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DP Tool Club 18
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gfxfx
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scape2.pas
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Pascal/Delphi Source File
|
1994-04-21
|
7KB
|
227 lines
program landscape_2d;
{ Perspective Landscape v3.0. By Bas van Gaalen, Holland, PD
A real piece of art (if it was bugless)! }
const
vseg=$a000;
dy=6;
a_density=6;
roughness=30;
maxh=128;
maxx_scape=320;
maxy_scape=200;
maxx=180 div a_density;
maxy=180 div a_density;
var
base:array[0..350 div dy] of pointer;
landscape:pointer;
{ mouse routines ----------------------------------------------------------- }
function mouseinstalled:boolean; assembler; asm
xor ax,ax; int 33h; cmp ax,-1; je @skip; xor al,al; @skip: end;
function getmousex:word; assembler; asm
mov ax,3; int 33h; mov ax,cx end;
function getmousey:word; assembler; asm
mov ax,3; int 33h; mov ax,dx end;
function leftpressed:boolean; assembler; asm
mov ax,3; int 33h; and bx,1; mov ax,bx end;
function rightpressed:boolean; assembler; asm
mov ax,3; int 33h; and bx,2; mov ax,bx end;
procedure mousesensetivity(x,y:word); assembler; asm
mov ax,1ah; mov bx,x; mov cx,y; xor dx,dx; int 33h end;
procedure mousewindow(l,t,r,b:word); assembler; asm
mov ax,7; mov cx,l; mov dx,r; int 33h; mov ax,8
mov cx,t; mov dx,b; int 33h end;
{ lowlevel video routines -------------------------------------------------- }
procedure setvideo(m:word); assembler; asm
mov ax,m; int 10h end;
procedure putpixel(x,y:word; c:byte); assembler; asm
mov ax,vseg; mov es,ax; mov ax,y; mov dx,320; mul dx
mov di,ax; add di,x; mov al,c; mov [es:di],al end;
function getpixel(x,y:word):byte; assembler; asm
mov ax,vseg; mov es,ax; mov ax,y; mov dx,320; mul dx
mov di,ax; add di,x; mov al,[es:di] end;
procedure setpal(c,r,g,b:byte); assembler; asm
mov dx,03c8h; mov al,c; out dx,al; inc dx; mov al,r
out dx,al; mov al,g; out dx,al; mov al,b; out dx,al end;
procedure retrace; assembler; asm
mov dx,03dah; @l1: in al,dx; test al,8; jnz @l1
@l2: in al,dx; test al,8; jz @l2 end;
{ lowlevel memory routines ------------------------------------------------- }
function rmemb(var m; i:word):byte; assembler; asm
les di,m; add di,i; mov al,[es:di]; end;
procedure smemb(var m; i:word; v:byte); assembler; asm
les di,m; add di,i; mov al,v; mov [es:di],al; end;
function rmemw(var m; i:word):word; assembler; asm
les di,m; add di,i; add di,i; mov ax,[es:di]; end;
procedure smemw(var m; i:word; v:word); assembler; asm
les di,m; add di,i; add di,i; mov ax,v; mov [es:di],ax; end;
{ initialize palette colors ------------------------------------------------ }
procedure initcolors;
var i:byte;
begin
for i:=0 to 63 do begin
setpal(i+1,21+i div 2,21+i div 2,63-i);
setpal(i+65,42-i div 3,42+i div 3,i div 3);
end;
end;
{ landscape generating routines -------------------------------------------- }
procedure adjust(xa,ya,x,y,xb,yb:integer);
var d,c:integer;
begin
if getpixel(x,y)<>0 then exit;
d:=abs(xa-xb)+abs(ya-yb);
c:=(50*(getpixel(xa,ya)+getpixel(xb,yb))+trunc((10*random-5)*d*roughness)) div 100;
if c<1 then c:=1;
if c>=maxh then c:=maxh;
putpixel(x,y,c);
end;
procedure subdivide(l,t,r,b:integer);
var x,y:integer; c:integer;
begin
if (r-l<2) and (b-t<2) then exit;
x:=(l+r) div 2; y:=(t+b) div 2;
adjust(l,t,X,t,r,t);
adjust(r,t,r,Y,r,b);
adjust(l,b,X,b,r,b);
adjust(l,t,l,Y,l,b);
if getpixel(x,y)=0 then begin
c:=(getpixel(l,t)+getpixel(r,t)+getpixel(r,b)+getpixel(l,b)) div 4;
putpixel(x,y,c);
end;
subdivide(l,t,x,y);
subdivide(x,t,r,y);
subdivide(l,y,x,b);
subdivide(x,y,r,b);
end;
procedure generatelandscape;
var image:file; vidram:byte absolute vseg:0; i:word;
begin
assign(image,'scape.dat');
{$I-} reset(image,1); {$I+}
if ioresult<>0 then begin
randomize;
putpixel(0,0,random(maxh));
putpixel(maxx_scape-1,0,random(maxh));
putpixel(maxx_scape-1,maxy_scape-1,random(maxh));
putpixel(0,maxy_scape-1,random(maxh));
subdivide(0,0,maxx_scape,maxy_scape);
rewrite(image,1);
blockwrite(image,mem[vseg:0],maxx_scape*maxy_scape);
end else blockread(image,mem[vseg:0],maxx_scape*maxy_scape);
close(image);
move(vidram,landscape^,maxx_scape*maxy_scape);
fillchar(vidram,maxx_scape*maxy_scape,0);
for i:=0 to maxx_scape*maxy_scape-1 do
smemb(landscape^,i,10+(rmemb(landscape^,i) div 2));
end;
{ precalculate basetables -------------------------------------------------- }
procedure precalc;
const dots=maxx*maxy-1; divd=128; dist=280;
type dotrec=record x,z:integer; end; dotpos=array[0..dots] of dotrec;
var dot:dotpos; stab:array[0..439] of integer; st,py,n,i:word; xt,yt,x,z:integer;
begin
i:=0; z:=-maxx*a_density div 2;
while z<(maxx*a_density div 2) do begin
x:=-maxy*a_density div 2;
while x<(maxy*a_density div 2) do begin
dot[i].x:=x;
dot[i].z:=z;
inc(i); inc(x,a_density);
end;
inc(z,a_density);
end;
for i:=0 to 439 do stab[i]:=round(sin(2*i*pi/349)*divd);
py:=0;
while py<350 do begin
getmem(base[py div dy],2*maxx*maxy);
for n:=0 to dots do begin
x:=(stab[py+90]*dot[n].x-stab[py]*dot[n].z) div divd;
z:=(stab[py+90]*dot[n].z+stab[py]*dot[n].x) div divd;
xt:=160+(-x*dist) div (z-dist);
yt:=100+(-40*dist) div (z-dist);
if (xt<320) and (yt<200) then st:=320*yt+xt else st:=0;
smemw(base[py div dy]^,n,st);
end;
inc(py,dy);
end;
end;
{ the actual displaying of the whole thing! -------------------------------- }
procedure displayscape;
var pba,ba,tba,i,j,previ,prevj,n,k,l:word; x:integer;
begin
pba:=0; ba:=0; i:=0; j:=0;
repeat
{retrace;
setpal(0,0,0,10);}
previ:=i; i:=getmousex; prevj:=j; j:=getmousey;
if rightpressed then begin pba:=ba; dec(ba); if ba>=(350 div dy) then ba:=(350 div dy)-1; end
else if leftpressed then begin pba:=ba; inc(ba); ba:=ba mod (350 div dy); end;
for n:=0 to maxx*maxy-1 do begin
tba:=rmemw(base[pba]^,n);
if tba>0 then
mem[vseg:rmemw(base[pba]^,n)-320*rmemb(landscape^,n mod maxx+previ+
(n div maxx+prevj)*maxx_scape)]:=0;
tba:=rmemw(base[ba]^,n);
if tba>0 then
mem[vseg:rmemw(base[ba]^,n)-320*rmemb(landscape^,n mod maxx+i+
(n div maxx+j)*maxx_scape)]:=
rmemb(landscape^,(integer(n mod maxx)+i)+
(integer(n div maxx)+j)*maxx_scape);
end;
pba:=ba;
{setpal(0,0,0,0);}
until port[$60]=1;
end;
{ main routine --------------------------------------------------------------}
var memory:longint; i:word;
begin
if not mouseinstalled then begin writeln('need mouse.'); halt; end;
if maxavail<(maxx_scape*maxy_scape+((360 div dy)*maxx*maxy)) then begin
writeln('not enough memory.'); halt; end;
setvideo($13);
initcolors;
memory:=maxavail;
getmem(landscape,maxx_scape*maxy_scape);
generatelandscape;
precalc;
mousewindow(0,0,maxx_scape-maxx,maxy_scape-maxy);
mousesensetivity(25,25);
displayscape;
setvideo(3);
freemem(landscape,maxx_scape*maxy_scape);
for i:=0 to (350 div dy)-1 do freemem(base[i],2*maxx*maxy);
writeln('before : ',memory);
writeln('after : ',maxavail);
end.