home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Simtel MSDOS 1992 September
/
Simtel20_Sept92.cdr
/
msdos
/
computpc
/
comp8802.arc
/
README
< prev
next >
Wrap
Text File
|
1987-10-08
|
12KB
|
231 lines
COMPUTE!'s PC Magazine
January 1988, Vol. 2, No. 1, Issue 3
Copyright 1988, COMPUTE! Publications, Inc. All Rights Reserved.
Except PC-ART: By Mike Stone.
------------------------------------------------------------------------------
EZ.COM
EZDOS program
"EZDOS" does almost everything DOS should do, but doesn't. It provides more
than 50 new commands and enhancements to make your computer more efficient and
easier to use -- everything from a friendly command-line editor to special
backup commands for business people and programmers. There are even some hard
drive housekeeping functions you won't find in software specifically designed
for that purpose. Written entirely in machine language for high speed and
compactness, "EZDOS" runs on any IBM PC, PCjr, XT, AT, or compatible with at
least 256K of memory and DOS 2.0 or higher; printer optional. It has also been
successfully tested on the IBM 3270-PC, 3270-PC/G, and GX; IBM PS/2 Models 30,
50, 60, and 80; and on multitasking systems.
------------------------------------------------------------------------------
EZHELP.DOC
EZDOS optional help file
This is an optional help file for the "EZDOS" program in this issue; it
contains a summary of "EZDOS" commands. This file is summoned by the
"EZDOS" HELP command, and it must be copied to the same disk as EZ.COM. It
must also be copied into any subdirectories in which you want the help file to
be available. See "EZDOS" article for more details.
------------------------------------------------------------------------------
EZDATA
EZDOS sample configuration file
This is a sample configuration file for the "EZDOS" program in this issue.
It demonstrates how a configuration file may contain a series of "EZDOS"
commands. You can use any word processor or text editor capable of saving
plain ASCII text files to create an EZDATA file. See article for details.
------------------------------------------------------------------------------
BURGER.COM
Burger Blaster game program
"Burger Blaster" is a fast-paced arcade-style game with a surrealistic
twist. Hamburger parts are flying through the air, and you must shoot them
down in the correct order to make complete hamburgers and score points. The
program works on any IBM PC, PCjr, XT, AT, or compatible with at least 256K of
memory, DOS 2.0 or higher, and a color/graphics adapter or equivalent
hardware. It won't run on monochrome systems. Note: If you copy BURGER.COM to
another disk, the file BURGER.SHP (found elsewhere on this disk) must be in
the same directory for "Burger Blaster" to run.
------------------------------------------------------------------------------
BURGER.SHP
Burger Blaster data file
This file contains shape data for BURGER.COM, the "Burger Blaster" game in
this issue. This data file must be on the same disk and in the same directory
as BURGER.COM in order to run "Burger Blaster." If you're interested in
studying the program's source code, see the file BURGER.PAS elsewhere on this
disk.
------------------------------------------------------------------------------
BURGER.PAS
Burger Blaster source code
This file contains the source code for BURGER.COM, the "Burger Blaster" game
in this issue. This file is not required to run "Burger Blaster"; it is
included for programmers who wish to study how the game works. The program was
written and compiled with Borland International's Turbo Pascal.
------------------------------------------------------------------------------
PCART.EXE
PC-ART drawing program
PC-ART is this issue's featured program in "Best of the Boards," a regular
feature in COMPUTE!'s PC Magazine. Each issue, "Best of the Boards" presents
an outstanding public domain or shareware program distributed on bulletin
board systems. The programs are obtained directly from the original authors
and appear with their permission. We test the programs, rework the
documentation, and present the results here. This issue's featured program is
PC-ART, a full-featured drawing program by Mike Stone. It runs on any IBM PC,
XT, AT, or compatible with at least 256K RAM; DOS 2.0 or higher; a
color/graphics adapter (CGA), enhanced graphics adapter (EGA), or equivalent
hardware; and a color monitor. An IBM Graphics Printer or Epson-compatible
dot-matrix printer is optional. See article for installation instructions.
------------------------------------------------------------------------------
PC-ART.IMG
PC-ART image library
This file contains images for use with PC-ART, the featured program in this
issue's "Best of the Boards" column. It should be copied to the same disk
and to the same directory as the program file, PCART.EXE. See article for
complete instructions.
------------------------------------------------------------------------------
DEMO.PIC
PC-ART sample picture file
This file is a sample screen which can be loaded into PC-ART, the featured
program in this issue's "Best of the Boards" column. See article for loading
instructions.
------------------------------------------------------------------------------
PICSHOW.BAS
PC-ART BASIC programming example
This file is a BASIC program which demonstrates how to include pictures
created with PC-ART in your own BASIC programs. (PC-ART is the featured
program in this issue's "Best of the Boards" column.) To load and run this
program, you must first run BASIC. See article for complete instructions.
------------------------------------------------------------------------------
WRIMAGE.EXE
Wrimage game program
"Wrimage" is a word-guessing game for those long winter evenings, and it
helps improve spelling and vocabulary skills, too. Four difficulty levels make
it suitable for anyone from children to professors. One to six people can
play, so it's an ideal party game. The program runs on any IBM PC, PCjr, XT,
AT, or compatible with DOS 2.0 or higher and a color/graphics adapter or
equivalent hardware. Note: The word list file WRIMAGE.LST, found elsewhere on
this disk, should be on the same disk and in the same directory as WRIMAGE.EXE
to play the game.
------------------------------------------------------------------------------
WRIMAGE.LST
Wrimage standard word list
This file contains the default word list for the word game "Wrimage." It
consists of 3,000 words sorted into three difficulty levels. This word list is
normally loaded automatically when you run WRIMAGE.EXE, the "Wrimage" game
program. WRIMAGE.LST must be on the same disk and in the same directory as
WRIMAGE.EXE. Note: Do not attempt to modify this file; loading errors may
result. See article for instructions on making your own word list.
------------------------------------------------------------------------------
WRIMAGE.C
Wrimage C source code
This file contains the source code for the word game "Wrimage" in this issue
(WRIMAGE.EXE). The source code is not required to play "Wrimage"; it is
intended for programmers who wish to study how the game works. "Wrimage" was
written with Borland International's Turbo C. Another source file for
"Wrimage" on this disk is WRIMAGE.ASM; it contains source code for a machine
language subroutine within the program.
------------------------------------------------------------------------------
WRIMAGE.ASM
Wrimage machine language source code
This file contains the machine language source code for a subroutine in the
word game "Wrimage" included in this issue (WRIMAGE.EXE). The source code is
not required to play "Wrimage"; it is intended for programmers who wish to
study how the game works. The main part of the source code, written with
Borland International's Turbo C, can be found elsewhere on disk in the file
WRIMAGE.C.
------------------------------------------------------------------------------
LOCKOUT.COM
Keyboard Lock-Out program
Maybe you've got nosy coworkers, and you'd like to walk away from your
computer for a moment without leaving important information on the screen. Or
maybe your computer is at home, and you're afraid that an unattended computer
might tempt your toddler to press a key which accidentally destroys valuable
data. The solution is "Keyboard Lock-Out," a memory-resident utility that's
instantly available with a keystroke. LOCKOUT.COM is the executable version of
this program. See the article for complete installation instructions. The
program works on any IBM PC, XT, AT, or compatible with DOS 2.0 or higher.
------------------------------------------------------------------------------
LOCKOUT.BAS
Keyboard Lock-Out program maker
This file is a BASIC program which creates the disk file LOCKOUT.COM, the
memory-resident program for "Keyboard Lock-Out." Although LOCKOUT.COM is
already included elsewhere on this magazine disk, we've provided LOCKOUT.BAS
so you can customize LOCKOUT.COM as described in the article. To load and run
LOCKOUT.BAS, you must first run BASIC.
------------------------------------------------------------------------------
LOCKOUT.ASM
Keyboard Lock-Out machine language source code
This file contains the machine language source code for the "Keyboard
Lock-Out" program in this issue (LOCKOUT.COM). The source code is not required
to run "Keyboard Lock-Out"; it is intended for programmers who wish to study
how the program works.
------------------------------------------------------------------------------
ROBOKEY.COM
RoboKey program
With "RoboKey," you can set up your computer to perform almost any task
completely unattended -- quickly, efficiently, and automatically. This short
program lets you define as many as 200 keystrokes that will be entered for you
at a time you specify within the following 24 hours. You can automate DOS
operations or virtually any application program. "RoboKey" works with any
IBM PC, PCjr, XT, AT, or compatible with DOS 2.0 or higher.
------------------------------------------------------------------------------
ROBOKEY.S
RoboKey machine language source code
This file contains the machine language source code for the "RoboKey"
program (ROBOKEY.COM). The source code is not required to run "RoboKey";
it's included for programmers who wish to study how the program works.
"RoboKey" was written with A86, a shareware assembler.
------------------------------------------------------------------------------
ERRORPRF.COM
Trapping Disk Errors In Turbo Pascal: demo program
This short program demonstrates the technique of trapping critical
input/output errors in Turbo Pascal. It is intended for Turbo Pascal
programmers. Important: This program is purposely designed to trigger disk
errors. Before running it, see instructions in the article "Trapping Disk
Errors in Turbo Pascal." The source code for this program is also on disk in
the file ERRORPRF.PAS.
------------------------------------------------------------------------------
ERRORPRF.PAS
Trapping Disk Errors In Turbo Pascal: source code
This file contains the Turbo Pascal source code for the demo program
ERRORPRF.COM found elsewhere on this disk. The source code is intended for
programmers who wish to study the techniques for trapping critical
input/output errors in Turbo Pascal programs. Full details can be found in the
article "Trapping Disk Errors in Turbo Pascal."
------------------------------------------------------------------------------
README
COMPUTE!'s PC Magazine disk information file
This file contains descriptions of all the files on the COMPUTE!'s PC Magazine
disk. It's the file you're reading now.
------------------------------------------------------------------------------
DISKMENU.BAT
COMPUTE!'s PC Magazine disk information file
This is a batch file which displays the README file on the screen.
------------------------------------------------------------------------------
RUN.BAT
COMPUTE!'s PC Magazine disk information file
This is a batch file which displays the README file on the screen.
------------------------------------------------------------------------------