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JABSHIP.INF
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Text File
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1995-07-02
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13KB
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408 lines
INF 1.0
LEVELNAME secbase
items 49
/*┌─────────────────────────────────────────────────────────────────────────┐
┌─┘ DEATH STAR II LEVEL By DSielke@AOL.COM ┌─┘ ;
└─────────────────────────────────────────────────────────────────────────┘*/
/*┌─────────────────────────────────────────────────────────────────────────┐
┌─┘ Death Star Plans Area ┌─┘ ;
└─────────────────────────────────────────────────────────────────────────┘*/
item: sector name: plan_spot
seq
class: elevator change_light
event_mask: 0
stop: 30 0
stop: 6 0
seqend
item: sector name: reactor
seq
class: elevator change_light
event_mask: 0
stop: 30 0
stop: 6 0
seqend
item: sector name: elevator1
seq
class: elevator move_floor
event_mask: 32
speed: 20
stop: @20 hold
message: 0 standard_door2 goto_stop 1
message: 0 elevator1(2) done
stop: @0 hold
message: 1 elevator1(2) done
message: 1 standard_door1 goto_stop 1
seqend
item: line name: elevator1 num: 2
seq
class: trigger switch1
client: elevator1
seqend
item: sector name: elevator2
seq
class: elevator move_floor
event_mask: 32
speed: 20
stop: @0 hold
message: 0 standard_door3 goto_stop 1
message: 0 elevator2(2) done
stop: @20 hold
message: 1 elevator2(2) done
message: 1 standard_door4 goto_stop 1
seqend
item: line name: elevator2 num: 2
seq
class: trigger switch1
client: elevator2
seqend
item: sector name: lite_board
seq
class: elevator change_light
event_mask: 0
stop: 50 0
stop: 20 0
speed: 100
seqend
item: sector name: hologram
seq
class: elevator change_light
event_mask: 0
stop: 30 0
stop: 20 0
seqend
item: sector name: catwalk
seq
class: elevator move_floor
event_mask: 0
speed: 3
stop: @-45 hold
stop: @0 terminate
seqend
item: line name: deth_switch num: 2
seq
class: trigger switch1
client: catwalk
seqend
/*┌─────────────────────────────────────────────────────────────────────────┐
┌─┘ Blast Doors ┌─┘ ;
└─────────────────────────────────────────────────────────────────────────┘*/
item: sector name: blast_door2
seq
class: elevator move_ceiling
event_mask: 0
speed: 2
stop: @0 hold
stop: @16 terminate
seqend
item: sector name: blast_door3
seq
class: elevator move_ceiling
event_mask: 0
speed: 2
stop: @0 hold
stop: @16 terminate
seqend
item: sector name: blast_door6
seq
class: elevator move_ceiling
event_mask: 0
speed: 2
stop: @0 hold
stop: @16 terminate
seqend
item: sector name: blast_door7
seq
class: elevator move_ceiling
event_mask: 0
speed: 2
stop: @0 hold
stop: @16 terminate
seqend
item: line name: hanger_switch num: 2
seq
class: trigger switch1
client: blast_door7
seqend
item: sector name: reactor
seq
class: trigger
event_mask: 4
client: blast_door2
client: blast_door3
seqend
/*┌─────────────────────────────────────────────────────────────────────────┐
┌─┘ Catwalks ┌─┘ ;
└─────────────────────────────────────────────────────────────────────────┘*/
item: sector name: catwalk2
seq
class: elevator move_floor
event_mask: 0
speed: 3
stop: @-45 hold
message: 0 cat_switch1(2) done
message: 0 cat_switch2(2) done
stop: @0 60
message: 1 cat_switch1(2) done
message: 1 cat_switch2(2) done
seqend
item: line name: cat_switch1 num: 2
seq
class: trigger switch1
client: catwalk2
seqend
item: line name: cat_switch2 num: 2
seq
class: trigger switch1
client: catwalk2
seqend
item: sector name: catwalk3
seq
class: elevator move_floor
event_mask: 0
speed: 3
stop: @-45 hold
message: 0 cat_switch3(2) done
message: 0 cat_switch4(2) done
stop: @0 60
message: 1 cat_switch3(2) done
message: 1 cat_switch4(2) done
seqend
item: line name: cat_switch3 num: 2
seq
class: trigger switch1
client: catwalk3
seqend
item: line name: cat_switch4 num: 2
seq
class: trigger switch1
client: catwalk3
seqend
/*┌─────────────────────────────────────────────────────────────────────────┐
┌─┘ Tractor Beam Reactor ┌─┘ ;
└─────────────────────────────────────────────────────────────────────────┘*/
item: sector name: tractor_switch
seq
class: elevator change_light
event_mask: 0
speed: 5
stop: 50 hold
stop: 0 terminate
seqend
item: sector name: reactor2
seq
class: elevator change_light
event_mask: 0
stop: 30 0
stop: 6 0
seqend
item: line name: reactor2 num: 10
seq
class: trigger switch1
client: complete
client: tractor_switch
text: 801
message: done
client: blast_door6
seqend
item: sector name: parking_space
seq
class: trigger
event_mask: 4
client: complete
seqend
item: sector name: complete
seq
class: elevator move_floor
event_mask: 0
speed: 3
stop: @0 hold
stop: @5 hold
stop: @10 hold
stop: @15 hold
page: 3 m01kyl01.voc
stop: @30 complete
seqend
/*┌─────────────────────────────────────────────────────────────────────────┐
┌─┘ Landing Door ┌─┘ ;
└─────────────────────────────────────────────────────────────────────────┘*/
item: sector name: landing_door
seq
class: elevator inv
speed: 10
event_mask: 0
stop: @0 hold
message: 0 landing_door(0) master_on
stop: 12 30
sound: 2 door1-2.voc
seqend
item: line name: landing_door num: 0
seq
class: trigger standard
client: landing_door
master: off
seqend
item: line name: landing_door num: 2
seq
class: trigger standard
client: landing_door
seqend
/*┌─────────────────────────────────────────────────────────────────────────┐
┌─┘ Elevator Bank1 ┌─┘ ;
└─────────────────────────────────────────────────────────────────────────┘*/
item: sector name: elevatorA
seq
class: elevator move_floor
event_mask: 32
speed: 20
stop: @0 hold
message: 0 elevA_door2 goto_stop 1
message: 0 elevatorA(2) done
stop: @20 hold
message: 1 elevatorA(2) done
message: 1 elevA_door1 goto_stop 1
seqend
item: line name: elevatorA num: 2
seq
class: trigger switch1
client: elevatorA
seqend
item: sector name: elevatorB
seq
class: elevator move_floor
event_mask: 32
speed: 20
stop: @0 hold
message: 0 elevB_door2 goto_stop 1
message: 0 elevatorB(2) done
stop: @40 hold
message: 1 elevatorB(2) done
message: 1 elevB_door1 goto_stop 1
seqend
item: line name: elevatorB num: 2
seq
class: trigger switch1
client: elevatorB
seqend
item: sector name: elevatorC
seq
class: elevator move_floor
event_mask: 32
speed: 20
stop: @0 hold
message: 0 elevC_door1 goto_stop 1
message: 0 elevatorC(2) done
stop: @20 hold
message: 1 elevatorC(2) done
message: 1 elevC_door2 goto_stop 1
seqend
item: line name: elevatorC num: 2
seq
class: trigger switch1
client: elevatorC
seqend
/*┌─────────────────────────────────────────────────────────────────────────┐
┌─┘ Secrets ┌─┘ ;
└─────────────────────────────────────────────────────────────────────────┘*/
item: sector name: secret_door1
seq
class: elevator inv
speed: 10
event_mask: 32
stop: @0 hold
stop: @16 30
seqend
item: sector name: secret2_entry
seq
class: elevator inv
speed: 10
event_mask: 32
stop: @0 hold
stop: @16 terminate
seqend
item: sector name: hidden_exit
seq
class: elevator inv
event_mask: 0
speed: 10
stop: @0 hold
stop: @8 5
seqend
item: line name: hidden_exit num: 2
seq
class: trigger standard
client: hidden_exit
seqend
/*┌─────────────────────────────────────────────────────────────────────────┐
┌─┘ Flight Command ┌─┘ ;
└─────────────────────────────────────────────────────────────────────────┘*/
item: sector name: flight_elev
seq
class: elevator move_floor
event_mask: 36
speed: 20
stop: @0 hold
message: 0 flight_door goto_stop 1
stop: @16 hold
seqend
item: sector name: flight_door
seq
class: elevator inv
speed: 40
stop: @0 hold
stop: @8 2
message: 1 flight_elev goto_stop 0
seqend
item: line name: flight_door num: 2
seq
class: trigger switch1
client: flight_door
seqend
item: line name: flight_door num: 0
seq
class: trigger switch1
client: flight_door
seqend
/*┌─────────────────────────────────────────────────────────────────────────┐
┌─┘ Detention Area ┌─┘ ;
└─────────────────────────────────────────────────────────────────────────┘*/
item: sector name: elevB_door2
seq
class: elevator inv
event_mask: 0
speed: 20
stop: @0 hold
stop: @8 5
sound: 2 door.voc
seqend
item: line name: elevB_door2 num: 2
seq
class: trigger standard
client: elevB_door2
seqend
item: line name: elevB_door2 num: 0
seq
class: trigger standard
master: off
client: elevB_door2
seqend
item: sector name: deten_elev_door
seq
class: elevator inv
event_mask: 0
speed: 40
stop: @0 hold
stop: @1 0
message: 1 elevB_door2(0) master_on
stop: @8 terminate
sound: 2 ex-lrg1.voc
seqend
item: sector name: pile_spot
seq
class: trigger
event_mask: 4
client: deten_elev_door
seqend