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Chartbusters 10
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README.TXT
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1994-03-01
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Quake Texture Ripper 1.00a
~~~~~~~~~~~~~~~~~~~~~~~~~~
Programmed By: Ryan Geithman/GM
Right now this utility will only import and export textures from
.mdl files. These files contain all the weapons/projectile/player/monster
data.
To access these .mdl files you must run unpack in your quake directory.
After doing this you will notice a \progs subdirectory off of your main
quake directory. Place import.exe, export.exe, and dos4gw.exe in that
directory.
Once you have done this follow these steps to change textures:
Step 1:
To export quake textures:
Type export <filename.mdl> to create a pcx file of the textures
contained in that model. After you are done messing with the
textures go to step 2.
Step 2:
To import quake textures:
Type import <filename.pcx> to place the newly modified texture
back in the model.
Step 3:
Make sure your id1.pak file is renamed to something else in your
main quake directory or else you it won't bother loading your new
data. Once you have done this load up quake and you should see
your modified textures.
NOTES:
This program is freeware so feel free to do whatever you want with it.
All I ask is that if you make some cool textures, please e-mail them to me.
Also I would appreciate it if you would report any major bugs to me.
KNOWN bugs:
After you export and import a texture you will notice a couple pixels
appear in the upper left corner upon reexporting the same texture. I don't
think this will affect any of the textures since they don't have data that
far up in the corner.
SPECIAL THANKS to Archvile for helping me decipher the modified Quake .mdl
format.
Ryan Geithman a.k.a. GM
ryan_geithman@bossgame.com