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Fatal Distractions!
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fataldistractions.bin
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chap02
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hacklite
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hacklite.cnf
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Text File
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1992-12-19
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4KB
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113 lines
# A '#' at the beginning of a line means the rest of the line is a comment.
# This configuration file tells Hack how you want it to be set up.
# You may edit it to change your default configuraton.
# This configuration file is set up for three cases, a person with a hard
# disk as drive C:, 1 person with two floppy disks, and several people
# with two floppy disks. The default configuration is the second one.
# To change configuration, comment out the unwanted configurations, and
# remove the comment from the configuration you want.
# To set options use OPTIONS=<options> in your configuration file
# Here <options> is a list of options separated by commas.
# The boolean options are:
# restonspace Makes space bar act same as '.' (rest)
# time Update move count on status line
# tombstone Show final death scene
# news Displays the news file before starting a game
# male, female The Sex of the character being played
# pickup Automatically pick up an item when you walk over it
# confirm Ask for confirmation before hitting tame monsters
# select Segregate objects by class when picking up
# silent Don't beep on error
# immortal Recover from dying (sometimes)
# color Support color output
# IBMBIOS PC is IBM BIOS compatible (allows use of arrow keys)
# rawio PC is fully IBM compatible (speeds up screen output)
# These can be negated by prefixing them with '!' or "no".
# The compound options are
# name as in OPTIONS=name:Merlin-W
# The character after the - is the type of player that you
# wish to play as. Valid ones are:
# Wizard Caveman Barbarian Tourist Archeologist Knight
# Priest Healer Samurai Ninja Valkyrie Elf
# Gangster
# name:Merlin-? tells the game to pick a random character
# each time you play
# dogname Gives the name for your first dog
# packorder lists the order that items should appear
# in your pack (the default is: packorder:")[%?/=!(*0 )
# endgame Endgame is followed by a description of which parts of
# the scorelist you wish to see. You might for example say:
# "endgame:own scores/5 top scores/4 around my score"
# Note that the color option increases the time needed to update the screen,
# and so should be used only with a color monitor. (You can leave color off
# even with a color monitor, if you don't mind a boring display.)
# I use OPTIONS=name:Biljir,rest_on_space,rawio,IBMBIOS,color
# A hard disk configuration.
#
# OPTIONS=name:Hacker,rest_on_space,IBMBIOS,rawio,color
# SAVE=c:\hack\game;n
# LEVELS=c:\hack\game
# RAMDISK=d:
# HACKDIR=c:\hack\game
# A 1 floppy, 1-person configuration.
# Note that LEVELS and SAVE default to HACKDIR
HACKDIR=a:\
SAVE=a:;y
OPTIONS=name:YourName-W
RAMDISK=c:
# A 2 floppy, 1-person configuration.
# Note that LEVELS and SAVE default to HACKDIR
# HACKDIR=b:\
# SAVE=b:;y
# OPTIONS=name:YourName-W
# RAMDISK=c:
# A 2-floppy, group configuration.
#
#HACKDIR=a:\
#LEVELS=b:\
# SAVE=b:;y
#OPTIONS=name:YourName-K
#RAMDISK=c:
# The 18 GRAPHICS characters are:
# unseen room, vertical wall, horizontal wall, top left corner,
# top right corner, bottom left corner, bottom right corner, door, floor,
# corridor, mazewall, up stairs, down stairs, trap, pool, fountain, throne,
# web
#### Changing the floor character may greatly modify the screen appearance!
# An example using the IBM graphics character set.
# GRAPHICS = 032 179 196 218 191 192 217 206 249 176 196 174 175 241 247 157 234 216
GRAPHICS = 032 186 205 201 187 200 188 206 177 178 219 174 175 241 247 157 234 216
# Color codes for the color statement:
# 0 - Black 1 - Blue 2 - Green 3 - Cyan
# 4 - Red 5 - Magenta 6 - Brown 7 - White
#
# The order of COLOR options is: Background, Corridor, Room
COLOR = 0 1 3
#
# Function key definitions
#
KEY = 1 20s
KEY = 2 20.
KEY = 3 #pray
KEY = 4 #dip
KEY = 5 #sit