Made with CCMAP 2.1 (By Richard Heesbeen & Jeroen Riteijer).
Releasedate : 12/02-1996
AUTHOR'S NOTES
----------------
This map has two "bottleneeks" with will cause a lot of agony, if players do
not ally.
This is my first map and I have tested it only two times.
BUGS
------
Other than a few map tiles not fitting exactly (which i have tried to hide
away unlike others!), everything works.
RECOMMENDED SETTINGS:
-----------------------
Players : 4.
Bases : ON.
Tiberium : ON.
Starting Money : 3000-5000.
Crates : Only if you can handle it.
Units : As many as you want.
A.I. : If you want someone to really piss you off.
If you like the level, or find some bugs feel free to E-Mail me at:
jacobp@apollo.roskildees.dk (Also for swapping C&C and CBM64 stuff!)
Thanks the makers of CCMAP, for the best editor, which I hope they will keep
improving!
Level Name: Canyons & Rivers (ver 1.0)
Use: Multiplayer (tested with MooseHead Barrens)
Map: 62x62, almost completly new map,used some of my previous
level Yellowstone. Made with
CCMAP 21(Richard Heesbeen & Jeroen Riteijer)
AUTHOR'S NOTES
There is a large river that runs through the entire map and makes five outer
islands and one inner island. All have about equel tiberium and there is no
advantage given to any one player. There are five starting points and this level
is not symmetrical.This level also has a lot of choke points, lots of tiberium
and lots of places to ambush harvestors or other units. This is my second level and I have tested it
many times in multiplayer.
BUGS
other than a few map tiles not fitting exactly everything works. Some of
these..well actually most of these are along the rivers. But are well
covered with trees
RECOMMENDED SETTINGS
Players: 2-4
Bases: ON
Tiberium: ON
Starting Money: Whatever
Crates: IF you like chance
Units: As many as you want
AI: If you want some variation
If you like the level, or find some bugs please email me at:
jhindman@uci.edu
thanks,
Himey
NIRVANA!!!
Is a multiplayer game. It has plenty of tib. and a good wall around each corner. So nobody is left out in the open. Sometimes you will have to move around a little bit to get to where you can open your base but thats ok. This is my first map so if you think it's corney just don't play it. It has no point to it or anything just a cool multiplayer map. Have FUN!!! NIRVANA!!! was made on 2/14/96.
My e-mail address is:
dglenn@prysm.net
or
glenny_denny@msn.comINTRO: Date Finished: Feb. 8, 1996
This is my first symmetrical map.
DESCRIPTION
~~~~~~~~~~~
Custom Map: YES
Creator : Insik Lee (DH)
Map Name : Tiberium Zone
Used For : Multiplayer
Map Size : 62x62
Theater : Desert
Map Editor: *CCMAP v2.1*
Files in TZONE.ZIP
~~~~~~~~~~~~~~~~~~
TZONE.TXT....This File
TZONE.INI....The (*.INI) file for this Multiplayer Map
TZONE.MAP....The (*.MAP) file for this Multiplayer Map
Features:
This map is split up into 4 sections and each player has his/her own
tiberium patch so you won't have other people blocking you money.
This is suppose to be a symmetrical map but depending on where you start
you may have a larger tiberium patch than other players and better access
to parts of the map.
RECOMMENDED SETTINGS
~~~~~~~~~~~~~~~~~~~~
PLAYERS : 4
BASES : ON
TIBERIUM : ON
STARTING MONEY: YOUR CHOICE
CRATES : YOUR CHOICE
UNITS : YOUR CHOICE
Bugs: None that I know of but if you do find any post a message at the
NOTE: IF YOU ARE GOING TO RELEASE MODIFED VERSIONS OF ANY ONE OF THE MAPS
MADE BY OTHER PEOPLE PLEASE GIVE CREDIT WHERE IT IS DUE. THANK YOU!
* Usage of this map is restricted to people who are in the possession of
* the original Command & Conquer.
DESCRIPTION:
Level Name: Danger At Algernon
Use: Multiplayer
Map: 62x62 completely new map, Temperate theater
Basically what we have here is a danger zone. Neutral terrorists are everywhere. Highly trained assasins lurk in tree's, carrying high-velocity chain-guns. Damaged gun implacements guard hostile villages while stealthy commandos seek your untimely demise. Not to mention the player on the other side of the modem line =).
RECOMMENDED SETTINGS
Players: 2-4
Bases: ON
Tiberium: ON
Starting Money: your choice
Crates: your choice
Units: your choice
STORY:(Twenty Years after Tiberium was discovered) After GDI destroyed the Temple of NOD, many renegade factions broke off from the NOD collective. These factions are now turning to biologic weapons. In this sector, Algernon, many renegade factions are working together to develope a new type of warrior. You and your team must stop these outlaws from finishing their project.
Establish a base and begin a reconoiter operation. Find the Bio-Chemical labs and destroy them. The anarchists have also claimed various cities in this sector. Attempt to purge any villages you encounter of enemy units. Do not attack civilians unless you are fired upon. Each Bio-Chemical lab is breeding a new type of warrior. These warriors have been classed as visceroids and are very dangerous. Approach with caution. If you can determine that these beings are dangerous eliminate them. Other enemies have been sighted in this area so keep alert.
NOTES: Made from scratch, NOT symetrical. No big advantage in starting points.
You may fire when ready.
Michael Jeung
perry@scd.hp.com
LEVELS: Concrete Jungle, Forgotten Wastelands, FlowerPower, Cross of Battle,
Captain Culiflower's Island, and Tiberium Delerium
CREATED BY: C00l-Johnny
4. Contact Information
You can reach me via the following methods:
EMAIL: case@third-wave.com (Preferred)
vchf@grove.iup.edu
HTTP: http://news.third-wave.com/case/ccpack/ [Web page for CC-PACK!]
I'm an avid KALI user and my nickname is "CASE" for those of you who don't