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DP Tool Club 18
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sphere1a.pov
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1994-08-01
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606b
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40 lines
#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
#declare Brillant1 = finish {specular 1 roughness 0.001 ambient 0.3 diffuse 0.8}
#include "spher1.inc"
#include "spher2.inc"
#include "spher3.inc"
camera {
location <0, 16, -29>
direction <0, 0, 2>
look_at <0, -5, 0>
}
light_source { <-30, 100, -150> color White}
object {Ligne1
pigment {color Red}
finish {
ambient 0.3
diffuse 0.8
phong 0.6
}
rotate x*90
translate <-5, -12, 0>
}
object {Ligne3
rotate x*90
translate <0, -6, 0>
}
object {Ligne2
rotate x*90
translate <3.5, 0, 0>
}