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1995-07-02
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43KB
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1,590 lines
O 1.0
/*
# GENERATED BY LEVMAP v 2.42.00
# (c) Yves BORCKMANS 1995
#
# GENTIME Sun Jul 02 15:27:47 1995
#
# AUTHOR Donald C. Sielke (DSielke@AOL.COM)
#
# Completely New Levels
# For LucasArt's Dark Forces
#
# GENERAL LEVEL INFORMATION
# =========================
*/
LEVELNAME TATOINE
/*
# 3D OBJECTS
# ==========
*/
PODS 10
POD: R2DROID2.3DO # 00
POD: R2HEAD2.3DO # 01
POD: EVAP.3DO # 02
POD: TATOINDR.3DO # 03
POD: R2DROID1.3DO # 04
POD: R2HEAD1.3DO # 05
POD: KYL3DO.3DO # 06
POD: LARS.3DO # 07
POD: GUN.3DO # 08
POD: SLAVE1.3DO # 09
/*
# SPRITES
# =======
*/
SPRS 22
SPR: ILIFE.WAX # 00
SPR: IARMOR.WAX # 01
SPR: BOSSK.WAX # 02
SPR: REEYEES.WAX # 03
SPR: STORMFIN.WAX # 04
SPR: PROBE.WAX # 05
SPR: BARREL.WAX # 06
SPR: IREVIVE.WAX # 07
SPR: OFFCFIN.WAX # 08
SPR: GAMGUARD.WAX # 09
SPR: DETEXP.WAX # 10
SPR: LIT3.WAX # 11
SPR: TABLE.WAX # 12
SPR: CHAIR.WAX # 13
SPR: COMMANDO.WAX # 14
SPR: INTDROID.WAX # 15
SPR: TALLIT2.WAX # 16
SPR: TRIPLT.WAX # 17
SPR: TBLELIT.WAX # 18
SPR: KELL.WAX # 19
SPR: BOBAFETT.WAX # 20
SPR: LIT1.WAX # 21
/*
# FRAMES
# ======
*/
FMES 25
FME: WLMINE.FME # 00
FME: IMEDKIT.FME # 01
FME: IMINES.FME # 02
FME: IENERGY.FME # 03
FME: IFUSION.FME # 04
FME: IMORTAR.FME # 05
FME: ISHELLS.FME # 06
FME: DEDBODY3.FME # 07
FME: IPOWER.FME # 08
FME: WDET.FME # 09
FME: DEDBODY2.FME # 10
FME: IST-GUNI.FME # 11
FME: DEDBODY1.FME # 12
FME: IOBPIP4.FME # 13
FME: IKEYB.FME # 14
FME: CUP1.FME # 15
FME: CUP2.FME # 16
FME: IAUTOGUN.FME # 17
FME: IDATA.FME # 18
FME: IST-GUNU.FME # 19
FME: BLANK.FME # 20
FME: ICANNON.FME # 21
FME: IMSLS.FME # 22
FME: IPLAZMA.FME # 23
FME: IDETS.FME # 24
/*
# SOUNDS
# ======
*/
SOUNDS 1
SOUND: WIND1.VOC # 00
/*
# OBJECT DEFINITIONS
# ==================
*/
OBJECTS 226
/* 0 : SPIRIT */
CLASS: SPIRIT DATA: 0 X: 308.50 Y: 4.00 Z: -242.75 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: PLAYER
EYE: TRUE
SEQEND
/* 1 : R2DROID2.3DO */
CLASS: 3D DATA: 0 X: -227.50 Y: -6.00 Z: -52.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
HEIGHT: 5
RADIUS: 2
SEQEND
/* 2 : R2HEAD2.3DO */
CLASS: 3D DATA: 1 X: -227.50 Y: -6.00 Z: -52.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: UPDATE
FLAG: 16
D_YAW: 10
SEQEND
/* 3 : EVAP.3DO */
CLASS: 3D DATA: 2 X: -253.90 Y: -6.00 Z: -50.13 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
RADIUS: 3
HEIGHT: 20
SEQEND
/* 4 : TATOINDR.3DO */
CLASS: 3D DATA: 3 X: -220.00 Y: -6.00 Z: 7.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: MOUSEBOT
SEQEND
/* 5 : EVAP.3DO */
CLASS: 3D DATA: 2 X: -222.79 Y: -6.00 Z: -66.39 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
RADIUS: 3
HEIGHT: 20
SEQEND
/* 6 : R2DROID1.3DO */
CLASS: 3D DATA: 4 X: -319.00 Y: -10.00 Z: 160.50 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 0
SEQ
HEIGHT: 5
RADIUS: 2
SEQEND
/* 7 : R2HEAD1.3DO */
CLASS: 3D DATA: 5 X: -319.00 Y: -10.00 Z: 160.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: UPDATE
FLAG: 16
D_YAW: 10
SEQEND
/* 8 : KYL3DO.3DO */
CLASS: 3D DATA: 6 X: 327.40 Y: -45.50 Z: -262.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: KEY
VUE: DROP.VUE "DROP"
PAUSE: TRUE
SEQEND
/* 9 : LARS.3DO */
CLASS: 3D DATA: 7 X: 38.00 Y: -2.00 Z: -68.75 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: KEY
PAUSE: TRUE
VUE: SPEEDER.VUE "SPDR"
FRAME_RATE: 20.1
PAUSE: TRUE
SEQEND
/* 10 : GUN.3DO */
CLASS: 3D DATA: 8 X: 38.00 Y: -8.06 Z: -70.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: KEY
PAUSE: TRUE
VUE: TURRET.VUE "GUN"
FRAME_RATE: 20.1
PAUSE: TRUE
SEQEND
/* 11 : WLMINE.FME */
CLASS: FRAME DATA: 0 X: -218.73 Y: 0.00 Z: -176.88 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: LAND_MINE
SEQEND
/* 12 : ILIFE.WAX */
CLASS: SPRITE DATA: 0 X: -11.25 Y: -30.00 Z: -292.75 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: LIFE
LOGIC: ANIM
SEQEND
/* 13 : IARMOR.WAX */
CLASS: SPRITE DATA: 1 X: 290.39 Y: 24.00 Z: -267.96 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 14 : IARMOR.WAX */
CLASS: SPRITE DATA: 1 X: 289.99 Y: 24.00 Z: -271.93 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 15 : WLMINE.FME */
CLASS: FRAME DATA: 0 X: -267.00 Y: 0.00 Z: 43.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: LAND_MINE
SEQEND
/* 16 : WLMINE.FME */
CLASS: FRAME DATA: 0 X: -292.00 Y: 0.00 Z: 102.00 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: LAND_MINE
SEQEND
/* 17 : IARMOR.WAX */
CLASS: SPRITE DATA: 1 X: 20.00 Y: -30.00 Z: -273.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 18 : BOSSK.WAX */
CLASS: SPRITE DATA: 2 X: 182.00 Y: 10.00 Z: -127.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: BOSSK
SEQEND
/* 19 : REEYEES.WAX */
CLASS: SPRITE DATA: 3 X: -83.00 Y: -6.00 Z: 195.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: REE_YEES
SEQEND
/* 20 : REEYEES.WAX */
CLASS: SPRITE DATA: 3 X: -18.70 Y: -12.00 Z: -126.33 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: REE_YEES
SEQEND
/* 21 : REEYEES.WAX */
CLASS: SPRITE DATA: 3 X: 65.45 Y: -30.00 Z: 40.83 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: REE_YEES
SEQEND
/* 22 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: -181.75 Y: -10.00 Z: 148.88 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: GENERATOR STORM1
DELAY: 0
MIN_DIST: 20
MAX_ALIVE: 2
MAX_DIST: 400
INTERVAL: 30
NUM_TERMINATE: -1
SEQEND
/* 23 : PROBE.WAX */
CLASS: SPRITE DATA: 5 X: 326.25 Y: -40.00 Z: -271.25 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: PROBE_DROID
SEQEND
/* 24 : WLMINE.FME */
CLASS: FRAME DATA: 0 X: -20.99 Y: 0.00 Z: -157.07 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: LAND_MINE
SEQEND
/* 25 : IMEDKIT.FME */
CLASS: FRAME DATA: 1 X: -213.94 Y: 0.00 Z: -186.36 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: MEDKIT
SEQEND
/* 26 : IMINES.FME */
CLASS: FRAME DATA: 2 X: -222.78 Y: 0.00 Z: -186.36 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: MINES
SEQEND
/* 27 : REEYEES.WAX */
CLASS: SPRITE DATA: 3 X: -127.15 Y: -16.00 Z: -233.74 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: REE_YEES
SEQEND
/* 28 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: -321.00 Y: -10.00 Z: 182.25 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: STORM1
SEQEND
/* 29 : REEYEES.WAX */
CLASS: SPRITE DATA: 3 X: 74.00 Y: -30.00 Z: 34.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: REE_YEES
SEQEND
/* 30 : BOSSK.WAX */
CLASS: SPRITE DATA: 2 X: -77.41 Y: -6.00 Z: 184.55 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: BOSSK
SEQEND
/* 31 : REEYEES.WAX */
CLASS: SPRITE DATA: 3 X: 65.59 Y: -16.00 Z: -123.74 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: GENERATOR REE_YEES
DELAY: 0
MIN_DIST: 20
MAX_ALIVE: 1
MAX_DIST: 400
INTERVAL: 60
NUM_TERMINATE: -1
SEQEND
/* 32 : IARMOR.WAX */
CLASS: SPRITE DATA: 1 X: -276.64 Y: -6.00 Z: 158.26 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 33 : IARMOR.WAX */
CLASS: SPRITE DATA: 1 X: -281.41 Y: -6.00 Z: 153.24 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 34 : WLMINE.FME */
CLASS: FRAME DATA: 0 X: -36.00 Y: 0.00 Z: 128.00 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: LAND_MINE
SEQEND
/* 35 : REEYEES.WAX */
CLASS: SPRITE DATA: 3 X: -23.25 Y: -10.00 Z: 176.25 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: REE_YEES
SEQEND
/* 36 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -293.75 Y: -10.00 Z: 185.88 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 37 : PROBE.WAX */
CLASS: SPRITE DATA: 5 X: 125.55 Y: -40.00 Z: 66.55 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: GENERATOR PROBE_DROID
DELAY: 0
MIN_DIST: 20
MAX_ALIVE: 1
MAX_DIST: 400
INTERVAL: 120
NUM_TERMINATE: -1
SEQEND
/* 38 : BARREL.WAX */
CLASS: SPRITE DATA: 6 X: -213.42 Y: -6.00 Z: 23.71 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: BARREL
LOGIC: ANIM
SEQEND
/* 39 : BARREL.WAX */
CLASS: SPRITE DATA: 6 X: -219.78 Y: -6.00 Z: 28.13 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: BARREL
LOGIC: ANIM
SEQEND
/* 40 : IFUSION.FME */
CLASS: FRAME DATA: 4 X: -218.25 Y: 0.00 Z: -181.62 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: FUSION
SEQEND
/* 41 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -293.75 Y: -10.00 Z: 181.00 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 42 : IARMOR.WAX */
CLASS: SPRITE DATA: 1 X: 20.00 Y: -30.00 Z: -266.00 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 43 : IARMOR.WAX */
CLASS: SPRITE DATA: 1 X: 19.50 Y: -30.00 Z: -257.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 44 : IREVIVE.WAX */
CLASS: SPRITE DATA: 7 X: -93.09 Y: -26.00 Z: -295.40 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: REVIVE
LOGIC: ANIM
SEQEND
/* 45 : OFFCFIN.WAX */
CLASS: SPRITE DATA: 8 X: -321.50 Y: -10.00 Z: 173.25 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: GENERATOR I_OFFICER
DELAY: 0
MIN_DIST: 20
MAX_ALIVE: 1
MAX_DIST: 600
INTERVAL: 60
NUM_TERMINATE: -1
SEQEND
/* 46 : SAFE */
CLASS: SAFE DATA: 0 X: 52.00 Y: 0.00 Z: -45.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
/* 47 : IMORTAR.FME */
CLASS: FRAME DATA: 5 X: -342.75 Y: -13.50 Z: 198.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: MORTAR
SEQEND
/* 48 : ISHELLS.FME */
CLASS: FRAME DATA: 6 X: -341.38 Y: -13.50 Z: 200.75 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: SHELLS
SEQEND
/* 49 : DEDBODY3.FME */
CLASS: FRAME DATA: 7 X: -186.00 Y: 0.00 Z: -171.00 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
RADIUS: 0
SEQEND
/* 50 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: -193.75 Y: -6.00 Z: 19.50 PCH: 0.00 YAW: 260.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: STORM1
SEQEND
/* 51 : BARREL.WAX */
CLASS: SPRITE DATA: 6 X: -273.33 Y: -6.00 Z: -81.20 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: BARREL
LOGIC: ANIM
SEQEND
/* 52 : BARREL.WAX */
CLASS: SPRITE DATA: 6 X: -276.86 Y: -6.00 Z: -75.90 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: BARREL
LOGIC: ANIM
SEQEND
/* 53 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: -149.90 Y: -6.00 Z: -74.97 PCH: 0.00 YAW: 350.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: GENERATOR STORM1
DELAY: 0
MIN_DIST: 20
MAX_ALIVE: 2
MAX_DIST: 600
INTERVAL: 60
NUM_TERMINATE: -1
SEQEND
/* 54 : REEYEES.WAX */
CLASS: SPRITE DATA: 3 X: -104.41 Y: -16.00 Z: -226.86 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: REE_YEES
SEQEND
/* 55 : GAMGUARD.WAX */
CLASS: SPRITE DATA: 9 X: 48.25 Y: -30.00 Z: -213.75 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: G_GUARD
SEQEND
/* 56 : REEYEES.WAX */
CLASS: SPRITE DATA: 3 X: 48.00 Y: -16.00 Z: -151.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: REE_YEES
SEQEND
/* 57 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: -99.00 Y: 0.00 Z: -176.00 PCH: 0.00 YAW: 170.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: STORM1
SEQEND
/* 58 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: -39.45 Y: 0.00 Z: -228.18 PCH: 0.00 YAW: 350.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: STORM1
SEQEND
/* 59 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -183.75 Y: -16.00 Z: -265.88 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 60 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -179.62 Y: -16.00 Z: -268.25 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 61 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -175.25 Y: -16.00 Z: -271.00 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 62 : WLMINE.FME */
CLASS: FRAME DATA: 0 X: 64.00 Y: 4.00 Z: -4.00 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: LAND_MINE
SEQEND
/* 63 : IARMOR.WAX */
CLASS: SPRITE DATA: 1 X: -59.13 Y: -12.00 Z: -38.88 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 64 : IARMOR.WAX */
CLASS: SPRITE DATA: 1 X: -67.12 Y: -12.00 Z: -39.62 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 65 : IPOWER.FME */
CLASS: FRAME DATA: 8 X: -69.00 Y: -6.00 Z: 207.00 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: POWER
SEQEND
/* 66 : IPOWER.FME */
CLASS: FRAME DATA: 8 X: -62.88 Y: -6.00 Z: 204.75 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: POWER
SEQEND
/* 67 : WDET.FME */
CLASS: FRAME DATA: 9 X: 192.18 Y: -2.00 Z: -190.54 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: DETONATOR
SEQEND
/* 68 : WDET.FME */
CLASS: FRAME DATA: 9 X: 185.00 Y: -2.00 Z: -190.75 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: DETONATOR
SEQEND
/* 69 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: -189.50 Y: 0.00 Z: 142.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: STORM1
SEQEND
/* 70 : DEDBODY2.FME */
CLASS: FRAME DATA: 10 X: 120.00 Y: 4.00 Z: -58.00 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
RADIUS: 0
SEQEND
/* 71 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -132.00 Y: 0.00 Z: 179.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 72 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -139.00 Y: 0.00 Z: 182.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 73 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: -292.84 Y: -10.00 Z: 167.60 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: STORM1
SEQEND
/* 74 : BARREL.WAX */
CLASS: SPRITE DATA: 6 X: -266.61 Y: -6.00 Z: -81.91 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: BARREL
LOGIC: ANIM
SEQEND
/* 75 : BARREL.WAX */
CLASS: SPRITE DATA: 6 X: -270.58 Y: -6.00 Z: -75.88 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: BARREL
LOGIC: ANIM
SEQEND
/* 76 : IST-GUNI.FME */
CLASS: FRAME DATA: 11 X: 58.03 Y: -30.00 Z: -215.55 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: RIFLE
SEQEND
/* 77 : DEDBODY3.FME */
CLASS: FRAME DATA: 7 X: -209.50 Y: -6.00 Z: -9.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
RADIUS: 0
SEQEND
/* 78 : DEDBODY1.FME */
CLASS: FRAME DATA: 12 X: -205.50 Y: -6.00 Z: 1.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
RADIUS: 0
SEQEND
/* 79 : DETEXP.WAX */
CLASS: SPRITE DATA: 10 X: -244.25 Y: -11.00 Z: 1.00 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ANIM
RADIUS: 0
SEQEND
/* 80 : IOBPIP4.FME */
CLASS: FRAME DATA: 13 X: -244.25 Y: -6.00 Z: 1.00 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
/* 81 : GAMGUARD.WAX */
CLASS: SPRITE DATA: 9 X: -14.44 Y: -30.00 Z: -227.49 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: GENERATOR G_GUARD
DELAY: 0
MIN_DIST: 20
MAX_ALIVE: 1
MAX_DIST: 600
INTERVAL: 60
NUM_TERMINATE: -1
SEQEND
/* 82 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: -51.29 Y: 0.00 Z: -222.65 PCH: 0.00 YAW: 45.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: STORM1
SEQEND
/* 83 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -53.50 Y: -12.00 Z: -42.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 84 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: 98.58 Y: -25.00 Z: -151.72 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 85 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: 93.63 Y: -25.00 Z: -157.38 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 86 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: 90.10 Y: -25.00 Z: -162.33 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 87 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: 154.24 Y: 6.00 Z: -37.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: STORM1
SEQEND
/* 88 : WLMINE.FME */
CLASS: FRAME DATA: 0 X: -133.07 Y: -8.00 Z: -37.88 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: LAND_MINE
SEQEND
/* 89 : WIND1.VOC */
CLASS: SOUND DATA: 0 X: 385.00 Y: -17.00 Z: -163.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
/* 90 : DETEXP.WAX */
CLASS: SPRITE DATA: 10 X: -229.00 Y: -11.00 Z: -90.00 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ANIM
RADIUS: 0
SEQEND
/* 91 : IOBPIP4.FME */
CLASS: FRAME DATA: 13 X: -229.00 Y: -6.00 Z: -90.00 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
/* 92 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: -179.00 Y: 0.00 Z: 139.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: STORM1
SEQEND
/* 93 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: -305.25 Y: -10.00 Z: 168.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: STORM1
SEQEND
/* 94 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -146.50 Y: 0.00 Z: 185.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 95 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -12.00 Y: 0.00 Z: 175.00 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 96 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -18.50 Y: 0.00 Z: 172.00 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 97 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -24.50 Y: 0.00 Z: 168.00 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 98 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: -45.50 Y: 0.00 Z: 65.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: STORM1
SEQEND
/* 99 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -62.00 Y: -12.00 Z: -43.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 100 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -69.50 Y: -12.00 Z: -44.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 101 : BARREL.WAX */
CLASS: SPRITE DATA: 6 X: -183.00 Y: -6.00 Z: -88.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: BARREL
LOGIC: ANIM
SEQEND
/* 102 : BARREL.WAX */
CLASS: SPRITE DATA: 6 X: -176.53 Y: -6.00 Z: -91.08 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: BARREL
LOGIC: ANIM
SEQEND
/* 103 : BARREL.WAX */
CLASS: SPRITE DATA: 6 X: -184.50 Y: -6.00 Z: -94.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: BARREL
LOGIC: ANIM
SEQEND
/* 104 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: -108.72 Y: 0.00 Z: -173.51 PCH: 0.00 YAW: 170.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: STORM1
SEQEND
/* 105 : GAMGUARD.WAX */
CLASS: SPRITE DATA: 9 X: -185.50 Y: 0.00 Z: -179.70 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: G_GUARD
SEQEND
/* 106 : IKEYB.FME */
CLASS: FRAME DATA: 14 X: -218.44 Y: 0.00 Z: -186.29 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: BLUE
SEQEND
/* 107 : IPOWER.FME */
CLASS: FRAME DATA: 8 X: -213.77 Y: 0.00 Z: -181.82 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: POWER
SEQEND
/* 108 : ISHELLS.FME */
CLASS: FRAME DATA: 6 X: -223.25 Y: 0.00 Z: -181.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: SHELLS
SEQEND
/* 109 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: 98.82 Y: 2.00 Z: 22.25 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: STORM1
SEQEND
/* 110 : WLMINE.FME */
CLASS: FRAME DATA: 0 X: -278.50 Y: 0.00 Z: 71.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: LAND_MINE
SEQEND
/* 111 : WDET.FME */
CLASS: FRAME DATA: 9 X: -154.44 Y: -16.00 Z: -255.04 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: DETONATOR
SEQEND
/* 112 : WDET.FME */
CLASS: FRAME DATA: 9 X: -149.49 Y: -16.00 Z: -261.41 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: DETONATOR
SEQEND
/* 113 : WDET.FME */
CLASS: FRAME DATA: 9 X: -157.98 Y: -16.00 Z: -266.36 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: DETONATOR
SEQEND
/* 114 : LIT3.WAX */
CLASS: SPRITE DATA: 11 X: -220.75 Y: -6.00 Z: -16.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: SCENERY
LOGIC: ANIM
RADIUS: 1
SEQEND
/* 115 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: 194.50 Y: 8.00 Z: -78.00 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 116 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: -58.00 Y: 0.00 Z: 81.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: GENERATOR STORM1
DELAY: 0
MIN_DIST: 20
MAX_ALIVE: 2
MAX_DIST: 600
INTERVAL: 60
NUM_TERMINATE: -1
SEQEND
/* 117 : WIND1.VOC */
CLASS: SOUND DATA: 0 X: 113.00 Y: -31.00 Z: 63.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
/* 118 : WIND1.VOC */
CLASS: SOUND DATA: 0 X: -264.25 Y: -31.00 Z: -192.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
/* 119 : BARREL.WAX */
CLASS: SPRITE DATA: 6 X: -153.00 Y: -6.00 Z: -9.75 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: BARREL
LOGIC: ANIM
SEQEND
/* 120 : OFFCFIN.WAX */
CLASS: SPRITE DATA: 8 X: -164.14 Y: -2.00 Z: 82.65 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: I_OFFICERR
SEQEND
/* 121 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: -166.00 Y: -6.00 Z: 10.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: STORM1
SEQEND
/* 122 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: -169.25 Y: -6.00 Z: -7.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: STORM1
SEQEND
/* 123 : BARREL.WAX */
CLASS: SPRITE DATA: 6 X: -158.18 Y: -6.00 Z: -9.90 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: BARREL
LOGIC: ANIM
SEQEND
/* 124 : TABLE.WAX */
CLASS: SPRITE DATA: 12 X: -220.49 Y: 0.00 Z: 49.97 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ANIM
LOGIC: SCENERY
RADIUS: 1
SEQEND
/* 125 : CUP1.FME */
CLASS: FRAME DATA: 15 X: -204.62 Y: -6.00 Z: 57.82 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
/* 126 : CUP2.FME */
CLASS: FRAME DATA: 16 X: -202.67 Y: -6.00 Z: 59.33 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
/* 127 : CHAIR.WAX */
CLASS: SPRITE DATA: 13 X: -225.88 Y: 0.00 Z: 50.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ANIM
LOGIC: SCENERY
SEQEND
/* 128 : CHAIR.WAX */
CLASS: SPRITE DATA: 13 X: -220.66 Y: 0.00 Z: 56.25 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ANIM
LOGIC: SCENERY
SEQEND
/* 129 : CHAIR.WAX */
CLASS: SPRITE DATA: 13 X: -220.57 Y: 0.00 Z: 44.40 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ANIM
LOGIC: SCENERY
SEQEND
/* 130 : COMMANDO.WAX */
CLASS: SPRITE DATA: 14 X: -164.00 Y: -4.00 Z: 45.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: COMMANDO
SEQEND
/* 131 : DEDBODY2.FME */
CLASS: FRAME DATA: 10 X: -177.00 Y: -4.50 Z: 78.25 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
RADIUS: 0
SEQEND
/* 132 : INTDROID.WAX */
CLASS: SPRITE DATA: 15 X: -174.50 Y: -4.00 Z: 70.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: INT_DROID
SEQEND
/* 133 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -160.00 Y: -7.00 Z: 47.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 134 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -160.00 Y: -7.00 Z: 45.00 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 135 : TALLIT2.WAX */
CLASS: SPRITE DATA: 16 X: -187.75 Y: -4.00 Z: 42.25 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ANIM
LOGIC: SCENERY
SEQEND
/* 136 : TRIPLT.WAX */
CLASS: SPRITE DATA: 17 X: -160.50 Y: -2.00 Z: 87.00 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ANIM
SEQEND
/* 137 : TRIPLT.WAX */
CLASS: SPRITE DATA: 17 X: -186.25 Y: -2.00 Z: 87.00 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ANIM
SEQEND
/* 138 : TBLELIT.WAX */
CLASS: SPRITE DATA: 18 X: -186.50 Y: -7.00 Z: 57.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ANIM
LOGIC: SCENERY
SEQEND
/* 139 : IARMOR.WAX */
CLASS: SPRITE DATA: 1 X: -195.75 Y: -2.00 Z: 42.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 140 : IAUTOGUN.FME */
CLASS: FRAME DATA: 17 X: -159.25 Y: -14.00 Z: 5.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: AUTOGUN
SEQEND
/* 141 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: -213.75 Y: 0.00 Z: 52.50 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: STORM1
SEQEND
/* 142 : IDATA.FME */
CLASS: FRAME DATA: 18 X: -451.62 Y: -24.00 Z: 370.98 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: DATATAPE
RADIUS: 1.5
LOGIC: UPDATE
SEQEND
/* 143 : OFFCFIN.WAX */
CLASS: SPRITE DATA: 8 X: -370.75 Y: 0.00 Z: 185.75 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: I_OFFICERY
SEQEND
/* 144 : ISHELLS.FME */
CLASS: FRAME DATA: 6 X: -344.88 Y: -13.50 Z: 200.75 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: SHELLS
SEQEND
/* 145 : KELL.WAX */
CLASS: SPRITE DATA: 19 X: -458.00 Y: 33.00 Z: 278.75 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: KELL
SEQEND
/* 146 : GAMGUARD.WAX */
CLASS: SPRITE DATA: 9 X: -411.38 Y: -0.50 Z: 243.25 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: KELL
BOSS: TRUE
SEQEND
/* 147 : KELL.WAX */
CLASS: SPRITE DATA: 19 X: -401.72 Y: 33.00 Z: 318.89 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: KELL
BOSS: TRUE
SEQEND
/* 148 : SLAVE1.3DO */
CLASS: 3D DATA: 9 X: -337.26 Y: -20.00 Z: 370.58 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
RADIUS: 20
HEIGHT: 20
SEQEND
/* 149 : BOBAFETT.WAX */
CLASS: SPRITE DATA: 20 X: -259.10 Y: -20.00 Z: 447.37 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: BOBA_FETT
BOSS: TRUE
SEQEND
/* 150 : IST-GUNU.FME */
CLASS: FRAME DATA: 19 X: -344.94 Y: -14.00 Z: 163.94 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: RIFLE
SEQEND
/* 151 : IST-GUNU.FME */
CLASS: FRAME DATA: 19 X: -342.94 Y: -14.00 Z: 163.94 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: RIFLE
SEQEND
/* 152 : IST-GUNU.FME */
CLASS: FRAME DATA: 19 X: -340.94 Y: -14.00 Z: 163.94 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: RIFLE
SEQEND
/* 153 : IREVIVE.WAX */
CLASS: SPRITE DATA: 7 X: -500.00 Y: -19.50 Z: 361.09 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: REVIVE
LOGIC: ANIM
SEQEND
/* 154 : SAFE */
CLASS: SAFE DATA: 0 X: -416.25 Y: -0.50 Z: 262.25 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
/* 155 : WIND1.VOC */
CLASS: SOUND DATA: 0 X: -585.00 Y: -28.00 Z: 307.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
/* 156 : BOSSK.WAX */
CLASS: SPRITE DATA: 2 X: -637.81 Y: 0.00 Z: 221.81 PCH: 0.00 YAW: 100.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: BOSSK
SEQEND
/* 157 : BARREL.WAX */
CLASS: SPRITE DATA: 6 X: -313.71 Y: -19.00 Z: 336.59 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: BARREL
LOGIC: ANIM
SEQEND
/* 158 : BARREL.WAX */
CLASS: SPRITE DATA: 6 X: -322.19 Y: -19.00 Z: 332.35 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: BARREL
LOGIC: ANIM
SEQEND
/* 159 : WLMINE.FME */
CLASS: FRAME DATA: 0 X: -556.00 Y: 0.00 Z: 229.00 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: LAND_MINE
SEQEND
/* 160 : WIND1.VOC */
CLASS: SOUND DATA: 0 X: -466.00 Y: -28.00 Z: 114.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
/* 161 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: -364.00 Y: 0.00 Z: 76.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: STORM1
SEQEND
/* 162 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -242.00 Y: -20.00 Z: 311.00 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 163 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -242.00 Y: -20.00 Z: 315.12 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 164 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -242.00 Y: -20.00 Z: 319.12 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 165 : BARREL.WAX */
CLASS: SPRITE DATA: 6 X: -315.00 Y: -19.00 Z: 329.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: BARREL
LOGIC: ANIM
SEQEND
/* 166 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -241.88 Y: -20.00 Z: 323.62 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 167 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -242.00 Y: -20.00 Z: 328.38 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 168 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -434.62 Y: -20.00 Z: 456.60 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 169 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -434.62 Y: -20.00 Z: 452.01 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 170 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -434.62 Y: -20.00 Z: 447.67 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 171 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -434.44 Y: -20.00 Z: 442.99 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 172 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -434.53 Y: -20.00 Z: 438.75 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 173 : IARMOR.WAX */
CLASS: SPRITE DATA: 1 X: -368.29 Y: -19.00 Z: 423.77 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 174 : IARMOR.WAX */
CLASS: SPRITE DATA: 1 X: -305.00 Y: -19.00 Z: 424.12 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 175 : IARMOR.WAX */
CLASS: SPRITE DATA: 1 X: -280.50 Y: -19.00 Z: 367.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 176 : IARMOR.WAX */
CLASS: SPRITE DATA: 1 X: -393.50 Y: -19.00 Z: 367.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 177 : IARMOR.WAX */
CLASS: SPRITE DATA: 1 X: -370.23 Y: -19.00 Z: 311.94 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 178 : IARMOR.WAX */
CLASS: SPRITE DATA: 1 X: -306.18 Y: -19.00 Z: 311.23 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 179 : BARREL.WAX */
CLASS: SPRITE DATA: 6 X: -378.00 Y: -19.00 Z: 400.00 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: BARREL
LOGIC: ANIM
SEQEND
/* 180 : IPOWER.FME */
CLASS: FRAME DATA: 8 X: -314.12 Y: -20.00 Z: 271.32 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: POWER
SEQEND
/* 181 : IPOWER.FME */
CLASS: FRAME DATA: 8 X: -319.25 Y: -20.00 Z: 271.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: POWER
SEQEND
/* 182 : IPOWER.FME */
CLASS: FRAME DATA: 8 X: -324.50 Y: -20.00 Z: 271.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: POWER
SEQEND
/* 183 : IPOWER.FME */
CLASS: FRAME DATA: 8 X: -329.50 Y: -20.00 Z: 271.75 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: POWER
SEQEND
/* 184 : IMEDKIT.FME */
CLASS: FRAME DATA: 1 X: -454.75 Y: 33.00 Z: 356.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: MEDKIT
SEQEND
/* 185 : IMEDKIT.FME */
CLASS: FRAME DATA: 1 X: -451.50 Y: 33.00 Z: 352.25 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: MEDKIT
SEQEND
/* 186 : IMEDKIT.FME */
CLASS: FRAME DATA: 1 X: -313.00 Y: -10.00 Z: 173.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: MEDKIT
SEQEND
/* 187 : REEYEES.WAX */
CLASS: SPRITE DATA: 3 X: -524.50 Y: -27.00 Z: 294.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: GENERATOR REE_YEES
DELAY: 0
MIN_DIST: 20
MAX_ALIVE: 1
MAX_DIST: 600
INTERVAL: 60
NUM_TERMINATE: -1
SEQEND
/* 188 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: -345.50 Y: 0.00 Z: 136.50 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: GENERATOR STORM1
DELAY: 0
MIN_DIST: 20
MAX_ALIVE: 3
MAX_DIST: 600
INTERVAL: 60
NUM_TERMINATE: -1
SEQEND
/* 189 : LIT1.WAX */
CLASS: SPRITE DATA: 21 X: -427.00 Y: -0.50 Z: 242.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: SCENERY
LOGIC: ANIM
RADIUS: 1
SEQEND
/* 190 : LIT1.WAX */
CLASS: SPRITE DATA: 21 X: -405.50 Y: -0.50 Z: 242.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: SCENERY
LOGIC: ANIM
RADIUS: 1
SEQEND
/* 191 : IARMOR.WAX */
CLASS: SPRITE DATA: 1 X: -657.19 Y: 0.00 Z: 193.93 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 192 : IARMOR.WAX */
CLASS: SPRITE DATA: 1 X: -650.65 Y: 0.00 Z: 193.23 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 193 : IARMOR.WAX */
CLASS: SPRITE DATA: 1 X: -644.46 Y: 0.00 Z: 192.70 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 194 : IARMOR.WAX */
CLASS: SPRITE DATA: 1 X: -638.45 Y: 0.00 Z: 191.64 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 195 : IMEDKIT.FME */
CLASS: FRAME DATA: 1 X: -652.62 Y: 0.00 Z: 198.88 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: MEDKIT
SEQEND
/* 196 : IMEDKIT.FME */
CLASS: FRAME DATA: 1 X: -646.75 Y: 0.00 Z: 198.12 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: MEDKIT
SEQEND
/* 197 : IMEDKIT.FME */
CLASS: FRAME DATA: 1 X: -640.23 Y: 0.00 Z: 197.23 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: MEDKIT
SEQEND
/* 198 : IMINES.FME */
CLASS: FRAME DATA: 2 X: -390.50 Y: -10.00 Z: 105.00 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: MINES
SEQEND
/* 199 : GAMGUARD.WAX */
CLASS: SPRITE DATA: 9 X: -451.25 Y: -20.00 Z: 383.50 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: G_GUARD
SEQEND
/* 200 : REEYEES.WAX */
CLASS: SPRITE DATA: 3 X: -420.50 Y: -25.00 Z: 136.00 PCH: 0.00 YAW: 45.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: GENERATOR REE_YEES
DELAY: 0
MIN_DIST: 20
MAX_ALIVE: 2
MAX_DIST: 600
INTERVAL: 60
NUM_TERMINATE: -1
SEQEND
/* 201 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -389.25 Y: -6.00 Z: 97.75 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 202 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -382.50 Y: -6.00 Z: 95.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 203 : GUN.3DO */
CLASS: 3D DATA: 8 X: -463.20 Y: -8.06 Z: 202.40 PCH: 0.00 YAW: 312.50 ROL: 0.00 DIFF: 0
SEQ
LOGIC: TURRET
SEQEND
/* 204 : BLANK.FME */
CLASS: FRAME DATA: 20 X: -465.20 Y: 0.00 Z: 203.65 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
RADIUS: 4
SEQEND
/* 205 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: -172.50 Y: 0.00 Z: 2.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: GENERATOR STORM1
DELAY: 0
MIN_DIST: 20
MAX_ALIVE: 2
MAX_DIST: 600
INTERVAL: 60
NUM_TERMINATE: -1
SEQEND
/* 206 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -341.06 Y: -10.00 Z: 167.19 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 207 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -343.06 Y: -10.00 Z: 167.19 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 208 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -345.06 Y: -10.00 Z: 167.25 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 209 : IPOWER.FME */
CLASS: FRAME DATA: 8 X: -345.25 Y: -10.00 Z: 196.75 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: POWER
SEQEND
/* 210 : IPOWER.FME */
CLASS: FRAME DATA: 8 X: -343.06 Y: -10.00 Z: 196.75 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: POWER
SEQEND
/* 211 : IPOWER.FME */
CLASS: FRAME DATA: 8 X: -340.81 Y: -10.00 Z: 196.75 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: POWER
SEQEND
/* 212 : ICANNON.FME */
CLASS: FRAME DATA: 21 X: -340.50 Y: -14.00 Z: 182.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: CANNON
SEQEND
/* 213 : IMSLS.FME */
CLASS: FRAME DATA: 22 X: -320.50 Y: -20.00 Z: 464.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: MISSILES
SEQEND
/* 214 : IPLAZMA.FME */
CLASS: FRAME DATA: 23 X: -242.25 Y: -20.00 Z: 420.25 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: PLASMA
SEQEND
/* 215 : IPLAZMA.FME */
CLASS: FRAME DATA: 23 X: -242.25 Y: -20.00 Z: 411.25 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: PLASMA
SEQEND
/* 216 : IFUSION.FME */
CLASS: FRAME DATA: 4 X: -337.50 Y: -13.50 Z: 199.50 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: FUSION
SEQEND
/* 217 : IPOWER.FME */
CLASS: FRAME DATA: 8 X: -338.50 Y: -10.00 Z: 196.75 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: POWER
SEQEND
/* 218 : IPOWER.FME */
CLASS: FRAME DATA: 8 X: -336.38 Y: -10.00 Z: 196.75 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: POWER
SEQEND
/* 219 : IDETS.FME */
CLASS: FRAME DATA: 24 X: -338.29 Y: -13.50 Z: 164.51 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: DETONATORS
SEQEND
/* 220 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -338.53 Y: -10.00 Z: 167.35 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 221 : IENERGY.FME */
CLASS: FRAME DATA: 3 X: -336.23 Y: -10.00 Z: 167.35 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ENERGY
SEQEND
/* 222 : IMINES.FME */
CLASS: FRAME DATA: 2 X: -336.29 Y: -13.50 Z: 163.31 PCH: 0.00 YAW: 300.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: MINES
SEQEND
/* 223 : OFFCFIN.WAX */
CLASS: SPRITE DATA: 8 X: 232.00 Y: 24.00 Z: -109.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: GENERATOR I_OFFICER
DELAY: 1200
MIN_DIST: 20
MAX_ALIVE: 2
MAX_DIST: 600
INTERVAL: 60
NUM_TERMINATE: -1
SEQEND
/* 224 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: -304.44 Y: -10.00 Z: 184.32 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: GENERATOR STORM1
DELAY: 0
MIN_DIST: 20
MAX_ALIVE: 1
MAX_DIST: 600
INTERVAL: 60
NUM_TERMINATE: -1
SEQEND
/* 225 : STORMFIN.WAX */
CLASS: SPRITE DATA: 4 X: 243.00 Y: 24.00 Z: -118.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: GENERATOR STORM1
DELAY: 1200
MIN_DIST: 20
MAX_ALIVE: 6
MAX_DIST: 600
INTERVAL: 60
NUM_TERMINATE: -1
SEQEND