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Chartbusters 1
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CHARTB01.BIN
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321.SCEN_ED.TXT
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Text File
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1995-11-25
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4KB
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190 lines
This file describes how cc-scen works (sort of):
Format of the save file:
========================
short int number of arrays
long int size of the file (absolute size)
[then an entry for each array]
long int offset in the file (absolute offset)
long int length of the entry (absolute length)
[then comes the arrays themself; all entries are short ints]
[they are read in as 64x64 arrays]
[not all this information is entirely necessary for the scenario
editor itself, but is used by some of the other utilities]
The arrays are written in this order:
map
overlay
terrain
structures
units
smudge
[other utilities expect to find them in this order]
Where there are teams in the information (for structures and units),
which team owns that unit/structure can be obtained by dividing the
value stored by 256. The resulting integer gives these values:
1 GDI
2 Nod
3 Neutral
4 Special
(eg a Neutral ARCO would be stored as 0x0321).
A note about WCRATE. If these are placed on the map, they give $2000
(like normal). They don't a trigger to work.
Default values:
===============
When converted to text, the default trigger values for anything that
can have triggers is set to None.
The hit points are set to maximum (a value of 256), and for the units,
the facing variable is set to 0.
Values used in the arrays:
==========================
Overlay array
-------------
0 empty cell
1 CONC concrete paving
2 SBAG sandbag
3 CYCL cyclone fence
4 BRIK concrete wall
5 BARB barbed wire fence
6 WOOD wooden fence
7 TI1 }
8 TI2 }
9 TI3 }
10 TI4 }
11 TI5 }
12 TI6 } tiberium
13 TI7 }
14 TI8 }
15 TI9 }
16 TI10 }
17 TI11 }
18 TI12 }
------------------------------------------------------
These available only by editing by hand.
------------------------------------------------------
19 V12 }
20 V13 }
21 V14 }
22 V15 } farmer's fields
23 V16 }
24 V17 }
25 V18 }
26 FPLS ???unknown??? (concentric circles on the ground)
------------------------------------------------------
27 WCRATE wooden crate (gives money)
28 SCRATE steel crate
Terrain Array
-------------
0 emtpy cell
1 T01 }
: } various single trees
18 T18 }
19 SPLIT2 blossom tree (version 1)
20 SPLIT3 blossom tree (version 2)
21 TC01 }
: } various clumps of trees
25 TC05 }
26 ROCK1 }
: } various large rocks
32 ROCK7 }
Structures Array
----------------
0 empty cell
1 TMPL temple of nod
2 EYE adv. comm. centre
3 WEAP weapons factory
4 GTWR guard tower
5 ATWR adv. guard tower
6 OBLI obelisk of light
7 GUN gun turret
8 FACT construction site
9 PROC refinery
10 SILO silo
11 HPAD helipad
12 HQ comm. centre
13 SAM SAM site
14 AFLD runway
15 NUKE power plant
16 NUK2 adv. power plant
17 HOSP hospital
18 BIO bio. lab
19 PYLE barracks
20 HAND hand of nod
21 ARCO arcology (civilian building)
22 FIX repair bay
----------------------------------------------------
These only available by editing by hand.
----------------------------------------------------
23 V01 }
: } various civilian buildings
59 V37 }
----------------------------------------------------
60 MISS technology centre/prison
Units Array
-----------
0 none
1 VICE viceroid
2 FTNK flame tank
3 STNK stealth tank
4 LTNK light tank
5 MTNK medium tank
6 HTNK mammoth tank
7 MHQ mobile HQ
8 LST hovercraft
9 MLRS SSM
10 ARTY mobile artillery
11 HARV harvester
12 MCV MCV
13 JEEP humm-vee
14 BGGY buggy
15 BIKE recon bike
16 MSAM rocket launcher
17 APC APC
18 BOAT gunboat
19 TRIC triceratops
20 TREX tyrannosaurus rex
21 RAPT velociraptor
22 STEG stegasaurus
Smudge Array
------------
0 none
1 SC1 }
2 SC2 }
3 SC3 }
4 SC4 } various scorch marks
5 SC5 }
6 SC6 }
7 CR1 }
8 CR2 }
9 CR3 }
10 CR4 }various craters
11 CR5 }
12 CR6 }
---------------------------------------------------
These available only by editing by hand.
---------------------------------------------------
13 BIB1 }
14 BIB2 } don't know what they are
15 BIB3 }
---------------------------------------------------