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Fanclub Das Freakmagazin 1
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com&conq.txt
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1996-05-13
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~Command & Conquer
A mixture of Cheats.
~Money Edit Cheat.
If you have refineries, this cheat may or may not work. Sell them
off.
Make note of the amount of money you have, and save the game. For
this purpose, let us say that you had 2437 credits. Exit the game.
Convert 2437 into hexadecimal. In this case, the conversion is 985
in hex. Hexadecimal numbers in our case need to be pairs, so, add
a filler digit to pair. 09 85. If you had 4 digits already, then
there is no need for a filler.
Make a backup of your savegame. The savegame with the most recent
file creation date is the savegame you want to edit.
Load your savegame into your hex editor.
Reverse your hexadecimal pairs. 85 09.
Do a hexadecimal search for this reversed number pair.
The first instance should appear at hex location 580h.
Change both numbers to FF FF.
Find all occurences of this string and repeat. Change them all.
Sometimes this may not work, but in case of this then you'll have to
manage without it !!
~Stopping the Computer from Rebuilding
You can prevent the computer from rebuilding a structure by placing
a unit on the same square. You can permanently prevent the computer
from rebuilding a structure by sandbagging your way to the
structure, destroying he structure, building a sandbag on the
structure's square, and then sell the sandbag. You now "own" that
square, and the computer can't rebuild from scratch on it. Since
the computer never attacks sandbags, fences or walls directly
(though it hits them occasionally shooting at you), it's a safe way
to guard your base, or expand it.
~Silo Bug, giving you EXTRA Credit.
There is bug in the game which will give you about $1000 profit from
a silo. Tiberium acts in strange ways (maybe this is why both Nod
and GDI want control of it so desperately.) Namely, you can sell
your tiberium, yet still have it!
Here's how: Say you have lots of tiberium lying around, maybe three
silos all of which show nearly full. (Silos share tiberium,
apparently, probably through an underground system of pipes.)
Anyhow, sell one of the silos. You get money for the silo AND for
the tiberium "contained" in it. Okey dokey ... BUT you were already
given money for the tiberium ... it is ALREADY represented in your
realmoney. And then you get money for it again. Right! Any silo
full of Tiberium should get you only what an empty silo gets! But
you get $1500 for it! Selling tiberium should just convert tiberium
money into cash money, without any change in the balance (maybe
whatever the silo building is worth.)
And what's worse ...! The silo that's sold dumps all its tiberium
into its fellow silo's. That is, you sell the silo and the tiberium,
and you can see the remaining silo's fill up a bit more as they take
the tiberium (which was supposedly sold.) So ... build a silo when
your silos are mostly full, and sell it, and repeat, and you can
have just about as much money as you want.
The only catch is that new building seems to always come out of your
tiberium money first. So if you build and sell silos as above, you
lose $150 tiberium (silo cost) every time and get ~$1500 cash.
This means you can multiply your tiberium cash by 10 in converting
it to real cash.
~A10 Quick Retreat
One can draw away enemy a10's with only one minigunner. The AI only
attacks from left to right and from top to bottom when 'paving';
like reading a page, really. So you just move one minigunner a
little to the northwest of your base, and viola, damage is
restricted to 100 credits.