor motion
keystroke moves the cursor by one-half of a step. If the mode is FULL,
each keystroke moves the cursor by one full step. The default value is
FULL.
There is an equivalent single keystroke command: the grey minus key
<[14.4.4]>.
The number of pixels in one step is set by the
SETUP/NUMBERS/STEP-SIZE command <[12.4.1]>. The size of the step can be
different in the X and the Y directions.
<Section 12.3.2: Grid>
The SETUP/SYSTEM/GRID command cycles between two modes for automatic
grid snapping: OFF and ON. If the mode is ON, elements subsequently
inserted or moved will be automatically aligned with the snap grid. If the
mode is OFF, automatic snapping is disabled. The default value is OFF.
The [S]-button and the single keystroke command ALT-S <[14.3.15]> are
equivalent to this command.
The horizontal and vertical spacing of the snap grid points can be
changed by using the SETUP/NUMBERS/GRID-SPACE command <[12.4.2]>. The grid
can be made visible in the active graphics window by using the
SETUP/WINDOW/GRID <[12.2.9]> or ALT-G command.
<Section 12.3.3: Bell>
The SETUP/SYSTEM/BELL command toggles between two modes governing the
error beep: ON and OFF. If the mode is ON, then, whenever PEP encounters
an error, it alerts you by beeping. If the mode is OFF, no beeps are
produced on error. The default value is ON.
<Section 12.3.4: Rulers>
The SETUP/SYSTEM/RULERS command toggles between two modes governing
the display of rulers in graphics windows. If the mode is ENGLISH, rulers
are calibrated in inches; if the mode is METRIC, they are calibrated in
centimeters. The display of rulers in a window is turned on and off by
using the SETUP/WINDOW/RULERS command <[12.2.10]>.
<Section 12.3.5: Characters>
When you insert a text label in PEP, you can either specify a box
width for the label (if the BOX mode is FIXED) or have PEP compute one
automatically (if the BOX mode is AUTO). See <[11.6]>. When PEP computes
the width, it can use either of two methods. The SETUP/SYSTEM/CHARACTERS
command controls which method PEP uses. The values are WYSIWYG and NATIVE.
In WYSIWYG mode, the box width is set to the actual length of the text
assuming unity stretches. In NATIVE mode the box width is larger; it is
set to the number of characters times the typesize X value. The difference
appears when a picture is displayed with non-unity stretches. WYSIWYG mode
text maintains its proportions with respect to the other picture elements
when the stretches change. NATIVE mode text changes its proportions, but
may yield a better appearance. The default value is WYSIWYG.
<Section 12.3.6: Hot-scroll>
The SETUP/SYSTEM/HOT-SCROLL command toggles between two modes
governing the behavior of scroll bars. If HOT-SCROLL is ENABLED, whenever
a scroll bar slider is moved, the window contents are immediately
redisplayed appropriately shifted. By clicking once on the slider, and
simply moving the mouse, it is possible to browse over the entire range of
motion before clicking a second time to fix the slider and window display
in their new positions. In a graphic window, with separate scroll bars for
horizontal and vertical motion, you can switch from one bar to another
while browsing by pressing the SPACE bar or middle mouse button. In this
way, you can easily scan the entire displayed object to select a new
window position. If HOT-SCROLL is DISABLED, the window is not redisplayed
until the slider is fixed in its new position by the second mouse click.
See <[1.5]> for more information on scroll bars.
<Section 12.4: Numbers>
Each command in the SETUP/NUMBERS menu is associated with a pair of
numerical values, an X value and a Y value. In each case, the command
allows you to set either or both numbers in the pair. For more information
on your options when using these commands, see the section on XY input
commands <[1.9.5]>.
<Section 12.4.1: Step-size>
The SETUP/NUMBERS/STEP-SIZE command governs the cursor motion step
size; i.e., the number of pixels that the cursor moves when an arrow key
is pressed. The X value represents the horizontal step size; the Y value
gives the vertical step size. The numbers you enter determine the size of
a full step. Cursor motion can be switched to half step and single pixel
modes by using either the SETUP/SYSTEM/STEP command <[12.3.1]> or the
equivalent single keystroke command, the grey minus key <[14.4.4]>.
<Section 12.4.2: Grid-space>
The SETUP/NUMBERS/GRID-SPACE command governs the spacing of points in
the snap grid. The X value represents the horizontal spacing, the Y value
gives the vertical spacing. Automatic snapping to this grid can be enabled
by using either the SETUP/SYSTEM/GRID command <[12.3.2]> or the equivalent
single keystroke command, ALT-S. To make the grid visible in the active
window use either the SETUP/WINDOW/GRID <[12.2.9]> or the ALT-G command.
<Section 12.4.3: Fatdot>
The SETUP/NUMBERS/FATDOT command governs the size in pixels of each
dot in a fatdots display evoked by a subsequent SETUP/WINDOW/FATS command
<[12.2.5]> or the equivalent single keystroke command, ALT-F. The X value
represents the width of each fatdot box; the Y value gives the height.
<Section 12.4.4: Detail>
When the view mode of a graphics window is PARTIAL, elements that are
sufficiently small are displayed is a simplified form. Use the
SETUP/NUMBERS/DETAIL command to set the threshold that determines which
elements are small enough to be simplified. The X value represents the
horizontal size limit; the Y value gives the vertical limit. An element
that is smaller than the threshold value in either direction will be
simplified in a partial view window. To control the view mode of the
active window use either the SETUP/WINDOW/VIEW command <12.2.12]> or the
equivalent single keystroke command, ALT-V.
<Section 12.4.5: Inch>
Whenever you enter a coordinate using an XY input command, you can
optionally enter the value in physical units: inches, centimeters, or
points. See <[1.9.5]>. These physical units are then converted into PDL
object coordinates and are displayed in that form in the menu. The
SETUP/NUMBERS/INCH command toggles between two modes for mapping physical
units into PDL coordinates: PRINT and USER. If the mode is PRINT, the
current printer densities determine the number of dots per inch in each
direction. If the mode is USER, the dots per inch data can be set
explicitly to whatever values you choose. The default mode is PRINT.
When USER mode is turned on, the INCH command becomes an XY input
command to enable you to set the X and Y densities desired.
When PRINT mode is on, changing the printer settings may result in an
automatic change in the mapping of physical units into PDL coordinates.
However, it is only subsequent conversions from physical units to
coordinates that are affected. Coordinates once entered continue to have
their given value and are not altered by subsequent changes in the number
of dots per inch.
<Section 12.5: Install>
In its PDL files, PEP designates fonts and patterns by a logical font
or pattern number. The commands in the SETUP/INSTALL menu, control the
assignment of actual fonts and patterns to these numbers. Note: INSTALL
commands cannot be executed while printing is in progress.
<Section 12.5.1: 0th font, 1st font, etc.>
These commands allow you to assign a font file to each of the logical
font numbers occurring in a picture. For example, press 0 to display a
name menu of all files with extension FON in the home directory (see the
section on name menus <[1.9.1]>). By choosing one of these, you establish
the identity of Font 0 in all subsequent drawing.
<Section 12.5.2: Patterns>
The SETUP/INSTALL/PATTERNS command displays a name menu of all files
in the home directory with the extension PAT. Each file contains a set of
patterns. By choosing one, you assign a fill pattern to each pattern
number (0 to 15) that may occur in a picture definition.
<Section 12.6: Directory>
PEP commands, such as FILE/SAVE <[8.3]> or OBJECT/IMPORT <[7.8]>,
that read or write data files always operate in a particular directory,
called the current directory. The default is the directory that was active
in DOS when PEP was loaded. However, data files that you create can be
stored in any directory; you can use the commands in the SETUP/DIRECTORY
menu to change the current directory by specifying a current device and a
current path. The current directory is used for reading and writing data
files only. PEP components, including fonts, pattern files, add-ons, and
configuration files, must all be in the home directory, the directory from
which PEP itself was loaded.
<Section 12.6.1: Drive>
SETUP/DIRECTORY/DRIVE is a multiple choice command. It allows you to
set the current device. The choices are: blank, A:, B:, C:, D:, and E:. If
the choice is blank, then the current device is the default device, the
device that was active in DOS when PEP was loaded.
<Section 12.6.2: Path>
Use the SETUP/DIRECTORY/PATH command to specify a path relative to
the default directory in the current device. The path is typed in standard
DOS format (a sequence of directory names separated by backslashes). Each
directory name is echoed in a separate menu entry.