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- ~Command & Conquer
-
- A mixture of Cheats.
-
-
- ~Money Edit Cheat.
-
- If you have refineries, this cheat may or may not work. Sell them
- off.
-
- Make note of the amount of money you have, and save the game. For
- this purpose, let us say that you had 2437 credits. Exit the game.
-
- Convert 2437 into hexadecimal. In this case, the conversion is 985
- in hex. Hexadecimal numbers in our case need to be pairs, so, add
- a filler digit to pair. 09 85. If you had 4 digits already, then
- there is no need for a filler.
-
- Make a backup of your savegame. The savegame with the most recent
- file creation date is the savegame you want to edit.
-
- Load your savegame into your hex editor.
-
- Reverse your hexadecimal pairs. 85 09.
-
- Do a hexadecimal search for this reversed number pair.
-
- The first instance should appear at hex location 580h.
-
- Change both numbers to FF FF.
-
- Find all occurences of this string and repeat. Change them all.
-
- Sometimes this may not work, but in case of this then you'll have to
- manage without it !!
-
-
-
-
- ~Stopping the Computer from Rebuilding
-
- You can prevent the computer from rebuilding a structure by placing
- a unit on the same square. You can permanently prevent the computer
- from rebuilding a structure by sandbagging your way to the
- structure, destroying he structure, building a sandbag on the
- structure's square, and then sell the sandbag. You now "own" that
- square, and the computer can't rebuild from scratch on it. Since
- the computer never attacks sandbags, fences or walls directly
- (though it hits them occasionally shooting at you), it's a safe way
- to guard your base, or expand it.
-
-
- ~Silo Bug, giving you EXTRA Credit.
-
- There is bug in the game which will give you about $1000 profit from
- a silo. Tiberium acts in strange ways (maybe this is why both Nod
- and GDI want control of it so desperately.) Namely, you can sell
- your tiberium, yet still have it!
-
- Here's how: Say you have lots of tiberium lying around, maybe three
- silos all of which show nearly full. (Silos share tiberium,
- apparently, probably through an underground system of pipes.)
- Anyhow, sell one of the silos. You get money for the silo AND for
- the tiberium "contained" in it. Okey dokey ... BUT you were already
- given money for the tiberium ... it is ALREADY represented in your
- realmoney. And then you get money for it again. Right! Any silo
- full of Tiberium should get you only what an empty silo gets! But
- you get $1500 for it! Selling tiberium should just convert tiberium
- money into cash money, without any change in the balance (maybe
- whatever the silo building is worth.)
-
- And what's worse ...! The silo that's sold dumps all its tiberium
- into its fellow silo's. That is, you sell the silo and the tiberium,
- and you can see the remaining silo's fill up a bit more as they take
- the tiberium (which was supposedly sold.) So ... build a silo when
- your silos are mostly full, and sell it, and repeat, and you can
- have just about as much money as you want.
-
- The only catch is that new building seems to always come out of your
- tiberium money first. So if you build and sell silos as above, you
- lose $150 tiberium (silo cost) every time and get ~$1500 cash.
- This means you can multiply your tiberium cash by 10 in converting
- it to real cash.
-
-
-
- ~A10 Quick Retreat
-
- One can draw away enemy a10's with only one minigunner. The AI only
- attacks from left to right and from top to bottom when 'paving';
- like reading a page, really. So you just move one minigunner a
- little to the northwest of your base, and viola, damage is
- restricted to 100 credits.
-
-