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1998-06-03
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CARD PRO 2
~~~~~~~~~~
Welcome to Card Pro2.
This program is a compilation of 12 card games, some of which are played
against computer opponents and some which are single player games.
When you have selected a game, you will be asked whether you want to view
the instructions on screen. These instructions have also been included in
this document.
There is also an on-line help facility for all games, should you get stuck
at a certain point. This will list in brief the main controls of the game.
This can usually be accessed by pressing the HELP key when it is your turn
to play a card. It will not be available whilst the computer is playing or
when any calculations are being performed. Please note that some of the
simpler games may not offer instructions when started, but will have a more
informative on-line help screen.
You can also choose the design for the back of the playing cards from a
selection of four. If you don't like any of these designs, you can design
your own card using the simple paint program supplied.
Listed below are instructions for each card game.
Knockout Whist
~~~~~~~~~~~~~~
2 player game, you against the computer.
Each player is dealt seven cards, and the object of the game is to win more
tricks than your opponent.
At each deal a trump suit is chosen. This suit will beat all cards of any
other suit. On the first hand, the trump suit will be randomly chosen, and
thereafter will be chosen by the winner of the previous round.
The highest cards are Aces, then Kings, etc down to 2. The suit of the
first card laid is the leading suit. The trick is won by the player who can
either lay a higher card of the same suit, or if he has no card of the same
suit, can win the trick by laying a trump card. If the leading suit is the
trump suit, a higher trump card wins. If a player cannot follow suit, and
has no trump cards, he can lay any card and lose the trick. When a trick
has been won, the winner is the first to lay a card for the next trick, and
the round continues until all cards have been played.
The next round is played with 6 cards rather than 7, and the player with
the most tricks from the previous round chooses the trump suit. The cards
in each round diminish by 1 each time and the game continues until a player
has won no tricks at the end of a round.
Play is controlled via the mouse. Click on a card to play it. Though the
computer does not 'cheat' by looking at your cards, it will not let you
make an illegal move. i.e, trying to play a trump suit when you have a
card of the leading suit.
Seven Card Brag
~~~~~~~~~~~~~~~
2 player game, you against the computer.
Each player is dealt seven cards. From your seven cards, you will need to
arrange 2 hands of three cards each. The seventh card is spare and is
returned to the pack. Your first hand must have a higher Brag value than
your second.
When this is done, your first hand is compared with your opponents first
hand to see who wins. This is also done for the second hand. The winner
of the game is therefore the player who can beat the other with both of
their Brag hands. If each opponent has won a hand each, then a draw is
declared and seven new cards are dealt until an outright winner is found.
As this is 7 card Brag, the highest hand you can have is three 7's. I have
listed below the best hands in descending order.
A Prile.
7-7-7, followed by A-A-A, then K-K-K, Q-Q-Q etc, down to 2-2-2.
A Run, all the same suit.
1-2-3, followed by Q-K-A, then J-Q-K, 10,J,Q etc, down to 2-3-4.
A Run, different suits. (As Above).
A Flush, all the same suit.
Too many combinations to list, but basically a Flush with an Ace is the
highest, followed by a Flush with a King, etc.
A-5-6 beats A-4-5. A-5-6 will also beat K-10-Q, as an Ace flush beats a
King flush, and a King flush beats a Queen flush, etc.
A Pair.
A-A-? beats K-K-? etc. A-A-5 beats A-A-4.
A High.
If your hand does not consist of any of the above, it must be a 'High'.
An Ace high would be A-?-?. Ace high beats King high, etc.
Your cards are numbered 1-7.
Your first hand will consist of cards 1,2 and 3. Your second hand will be
cards 5,6 and 7. Card number 4 is the spare card and will be returned to
the pack.
To re-arrange the cards into your desired order, click the left mouse
button on a card and it's number will highlight. Then click on another
card and the two cards will be swapped over. Repeat this procedure until
you have the cards in the order you want. Click with the right mouse
button when finished. If your first hand has a lower Brag value than your
second, you will be asked to arrange your cards again.
The computer will then arrange it's own cards and compare hands to see who
has won.
Cribbage
~~~~~~~~
2 player game, you against the computer.
The rules and game play of Cribbage are quite in-depth, and cannot be fully
covered in these instructions, therefore a basic knowledge of the game is
probably beneficial before playing.
The object of the game is to be the first player to get 121 points.
A cut is made to see who deals, and six cards are dealt to each player.
Each player will discard two cards each, which will be used to form the
Crib. The score from the Crib will be credited to the dealer.
The pack will then be cut, and a card will be left face up. This will be
the pack card. If this card is a Jack, two points are scored by the
dealer.
The non dealer then lays 1 of his four remaining cards, and the dealer does
the same. The total value of these cards is added up during play, and
points are scored as shown below.
Total score of 15 = 2pts.
A sequence of cards making a run = 3pts for a three card run, 4pts for a
four card run etc. Cards in a run do not have to actually be played in
the correct order.
A pair = 2pts, 3 of a kind = 3pts, 4 of a kind = 4pts.
Total score of 31 = 2pts.
An example of this scoring is shown below.
Player 1 lays 8 - Total score=8
Player 2 lays 7 - Total score=15
Player 1 lays 6 - Total score=21
Player 2 lays K - Total score=31
Player 1 would get no points for first card, player 2 would get 2pts for
laying a 7 and scoring 15, player 1 would get 3pts for laying a 6 and
getting a three card run of 6,7,8, and player 2 would get 2pts for scoring
31. The maximum total score is 31. When this is reached, or the highest
score possible with the cards the players hold, the cards played will be
covered up, to total score reset to zero, and play will start again with
the remaining cards, until all cards have been played.
If no-one can obtain a score of 31 with their cards, then the last person
who played a card will get 1 point.
When all 4 cards of each player have been shown, the non dealer lays his
cards out and totals the scores that can be made with them. Each player
can also use the pack card in their scoring.
An example of the scoring is shown below.
Player holds 5,5,6,7, with a Queen in the pack.
4pts for Fifteens (Queen & 5 for 2pts, and again for other 5).
6pts for Runs (5,6,7 for 3pts, and 5,6,7 again with other 5).
2pts for Pairs (5 & 5 for 2pts).
Total score of 12 points, to be added to existing score.
In addition to this, if the four cards in the players hand are of the same
suit, 4 points are scored. If the pack suit is also the same, 5 points are
scored. These are known as flushes. No points are scored if 3 cards in
the hand plus the pack card are of the same suit.
When the non dealer has totalled his cards, the dealer does the same. Then
the Crib is done with the total going towards the dealers overall score.
Then play commences again, with the dealer and non dealer being swapped
around.
Play continues until a player reaches a score of 121 points. The game will
then stop at whatever stage it is at, and the winner will be declared.
Game Controls.
Everything is controlled with the mouse. Each card is numbered 1-6. To
put a card in the Crib, highlight the number and press the left mouse
button. Follow this procedure for playing the cards aswell.
You will be given the option of aborting the game at the end of each round,
otherwise play will continue until either player reaches 121 points.
Miscellaneous Info
Aces count as 1 in scoring and in Runs.
Jacks, Queens & Kings count as 10 in scoring, but have their individual
values for Runs (J,Q,K, 9,10,J, etc).
Calculation
~~~~~~~~~~~
1 player game.
An Ace, 2 3 and 4 of any suit is placed at the top of the screen. These
are the foundation cards.
The aim is to build on each of these cards, regardless of suit, in the
following order.
On the Ace, in multiples of 1.
i.e. Ace,2,3,4,5,6,7,8,9,10,J,Q,K.
On the Two, in multiples of 2.
i.e. 2,4,6,8,10,Q,Ace,3,5,7,9,J,K.
On the Three, in multiples of 3.
i.e. 3,6,9,Q,2,5,8,J,Ace,4,7,10,K.
On the Four, in multiples of 4.
i.e. 4,8,Q,3,7,J,2,6,10,Ace,5,9,K.
One card is turned up from the pack, and can be played on to any of the
foundation cards if it will go. If not it can be put into one of four
discard piles. Any number of cards can be placed into a discard pile, but
transfers from one discard pile to another is not allowed. Only the top
card in the discard pile is shown at any one time, and this card can be
played onto the foundation cards where possible.
The trick is to try and control the order you put cards in the discard
piles. This way they should come off in the right order when played onto
the foundation cards. Put Kings at the bottom as they will be needed last.
Use the mouse to move cards. Click and hold the left mouse button, then
move to where you want the card to go and release the button.
Monte Carlo
~~~~~~~~~~~
1 player game.
This is a game which has an element of skill and a lot of luck.
Four rows of five cards each will be dealt, face up. The aim is to clear
these cards, including the ones in the pack, by pairing cards from the
layout.
Regardless of suit, any two cards of the same rank that are next to each
other in the layout can be removed. The cards may be next to each other at
the sides, top or bottom, or at the diagonals. The spaces left by removing
these cards are filled by moving the cards in the same row to the left, and
filling the spaces on the end of the row with cards from the row below.
After this is done, the two original spaces will be at the bottom right
hand corner. These will then be filled with cards from the pack.
Pairing can then be done again with the new layout, until all of the cards
have been paired off or the game becomes blocked because no further cards
will pair.
Luck plays a large part in this game. It is possible that a game will be
blocked before you have started. However, careful consideration of the
movement of the cards before pairing can turn the game.
The game is controlled with the mouse. Click two cards to pair them off
and the computer will do the rest.
Please note that when the cards are being moved, the mouse pointer will
disappear and may not reappear for a few seconds after all movement has
stopped. This is because the computer is carrying out some internal
calculations, and is not quite ready to accept your next input.
This is more apparent towards the end of the game when there are fewer
cards left.
Sevens
~~~~~~
3 player game, you against 2 computer opponents.
The aim of the game is to get rid of all your cards before your opponent
does.
17 cards are dealt to each of the three players, with the 7 of Diamonds
being the leftover card. This card is placed face up on the table.
Each player then takes a turn and lays a card. This card must follow in
sequence to the ones already laid. Therefore, a player can lay a 6 or 8 of
Diamonds on the 7, building a sequence of cards of the same rank as the
game progresses. If a player cannot follow a sequence or does not want to
follow a sequence, another seven of a different rank can be played, to
start a new sequence.
If no cards can be laid at all, the player forfeits the go.
The winner is the player who gets rid of their cards first, and play
continues until everyone has finished.
Game Play
Your cards will be dealt out and automatically sorted into suit and number
order. Use the mouse and click the left mouse button on the card you want
to lay, it will then be placed in the correct position on the table.
If you can't go, click the right mouse button.
Poker Patience
~~~~~~~~~~~~~~
1 player game.
This is a fun game to play, which can help in the learning of the various
different Poker Hands.
A 5x5 grid of cards will be dealt, with each row and each column
representing a Poker hand. This way, vertically and horizontally, there
is room for 10 hands.
The aim is to move the cards around the grid and try to get the highest
Poker score. The various Poker hands are shown below.
Hand. Discription. Score.
Royal Flush, 10, J, Q, K, Ace of the same suit 30
Straight Flush, Any 5 card run of the same suit 30
Four Of A Kind, 4 cards of the same value, + 1 odd card 16
Straight, Any 5 card run, regardless of suit 12
Full House, 3 cards the same, + 2 other cards the same 10
Three Of A Kind, 3 cards the same, + 2 odd cards 6
Flush, 5 cards of any one suit 5
Two Pairs, 2x2 pairs, + 1 odd card 3
One Pair, 1 pair, + 3 odd cards 1
Any other combination scores 0 points.
Game Play.
To move the cards around, click with the LMB on a card, then click on
another and they will be swapped over. Your overall score will be
automatically updated, and is shown in the bottom right hand corner.
A typically good score is around 90 to 100 points.
Hi-Lo
~~~~~
1 player game.
Eight cards will be dealt, and you have to guess whether each card is
going to be higher or lower than the last.
When all eight cards have been turned over, they will be put at the top
of the screen and another eight cards dealt. This is continued for six
rounds, thus using 48 of the 52 cards available.
Your score and percentage will then be displayed.
Pairs
~~~~~
1 player game.
A selection of cards will be spread out, face down. Each card will have
another card of the same face value hidden somewhere else in the pack. You
have to find the 'pairs' by clicking on two cards and see if they match.
If not they will be turned face down again.
Try and complete this puzzle in the least amount of moves.
Tiles
~~~~~
1 player game.
A six by four grid of cards will be randomly dealt. By clicking on cards
with the mouse, you are able to slide the cards around the grid. The
object of the game is to sort the grid in to the same order as the cards
shown in the smaller grid, without running out of time first.
Find The Lady
~~~~~~~~~~~~~
1 player game.
Five cards, consisting of the four Aces and the Queen of Hearts are placed
face down. The Queen is then randomly moved between any of the five card
positions twenty times, each time getting a little faster and a little more
difficult to follow. You have to try and follow the Queen, and guess where
its last position was after the twenty moves.
Note: This game was tested on an 030, so may be impossibly fast or too
slow on other spec machines!
Twenty 1s
~~~~~~~~~
1 player game.
The idea of the game is to try and make columns of cards totalling 21.
There are 5 columns which cards can be played onto, and when a total of 21
is reached, the cards are removed from that column and a new column is
started.
You must try to clear all the cards from the pack within the alloted time.
Cards are turned over from the pack automatically. To place a card on a
column, click with the LMB on one of the five column boxes. A running
score of each column is shown, and will reset to 0 when 21 is made.
If you do not want to play a card, you can pass. This is done by
clicking on the 'passes' box. There are only a limited amount of passes
available.
A countdown timer is shown on the right of the screen. All cards from
the pack must be played before this time runs out.
If you make a 5 card trick, the column will be cleared whether you have
attained 21 or not.
The Settings screen will be shown before play, where the difficulty of
the game can be set. Use the mouse to change these settings.
-----------------------------
'CARD PRO 2' is freely distributable, as long as all supporting files and
documentation are included.
Please write to me at the following address if you have any comments.
Ian Cumberlidge
5 Holway Road
Sheringham
Norfolk
NR26 8HN
Useless Info
~~~~~~~~~~~~
Programmed by Ian Cumberlidge using AMOS1.3
Graphics designed with Deluxe Paint 4
'CARD PRO 2' has been tested on an A1200, 16 Meg, 030.
IECc 1994-98.