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hitpuzzle.readme
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1998-06-01
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380 lines
Short: *Hit Puzzle* - A puzzle-bobble game by HIT MAN (v1.6)
Author: Luca "HIT MAN" Ciccotelli (maxime@webzone.it)
Uploader: Massimo "MAXIME" Marino (maxime@webzone.it)
Version: 1.6
Type: game/think
Replaces: game/think/HitPuzzle.lha
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.--------------.
| HIT PUZZLE |
| |
| release 1.6 |
| |
|--------------|
| 20/02/1998 |
`--------------'
COPYRIGHT © 1997 HIT MAN
SHAREWARE
DISCLAIMER
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HIT PUZZLE has proven to be stable in everyday use. The author is not
responsible for any loss of data, damages to software or hardware that may
result directly or indirectly from the use of this program. The author
reserves the right to make changes to the software or documentation without
notice.
REGISTRATION
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Registration costs: 15000 Lire or US$ 10 or DEM 15 (German marks).
A real BARGAIN, HIT PUZZLE and HIT TILES 2 SPECIAL EDITION at the price of:
24000 Lire or US$ 16 or DEM 24 (German marks).
Programmers, I will be happy to swap the registered version of my games
with your registered programs (especially with the authors of the various
emulators).
In addition to HIT PUZZLE and his registered key, you will have some of the
latest version of my games/programs.
Send the registration fee, the description of your Amiga model(s) owned and
in what type of archive (LHA/LZX) you want the game to me at the following
address:
Luca Ciccotelli
contrada Colle Secco 37
66010 Tollo (CH)
ITALY
NOTE!!! If you find this game or any other of my products (especially the
OLD versions of Hit Tiles 2, Vermone 2 etc.) in some shareware-disk and you
discover some bugs, please don't write asking me advice! Because simply
you can find the new versions on AMINET! (Even though with big delay
because I haven't an Internet access...). The latest versions of my games
are: HIT TILES 2 SPECIAL EDITION v1.0, HIT TILES 2 v1.3 and VERMONE 2 v1.1
So if you don't find these versions on Aminet, please you register or must
be patient...
LIMITATIONS WITHOUT THE REGISTERED KEY
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Nothing high-score saving. (Ehmmm... I'm been too good perhaps...)
WHAT IS THIS THING?
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HIT PUZZLE is an original game think with pleasant and strange characters,
where you can deal with yourself in a high-score hunt or a friend in a
challenge to last point.
- One player mode -
In every screen, you must join at least three balls of same colour to
complete a line, you can join the balls in horizontal, vertical or
diagonal. When you have completed all the lines to do, you skip to next
level. If you exceed with a ball the danger line, the game ends. Warning,
in the long run, the sea level will raise the balls and if a ball exceeds
the danger line, the game ends. In some levels, there are Jolly balls,
that can be used to join two or more balls of same colour.
- Two player mode -
Just wins who has more points after one or three rounds. There isn't the
raise of the sea level but you have only few seconds to launch the ball.
Warning, if a player (deliberately or not) with a ball exceeds the danger
line, will lose the round/match.
- Score -
Three horizontal balls = 10 points
Three vertical balls = 50 points
Three diagonal balls = 100 points
The score doubles to each ball added. Examples: Four vertical balls are
100 points, five diagonal balls are 300 points, etc.
CONTROLS IN GAME
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P key to pause
Esc key to quit
- One player mode -
Joystick 2 / keyboard
- Two player mode -
Player 2 = joystick 2
Player 1 = keyboard
Player 2 = joystick 1
Player 1 = joystick 2 / keyboard
Player 2 = keyboard
Player 1 = joystick 2
keyboard:
Cursors key to move
Left Shift = fire
SWITCHES
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MAIN MENU
.->START To play the game
|
|->OPTIONS To choose your best configuration, and in particular
| |
| |->MAIN MENU To come back to MAIN MENU
| |
| |->PLAYERS 1/2 To choose the number of player
| |
| |->ROUNDS TO WIN 1/3 To choose the rounds to win in two player mode
| |
| |->PLAYER 2 JOYSTICK/KEYBOARD To choose the control method of the
| | player 2
| |->SOUND ON/OFF To enable/disable the sounds in game
| |
| `->MUSIC ON/OFF To enable/disable the main menu music
|
|->ABOUT Some infos about the authors
|
|->HIGH-SCORES Display the high-scores screen
|
`->QUIT Quit the game and (in registered version) save the
high-scores, then don't reset during the game!!!
SYSTEM REQUIREMENTS
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Minimum configuration: Kicktart 1.3, 512K of FAST memory, 512K of CHIP
memory (I have not tried the game on kickstart
1.2, but I think that it works certainly)
Memory needed:
Minimum: about 418K of CHIP and about 216K of FAST
With about 514K of CHIP and 216K of FAST or about 730K of CHIP, no
loading in game (but in case you play the game from a disk, do not
remove it from the drive!)
INSTALLATION
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Double-click on the icon named "HitPuzzle_Installer"
LIST OF FILES
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HIT PUZZLE must be distributed with all the following files:
HighScore.HP
HitPuzzle (Main program)
HitPuzzle.info
HighScoreConverter (See History)
HighScoreConverter.info
HitPuzzle_Installer (Installer)
HitPuzzle_Installer.info
DOCS/ (Documents)
HitPuzzle.doc
HitPuzzle.doc.info
GFX/ (Graphic)
Gabbiano
Menu
News
Onde
Palle
PezziSfondo
Pupazza
Pupazzo
Sfondo
MUSIC/ (Main menu music)
Title
SFX/ (Sounds in game)
00.sfx
01.sfx
02.sfx
03.sfx
04.sfx
05.sfx
06.sfx
07.sfx
08.sfx
09.sfx
BUGS
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If there aren't other bugs, this one will be probably the last version
Report me please
WARNING! Don't try to change the sound files or any other part of the game
HIT PUZZLE' HISTORY
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1.0 Date: 05/05/1997
First version
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1.1 Date: 15/05/1997
Added some sfx
In version 1.0 in two player mode, the score of three horizontal
balls of the second player was of 60 points instead of 50 points
DiskFont.library is not necessary now
Other small updates
With the registered key, now the game save the high-score
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1.2 Date: 19/06/1997
The level 10 has been fixed
Updated the "balls explosion" without the consume of too memory
Other small updates
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1.3 Date: 02/07/1997
Pause mode fixed
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1.4 Date: 29/07/1997
Sometime after played to "two player mode", in the "one player
mode" there wasn't the updating of the score
Bonus mode fixed
Changed and added some levels
Other small updates
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1.5 Date: 04/12/1997
Added a small program "HighScoreConverter" that converts the
high-score files of the old HIT PUZZLE versions (for v1.4 or
previous versions). Now the high-score file is 272 bytes in
length in comparison with the 296 bytes of the old high-score
file. Required the ReqTools.library
Changed the look of the Jolly ball (I think that it's much
better now)
No strange noises in the last part of the main menu music
(Musicians remember do not use empty samples into your music
modules!)
No flicker of the balls in the main menu that sometime happened
on Amiga 500
Other small updates
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1.6 Date: 20/02/1998
Fixed the request of FAST memory (before, the request of FAST
was higher than necessary)
Other small updates
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-------------------------------- IMPORTANT --------------------------------
If HitPuzzle (or any other of my products) is put on a CD/Disk compilation,
please inform me or send me a copy of it.
If some paper/Internet magazine rates my games, please inform me for
informations or for the full version of the game.
---------------------------------------------------------------------------
DiskFont.library is (C) by Commodore
ReqTools.library is (C) by Nico Francois
MUSICIANS SEARCHING
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I'm searching musicians for simply projects (little games, music disk,
etc.). Concerns me every type of protracker modules. Each module used in
my projects, will have the author's name in the credits obviously, and for
those who want, their home/e-mail address and a short message.
I want thank the cool guys that have sent me their modules, but if you
don't send me even your home addresses I can't send you my reply that
contains even the registered version of the game in question.
Thanks to:
M.A.S.E., POSDNUOS, FLENDER, MAXIME AND ALL THE SPOOKY FELLOWS
THE SPOOKY FELLOWS
E-mail : tsf@sgol.it
Web page: www.sgol.it/amiga/tsf.html
Look around HIT TILES 2 SPECIAL EDITION
In future : Other special things...
Ciao ciao!