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SECBASE.INF
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1995-07-12
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14KB
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743 lines
INF 1.0
LEVELNAME SECBASE
items 90
/* level elevator and mission goals */
item: sector name: complete
seq
class: elevator move_floor
event_mask: 0
speed: 5
stop: 0 hold
stop: 1 2
page: 1 m11kyl03.voc
message: 0 complete
stop: 3 complete
seqend
item: sector name: boss
seq
class: elevator move_floor
event_mask: 0
speed: 0
stop: 0 hold
stop: 1 hold
message: 1 vault_door next_stop
seqend
item: sector name: vault_door
seq
class: elevator move_ceiling
event_mask: 0
stop: 0 hold
stop: 16 terminate
seqend
item: sector name: voc_elevator1
seq
class: elevator move_floor
event_mask: 0
speed: 0
stop: 1 hold
stop: 2 hold
page: 1 boba-1.voc
stop: 3 terminate
seqend
item: sector name: voc1
seq
class: trigger
client: voc_elevator1
seqend
item: sector name: voc_elevator2
seq
class: elevator move_floor
event_mask: 0
speed: 0
stop: 1 hold
stop: 2 hold
page: 1 m08kyl05.voc
stop: 3 terminate
seqend
item: sector name: voc2
seq
class: trigger
client: voc_elevator2
seqend
item: sector name: voc_elevator3
seq
class: elevator move_floor
event_mask: 0
speed: 0
stop: 1 hold
stop: 2 hold
page: 1 m13kyl01.voc
stop: 3 terminate
seqend
item: sector name: voc3
seq
class: trigger
client: voc_elevator3
seqend
item: sector name: voc_elevator4
seq
class: elevator move_floor
event_mask: 0
speed: 0
stop: 1 hold
stop: 2 hold
page: 1 m11kyl01.voc
stop: 3 terminate
seqend
item: sector name: voc4
seq
class: trigger
client: voc_elevator4
seqend
item: sector name: voc_elevator5
seq
class: elevator move_floor
event_mask: 0
speed: 0
stop: 1 hold
stop: 2 hold
page: 1 beep-01.voc
stop: 3 terminate
seqend
item: sector name: voc5
seq
class: trigger
client: voc_elevator5
seqend
item: sector name: voc_elevator6
seq
class: elevator move_floor
event_mask: 0
speed: 0
stop: 1 hold
stop: 2 hold
page: 1 eeek-3.voc
stop: 3 terminate
seqend
item: sector name: voc6
seq
class: trigger
client: voc_elevator6
seqend
item: sector name: voc_elevator7
seq
class: elevator move_floor
event_mask: 0
speed: 0
stop: 1 hold
stop: 2 hold
page: 1 eeek-2.voc
stop: 3 terminate
seqend
item: sector name: voc7
seq
class: trigger
client: voc_elevator7
seqend
/* key doors */
item: sector name: yellow_door
seq
class: elevator inv
key: yellow
speed: 10
stop: 0 hold
stop: 16 2
seqend
item: sector name: blue_door
seq
class: elevator inv
key: blue
speed: 10
stop: 0 hold
stop: 16 2
seqend
item: sector name: red_door
seq
class: elevator inv
key: red
speed: 10
stop: 0 hold
stop: 16 2
seqend
/* spaceport elevators */
item: sector name: e1
seq
class: elevator move_floor
event_mask: 32
speed: 10
stop: @0 hold
message: 0 e1_door1 goto_stop 1
message: 0 e1(2) done
stop: @30 hold
message: 1 e1(2) done
message: 1 e1_door2 goto_stop 1
seqend
item: line name: e1 num: 2
seq
class: trigger switch1
client: e1
seqend
item: sector name: e2
seq
class: elevator move_floor
event_mask: 32
speed: 10
stop: @0 hold
message: 0 e2_door1 goto_stop 1
message: 0 e2(2) done
stop: @-30 hold
message: 1 e2(2) done
message: 1 e2_door2 goto_stop 1
seqend
item: line name: e2 num: 2
seq
class: trigger switch1
client: e2
seqend
/* door switches */
item: sector name: secdoor1
seq
class: elevator move_ceiling
event_mask: 0
speed: 6
stop: 30 hold
stop: 46 terminate
seqend
item: line name: customs num: 3
seq
class: trigger switch1
client: secdoor1
seqend
item: sector name: maze_door
seq
class: elevator move_ceiling
event_mask: 0
speed: 6
stop: -30 hold
stop: -14 terminate
seqend
item: sector name: water_door
seq
class: elevator move_ceiling
event_mask: 0
speed: 6
stop: -30 hold
stop: -14 terminate
seqend
item: line name: closet num: 2
seq
class: trigger switch1
client: maze_door
seqend
item: line name: water_switch num: 3
seq
class: trigger switch1
client: water_door
seqend
item: sector name: closetdoor
seq
class: elevator move_ceiling
event_mask: 0
speed: 6
stop: 0 hold
stop: 16 terminate
seqend
item: sector name: closetdoor1
seq
class: elevator move_ceiling
event_mask: 0
speed: 6
stop: 0 hold
stop: 16 terminate
seqend
item: line name: security num: 2
seq
class: trigger switch1
client: closetdoor
seqend
item: line name: security num: 2
seq
class: trigger switch1
client: closetdoor1
seqend
/* hanger doors */
item: sector name: hangdoor1
seq
class: elevator move_ceiling
event_mask: 0
speed: 4
stop: 0 hold
stop: 60 terminate
seqend
item: line name: control1 num: 2
seq
class: trigger switch1
client: hangdoor1
seqend
item: sector name: hangdoor2
seq
class: elevator move_ceiling
event_mask: 0
speed: 3
stop: 0 hold
stop: 35 terminate
seqend
item: line name: control2 num: 3
seq
class: trigger switch1
client: hangdoor2
seqend
item: sector name: hangdoor3
seq
class: elevator move_ceiling
event_mask: 0
speed: 3
stop: 0 hold
stop: 60 hold
seqend
item: line name: control3 num: 2
seq
class: trigger switch1
client: hangdoor3
seqend
item: sector name: hangdoor4
seq
class: elevator move_ceiling
event_mask: 0
speed: 3
stop: @0 hold
stop: @35 terminate
seqend
item: line name: control4 num: 3
seq
class: trigger switch1
client: hangdoor4
seqend
/* cave1 */
item: sector name: platform1
seq
class: elevator move_floor
event_mask: 12
speed: 3
stop: 21 hold
stop: 6 hold
seqend
item: sector name: crush1
seq
class: elevator move_ceiling
event_mask: 4
speed: 8
stop: 32 hold
stop: 20 1
page: 1 m08kyl05.voc
seqend
item: sector name: crush2
seq
class: elevator move_ceiling
event_mask: 4
speed: 8
stop: 24 hold
stop: 13 1
page: 1 m08kyl05.voc
seqend
/* cave 2 */
item: sector name: crush3
seq
class: elevator move_ceiling
event_mask: 4
speed: 8
stop: -10 hold
stop: -19 1
page: 1 m08kyl05.voc
seqend
/* Rivers */
item: sector name: River1
seq
class: elevator scroll_floor
angle: 0
speed: 9
seqend
item: sector name: River1 num: 2
seq
class: elevator scroll_wall
angle: 0
speed: 55
seqend
item: sector name: River2
seq
class: elevator scroll_floor
angle: 75
speed: 9
seqend
item: sector name: River3
seq
class: elevator scroll_floor
angle: 60
speed: 9
seqend
item: sector name: River4
seq
class: elevator scroll_floor
angle: 320
speed: 8
seqend
item: sector name: River5
seq
class: elevator scroll_floor
angle: 310
speed: 9
seqend
item: sector name: River6
seq
class: elevator scroll_floor
angle: 0
speed: 10
seqend
item: sector name: River6 num: 0
seq
class: elevator scroll_wall
angle: 0
speed: 65
seqend
item: sector name: River7
seq
class: elevator scroll_floor
angle: 90
speed: 11
seqend
item: sector name: River7 num: 0
seq
class: elevator scroll_wall
angle: 0
speed: 45
seqend
item: sector name: River7 num: 2
seq
class: elevator scroll_wall
angle: 0
speed: 60
seqend
item: sector name: River8
seq
class: elevator scroll_floor
angle: 135
speed: 12
seqend
item: sector name: River9
seq
class: elevator scroll_floor
angle: 90
speed: 13
seqend
item: sector name: River10
seq
class: elevator scroll_floor
angle: 180
speed: 14
seqend
item: sector name: River10 num: 5
seq
class: elevator scroll_wall
angle: 0
speed: 60
seqend
item: sector name: River11
seq
class: elevator scroll_floor
angle: 0
speed: 8
seqend
item: sector name: River12
seq
class: elevator scroll_floor
angle: 90
speed: 8
seqend
item: sector name: River12 num: 0
seq
class: elevator scroll_wall
angle: 0
speed: 65
seqend
item: sector name: River13
seq
class: elevator scroll_floor
angle: 90
speed: 8
seqend
item: sector name: River13 num: 2
seq
class: elevator scroll_wall
angle: 0
speed: 70
seqend
item: sector name: River14
seq
class: elevator scroll_floor
angle: 90
speed: 8
seqend
item: sector name: River15
seq
class: elevator scroll_floor
angle: 90
speed: 8
seqend
item: sector name: River15 num: 2
seq
class: elevator scroll_wall
angle: 0
speed: 65
seqend
item: sector name: River16
seq
class: elevator scroll_floor
angle: 90
speed: 8
seqend
item: sector name: River17
seq
class: elevator scroll_floor
angle: 0
speed: 8
seqend
item: sector name: River18
seq
class: elevator scroll_floor
angle: 90
speed: 8
seqend
item: sector name: River19
seq
class: elevator scroll_floor
angle: 90
speed: 8
seqend
item: sector name: River20
seq
class: elevator scroll_floor
angle: 145
speed: 8
seqend
/* cave3 */
item: sector name: lift1
seq
class: elevator move_floor
event_mask: 60
speed: 4
stop: 3 hold
stop: 23 hold
seqend
item: sector name: platform2
seq
class: elevator move_floor
event_mask: 12
speed: 3
stop: 20 hold
stop: 10 hold
seqend
item: sector name: platform3
seq
class: elevator move_floor
event_mask: 12
speed: 3
stop: 20 hold
stop: 10 hold
seqend
item: sector name: platform4
seq
class: elevator move_floor
event_mask: 12
speed: 3
stop: 20 hold
stop: 10 hold
seqend
item: sector name: platform5
seq
class: elevator move_floor
event_mask: 4
speed: 2
stop: 20 hold
stop: 30 10
seqend
item: sector name: platform6
seq
class: elevator move_floor
event_mask: 12
speed: 3
stop: 22 1
stop: 10 2
seqend
item: sector name: platform7
seq
class: elevator move_floor
event_mask: 12
speed: 5
stop: 26 1
stop: 10 3
seqend
item: sector name: platform8
seq
class: elevator move_floor
event_mask: 4
speed: 2
stop: 20 hold
stop: 30 10
seqend
item: sector name: platform9
seq
class: elevator move_floor
event_mask: 12
speed: 3
stop: 20 hold
stop: 10 hold
seqend
item: sector name: platform10
seq
class: elevator move_floor
event_mask: 12
speed: 3
stop: 20 hold
stop: 10 hold
seqend
item: sector name: platform11
seq
class: elevator move_floor
event_mask: 4
speed: 2
stop: 20 hold
stop: 30 10
seqend
item: sector name: platform12
seq
class: elevator move_floor
event_mask: 12
speed: 4
stop: 27 1
stop: 10 3
seqend
item: sector name: platform13
seq
class: elevator move_floor
event_mask: 12
speed: 5
stop: 23 1
stop: 10 1
seqend
item: sector name: platform14
seq
class: elevator move_floor
event_mask: 4
speed: 2
stop: 20 hold
stop: 30 10
seqend
item: sector name: boba_door
seq
class: elevator move_ceiling
event_mask: 0
speed: 6
stop: 2 hold
stop: 18 terminate
seqend
item: line name: platform16 num: 1
seq
class: trigger switch1
client: boba_door
seqend