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-
- wturber@primenet.com (Walter (Jay) Turberville ) wrote:
-
- > >I'm looking for a power supply for my machine. The machine is going to
- > >be running Lightwave. Any suggestions for a good power supply to use?
- > >I think I'd like at least 250 watts.
-
- > I'm fuzzy on the name, but I think the name is "PC Power and Cooling".
-
- I guess the raw sarcasm didn't quite come through over netnews. Oh well.
-
- Thanks though :)
-
- - steve
-
- Article: 11002
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
- Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
- Followup-To: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
- Date: 2 Feb 1996 09:05:01 -0700
- Organization: Primenet (602)395-1010
- Lines: 76
- Sender: root@primenet.com
- Message-ID: <4etcnd$8p3@nnrp1.news.primenet.com>
- References: <4e9d6a$7iu@falcon.ccs.uwo.ca> <4ebun2$r21@news1.panix.com> <4ec4dl$5c1@nnrp1.news.primenet.com> <4eko5l$7fo@its.hooked.net> <scrutnzr-0202960108330001@ts38-13.tor.inforamp.net>
- X-Posted-By: steph@usr2.primenet.com
- Xref: zippy.cais.net comp.sys.sgi.graphics:13726 comp.graphics.animation:30335 comp.graphics.apps.lightwave:11002
-
- Jim May <scrutnzr@inforamp.net> wrote:
- : In article <4eko5l$7fo@its.hooked.net>, lunacie@hooked.net (John Tissavary
- : | Luna Cie, Inc) wrote:
- : > Steph Greenberg <steph@primenet.com> wrote:
- : > Is this a joke?
- : >
- : > audience like it? I don't think it really matters if they did by
- : > wiring electrodes to excrement - the point is how it plays. The
- : > people who watch it decide, not the "industry".
-
- : My understanding was that this is an "industry" newsgroup -- many of us
- : here do this
- : for a living. It matters a great deal as to whether they use electrodes
- : and "excrement" --
-
- : > By your standards filming something with a camera is like a total
- : > cheat, eh? Hmm... I guess Scorsese, Bertolucci, Lynch, et al really
- : > ARE a bunch of posers...
-
- : Nahh, just in an entirely different market. Of course, they don't post
- : here often ;^)
-
- The problem is, if everyone insists on using mo-cap because it's cheaper
- and/or faster (it's not really, but logically it looks like it should
- be), no one will gain true animation skills. Where will the Milt Kahls,
- Preston Blairs, Rod Scribners, Mike Lahs and Frank Thomases of the 3D
- computer animation world come from if no one will let us animate.
-
- It's painful to animate by hand (that is hand set keyframing), and it
- takes a long time to get good at it. To get great at it takes longer than
- character animation has existed in the 3D world (15 years?). OK, not that
- long, but there aren't that many people who've done it every day, week
- after week for more than say 3 years.
-
- : > BTW, I don't know if you've ever used motion capture data, but it's as
- : > big a pain in the rectum as keyframing. The stuff has to be massaged
- : > and wrangled so much, about the only advantage is that only a handful
- : > of people in this world can match the subtelties picked up by mocap,
- : > and it takes them forever to get it.
-
- Yeah, I've been there. And when you're done, everything looks like a
- human in CGI suit. It's also real hard to alter timing, and how extreme
- poses are, exagerate real world physics. Ever try to get an actor to fall
- backward over a 4 foot stage onto an air mattress and not tip an audience
- off to the fact that they know what's about to happen through body language?
-
- I had a 2 foot fall where the actress would subtly glance down and it
- showed up in the file from her hips to her head. And we did it maybe ten
- times and it had to be hand animated in the end, along with a number of
- other shots.
-
- : We did a motion capture session here at Vivid for a big basketball
- : simulator project;
-
- : with a short header. I wrote up a quick ARexx macro and produced stickman
- : anims with amazing fluidity and realistic motion in one night. For humanoid/
- : animal realism, nothing beats it thus far. Algorithmic flesh&bones simulation
- : can't be that far off.
-
- You can also use an animation system with much less refined animation
- tools with mo-cap. It'll look similar whether you import it to Alias or
- Lightwave.
-
- I personally like bringing characters to life straight out of my head,
- and copying motion from a human being takes a lot of that away from me.
- It is no longer animation, but a form of live action film making with
- special effects. It's certainly hard work, but still less of an
- accomplishment than animation from scratch is, where every single frame
- is the result of conscious choice by an animator, instead of the best of
- 10 takes by an actor.
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg "In the land of the blind, the one eyed
- steph@primenet.com man is both a freak and a malcontent."
- -------------------------------------------------------------------------------
-
- Article: 11003
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
- Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
- Followup-To: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
- Date: 2 Feb 1996 09:12:01 -0700
- Organization: Primenet (602)395-1010
- Lines: 20
- Sender: root@primenet.com
- Message-ID: <4etd4h$93d@nnrp1.news.primenet.com>
- References: <4e9d6a$7iu@falcon.ccs.uwo.ca> <4ebun2$r21@news1.panix.com> <NANDOFER.96Feb1130957@netcom11.netcom.com>
- X-Posted-By: steph@usr2.primenet.com
- Xref: zippy.cais.net comp.sys.sgi.graphics:13727 comp.graphics.animation:30336 comp.graphics.apps.lightwave:11003
-
- Fernando Benitez <nandofer@netcom11.netcom.com> wrote:
- : In article <31105b2a.18313664@news.alt.net> tkrego@norden1.com (Tim Krego) writes:
- : what is so impresive about duplicating nature?...seemes like a waste of
- : time to me and an excuse for people with no creativity. nature is right
- : there, so why not just use it and save your time to do things that
- : you can't just get any other way? thats the advantage of CG. if you
- : want a picture of a tree buy a camera, not a modeling software.
-
- MC is heavily promoted by people with neither the talent nor the patience
- to develop animation skill. Mostly technical people who've used CGI for a
- long time, but have no animation training. They are attempting to devalue
- those who do develop the skill by telling everyone how expensive it is
- for an animator to hand keyframe 3D animation.
-
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg "In the land of the blind, the one eyed
- steph@primenet.com man is both a freak and a malcontent."
- -------------------------------------------------------------------------------
-
- Article: 11004
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: 2 Feb 1996 11:26:57 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 16
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4ete0h$l3c@newsbf02.news.aol.com>
- References: <4ep64o$pbp@nntpd.lkg.dec.com>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- First off, clueless Amiga sneebs make me a little sad. Please try to get
- up to date - the Amiga Snappy's success is NOT due to being the first to
- the 'graphics-starved' market. There were other digitizers, and the PC in
- 1995/96 hasa huge range of graphics choices. And from what I've seen,
- Trinity should out-Toaster the Toaster -on a stinking PC, too.
-
- Next, please do not assume for a second that NewTek decided to stay in the
- Amiga market because they love or care about the Amiga. It's business,
- pure and simple. (nothing wrong with that, IMO, either)
-
-
- _____________________________________________
- Lee Stranahan
- Check out the home page!
- URL - http://users.aol.com/stranahan/main.htm
-
-
- Article: 11005
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!news-feed.mci.newscorp.com!news.delphi.com!usenet
- From: ASK ME NICELY <cjtsui@delphi.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Creating seamless textures
- Date: Fri, 2 Feb 96 13:26:37 -0500
- Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
- Lines: 12
- Message-ID: <BFAJBkV.cjtsui@delphi.com>
- References: <4ephnn$1ru@news.accessone.com> <DM492z.F59@cix.compulink.co.uk>
- NNTP-Posting-Host: bos1f.delphi.com
- X-To: "Phil South" <snouty@cix.compulink.co.uk>
-
- "Phil South" <snouty@cix.compulink.co.uk> writes:
-
- >There is also a Kai's Power Tools device called Seamless Welder.
- >
- >---
-
- seamless welder doesn't work all that well. The best thing to do is go into
- Photoshop and offset the image (much like roll in ADPRO). Use the stamp tool
- and the smudge toole to smooth out the edges.
-
- later
- Josh
-
- Article: 11006
- Path: zippy.cais.net!news.cais.net!xara.net!peer-news.britain.eu.net!tank.news.pipex.net!pipex!news.mathworks.com!gatech!newsfeed.pitt.edu!godot.cc.duq.edu!ddsw1!news.mcs.net!usenet
- From: Dan Ablan <dma@mcs.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Anyone using Pennello Lite? *HEAVY* version?
- Date: Fri, 02 Feb 1996 11:39:43 -0600
- Organization: AGA Digital Studios
- Lines: 15
- Message-ID: <31124C5F.74E3@mcs.net>
- References: <4em3gd$hfd@steel.interlog.com>
- NNTP-Posting-Host: dma.pr.mcs.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b3 (Win95; I)
-
- Gord Davison wrote:
- >
- > Just out of curiosity: are there any LWers out there using
- > Pennello Lite for anything novel? How is the output, BTW?
- > I haven't had time to do more than just make sure it works
- > and read the extensive <grin> manual. And when will the *HEAVY*
- > version be available? Uh, just wondering...
-
- Yeah... I've been using it on a couple of projects.
- It's working great... the output seems fine.
- I have'nt run it through a scope, but to the eye
- it looks just fine.
- Pennello Pro may be worth the investment.
-
- DA
-
- Article: 11007
- Path: zippy.cais.net!news.cais.net!xara.net!peer-news.britain.eu.net!tank.news.pipex.net!pipex!news.mathworks.com!gatech!newsfeed.pitt.edu!godot.cc.duq.edu!ddsw1!news.mcs.net!usenet
- From: Dan Ablan <dma@mcs.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Anyone using Pennello Lite? *HEAVY* version?
- Date: Fri, 02 Feb 1996 11:39:53 -0600
- Organization: AGA Digital Studios
- Lines: 15
- Message-ID: <31124C69.5D1E@mcs.net>
- References: <4em3gd$hfd@steel.interlog.com>
- NNTP-Posting-Host: dma.pr.mcs.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b3 (Win95; I)
-
- Gord Davison wrote:
- >
- > Just out of curiosity: are there any LWers out there using
- > Pennello Lite for anything novel? How is the output, BTW?
- > I haven't had time to do more than just make sure it works
- > and read the extensive <grin> manual. And when will the *HEAVY*
- > version be available? Uh, just wondering...
-
- Yeah... I've been using it on a couple of projects.
- It's working great... the output seems fine.
- I have'nt run it through a scope, but to the eye
- it looks just fine.
- Pennello Pro may be worth the investment.
-
- DA
-
- Article: 11008
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!cssun.mathcs.emory.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: chaubensak@aol.com (CHaubensak)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: 2 Feb 1996 12:14:03 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 43
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4etgor$lsa@newsbf02.news.aol.com>
- References: <4ep64o$pbp@nntpd.lkg.dec.com>
- Reply-To: chaubensak@aol.com (CHaubensak)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- I think the largest problem with LightWave is the price. It is an island
- in the middle of nowhere. It is too expensive to fit into the mass market
- channel, and too inexpensive to build a decent value added reseller
- channel.
-
- Let's face it, there is an enormous amount of competition out there. We
- are all too close to the situation to make logical observations. If a
- small video company was considering a 3D package with no prior experience,
- the trueSpace/Ray Dream type products are using the same buzzwords as
- everyone else, (deformation, ray-tracing, IK). Can someone with no
- experience differentiate between a good package and a great one? Is there
- enough evidence to compel them to spend an extra 4 or 5 hundred dollars?
- My guess is no.
-
- People were paying $2500 for LightWave for years before NewTek released
- the stand-alone version. There was no reason to lower the price. Now,
- there is little margin, and little reason for a dealer to put a lot of
- effort into pushing LightWave.
-
- 3D Studio has been successful in part due to the ability for the dealer
- channel to make money selling the product. Even if a dealer felt LightWave
- was a superior product, why would they pass up on the opportunity to make
- a decent profit?
-
- The problems at NewTek are being unfairly blamed on Donneta Colbach. The
- biggest problem is the price of LightWave.
-
- Look at the difference in the size of the two plug-in markets. At $995,
- will LW customers want to pay $500 for a great plug-in? It's unlikely.
- This forces the developers to sell at lower prices to a much smaller
- market. It's tough thing to do.
-
- We lowered the retail price of our stand-alone MeshPaint to $399.95 in
- part due to price sensitivity in the LW market.
-
- As another former NewTek guy, I think there problems can not be simply
- summed up as the marketing department's fault. Certainly they have made
- some bad decisions, had some bad timing, and survived the collapse of
- their base platform. To help LightWave, the best move would be to either
- lower the price to trueSpace area, or raise it to near 3D Studios (a
- better move that would make a lot of people angry).
-
- Brent Malnack
-
- Article: 11009
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!news.compuserve.com!newsmaster
- From: michael schebesta <100557.3417@compuserve.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Problem with light-sources- (No problem in 3DS!)
- Date: 2 Feb 1996 17:19:42 GMT
- Organization: CompuServe Incorporated
- Lines: 23
- Message-ID: <4eth3e$kod@dub-news-svc-1.compuserve.com>
- References: <4eirev$1df@dub-news-svc-4.compuserve.com>
- NNTP-Posting-Host: ad51-165.compuserve.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
-
- >Hello there,
- >Im a light-wave beginner (Iused to work with 3DS)
- >The problem I have is the following: I want to define specific
- >objects to be acitve for a specific light source.(No problem in
- >3DS and I used it quiet often). Does anybody know any solutions
- >for my problem.
- >
- >If you can, send me an eMail ( I don't read the news very often )
- >Thanks
- >
- >Michael
- >
-
-
- Hello again,
- I received a lot of answers, but apparantly there is no solution
- for this problem.
-
- For all who answered me: thanks for your help. It looks like 3DS
- has a big effort (I hope it's the only one ;-) ) See you later...
-
- Michael
-
-
- Article: 11010
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!cssun.mathcs.emory.edu!gatech!news.mathworks.com!uunet!in1.uu.net!in-news.erinet.com!usenet
- From: Andrew Hofman <andyh@erinet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Playback LW files on Avid system?
- Date: Fri, 02 Feb 1996 12:18:56 -0500
- Organization: LumaQuest Productions, Dayton, OH
- Lines: 22
- Message-ID: <31124780.102E@erinet.com>
- References: <amigo-2901960133430001@ip166.msp.primenet.com> <4eshu1$7ae@news.accessone.com>
- NNTP-Posting-Host: edlp08.erinet.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b6a (Win95; I)
-
- > Now the darn thing defaults to square pixels! Go figure....
- >
- > jeric@accessone.com
-
- That's easy enough to change. Use a text editor to view the file LW.CFG
- (probably in Newtek\Programs). See the line that says "DefaultPixelAspect 2"?
- Change the 2 to a 1 (D1 aspect for PVR) or a 0 (D2 aspect for Toaster). Make
- sure Lightwave is not running when you do this, or it will overwrite your
- changes the next time you quit it.
-
- Unfortunately, they don't have a line for default resoulution, so I still have
- to type in "720x480" every time. But I also created an empty scene called
- Default.lws, which has all the settings I want including the correct resolution.
- I just load it as soon as I run Lightwave.
-
- This post is more for the benefit of others besides JeriC, who I'm sure knows
- all this stuff already.
-
- Andrew Hofman
- LumaQuest Productions
- andyh@erinet.com
- 513-643-7333
-
- Article: 11011
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netnews
- From: gregtee@ix.netcom.com(William Teegarden)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: SeaWater Settings
- Date: 2 Feb 1996 17:28:33 GMT
- Organization: Netcom
- Lines: 12
- Message-ID: <4ethk1$fn3@reader2.ix.netcom.com>
- References: <4ehh8c$kec@earth.usa.net> <4ehoab$rjk@ixnews7.ix.netcom.com> <scrutnzr-0202960131290001@ts38-13.tor.inforamp.net>
- NNTP-Posting-Host: lax-ca25-14.ix.netcom.com
- X-NETCOM-Date: Fri Feb 02 9:28:33 AM PST 1996
-
-
- >
- >Jim May
- >
- >Jim May
- >Your Friendly Neighborhood Objectivist
-
-
- "Get the hell out of my way!"
-
- -John Galt
-
-
- Article: 11012
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!ix.netcom.com!netnews
- From: gregtee@ix.netcom.com(William Teegarden)
- Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
- Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
- Date: 2 Feb 1996 17:33:36 GMT
- Organization: Netcom
- Lines: 20
- Message-ID: <4ethtg$src@cloner2.ix.netcom.com>
- References: <4e9d6a$7iu@falcon.ccs.uwo.ca> <4ebun2$r21@news1.panix.com> <3111DDB4.392A@osu.edu>
- NNTP-Posting-Host: lax-ca25-14.ix.netcom.com
- X-NETCOM-Date: Fri Feb 02 9:33:36 AM PST 1996
- Xref: zippy.cais.net comp.sys.sgi.graphics:13730 comp.graphics.animation:30340 comp.graphics.apps.lightwave:11012
-
- In <3111DDB4.392A@osu.edu> Jeff Jasper <jasper.7@osu.edu> writes:
- >
- >> what is so impresive about duplicating nature?...seemes like a waste
- of
- >> time to me and an excuse for people with no creativity. nature is
- right
- >> there, so why not just use it and save your time to do things that
- >> you can't just get any other way? thats the advantage of CG. if you
- >> want a picture of a tree buy a camera, not a modeling software.
- >
-
- For somone who who works for one of the larger CG houses around, it
- seems your view of CG is rather limited. The very house you work for
- specializes in creating realistic CG imagrey, such as the ocean surface
- plates used in WATER WORLD. I suppose they could have tried to be more
- "creative" and made it look like water we've never seen before, but
- that would have missed the point.
-
- GT
-
-
- Article: 11013
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.pitt.edu!godot.cc.duq.edu!ddsw1!news.mcs.net!usenet
- From: Dan Ablan <dma@mcs.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Anyone using Pennello Lite? *HEAVY* version?
- Date: Fri, 02 Feb 1996 11:40:06 -0600
- Organization: AGA Digital Studios
- Lines: 15
- Message-ID: <31124C76.4CB8@mcs.net>
- References: <4em3gd$hfd@steel.interlog.com>
- NNTP-Posting-Host: dma.pr.mcs.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b3 (Win95; I)
-
- Gord Davison wrote:
- >
- > Just out of curiosity: are there any LWers out there using
- > Pennello Lite for anything novel? How is the output, BTW?
- > I haven't had time to do more than just make sure it works
- > and read the extensive <grin> manual. And when will the *HEAVY*
- > version be available? Uh, just wondering...
-
- Yeah... I've been using it on a couple of projects.
- It's working great... the output seems fine.
- I have'nt run it through a scope, but to the eye
- it looks just fine.
- Pennello Pro may be worth the investment.
-
- DA
-
- Article: 11014
- Path: zippy.cais.net!news.cais.net!xara.net!peer-news.britain.eu.net!demon!crazybe.demon.co.uk
- From: andy@crazybe.demon.co.uk (Andrew Barnett)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: PS Fonts for LW?
- Date: Fri, 02 Feb 1996 18:14:15 GMT
- Lines: 18
- Message-ID: <695.6605T1318T485@crazybe.demon.co.uk>
- NNTP-Posting-Host: crazybe.demon.co.uk
- X-NNTP-Posting-Host: crazybe.demon.co.uk
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- Yo wavey people, I'm looking for s good hand-writting font to use in LW3.5.
- Has anyone got one ?
-
- Please send it encoded to my email address...
-
- And thanks
- <sb>
- ___ ___ ______ ______ ______ ______ ________ ______
- / /__/ // ___ \ / _____\_/ _____\_/\_/ ___ \ /_____ / / ___ \
- \____ // / . // / andy@crazybe.demon.co.uk //_____ / / / . /
- /__/ \______/ \______/ \______/ \/ \______//_______/ \______/
- --- CyberVision 64 (4Mb), Vision Master 17", 2+16Mb, 540+220HD ---
- Big Fan of Babylon 5 + Toy Story
- ....CrAzY Bee Productions....
-
- "Whose belief is correct and how do we prove it?" - Delenn [Belivers]
-
-
- Article: 11015
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!torn!newshub.ccs.yorku.ca!news
- From: Zoltan Hunt <zhunt@calumet.yorku.ca>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: antialiasing... AHHH!
- Date: 2 Feb 1996 18:54:32 GMT
- Organization: Calumet College, York U.
- Lines: 6
- Message-ID: <4etml8$j1s@sunburst.ccs.yorku.ca>
- References: <4ee8fo$ffo@service-2.agate.net> <4emdaa$mvh@newsbf02.news.aol.com>
- NNTP-Posting-Host: bootstrapmac44.calumet.yorku.ca
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.1N (Macintosh; I; PPC)
- To: rememwhen@aol.com
- X-URL: news:4emdaa$mvh@newsbf02.news.aol.com
-
- How about using DPaint or ImageFX (killer package) to just remove to
- edge? If it comes down to it, you could go frame by frame and remove it
- with the region tool.
- Zoltan
-
-
-
- Article: 11016
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!torn!newshub.ccs.yorku.ca!news
- From: Zoltan Hunt <zhunt@calumet.yorku.ca>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Mac version?
- Date: 2 Feb 1996 18:59:21 GMT
- Organization: Calumet College, York U.
- Lines: 10
- Message-ID: <4etmu9$j1s@sunburst.ccs.yorku.ca>
- References: <Roger.Johansson-3001961207480001@193.44.160.222>
- NNTP-Posting-Host: bootstrapmac44.calumet.yorku.ca
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: quoted-printable
- X-Mailer: Mozilla 1.1N (Macintosh; I; PPC)
- To: Roger.Johansson@dacapo.se
- X-URL: news:Roger.Johansson-3001961207480001@193.44.160.222
-
- Roger.Johansson@dacapo.se (RoGeR JoHaNsSoN) wrote:
- >I just heard a rumour of a Mac version of Lightwave coming up. Anyone know
- >more about it?
-
- I heard it in conjunction with the PowerAmiga news (i.e. if we do one, we'll do the other, basically) AmigaTech and NewTek are pret=
- ty close these days (i.e. they both need each other, IMO) So I'd expect a PowerAmiga version some time, dido for Apple's Mac, if th=
- ey're still a force next year.
-
- They sound like C= did around late '93, early '94 these days, hope SUN gets them.
-
-
- Article: 11017
- Newsgroups: comp.graphics.apps.lightwave
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!news3.noc.netcom.net!zdc!zippo!NewsWatcher!user
- From: fulldog@tag01.acnet.net (Victor Vargas G.)
- Subject: Re: LW4.0 Amiga and CyberGraphics, also Shapeshifter Rawks!
- Sender: usenet@news.zippo.com
- Nntp-Posting-Host: 167.114.251.12
- Organization: NoneYet :^\
- Message-ID: <fulldog-0202960330150001@167.114.251.12>
- References: <310095BF.2C60@teleport.com> <vivid-2801962102060001@pluto51.terraport.net>
- Date: Fri, 2 Feb 1996 09:40:05 GMT
- Lines: 33
-
- In article <vivid-2801962102060001@pluto51.terraport.net>,
- vivid@terraport.net (The Vivid Group) wrote:
-
- > > Totally Off*ckin Topic: ShapeShifter is running nicely on my
- > > 3000T/3.1/Warp40/CV64. Easily as fast as a Quadra 840, in fact
- > > it boots faster than _any_ Mac or PMac I've seen, and this is
- ...
- > > to use a _second_ Hydra while AmiTCP is running, any help?). My
- > > $40 (Yow! Cheap Mac!) is on it's way to Germany, thanks
- > > Christian.
- > >
- > > So this has been a good week for my Amiga, again proving it's
- > > far from a worthless pile of sand and old hype.
- >
- Simply put, ShapeShifter has saved my ass too many times to mention in the
- last 3 months. Having a Mac for $40 is nothing short of a miracle on these
- days when people spend happily $500 for a videogame deck. (Thanx,
- Christian, may Apple's lawyers never bother you!!!) And the best thing is,
- SShifter is another example of the Amiga's true power. A year ago some
- Mac-owning 'friends' started mocking my fanatical defense of the Amiga,
- saying that I should have sold it and got a PowerMac. Today, my trusty
- A4000 is still earning me money with my LightWave animations PLUS I can
- design graphics in Photoshop/Painter and test them on Netscape, just by
- jumping from the Amiga side to the Mac emulation... meanwhile, my Mac
- 'friends' are terrified about Apple's future, and some are already
- watching the Windoze platform to jump into! Just check the mac newsgroups:
- any Amiga owner will have an ugly deja vu feeling, like it's '85 again...
- (Apple to be sold... Apple just sold... Apple to be bought next
- saturday... Why Apple is better... The Mac is dead/not dead... etc.) :^\
-
- May you live in interesting times (Ancient Chinese curse)
-
- Victor Vargas
-
- Article: 11018
- Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netcom.com!netcom11.netcom.com!nandofer
- From: nandofer@netcom11.netcom.com (Fernando Benitez)
- Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
- In-Reply-To: gregtee@ix.netcom.com's message of 2 Feb 1996 17:33:36 GMT
- Message-ID: <NANDOFER.96Feb2112026@netcom11.netcom.com>
- Sender: nandofer@netcom11.netcom.com
- Reply-To: nandofer@netcom.com
- Organization: NETCOM On-line services
- References: <4e9d6a$7iu@falcon.ccs.uwo.ca> <4ebun2$r21@news1.panix.com>
- <3111DDB4.392A@osu.edu> <4ethtg$src@cloner2.ix.netcom.com>
- Date: Fri, 2 Feb 1996 19:20:26 GMT
- Lines: 37
- Xref: zippy.cais.net comp.sys.sgi.graphics:13731 comp.graphics.animation:30342 comp.graphics.apps.lightwave:11018
-
- In article <4ethtg$src@cloner2.ix.netcom.com> gregtee@ix.netcom.com(William Teegarden) writes:
- >
- >In <3111DDB4.392A@osu.edu> Jeff Jasper <jasper.7@osu.edu> writes:
- >>
- >>> what is so impresive about duplicating nature?...seemes like a waste
- >of
- >>> time to me and an excuse for people with no creativity. nature is
- >right
- >>> there, so why not just use it and save your time to do things that
- >>> you can't just get any other way? thats the advantage of CG. if you
- >>> want a picture of a tree buy a camera, not a modeling software.
- >>
- >
- >For somone who who works for one of the larger CG houses around, it
- >seems your view of CG is rather limited. The very house you work for
- >specializes in creating realistic CG imagrey, such as the ocean surface
- >plates used in WATER WORLD. I suppose they could have tried to be more
- >"creative" and made it look like water we've never seen before, but
- >that would have missed the point.
- >
- >GT
- >
-
- what i was said is that _the boxer_ isn't any less impressive just because
- it wasn't hand animated. why hand animate when motion capture was a better
- tool for their short?
-
- if we create realistic imagery, is not just for the sake of creating
- CG water. just look at the concept first and then approach it with the best
- technique that suits it.
-
- [ fernando ]
-
- Netcom | Cinesite
- nandofer@netcom.com fernando@cinesite.com
-
- /.
-
- Article: 11019
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!news1.digex.net!news3.digex.net!access1.digex.net!erniew
- From: Ernie Wright <erniew@access1.digex.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Programming
- Date: Fri, 2 Feb 1996 15:19:43 -0500
- Organization: Express Access Online Communications, USA
- Lines: 23
- Message-ID: <Pine.SUN.3.91.960202144243.22754B-100000@access1.digex.net>
- References: <4eri9f$1ed@news.ee.net>
- NNTP-Posting-Host: access1.digex.net
- Mime-Version: 1.0
- Content-Type: TEXT/PLAIN; charset=US-ASCII
- In-Reply-To: <4eri9f$1ed@news.ee.net>
-
- John Sonedecker wrote:
-
- > Could some of the programming folks please give me some advice on where
- > to start(LW plug-ins to start). I just want to start out as a hobby and
- > learn at my own pace. Preferably what do I need to get started writting
- > Light Wave related items. Sorry no examples yet, but a good book and
- > software suggestions would be great. Thanks
-
- I think we need more to go on. If you're new to programming (and not
- just to programming LW plug-ins), you can expect to spend a long time
- working your way up to the level of understanding required to write a
- plug-in. In any case, we need to know what platform you'll be working
- on and whether you want to write actual plug-ins in C or would be happy
- writing scripts in ARexx or Bob Hood's BML.
-
- The LW Server Development Kit (SDK) can be downloaded from
-
- ftp://ftp.netcom.com/pub/lw/lwsdk/
-
- This is all the LW-specific stuff you need to write C-language plug-ins.
-
- - Ernie
-
-
- Article: 11020
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!chi-news.cic.net!io.org!nobody
- From: dlang@ionews.io.org (Derek Lang)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LIGHTWAVE OBJECT FORMAT update suggestion
- Date: 2 Feb 1996 10:45:25 -0500
- Organization: Internex Online (shell.io.org), Toronto, Ontario, Canada
- Lines: 15
- Message-ID: <4etbil$16b@ionews.io.org>
- NNTP-Posting-Host: zap.io.org
-
- After looking at the Lightwave object file format I was wondering if
- Lightwave can import CAT (concatenated) FORMs. I haven't actually tried
- this yet but if Lightwave can then maybe a ILBM form can be added after
- the LWOB form. This would allow for the addition of a preview icon for the
- models.
-
- Perhaps, Allan and Stuart could add this into a future release of
- Lightwave.
-
- Derek<<<<<
-
- --
- Derek Lang | "I want him in the games until he dies playing." - MCP
- Toronto, Ontario |--------------------------------------------------------
- Canada | WebPage-O-Fun --> http://www.io.org/~dlang
-
- Article: 11021
- Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!ix.netcom.com!netcom.com!netcom11.netcom.com!nandofer
- From: nandofer@netcom11.netcom.com (Fernando Benitez)
- Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
- In-Reply-To: Steph Greenberg's message of 2 Feb 1996 09:12:01 -0700
- Message-ID: <NANDOFER.96Feb2122623@netcom11.netcom.com>
- Followup-To: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
- Sender: nandofer@netcom11.netcom.com
- Reply-To: nandofer@netcom.com
- Organization: NETCOM On-line services
- References: <4e9d6a$7iu@falcon.ccs.uwo.ca> <4ebun2$r21@news1.panix.com>
- <NANDOFER.96Feb1130957@netcom11.netcom.com>
- <4etd4h$93d@nnrp1.news.primenet.com>
- Date: Fri, 2 Feb 1996 20:26:23 GMT
- Lines: 25
- Xref: zippy.cais.net comp.sys.sgi.graphics:13735 comp.graphics.animation:30349 comp.graphics.apps.lightwave:11021
-
- In article <4etd4h$93d@nnrp1.news.primenet.com> Steph Greenberg <steph@primenet.com> writes:
-
- >MC is heavily promoted by people with neither the talent nor the patience
- >to develop animation skill. Mostly technical people who've used CGI for a
- >long time, but have no animation training. They are attempting to devalue
- >those who do develop the skill by telling everyone how expensive it is
- >for an animator to hand keyframe 3D animation.
- >
- >
-
- i agree with you 100% and i think you're misunderstanding me. the problem
- i have is of people saying that using MC somehow makes _the boxer_ less
- impressive, and that if it all had been keyframed, then it would have been
- more of a success.
-
- keyframing JUST to make animation tough is as invalid as using MC JUST
- to 'hack' motion. the success of _the boxer_ is in its use of each techniqe
- for what it does best.
-
- [ fernando ]
-
- Netcom | Cinesite
- nandofer@netcom.com fernando@cinesite.com
-
- /.
-
- Article: 11022
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!btnet!zetnet.co.uk!demon!mail2news.demon.co.uk!edensoft.demon.co.uk
- From: Robert Dorney <Rob@edensoft.demon.co.uk>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: UK Lightwavers
- Date: Fri, 02 Feb 1996 21:36:24 GMT
- Organization: None
- Lines: 14
- Message-ID: <732386559wnr@edensoft.demon.co.uk>
- References: <DM3CDz.A01@cix.compulink.co.uk>
- Reply-To: Rob@edensoft.demon.co.uk
- X-NNTP-Posting-Host: edensoft.demon.co.uk
- X-Broken-Date: Friday, Feb 02, 1996 21.36.24
- X-Newsreader: Newswin Alpha 0.7
- X-Mail2News-Path: disperse.demon.co.uk!post.demon.co.uk!edensoft.demon.co.uk
-
- In article: <DM3CDz.A01@cix.compulink.co.uk> snouty@cix.compulink.co.uk ("Phil South") writes:
- >
- > Can any UK Lightwave users send me an email as I'm trying to get a
- > picture of how many of us there are out here.
- >
- > Thanks.
-
- Sure Phill. One right here. Amiga and Intel 'cos I can't afford an Alpha =)
-
- * Robert Dorney * Red Devil of Dual Crew^Shining *
- * Head of Art and Graphics at Eden Entertainment Software Ltd *
- * Digital Candy BBS * +44 (0)191 232 5527 (6nodes) *
-
-
- Article: 11023
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!btnet!zetnet.co.uk!demon!mail2news.demon.co.uk!edensoft.demon.co.uk
- From: Robert Dorney <Rob@edensoft.demon.co.uk>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: FS:UnderWater Reefs&Fish, Royalty Free
- Date: Thu, 01 Feb 1996 23:43:54 GMT
- Organization: None
- Lines: 24
- Message-ID: <557855004wnr@edensoft.demon.co.uk>
- References: <4egr21$j07@defiant.america.com>
- Reply-To: Rob@edensoft.demon.co.uk
- X-NNTP-Posting-Host: edensoft.demon.co.uk
- X-Broken-Date: Thursday, Feb 01, 1996 23.43.54
- X-Newsreader: Newswin Alpha 0.7
- X-Mail2News-Path: disperse.demon.co.uk!post.demon.co.uk!edensoft.demon.co.uk
-
- In article: <4egr21$j07@defiant.america.com> cda@america.com writes:
- >
- > Hello, I have great underwater scuba video for your use as image
- > sequence's.
- > All footage is royalty free (because I shot it all) and comes from
- > Hi-8 source.
- > The footage is of various reefs in the Florida Keys, there are sharks,
- > eels, tons of tropicals, divers, etc.
- > I can have the footage sent in ANI (native PAR format), TGA sequence
- > (752x480), AVI (any resolution), or Quicktime format (any resolution).
- > Just let me know what types of scenes you need and I will go thru my
- > library for the footage.
- > Please Email for further information.
- > Thank you Shawn Verne
- > cda@amercia.com
-
- Excellent! Have you got any that in particular show the cascading bubbles
- floating up when using breathing equipment? (Strange request I know!)
-
- * Robert Dorney * Red Devil of Dual Crew^Shining *
- * Head of Art and Graphics at Eden Entertainment Software Ltd *
- * Digital Candy BBS * +44 (0)191 232 5527 (6nodes) *
-
-
- Article: 11024
- Newsgroups: comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.graphics.api.opengl,comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.apps.packages.3dstudio,comp.graphics.apps.ren
- Path: zippy.cais.net!news.cais.net!primus.ac.net!news.serv.net!solaris.cc.vt.edu!news.mathworks.com!gatech!swrinde!howland.reston.ans.net!torn!blaze.trentu.ca!IVORY.trentu.ca!DTANNER
- From: dtanner@ivory.trentu.ca
- Subject: Re: 256 colour WIN3 icons - how to create ???
- X-Nntp-Posting-Host: trentu.ca
- Message-ID: <DM60qt.58E@blaze.trentu.ca>
- Sender: news@blaze.trentu.ca (USENET News System)
- Reply-To: dtanner@ivory.trentu.ca
- Organization: Trent University, Peterborough
- References: <4emnbn$68k@seagoon.newcastle.edu.au>
- Date: Fri, 2 Feb 1996 20:25:41 GMT
- Lines: 16
- Xref: zippy.cais.net comp.graphics.algorithms:26999 comp.graphics.animation:30351 comp.graphics.api.inventor:956 comp.graphics.api.opengl:2890 comp.graphics.apps.alias:1000 comp.graphics.apps.lightwave:11024 comp.graphics.apps.photoshop:8056 comp.graphics
-
- In article <4emnbn$68k@seagoon.newcastle.edu.au>, psjrl@cc.newcastle.edu.au (J.R. Lee Chin) writes:
- |>Hi all
- >
- >It is possible to create these (see below) but how? Note that
- >most icon editors may not be able to read SPC_WALK.ICO but WIN3
- >can and will use it for an app if desired.
- >
- As far as I know Windows automatically dithers 256 color icons to 16 colors,
- with horrendous results. But there are programs which allow you to use 256
- color icons. I highly recommend Microangelo. It can be got at most shareware
- sites and is EXCELLENT. Icons can have their own 256 color palletes. Pretty
- darn neat. It also has the best browser I've ever seen. You can extract exe
- file icons and edit them with ease. (Good for getting rid of that pesky
- projector icon). Hope this helps.
- Chris Bennett.
-
-
- Article: 11025
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netnews
- From: bman2@ix.netcom.com(Brenden Mecleary )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Shock Wave effect
- Date: 2 Feb 1996 22:03:45 GMT
- Organization: Netcom
- Lines: 32
- Message-ID: <4eu1o1$1mt@ixnews5.ix.netcom.com>
- References: <4enbfh$gf1@newsbf02.news.aol.com> <949.6605T1236T888@esoterica.pt>
- NNTP-Posting-Host: esc-ca2-09.ix.netcom.com
- X-NETCOM-Date: Fri Feb 02 2:03:45 PM PST 1996
-
- Actually, I did a "Saturn's Rings" effect:
- Use one surface "Shockwave" on a strip of polygons. Just for
- example purposes, it should be 2 meters on the Z axis, and about 10
- meters on the X axis. Make sure it is centered on both axis, and then
- save it as "Shockwave strip.lwo". Then bend it into a circle and save
- it as a "Shockwave circle.lwo".
- Go into layout, and load both of them. For the surface, assign the
- color you want, set the transparency to 100%, and put a fractal noise
- texture on the transparency. Set it to 0% and make the
- size/contrast/velocity to your liking. Then set the texture falloff on
- the Z axis to 110%. (Actually 100% will do, but just for good
- measure...) Save both objects, to keep the surface. Then dissolve
- "Shockwave circle.lwo" to 100%. Set the morph target of "Shockwave
- strip.lwo" to be "Shockwave circle.lwo" and set the morph amount to
- 100%. That's it! It looks great, and even better with motion blur!
-
- Brenden Mecleary
- bman2@ix.netcom.com
-
-
- <fmartins@esoterica.pt> wrote:
- >Yes, that's it. Fractal noise transparency is the answer, but you have
- >to assign different surface name to your rings (inward -> Outward).
- >Like this, you can change the transparency graddualy (make sure you
- >trn worl coordinates on for every surface). You can also change the
- >color as well.
- >
- >So, you could have 10 surfaces and use transparency values between 20
- >and 400 or something like that.
- >
- >That will result in a nice wave that is more transparent in the middle
- >than in the edges.
-
- Article: 11026
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!news.msfc.nasa.gov!bcm.tmc.edu!news.tamu.edu!news.utdallas.edu!news.starnet.net!wupost!news1.inlink.com!usenet
- From: Joe Stratmann <jstratmn@inlink.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Field problem
- Date: Thu, 01 Feb 1996 09:59:59 +0000
- Organization: inlink
- Lines: 3
- Message-ID: <31108F1F.4EC4@inlink.com>
- References: <310FE66D.55CF@inlink.com> <4epp0u$er@darkstar.UCSC.EDU>
- NNTP-Posting-Host: slip22.inlink.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b4 (Macintosh; I; PPC)
-
- Thanks for the help Adam! I'll give it a try tonight.
-
- Joe
-
- Article: 11027
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!news-feed.mci.newscorp.com!news.delphi.com!usenet
- From: ASK ME NICELY <cjtsui@delphi.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Polyform: works how well?
- Date: Fri, 2 Feb 96 17:53:41 -0500
- Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
- Lines: 27
- Message-ID: <JTHLpSd.cjtsui@delphi.com>
- References: <4es8hk$eik@news.nd.edu>
- NNTP-Posting-Host: bos1f.delphi.com
- X-To: Nemickol <egreen2@aristotle.helios.nd.edu>
-
- Nemickol <egreen2@aristotle.helios.nd.edu> writes:
-
- > So, before I lay out $280+ on it,
- > could someone give me some feedback
- > on how it works for them, and perhaps
- > just more on *how* it works?
- >
- > I'm hoping to use it to generate
- > vehicles I've designed on paper,
- > maybe save on some modeling labor..
-
- hmm, I used to use this program when it was PixelPro on the Amiga (still
- use
- it occasionally). Its a good program and I understnad its even better on hte
- PC.
-
- The main thing you have to realize is that it is mainly used to autotrace images
- for extrusion and also for file format conversions. Its not a standalone
- modeler so you won't be able to model cars, etc. from scratch no matter how
- many pictures you have.
-
- Great for doing flying logos! but thats about it.
-
- The above is just my opinion.
-
- Lter
- Josh
-
- Article: 11028
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: 2 Feb 1996 18:44:40 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 52
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4eu7l8$pg@newsbf02.news.aol.com>
- References: <4etgor$lsa@newsbf02.news.aol.com>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Hi Brent...
-
- First, thanks for your comments - you certainly know the market a lot
- better then almost anyone in a management position at NewTek. I don't
- disagree too much on the price being 'an' issue, although it is not 'the'
- issue.
-
- I know you were in on the price discussions somewhat, but let me explain
- the reasoning behind the price. I was one of the people leading the
- '$999.95' price point fight. For the record, Tim favored a lower price.
- Almost everyone else, including Brad Peebler, Jason, James Herbert, etc
- wanted a much higher price.
-
- Here was my thinking - make LightWave the Photoshop of 3D. Price it around
- a grand list, and then sell the hell ouf of it. Get in in catalogs, get in
- Egghead, get it everywhere but push it as a fully professional tool (like
- Photoshop.) I saw 3D becoming a hot market (and that has started to
- happen, right on schedule) but it was still new enough for a product to
- become a real leader and capture a ton of mindshare.
-
- The idea was also to capture market share, first by AGGRESSIVELY going
- after 3DS seats, as well as other seats like Topas, etc. This of course
- never happened. Nor did the sales push. For this, I blame people like
- Donetta or Dwight who don't have a computer clue between them. (I know you
- LIKE Donetta, Brent. I LIKE Donetta. Now, tell me she's good at her job...
- and keep a straight face.)
-
- Is a grand too much for people? Not really. If so, drop it by a hundred or
- two. Director is priced at around a grand. Photoshop is little under.
- Quark and
- Pagemaker are around there, too. These products sell well, and they are
- not toys. The pitch is this 'You do graphics...you're a
- professional....you want to make money....LightWave is THE investment to
- make."
-
- Note that this is not just pricing at random - it's a vision for the
- product. Of course, there are other visions that can be argued for -
- however, as I have said before, the situation at NewTek is not one of
- competing visions winning - it's one of anarchy.
-
- There's no vision at NewTek; instead, there are dozens of competing
- range-of-the-moment whims rubbing against one another. Expediency seems to
- be the rule of the day, as evidenced by the botched handling of the
- Deskstation deal and the ads that don't say much of anything. This is the
- result of the brain drain at NewTek...
-
-
- _____________________________________________
- Lee Stranahan
- Check out the home page!
- URL - http://users.aol.com/stranahan/main.htm
-
-
- Article: 11029
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!sgigate.sgi.com!sdd.hp.com!col.hp.com!fc.hp.com!news
- From: koren@hpsrk.fc.hp.com (Steve Koren)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Programming
- Date: 02 Feb 1996 16:00:18 -0700
- Organization: HP Fort Collins Site
- Lines: 20
- Sender: koren@hpsrk.fc.hp.com
- Message-ID: <oj668dp72pp.fsf@hpsrk.fc.hp.com>
- References: <4eri9f$1ed@news.ee.net>
- <Pine.SUN.3.91.960202144243.22754B-100000@access1.digex.net>
- NNTP-Posting-Host: hpsrk.fc.hp.com
- In-reply-to: Ernie Wright's message of Fri, 2 Feb 1996 15:19:43 -0500
- X-Newsreader: Gnus v5.0.9
-
-
- Ernie Wright <erniew@access1.digex.net> wrote:
-
- > ftp://ftp.netcom.com/pub/lw/lwsdk/
-
- Or it also comes on the 4.0 CD-ROM under Programs/Documentation/SDK,
- along with a bunch of other LW related docs:
-
- Directory of "Apps:NewTek/Programs/Documentation" on 02-Feb-96 15:56
- d----arwxd 96-Jan-29 09:16:08 2 (dir) LWPlugDocAG
- d----arwxd 96-Jan-29 09:16:09 2 (dir) LWPlugDocHTML
- d----arwxd 96-Jan-29 09:16:12 2 (dir) SDK
- -----arwxd 95-Oct-05 04:42:00 6 2558 FormatLWLO.TXT
- -----arwxd 95-May-18 05:00:00 35 17350 FormatLWOB.TXT
- -----arwxd 95-Dec-20 00:29:00 205 104187 FormatLWSC.TXT
- -----arwxd 95-Sep-20 04:39:00 346 176613 LWPlugDoc.TXT
- -----arwxd 95-Oct-14 03:21:00 43 21079 ModelerARexx.TXT
- 5 files - 3 dirs - 0 links - 635 blocks - 321787 bytes
-
- - steve
-
- Article: 11030
- Newsgroups: comp.graphics.apps.lightwave
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!ix.netcom.com!netcom.com!bhood
- From: bhood@netcom.com (robert hood)
- Subject: Re: Programming
- Message-ID: <bhoodDM675n.Cyx@netcom.com>
- Organization: NETCOM On-line Communication Services (408 261-4700 guest)
- X-Newsreader: TIN [version 1.2 PL1]
- References: <4eri9f$1ed@news.ee.net> <Pine.SUN.3.91.960202144243.22754B-100000@access1.digex.net>
- Date: Fri, 2 Feb 1996 22:44:11 GMT
- Lines: 39
- Sender: bhood@netcom6.netcom.com
-
- Ernie Wright (erniew@access1.digex.net) wrote:
- > John Sonedecker wrote:
-
- > > Could some of the programming folks please give me some advice on where
- > > to start(LW plug-ins to start). I just want to start out as a hobby and
- > > learn at my own pace. Preferably what do I need to get started writting
- > > Light Wave related items. Sorry no examples yet, but a good book and
- > > software suggestions would be great. Thanks
- >
- > I think we need more to go on. If you're new to programming (and not
- > just to programming LW plug-ins), you can expect to spend a long time
- > working your way up to the level of understanding required to write a
- > plug-in. In any case, we need to know what platform you'll be working
- > on and whether you want to write actual plug-ins in C or would be happy
- > writing scripts in ARexx or Bob Hood's BML.
-
- You can examine the BML system by having a gander at:
-
- ftp.netcom.com:/pub/bh/bhood/plugins/BML
-
- The run-time version of the plugin is also available (along with a number of
- compiled scripts) at:
-
- ftp.netcom.com:/pub/bh/bhood/plugins/BML-RT
-
- The entire commercial manual is available electronically in several
- formats--including Netscape-enhanced HTML--in the "BML" directory.
-
- The complete BML system is currently available commercially--however, I've
- been delayed in shipping because the manuals won't be back from the
- printers until Feb 5th.
-
- (I can now sympathize with NewTek. =|^)
-
- --
- Render me gone, |||
- Bob ^(===)^
- -------------------------oOO--(_)--OOo--------------------------------------
- Bob Hood, President | All governments suffer from a recurring problem:
- Virtual Visions,Inc.| Power attracts pathological personalities. It is not
- Tel: 1.303.989.4191 | that power corrupts, but that it is magnetic to the
- FAX: 1.303.727.7555 | corruptible. Such people have a tendency to become
- | drunk on violence, a condition to which they are
- bhood@netcom.com | quickly addicted - Frank Herbert
- ----------------------------------------------------------------------------
-
- Article: 11031
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!news.compuserve.com!news.production.compuserve.com!news
- From: James Osborne <100706.3126@CompuServe.COM>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: NT 3.51 Mem allocation BUG?
- Date: 2 Feb 1996 21:47:36 GMT
- Organization: CompuServe, Inc. (1-800-689-0736)
- Lines: 17
- Message-ID: <4eu0po$n7q$1@mhade.production.compuserve.com>
-
- Hi
-
- Can anyone help with a memory allocation "bug" in WinNT 3.51
- where the amount of USED vs AVAILABLE Memory (shown by NTMEM and
- PerfMon) varies INVERSLEY as you load and exit apps (eg LW4)?
- i.e. upon logging on NTMEM reported that on my 24mb P120 there
- was approx. 13mb USED and 11mb AVAILABLE, fine.
-
- After using LW for some scene work and quiting, NTMEM reported
- 9mb USED 15mb AVAILABLE. Both PerfMon AND LW reflected this
- figure. The more I repeated the run/quit process the more memory
- was freed, until I have around 17mb AVAIL with NT running on a
- tiny 7mb. Is this a bug? I can't find anything of help in the
- docs.
-
-
-
-
- Article: 11032
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!imci5!suck-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news-feed.mci.newscorp.com!uunet!in1.uu.net!nntp.news.primenet.com!news.primenet.com!ip21-047.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Playback LW files on Avid system?
- Date: 2 Feb 1996 17:49:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 23
- Sender: root@primenet.com
- Message-ID: <wturber.863.002FC640@primenet.com>
- References: <amigo-2901960133430001@ip166.msp.primenet.com> <4eshu1$7ae@news.accessone.com>
- X-Posted-By: ip21-047.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <4eshu1$7ae@news.accessone.com> jeric@accessone.com writes:
- >From: jeric@accessone.com
- >Subject: Re: Playback LW files on Avid system?
- >Date: 2 Feb 1996 08:27:45 GMT
-
- >> amigo@vaughn.com (Jose Alvarez) writes:
- >>
- >> There was only one other problem in the past that actualy has now been
- >> resolved. Lightwave defaults to saving files using thin pixels, 720x480.
- >> In the past the AVID was restricted to square pixels, 640x480. So you has
- >> to be carefull to save square pixels from Lightwave.
-
- > Now the darn thing defaults to square pixels! Go figure....
-
- >******************************************************************************
- >** jeric@accessone.com | Synergy Graphix & Animation **
-
- Yes, but you can edit your lw.cfg to change that if you like.
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
- Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
-
- Article: 11033
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!news-feed.mci.newscorp.com!uunet!in2.uu.net!nntp.news.primenet.com!news.primenet.com!ip21-047.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW PVR WIN95
- Date: 2 Feb 1996 17:50:02 -0700
- Organization: Primenet Services for the Internet
- Lines: 36
- Sender: root@primenet.com
- Message-ID: <wturber.864.0030BC8E@primenet.com>
- References: <4eiip7$eov@newsbf02.news.aol.com> <4eshlq$7ae@news.accessone.com>
- X-Posted-By: ip21-047.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <4eshlq$7ae@news.accessone.com> jeric@accessone.com writes:
- >From: jeric@accessone.com
- >Subject: Re: LW PVR WIN95
- >Date: 2 Feb 1996 08:23:22 GMT
-
- >> elfwork@aol.com (Elfwork) writes:
- >> In article <310AB0A6.525F@communique.net>, Earl Gravois
- >> <slisurg@communique.net> writes:
- >> >I know Win NT is more stable, etc., but my present situation doesn't
- >> >allow me to switch to NT. Is anyone using LW 4, Win95 and a PVR? If so,
- >> >are all the features of the PVR available?
-
- >> Yes, I'm using that config, and it works.
- >>
- >> No, it doesn't have all the features of the NT version.
- >> Specifically, the virtual disk drive isn't available.
- >> Without the virtual drive feature, you can't read/write PVR frames from
- >> other programs.
- >> All importing/exporting has to be done through the PVR control panel.
- >> Bummer, dude.
-
- > AND, in a really strange developement, in W95 mode the PVR will not
- >recognize IFF image files, while it does under NT! AAMOF, it thinks they
- >are >sound< files. !!!???
-
- > (At least, on my system.....)
-
- >******************************************************************************
- >** jeric@accessone.com | Synergy Graphix & Animation **
-
- Ditto here!
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
- Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
-
- Article: 11034
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!chi-news.cic.net!news.math.psu.edu!news.iag.net!news
- From: cnelson@iag.net (CNelson)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: ATTENTION ALL LW3D ARTISTS!
- Date: 3 Feb 1996 01:11:04 GMT
- Organization: The Internet Access Group, Inc.
- Lines: 63
- Message-ID: <4eucn8$mng@news.iag.net>
- NNTP-Posting-Host: pm2-orl12.iag.net
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.6
-
- ATTENTION ALL LIGHTWAVE ARTISTS!
-
- The Lightwave3D Internet Users Gallery
- will be opening soon!
-
- WHAT?
- I am asking for all Lightwave artists for submissions of their materials to be
- showcased on a www page. The purpose of this page is to act as a global gallery
- for all Lightwave3D artists, regardless of skill level or subject material. The
- artworks will also provide links to the artist's own pages, as well as
- information on the artist if provided. Subject matter can be anything from
- logos to sci-fi. All submissions must be created by the person who sends them.
-
- The LW3D INTERNET USERS GALLERY is a public forum. Thus, materials submitted
- are considered to be public domain. To prevent abuse, please provide a
- copyright notification on the image stamped in a discrete location.
-
- WHY?
- Personally, my favorite place to turn to when reading a CGI related magazine,
- is the readers galleries. I believe that the internet and other Lightwave3D
- enthusiasts will benefit from a gallery featuring Lightwave3D artwork featuring
- many different artists.
-
- WHO?
- Any Lightwave3D artist can make up to three submissions. Only two will be
- placed in the gallery for public view. Only images created with Lightwave3D, or
- had, at least in part, been created in Lightwave3D. Every artist who submits
- material is guaranteed to be represented.
-
- HOW?
- To make a submission, you need to send the files to my email address <
- cnelson@iag.net >. If you are unable to attach files to email, contact me at
- the above email address, and I'll arrange an alternative method of submitting
- (ftp, snail mail, etc.). All images should be jpeg'd, and not exceed 800x600
- pixels screen resolution. Please provide a short (120 characters or less,
- please) description of the details that you wish to disclose (such as:
- rendering time, other software used, technique, inspiration, contact point)
- Submissions can accompany a URL to your (the artist) own homepage, if you have
- one.
-
- WHERE?
- As of yet, the URL for the LW3D Internet Users Gallery is available to the
- public. I need at least 5 submissions from artists before the page will go
- active. The URL will be: < http://www.iag.net/~cnelson/lw3d.htm >
-
-
-
- Short:
- Submit up to 3 Lightwave3D created images in *.jpeg format (up to
- 800x600).
- Provide a brief (120 or less characters) description.
- Include your URL and email address (if you have one).
- Send gallery submissions to: cnelson@iag.net
- Two images will be chosen for the gallery.
- Visit: http://www.iag.net/~cnelson/lw3d.htm (coming soon!)
-
-
-
- ** WARNING: LONG WINDED, HIGH-BANDWITH **
- ** SIGNATURE IMPENDING! **
- ** VISIT MY WEBSITE!!! **
- ** http://www.iag.net/~cnelson **
-
-
- Article: 11035
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!nntp.coast.net!harbinger.cc.monash.edu.au!news.mira.net.au!inquo!in-news.erinet.com!usenet
- From: Andrew Hofman <andyh@erinet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Dynamic Motion Module (was Re: Lee Stranahan's Problem With NewTek)
- Date: Fri, 02 Feb 1996 19:08:21 -0500
- Organization: LumaQuest Productions, Dayton, OH
- Lines: 24
- Message-ID: <3112A774.210A@erinet.com>
- References: <4ep64o$pbp@nntpd.lkg.dec.com> <4etgor$lsa@newsbf02.news.aol.com>
- NNTP-Posting-Host: edlp18.erinet.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b6a (Win95; I)
- CC: chaubensak@aol.com
-
- > As another former NewTek guy, I think there problems can not be simply
- > summed up as the marketing department's fault. Certainly they have made
- > some bad decisions, had some bad timing, and survived the collapse of
- > their base platform. To help LightWave, the best move would be to either
- > lower the price to trueSpace area, or raise it to near 3D Studios (a
- > better move that would make a lot of people angry).
- >
- > Brent Malnack
-
- I'll almost certainly get Meshpaint, but was wondering about one of your
- (Positron's) other packages. Do you have ANY plans whatsoever to port Dynamic
- Motion Module as either a standalone or plugin for Lightwave/NT? A few years back,
- I placed an advance order for the Amiga version as soon as it was announced. Once
- it arrived, I played with it two or three times and then dropped it, completely
- frustrated. Speed was among the problems (not your fault), but it wasn't the only
- one. Now I'd like to get a version for DEC Alpha, but not if I have to buy 3D
- Studio just to run it! The last time I called Positron (a few weeks ago), I was
- flat-out told that there were no plans for a Lightwave-compatible version. I was
- astonished. C'mon guys, how about a physics package for the "other" 3D Studio?
-
- Andrew Hofman
- LumaQuest Productions
- andyh@erinet.com
- 513-643-7333
-
- Article: 11036
- Path: zippy.cais.net!news.cais.net!news.charm.net!news.sprintlink.net!jupiter.planet.net!! ()
- From: ()
- Newsgroups: comp.graphics.apps.lightwave
- Subject: TEST
- Date: 3 Feb 1996 01:05:12 GMT
- Organization: Planet Access Networks - Stanhope, NJ
- Lines: 3
- Distribution: world
- Message-ID: <960106015811342@FrontierTech.COM>
- NNTP-Posting-Host: nutl11.planet.net
- X-Newsreader: SuperHighway Access 2 for Windows Version 95.11
-
-
- Sorry, Just testing new software!
-
-
- Article: 11037
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!news-feed.mci.newscorp.com!uunet!in1.uu.net!svc.portal.com!shell.portal.com!shell.portal.com!not-for-mail
- From: Kathy@shell.portal.com (Mary Katherine Blohm)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Data Overlay Problem
- Date: 2 Feb 1996 16:18:29 -0800
- Organization: Portal Communications (shell)
- Lines: 8
- Message-ID: <4eu9kl$mbn@jobe.shell.portal.com>
- NNTP-Posting-Host: jobe.shell.portal.com
- Summary: Can't turn data overlay off
- Keywords: data overlay
-
- I can't turn the data overlay button off. In new scenes since I used the
- feature for the first time. In scenes created before I first used it, it's
- off. But if I clear those scenes it's on and I can't figure out how to turn
- it off.
- I'm using the Alpha version.
-
- --Kathy@cup.portal.com
-
-
- Article: 11038
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!news.compuserve.com!newsmaster
- From: 100112.3243@compuserve.com (David Hofmann)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Photorealistic Seawater
- Date: Sat, 03 Feb 1996 01:29:10 GMT
- Organization: CompuServe Incorporated
- Lines: 12
- Message-ID: <4eue06$it@dub-news-svc-2.compuserve.com>
- References: <4dpk54$3se@brickbat.mindspring.com> <vivid-2801962052170001@pluto51.terraport.net> <4ehp2o$j5e@cloner3.netcom.com>
- NNTP-Posting-Host: dd18-047.compuserve.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- gregtee@ix.netcom.com(William Teegarden) wrote:
-
- >The crumple texture with a Y velocity is exactly what was used to
- >animate the surface of the ocean for the shot I did on seaQuest.
- >Displacement mapping using the ripple texture set to a high number of
- >waves and fairly large texture size settings complete the effect.
-
- How do you animate the whole thing?
-
- -David Hofmann (Munich, Germany)
- 100112.3243@compuserve.com
-
-
- Article: 11039
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!news.compuserve.com!newsmaster
- From: 100112.3243@compuserve.com (David Hofmann)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: MPEG HIIP?
- Date: Sat, 03 Feb 1996 01:29:16 GMT
- Organization: CompuServe Incorporated
- Lines: 12
- Message-ID: <4eue0c$it@dub-news-svc-2.compuserve.com>
- References: <4eermb$1gb@dub-news-svc-3.compuserve.com> <DLxrMF.1E6@cix.compulink.co.uk>
- NNTP-Posting-Host: dd18-047.compuserve.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- snouty@cix.compulink.co.uk ("Phil South") wrote:
-
-
- >How much is Pixelshrink? You didn't say...
-
-
- I got it for 270 DM (=$200) directly from CeQuadrat, but then I got a
- dealer price, the retail price is a little higher.
-
- -David Hofmann (Munich, Germany)
- 100112.3243@compuserve.com
-
-
- Article: 11040
- Path: zippy.cais.net!news.cais.net!xara.net!peer-news.britain.eu.net!EU.net!newsfeed.internetmci.com!news.kei.com!wang!uunet!in2.uu.net!news.iadfw.net!usenet
- From: Lance Gray <empire@airmail.net>
- Newsgroups: comp.graphics.apps.lightwave,rec.video.desktop,rec.video.production
- Subject: Re: Flyer 4.1
- Date: Fri, 02 Feb 1996 19:45:18 -0800
- Organization: customer of Internet America
- Lines: 36
- Message-ID: <3112DA4E.6444@airmail.net>
- References: <3110FC03.3EF5@airmail.net> <4et94e$5kl@park.interport.net>
- NNTP-Posting-Host: dal20-19.ppp.iadfw.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b4a (Win16; I)
- Xref: zippy.cais.net comp.graphics.apps.lightwave:11040 rec.video.desktop:15417 rec.video.production:37163
-
- Joe Perez wrote:
- >
- > Lance Gray <empire@airmail.net> wrote:
- >
- > >Picked up (2) 9 gigs to extend my Flyer system to 25
- > >GIGs....while I was at the dealers got to install 4.1 Flyer
- > >softwave---have yet to try it out, but it looks pretty cool.
- >
- > > Best( of many features) is being able to select an EFFECT and the
- > >flyer will play-from that point, but it will play 3 seconds of the
- > >previous clip to let you see how it integrates...without having to watch
- > >a 5 minute clip just to see how the effect looks between 2 shots.
- >
- > After reading this I headed over to the NewTek ftp site, and the 4.1
- > is not there. Is this to be a pay-upgrade? Did you receive an upgrade
- > offer in the mail? Do you know if the upgrade WILL eventually be at
- > the NewTek site to be d/l'd?
- >
- > Joe Perez
-
-
- The 4.1 is NOT available on the ftp....reason being, it's a
- totally new CD just like 4.0, but it says 4.1 + 2 floppies!
-
- My dealer just got it, so I installed it while they put my drives
- together---but be rest assured you'll get it free if you own the
- Flyer...I'm still anticipating it, just so I'll have all the manuals from
- NewTek. I assume WE should have it soon, obviously it exists so the
- end-users will receive (I pray :) in the next couple of weeks!!!
- Apparantly (as the dealer told me) they already found a bug in the 4.1
- version with the tape backup stuff?!?
-
- cheers!
-
- Lance <><
- empire@airmail.net
-
- Article: 11041
- Path: zippy.cais.net!news.cais.net!xara.net!peer-news.britain.eu.net!tank.news.pipex.net!pipex!news.mathworks.com!newsfeed.internetmci.com!news.bctel.net!nntp.pinc.com!usenet
- From: artartart@pinc.com (Slaven Radic)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: (Powerview & 95 vs NT) 256 Colors
- Date: Sat, 03 Feb 1996 02:23:48 GMT
- Organization: Pacific InterConnect
- Lines: 18
- Message-ID: <4eukc7$5i9@nntp.pinc.com>
- References: <31120CAD.53A8@oo.com>
- NNTP-Posting-Host: pinc144.pinc.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- TL Westgate <juris@oo.com> wrote:
-
- >I had some probs with getting Powerview to work with 95, that's because
- >it doesn't! Powerview only works with NT. So anyone else out there who
- >is having problems, this is why.
-
- As far as I understand, the only component that Powerview requires to
- run is the OpenGL library. OpenGL is built into NT but if you look a
- few posts back you will find out that OpenGL library is available for
- Windows95 as well and some pointers on where to get it. So Powerview
- does work under Win95.
-
- Slaven.
- ____________________________________________________________________
- ArtArtArt Directory -- listing of Canadian and International Artists
- *** http://vvv.com/artartart/ -- EMail: artartart@pinc.com ***
- Toll free in Canada: 800-669-5188 -- Outside of Canada: 604-384-3766
-
-
- Article: 11042
- Path: zippy.cais.net!news.cais.net!xara.net!peer-news.britain.eu.net!tank.news.pipex.net!pipex!news.mathworks.com!gatech!newsjunkie.ans.net!news.nmcnj.ico.att.net!niamh.indigo.ie!usenet
- From: stevemac@indigo.ie (stevemac)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Menger's Sponge and other mathematical paradoxical objects
- Date: 3 Feb 1996 03:04:36 GMT
- Organization: Indigo Navigator User
- Lines: 179
- Message-ID: <4eujc5$edo@niamh.indigo.ie>
- Reply-To: stevemac@indigo.ie
- NNTP-Posting-Host: dublin-ts5-118.indigo.ie
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-
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-
-
- Article: 11043
- Path: zippy.cais.net!news.cais.net!xara.net!peer-news.britain.eu.net!tank.news.pipex.net!pipex!news.mathworks.com!newsfeed.internetmci.com!gatech!newsjunkie.ans.net!news.nmcnj.ico.att.net!niamh.indigo.ie!usenet
- From: stevemac@indigo.ie (stevemac)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Menger's Sponge Two, The revenge of the Infinite Paradox!
- Date: 3 Feb 1996 03:11:01 GMT
- Organization: Indigo Navigator User
- Lines: 17
- Message-ID: <4eujo5$edo@niamh.indigo.ie>
- Reply-To: stevemac@indigo.ie
- NNTP-Posting-Host: dublin-ts5-118.indigo.ie
- Mime-Version: 1.0
- X-Newsreader: WinVN 0.93.14
-
-
- UserName=stevemac
- MailAddress=stevemac@indigo.ie
- Organization=Indigo Navigator User
- ReplyTo=stevemac@indigo.ie
-
- Can any one suggest a way to construct a Menger's Sponge to the 4th level
- that does not require ridiculous amounts of memory?
-
- Thanks
-
- Steve
-
- P.S.
-
- Some Escher type objects too!
-
-
- Article: 11044
- Path: zippy.cais.net!news.cais.net!xara.net!peer-news.britain.eu.net!EU.net!gatech!newsfeed.pitt.edu!godot.cc.duq.edu!ddsw1!news.mcs.net!usenet
- From: Dan Ablan <dma@mcs.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Field problem
- Date: Fri, 02 Feb 1996 23:06:18 -0600
- Organization: AGA Digital Studios
- Lines: 19
- Message-ID: <3112ED4A.739D@mcs.net>
- References: <310FE66D.55CF@inlink.com> <4epp0u$er@darkstar.UCSC.EDU> <wturber.857.00490072@primenet.com>
- NNTP-Posting-Host: dma.pr.mcs.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b3 (Win95; I)
- To: "Walter (Jay) Turberville" <wturber@primenet.com>
-
- > >If I remember correctlt, the star field object that comes with lightwave
- > >is made of single point polygons..therefore all stars will be the same
- > >size..try this..load the starfield and clone it..selelct the second clone
- > >and go to objects menu (this is all in layout)..selelct particle size on
- > >the bottom of the screen..and make the particles..uhhhmm medium size..
- >
- > >okay..now use differrent fractal color patters on each object..and use a
- > >diffuse patter too!!!..hopew this helps..also during your animation you
- > >should use motion or particle blur!!! this adds to the render time..so do
- > >it on your final test renders..it is best to view a clip animation to see
- > >the results...have funnnn
-
- OK... all comments are good. But I win. Load the
- "WayEarth" scene that comes with 4.0.
- Press render.
-
- Dan Ablan
- AGA Digital Studios Chicago
- http;//www.mcs.com/~dma/home.html
-
- Article: 11045
- Newsgroups: comp.graphics.apps.lightwave
- Subject: FS: LW for the MIPS NT
- From: MMower@Novell.com (Mathew Mower)
- Organization: Your Organization
- X-Newsreader: WinVN 0.99.7
- MIME-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- NNTP-Posting-Host: gscott2.is.provo.novell.com
- Message-ID: <3112a45a.0@news.provo.novell.com>
- Date: 2 Feb 96 23:55:06 GMT
- Lines: 11
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!newsserver.jvnc.net!news.fpk.novell.com!uel!news.provo.novell.com!
-
- Hi,
-
- As stated:
-
- I am selling my LightWave for the MIPS NT.
-
- This is now selling retail for $1995. I'll sell it for $1650 or entertain
- reasonable offers.
-
- I think this is the version that would be for the SGI as well, right?
-
- Please respond via E-mail to: MMower@Novell.com
-
- Thanks
-
- MM
-
-
- Article: 11046
- Newsgroups: comp.graphics.apps.lightwave
- Subject: FS: MIPS R4600 workstation
- From: MMower@Novell.com (Mathew Mower)
- Organization: Your Organization
- X-Newsreader: WinVN 0.99.7
- MIME-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- NNTP-Posting-Host: gscott2.is.provo.novell.com
- Message-ID: <3112a5d8.0@news.provo.novell.com>
- Date: 3 Feb 96 00:01:28 GMT
- Lines: 14
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!newsserver.jvnc.net!news.fpk.novell.com!uel!news.provo.novell.com!
-
- Hi,
-
- I am getting out of the animation scene.
-
- I am selling my MIPS R4600 100Mhz Shablamm card WITH 32 Megs of CACHE (not EDO,
- that's CACHE) RAM.
-
- I will sell the card for $2000 plus shipping/COD within the contiguous US. It
- will work in any VL-Bus 486.
-
- Or I will sell you my entire box with 2X CD, 3.5" & 5.25" floppies, 1 Gig HD,
- Adaptec SCSI card, #9 GXE 24 bit video card, configured and ready to go for
- $2500.
-
- Please respond via E-mail to: MMower@Novell.com
-
- Thanks
-
- MM
-
-
- Article: 11047
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: equinoxii@aol.com (Equinox II)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Polyform: works how well?
- Date: 2 Feb 1996 20:06:18 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 43
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4eucea$2mg@newsbf02.news.aol.com>
- References: <JTHLpSd.cjtsui@delphi.com>
- Reply-To: equinoxii@aol.com (Equinox II)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Nemickol <egreen2@aristotle.helios.nd.edu> writes:
-
- > So, before I lay out $280+ on it,
- > could someone give me some feedback
- > on how it works for them, and perhaps
- > just more on *how* it works?
- >
- > I'm hoping to use it to generate
- > vehicles I've designed on paper,
- > maybe save on some modeling labor..
-
- I'm playing with the demo right now, which I got off the NewTek FTP site.
- You should try it out.
-
- After one day, which isn't exactly a thourough test, I've crashed it three
- times under Win95, requiring a restart. Now since you only get 9 free
- program starts with the demo, I'm not sure how long I'll have to test it.
-
- It imports .BMP and .EPS files, which is pretty restricting, and it is
- sloooooow. Don't give it anything bigger than 320X240, unless you don't
- need to use your computer for a while. A long while.
-
- I haven't got a EPS to convert, but that's probably due to user error at
- this point.
-
- The smoothing seems to work at least as well as Pixel Pro 3D, and actually
- gives you more control over smoothing, but with the test logo's I've
- tried, they've had to be big for the resolution, which takes forever to
- process
-
- The idea is sorely needed in CGI, but the execution of this program so far
- leaves a little to be desired. Hopefully release 1.1 will address these
- problems.
-
- I would try CyberMesh, the Photoshop plug-in that takes greyscale images
- and converts them to a DXF ploygon Mesh, except the 16bit version doesn't
- even show up on 3.0.4 under Win95.
-
- I'll let you know what else I find out, once I've had some more time to
- play with it.
- --Brian
- Equinox Images, Inc.
- http://members.aol.com/equinoxii/
-
- Article: 11048
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: equinoxii@aol.com (Equinox II)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: (Powerview & 95 vs NT) 256 Colors
- Date: 2 Feb 1996 20:06:20 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 12
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4eucec$2mi@newsbf02.news.aol.com>
- References: <311226B2.2E38@panix.com>
- Reply-To: equinoxii@aol.com (Equinox II)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- >Powerview works just fine on my p90 running Windows 95. Did you get the
- >Windows 95 open GL DLLs? If you didn't then they really won't work. Check
- the
- >NewTek FTP site it is there.
-
- Yep. Works fine on my p100 under Win95. You can also get the OpenGl dlls
- from my web site http://members.aol.com/virtualbri/lwlinks.htm, with
- instructions even.
- --Brian
-
- Equinox Images, Inc.
- http://members.aol.com/equinoxii/
-
- Article: 11049
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!cssun.mathcs.emory.edu!gatech!newsfeed.pitt.edu!godot.cc.duq.edu!ddsw1!news.mcs.net!usenet
- From: Dan Ablan <dma@mcs.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LightSmith Magazine
- Date: Fri, 02 Feb 1996 23:14:55 -0600
- Organization: AGA Digital Studios
- Lines: 13
- Message-ID: <3112EF4F.623C@mcs.net>
- References: <31096CCF.167E@coredp.com> <Thealy.0h4q@nesbbx.rain.COM>
- NNTP-Posting-Host: dma.pr.mcs.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b3 (Win95; I)
-
- Thomas Healy wrote:
- > > I wrote an article for the first issue and I never recieved any
- > > kind of payment (or even a copy for that matter). They seem to have
- > > welched on all their promises and they seem to be completely ignoring
- > > everyone.
-
-
-
- I can go one further... I did an article, without pay,
- AND I did the cover..
- Live and learn...
-
- Dan Ablan
-
- Article: 11050
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!news.sbt.net!news.ia.net!jupiter.planet.net!earth.planet.net!tlisanti
- From: tlisanti@earth.planet.net (Tony Lisanti)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Lightwave & 3d game engines
- Date: 3 Feb 1996 05:45:02 GMT
- Organization: Planet Access Networks - Stanhope, NJ
- Lines: 10
- Distribution: world
- Message-ID: <960106063711102@FrontierTech.COM>
- Reply-To: tlisanti@earth.planet.net
- NNTP-Posting-Host: nutl15.planet.net
- X-Newsreader: SuperHighway Access 2 for Windows Version 95.11
-
-
- Has anyone ever attempted to make a 3d-type game similar to doom with
- Lightwave? If so, what was it & what was the results?? I'm thinking of buying
- lightwave PC. Ive played a bit with it on the amiga and was really impressed.
- But, 700$ is a big dent for me If this is not going to cut it...
-
-
-
- Tony Lisanti
-
-
- Article: 11051
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!news.exodus.net!uunet!in1.uu.net!nntp.news.primenet.com!news.primenet.com!ip21-047.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Please, advice me good.
- Date: 2 Feb 1996 18:02:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 39
- Sender: root@primenet.com
- Message-ID: <wturber.865.003BA225@primenet.com>
- References: <Pine.SCO.3.91.960202133054.1083A-100000@student.cc.fc.ul.pt>
- X-Posted-By: ip21-047.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <Pine.SCO.3.91.960202133054.1083A-100000@student.cc.fc.ul.pt> Eurico Andrade Miota <ceuricox@cc.fc.ul.pt> writes:
- >From: Eurico Andrade Miota <ceuricox@cc.fc.ul.pt>
- >Subject: Please, advice me good.
- >Date: Fri, 2 Feb 1996 13:46:11 +0100
-
- >A friend of mine has a A4000/030 with 10 megs of ram. He does all sorts
- >of video work and uses lightwave a lot. He has a problem with rendering
- >times, and so he thought of buying a 060/50 for his machine.
- >Well, after founding out the price asked he thought of buying a pentium
- >instead. Because whe have little experience with PC's whe are not so sure
- >about what kind of system configuration (cpu/ram/hd and OS) to get. Also
- >we would like to know if there are some problems or enhancements to the
- >PC version, wether the file formats are easily interchangeable and if
- >networking is easy to achieve.
- >We would be very gratefull if someone could answer this, as lightwave is
- >little know in Portugal (were we live) and so it's very hard to find this
- >kind of info.
- >If you wish you may e-mail the answer to ceuricox@cc.fc.ul.pt.
-
- >Thanks in advance.
-
- There are two reasonable OS choices, Windows 95 and Windows NT. Some people
- insist that NT is the only choice, but the bottom line is that NT costs more
- and uses more RAM (8-12 MB by itself). Windows 95 can squeak by on 16MB of
- RAM - 32mb is better. Windows NT needs 32MB.
-
- The file formats do interchange reliably - just stay away from the HIIP
- loaders until there is confirmation that Rev C has fixed their problems.
-
- You can network Amigas and PCs, but it seems relatively complex and expensive
- (for the Amiga ethernet card). People who post here have done it though.
-
- Hope this helps
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
- Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
-
- Article: 11052
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!vixen.cso.uiuc.edu!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: xtremes758@aol.com (XTremes758)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Flyer PC?
- Date: 3 Feb 1996 02:35:56 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 12
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4ev38s$bmm@newsbf02.news.aol.com>
- Reply-To: xtremes758@aol.com (XTremes758)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- I need some questions answered about the New Flyer for PC, if any could it
- would be a BIG help. Ok, First If I get the Flyer right now with some hard
- drives and add it to my A2000 with Toaster 3.1, then when the Flyer bay
- comes out, will the Hard drives be able to be moved into the Flyer bay? Or
- will I have to go buy some new hard drives? Is the Flyer for PC better or
- is the Amiga Version better? If I have the Flyer PC will I be able to use
- Different Non-Liner Software with the Flyer or will I need to use the
- Flyer's Software. I would like to use Razor. I heard people say that the
- PVR's quality is better then the Flyer, is this True? And last why doesnt
- they Flyer for PC come with Toaster Paint? Well thats all I have right
- now.
- Thanx in advance. When will the Flyer PC be out?
-
- Article: 11053
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!cdc2.cdc.net!news1.cris.com!news
- From: an495589@anon.penet.fi (Dirty Frank)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Light wave tutorial CD???
- Date: Sat, 03 Feb 1996 11:31:48 GMT
- Organization: Concentric Internet Services
- Lines: 2
- Message-ID: <31134770.23398253@news.cris.com>
- NNTP-Posting-Host: crc7-fddi.cris.com
-
- When is the date of release for that??
- ALSO,any books for beginner to intermediate level???
-
- Article: 11054
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!cssun.mathcs.emory.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!torn!istar.net!news1.toronto.fonorola.net!news1.toronto.istar.net!news.toronto.istar.net!inforamp.net!ts8-01.tor.in
- From: scrutnzr@inforamp.net (Jim May)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Wayward .sig
- Date: Sat, 03 Feb 1996 04:36:19 -0500
- Organization: M.O.R.E. (Men Of Reason -- Everywhere!)
- Lines: 11
- Message-ID: <scrutnzr-0302960436190001@ts8-01.tor.inforamp.net>
- NNTP-Posting-Host: ts8-01.tor.inforamp.net
-
- 'ello, dudes.
-
- Isseems that my alt.pilosophy.objectivism .sig was left switched on during
- my last visit
- here. Just thought that I'd let everybody know that I'm not trying to
- push the limits
- of off-topicness here. Proper .sig for c.g.a.lw follows.
-
- Jim May 3D Animator/Technician
- The Vivid Group
- http://www.vividgroup.com
-
- Article: 11055
- Path: zippy.cais.net!news.cais.net!news.sfo.com!news.zeitgeist.net!cygnus.com!kithrup.com!news.Stanford.EDU!nntp-hub2.barrnet.net!nntp-sc.barrnet.net!tiptoe.fhda.edu!unix.sri.com!hplabs!sdd.hp.com!swrinde!gatech!newsfeed.internetmci.com!news-feed.mci.news
- From: wturber@primenet.com (Walter (Jay) Turberville )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW PVR WIN95
- Date: 2 Feb 1996 17:50:02 -0700
- Organization: Primenet Services for the Internet
- Lines: 36
- Sender: root@primenet.com
- Message-ID: <wturber.864.0030BC8E@primenet.com>
- References: <4eiip7$eov@newsbf02.news.aol.com> <4eshlq$7ae@news.accessone.com>
- X-Posted-By: ip21-047.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <4eshlq$7ae@news.accessone.com> jeric@accessone.com writes:
- >From: jeric@accessone.com
- >Subject: Re: LW PVR WIN95
- >Date: 2 Feb 1996 08:23:22 GMT
-
- >> elfwork@aol.com (Elfwork) writes:
- >> In article <310AB0A6.525F@communique.net>, Earl Gravois
- >> <slisurg@communique.net> writes:
- >> >I know Win NT is more stable, etc., but my present situation doesn't
- >> >allow me to switch to NT. Is anyone using LW 4, Win95 and a PVR? If so,
- >> >are all the features of the PVR available?
-
- >> Yes, I'm using that config, and it works.
- >>
- >> No, it doesn't have all the features of the NT version.
- >> Specifically, the virtual disk drive isn't available.
- >> Without the virtual drive feature, you can't read/write PVR frames from
- >> other programs.
- >> All importing/exporting has to be done through the PVR control panel.
- >> Bummer, dude.
-
- > AND, in a really strange developement, in W95 mode the PVR will not
- >recognize IFF image files, while it does under NT! AAMOF, it thinks they
- >are >sound< files. !!!???
-
- > (At least, on my system.....)
-
- >******************************************************************************
- >** jeric@accessone.com | Synergy Graphix & Animation **
-
- Ditto here!
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
- Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
-
- Article: 11056
- Path: zippy.cais.net!news.cais.net!netaxs.com!mhv.net!news.westnet.com!imci4!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netnews
- From: gregtee@ix.netcom.com(William Teegarden)
- Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
- Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
- Date: 2 Feb 1996 17:33:36 GMT
- Organization: Netcom
- Lines: 20
- Message-ID: <4ethtg$src@cloner2.ix.netcom.com>
- References: <4e9d6a$7iu@falcon.ccs.uwo.ca> <4ebun2$r21@news1.panix.com> <3111DDB4.392A@osu.edu>
- NNTP-Posting-Host: lax-ca25-14.ix.netcom.com
- X-NETCOM-Date: Fri Feb 02 9:33:36 AM PST 1996
- Xref: zippy.cais.net comp.sys.sgi.graphics:13753 comp.graphics.animation:30373 comp.graphics.apps.lightwave:11056
-
- In <3111DDB4.392A@osu.edu> Jeff Jasper <jasper.7@osu.edu> writes:
- >
- >> what is so impresive about duplicating nature?...seemes like a waste
- of
- >> time to me and an excuse for people with no creativity. nature is
- right
- >> there, so why not just use it and save your time to do things that
- >> you can't just get any other way? thats the advantage of CG. if you
- >> want a picture of a tree buy a camera, not a modeling software.
- >
-
- For somone who who works for one of the larger CG houses around, it
- seems your view of CG is rather limited. The very house you work for
- specializes in creating realistic CG imagrey, such as the ocean surface
- plates used in WATER WORLD. I suppose they could have tried to be more
- "creative" and made it look like water we've never seen before, but
- that would have missed the point.
-
- GT
-
-
- Article: 11057
- Path: zippy.cais.net!news.cais.net!netaxs.com!mhv.net!news.westnet.com!imci4!newsfeed.internetmci.com!gatech!newsfeed.pitt.edu!godot.cc.duq.edu!ddsw1!news.mcs.net!usenet
- From: Dan Ablan <dma@mcs.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Anyone using Pennello Lite? *HEAVY* version?
- Date: Fri, 02 Feb 1996 11:40:06 -0600
- Organization: AGA Digital Studios
- Lines: 15
- Message-ID: <31124C76.4CB8@mcs.net>
- References: <4em3gd$hfd@steel.interlog.com>
- NNTP-Posting-Host: dma.pr.mcs.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b3 (Win95; I)
-
- Gord Davison wrote:
- >
- > Just out of curiosity: are there any LWers out there using
- > Pennello Lite for anything novel? How is the output, BTW?
- > I haven't had time to do more than just make sure it works
- > and read the extensive <grin> manual. And when will the *HEAVY*
- > version be available? Uh, just wondering...
-
- Yeah... I've been using it on a couple of projects.
- It's working great... the output seems fine.
- I have'nt run it through a scope, but to the eye
- it looks just fine.
- Pennello Pro may be worth the investment.
-
- DA
-
- Article: 11058
- Newsgroups: comp.graphics.apps.lightwave
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!ix.netcom.com!netcom.com!jgross
- From: jgross@netcom.com (John Gross)
- Subject: Re: Playback LW files on Avid system?
- Message-ID: <jgrossDM74zw.9HL@netcom.com>
- Organization: NETCOM On-line Communication Services (408 261-4700 guest)
- X-Newsreader: TIN [version 1.2 PL1]
- References: <amigo-2901960133430001@ip166.msp.primenet.com> <4eshu1$7ae@news.accessone.com>
- Date: Sat, 3 Feb 1996 10:55:07 GMT
- Lines: 13
- Sender: jgross@netcom6.netcom.com
-
- : > There was only one other problem in the past that actualy has now been
- : > resolved. Lightwave defaults to saving files using thin pixels, 720x480.
- : > In the past the AVID was restricted to square pixels, 640x480. So you has
- : > to be carefull to save square pixels from Lightwave.
-
- : Now the darn thing defaults to square pixels! Go figure....
-
- LightWave will default to what you choose. Edit your LW.cfg (or similar)
- line that says DefaultPixelAspect.
-
- LW default to square on PC's and D@ on Amigas.
-
- JG
-
- Article: 11059
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: elfwork@aol.com (Elfwork)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW PVR WIN95
- Date: 3 Feb 1996 06:15:40 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 26
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4evg4s$eob@newsbf02.news.aol.com>
- References: <4eshlq$7ae@news.accessone.com>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <4eshlq$7ae@news.accessone.com>, jeric@accessone.com writes:
- > AND, in a really strange developement, in W95 mode the PVR will
- not
- >recognize IFF image files, while it does under NT! AAMOF, it thinks they
- >are >sound< files. !!!???
-
- AAAAAAAARRRRRGGGGGHHH!!!!!!!
-
- _YES_ I have run into this problem also.
-
- Supposedly they're going to release a anew 2.5 upgrade today or tomorrow.
-
- I tried the beta version (in an attempt to get the PVR working under NT on
- a clone MB I just setup...), and it looks like they've (finally) added a
- lot of the editing & file management features I miss from my Amiga PAR.
-
- Still no plans to support the virtual (P:) drive under Win95 though.......
- (GRRRRR.)
-
- Erik Flom - ELFWORKS 3D Construction Co.
-
-
- Erik Flom - ELF Works 3D Construction Co.
- P.O. Box 459
- Alameda, CA 94501-9559
- internet: ELFWork@aol.com
-
- Article: 11060
- Path: zippy.cais.net!news.cais.net!news.sfo.com!news.zeitgeist.net!cygnus.com!kithrup.com!news.Stanford.EDU!agate!howland.reston.ans.net!gatech!newsfeed.internetmci.com!news.fibr.net!nntp.news.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
- Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
- Date: 2 Feb 1996 23:04:09 -0700
- Organization: Primenet (602)395-1010
- Lines: 37
- Sender: root@primenet.com
- Message-ID: <4eutsp$o5i@nnrp1.news.primenet.com>
- References: <4e9d6a$7iu@falcon.ccs.uwo.ca> <4ebun2$r21@news1.panix.com> <NANDOFER.96Feb2122623@netcom11.netcom.com>
- X-Posted-By: steph@usr2.primenet.com
- Xref: zippy.cais.net comp.sys.sgi.graphics:13755 comp.graphics.animation:30375 comp.graphics.apps.lightwave:11060
-
- Fernando Benitez <nandofer@netcom11.netcom.com> wrote:
- : In article <4etd4h$93d@nnrp1.news.primenet.com> Steph Greenberg <steph@primenet.com> writes:
-
- : >MC is heavily promoted by people with neither the talent nor the patience
- : >to develop animation skill. Mostly technical people who've used CGI for a
- : >long time, but have no animation training. They are attempting to devalue
-
- : i agree with you 100% and i think you're misunderstanding me. the problem
- : i have is of people saying that using MC somehow makes _the boxer_ less
- : impressive, and that if it all had been keyframed, then it would have been
- : more of a success.
-
- I said it would have been more impressive if it *had* been keyframed. I
- don't really factor success into my opinions (often) because many good
- things are unsuccessful, and even more bad things are successful.
-
- In terms of artistic success, it seems to work, though the keyframed
- full body stuff lacks the verisimilitude of the mo-cap stuff and breaks
- the flow a bit.
-
- : keyframing JUST to make animation tough is as invalid as using MC JUST
- : to 'hack' motion. the success of _the boxer_ is in its use of each techniqe
- : for what it does best.
-
- If you do keyframing JUST to make animation tough, you must be stupid or
- a masochist. You use traditional animation techniques (even in 3D) to do
- motion that is *more* than human, to do things humans don't or can't do,
- to exagerate, caricature or otherwise alter the reality of motion.
-
- It's tough work, really gratifying when you have the support to do it
- well, and a living hell when you don't.
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg "In the land of the blind, the one eyed
- steph@primenet.com man is both a freak and a malcontent."
- -------------------------------------------------------------------------------
-
- Article: 11061
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: pmshark@aol.com (PMshark)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: 3 Feb 1996 06:29:57 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 26
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4evgvl$f8j@newsbf02.news.aol.com>
- References: <4eu7l8$pg@newsbf02.news.aol.com>
- Reply-To: pmshark@aol.com (PMshark)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- My 2 cents....
-
- 1. LightWave is a powerful product that a lot of talented people use to
- make great works of art.
- 2. Many of these afore mentioned people will be bummed if LW
- dies.(Including Lee, I think and definitely myself.)
- 3. Can NewTek improve customer service? yes. Will they survive? Who's got
- their crystal ball polished up?
- 4. I hope Lee will find another company that he can be as passionate about
- as he was with NewTek. Because he obviously cares deeply for what he is
- involved in.
- But it is definitely time for him to move on. It's been a long time since
- the break-up and there are better things in life to do than spend hours
- bashing the personalities of a struggling company that makes a good
- product. You know, people who work for NewTek need to feed their families
- too. And, yes, these people at NewTek are human and can make stupid
- mistakes, just like you and me. Plain and simple, if you hate NewTek,
- don't buy their products. Buy Truespace, buy 3DS, buy Animation Master,
- AND get over it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Make as much art
- as you can with whatever package you want while you still can.
- PJ
- PMshark@aol.com
- Visual Designer
-
- "Look and you will find it--what is unsought will go undetected"
- SOPHOCLES
-
- Article: 11062
- Path: zippy.cais.net!news.cais.net!news.sprintlink.net!newsfeed.internetmci.com!howland.reston.ans.net!nntp.coast.net!harbinger.cc.monash.edu.au!news.mira.net.au!inquo!in-news.erinet.com!usenet
- From: Andrew Hofman <andyh@erinet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Dynamic Motion Module (was Re: Lee Stranahan's Problem With NewTek)
- Date: Fri, 02 Feb 1996 19:08:21 -0500
- Organization: LumaQuest Productions, Dayton, OH
- Lines: 24
- Message-ID: <3112A774.210A@erinet.com>
- References: <4ep64o$pbp@nntpd.lkg.dec.com> <4etgor$lsa@newsbf02.news.aol.com>
- NNTP-Posting-Host: edlp18.erinet.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b6a (Win95; I)
- CC: chaubensak@aol.com
-
- > As another former NewTek guy, I think there problems can not be simply
- > summed up as the marketing department's fault. Certainly they have made
- > some bad decisions, had some bad timing, and survived the collapse of
- > their base platform. To help LightWave, the best move would be to either
- > lower the price to trueSpace area, or raise it to near 3D Studios (a
- > better move that would make a lot of people angry).
- >
- > Brent Malnack
-
- I'll almost certainly get Meshpaint, but was wondering about one of your
- (Positron's) other packages. Do you have ANY plans whatsoever to port Dynamic
- Motion Module as either a standalone or plugin for Lightwave/NT? A few years back,
- I placed an advance order for the Amiga version as soon as it was announced. Once
- it arrived, I played with it two or three times and then dropped it, completely
- frustrated. Speed was among the problems (not your fault), but it wasn't the only
- one. Now I'd like to get a version for DEC Alpha, but not if I have to buy 3D
- Studio just to run it! The last time I called Positron (a few weeks ago), I was
- flat-out told that there were no plans for a Lightwave-compatible version. I was
- astonished. C'mon guys, how about a physics package for the "other" 3D Studio?
-
- Andrew Hofman
- LumaQuest Productions
- andyh@erinet.com
- 513-643-7333
-
- Article: 11063
- Path: zippy.cais.net!news.cais.net!news.magmacom.com!news2.interlog.com!news.dra.com!news.starnet.net!wupost!udel!news.mathworks.com!newsfeed.internetmci.com!news.compuserve.com!news.production.compuserve.com!news
- From: James Osborne <100706.3126@CompuServe.COM>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: NT 3.51 Mem allocation BUG?
- Date: 2 Feb 1996 21:47:36 GMT
- Organization: CompuServe, Inc. (1-800-689-0736)
- Lines: 17
- Message-ID: <4eu0po$n7q$1@mhade.production.compuserve.com>
-
- Hi
-
- Can anyone help with a memory allocation "bug" in WinNT 3.51
- where the amount of USED vs AVAILABLE Memory (shown by NTMEM and
- PerfMon) varies INVERSLEY as you load and exit apps (eg LW4)?
- i.e. upon logging on NTMEM reported that on my 24mb P120 there
- was approx. 13mb USED and 11mb AVAILABLE, fine.
-
- After using LW for some scene work and quiting, NTMEM reported
- 9mb USED 15mb AVAILABLE. Both PerfMon AND LW reflected this
- figure. The more I repeated the run/quit process the more memory
- was freed, until I have around 17mb AVAIL with NT running on a
- tiny 7mb. Is this a bug? I can't find anything of help in the
- docs.
-
-
-
-
- Article: 11064
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netnews
- From: achan@ix.netcom.com(Alan Chan )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Playback LW files on Avid system?
- Date: 3 Feb 1996 15:30:45 GMT
- Organization: Netcom
- Lines: 21
- Message-ID: <4evv35$99n@cloner3.netcom.com>
- References: <amigo-2901960133430001@ip166.msp.primenet.com> <4eshu1$7ae@news.accessone.com> <jgrossDM74zw.9HL@netcom.com>
- NNTP-Posting-Host: ix-wh5-11.ix.netcom.com
- X-NETCOM-Date: Sat Feb 03 7:30:45 AM PST 1996
-
- In <jgrossDM74zw.9HL@netcom.com> jgross@netcom.com (John Gross) writes:
-
- >
- >: > There was only one other problem in the past that actualy has
- now been
- >: > resolved. Lightwave defaults to saving files using thin pixels,
- 720x480.
- >: > In the past the AVID was restricted to square pixels, 640x480. So
- you has
- >: > to be carefull to save square pixels from Lightwave.
- >
- >: Now the darn thing defaults to square pixels! Go figure....
- >
- >LightWave will default to what you choose. Edit your LW.cfg (or
- similar)
- >line that says DefaultPixelAspect.
- >
- >LW default to square on PC's and D@ on Amigas.
- >
- >JG
-
-
- Article: 11065
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!cssun.mathcs.emory.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netnews
- From: achan@ix.netcom.com(Alan Chan )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Playback LW files on Avid system?
- Date: 3 Feb 1996 15:31:17 GMT
- Organization: Netcom
- Lines: 9
- Message-ID: <4evv45$rhs@ixnews2.ix.netcom.com>
- References: <amigo-2901960133430001@ip166.msp.primenet.com> <4eshu1$7ae@news.accessone.com> <jgrossDM74zw.9HL@netcom.com>
- NNTP-Posting-Host: ix-wh5-11.ix.netcom.com
- X-NETCOM-Date: Sat Feb 03 7:31:17 AM PST 1996
-
- In <jgrossDM74zw.9HL@netcom.com> jgross@netcom.com (John Gross) writes:
-
- >LW default to square on PC's and D@ on Amigas.
- ^^
-
- Must be a new format... :)
-
- AC
-
-
- Article: 11066
- Path: zippy.cais.net!news.cais.net!news.sprintlink.net!news.clark.net!europa.chnt.gtegsc.com!gatech!swrinde!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: 2 Feb 1996 18:44:40 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 52
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4eu7l8$pg@newsbf02.news.aol.com>
- References: <4etgor$lsa@newsbf02.news.aol.com>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Hi Brent...
-
- First, thanks for your comments - you certainly know the market a lot
- better then almost anyone in a management position at NewTek. I don't
- disagree too much on the price being 'an' issue, although it is not 'the'
- issue.
-
- I know you were in on the price discussions somewhat, but let me explain
- the reasoning behind the price. I was one of the people leading the
- '$999.95' price point fight. For the record, Tim favored a lower price.
- Almost everyone else, including Brad Peebler, Jason, James Herbert, etc
- wanted a much higher price.
-
- Here was my thinking - make LightWave the Photoshop of 3D. Price it around
- a grand list, and then sell the hell ouf of it. Get in in catalogs, get in
- Egghead, get it everywhere but push it as a fully professional tool (like
- Photoshop.) I saw 3D becoming a hot market (and that has started to
- happen, right on schedule) but it was still new enough for a product to
- become a real leader and capture a ton of mindshare.
-
- The idea was also to capture market share, first by AGGRESSIVELY going
- after 3DS seats, as well as other seats like Topas, etc. This of course
- never happened. Nor did the sales push. For this, I blame people like
- Donetta or Dwight who don't have a computer clue between them. (I know you
- LIKE Donetta, Brent. I LIKE Donetta. Now, tell me she's good at her job...
- and keep a straight face.)
-
- Is a grand too much for people? Not really. If so, drop it by a hundred or
- two. Director is priced at around a grand. Photoshop is little under.
- Quark and
- Pagemaker are around there, too. These products sell well, and they are
- not toys. The pitch is this 'You do graphics...you're a
- professional....you want to make money....LightWave is THE investment to
- make."
-
- Note that this is not just pricing at random - it's a vision for the
- product. Of course, there are other visions that can be argued for -
- however, as I have said before, the situation at NewTek is not one of
- competing visions winning - it's one of anarchy.
-
- There's no vision at NewTek; instead, there are dozens of competing
- range-of-the-moment whims rubbing against one another. Expediency seems to
- be the rule of the day, as evidenced by the botched handling of the
- Deskstation deal and the ads that don't say much of anything. This is the
- result of the brain drain at NewTek...
-
-
- _____________________________________________
- Lee Stranahan
- Check out the home page!
- URL - http://users.aol.com/stranahan/main.htm
-
-
- Article: 11067
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!cssun.mathcs.emory.edu!gatech!newsfeed.internetmci.com!news.msfc.nasa.gov!bcm.tmc.edu!newshost.convex.com!news.onramp.net!usenet
- From: Archie Jones <archiej@onramp.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Wacom Pen and Lwave?
- Date: 3 Feb 1996 15:44:54 GMT
- Organization: On-Ramp; Individual Internet Connections; Dallas/Ft Worth/Houston, TX USA
- Lines: 22
- Message-ID: <4evvtm$h41@news.onramp.net>
- References: <4evin1$g25@newsbf02.news.aol.com>
- NNTP-Posting-Host: lub04.onramp.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.22 (Windows; I; 32bit)
-
- I have the same problem with my Wacom pad. I move object in
- Layout using short strokes and the numeric function if I have
- to be dead on. If I keep the pen down, my object end up in
- Eygpt. I can work this way, but it sure is a pain to get use
- to.
-
- Archie Jones
-
- diwt@aol.com (DIWT) wrote:
- > I recentley got a Wacom ersable pen.
- >The problem I'm having is that Lwave doesn't seem to realize that I've
- >changed
- >directions with the pen. This results in objects flying off in one
- >direction even after
- >I've reversed direction, till I raise the stylus off the pad.
- > More of a nuisance then anything else, but am wondering if others who
- >have had
- >this problem, and may have some tips for correcting it.
- > Thanx
- > Ed
-
-
-
- Article: 11068
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!panix!usenet
- From: Angelito So <lito@panix.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Programming
- Date: Sat, 03 Feb 1996 12:00:12 -0500
- Organization: PANIX Public Access Internet and Unix, NYC
- Lines: 39
- Message-ID: <3113949C.33A@panix.com>
- References: <4eri9f$1ed@news.ee.net> <Pine.SUN.3.91.960202144243.22754B-100000@access1.digex.net>
- NNTP-Posting-Host: thelounge.dialup.access.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
- To: Ernie Wright <erniew@access1.digex.net>
-
- Also I want to note that if you haven't bought a c++ compiler I suggest you go
- with MS Visual C++ because I am using Borland C++ 4.52 and am having lots of
- prbolems trying to get a plugin compiled and working in Lightwave (I can
- compile but it won't run).
-
-
- Ernie Wright wrote:
- >
- > John Sonedecker wrote:
- >
- > > Could some of the programming folks please give me some advice on where
- > > to start(LW plug-ins to start). I just want to start out as a hobby and
- > > learn at my own pace. Preferably what do I need to get started writting
- > > Light Wave related items. Sorry no examples yet, but a good book and
- > > software suggestions would be great. Thanks
- >
- > I think we need more to go on. If you're new to programming (and not
- > just to programming LW plug-ins), you can expect to spend a long time
- > working your way up to the level of understanding required to write a
- > plug-in. In any case, we need to know what platform you'll be working
- > on and whether you want to write actual plug-ins in C or would be happy
- > writing scripts in ARexx or Bob Hood's BML.
- >
- > The LW Server Development Kit (SDK) can be downloaded from
- >
- > ftp://ftp.netcom.com/pub/lw/lwsdk/
- >
- > This is all the LW-specific stuff you need to write C-language plug-ins.
- >
- > - Ernie
-
- --
- *****************************************************************************
-
- E-Mail: lito@panix.com http://www.panix.com/~lito
-
- "Thats a feature, not a bug!"
-
- *****************************************************************************
-
- Article: 11069
- Path: zippy.cais.net!news.cais.net!news.sprintlink.net!rain.fr!jussieu.fr!oleane!tank.news.pipex.net!pipex!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access1.digex.net!erniew
- From: Ernie Wright <erniew@access1.digex.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Programming
- Date: Fri, 2 Feb 1996 15:19:43 -0500
- Organization: Express Access Online Communications, USA
- Lines: 23
- Message-ID: <Pine.SUN.3.91.960202144243.22754B-100000@access1.digex.net>
- References: <4eri9f$1ed@news.ee.net>
- NNTP-Posting-Host: access1.digex.net
- Mime-Version: 1.0
- Content-Type: TEXT/PLAIN; charset=US-ASCII
- In-Reply-To: <4eri9f$1ed@news.ee.net>
-
- John Sonedecker wrote:
-
- > Could some of the programming folks please give me some advice on where
- > to start(LW plug-ins to start). I just want to start out as a hobby and
- > learn at my own pace. Preferably what do I need to get started writting
- > Light Wave related items. Sorry no examples yet, but a good book and
- > software suggestions would be great. Thanks
-
- I think we need more to go on. If you're new to programming (and not
- just to programming LW plug-ins), you can expect to spend a long time
- working your way up to the level of understanding required to write a
- plug-in. In any case, we need to know what platform you'll be working
- on and whether you want to write actual plug-ins in C or would be happy
- writing scripts in ARexx or Bob Hood's BML.
-
- The LW Server Development Kit (SDK) can be downloaded from
-
- ftp://ftp.netcom.com/pub/lw/lwsdk/
-
- This is all the LW-specific stuff you need to write C-language plug-ins.
-
- - Ernie
-
-
- Article: 11070
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: diwt@aol.com (DIWT)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Wacom Pen and Lwave?
- Date: 3 Feb 1996 06:59:29 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 11
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4evin1$g25@newsbf02.news.aol.com>
- Reply-To: diwt@aol.com (DIWT)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- I recentley got a Wacom ersable pen.
- The problem I'm having is that Lwave doesn't seem to realize that I've
- changed
- directions with the pen. This results in objects flying off in one
- direction even after
- I've reversed direction, till I raise the stylus off the pad.
- More of a nuisance then anything else, but am wondering if others who
- have had
- this problem, and may have some tips for correcting it.
- Thanx
- Ed
-
- Article: 11071
- Path: zippy.cais.net!news.cais.net!xara.net!peer-news.britain.eu.net!demon!belmedia.demon.co.uk
- From: keith@belmedia.demon.co.uk (Keith Johnson)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Playback LW files on Avid system?
- Date: Sat, 03 Feb 1996 11:59:25 GMT
- Lines: 39
- Message-ID: <823348765.25173@belmedia.demon.co.uk>
- References: <4eaak1$8ia@newsbf02.news.aol.com>
- NNTP-Posting-Host: belmedia.demon.co.uk
- X-NNTP-Posting-Host: belmedia.demon.co.uk
- X-Newsreader: WinVN 0.92.6+
-
- In article <4eaak1$8ia@newsbf02.news.aol.com>, ulfersd@aol.com (Ulfers D) says:
- >
- >Our company is purchasing a non-linear editing system. We primarly
- >produce TV commercials and are currently using Lightwave on the Amiga and
- >Intel NT platforms. We're also slowly phasing out our Amigas to the
- >faster platforms. The non-linear systems we've looked are the Media 100,
- >TurboCube, Avid Media Composer 1000, and the new Panasonic Postbox. We're
- >most interested in the Avid system and want to know if anyone has any
- >success at importing rendered LW files into an Avid for real time
- >playback. How about the reverse, taking video clips from an Avid and
- >importing them into LW for texture maps, bkg images or projection maps.
- >Any ideas about the best way of transfering rendered LW files from a PC
- >platform into Avid's Mac environment?
- >
- >Any feedback, experience, or ideas? Replys by E-mail would greatly be
- >appreciated.
- >
- >Thanks,
- >David Ulfers
- >Production Manager
- >NORTHWEST CABLE ADVERTISING
-
- We do this all the time, but it is a pain. Problem is, the Avid only deals
- in Mac PICTs, and very little else does. We usually end up rendering to a
- standard format like Targa (.TGA) and then doing a batch convert to PICT
- format. You can use something like Photoshop for this, although we often use
- DeBabeliser, which gives you more control.
-
- As we are in the UK and using PAL video, we have the added joy of resolution
- problems - the PAL frame is 768 x 576 pixels, but AVID works in 640 x 576 at
- AVR27 (using anamorphic pixels). It still copes with 768 x 576, but importing
- the stack of PICTs takes ages, even on a high spec PowerMac. If working in
- NTSC you may not have so much trouble, as you can probably render straight to
- 640 x 480 (I think the AVID uses this in NTSC)
-
- Any other experiences would be welcome
-
- Regards, Keith
-
- Article: 11072
- Path: zippy.cais.net!news.cais.net!xara.net!peer-news.britain.eu.net!sunsite.doc.ic.ac.uk!demon!belmedia.demon.co.uk
- From: keith@belmedia.demon.co.uk (Keith Johnson)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: DEC Alpha - How Fast???
- Date: Sat, 03 Feb 1996 12:05:43 GMT
- Lines: 14
- Message-ID: <823349143.25173@belmedia.demon.co.uk>
- NNTP-Posting-Host: belmedia.demon.co.uk
- X-NNTP-Posting-Host: belmedia.demon.co.uk
- X-Newsreader: WinVN 0.92.6+
-
- We're running Lightwave on an Intel Pentium 90 under NT, but we really
- need something faster. I've been looking at DEC Alpha boards, and from
- comparing the SPECint and SPECfp figures, it looks as though the Alpha
- machines should be 2 to 3 times faster than the Pentium.
-
- Looking at Pentium Pro machines, it seems that they would give roughly
- the same performance as the Alpha - but I've heard that the Alpha has
- 3D hardware on chip. Is this true. Does Lightwave use it? Has anyone got
- any real figures which compare rendering times?
-
- Regards, Keith
-
-
-
- Article: 11073
- Path: zippy.cais.net!news.cais.net!news.cinenet.net!Bugs
- From: rickmay@cinenet.net (Rick May)
- Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
- Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
- Date: Sat, 03 Feb 96 15:26:38 GMT
- Organization: Hmm.. never sure
- Lines: 50
- Message-ID: <4f099m$mku@marina.cinenet.net>
- References: <4e9d6a$7iu@falcon.ccs.uwo.ca> <4ebun2$r21@news1.panix.com>
- <3111DDB4.392A@osu.edu> <4ethtg$src@cloner2.ix.netcom.com> <NANDOFER.96Feb2112026@netcom11.netcom.com>
- NNTP-Posting-Host: ppp69.cinenet.net
- X-Newsreader: News Xpress Version 1.0 Beta #4
- Xref: zippy.cais.net comp.sys.sgi.graphics:13761 comp.graphics.animation:30385 comp.graphics.apps.lightwave:11073
-
-
- ->what i was said is that _the boxer_ isn't any less impressive just because
- ->it wasn't hand animated. why hand animate when motion capture was a better
- ->tool for their short?
- ->
-
- And just think how much better the short would of been without motion
- capture... ;)
-
- It is kinda funny to me.. Mocap has its place.. I believe it is great for
- certain applications.. But when I see mocap being used in this instance (the
- boxer), in an obviously cartoony manner, I cant help but wonder how much
- better it could of been done by talented "hand cg animators". That can
- utilize their training in exageration, follow through, squash and stretch,
- whatever...
-
- The boxer is great, I will say- probably the only great mocap thing I have
- ever seen... I still think mocap can ONLY be used on people for people..
- Another words dont use mocap to animate a duck, or a cat, or a lizard.. Unless
- your gonna use one of those animals to capture.. Im sick of seeing people
- being motion captured for things other than people characters.. (of course
- this doesnt apply to the boxer)
-
- ->if we create realistic imagery, is not just for the sake of creating
- ->CG water. just look at the concept first and then approach it with the best
- ->technique that suits it.
- ->
-
- agreed... but who is to say that mocap was the best technique for the
- boxer???! And if it was 100% hand animated- who is to keep you and others
- from saying the best technique wasnt used (mocap)????
-
-
- -> [ fernando ]
- ->
- -> Netcom | Cinesite
- -> nandofer@netcom.com fernando@cinesite.com
- ->
- ->/.
-
-
- rick
-
-
-
-
- Rick May
- independent cg animator
- rickmay@cinenet.net
- http://www.cinenet.net/users/rickmay
-
- Article: 11074
- Path: zippy.cais.net!news.cais.net!news.cais.com!news
- From: mike@cais.com (Michael D. Bartman)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: Sat, 03 Feb 1996 18:38:12 GMT
- Organization: Capital Area Internet Service info@cais.com 703-448-4470
- Lines: 116
- Message-ID: <4f09k5$pkd@news.cais.com>
- References: <4ep64o$pbp@nntpd.lkg.dec.com> <4etgor$lsa@newsbf02.news.aol.com>
- NNTP-Posting-Host: mike.cais.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- chaubensak@aol.com (CHaubensak) wrote:
-
- >I think the largest problem with LightWave is the price. It is an island
- >in the middle of nowhere. It is too expensive to fit into the mass market
- >channel, and too inexpensive to build a decent value added reseller
- >channel.
-
- It's an awkward price, as you say, but it's more than fair for what
- you are getting.
-
- >Let's face it, there is an enormous amount of competition out there. We
- >are all too close to the situation to make logical observations. If a
- >small video company was considering a 3D package with no prior experience,
- >the trueSpace/Ray Dream type products are using the same buzzwords as
- >everyone else, (deformation, ray-tracing, IK). Can someone with no
- >experience differentiate between a good package and a great one? Is there
-
- Yes, very quickly. I have little or no experience, yet after an hour
- with Ray Dream Designer, I wouldn't touch a product of thiers again,
- even if it was free. My time is worth something. I understand
- raytracing, and I have used POVray with good results, so I'm not
- clueless on the subject of modeling and rednering, but I'm stumped on
- how to make Raydream do much of anything. The docs are worse than
- useless (i.e. they waste your time and teach you nothing except how to
- type what you're told, which is fine if all you ever need to produce
- is little castles and fish...some reference material on what the
- features of the program are and how to get at them would be nice. The
- docs can be lousy if the online help is good enough, but the online
- help sucks wheaties too. I've been unable to produce anything better
- than spheres and cubes even after a couple of dozen hours of trying.
- WIth POVray I had a medieval bandhelm and a spear rendered in less
- time (only about 3 hours of learning and modeling, about 6 of
- rendering).
-
- I've also seen Lightwave demoed at a show, and at a friend's house.
- It seems very powerful, and much more intuitive than Raydream, though
- there are aspects to it that are a bit tough to grasp at first
- (keyframes would be one). Lightwave is a steal compared to Raydream,
- even if you toss in the several hundred extra needed to buy NT to run
- on.
-
- I'm looking at starting a special interest video production company
- later this year or early next year, and Lightwave, or something
- similar (is there anything that powerful for that price?) will be a
- big part of it (logos, explanatory graphics and virtual sets). Ray
- Dream was a waste of time and money.
-
- >enough evidence to compel them to spend an extra 4 or 5 hundred dollars?
- >My guess is no.
-
- Chalk up a "yes" vote from here.
-
- >People were paying $2500 for LightWave for years before NewTek released
- >the stand-alone version. There was no reason to lower the price. Now,
- >there is little margin, and little reason for a dealer to put a lot of
- >effort into pushing LightWave.
-
- A lot of those $2500 folks wanted the Toaster too. I haven't checked
- Lightwave's current price (info appreciated on this), but the $1000 I
- was hearing last year seemed more than fair. The Toaster costs money
- to produce, Lightwave can be packaged and shipped for about $25, the
- rest is development costs and proffit. Don't ask why Lightwave is so
- inexpensive, ask why the others are so costly...
-
- >3D Studio has been successful in part due to the ability for the dealer
- >channel to make money selling the product. Even if a dealer felt LightWave
- >was a superior product, why would they pass up on the opportunity to make
- >a decent profit?
-
- Because they have customers who want Lightwave and aren't interested
- in 3D studio? Last I looked (admittedly a year ago), 3D Studio didn't
- do ray-tracing. It was fine for simple graphics and courtroom
- animations, but photo-realistic it was not. Lightwave can do both.
-
- >The problems at NewTek are being unfairly blamed on Donneta Colbach. The
- >biggest problem is the price of LightWave.
-
- I think that if NewTek is having problems it is due to their sticking
- with an outdated platform for the Toaster. Play Inc, is going to eat
- their lunch in low end video if they can get their products out the
- door (Snappy was just lunchmoney while they worked on the real stuff).
- The PC platform sucks, but it's cheap, available and being improved
- all the time.
-
- >We lowered the retail price of our stand-alone MeshPaint to $399.95 in
- >part due to price sensitivity in the LW market.
-
- Yes, but that market wouldn't exist at all if you raised the price to
- a minimum $2500. If you want a pricier market, go to one of the pro
- markets where $50,000 for software is considered acceptable (assumig
- your product can compete there). Lightwave has a market. There are
- other markets. Insisting that all markets be merged is futile and
- pointless. There will always be folks like me, who want to start a
- business parttime on a shoestring, and we're willing and able to fork
- out $1000 for a major part of our software needs, but can't manage
- $2500. We're price-sensitive for a good reason: we don't have much
- money. Raise your price and you lose us completely, and then there's
- no feeder for the more expensive market (if we do well in the low end,
- someday we'll move up...kill the "farm clubs" and there's less major
- league).
-
- >As another former NewTek guy, I think there problems can not be simply
- >summed up as the marketing department's fault. Certainly they have made
- >some bad decisions, had some bad timing, and survived the collapse of
- >their base platform. To help LightWave, the best move would be to either
- >lower the price to trueSpace area, or raise it to near 3D Studios (a
- >better move that would make a lot of people angry).
-
- Lowering the price is fine with me, provided that they keep it at a
- point where they will survive. I'm not interested in a cheaper product
- form a dead company...I'd like constant improvements and continuing
- support more than a cheaper price, provided that the price is one that
- allows me entry in the first place.
-
- -- Mike "on the outside looking in" Bartman --
-
-
- Article: 11075
- Path: zippy.cais.net!news.cais.net!news.sprintlink.net!news.neca.com!chi-news.cic.net!newsspool.doit.wisc.edu!night.primate.wisc.edu!nntp.msstate.edu!gatech!newsfeed.internetmci.com!btnet!zetnet.co.uk!demon!crazybe.demon.co.uk
- From: andy@crazybe.demon.co.uk (Andrew Barnett)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: PS Fonts for LW?
- Date: Fri, 02 Feb 1996 18:14:15 GMT
- Lines: 18
- Message-ID: <695.6605T1318T485@crazybe.demon.co.uk>
- NNTP-Posting-Host: crazybe.demon.co.uk
- X-NNTP-Posting-Host: crazybe.demon.co.uk
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- Yo wavey people, I'm looking for s good hand-writting font to use in LW3.5.
- Has anyone got one ?
-
- Please send it encoded to my email address...
-
- And thanks
- <sb>
- ___ ___ ______ ______ ______ ______ ________ ______
- / /__/ // ___ \ / _____\_/ _____\_/\_/ ___ \ /_____ / / ___ \
- \____ // / . // / andy@crazybe.demon.co.uk //_____ / / / . /
- /__/ \______/ \______/ \______/ \/ \______//_______/ \______/
- --- CyberVision 64 (4Mb), Vision Master 17", 2+16Mb, 540+220HD ---
- Big Fan of Babylon 5 + Toy Story
- ....CrAzY Bee Productions....
-
- "Whose belief is correct and how do we prove it?" - Delenn [Belivers]
-
-
- Article: 11076
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!cssun.mathcs.emory.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news3.digex.net!access1.digex.net!erniew
- From: Ernie Wright <erniew@access1.digex.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: NT 3.51 Mem allocation BUG?
- Date: Sat, 3 Feb 1996 13:55:28 -0500
- Organization: Express Access Online Communications, USA
- Lines: 14
- Message-ID: <Pine.SUN.3.91.960203135018.18463A-100000@access1.digex.net>
- References: <4eu0po$n7q$1@mhade.production.compuserve.com>
- NNTP-Posting-Host: access1.digex.net
- Mime-Version: 1.0
- Content-Type: TEXT/PLAIN; charset=US-ASCII
- In-Reply-To: <4eu0po$n7q$1@mhade.production.compuserve.com>
-
- James Osborne wrote:
-
- > The more I repeated the run/quit process the more memory was freed,
- > until I have around 17mb AVAIL with NT running on a tiny 7mb. Is this
- > a bug?
-
- You're complaining?
-
- This is what people are talking about when they say that Windows "pages
- out" with rising memory requirements. As programs ask for more memory,
- Windows removes parts of itself that aren't being used.
-
- - Ernie
-
-
- Article: 11077
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!chi-news.cic.net!ddsw1!news.mcs.net!usenet
- From: Dan Ablan <dma@mcs.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Polyform: works how well?
- Date: Sat, 03 Feb 1996 12:58:28 -0600
- Organization: AGA Digital Studios
- Lines: 13
- Message-ID: <3113B054.2FAF@mcs.net>
- References: <4es8hk$eik@news.nd.edu> <JTHLpSd.cjtsui@delphi.com>
- NNTP-Posting-Host: dma.pr.mcs.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
-
- > hmm, I used to use this program when it was PixelPro on the Amiga (still use
- > it occasionally). Its a good program and I understnad its even better on hte
- > PC.
-
- I never like PixelPro. It was good for conversion, but, for
- creating logos, I could do it better in Modeler by hand.
- However, PolyForm does a pretty nice job. I got a hands on
- demo at the VTU Expo in November. It does a great job
- converting EPS images... even clip art.
-
- Dan Ablan
- AGA Digital Studios
- Chicago
-
- Article: 11078
- Path: zippy.cais.net!news.cais.net!news.magmacom.com!news2.interlog.com!ra.isisnet.com!io.org!ican.net!news.sprintlink.net!newsfeed.internetmci.com!howland.reston.ans.net!torn!newshub.ccs.yorku.ca!news
- From: Zoltan Hunt <zhunt@calumet.yorku.ca>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: antialiasing... AHHH!
- Date: 2 Feb 1996 18:54:32 GMT
- Organization: Calumet College, York U.
- Lines: 6
- Message-ID: <4etml8$j1s@sunburst.ccs.yorku.ca>
- References: <4ee8fo$ffo@service-2.agate.net> <4emdaa$mvh@newsbf02.news.aol.com>
- NNTP-Posting-Host: bootstrapmac44.calumet.yorku.ca
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.1N (Macintosh; I; PPC)
- To: rememwhen@aol.com
- X-URL: news:4emdaa$mvh@newsbf02.news.aol.com
-
- How about using DPaint or ImageFX (killer package) to just remove to
- edge? If it comes down to it, you could go frame by frame and remove it
- with the region tool.
- Zoltan
-
-
-
- Article: 11079
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: 3 Feb 1996 21:58:57 GMT
- Organization: AccessOne
- Lines: 11
- Message-ID: <4f0lr1$n9f@news.accessone.com>
- References: <4f08aa$81t@kirin.wwa.com>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > dbr@wwa.com () writes:
- Lightwave should have been around 500 too. It's
- > just a tool.
-
- Not. Softimage is just a tool too: should it be priced at $500?
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 11080
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: That "video scanline" look - how to?
- Date: 3 Feb 1996 22:06:27 GMT
- Organization: AccessOne
- Lines: 23
- Message-ID: <4f0m93$n9f@news.accessone.com>
- References: <4ergg6$9fe@shellx.best.com>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > harlock@shellx.best.com (Mike Harlock) writes:
- > In article <31111768.1AAC@erinet.com>, Andrew Hofman <andyh@erinet.com> wrote:
- > >Leuey wrote:
- > >>
- > >> O.k., here's what I'm trying to do.
- > >>
- > >> In a current project i'm working on, there is a "screen" polygon
- > >> which has an image seq (actually another anim. I did) mapped onto it. The
- > >> effect I'm looking for is to get the Image seq. to look like it has those
- > >> "t.v. scanlines", you know - like when you videotape a tv screen.
- >
- > If you have a PAR or Perception...do exactly that. Just videotape a screen.
-
- How about a bar using the SAME image seq as the other, with ADDITIVE
- turned on, that travels downward slightly in front of the "real" screen, using
- global texture position settings?
-
- (whew!)
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 11081
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: RE: Softimage
- Date: 3 Feb 1996 22:07:27 GMT
- Organization: AccessOne
- Lines: 13
- Message-ID: <4f0mav$n9f@news.accessone.com>
- References: <4esd2c$bsr@newsbf02.news.aol.com>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > gwgause@aol.com (GWGause) writes:
- > What are the most important differences between LW & Softimage. Looking
- > for actual users of both to give realistic advice on subject...re:
- > potential purchase.
-
- Seriously, I consider the seven GRAND in price difference to be pretty
- darn important......
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 11082
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netnews
- From: gregtee@ix.netcom.com(William Teegarden)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Photorealistic Seawater
- Date: 3 Feb 1996 21:22:33 GMT
- Organization: Netcom
- Lines: 17
- Message-ID: <4f0jmp$7qj@ixnews2.ix.netcom.com>
- References: <4dpk54$3se@brickbat.mindspring.com> <vivid-2801962052170001@pluto51.terraport.net> <4ehp2o$j5e@cloner3.netcom.com> <4eue06$it@dub-news-svc-2.compuserve.com>
- NNTP-Posting-Host: lax-ca22-16.ix.netcom.com
- X-NETCOM-Date: Sat Feb 03 1:22:33 PM PST 1996
-
-
- >
- >>The crumple texture with a Y velocity is exactly what was used to
- >>animate the surface of the ocean for the shot I did on seaQuest.
- >>Displacement mapping using the ripple texture set to a high number of
- >>waves and fairly large texture size settings complete the effect.
- >
- >How do you animate the whole thing?
- >
- >-David Hofmann (Munich, Germany)
- >100112.3243@compuserve.com
- >
-
- The ripple displacement map by default will move the water.
-
- GT
-
-
- Article: 11083
- Path: zippy.cais.net!news.cais.net!xara.net!peer-news.britain.eu.net!tank.news.pipex.net!pipex!news.mathworks.com!gatech!swrinde!news-relay.us.dell.com!news.dell.com!not-for-mail
- From: pepper@dashi.us.dell.com (Ron Pepper)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Help: Boolean gone mad!
- Date: 3 Feb 1996 17:43:51 -0600
- Organization: Dell Computer Corporation
- Lines: 18
- Message-ID: <4f0rvn$du1@dashi.us.dell.com>
- NNTP-Posting-Host: dashi.us.dell.com
-
- Hello,
-
- I am using Modeler from Lightwave Rev C. and I have come across a
- problem. I am subtracting one shape from another (basically two trapezoids)
- and when its finished I have one whole side from the background object
- plastered against my foreground object with some of the other sides missing.
- I have come across this problem before...but I usually just move the objects a
- bit and it works fine. This time that hasn't worked. Any ideas? I can post
- the object file here...it shouldn't be large at all.
-
- Ron.
- --
- ***===--- Ronald Pepper - pepper@dashi.us.dell.com ---===***
- http://www.itis.com/~pepper
- Office: Braker F Server Group
- Phone: (512) 728-7638 UNIX Support-IPS
- All opinions are mine alone. Dell Computer Corporation
- "I post, therefore I am."
-
- Article: 11084
- Newsgroups: comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.graphics.api.opengl,comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.apps.packages.3dstudio,comp.graphics.apps.ren
- Path: zippy.cais.net!news.cais.net!news.sprintlink.net!howland.reston.ans.net!torn!blaze.trentu.ca!IVORY.trentu.ca!DTANNER
- From: dtanner@ivory.trentu.ca
- Subject: Re: 256 colour WIN3 icons - how to create ???
- X-Nntp-Posting-Host: trentu.ca
- Message-ID: <DM60qt.58E@blaze.trentu.ca>
- Sender: news@blaze.trentu.ca (USENET News System)
- Reply-To: dtanner@ivory.trentu.ca
- Organization: Trent University, Peterborough
- References: <4emnbn$68k@seagoon.newcastle.edu.au>
- Date: Fri, 2 Feb 1996 20:25:41 GMT
- Lines: 16
- Xref: zippy.cais.net comp.graphics.algorithms:27054 comp.graphics.animation:30391 comp.graphics.api.inventor:965 comp.graphics.api.opengl:2906 comp.graphics.apps.alias:1004 comp.graphics.apps.lightwave:11084 comp.graphics.apps.photoshop:8142 comp.graphics
-
- In article <4emnbn$68k@seagoon.newcastle.edu.au>, psjrl@cc.newcastle.edu.au (J.R. Lee Chin) writes:
- |>Hi all
- >
- >It is possible to create these (see below) but how? Note that
- >most icon editors may not be able to read SPC_WALK.ICO but WIN3
- >can and will use it for an app if desired.
- >
- As far as I know Windows automatically dithers 256 color icons to 16 colors,
- with horrendous results. But there are programs which allow you to use 256
- color icons. I highly recommend Microangelo. It can be got at most shareware
- sites and is EXCELLENT. Icons can have their own 256 color palletes. Pretty
- darn neat. It also has the best browser I've ever seen. You can extract exe
- file icons and edit them with ease. (Good for getting rid of that pesky
- projector icon). Hope this helps.
- Chris Bennett.
-
-
- Article: 11085
- Newsgroups: comp.graphics.apps.lightwave
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!torn!nott!cunews!freenet.carleton.ca!FreeNet.Carleton.CA!ar409
- From: ar409@FreeNet.Carleton.CA (Saiyad Abdul)
- Subject: Re: Lightwave & 3d game engines
- Message-ID: <DM84o0.Bos@freenet.carleton.ca>
- Sender: ar409@freenet5.carleton.ca (Saiyad Abdul)
- Reply-To: ar409@FreeNet.Carleton.CA (Saiyad Abdul)
- Organization: The National Capital FreeNet
- References: <960106063711102@FrontierTech.COM>
- Date: Sat, 3 Feb 1996 23:45:36 GMT
- Lines: 20
-
-
- Tony Lisanti (tlisanti@earth.planet.net) writes:
- > Has anyone ever attempted to make a 3d-type game similar to doom with
- > Lightwave? If so, what was it & what was the results?? I'm thinking of buying
- > lightwave PC. Ive played a bit with it on the amiga and was really impressed.
- > But, 700$ is a big dent for me If this is not going to cut it...
- >
- >
- >
- > Tony Lisanti
- >
-
- Uhmmm..Like you have completely lost me....Do you mean, can lightwave be
- used to create polygonal characters for 3d games(yes with an object
- translater)...Do you mean, can you render bitmaps for a 3d game using
- lightwave(yes)?...Do you mean, can you create a Doom type game with just
- Lightwave(NO!!!!)?........If you want help maybe you can rephrase the question
-
- Sai
-
-
- Article: 11086
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!panix!news.columbia.edu!news
- From: Peter Wu <peter@columbia.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Lightwave and Character Animation
- Date: Sat, 03 Feb 1996 17:20:36 -0500
- Organization: Columbia University
- Lines: 9
- Message-ID: <3113DFB4.43761032@columbia.edu>
- NNTP-Posting-Host: dialup032.cc.columbia.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b6a (X11; I; Linux 1.2.13 i486)
-
- Hi,
-
- Has anyone used lightwave for character animation? If so .. how easy is
- it to do? Are there any lightwave generated character animations or
- pics on the net that I can take a look at? Can anyone compare lightwave
- with Animation Master? Thanks.
-
- --
- Peter K. Wu -- peter@columbia.edu
-
- Article: 11087
- Path: zippy.cais.net!news.cais.net!news.sprintlink.net!nntp.news.primenet.com!news.primenet.com!ip21-047.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Playback LW files on Avid system?
- Date: 2 Feb 1996 17:49:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 23
- Sender: root@primenet.com
- Message-ID: <wturber.863.002FC640@primenet.com>
- References: <amigo-2901960133430001@ip166.msp.primenet.com> <4eshu1$7ae@news.accessone.com>
- X-Posted-By: ip21-047.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <4eshu1$7ae@news.accessone.com> jeric@accessone.com writes:
- >From: jeric@accessone.com
- >Subject: Re: Playback LW files on Avid system?
- >Date: 2 Feb 1996 08:27:45 GMT
-
- >> amigo@vaughn.com (Jose Alvarez) writes:
- >>
- >> There was only one other problem in the past that actualy has now been
- >> resolved. Lightwave defaults to saving files using thin pixels, 720x480.
- >> In the past the AVID was restricted to square pixels, 640x480. So you has
- >> to be carefull to save square pixels from Lightwave.
-
- > Now the darn thing defaults to square pixels! Go figure....
-
- >******************************************************************************
- >** jeric@accessone.com | Synergy Graphix & Animation **
-
- Yes, but you can edit your lw.cfg to change that if you like.
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
- Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
-
- Article: 11088
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!news.kei.com!nntp.coast.net!harbinger.cc.monash.edu.au!news.mira.net.au!inquo!in-news.erinet.com!usenet
- From: Andrew Hofman <andyh@erinet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Dynamic Motion Module (was Re: Lee Stranahan's Problem With NewTek)
- Date: Sat, 03 Feb 1996 19:55:15 -0500
- Organization: LumaQuest Productions, Dayton, OH
- Lines: 28
- Message-ID: <311403F2.CCF@erinet.com>
- References: <4ep64o$pbp@nntpd.lkg.dec.com> <4etgor$lsa@newsbf02.news.aol.com> <3112A774.210A@erinet.com> <4evau7$bne@lori.albany.net>
- NNTP-Posting-Host: edlp12.erinet.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b6a (Win95; I)
-
- David Warner wrote:
- >
- > Andrew Hofman (andyh@erinet.com) wrote:
- >
- > : C'mon guys, how about a physics package for the "other" 3D Studio?
- >
- > There already is one...it's called IMPACT! and it's made by Dynamic
- > Realities.
- >
- > -David Warner
- > dwarner@albany.net
- > http://www.albany.net/~dwarner
-
- Let me assure you, I've been looking at Impact with great interest and will
- probably end up buying it. After all, what other choice is there? I guess
- my original statement should have read something like: "C'mon guys, how
- about some competition for Impact?"
-
- In a private message, Brent Malnack expressed doubts about introducing a
- competing physics package into either the Lightwave or 3D Studio markets.
- Clearly Positron views both markets as too small to sustain profitable
- sales. I can't say I blame them. NewTek really needs to get more copies of
- Lightwave out there.
-
- Andrew Hofman
- LumaQuest Productions
- andyh@erinet.com
- 513-643-7333
-
- Article: 11089
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!svc.portal.com!news1.best.com!shellx.best.com!usenet
- From: dthomas@best.com (Dave Thomas)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Wacom Pen and Lwave?
- Date: Sun, 04 Feb 1996 00:55:00 GMT
- Organization: Best Internet Communications
- Lines: 5
- Message-ID: <4f10ck$5gf@shellx.best.com>
- References: <4evin1$g25@newsbf02.news.aol.com>
- NNTP-Posting-Host: dthomas.vip.best.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- I too have the same problem with LW and my Wacom tablet. I wish there
- was a fix, since using the pen for hours on end is much easier on my
- wrist than the mouse. I have no problem with the pen in any other 3D
- applications (or any other program), so it must be something in LW.
-
-
- Article: 11090
- Path: zippy.cais.net!news.cais.net!news.magmacom.com!news2.interlog.com!ra.isisnet.com!io.org!ican.net!news.sprintlink.net!newsfeed.internetmci.com!howland.reston.ans.net!torn!newshub.ccs.yorku.ca!news
- From: Zoltan Hunt <zhunt@calumet.yorku.ca>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Mac version?
- Date: 2 Feb 1996 18:59:21 GMT
- Organization: Calumet College, York U.
- Lines: 10
- Message-ID: <4etmu9$j1s@sunburst.ccs.yorku.ca>
- References: <Roger.Johansson-3001961207480001@193.44.160.222>
- NNTP-Posting-Host: bootstrapmac44.calumet.yorku.ca
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: quoted-printable
- X-Mailer: Mozilla 1.1N (Macintosh; I; PPC)
- To: Roger.Johansson@dacapo.se
- X-URL: news:Roger.Johansson-3001961207480001@193.44.160.222
-
- Roger.Johansson@dacapo.se (RoGeR JoHaNsSoN) wrote:
- >I just heard a rumour of a Mac version of Lightwave coming up. Anyone know
- >more about it?
-
- I heard it in conjunction with the PowerAmiga news (i.e. if we do one, we'll do the other, basically) AmigaTech and NewTek are pret=
- ty close these days (i.e. they both need each other, IMO) So I'd expect a PowerAmiga version some time, dido for Apple's Mac, if th=
- ey're still a force next year.
-
- They sound like C= did around late '93, early '94 these days, hope SUN gets them.
-
-
- Article: 11091
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!in-news.erinet.com!usenet
- From: Andrew Hofman <andyh@erinet.com>
- Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
- Subject: Re: "THE BOXER" -- If it works, who gives a F#@!
- Date: Sat, 03 Feb 1996 15:45:49 -0500
- Organization: LumaQuest Productions, Dayton, OH
- Lines: 43
- Message-ID: <3113C97D.430F@erinet.com>
- References: <4e9d6a$7iu@falcon.ccs.uwo.ca> <4ebun2$r21@news1.panix.com>
- <3111DDB4.392A@osu.edu> <4ethtg$src@cloner2.ix.netcom.com> <NANDOFER.96Feb2112026@netcom11.netcom.com> <4f099m$mku@marina.cinenet.net>
- NNTP-Posting-Host: edlp56.erinet.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b6a (Win95; I)
- Xref: zippy.cais.net comp.sys.sgi.graphics:13765 comp.graphics.animation:30396 comp.graphics.apps.lightwave:11091
-
- >Steph Greenberg <steph@primenet.com> wrote:
- >>They used motion capture, which gives it that human quality. Now if it were
- >>hand animated like that, it *would* be something of an accomplishment.
-
- >>MC is heavily promoted by people with neither the talent nor the patience
- >>to develop animation skill. Mostly technical people who've used CGI for a
- >>long time, but have no animation training. They are attempting to devalue
- >>those who do develop the skill by telling everyone how expensive it is
- >>for an animator to hand keyframe 3D animation.
-
-
- There is no such thing as "cheating" in animation -- anything goes if the end
- result works. As far as saving time, I would jump at MoCap in a second if it solved
- a given problem most readily. Any keyframe-purist who sniffs at me for that can
- pack himself in a box and mail it to his butthole. The point is, I got the job done
- and the client was happy. What the hell else matters? I'm not overly partial to
- MoCap versus any other approach, but such broad dismissals are completely out of
- place in a multidisciplinary field like this. It's a bit like saying glass matte
- paintings suck because they're faster, and those who promote them devalue the
- talent of people who painstakingly build miniature sets. THERE'S A PLACE FOR BOTH!
- If MoCap will fight with the overall look of a project, clearly some other approach
- is called for. The real talent is in making a piece work, using whatever tools are
- at your disposal.
-
- >>I said it would have been more impressive if it *had* been keyframed. I
- >>don't really factor success into my opinions (often) because many good
- >>things are unsuccessful, and even more bad things are successful.
-
- As animators, we could stare at a 100% keyframed version of The Boxer and say
- "wow...imagine doing all that work...amazing". Professionally, I could admire such
- backbreaking effort for its handmade artistry. But would it affect my enjoyment of
- the piece one way or the other? Not worth a damn. I've seen lots of technically
- brilliant stuff that just flat-out sucked: poor story, bad characters, no ending,
- etc. Even though I know someone slaved over it and can appreciate that fact, it
- still didn't work. Do I enjoy a TV show more because I know it was shot on D1
- instead of BetaSP? Not likely.
-
- Flames, anyone?
-
- Andrew Hofman
- LumaQuest Productions
- andyh@erinet.com
- 513-643-7333
-
- Article: 11092
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!uwm.edu!news.sol.net!news.inc.net!it!cascio
- From: cascio@it.uwp.edu (Mario Cascio)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Universal 3DCD?
- Date: 4 Feb 1996 00:20:04 GMT
- Organization: University of Wisconsin - Parkside
- Lines: 7
- Message-ID: <4f0u3k$dto@news.inc.net>
- NNTP-Posting-Host: it.uwp.edu
- X-Newsreader: TIN [version 1.2 PL2]
-
- Universal 3DCD
-
- Anyone see this advertised on Lightspeed? It looks like it contains some
- pretty decent models for a fairly low price.
-
- Mario Cascio
- ProMotion
-
- Article: 11093
- Path: zippy.cais.net!news.cais.net!xara.net!peer-news.britain.eu.net!EU.net!newsfeed.internetmci.com!news.cyberhighway.net!usenet
- From: madmaxx@mailhost.cyberhighway.net (Marv Birkinbine)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: DEC Alpha - How Fast???
- Date: 4 Feb 1996 07:12:46 GMT
- Organization: CyberHighway Internet Services
- Lines: 33
- Message-ID: <1434.6537T60T2757@mailhost.cyberhighway.net>
- References: <823349143.25173@belmedia.demon.co.uk>
- Reply-To: madmaxx@mailhost.cyberhighway.net
- NNTP-Posting-Host: pm2-27.cyberhighway.net
- X-Newsreader: THOR 2.21 (Amiga;TCP/IP) *UNREGISTERED*
-
-
- >We're running Lightwave on an Intel Pentium 90 under NT, but we really
- >need something faster. I've been looking at DEC Alpha boards, and from
- >comparing the SPECint and SPECfp figures, it looks as though the Alpha
- >machines should be 2 to 3 times faster than the Pentium.
-
- >Looking at Pentium Pro machines, it seems that they would give roughly
- >the same performance as the Alpha - but I've heard that the Alpha has
- >3D hardware on chip. Is this true. Does Lightwave use it? Has anyone got
- >any real figures which compare rendering times?
-
- >Regards, Keith
-
- this is a list of "times faster than a P100"
- (P6 200mhz is not quite as fast as Alpha275mhz)
-
- RAPTOR 3 Alpha 21064A/275mhz 2.77 times faster
- RAPTOR 3 Alpha 21164/266mhz 4.44 times faster
- RAPTOR 3 Alpha 21164/300mhz 4.99 times faster
- RAPTOR 3 Alpha 21164/333mhz 5.48 times faster
- RAPTOR 3 Alpha 21164/366mhz 5.96 times faster
-
-
-
-
- +--------------------------------------------------------------------+
- | madmaxx@cyberhighway.net is MAXXIMUM VIDEO CREATIONS INC. |
- | Marv (Kelly Maxx) Birkinbine 168 S. COLE RD. |
- | -> your AMIGA DEALER <- BOISE, IDAHO 83709, USA |
- | -> for the next generation <- (208) 322-3091 |
- | -> http://www.cyberhighway.net/~madmaxx/hp.html <- |
- +--------------------------------------------------------------------+
-
-
- Article: 11094
- Path: zippy.cais.net!news.cais.net!xara.net!peer-news.britain.eu.net!EU.net!newsfeed.internetmci.com!news.cyberhighway.net!usenet
- From: madmaxx@mailhost.cyberhighway.net (Marv Birkinbine)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Illegal operation
- Date: 4 Feb 1996 07:12:48 GMT
- Organization: CyberHighway Internet Services
- Lines: 18
- Message-ID: <901.6537T65T738@mailhost.cyberhighway.net>
- References: <30FFD262.570B@ccgmetamedia.com>
- Reply-To: madmaxx@mailhost.cyberhighway.net
- NNTP-Posting-Host: pm2-27.cyberhighway.net
- X-Newsreader: THOR 2.21 (Amiga;TCP/IP) *UNREGISTERED*
-
-
- >Has anyone gotten a repeat of the message "This program has created an
- >illegal operation and must be shut down! Contact Vendor" This happens
- >to me on a spoaratic basis. Is this Lightwave or Win95 and my system (a
- >p133 w/32mg and stuff) or am I just having a bad dream....?
-
- this is a interact problem between LW and Win95.
- solve....... get windows NT
-
-
- +--------------------------------------------------------------------+
- | madmaxx@cyberhighway.net is MAXXIMUM VIDEO CREATIONS INC. |
- | Marv (Kelly Maxx) Birkinbine 168 S. COLE RD. |
- | -> your AMIGA DEALER <- BOISE, IDAHO 83709, USA |
- | -> for the next generation <- (208) 322-3091 |
- | -> http://www.cyberhighway.net/~madmaxx/hp.html <- |
- +--------------------------------------------------------------------+
-
-
- Article: 11095
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!news.alt.net!newspost1.alt.net!usenet
- From: tkrego@norden1.com (Tim Krego)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: Sun, 04 Feb 1996 01:34:31 GMT
- Organization: pro.image
- Lines: 23
- Sender: *
- Message-ID: <31140bc0.6071488@news.alt.net>
- References: <4ep64o$pbp@nntpd.lkg.dec.com> <4etgor$lsa@newsbf02.news.aol.com>
- X-Newsreader: Forte Agent .99c/16.141
-
- On 2 Feb 1996 12:14:03 -0500, chaubensak@aol.com (CHaubensak) wrote:
- >I think the largest problem with LightWave is the price. It is an island
- >in the middle of nowhere. It is too expensive to fit into the mass market
- >channel, and too inexpensive to build a decent value added reseller
- >channel.
-
- Simply put, that is the problem.
-
- >If a small video company was considering a 3D package with no prior experience,
- >the trueSpace/Ray Dream type products are using the same buzzwords as
- >everyone else, (deformation, ray-tracing, IK). Can someone with no
- >experience differentiate between a good package and a great one?
-
- In my opinion there are only two SERIOUS 3D packages available for
- the PC. Lightwave and 3D Studio. Any other package and you are
- kidding yourself.
-
- Programs like Imagine, trueSpace2, Ray Dream Designer, etc may have
- nice features and may be worth having if you own 3DS or LW as
- additional tools since they are all under $400. They could be called
- unplugged plugins for 3DS/LW. For serious work they just don't cut
- it.
-
-
- Article: 11096
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: toastrguy@aol.com (ToastRGuy)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Flyer PC?
- Date: 3 Feb 1996 20:43:02 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 48
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4f12v6$344@newsbf02.news.aol.com>
- References: <4ev38s$bmm@newsbf02.news.aol.com>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <4ev38s$bmm@newsbf02.news.aol.com>, xtremes758@aol.com
- (XTremes758) writes:
-
- >about the New Flyer for PC,
- > OK First If I get the Flyer right now with some hard
- >drives and add it to my A2000 with Toaster 3.1, then when the
- Flyer bay
- >comes out, will the Hard drives be able to be moved into the
- Flyer bay?
- Yes, all except the 9 Gigs. The Bay will hold a pair of 3.5 Half Height
- Drives plus an audio drive.
-
- > Is the Flyer for PC better or is the Amiga Version better?
- Well, the Amiga version exists. ;) It has been out for a year now and
- the bugs are gone, and it works fantastic. The PC version won't have it's
- first release for at least another 6 months.
- The Amiga version does all the transitions in real time but the 3D DVEs
- are still pixelated. The PC version will do rapid rendered transitions,
- but they will be of higher quality.
-
- >If I have the Flyer PC will I be able to use
- >Different Non-Liner Software with the Flyer or will I need
- to use the
- >Flyer's Software. I would like to use Razor.
- Hmmm, interesting thought. I guess if Razor chooses to support the VTASC
- file format...
- However once you use the Flyer interface, I doubt you'll want to go back.
-
- >I heard people say that the
- >PVR's quality is better then the Flyer, is this True?
- Both currently have excellent, better than Betacam SP Quality. As hard
- drives get faster the Flyer will do Lossless D2 quality. I'm not sure how
- high the PVR will go.
-
- >And last why doesn't
- >they Flyer for PC come with Toaster Paint?
- Paint, and CG, are a couple of the reasons that the Toaster for Windows is
- not out yet. NewTek has not announced if they'll bundle it with an
- existing package or if they are going to write their own.
- >Thanx in advance. When will the Flyer PC be out?
- My best guess is Beta-- Fall '96, buggy till early '97. If you already
- have the Toaster, there's really no reason to wait. The investment in the
- Flyer board and drives can all be transferred to the PC version later.
- Best of Luck, Don
-
- ________________________________________________________________________
- Don James The Computer Room Colorado's Desktop Video Specialists
- 2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
-
- Article: 11097
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: toastrguy@aol.com (ToastRGuy)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: DEC Alpha - How Fast???
- Date: 3 Feb 1996 20:57:10 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 22
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4f13pm$3e1@newsbf02.news.aol.com>
- References: <823349143.25173@belmedia.demon.co.uk>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <823349143.25173@belmedia.demon.co.uk>,
- keith@belmedia.demon.co.uk (Keith Johnson) writes:
-
- >
- >We're running Lightwave on an Intel Pentium 90 under NT, but we really
- >need something faster. I've been looking at DEC Alpha boards, and from
- >comparing the SPECint and SPECfp figures, it looks as though the Alpha
- >machines should be 2 to 3 times faster than the Pentium.
- >
- >Looking at Pentium Pro machines, it seems that they would give roughly
- >the same performance as the Alpha - but I've heard that the Alpha has
- >3D hardware on chip. Is this true. Does Lightwave use it? Has anyone got
- >any real figures which compare rendering times?
-
- Our DEC Alpha 266 was coming in around 7 times faster than a Pentium 90.
- Our new DEC Alpha 300 is over 4 times faster than my Pentium 120 running
- NT.
-
-
- ________________________________________________________________________
- Don James The Computer Room Colorado's Desktop Video Specialists
- 2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
-
- Article: 11098
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!btnet!lince.lander.es!news
- From: darr <dot@lander.es>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LW errors
- Date: Sun, 04 Feb 1996 03:03:07 +0100
- Organization: DOT
- Lines: 5
- Message-ID: <311413DB.2B92@lander.es>
- NNTP-Posting-Host: ppp021.lander.es
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b6a (Win95; I)
-
- I've upgrade my LW 4.0 rev. A to rev. C. All works fine but when i try
- to run Penello i receive this error: "Activation fail: code -2". It
- happends too when i try to made animations using 32 bits AVI drivers.
-
- Please, help!
-
- Article: 11099
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsxfer2.itd.umich.edu!chi-news.cic.net!ddsw1!news.mcs.net!usenet
- From: David Michicich <mikicic@mcs.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: MPEG HIIP?
- Date: Sat, 03 Feb 1996 22:32:53 -0600
- Organization: MCSNet Internet Services
- Lines: 8
- Message-ID: <311436F5.64CC@mcs.com>
- References: <4eermb$1gb@dub-news-svc-3.compuserve.com> <DLxrMF.1E6@cix.compulink.co.uk> <4eue0c$it@dub-news-svc-2.compuserve.com>
- NNTP-Posting-Host: mikicic.pr.mcs.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b6a (Win95; I)
-
- I think there are some shareware apps that you can run in a dos window
- that will convert mov and avi files into mpeg files...so perhaps you can
- render an avi in Layout then convert it.
- See this WebPage for more ...
- http://www.netaxs.com/people/dmorgen/video.html
- (I don't know this person, just found the site during a search)
-
- dAVE
-
- Article: 11100
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!gatech!news.fsu.edu!usenet
- From: Prem Subrahmanyam <prems@wane3.scri.fsu.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Wacom Pen and Lwave?
- Date: Sat, 03 Feb 1996 21:49:05 -0500
- Organization: Florida State University
- Lines: 27
- Message-ID: <31141EA1.89E@wane3.scri.fsu.edu>
- References: <4evin1$g25@newsbf02.news.aol.com> <4f10ck$5gf@shellx.best.com>
- NNTP-Posting-Host: nb6p13-bfs.scri.fsu.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b6a (Win95; I)
-
- Here's the reason why the Wacom pen fails with LW.
- Notice when you do an object move with the mouse that
- the mouse comes back up in the same spot where you
- clicked it after the move is done? LW keeps resetting
- the mouse position and performing the move based on
- the RELATIVE delta between the place where the mouse
- pointer was frozen and the next mousemove coordinate
- it receives...it then resets the pointer position after
- every jiggle of the mouse. Thus, when you let go, the
- mouse ends up in the same spot. The Wacom pad reports
- the mouse cursor position ABSOLUTELY. So, as you move
- the pen, the delta between the frozen pointer pos and
- the mouse cursor absolute pos reported by the pad keeps
- increasing, causing LW to move your object in exponential
- increments.
-
- The solution, set your pad to relative mode rather
- than absolute mode and all will be well...it's a pain,
- though, 'cause I depend on the absolute position of the
- mouse in using it for electronic painting and such.
- -- Prem
- ---------------------------------------------------------
- Prem Subrahmanyam
- prems@wane-leon-mail.scri.fsu.edu
- Home Page: http://www-wane-leon.scri.fsu.edu/~prems
- Programmer, graphics designer, fossil nut extraordinaire.
- "Have you seen your Graptolites today?"
-
- Article: 11101
- Newsgroups: comp.graphics.apps.lightwave
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!world!mv!usenet
- From: mark@fusion.mv.com (Mark Thompson)
- Subject: Re: LightSmith Magazine
- Message-ID: <DM82IM.2Eo@mv.mv.com>
- Organization: Fusion Films, Inc.
- Date: Sat, 3 Feb 1996 22:59:09 GMT
- References: <31096CCF.167E@coredp.com> <Thealy.0h4q@nesbbx.rain.COM> <3112EF4F.623C@mcs.net>
- X-Newsreader: News for Windows NT X1.0-72
- X-Nntp-Posting-Host: fusion.mv.com
- Lines: 18
-
- Dan Ablan <dma@mcs.net> wrote:
-
- >> > I wrote an article for the first issue and I never recieved any
- >> > kind of payment (or even a copy for that matter).
-
- > I can go one further... I did an article, without pay,
- > AND I did the cover..
- > Live and learn...
-
- I can do ya one better than that. I did two articles *AND* paid for
- 6 months of advertising! Grrrrrrrr!
-
- *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
- * Mark Thompson http://www.mv.com/ipusers/fusion *
- * Fusion Films, Inc. mark@fusion.mv.com *
- * Director of Animation and Special FX (603) 424-1829 *
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- Article: 11102
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!news.sprintlink.net!news.rain.org!mattr
- From: mattr@rain.org (Karma)
- Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
- Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
- Followup-To: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
- Date: 4 Feb 1996 10:11:56 GMT
- Organization: RAIN Public Access Internet (805) 967-RAIN
- Lines: 19
- Message-ID: <4f20pc$mio@news.rain.org>
- References: <4e9d6a$7iu@falcon.ccs.uwo.ca> <4ebun2$r21@news1.panix.com> <4f099m$mku@marina.cinenet.net>
- NNTP-Posting-Host: mattr@coyote.rain.org
- X-Newsreader: TIN [version 1.2 PL2]
- Xref: zippy.cais.net comp.sys.sgi.graphics:13767 comp.graphics.animation:30405 comp.graphics.apps.lightwave:11102
-
- Rick May (rickmay@cinenet.net) wrote:
-
- : agreed... but who is to say that mocap was the best technique for the
- : boxer???! And if it was 100% hand animated- who is to keep you and others
- : from saying the best technique wasnt used (mocap)????
-
- Well, don't you think that the people who created it get to say
- what the best technoque was for the job? I don't think that anything
- ruined the boxer. The smooth integration of motion capture with
- traditional live action shots and camera angles, coupled with an
- extremely realistic render (did you all not notice how incredible SOLID
- the characters looked?) is what made The Boxer so good. It's production
- value realy shows.
-
-
- Matt Rampias
- Visual Effects Artist
- Art Data Interactive
- mattr@artdata.com
-
- Article: 11103
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: virtualbri@aol.com (VirtualBri)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: 4 Feb 1996 05:38:05 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 86
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4f22ad$dc5@newsbf02.news.aol.com>
- References: <4ep64o$pbp@nntpd.lkg.dec.com>
- Reply-To: virtualbri@aol.com (VirtualBri)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- > I think the largest problem with LightWave is the price
.. [SNIP]
-
- What you have essentially said, is that customers cant tell the
- difference between LightWave and a $499 program, and cant compete with
- them. And since they cant compete with the $499 program, they should
- jack up the price to make the *dealers* push at the customer.
-
- I disagree. People purchase products in large part, based on perceived
- value, which is totally independent of price.
-
- People think Macromedia Director is worth $999 list, and there are
- certainly more, and less expensive solutions out there for multimedia
- authoring. Business rush out to buy Director, because theyve seen it,
- heard out it in the press, and been told about it by colleagues,
- repeatedly. In this competitive market, brand name recognition alone has
- done a tremendous job of establishing a market niche. Not to say thats
- the only reason people buy Director. But if no one even heard about
- Director, it wouldnt matter how good the program was.
-
- People considering buying a 3D package use factors common to purchasing
- anything. What theyve heard from others, what theyve read, and
- hopefully what theyve actually seen themselves. If a person cant tell
- the difference between a $499 program and LightWave, then NewTek isnt
- doing its job, and theres a serious problem. Either LightWave will need
- to be rewritten, which I doubt, or more likely, as I said before, the
- story isnt being told.
-
- If you cant make the program seem like a worthy tool at $999, how can you
- at $2500? People arent that dumb to only equate price with quality. And
- if they are, theyre all scoffing at us with their SGIs anyway.
-
- And lets discuss this "dealers cant make money off of it" idea. Every
- dealer cries about every piece of electronics or software, "I cant make a
- profit off it", after they drop the price the instant it comes out, in
- anticipation of some other dealer doing the same, in a lemming-like rush
- to financial insolvency.
-
- Granted, its not totally their fault, as mail-order has turned sales into
- a serviceless, faceless warehouse operation where customers just call
- every dealer across the world to find the absolute lowball price, but that
- is also the reality of the situation, and dealers are just going to have
- to live with their own collective throat-slitting. Short-term profit
- seeking kills long-term profitability, and almost every dealer gave up the
- value added market a long time ago.
-
- Its not a good enough justification for a price increase. If NewTek
- doubled the price, dealers would still sell it $100 over dealer cost, and
- complain about their margins.
-
- Given that, dealers have to make their money on volume. $2500 for the
- software is not going to get you that.
-
- I would put it to everyone that 3D Studio is not successful because of
- being expensive, but just the opposite. Most 3DS owners I know started
- with the heavily discounted student version, and continued up from there
- with it. And since they could actually learn the program in school, they
- were receiving the training to get hooked into it. UCLA Extension teaches
- classes in Electric Image and 3DStudio, among other classes, and you know
- what they turn out. Students who go out and get EI and 3DS, and stay with
- them.
-
- If the dealers not pushing the product is really a critical problem, there
- are ways of dealing with that as well. Educate the salespeople, because
- the average salesperson only sells what they know anyway, spiff the
- dealership and the salesperson on occasion, giving them a direct financial
- payback for a sale, or else start getting new dealers.
-
- If CompUSA wont stock LightWave but will stock Director, which both have
- similar prices, and appeal to somewhat similar markets, then NewTek needs
- to look at relationship with the dealers. With that, dont backstab the
- dealers by selling product yourself for less that what theyll sell it
- for, and trying to make exclusive deals with companies. Thats a sure way
- of making enemies.
-
- All of this is the same for plug-ins too. If people think the plug-in is
- worth $500, theyll pay it, regardless of the cost of LightWave itself.
- And Im sure the margin is just as tiny for these programs.
-
- Overall, if no one hears about a program, no matter what the price,
- theyre not going to buy it. And in a world where 3DS, TrueSpace, and
- soon SoftImage for NT clog the media, its no surprise what people
- perceive as being the tools to buy.
- --Brian
-
- http://members.aol.com/virtualbri/
- http://members.aol.com/equinoxii/
-
- Article: 11104
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!news.sprintlink.net!news.rain.org!mattr
- From: mattr@rain.org (Karma)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Lightwave for the Mac?
- Date: 4 Feb 1996 10:34:27 GMT
- Organization: RAIN Public Access Internet (805) 967-RAIN
- Lines: 3
- Message-ID: <4f223j$mio@news.rain.org>
- NNTP-Posting-Host: mattr@coyote.rain.org
- X-Newsreader: TIN [version 1.2 PL2]
-
-
-
- --
-
- Article: 11105
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: elfwork@aol.com (Elfwork)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Playback LW files on Avid system?
- Date: 4 Feb 1996 06:14:36 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 22
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4f24es$e94@newsbf02.news.aol.com>
- References: <823348765.25173@belmedia.demon.co.uk>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <823348765.25173@belmedia.demon.co.uk>,
- keith@belmedia.demon.co.uk (Keith Johnson) writes:
- >Any other experiences would be welcome
- No experience yet, but on Monday I'll be delivering my first rendered
- animation on CD-ROM for a video client. (They're using the Media100)
-
- If everything works as it should, I'll be taking 'Full Uncompressed'
- AVI's, converting them to QuickTime format, and burning them onto a
- CD-ROM.
-
- The client should(!) then be able to import this Quicktime movie directly
- into his non-linear software. (He says, with fingers crossed.....)
-
- If anyone has any suggestions or warnings, send 'em in!
-
- Erik Flom - ELFWORKS 3D Construction Co.
-
-
- Erik Flom - ELF Works 3D Construction Co.
- P.O. Box 459
- Alameda, CA 94501-9559
- internet: ELFWork@aol.com
-
- Article: 11106
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!vixen.cso.uiuc.edu!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: elfwork@aol.com (Elfwork)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: More Newtek bashing
- Date: 4 Feb 1996 06:09:27 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 15
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4f2457$e31@newsbf02.news.aol.com>
- References: <4eo6si$rb3@newsbf02.news.aol.com>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <4eo6si$rb3@newsbf02.news.aol.com>, uberscott@aol.com
- (Uberscott) writes:
- >For a software/hardware solution that costs as much as a house you better
- >get good support.
-
- Check out the new SoftImage NT boxes.
- $15K is pretty cheap for a house these days!!!
-
- Erik Flom - ELFWORKS 3D Construction Co. (Est. 1992)
-
-
- Erik Flom - ELF Works 3D Construction Co.
- P.O. Box 459
- Alameda, CA 94501-9559
- internet: ELFWork@aol.com
-
- Article: 11107
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!vixen.cso.uiuc.edu!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: jbooth411@aol.com (JBooth411)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave & 3d game engines
- Date: 4 Feb 1996 06:10:16 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 27
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4f246o$e42@newsbf02.news.aol.com>
- References: <960106063711102@FrontierTech.COM>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <960106063711102@FrontierTech.COM>, tlisanti@earth.planet.net
- (Tony Lisanti) writes:
-
- > Has anyone ever attempted to make a 3d-type game similar to doom with
- >Lightwave? If so, what was it & what was the results?? I'm thinking of
- buying
- >
- >lightwave PC. Ive played a bit with it on the amiga and was really
- impressed.
- >
- >But, 700$ is a big dent for me If this is not going to cut it...
- >
- >
-
- We use lightwave for real-time 3d, both environments and monsters,
- and it can't be beat. The modeler is excellent for tweaking polygons
- counts down, if your doing true 3d, and the rendered output is excellent
- (if your doing fake, doom 2 and 1/2 d)...
-
-
-
- Jason Booth
- Second Nature, Inc.
- "I'm programing a raytracer that only outputs in ASCII art! I'LL BE
- RICH!!!!"
-
-
-
- Article: 11108
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!news3.digex.net!usenet
- From: davep@access.digex.net (Dave Paige)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: Sun, 04 Feb 1996 16:51:45 GMT
- Organization: Express Access Online Communications, USA
- Lines: 47
- Message-ID: <3114e2b2.730560@news.digex.net>
- References: <4ep64o$pbp@nntpd.lkg.dec.com> <4f22ad$dc5@newsbf02.news.aol.com>
- NNTP-Posting-Host: dcc11780.slip.digex.net
- X-Newsreader: Forte Agent .99c/16.141
-
- virtualbri@aol.com (VirtualBri) wrote:
-
-
- >And lets discuss this "dealers cant make money off of it" idea. Every
- >dealer cries about every piece of electronics or software, "I cant make a
- >profit off it", after they drop the price the instant it comes out, in
- >anticipation of some other dealer doing the same, in a lemming-like rush
- >to financial insolvency.
- >
- >Granted, its not totally their fault, as mail-order has turned sales into
- >a serviceless, faceless warehouse operation where customers just call
- >every dealer across the world to find the absolute lowball price, but that
- >is also the reality of the situation, and dealers are just going to have
- >to live with their own collective throat-slitting. Short-term profit
- >seeking kills long-term profitability, and almost every dealer gave up the
- >value added market a long time ago.
- >
- >Its not a good enough justification for a price increase. If NewTek
- >doubled the price, dealers would still sell it $100 over dealer cost, and
- >complain about their margins.
- >
- >Given that, dealers have to make their money on volume. $2500 for the
- >software is not going to get you that.
- >
-
- >If the dealers not pushing the product is really a critical problem, there
- >are ways of dealing with that as well. Educate the salespeople, because
- >the average salesperson only sells what they know anyway, spiff the
- >dealership and the salesperson on occasion, giving them a direct financial
- >payback for a sale, or else start getting new dealers.
- >
-
- (lots of stuff snipped)
-
- What ever your feeling about Lightwave being sold through dealers, the
- fact is that, currently, Lightwave for Alpha AXP has a list price of
- $1995.00 and a dealer cost from NewTek of $1995.00. No dealer is even
- going to bother with that kind of margin and thinking. I work for one
- of those dealers and I am a big Lightwave fan, (been using it since
- 0.9). While I will continue to use Lightwave, it makes no sense for me
- to bother with it at work, besides, my boss (the owner) would think
- I'm and idiot for wanting to push something we can't make any money
- on.
-
- Dave Paige
- Alfheim Imaging
- dave@access.digex.net
-
- Article: 11109
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!news.shadow.net!usenet
- From: angelf@shadow.net (Angel Freire)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: FS: External Bernoulli 230MB w/6 Disks
- Date: Sun, 04 Feb 1996 15:52:53 GMT
- Organization: Shadow Information Services, Inc.
- Lines: 12
- Message-ID: <3114d63f.2246220@news.shadow.net>
- NNTP-Posting-Host: ppp-mia-40.shadow.net
- X-Newsreader: Forte Agent .99d/32.168
-
-
- External SCSI Bernoulli 230 with 6 cartridges totalling almost
- 1.4 Gigs of convenient removable storage. The drive is easily
- transported thanks to a built in handle. It also has a SCSI id
- selector and a termination switch, all easily accessible. The
- drive will be shipped in its original box with PC and MAC drivers
- in the box.
-
- I am asking $600 with shipping to anywhere in the continental
- US included as well as the COD charges.
-
- Angel Freire
-
- Article: 11110
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!winternet.com!winternet.com!pancreas
- From: pancreas@parka.winternet.com (Andrew Starks)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Will LW work on a 486DX75 with 24 meg RAM ?
- Date: 4 Feb 96 17:41:35 GMT
- Organization: StarNet Communications, Inc
- Lines: 63
- Message-ID: <pancreas.823455695@winternet.com>
- References: <4elakd$dt5@news.anet-dfw.com> <wturber.850.0073D2EB@primenet.com> <pancreas.823187920@winternet.com> <wturber.860.011C382D@primenet.com>
- NNTP-Posting-Host: parka.winternet.com
- X-Newsreader: NN version 6.5.0 #2 (NOV)
-
- wturber@primenet.com (Walter (Jay) Turberville ) writes:
- <stuff snipped>
-
- >>I think people over buy, or over state what is actually needed to run LW
- >>on a PC.
-
- >Don't make the mistake of thinking there is a clear correlation in LW
- >performance on a PC and on the Amiga. We did a comparison of working in
- >Modeler on a DX2-66 and a 28mhz 040 accellerated Amiga 2000. We loaded a
- >complex model and timed how long it took to display the model. The times
- >ended up about equal (66mhz vs. 28mhz ?!?). However, the only reason the PC
- >was close was because Windows has superior disk I/O via it disk cache and VESA
- >local bus. The PC loaded the file very quickly, but took a long time to
- >display it. The Amiga labored at reading the disk, but displayed the object
- >much more quickly. What this means practically, is that modeling complex
- >objects on a DX2-66 is much more sluggish than on a 28mhz 040 Amiga.
-
- Actually, I agree with everything you say. I didn't mean to make it
- sound like a dx/2 66 is twice an Amiga.
-
- In fact, on my computer (Dual p-100, 32megs, NT), modeler is a DOG!!.
- Layout for the most part seems fine, but for some reason, it feels like
- the programed Modeler in pascal or basic! ANY complexity and the thing
- goes to a crawl! BLECH!
-
- >This doesn't even touch on how long the PC takes to display background images
- >in Modeler and Layout, or how non-responsive the Limited Region function in
- >Layout is - even on a Pentium. Of course, the DX2-66 will outrender our Amiga
- >(but not by a factor of two though).
-
- >frequently. For me, it takes a DX4-100 or better to make working on the PC an
- >all around more pleasant experience than working on our Amiga.
-
- And this is my point. "What do I need to run lightwave, I have a blah
- blah blah..." That question can be easily answered if they have and even
- close to current pc: YES! It will run! YES! It will be slow, but
- you'll get started.
-
- BTW: Is there any thing more fun than working on an Amiga?
-
- >So - don't be fooled into thinking there is any thing like a one to one
- >correspondence between cpu MHZ ratings and LightWave performance on the two
- >platforms.
-
- >P.S. We are running 3.5 on the Amiga, so this may be invalid as it compares to
- >4.0 on the Amiga.
-
- >>However... I am 2 days late now on my project.... :(
- >>--
-
- >If you are doing this as a business, get a Pentium - or two. They will pay
- >for themselves in ways that may not be obvious.
-
- (Just got the second petium and upgraded to NT. HUGE DIFFERENCE! :)
-
- >Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- >Studio 522 Productions |http://www.primenet.com/~wturber
- >http://www.studio522.com |ftp.primenet.com/users/w/wturber
- >Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
- --
-
- Andrew Starks
- pancreas@winternet.com
-
- Article: 11143
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- From: scrutnzr@inforamp.net (Jim May)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: BOOLEAN HELP
- Date: Mon, 05 Feb 1996 01:18:08 -0500
- Organization: M.O.R.E. (Men Of Reason -- Everywhere!)
- Lines: 40
- Message-ID: <scrutnzr-0502960118080001@ts2-08.tor.inforamp.net>
- References: <4f2iav$h61@newsbf02.news.aol.com>
- NNTP-Posting-Host: ts2-08.tor.inforamp.net
-
- In article <4f2iav$h61@newsbf02.news.aol.com>, jkrause357@aol.com
- (JKrause357) wrote:
-
- > Trying to cut out logo using boolean with subtract.
- > It works great, problem is only certain letters cut out properly.
- > example the logo is WBEN 930 AM
- > W/E/N cut out great, the B does not,
- > 930 does not the AM does????
- >
- > any idea's please call or e-mail
- > joe krause
- > Visual Impact
- > (810) 681-5940
- >
- > thank you
-
- Odds are good that there are so many polygons and points in this operation that
- you are just asking for trouble. I've had this headache a number of times; one
- just last week trying to carve some Doric letters into a Greek temple
- frieze. (I
- wound up doing a bump map.
-
- My suggestion is to use the appraoch used in the LW manual for the wedding bell
- with hearts carved into it. They don't use Booleans; they use Solid
- Drill, which
- simply cuts new polygons into the existing object, rather than cutting the
- applied
- object's _shape_ out of it. Then you simply Bevel or Smooth Shift the new
- polygons
- in or out, and you are done.
-
- This approach can fail as well (I have had it blow up my machine a few
- times trying to
- cut arrays of windows into skyscrapers with Template Drill) but it is more
- resilient and
- does not usually need Point Merging afterwards.
-
- Jim May 3D Animator/Technician
- The Vivid Group
- http://www.vividgroup.com
-
- Article: 11144
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in1.uu.net!istar.net!news1.toronto.fonorola.net!news1.toronto.istar.net!news.toronto.istar.net!inforamp.net!ts2-08.tor.inforamp.net!user
- From: scrutnzr@inforamp.net (Jim May)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Menger's Sponge and other mathematical paradoxical objects
- Date: Mon, 05 Feb 1996 01:28:15 -0500
- Organization: M.O.R.E. (Men Of Reason -- Everywhere!)
- Lines: 21
- Message-ID: <scrutnzr-0502960128150001@ts2-08.tor.inforamp.net>
- References: <4eujc5$edo@niamh.indigo.ie>
- NNTP-Posting-Host: ts2-08.tor.inforamp.net
-
- In article <4eujc5$edo@niamh.indigo.ie>, stevemac@indigo.ie wrote:
-
- > --
- > ; winvn.ini
- > [Personal]
- > UserName=stevemac
- > MailAddress=stevemac@indigo.ie
- > Organization=Indigo Navigator User
- > ReplyTo=stevemac@indigo.ie
- etc...
- <Snip>
-
- What, no password? :^)
-
- This has to be the Accidental Post of the Month!
-
- Goofiness aside, could somebody tell me what is Menger's Sponge?
-
- Jim May 3D Animator/Technician
- The Vivid Group
- http://www.vividgroup.com
-
- Article: 11145
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!in1.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Meshpaint demo
- Date: 5 Feb 1996 06:46:53 GMT
- Organization: AccessOne
- Lines: 24
- Message-ID: <4f494t$p3g@news.accessone.com>
- References: <4en4tr$k7o@lily.redrose.net>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
-
- > >I'd like to know a little more about Meshpaint. I thought it
- > >was only available for 3DS as an IPAS?
- >
- > >Andrew Weiler
- >
- >
- > They also have a stand-alone that runs on Windows 95 and NT, and the
- > DEC alpha, besides the 3D IPAS. According to the add they support
- > "many 3D formats including 3D Studio and Lightwave 3D"
- >
- > You can get a free demo
- > 1-800-365-1002 (Positron Publishing)
-
- The demo is also available on the NewTek ftp site.
-
- I just unzipped it this morning: WOW! I'll cough up the dough....
-
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 11146
- Path: zippy.cais.net!news.cais.net!nntp.coast.net!news.sprintlink.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: "THE BOXER" -- If it works, who gives a F#@!
- Date: 5 Feb 1996 06:54:53 GMT
- Organization: AccessOne
- Lines: 22
- Message-ID: <4f49jt$p3g@news.accessone.com>
- References: <3113C97D.430F@erinet.com>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > Andrew Hofman <andyh@erinet.com> writes:
- > >Steph Greenberg <steph@primenet.com> wrote:
- > >>They used motion capture, which gives it that human quality. Now if it were
- > >>hand animated like that, it *would* be something of an accomplishment.
- >
- > >>MC is heavily promoted by people with neither the talent nor the patience<SNIP>>
- >
- > There is no such thing as "cheating" in animation -- anything goes if the end
- > result works. As far as saving time, I would jump at MoCap in a second if it solved
- > a given problem most readily. Any keyframe-purist who sniffs at me for that can
- > pack himself in a box and mail it to his butthole. The point is, I got the job done
- > and the client was happy.
-
- Have people been complaining about the rotoscoping in "Pinochio" <sp?> ???
-
- That was the '40's equivalent to mocap.
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 11147
- Path: zippy.cais.net!news.cais.net!nntp.coast.net!news.sprintlink.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Playback LW files on Avid system?
- Date: 5 Feb 1996 06:56:56 GMT
- Organization: AccessOne
- Lines: 21
- Message-ID: <4f49no$p3g@news.accessone.com>
- References: <31124780.102E@erinet.com>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > Andrew Hofman <andyh@erinet.com> writes:
- > > Now the darn thing defaults to square pixels! Go figure....
- > >
- > > jeric@accessone.com
- >
- > That's easy enough to change.<SNIP>
- >
- > This post is more for the benefit of others besides JeriC, who I'm sure knows
- > all this stuff already.
-
-
- Thank you, and yes I did. >8^)
-
- >
- > Andrew Hofman
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 11148
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!news.msfc.nasa.gov!sol.ctr.columbia.edu!news.columbia.edu!news
- From: Peter Wu <peter@columbia.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: DEC Alpha - How Fast???
- Date: Mon, 05 Feb 1996 02:45:45 -0500
- Organization: Columbia University
- Lines: 57
- Message-ID: <3115B5A9.3F78508C@columbia.edu>
- References: <4f3unl$21e@newsbf02.news.aol.com>
- NNTP-Posting-Host: dialup165.cc.columbia.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (X11; I; Linux 1.2.13 i486)
-
- Hi,
-
- Can you also post the cost of the two systems below? And what kind of
- graphics cards do the Alpha Raptors take? Regular PC PCI cards?
- Thanks.
-
- --
-
- TPeirce9 wrote:
- >
- > I am skeptical of claims from system dealers who stand to profit from
- > exagerating the Alpha's speed. My suggestion is to run benchmarks on the
- > system you may want to buy.
- >
- > Here are results between my own computer and the new Raptor 3 at work:
- >
- > System: 150MHz Pentium, 256K Pipeline cache, 32MB RAM
- > LightWave Intel Rev: C
- > File WinNT WinNT/SN
- > Dof.lws 5:53 ??
- > Raytrace.lws 49:10 ??
- > Textures.lws 1:48 ??
- > ZBuffer.lws 4:41 ??
- > Blade.lws 13:30 ??
- > Hummer 17:48 ??
- >
- > System: 300MHz 21164 Alpha Raptor 3, 2MB cache, 64MB RAM
- > LightWave Alpha Rev: A
- > File WinNT WinNT/SN (Increase)
- > Dof.lws 1:54 ?? 316%
- > Raytrace.lws 18:38 ?? 264%
- > Textures.lws :40 ?? 270%
- > ZBuffer.lws 1:43 ?? 279%
- > Blade.lws ?? ??
- > Hummer 7:19 ?? 254%
- >
- > AVERAGE INCREASE: 277%
- >
- > Another thing is the speed of the graphics board in the specific machine
- > make. My PC beats the Raptor hands down--much smoother moving around
- > Layout, Modeler and PowerView.
- >
- > >Our DEC Alpha 266 was coming in around 7 times faster than a Pentium 90.
- > >Our new DEC Alpha 300 is over 4 times faster than my Pentium 120 running
- > >NT.
- >
- > >this is a list of "times faster than a P100"
- > >(P6 200mhz is not quite as fast as Alpha275mhz)
- >
- > >RAPTOR 3 Alpha 21064A/275mhz 2.77 times faster
- > >RAPTOR 3 Alpha 21164/266mhz 4.44 times faster
- > >RAPTOR 3 Alpha 21164/300mhz 4.99 times faster
- > >RAPTOR 3 Alpha 21164/333mhz 5.48 times faster
- > >RAPTOR 3 Alpha 21164/366mhz 5.96 times faster
-
- --
- Peter K. Wu -- peter@columbia.edu
-
- Article: 11149
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!news.sprintlink.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Wayward .sig
- Date: 5 Feb 1996 06:58:49 GMT
- Organization: AccessOne
- Lines: 20
- Message-ID: <4f49r9$p3g@news.accessone.com>
- References: <scrutnzr-0302960436190001@ts8-01.tor.inforamp.net>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > scrutnzr@inforamp.net (Jim May) writes:
- > 'ello, dudes.
- >
- > Isseems that my alt.pilosophy.objectivism .sig was left switched on during
- > my last visit
- > here. Just thought that I'd let everybody know that I'm not trying to
- > push the limits
- > of off-topicness here. Proper .sig for c.g.a.lw follows.
- >
- > Jim May 3D Animator/Technician
- > The Vivid Group
- > http://www.vividgroup.com
-
- Oh NO! That's you, me, and Stranahan!
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 11150
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!news.sprintlink.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Wrapping around objects
- Date: 5 Feb 1996 07:03:28 GMT
- Organization: AccessOne
- Lines: 27
- Message-ID: <4f4a40$p3g@news.accessone.com>
- References: <4em7d1$5ok@inet-nntp-gw-1.us.oracle.com>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > gturner@au.oracle.com (Graeme Turner) writes:
- > Is there an easy way to wrap an object around another.
- > Eg I have some text that I would like to wrap partly around a globe and then
- > rotate the globe with animation.
-
- Use the bend tool.
-
- >
- > Any help would be appreciated.
-
- For something as simple as a sphere, the most appropriate help is "RTFM".
-
- For more complex things, some macros make it easier to drop items, trees
- for instance, over an uneven surface. It is possible to clone times along complex
- curves using RAIL CLONE. As I pondered this question, it occured to me that >I<
- don't know of anything similar to a hypothetical "BEND TO CURVE".
-
- > Thanx
- >
- > Graeme Turner
- > (gturner@oracle.com.au)
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 11151
- Newsgroups: comp.graphics.apps.lightwave
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!ix.netcom.com!netcom.com!bhood
- From: bhood@netcom.com (robert hood)
- Subject: BML/RT 1.0 is ready!
- Message-ID: <bhoodDMACG9.Iy3@netcom.com>
- Organization: NETCOM On-line Communication Services (408 261-4700 guest)
- X-Newsreader: TIN [version 1.2 PL1]
- Date: Mon, 5 Feb 1996 04:28:57 GMT
- Lines: 20
- Sender: bhood@netcom14.netcom.com
-
- The release version of the BML run-time plugin (BML/RT) is now available
- on my anonymous FTP site:
-
- ftp.netcom.com:/pub/bh/bhood/LightWave/plugins/BML-RT
-
- Three flavors are provided:
-
- bml-rt.p Intel Windows 95 or Windows NT
- bml-rt.p.WIN3 Intel Windows 3.1 or Windows for Workgroups
- bml-rt.p.ALPHA DEC Alpha Windows NT
-
- All plugins are release 1.0. All scripts (except mergelws.zip, for which
- I have no source) have been re-compiled and updated on the site for the
- release versions of the plugins.
-
- --
- Render me gone, |||
- Bob ^(===)^
- -------------------------oOO--(_)--OOo--------------------------------------
- Bob Hood, President | All governments suffer from a recurring problem:
- Virtual Visions,Inc.| Power attracts pathological personalities. It is not
- Tel: 1.303.989.4191 | that power corrupts, but that it is magnetic to the
- FAX: 1.303.727.7555 | corruptible. Such people have a tendency to become
- | drunk on violence, a condition to which they are
- bhood@netcom.com | quickly addicted - Frank Herbert
- ----------------------------------------------------------------------------
-
- Article: 11152
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!in1.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Need boat objects: speedboats, sailboats, pleasure craft
- Date: 5 Feb 1996 07:10:57 GMT
- Organization: AccessOne
- Lines: 14
- Message-ID: <4f4ai1$pte@news.accessone.com>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- Title says it all:
-
- If you know of a source of good, public domain boat objects: cruisers,
- sailboats, speedboats, please either post or email the address, the clip set, or
- the URL.
-
- Thanks a 1,000K!
-
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 11153
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!in2.uu.net!news3.digex.net!access4.digex.net!erniew
- From: Ernie Wright <erniew@access4.digex.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: Mon, 5 Feb 1996 02:25:37 -0500
- Organization: Express Access Online Communications, USA
- Lines: 22
- Message-ID: <Pine.SUN.3.91.960205013221.28294A-100000@access4.digex.net>
- References: <4f0qh7$t2h@newsbf02.news.aol.com> <4f2t17$k78@newsbf02.news.aol.com>
- NNTP-Posting-Host: access4.digex.net
- Mime-Version: 1.0
- Content-Type: TEXT/PLAIN; charset=US-ASCII
- In-Reply-To: <4f2t17$k78@newsbf02.news.aol.com>
-
- Lee Stranahan wrote:
-
- > There is such a thing as the prosumer market - again, Photoshop is
- > a fully professional tool and it's (LIST) price is fairly high and
- > there are other examples.
-
- Not that I'm a marketing genius, but I wonder about the size of the
- prosumer 3D market. 2D programs like Photoshop don't tell us much
- about this--an awful lot of copies of Photoshop are being used maybe
- 15 minutes a day by clerical people who need to touch up a scanned
- image or two before pasting it into a PowerPoint slide.
-
- There's no comparable situation in 3D. It isn't possible to be a
- casual user, and there's currently nothing creating demand for 3D
- outside the graphics business.
-
- Maybe I'm not understanding. Are we talking about growing the market
- or getting a larger share of what exists? If growth, who will the new
- users be? If share, what is LightWave's competition?
-
- - Ernie
-
-
- Article: 11166
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!in-news.erinet.com!usenet
- From: Andrew Hofman <andyh@erinet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: "THE BOXER" -- If it works, who gives a F#@!
- Date: Mon, 05 Feb 1996 11:34:27 -0500
- Organization: LumaQuest Productions, Dayton, OH
- Lines: 28
- Message-ID: <31163193.4E58@erinet.com>
- References: <3113C97D.430F@erinet.com> <4f49jt$p3g@news.accessone.com>
- NNTP-Posting-Host: edlp116.erinet.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b6a (Win95; I)
-
- > Have people been complaining about the rotoscoping in "Pinochio" <sp?> ???
- >
- > That was the '40's equivalent to mocap.
- >
- > ** jeric@accessone.com
-
- Good point. I'm sure animation snobs bitched about rotoscoping then, and have
- ever since wherever it's used. After all, it's not "real" animation, since you
- cheat by working directly off live action. And clearly, anyone who resorts to
- that is trying to cover up their own lack of talent. Using reality as a
- crutch? Indeed! Then again, isn't that like saying the Dutch Realist painters
- "cheated" by working directly from live models? If they'd been true, macho
- painters, shouldn't they have gone back to their studios and just made everything
- up? (To avoid a debate over minutiae, I'm sure they made at least *some* stuff up
- in nearly every painting. That's not the point.)
-
- When I employ all my skills to cheat on a job, it brings me that much closer to a
- paycheck. So am I going to cheat? Every damn chance I get! Whether it be MoCap,
- or compositing in 2D when I "should" be using 3D, or whatever else I can get my
- grubby hands on.
-
- Time for me to get off this soapbox . . .
-
- --
- Andrew Hofman
- LumaQuest Productions
- andyh@erinet.com
- 513-643-7333
-
- Article: 11167
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!news.oz.net!we.got.net!news
- From: Ace Miles <ace@got.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave & 3d game engines
- Date: Mon, 05 Feb 1996 08:55:48 -0800
- Organization: got net?
- Lines: 20
- Message-ID: <31163694.63EC@got.net>
- References: <960106063711102@FrontierTech.COM>
- NNTP-Posting-Host: ace.got.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b4 (Win95; I)
- To: tlisanti@earth.planet.net
-
- Tony Lisanti wrote:
- >
- > Has anyone ever attempted to make a 3d-type game similar to doom with
- > Lightwave? If so, what was it & what was the results?? I'm thinking of buying
- > lightwave PC. Ive played a bit with it on the amiga and was really impressed.
- > But, 700$ is a big dent for me If this is not going to cut it...
- >
- > Tony Lisanti
-
- There are many companies using LW for real-time 3D. We used LW for Virtua
- Racing on the Sega Saturn and are using it for our next 3D title as well.
- These aren't exactly "Doom" games but there's no reason not to use LW for a
- game like this unless you want to do fancy manipulation of the UV
- coordinates.
- --
- Ace Miles * Senior Animator * Time Warner Interactive
- ace@agames.com (work) or ace@got.net (home)
- "Once you've been a 'New Kid',
- you should pay for it the rest of your life."
- -Teller
-
- Article: 11168
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!in-news.erinet.com!usenet
- From: Andrew Hofman <andyh@erinet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Dynamic Motion Module (was Re: Lee Stranahan's Problem With NewTek)
- Date: Mon, 05 Feb 1996 12:07:22 -0500
- Organization: LumaQuest Productions, Dayton, OH
- Lines: 19
- Message-ID: <3116394A.5F38@erinet.com>
- References: <4ep64o$pbp@nntpd.lkg.dec.com> <4etgor$lsa@newsbf02.news.aol.com> <3112A774.210A@erinet.com> <4evau7$bne@lori.albany.net> <311403F2.CCF@erinet.com> <4f4qfe$n4a@lori.albany.net>
- NNTP-Posting-Host: edlp116.erinet.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b6a (Win95; I)
-
- >Brent's book "Mastering Toaster Technology"
- > was quite good, but Positron's OTHER product (DMM) sucked donkey doo.
- >
- > -David Warner
-
- Well, yeah. It did kind of. But the free MeshPaint demo has got me droolin'.
- If it's representative of the quality they are now capable of, I'd be
- interested in a new DMM (though maybe it would help if they called it
- something else).
-
- Besides, any company will get pretty arrogant without competition, including
- Dynamic Realities. Can you imagine NewTek with no competitors? I get a painful
- rash just thinking about it!
-
- --
- Andrew Hofman
- LumaQuest Productions
- andyh@erinet.com
- 513-643-7333
-
- Article: 11169
- Newsgroups: comp.graphics.apps.lightwave
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
- From: dmacca@cix.compulink.co.uk ("David Mccandless P")
- Subject: Copyright Free Bab5 piccies?
- Message-ID: <DMBADy.Avx@cix.compulink.co.uk>
- Organization: Unknown Organization
- Date: Mon, 5 Feb 1996 16:41:58 GMT
- X-News-Software: Ameol
- Lines: 21
-
- Does anybody know where I can find some copyright-free Bab5 renderings to
- illustrate a magazine article I'm writing about LightWave here in the UK.
- I know it may be a little clichéd to populate a feature with B5 stuff but
- my own renderings are no way as classy.
-
- Alternatively, does anyone know who I should approach about reproducing
- or obtaining B5 stills?
-
- Alternatively if any lurkers from B5 Productions see this post and fancy
- rendering me up some hi-res ninja shots then feel free. Thought not.
-
- And how does copyright work with the Lightwave bundled scenes? Say I
- wanted to reproduce a frame from the Blade Runner scene - would I need
- permission to print it?
-
-
- Thanks in advance,
-
- David McCandless
- PC Pro Magazine
- UK
-
- Article: 11170
- Path: zippy.cais.net!news.cais.net!xara.net!peer-news.britain.eu.net!tank.news.pipex.net!pipex!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!news.oz.net!we.got.net!news
- From: Ace Miles <ace@got.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave & 3d game engines
- Date: Mon, 05 Feb 1996 08:56:21 -0800
- Organization: got net?
- Lines: 20
- Message-ID: <311636B5.76EB@got.net>
- References: <960106063711102@FrontierTech.COM>
- NNTP-Posting-Host: ace.got.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b4 (Win95; I)
- To: tlisanti@earth.planet.net
-
- Tony Lisanti wrote:
- >
- > Has anyone ever attempted to make a 3d-type game similar to doom with
- > Lightwave? If so, what was it & what was the results?? I'm thinking of buying
- > lightwave PC. Ive played a bit with it on the amiga and was really impressed.
- > But, 700$ is a big dent for me If this is not going to cut it...
- >
- > Tony Lisanti
-
- There are many companies using LW for real-time 3D. We used LW for Virtua
- Racing on the Sega Saturn and are using it for our next 3D title as well.
- These aren't exactly "Doom" games but there's no reason not to use LW for a
- game like this unless you want to do fancy manipulation of the UV
- coordinates.
- --
- Ace Miles * Senior Animator * Time Warner Interactive
- ace@agames.com (work) or ace@got.net (home)
- "Once you've been a 'New Kid',
- you should pay for it the rest of your life."
- -Teller
-
- Article: 11171
- Path: zippy.cais.net!news.cais.net!xara.net!peer-news.britain.eu.net!tank.news.pipex.net!pipex!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!news.oz.net!we.got.net!news
- From: Ace Miles <ace@got.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave & 3d game engines
- Date: Mon, 05 Feb 1996 08:58:26 -0800
- Organization: got net?
- Lines: 20
- Message-ID: <31163732.40D5@got.net>
- References: <960106063711102@FrontierTech.COM>
- NNTP-Posting-Host: ace.got.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b4 (Win95; I)
- To: tlisanti@earth.planet.net
-
- Tony Lisanti wrote:
- >
- > Has anyone ever attempted to make a 3d-type game similar to doom with
- > Lightwave? If so, what was it & what was the results?? I'm thinking of buying
- > lightwave PC. Ive played a bit with it on the amiga and was really impressed.
- > But, 700$ is a big dent for me If this is not going to cut it...
- >
- > Tony Lisanti
-
- There are many companies using LW for real-time 3D. We used LW for Virtua
- Racing on the Sega Saturn and are using it for our next 3D title as well.
- These aren't exactly "Doom" games but there's no reason not to use LW for a
- game like this unless you want to do fancy manipulation of the UV
- coordinates.
- --
- Ace Miles * Senior Animator * Time Warner Interactive
- ace@agames.com (work) or ace@got.net (home)
- "Once you've been a 'New Kid',
- you should pay for it the rest of your life."
- -Teller
-
- Article: 11172
- Path: zippy.cais.net!news.cais.net!news.sprintlink.net!nwnews.wa.com!uw-coco!uw-beaver!uhog.mit.edu!news.mathworks.com!newsfeed.internetmci.com!btnet!zetnet.co.uk!demon!mail2news.demon.co.uk!edensoft.demon.co.uk
- From: Robert Dorney <Rob@edensoft.demon.co.uk>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: UK Lightwavers
- Date: Fri, 02 Feb 1996 21:36:24 GMT
- Organization: None
- Lines: 14
- Message-ID: <732386559wnr@edensoft.demon.co.uk>
- References: <DM3CDz.A01@cix.compulink.co.uk>
- Reply-To: Rob@edensoft.demon.co.uk
- X-NNTP-Posting-Host: edensoft.demon.co.uk
- X-Broken-Date: Friday, Feb 02, 1996 21.36.24
- X-Newsreader: Newswin Alpha 0.7
- X-Mail2News-Path: disperse.demon.co.uk!post.demon.co.uk!edensoft.demon.co.uk
-
- In article: <DM3CDz.A01@cix.compulink.co.uk> snouty@cix.compulink.co.uk ("Phil South") writes:
- >
- > Can any UK Lightwave users send me an email as I'm trying to get a
- > picture of how many of us there are out here.
- >
- > Thanks.
-
- Sure Phill. One right here. Amiga and Intel 'cos I can't afford an Alpha =)
-
- * Robert Dorney * Red Devil of Dual Crew^Shining *
- * Head of Art and Graphics at Eden Entertainment Software Ltd *
- * Digital Candy BBS * +44 (0)191 232 5527 (6nodes) *
-
-
- Article: 11173
- Path: zippy.cais.net!news.cais.net!news.sprintlink.net!nwnews.wa.com!uw-coco!uw-beaver!uhog.mit.edu!news.mathworks.com!newsfeed.internetmci.com!btnet!zetnet.co.uk!demon!mail2news.demon.co.uk!edensoft.demon.co.uk
- From: Robert Dorney <Rob@edensoft.demon.co.uk>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: FS:UnderWater Reefs&Fish, Royalty Free
- Date: Thu, 01 Feb 1996 23:43:54 GMT
- Organization: None
- Lines: 24
- Message-ID: <557855004wnr@edensoft.demon.co.uk>
- References: <4egr21$j07@defiant.america.com>
- Reply-To: Rob@edensoft.demon.co.uk
- X-NNTP-Posting-Host: edensoft.demon.co.uk
- X-Broken-Date: Thursday, Feb 01, 1996 23.43.54
- X-Newsreader: Newswin Alpha 0.7
- X-Mail2News-Path: disperse.demon.co.uk!post.demon.co.uk!edensoft.demon.co.uk
-
- In article: <4egr21$j07@defiant.america.com> cda@america.com writes:
- >
- > Hello, I have great underwater scuba video for your use as image
- > sequence's.
- > All footage is royalty free (because I shot it all) and comes from
- > Hi-8 source.
- > The footage is of various reefs in the Florida Keys, there are sharks,
- > eels, tons of tropicals, divers, etc.
- > I can have the footage sent in ANI (native PAR format), TGA sequence
- > (752x480), AVI (any resolution), or Quicktime format (any resolution).
- > Just let me know what types of scenes you need and I will go thru my
- > library for the footage.
- > Please Email for further information.
- > Thank you Shawn Verne
- > cda@amercia.com
-
- Excellent! Have you got any that in particular show the cascading bubbles
- floating up when using breathing equipment? (Strange request I know!)
-
- * Robert Dorney * Red Devil of Dual Crew^Shining *
- * Head of Art and Graphics at Eden Entertainment Software Ltd *
- * Digital Candy BBS * +44 (0)191 232 5527 (6nodes) *
-
-
- Article: 11174
- Newsgroups: comp.graphics.apps.lightwave
- Path: zippy.cais.net!news.cais.net!news.magmacom.com!news2.interlog.com!news1.toronto.fonorola.net!news1.toronto.istar.net!news.toronto.istar.net!smh.toronto.on.ca!news2.toronto.istar.net!istar.net!newsjunkie.ans.net!howland.reston.ans.net!ix.netcom.com!n
- From: fulldog@tag01.acnet.net (Victor Vargas G.)
- Subject: Re: LW4.0 Amiga and CyberGraphics, also Shapeshifter Rawks!
- Sender: usenet@news.zippo.com
- Nntp-Posting-Host: 167.114.251.12
- Organization: NoneYet :^\
- Message-ID: <fulldog-0202960330150001@167.114.251.12>
- References: <310095BF.2C60@teleport.com> <vivid-2801962102060001@pluto51.terraport.net>
- Date: Fri, 2 Feb 1996 09:40:05 GMT
- Lines: 33
-
- In article <vivid-2801962102060001@pluto51.terraport.net>,
- vivid@terraport.net (The Vivid Group) wrote:
-
- > > Totally Off*ckin Topic: ShapeShifter is running nicely on my
- > > 3000T/3.1/Warp40/CV64. Easily as fast as a Quadra 840, in fact
- > > it boots faster than _any_ Mac or PMac I've seen, and this is
- ...
- > > to use a _second_ Hydra while AmiTCP is running, any help?). My
- > > $40 (Yow! Cheap Mac!) is on it's way to Germany, thanks
- > > Christian.
- > >
- > > So this has been a good week for my Amiga, again proving it's
- > > far from a worthless pile of sand and old hype.
- >
- Simply put, ShapeShifter has saved my ass too many times to mention in the
- last 3 months. Having a Mac for $40 is nothing short of a miracle on these
- days when people spend happily $500 for a videogame deck. (Thanx,
- Christian, may Apple's lawyers never bother you!!!) And the best thing is,
- SShifter is another example of the Amiga's true power. A year ago some
- Mac-owning 'friends' started mocking my fanatical defense of the Amiga,
- saying that I should have sold it and got a PowerMac. Today, my trusty
- A4000 is still earning me money with my LightWave animations PLUS I can
- design graphics in Photoshop/Painter and test them on Netscape, just by
- jumping from the Amiga side to the Mac emulation... meanwhile, my Mac
- 'friends' are terrified about Apple's future, and some are already
- watching the Windoze platform to jump into! Just check the mac newsgroups:
- any Amiga owner will have an ugly deja vu feeling, like it's '85 again...
- (Apple to be sold... Apple just sold... Apple to be bought next
- saturday... Why Apple is better... The Mac is dead/not dead... etc.) :^\
-
- May you live in interesting times (Ancient Chinese curse)
-
- Victor Vargas
-
- Article: 11175
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!news.cyberhighway.net!usenet
- From: madmaxx@mailhost.cyberhighway.net (Marv Birkinbine)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Benchmarks
- Date: 6 Feb 1996 00:08:37 GMT
- Organization: CyberHighway Internet Services
- Lines: 97
- Message-ID: <3283.6538T1127T1238@mailhost.cyberhighway.net>
- References: <19960129100910685.AAA242@brian>
- Reply-To: madmaxx@mailhost.cyberhighway.net
- NNTP-Posting-Host: pm1-14.cyberhighway.net
- X-Newsreader: THOR 2.21 (Amiga;TCP/IP) *UNREGISTERED*
-
-
- >>Return-Path: <joe@dti.com>
- >>X-Sender: joe@massmkt.dti.com
- >>To: joep@dti.com, brian@dti.com, mark@dti.com
- >>From: joe@dti.com (Joe Gutekunst)
- >>Subject: Benchmarks
- >>Date: Fri, 26 Jan 1996 17:23:17 +0000
- >>
- I sent this e-mail to the european dealers that have e-mail addresses. You
- may want to e-mail or fax to the U.S. dealers this same info. Especially the
- SoftImage ones.
-
- Below are some benchmarks conducted by various sources. Please feel free to
- share these numbers with your customers.
-
- Integer Floatingpoint
- SGI Indy R4600/100MHz 1.02 0.79
- SGI Indy R4400/150MHz 1.22 1.34
- SGI Indigo2 R4400/250MHz (2.0) (2.3)
- Raptor 21164/266MHz 3.73 4.48
- Raptor 21164/300MHz (4.3) (5.2)
- DELL Pentium/90 1 1
- (estimated based on scaling the clock speeds.)
- So a Raptor3 with 300MHz is more than two times faster in integer and
- floatingpoint. these benchmarks were conducted by one of our resellers using
- the Byte benchmarks published on FTP site pgarply.com
-
-
- Below are some actual numbers from Byte Magazine November 1995 page 210.
- Integer / FloatingPoint
- 90 MHZ Pentium 1 /1
-
- NetPower fast series MP 2.03 / 2.08
- ( MIPSR4400/200MHZ )
-
- DeskStation Raptor 3 3.75 / 4.49
- ( Alpha 21164/266MHZ )
-
- Below are some actual numbers from Byte Magazine Jnauary 1996 page 140.
-
- Integer /
- Floating Point
-
- n Ultra I Creator 2.16/1.54
- Model 170E
- ( 167MHZ Ultra SPARC )
-
-
- Intel Reference Platform 2.1 /2.6
- ( P6150MHZ)
-
- NetPower fast series MP 2.03 / 2.08
- ( MIPSR4400/200MHZ )
-
- IBM PC Power Series 850 2.9/2.92
- ( Power PC 604/133MHZ )
-
-
- DeskStation Raptor 3 3.75 / 4.49
- ( Alpha 21164/266MHZ )
-
-
- We can also be seen in the February Issue on page 46 under " Awards of
- Distinction "
- .
- Below are some numbers from Cadence Magazine January 1996 page 19.
- SPEC INT92 / SPECfp92
- P6 233MHZ 200 est. / 200 est.
-
- MIPS R4400/250MHZ 175 / 178
-
-
- Alpha 21164/333MHZ 400 est. / 570 est.
-
-
- I hope this is enough data. If you want to you can scale any of the numbers
- by the clock frequency. In other words our Raptor 3 21164/300MHZ would have
- a Byte Integer Rating of about 4.23 ( 13% more ) and floating point of
- 5.07.
-
-
- BTW - You can access Byte Magazines world wide web page at www.byte.com to
- review any of these pages.
-
- If you have any questions please contact me.
- Regards,
-
-
-
- +--------------------------------------------------------------------+
- | madmaxx@cyberhighway.net is MAXXIMUM VIDEO CREATIONS INC. |
- | Marv (Kelly Maxx) Birkinbine 168 S. COLE RD. |
- | -> your AMIGA DEALER <- BOISE, IDAHO 83709, USA |
- | -> for the next generation <- (208) 322-3091 |
- | -> http://www.cyberhighway.net/~madmaxx/hp.html <- |
- +--------------------------------------------------------------------+
-
-
- Article: 11176
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!imci5!suck-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.msfc.nasa.gov!bcm.tmc.edu!news.tamu.edu!pip.shsu.edu!usenet
- From: Your Name <your_userid@shsu.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW4 Amiga resolution disappointing
- Date: 5 Feb 1996 17:45:22 GMT
- Organization: Sam Houston State University
- Lines: 10
- Message-ID: <4f5fni$4ru@pip.shsu.edu>
- References: <4e7toi$4afa@news-s01.ny.us.ibm.net> <oj6ivht45ci.fsf@hpsrk.fc.hp.com> <4eoi64$epd@news.news.wmich.edu> <oj691iom266.fsf@hpsrk.fc.hp.com>
- NNTP-Posting-Host: n11_163.shsu.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.22 (Windows; I; 16bit)
-
- The slow downs are due to the SAS/C compiler. They changed from the manx
- compiler and are unable to change back. The SAS/C is quite bug filled and
- produces all sorts of wonderful problems. Oh, well...
-
- Chuck Dotson
- Alley Cat Productions
- stdcwd@shsu.edu
-
-
-
-
- Article: 11177
- Path: zippy.cais.net!news.cais.net!news.magmacom.com!news2.interlog.com!news1.toronto.fonorola.net!news1.toronto.istar.net!news.toronto.istar.net!smh.toronto.on.ca!news2.toronto.istar.net!istar.net!newsjunkie.ans.net!europa.chnt.gtegsc.com!newsfeed.intern
- From: cnelson@iag.net (CNelson)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: ATTENTION ALL LW3D ARTISTS!
- Date: 3 Feb 1996 01:11:04 GMT
- Organization: The Internet Access Group, Inc.
- Lines: 63
- Message-ID: <4eucn8$mng@news.iag.net>
- NNTP-Posting-Host: pm2-orl12.iag.net
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.6
-
- ATTENTION ALL LIGHTWAVE ARTISTS!
-
- The Lightwave3D Internet Users Gallery
- will be opening soon!
-
- WHAT?
- I am asking for all Lightwave artists for submissions of their materials to be
- showcased on a www page. The purpose of this page is to act as a global gallery
- for all Lightwave3D artists, regardless of skill level or subject material. The
- artworks will also provide links to the artist's own pages, as well as
- information on the artist if provided. Subject matter can be anything from
- logos to sci-fi. All submissions must be created by the person who sends them.
-
- The LW3D INTERNET USERS GALLERY is a public forum. Thus, materials submitted
- are considered to be public domain. To prevent abuse, please provide a
- copyright notification on the image stamped in a discrete location.
-
- WHY?
- Personally, my favorite place to turn to when reading a CGI related magazine,
- is the readers galleries. I believe that the internet and other Lightwave3D
- enthusiasts will benefit from a gallery featuring Lightwave3D artwork featuring
- many different artists.
-
- WHO?
- Any Lightwave3D artist can make up to three submissions. Only two will be
- placed in the gallery for public view. Only images created with Lightwave3D, or
- had, at least in part, been created in Lightwave3D. Every artist who submits
- material is guaranteed to be represented.
-
- HOW?
- To make a submission, you need to send the files to my email address <
- cnelson@iag.net >. If you are unable to attach files to email, contact me at
- the above email address, and I'll arrange an alternative method of submitting
- (ftp, snail mail, etc.). All images should be jpeg'd, and not exceed 800x600
- pixels screen resolution. Please provide a short (120 characters or less,
- please) description of the details that you wish to disclose (such as:
- rendering time, other software used, technique, inspiration, contact point)
- Submissions can accompany a URL to your (the artist) own homepage, if you have
- one.
-
- WHERE?
- As of yet, the URL for the LW3D Internet Users Gallery is available to the
- public. I need at least 5 submissions from artists before the page will go
- active. The URL will be: < http://www.iag.net/~cnelson/lw3d.htm >
-
-
-
- Short:
- Submit up to 3 Lightwave3D created images in *.jpeg format (up to
- 800x600).
- Provide a brief (120 or less characters) description.
- Include your URL and email address (if you have one).
- Send gallery submissions to: cnelson@iag.net
- Two images will be chosen for the gallery.
- Visit: http://www.iag.net/~cnelson/lw3d.htm (coming soon!)
-
-
-
- ** WARNING: LONG WINDED, HIGH-BANDWITH **
- ** SIGNATURE IMPENDING! **
- ** VISIT MY WEBSITE!!! **
- ** http://www.iag.net/~cnelson **
-
-
- Article: 11178
- Path: zippy.cais.net!news.cais.net!news.cinenet.net!Bugs
- From: rickmay@cinenet.net (Rick May)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: "THE BOXER" -- If it works, who gives a F#@!
- Date: Mon, 05 Feb 96 15:27:44 GMT
- Organization: Hmm.. never sure
- Lines: 22
- Message-ID: <4f5i4m$636@marina.cinenet.net>
- References: <3113C97D.430F@erinet.com> <4f49jt$p3g@news.accessone.com>
- NNTP-Posting-Host: ppp72.cinenet.net
- X-Newsreader: News Xpress Version 1.0 Beta #4
-
- Any keyframe-purist who sniffs at me for that can
- ->> pack himself in a box and mail it to his butthole. The point is, I got
- the job done
- ->> and the client was happy.
- ->
-
-
- Taking this a little personally arent you? Sheesh..
-
-
- If you like motion capture and it works for you- then use it.. who cares...
- If you think it looks just as good- and your client feels the same, then
- ignore all of us "keyframe purists"...
-
-
- rick
-
-
- Rick May
- independent cg animator
- rickmay@cinenet.net
- http://www.cinenet.net/users/rickmay
-
- Article: 11179
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: 5 Feb 1996 13:44:05 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 48
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4f5j5l$hbt@newsbf02.news.aol.com>
- References: <Pine.SUN.3.91.960205013221.28294A-100000@access4.digex.net>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- -------------------------------
- Not that I'm a marketing genius, but I wonder about the size of the
- prosumer 3D market.
- -----------------------------------------
-
- Interesting question. First, let me try defining 'prosumer' - it's
- obviously a cross between consumers and professionals. Why a cross? 1)
- Because they only do business part-time, 1) or their business is too small
- to have a full budget, or 3) they don't use the gear to make money but to
- save money, but doing their own desktop publishing instead of going to a
- big company, fr'instance.
-
- So, how many prosumers are there? Millions. In fact, almost everyone who
- uses photoshop IS in that market.Do most of those people use 3D programs?
- No, not yet. And THAT is why the LightWave marketing is SO crucial. Let me
- explain.
-
- Want to make a lot of money? It's real simple - just be the first to
- market with a product people need. Now this might not seem possible, but
- it is....through the miracle of marketing. LightWave COULD be first to
- market. You say, no - it's not first. But you need to understand that
- perception is reality in marketing - and the fact that most Photoshop
- users don't own a 3D program is a tremendous opprotunity.
-
- They don't own a 3D program, but they've seen Jurrasic and B5 and Space
- and flying logos and so they GET 3D. What's held them back? Other programs
- are either toys or too expensive. Well, folks...lookee here!
-
- The world's FIRST fully PROFESSIONAL 3D program that you can afford! It's
- easy to use, see?!? Here's a video tape! Watch it in the comfort of your
- home or here at this user's group meeting!! LightWave is the ONLY program
- that has these features A, B & C and it saves in a jillion file formats so
- it integrates with Photoshop, etc ..this is the SAME software all the TV
- shows use...etc etc etc
-
- And you hammer and hammer and hammer this message. You go to the people,
- you make video tapes, you do industry outreach, you get articles placed in
- magazines, you get on TV shows, you get dealers killer materials, you get
- great dealers.....you -market-....and you build mindshare. LightWave isn't
- the first program, but it sure SEEMS like it and in the minds of the
- people you've reached, it IS...
-
-
- _____________________________________________
- Lee Stranahan
- Home Page renovations are well under way!
- URL - http://users.aol.com/stranahan/main.htm
-
-
- Article: 11180
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!uwm.edu!news.moneng.mei.com!daily-planet.execpc.com!usenet
- From: jeffsj@execpc.com (Jeffery S. Jones)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: HELP!Lost Scene
- Date: 5 Feb 1996 18:53:29 GMT
- Organization: Exec-PC BBS - Milwaukee, WI
- Lines: 40
- Message-ID: <1889.6609T772T1279@execpc.com>
- References: <4f3n84$osb@news.ee.net>
- NNTP-Posting-Host: hercules.execpc.com
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- On 05-Feb-96 01:41:24, John Sonedecker <jsonedecker@ee.net> wrote:
- >I could use some real fast help. I inadvertinly(sp?) lost an important
- >scene file( I know, should of backed up. But I didn't.)What I did was when
- >hitting the Load Scene button I must of slipped and hit Save Scene instead.
- >LW was just started, so there was a blank scene. This saved the "blank"
- >scene on top off my real one. Is there anyway of getting my old scene back?
- >Please say yes. ANY help (other than "You should of backed up") will be
- >GREATLY appriciated. Thanks
- >-John Sonedecker
-
- Use a file recovery program like Disksalv or Quarterback Tools. Pray.
-
- Most applications don't actually overwrite the old file; instead, they
- delete the old file and save the new one under the same name. If the
- application is playing safe, it will save the new file under a temporary name,
- then delete the old one, and rename the new one. Because of this, it is
- possible to recover the recently deleted file if nothing has actually written
- over it.
-
- What will happen if this works is that you'll get the old file listed in a
- set of deleted files, and have the option to restore it in another location
- (because the new file still exists) or under a new name.
-
- However, if anything has written over the old file since deletion, this
- won't work.
-
- There are also some undelete tracking programs which work well, but you have
- to be running them before the deletion to have them work. They "save" deleted
- files in a safe place, up to a certain limit, and allow you to recover them
- without risk of loss.
-
- Backup is the safest, of course, as well as saving multiple versions of the
- file in stages.
-
- <tsb> *Starfire*
- *-___________________________________________________________________-*
- Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives!
- *TFG*Starfire*Design*Studio* *\\//* 1985-1994, born again 1995!
- --
-
-
- Article: 11181
- Newsgroups: comp.graphics.apps.lightwave
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!gatech!concert!ecsgate!usenet
- From: pgodley@ncccs.cc.nc.us (Paul D. Godley)
- Subject: NT/LW RAM req
- X-Nntp-Posting-Host: pgodley.ncccs.cc.nc.us
- Message-ID: <DMBGGI.17v@ecsvax.uncecs.edu>
- Sender: usenet@ecsvax.uncecs.edu (News Administrator)
- Organization: NC Community College System
- X-Newsreader: Forte Free Agent 1.0.82
- Date: Mon, 5 Feb 1996 18:53:12 GMT
- Lines: 6
-
- Is 32MB enough RAM to run NT and LW on a P120 for industrial/corporate
- level work (more than hobbyist, less than feature film), or should I
- upgrade the memory first? Opinions? (Running with WFW 3.11 now.)
-
- -P
-
-
- Article: 11182
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!news.ee.net!usenet
- From: jsonedecker@ee.net (John Sonedecker)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: HELP!Lost Scene
- Date: 5 Feb 1996 19:00:07 GMT
- Organization: eNET News Server 1
- Lines: 39
- Message-ID: <4f5k3n$jnn@news.ee.net>
- References: <4f3n84$osb@news.ee.net> <wturber.874.00456FBF@primenet.com>
- NNTP-Posting-Host: port112.ee.net
- X-Newsreader: WinVN 0.92.6
-
- In article <wturber.874.00456FBF@primenet.com>, wturber@primenet.com (Walter (Jay) Turberville ) says:
- >
- >In article <4f3n84$osb@news.ee.net> jsonedecker@ee.net (John Sonedecker) writes:
- >>From: jsonedecker@ee.net (John Sonedecker)
- >>Subject: HELP!Lost Scene
- >>Date: 5 Feb 1996 01:41:24 GMT
- >
- >>I could use some real fast help. I inadvertinly(sp?) lost an important
- >>scene file( I know, should of backed up. But I didn't.)What I did was when
- >>hitting the Load Scene button I must of slipped and hit Save Scene instead.
- >>LW was just started, so there was a blank scene. This saved the "blank"
- >>scene on top off my real one. Is there anyway of getting my old scene back?
- >>Please say yes. ANY help (other than "You should of backed up") will be
- >>GREATLY appriciated. Thanks
- >>-John Sonedecker
- >
- >Sorry - I think your are dead. If you had deleted the file, you might be
- >able to undelete it. I don't know how to recover from overwriting a scene.
- > I sometimes have ended up accidently saving a scene to the wrong
- >directory. You might do a search on your drive in case you did something
- >like this.
- >
- >For what it is worth (not much for your current situation I'm
- >sure) I save my scene files as a series of versions as I make changes. As in
- >coolscene1.lws, coolscene2.lws etc. Something like this might be helpful in
- >the future. You would't have to rebuild the entire scene.
- >
- >Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- >Studio 522 Productions |http://www.primenet.com/~wturber
- >http://www.studio522.com |ftp.primenet.com/users/w/wturber
- >Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
-
-
- Thanks for the kind words. Unfortunately I think i'm out of luck. I will
- try a search, like you said. Maybe there is a dup some where on my HD. Well
- , excuse me while I attempt to reconstruct 2 weeks worth of work in about
- 3 days. At least I have all my objects built( yes I have multiple copies
- of those).
- -John Sonedecker
-
- Article: 11183
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!imci5!suck-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.MediaCity.com!easy1.mediacity.com!rob
- From: rob@easy1.mediacity.com (Robert James)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: FS: Video Flyer
- Date: 5 Feb 1996 20:10:55 GMT
- Organization: http://www.MediaCity.com 415 321 6800
- Lines: 44
- Message-ID: <4f5o8f$di6@easy2.mediacity.com>
- NNTP-Posting-Host: easy1.mediacity.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Video Toaster Flyer System for Sale!
- ------------------------------------
-
- The System consists of:
-
- Amiga 4000 (floppy, keyboard, mouse, 2MB Chip RAM, 16MB FAST RAM)
- Amiga 1084 Monitor (RGB/composite w/ speaker)
- 120MB IDE System Hard Drive
- 850MB IDE Data Hard Drive
- Video Toaster 4000 Card
- Video Flyer (w/4.07 software)
- Newtek Octopus Cable (SCSI/serial breakout cable)
-
- $8,500 C.O.D.
-
- Ethernet Card (optional)
-
- -------------------------------------
-
- e-mail: rob@renderhaus.com
- or
- call Renderhaus at (415) 322-9845 --> Rob James x104
-
-
- -------------------------------------
- Also For Sale
-
- Mips R4400 motherboard 5 ISA, 1 EISA.
- 133 Mhz internal, 66 Mhz external, 1 Mb Cache
- will sell with or without memory (currently 32Mb)
- onboard ethernet card
- Multi I/O card (SCSI, Parallel, Com 1 & 2)
- VGA Card EISA
- Tower case, power supply, etc. optional
-
- Here's the cross platform development system
- you need! We are willing to sell or trade for
- similar Intel based system.
-
- Call Renderhaus at (415) 322-9845
-
-
-
-
-
- Article: 11184
- Path: zippy.cais.net!news.cais.net!primus.ac.net!news.serv.net!solaris.cc.vt.edu!news.mathworks.com!gatech!news.fsu.edu!usenet
- From: Prem Subrahmanyam <prems@wane3.scri.fsu.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Menger's Sponge and other mathematical paradoxical objects
- Date: Mon, 05 Feb 1996 15:01:47 -0500
- Organization: Florida State University
- Lines: 52
- Message-ID: <3116622B.496E@wane3.scri.fsu.edu>
- References: <4eujc5$edo@niamh.indigo.ie> <scrutnzr-0502960128150001@ts2-08.tor.inforamp.net>
- NNTP-Posting-Host: nb6p27-bfs.scri.fsu.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b6a (Win95; I)
- To: Jim May <scrutnzr@inforamp.net>
-
- A Menger's Sponge is a recursive fractal object. It is essentially
- the 3-d analogue of the Menger's carpet. Here's the algorithm for
- the carpet.
-
- A. divide a square into nine equal parts and cut out the middle square.
-
- --------------------------
- | | | |
- | | | |
- | | | |
- --------------------------
- | |xxxxxxxx| |
- | |xxxxxxxx| |
- | |xxxxxxxx| |
- --------------------------
- | | | |
- | | | |
- | | | |
- --------------------------
-
- B. repeat for each of the remaining eight squares, dividing them
- each up into nine regions and cutting out the middle of those...
- continue this ad infinitum.
-
- This curious object has the property of having 0 area when done, yet
- it fills a region of space. It also has an infinite outline, summing
- up the outlines of all the little squares.
-
- The Menger Sponge is a 3d version of the carpet...instead of
- dividing up a square into nine parts, divide a cube into 81 and
- remove the center cube and each cube centering on a face of the
- original cube.
-
- BTW: lparser 4 will create a DXF Menger cube that can be imported
- into LW...however, one can only get a level 4 division before the
- poly count gets blown out o' the water.
-
- Lparser is a GRRRREEEEAAAAATT! program, IMHO. Makes pretty
- cool trees and stuff. It's available at:
-
- http://www.xs4all.nl/~ljlapre/
-
- I consider it a must-have for all LWavers.
-
- ---Prem
- ---------------------------------------------------------
- Prem Subrahmanyam
- prems@wane-leon-mail.scri.fsu.edu
- Visit my Online Gallery at:
- http://www-wane-leon.scri.fsu.edu/~prems/graphics.html
- Programmer, graphics designer, fossil nut extraordinaire.
- "Have you seen your Graptolites today?"
-
- Article: 11185
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!gatech!news.fsu.edu!usenet
- From: Prem Subrahmanyam <prems@wane3.scri.fsu.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Menger's Sponge and other mathematical paradoxical objects
- Date: Mon, 05 Feb 1996 15:46:15 -0500
- Organization: Florida State University
- Lines: 24
- Message-ID: <31166C97.CB4@wane3.scri.fsu.edu>
- References: <4eujc5$edo@niamh.indigo.ie> <scrutnzr-0502960128150001@ts2-08.tor.inforamp.net> <3116622B.496E@wane3.scri.fsu.edu>
- NNTP-Posting-Host: nb6p27-bfs.scri.fsu.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b6a (Win95; I)
- To: Prem Subrahmanyam <prems@wane3.scri.fsu.edu>
-
- Prem Subrahmanyam wrote:
- >
- > The Menger Sponge is a 3d version of the carpet...instead of
- > dividing up a square into nine parts, divide a cube into 81 and Goof---------^^
- OOOPS...that should be 27 parts! one power too many.
-
- > remove the center cube and each cube centering on a face of the
- > original cube.
-
- Which leaves 20 cubes left.
- BTW, you could make a level 5 Menger's sponge by making 20 clones
- of a level 4 one and moving them around til they met in the right
- places...however, one would need a hefty machine to load and
- render that scene....my paltry 32 Megs would page like mad if I
- tried to do that.
-
- > -- Prem
- ---------------------------------------------------------
- Prem Subrahmanyam
- prems@wane-leon-mail.scri.fsu.edu
- Visit My Fossil Gallery At:
- http://www-wane-leon.scri.fsu.edu/~prems/fossil.html
- Programmer, graphics designer, fossil nut extraordinaire.
- "Have you seen your Graptolites today?"
-
- Article: 11186
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!news.msfc.nasa.gov!bcm.tmc.edu!news.tamu.edu!news.utdallas.edu!news.starnet.net!wupost!news.dra.com!news.mid.net!crcnews.unl.edu!manager
- From: 00121113@bigred.unl.edu (Chad Elwayne Gleason)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Need help making LW cityscape
- Date: 5 Feb 1996 20:00:31 GMT
- Organization: University of Nebraska--Lincoln
- Lines: 17
- Message-ID: <4f5nkv$hus@crcnis3.unl.edu>
- NNTP-Posting-Host: bigred.unl.edu
- X-Newsreader: TIN [UNIX 1.3 950621BETA PL0]
-
-
-
- Hi. I'm trying to build a convincing city skyline for a project I'm
- working on. I've made the buildings and the texture maps for the
- effectr of having "lights" on in the windows. The texture maps are
- baiscally a series of white boxes against a black background.
- I apply the maps as a luminosity map, the they are invisible. No
- lights. Nothing but big, hunks of darkened building. The maps do not
- show up at all. This is probably attributed to the fact that there is
- very little light in the scene (takes place at night). I raised the
- objects luminosity to 100% and still no change.
- Does ANYONE know how I can make this scene have fully lit windows in a
- nighttime enviroment?
- Please e-mail me directly with your responses.
- Your (potential) help will be appreciated.
- Thanks.
-
-
- Article: 11187
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!news.bctel.net!nntp.pinc.com!usenet
- From: artartart@pinc.com (Slaven Radic)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: sPiRaL ObJeCtS, HOW?
- Date: Mon, 05 Feb 1996 21:37:08 GMT
- Organization: Pacific InterConnect
- Lines: 24
- Message-ID: <4f60mc$cmf@nntp.pinc.com>
- References: <4elhs0$isc@erinews.ericsson.se>
- NNTP-Posting-Host: pinc123.pinc.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- Per Swantesson <epkpesw@ryepk.ericsson.se> wrote:
-
- >I would like to make spiral-like objects and spiral motion paths.
- >But I can't figure out how... can you?
-
- >Per Swantesson
-
- This is the method I used to make a spring:
-
- Make a flat disc in the face view, click on Multiply, Lathe,
- put a lathe axis in the top view, one-diameter away from the
- flat disc on the x-axis. Click on numeric, and set the offset
- to a value of separation between each winding along y-axis
- (whatever you wantit to be). You can input the diameter of
- the disc for closely spaced windings. Now if you want a spring
- with 10 windings, put the End Angle to 3600 (360x10) and
- Sides to 160 (if you want each winding to have 16 sides).
-
- Slaven.
- ____________________________________________________________________
- ArtArtArt Directory -- listing of Canadian and International Artists
- *** http://vvv.com/artartart/ -- EMail: artartart@pinc.com ***
- Toll free in Canada: 800-669-5188 -- Outside of Canada: 604-384-3766
-
-
- Article: 11188
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!nntp.news.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.graphics.apps.alias,comp.graphics.apps.lightwave
- Subject: Re: Model and animation to/from Alias & Lightwave.
- Followup-To: comp.graphics.apps.alias,comp.graphics.apps.lightwave
- Date: 5 Feb 1996 14:38:01 -0700
- Organization: Primenet (602)395-1010
- Lines: 30
- Sender: root@primenet.com
- Message-ID: <4f5tbp$afg@nnrp1.news.primenet.com>
- References: <4f45rm$78t@fountain.mindlink.net>
- X-Posted-By: steph@usr2.primenet.com
- Xref: zippy.cais.net comp.graphics.apps.alias:1011 comp.graphics.apps.lightwave:11188
-
- Ronald Knol <ronald@rain-maker.com> wrote:
- : Hi,
-
- : I'm looking for software that can convert models, lights, textures,
- : animation curves etc to/from Alias, Lightwave and Softimage...
- : Can anybody point me in the right direction, tell me if there's
- : commercial software available, got experience in writing code ???
-
- : Either reply here or email me directly. Thanks for any response,
-
- Interchange, from Syndesis. Handles polygon formats only, no NURBS, and
- I'm not certain about texture maps or surfaces or animation. Animation curves
- are a particular problem because most software is pretty independent about
- how it's handled.
-
- You can ask them yourself. Web page is http://www.webmaster.com/syndesis/
- and Email syndesis@earth.execpc.com.
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg "In the land of the blind, the one eyed
- steph@primenet.com man is both a freak and a malcontent."
-
- Copyright 1996. Permission granted for non-commercial electronic republication
- only, such as Usenet and Email, and non-commercial educational purposes such
- as charge free WWW pages. This article, post or Email letter may not be
- reprinted in any book or magazine, CDROM or other electronic media, or read
- or reprinted on any broadcast media without express permission from the author,
- in writing on paper with a hand written signature.
- -------------------------------------------------------------------------------
-
- Article: 11189
- Path: zippy.cais.net!news.cais.net!xara.net!peer-news.britain.eu.net!EU.net!newsfeed.internetmci.com!howland.reston.ans.net!newsjunkie.ans.net!news.lava.net!usenet
- From: ddumlao@pixi.com (Ace)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Help w/ buying new PC!
- Date: 5 Feb 1996 21:19:51 GMT
- Organization: LavaNet, Inc.
- Lines: 23
- Message-ID: <4f5s9n$fon@malasada.lava.net>
- NNTP-Posting-Host: dialup037.lava.net
- Mime-Version: 1.0
- X-Newsreader: WinVN 0.93.14
-
- Yo Everybody!
-
- I'm planning to buy a Pentium PC to run Lightwave since it's so cheap for
- Intel platforms.
-
- I have a problem, in that I don't know if I would be able to export
- animation files to video tape. Is there an easy way to do it on the PC?
- Do I have to buy a video capture card?
-
- Another option is to export files to my mac. I already have some
- hardware for my mac. Thing is, any way I can export animation files? Or
- do I have to render each frame separately, then piece it together again?
-
- Also, is the video toaster available for an intel PC? Is that a better
- option to export to video tape?
-
- Any suggestions are greatly appreciated!!
-
- --catch@lava.net
- --Orlando Benedicto
-
- PS Please reply by email. Thanks! :-)
-
-
- Article: 11190
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: chaubensak@aol.com (CHaubensak)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: MeshPaint Shipping!
- Date: 5 Feb 1996 16:53:55 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 11
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4f5u9j$l55@newsbf02.news.aol.com>
- Reply-To: chaubensak@aol.com (CHaubensak)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- We began shipping MeshPaint for Windows 95/NT last week. We're in the
- process of making a 1.0 demo version as well. I'll post it in the NewTek
- ftp site when it's ready.
-
- For more information:
-
- 402-493-6280
-
- 402-493-6254 fax
-
- Brent
-
- Article: 11191
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!ip030.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Cyrix 5x86 final benchmarks
- Date: 5 Feb 1996 15:00:04 -0700
- Organization: Primenet Services for the Internet
- Lines: 40
- Sender: root@primenet.com
- Message-ID: <wturber.744.000A848F@primenet.com>
- References: <wturber.873.00280270@primenet.com>
- X-Posted-By: ip030.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <wturber.873.00280270@primenet.com> wturber@primenet.com (Walter (Jay) Turberville ) writes:
- >From: wturber@primenet.com (Walter (Jay) Turberville )
- >Subject: Cyrix 5x86 final benchmarks
- >Date: 4 Feb 1996 21:16:02 -0700
-
- >OK. Here are the final test results after massaging the CMOS
- >settings on the motherboard. I have included some past tests
- >for comparison. I was a little surprised that the Cyrix
- >turned in numbers this good. It seems fairly close to a P90.
- >I'm pleased. It also is worth noting that Erik Flom seems to
- >have a particularly fast P133 system.
-
- >System: Clone (SIS chipset) Cyrix 5x86-100, 256 cache, 20 MB RAM
- >Tester: Jay Turberville
- >Release 4.0 rev. C(patched)
- >File Win95
- >Dof.lws 14:10
- >Raytrace.lws 2:10:59
- >Textures.lws 4:06
- >ZBuffer.lws 11:00
- >------------------------------------------------------
- >------------------------------------------------------
-
- I'm revising my assessment of p90 like performance for the Cyrix 5x86. It
- seems that Rev. C does significantly better than Rev. A when rendering in
- Layout under Win95.
-
- On our P100, Textures.lws runs 2:54 under Rev. C and 3:59 Under Rev. A.
- so the comparisons to past tests aren't particularly valid. So the bad news
- is that the Cyrix 5x86 is probably more like a P75. The good news is the Rev.
- C patch makes Layout performance under Win95 approach the performance of
- running under NT. It is still faster to render under Screamernet, but the gap
- has narrowed.
-
- Thanks NewTek.
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com/ |ftp.primenet.com/users/w/wturber
- Phoenix, Arizona ......................................................
-
- Article: 11192
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!imci5!suck-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.bctel.net!nntp.pinc.com!usenet
- From: artartart@pinc.com (Slaven Radic)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: ** PVR / Lightwave Setup **
- Date: Mon, 05 Feb 1996 22:01:10 GMT
- Organization: Pacific InterConnect
- Lines: 58
- Message-ID: <4f623e$el0@nntp.pinc.com>
- References: <4f5l68$67b@acmex.gatech.edu>
- NNTP-Posting-Host: pinc123.pinc.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- gt4687c@prism.gatech.edu (Jeff Yeh) wrote:
-
- > I need some advice on setting up a PVR + capture board
- >on my P90. Here's the situation:
-
- > I have 3 PCI slots. I plan on having one for the PVR,
- >one for the capture board, and one for my existing video
- >card. That would mean that I would have to move my
- >system drive to an ISA slot. The drive is 850 mb IDE.
-
- > Would having this system drive slow down my capture,
- >output, renderings, etc?? I would be running NT,
- >Lightwave, and Premiere. Would having an ISA-to-IDE
- >system drive drastically slowdown animations, output,
- >etc. as opposed to having a PCI-to-SCSI system drive?
- >My PVR drive is the Micropolis 4 Gb AV drive.
-
- Jeff,
-
- I had exactly the same problem a few months ago,
- the only difference was that I was working with
- P133 motherboards. I went through 3 (three!!)
- motherboards before I found one that had space
- for the PVR card with capture card attached.
- Inside the Micron Millenia the CPU was located
- behind the three PCI slots - the card is full length
- and the only slot it would fit in was the inside one which
- meant that the capture board covered up two ISA
- slots, leaving only two free (and I had to force the
- PVR board into place :).
-
- AST Advantage had a horizontal motherboard (inside a
- tower) and the memory (that was mount vertically)
- occupied some space where the PVR extended in.
-
- Finally, I'm running a generic PCI motherboard (I think
- it's called Gigabyte or something like that) that had
- the space I needed, and the PVR card is still forced
- into place.
-
- Now all of these motherboards had a built in E-IDE
- controller (some two) so you didn't have to take up
- a slot with one. You should have one left over
- anyways. The DPS capture card mounts
- onto the PVR, so it does not take up a PCI slot! But
- it will hog the slot next to the PVR because of it's
- width, so you can put it into the edge PCI slot where
- it would cover-up either nothing or an ISA slot.
-
- I hope this was not too confusing, email me if you
- need more help.
-
- Slaven.
- ____________________________________________________________________
- ArtArtArt Directory -- listing of Canadian and International Artists
- *** http://vvv.com/artartart/ -- EMail: artartart@pinc.com ***
- Toll free in Canada: 800-669-5188 -- Outside of Canada: 604-384-3766
-
-
- Article: 11193
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!imci5!suck-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!ip030.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Perception vs. Targa 2000
- Date: 5 Feb 1996 15:14:03 -0700
- Organization: Primenet Services for the Internet
- Lines: 38
- Sender: root@primenet.com
- Message-ID: <wturber.746.0016F8B8@primenet.com>
- References: <31162A6A.6562@erinet.com>
- X-Posted-By: ip030.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <31162A6A.6562@erinet.com> Andrew Hofman <andyh@erinet.com> writes:
- >From: Andrew Hofman <andyh@erinet.com>
- >Subject: Re: Perception vs. Targa 2000
- >Date: Mon, 05 Feb 1996 11:03:54 -0500
-
- >>Just wanted to point out that many of the PCI wide scsi cards designed to work
- >>with the t2k such as the ATTO and Adaptec bypass the cpu and us a teqnique
- >>called bus mastering where the computer is basically ignored and info goes
- >>from card to card directly with no overhead. Also I am curious as to the
- >>quality of the images coming off of the PAR since it does not support wide
- >>scsi and I couldn't imagine getting much better than 12 to 1 or so in
- >>compression on a single narrow drive. (no flames, just curious)
- >>
- >>-Emile Edwin Smith
- >>eesmith@ucsd.edu
- >>(A happy t2k user)
- >>
-
- >Okay, you mentioned an entirely different product -- the PAR (from the same
- >company). That may just be a typo, but since I have one, I'll talk a little
- >about
- >it. The PAR is the PVR's predecessor. It uses a dedicated IDE controller and
- >yes,
- >has higher compression rates. Mine is no longer in use, but at the time I think
- >I
- >was getting around 8:1 from it using a Connor CFA 1275 1.2 gig drive. This drive
- >is slightly faster than the Micropolis 2217A. Far lower compression could be
- >achieved if significantly faster IDE drives came out (not likely). It is also
- >8-bit, as opposed to the PVR's 10-bit YUV encoding. They both have Betacam/MII
- >component outs.
-
- The PAR with a Quantum Fireball should get around 6.5 :1 (300 block @
- 512/block).
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com/ |ftp.primenet.com/users/w/wturber
- Phoenix, Arizona ......................................................
-
- Article: 11194
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: camcollect@aol.com (CamCollect)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: FS: LW for the MIPS NT
- Date: 5 Feb 1996 17:24:28 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 20
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4f602s$lop@newsbf02.news.aol.com>
- References: <3112a45a.0@news.provo.novell.com>
- Reply-To: camcollect@aol.com (CamCollect)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- >>>I am selling my LightWave for the MIPS NT.
- This is now selling retail for $1995. I'll sell it for $1650 or entertain
-
- reasonable offers.
- I think this is the version that would be for the SGI as well, right?<<<
-
-
- No, this is not the same version for SGI.
-
-
-
-
- Greg Milneck, Jr.
-
- The Video Company
-
- Baton Rouge, LA, USA
-
-
- camcollect@aol.com
-
- Article: 11195
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!imci5!suck-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.sprintlink.net!news.crd.ge.com!nntp.crd.ge.com!kosaroeu
- From: kosaroeu@gne018.sch.ge.com (Eugene Kosarovich)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Video Toaster wanted for a 2000
- Date: 05 Feb 1996 22:43:41 GMT
- Organization: GE Corp R&D Center, Schenectady NY
- Lines: 4
- Message-ID: <KOSAROEU.96Feb5174341@gne018.sch.ge.com>
- References: <4f3i0g$qtk@granite.sentex.net>
- NNTP-Posting-Host: gne018.sch.ge.com
- In-reply-to: zimmy@sentex.net's message of Mon, 05 Feb 1996 02:44:06 GMT
-
- No, actually you don't need the older version. The Toaster 4000 card
- will also work fine in an A2000, A3000(T), or A4000(T).
-
- Eugene
-
- Article: 11196
- Newsgroups: comp.graphics.apps.lightwave
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!imci5!suck-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!news3.noc.netcom.net!zdc!zippo!usenet
- From: cda@n-jcenter.com
- Subject: FS: Underwater Image-Sequences
- X-Newsreader: Forte Free Agent 1.0.82
- Sender: usenet@news.zippo.com
- Nntp-Posting-Host: 205.160.186.81
- Organization: Zippo
- Message-ID: <DMB79z.EKG@news.zippo.com>
- Date: Mon, 5 Feb 1996 15:33:13 GMT
- Lines: 24
-
- Hello, I have some great unerwater footage that I have filmed over the
- years now available to the computer graphics/video community.
- The response has been so good that I decided to make even a Better
- Offer!
- $10.00 for 60 solid seconds of Royalty Free Underwater Footage!
-
- The footage comes in 752x480 resolution and can be used for
- rotoscoping, moving backgrounds, still photographs, etc.
-
- That's 1800 different images! 1.8 images per penny!
- The images are of underwater reefs in the Florida Keys, thousands of
- colorful fish,corals,sharks,moray eels, scuba divers, free divers,
- etc.
-
- The images can come in PAR ANI, AVI, MOV, or JPG format, you just tell
- me what you want.
-
- Email me for more info or a sample frame.
-
- Thank you, Shawn Verne
-
- cda@n-jcenter.com
-
-
-
- Article: 11197
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: virtualbri@aol.com (VirtualBri)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Benchmarks
- Date: 5 Feb 1996 19:28:31 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 7
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4f67bf$oho@newsbf02.news.aol.com>
- References: <3283.6538T1127T1238@mailhost.cyberhighway.net>
- Reply-To: virtualbri@aol.com (VirtualBri)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- This month's issue of PC Video and Graphics has Spec92 integer and
- floating point comparasions of about 10 processors, from Alpha to Power
- PC, including several Pentium Pro processors, and is worth checking out as
- well.
- --Brian
- http://members.aol.com/virtualbri/
- http://members.aol.com/equinoxii/
-
- Article: 11198
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!news.dacom.co.kr!nntp.coast.net!col.hp.com!fc.hp.com!news
- From: koren@hpsrk.fc.hp.com (Steve Koren)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW4 Amiga resolution disappointing
- Date: 05 Feb 1996 17:19:08 -0700
- Organization: HP Fort Collins Site
- Lines: 14
- Sender: koren@hpsrk.fc.hp.com
- Message-ID: <oj6pwbtz4oz.fsf@hpsrk.fc.hp.com>
- References: <4e7toi$4afa@news-s01.ny.us.ibm.net>
- <oj6ivht45ci.fsf@hpsrk.fc.hp.com> <4eoi64$epd@news.news.wmich.edu>
- <oj691iom266.fsf@hpsrk.fc.hp.com> <4f5fni$4ru@pip.shsu.edu>
- NNTP-Posting-Host: hpsrk.fc.hp.com
- In-reply-to: Your Name's message of 5 Feb 1996 17:45:22 GMT
- X-Newsreader: Gnus v5.0.9
-
-
- > The SAS/C is quite bug filled and produces all sorts of wonderful
- > problems. Oh, well...
-
- Bull. SAS/C 6.56 is one of the *least* buggy compilers I have ever
- used, and I have used a great number of compilers on most major Unixes,
- MS-DOS, Windows, & Amiga environments, including compilers from
- Microsoft, Borland, Sun, HP, Xenix, IBM, Altos, MSS, Manx, AT&T, GNU,
- myself, and a ton of others I can't even remember any more.
-
- Whoever told you that was either confused or deliberately making an
- excuse to cover some other problems.
-
- - steve
-
- Article: 11199
- Newsgroups: comp.graphics.apps.lightwave
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
- From: dmacca@cix.compulink.co.uk ("David Mccandless P")
- Subject: Re: UK Lightwavers
- Message-ID: <DMBwB6.KF9@cix.compulink.co.uk>
- Organization: Unknown Organization
- References: <DM3CDz.A01@cix.compulink.co.uk>
- Date: Tue, 6 Feb 1996 00:35:30 GMT
- X-News-Software: Ameol
- Lines: 3
-
- Me also Snoutsville.
-
- Macca
-
- Article: 11200
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!imci5!suck-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: virtualbri@aol.com (VirtualBri)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: ** PVR / Lightwave Setup **
- Date: 5 Feb 1996 19:47:29 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 6
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4f68f1$p2n@newsbf02.news.aol.com>
- References: <4f5l68$67b@acmex.gatech.edu>
- Reply-To: virtualbri@aol.com (VirtualBri)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Correct me if I'm wrong, but I thought the PVR capture daughterboard
- attached to the PVR, and didn't require a slot? Shouldn't there be some
- way to put it in the machine where it doesn't block another PCI slot?
- --Brian
- http://members.aol.com/virtualbri/
- http://members.aol.com/equinoxii/
-
- Article: 11201
- Path: zippy.cais.net!news.cais.net!xara.net!peer-news.britain.eu.net!tank.news.pipex.net!pipex!news.mathworks.com!uunet!in1.uu.net!news.mindspring.com!usenet
- From: Andrew Weiler <aweiler@mindspring.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: NT/LW RAM req
- Date: Mon, 05 Feb 1996 19:41:12 +0000
- Organization: MindSpring Enterprises, Inc.
- Lines: 15
- Message-ID: <31165D58.7013@mindspring.com>
- References: <DMBGGI.17v@ecsvax.uncecs.edu>
- NNTP-Posting-Host: aweiler.mindspring.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
- To: "Paul D. Godley" <pgodley@ncccs.cc.nc.us>
-
- Paul D. Godley wrote:
- >
- > Is 32MB enough RAM to run NT and LW on a P120 for industrial/corporate
- > level work (more than hobbyist, less than feature film), or should I
- > upgrade the memory first? Opinions? (Running with WFW 3.11 now.)
- >
- > -P32 should do fine to start, get more if you find you need it.
- --
- Andrew Weiler
- ----------------------------------------------------------------------
- Active Images
- 3D Graphic Design and Animation
- http://www.mindspring.com/~aweiler/
- aweiler@mindspring.com
- -----------------------------------------------------------------------
-
- Article: 11202
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netnews
- From: jshaynie@ix.netcom.com(Jeffrey S. Haynie )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: 6 Feb 1996 02:07:50 GMT
- Organization: Netcom
- Lines: 22
- Message-ID: <4f6d5m$sqr@cloner2.ix.netcom.com>
- References: <Pine.SUN.3.91.960205013221.28294A-100000@access4.digex.net> <4f5j5l$hbt@newsbf02.news.aol.com>
- NNTP-Posting-Host: ath-ga2-06.ix.netcom.com
- X-NETCOM-Date: Mon Feb 05 6:07:50 PM PST 1996
-
- In <4f5j5l$hbt@newsbf02.news.aol.com> stranahan@aol.com (Stranahan)
- writes:
- >
- >-------------------------------
- >Not that I'm a marketing genius, but I wonder about the size of the
- >prosumer 3D market.
- >-----------------------------------------
- >
- >Interesting question. First, let me try defining 'prosumer' - it's
- >obviously a cross between consumers and professionals. Why a cross? 1)
- >Because they only do business part-time, 1) or their business is too
- small
- >to have a full budget, or 3) they don't use the gear to make money but
- to
-
- Hey Lee! What happened to point number two? Okay I'll drop it, by the
- way I would also like to receive info on the CD you and Ken are
- producing so please email me.
-
- Jeff Haynie
- FDP
-
-
- Article: 11203
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Perception vs. Targa 2000
- Date: 6 Feb 1996 03:28:00 GMT
- Organization: AccessOne
- Lines: 12
- Message-ID: <4f6hs0$ksp@news.accessone.com>
- References: <wturber.854.01356C26@primenet.com>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > wturber@primenet.com (Walter (Jay) Turberville ) writes:
- >
- > I think the PVR cable is pretty rinky dink in its construction.
-
- One of mine has the y and b cables reversed!
-
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 11204
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netnews
- From: Elliot Bain <ebain@ix.netcom.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: Mon, 05 Feb 1996 23:17:49 -0500
- Organization: Netcom
- Lines: 75
- Message-ID: <3116D66D.6581@ix.netcom.com>
- References: <4f0qh7$t2h@newsbf02.news.aol.com> <4f2t17$k78@newsbf02.news.aol.com> <Pine.SUN.3.91.960205013221.28294A-100000@access4.digex.net>
- NNTP-Posting-Host: ix-col2-10.ix.netcom.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-NETCOM-Date: Mon Feb 05 8:20:21 PM PST 1996
- X-Mailer: Mozilla 2.0b6a (WinNT; I)
-
- Ernie Wright wrote:
- >
- > Lee Stranahan wrote:
- >
- > > There is such a thing as the prosumer market - again, Photoshop is
- > > a fully professional tool and it's (LIST) price is fairly high and
- > > there are other examples.
- >
- > Not that I'm a marketing genius, but I wonder about the size of the
- > prosumer 3D market. 2D programs like Photoshop don't tell us much
- > about this--an awful lot of copies of Photoshop are being used maybe
- > 15 minutes a day by clerical people who need to touch up a scanned
- > image or two before pasting it into a PowerPoint slide.
- >
- > There's no comparable situation in 3D. It isn't possible to be a
- > casual user, and there's currently nothing creating demand for 3D
- > outside the graphics business.
- >
- > Maybe I'm not understanding. Are we talking about growing the market
- > or getting a larger share of what exists? If growth, who will the new
- > users be? If share, what is LightWave's competition?
- >
- > - Ernie
-
- I think that most of the people on this group are too close to the trees
- to see the forest around them. Software is the biggest drug around these
- days, and having access and availability are the keys to making LW a wide
- market success. There is a market for the casual user as is being
- addressed by Corel with the inclusion of CorelDream in their suite and the
- emergence of products like Truespace Lite and Visual 3D. The Web, all by
- itself, is driving a 3D marketing frenzy, whether you believe the hype, or
- not.
-
- The main impediment to the easy availability of LW is the dongle, not so
- much the price, altho the price is a bit of an obstacle. There are
- companies and users out there who buy programs for evaluation, to satisfy
- their curiosity and for casual use. These are the prosumers, and they
- exist. You can't possibly think that all those copies of Photoshop and
- Kai's Power Tools are used exclusively by professionals.
-
- The dongle is the killer in the equation. There's not a single mass market
- program that uses a hardware key. Microsoft, Lotus, Corel, Adobe,
- Micrografix, Borland; all of them decided they could sell more product by
- making it accessable to a wide array of users. Only programs designed for
- use by narrowly targeted groups use dongles. 3DS is not a mass market
- program and never will be. It's purchased by professionals, not casual
- users.
-
- Dongles cause headaches for many reasons in an orgainzation, including
- internal inventory control, support and interaction with other devices.
- These interactions may be minor, but they can be debilitating, none the
- less. By putting up a wall around LW, Newtek thinks they are keeping out
- the invaders; I think just the opposite is true, they're keeping out the
- masses who would buy a reasonably priced 3D program. If you look at the
- competition, in the under $999 realm, none of them use a dongle...on any
- platform.
-
- I think the biggest problem that many people have with seeing LW expand,
- is that they're affraid that they'll lose a competitive edge or that the
- aura will have left, as it becomes a commodity. That mindset will kill LW.
- Pagemaker hasn't killed off very many printing professionals. The good
- ones are still around. Newtek has arguably the best modeler/renderer in
- the industry based on the cost of the product. While trying to please the
- High Priests of the animation industry, they have forgotten us accolytes
- who, together, form a much larger potential customer base.
-
- Somebody at Newtek has forgotten a very important imperative in running a
- business. Do the things you have to do to survive, then you'll have the
- resources to do the things you want to do. Newtek has to put a stable,
- accessable product on the market so that they can have the resources
- to attack the high end they so desperately want to be in.
-
- That's my $.02.
-
- Elliot Bain
-
- Article: 11205
- Path: zippy.cais.net!news.cais.net!news.sprintlink.net!news.scott.net!acara.snsnet.net!HiWAAY.net!imci2!news.internetMCI.com!newsfeed.internetmci.com!news-feed.mci.newscorp.com!news.delphi.com!usenet
- From: ASK ME NICELY <cjtsui@delphi.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Polyform: works how well?
- Date: Fri, 2 Feb 96 17:53:41 -0500
- Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
- Lines: 27
- Message-ID: <JTHLpSd.cjtsui@delphi.com>
- References: <4es8hk$eik@news.nd.edu>
- NNTP-Posting-Host: bos1f.delphi.com
- X-To: Nemickol <egreen2@aristotle.helios.nd.edu>
-
- Nemickol <egreen2@aristotle.helios.nd.edu> writes:
-
- > So, before I lay out $280+ on it,
- > could someone give me some feedback
- > on how it works for them, and perhaps
- > just more on *how* it works?
- >
- > I'm hoping to use it to generate
- > vehicles I've designed on paper,
- > maybe save on some modeling labor..
-
- hmm, I used to use this program when it was PixelPro on the Amiga (still
- use
- it occasionally). Its a good program and I understnad its even better on hte
- PC.
-
- The main thing you have to realize is that it is mainly used to autotrace images
- for extrusion and also for file format conversions. Its not a standalone
- modeler so you won't be able to model cars, etc. from scratch no matter how
- many pictures you have.
-
- Great for doing flying logos! but thats about it.
-
- The above is just my opinion.
-
- Lter
- Josh
-
- Article: 11206
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!idir.net!port61
- From: jscheetz@idir.net (Jeff Scheetz)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: For Sale PAR Tbc4 and Drive!
- Date: Mon, 05 Feb 96 21:27:08 GMT
- Organization: Internet Direct Communications - Lawrence, Ks - (913) 841-2220
- Lines: 20
- Message-ID: <4f6lue$e3i@sequoia.idir.net>
- NNTP-Posting-Host: port61.idtslw1.idir.net
- X-Newsreader: News Xpress Version 1.0 Beta #4
-
- FOR SALE
- DPS Par Card paid $1,779
- TBC4 Paid $825
- Micropolis 2217A
- 1.7Gig drive paid $1,039
- ________________________________
- TOTAL $3,643
-
- Now you can own it all for the super low price of
- $2,900 or best offer! This is everything you will need
- To output animation to video and digitize video
- for use in Lightwave! I will provide the
- last rev of DPS's Beta software for Windows NT as well as
- provide the final version when available. I will also pay any repair cost
- that go through me for the 90 days! Need to do this soon!
- If interested, E-mail me at this adress and provide a daytime
- phone number!
-
- Jeff Scheetz
- NewTek Tek Support
-
- Article: 11207
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!news.kei.com!nntp.coast.net!torn!newshub.ccs.yorku.ca!news
- From: Zoltan Hunt <zhunt@calumet.yorku.ca>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: That "video scanline" look - how to?
- Date: 6 Feb 1996 05:35:47 GMT
- Organization: Calumet College, York U.
- Lines: 20
- Message-ID: <4f6pbj$av4@sunburst.ccs.yorku.ca>
- References: <4epnok$fqa@newsbf02.news.aol.com>
- NNTP-Posting-Host: bootstrapmac44.calumet.yorku.ca
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: quoted-printable
- X-Mailer: Mozilla 1.1N (Macintosh; I; PPC)
- X-URL: news:4epnok$fqa@newsbf02.news.aol.com
-
-
- >effect I'm looking for is to get the Image seq. to look like it has those
- >"t.v. scanlines", you know - like when you videotape a tv screen. I tried
- >to map a grid as a luminosity texture on the polygon, so the "scanlines"
- >will be a little darker than the rest of the image, but it looked like
- >crap. Is there some way to do this? Maybe image process the Image seq.
- >in photoshop, is there a filter or combo of filters to get that "visible
- >scan line" look? Any other suggestions?
-
- I saw something in this PhotoShop book that did something familier, it was basically a book just on text effects, unforunatly I can'=
- t remember the name right now. :< But this is what I remember:
-
- You do your scan-line idea, but then gausian (sp) blur and motion blur in the x (along the way the line of text is going) it. In t=
- he example, it was to simulate old computer text (IBM PC circa 1980), but it should work fine on pictures, maybe. Also, about the s=
- can-lines, it looked like just straight black horizontal lines, not dimmer, so I'd assume you'd just set the luminosity to 100% for =
- the whole image (bright back is still black I'd assume)
-
- Zoltan
-
-
-
- Article: 11208
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!in-news.erinet.com!usenet
- From: Andrew Hofman <andyh@erinet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: "THE BOXER" -- If it works, who gives a F#@!
- Date: Tue, 06 Feb 1996 01:06:33 -0500
- Organization: LumaQuest Productions, Dayton, OH
- Lines: 48
- Message-ID: <3116EFE9.19FA@erinet.com>
- References: <3113C97D.430F@erinet.com> <4f49jt$p3g@news.accessone.com> <4f5i4m$636@marina.cinenet.net>
- NNTP-Posting-Host: edlp38.erinet.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b6a (Win95; I)
-
- > Any keyframe-purist who sniffs at me for that can
- > ->> pack himself in a box and mail it to his butthole. The point is, I got
- > the job done
- > ->> and the client was happy.
- > ->
- >
- > Taking this a little personally arent you? Sheesh..
- >
-
- You know, I WAS in a real Don Rickles mood at the time. Just trying to be
- provocative. I couldn't help it! From the previous conversations on this thread,
- I felt sure I could get someone to flame me (so I'm sick that way). Discipline
- snobs - in ANY discipline - generally have a poor sense of humor. They're such
- easy marks, I should really be ashamed. No Rick, not you.
-
- > If you like motion capture and it works for you- then use it.. who cares...
- > If you think it looks just as good- and your client feels the same, then
- > ignore all of us "keyframe purists"...
- >
- > Rick May
- >
-
- I guess my message of love and tolerance for all animation techniques was
- somehow distorted. I'll say it again...If it works, it friggin' works! The
- approach you choose is not "good" or "bad" if it works properly, and with a
- minimum of fuss. Every project has a different mix of time/expense/aesthetics.
- If MoCap looks wrong, then obviously the desired result has not been achieved
- and you need to go back. Time to lean more heavily on keyframing. If that's not
- quite doing it, go the other way. Try anything! But beyond the simple folly of a
- pissing match between two methods of animation, there is a prejudicial mindset
- behind some of these posts. In this newsgroup, it surfaces in the context of
- animation because that's what we discuss here. It could just as easily be
- classical music versus rock. There also, the two can't be compared on equal
- terms, as they evolved for very different purposes. Yet people try to force such
- an absolute comparison all the time. They try to say that one has a greater
- inherent value, is somehow "better", and the other is inferior by all standards
- of the universe, for now and all eternity. It's a sanctimonious affirmation of
- what really boils down to personal taste, and it's kind of annoying. Given the
- multidisciplinary nature of this field, though, I guess I expect more from
- animators. And no, Rick, this is not meant as a personal attack. Those who DO
- take it personally can...well, nevermind. I'll try to be a more positive role
- model from now on.
-
- --
- Andrew Hofman
- LumaQuest Productions
- andyh@erinet.com
- 513-643-7333
-
- Article: 11209
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!imci5!suck-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: tpeirce9@aol.com (TPeirce9)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re- DEC Alpha - How Fast???
- Date: 6 Feb 1996 00:47:53 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 47
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4f6q29$348@newsbf02.news.aol.com>
- Reply-To: tpeirce9@aol.com (TPeirce9)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- The costs depend on the components aside from the CPU too. The
- performance ratio between the two systems does not meet the high price
- ratio, in my opinion. If performance _and price_ matter then research and
- testing are part of buying.
-
- The Raptor3 uses the same PCI video cards as the PC like Diamond and #9
- which have a 968 chip. Im not sure about other cards with their own
- chipsets like ATI and Matrox (the Millenium).
-
-
- >>Can you also post the cost of the two systems below? And what kind of
- >>graphics cards do the Alpha Raptors take? Regular PC PCI cards?
- >>Thanks.
-
- >
- > I am skeptical of claims from system dealers who stand to profit from
- > exagerating the Alpha's speed. My suggestion is to run benchmarks on
- the
- > system you may want to buy.
- >
- > Here are results between my own computer and the new Raptor 3 at work:
- >
- > System: 150MHz Pentium, 256K Pipeline cache, 32MB RAM
- > LightWave Intel Rev: C
- > File WinNT WinNT/SN
- > Dof.lws 5:53 ??
- > Raytrace.lws 49:10 ??
- > Textures.lws 1:48 ??
- > ZBuffer.lws 4:41 ??
- > Blade.lws 13:30 ??
- > Hummer 17:48 ??
- >
- > System: 300MHz 21164 Alpha Raptor 3, 2MB cache, 64MB RAM
- > LightWave Alpha Rev: A
- > File WinNT WinNT/SN (Increase)
- > Dof.lws 1:54 ?? 316%
- > Raytrace.lws 18:38 ?? 264%
- > Textures.lws :40 ?? 270%
- > ZBuffer.lws 1:43 ?? 279%
- > Blade.lws ?? ??
- > Hummer 7:19 ?? 254%
- >
- > AVERAGE INCREASE: 277%
- >
- > Another thing is the speed of the graphics board in the specific machine
- > make. My PC beats the Raptor hands down--much smoother moving around
- > Layout, Modeler and PowerView.
-
- Article: 11210
- Path: zippy.cais.net!news.cais.net!usenet.seri.re.kr!news.dacom.co.kr!nntp.coast.net!torn!newshub.ccs.yorku.ca!news
- From: Zoltan Hunt <zhunt@calumet.yorku.ca>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: 6 Feb 1996 05:57:47 GMT
- Organization: Calumet College, York U.
- Lines: 21
- Message-ID: <4f6qkr$av4@sunburst.ccs.yorku.ca>
- References: <4ep64o$pbp@nntpd.lkg.dec.com> <4ete0h$l3c@newsbf02.news.aol.com>
- NNTP-Posting-Host: bootstrapmac44.calumet.yorku.ca
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: quoted-printable
- X-Mailer: Mozilla 1.1N (Macintosh; I; PPC)
- X-URL: news:4ete0h$l3c@newsbf02.news.aol.com
-
- stranahan@aol.com (Stranahan) wrote:
- >First off, clueless Amiga sneebs make me a little sad. Please try to get
- >up to date - the Amiga Snappy's success is NOT due to being the first to
- >the 'graphics-starved' market. There were other digitizers, and the PC in
- >1995/96 hasa huge range of graphics choices. And from what I've seen,
- >Trinity should out-Toaster the Toaster -on a stinking PC, too.
-
- For a system that is at least 5-20% faster than the average Amiga, and in a market that is a X-times larger than the Amiga market, i=
- t would be really pathetic if they didn't come out with a few things better. IMO, there should be tones of Amiga-like stuff out, he=
- ck they should have had something like the Toaster years ago instead of over half a decade late. On the Snappy, it looks good, eve=
- n if it is a DigiView for the '90s, no messing around with ISA, PCI, whatever, just use the hardware everybody's got.
-
- >Next, please do not assume for a second that NewTek decided to stay in the
- >Amiga market because they love or care about the Amiga. It's business,
- >pure and simple. (nothing wrong with that, IMO, either)
-
- Nothing wrong at all, from what you've said, it looks like they need to go after the money where-ever it comes from, even a bunch of=
- backwards Amiga users. ;)
-
- Zoltan
-
-
- Article: 11211
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!nntp.news.primenet.com!news.primenet.com!ip139.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: 6 Feb 1996 00:05:02 -0700
- Organization: Primenet Services for the Internet
- Lines: 41
- Sender: root@primenet.com
- Message-ID: <wturber.876.00309281@primenet.com>
- References: <4f0qh7$t2h@newsbf02.news.aol.com> <oj63f8pstcg.fsf@hpsrk.fc.hp.com>
- X-Posted-By: ip139.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <oj63f8pstcg.fsf@hpsrk.fc.hp.com> koren@hpsrk.fc.hp.com (Steve Koren) writes:
- >From: koren@hpsrk.fc.hp.com (Steve Koren)
- >Subject: Re: Lee Stranahan's Problem With NewTek
- >Date: 05 Feb 1996 08:08:31 -0700
-
-
- >Ernie Wright <erniew@access4.digex.net> wrote:
-
- >> There's no comparable situation in 3D. It isn't possible to be a
- >> casual user, and there's currently nothing creating demand for 3D
- >> outside the graphics business.
-
- >Why is it not possible to be a casual user of 3D software? That's
- >exactly what I am, and I'm pretty sure I'm not the only one. I probably
- >don't average 5 minutes a day using LW, which certainly seems to qualify
- >as "casual". Sometimes I use it for 3 or 4 hours straight, and sometime
- >not at all for two months.
-
- >LW4 is probably outside of most hobbyist's budgets starting in V4.0, but
- >that's a different issue. And some of us, like myself, have been
- >upgrading LW for a few versions now and have payed considerably less in
- >total than the cheapest price for buying 4.0 new. If I had to pay the
- >4.0 new price instead of the cheaper upgrades, I probably wouldn't have
- >the program now.
-
- >As for "demand outside the 3D business", I don't know for sure, but I'd
- >venture a guess that Lightwave, Imagine, Caligari, Aladdin, and many
- >others were *built* on demand from the hobbyist market, not the
- >commercial graphics business, and probably wouldn't exist at all without
- >the hobbyist market. I'm sure that's true for Imagine & Aladdin,
- >anyway, and I'd bet its true for LW also. Contrary to popular belief,
- >Lightwave existed for a good many years before the 4.0 PC release, and
- >I'm pretty sure a good chunk of this demand was from non-business
- >related use.
-
- > - steve
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
- Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
-
- Article: 11212
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!imci5!suck-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!csn!ub!acsu.buffalo.edu!mcohen
- From: mcohen@acsu.buffalo.edu (Mark A Cohen)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: NT dongle problems?
- Date: 6 Feb 1996 07:41:30 GMT
- Organization: UB
- Lines: 8
- Message-ID: <4f70na$9ga@azure.acsu.buffalo.edu>
- NNTP-Posting-Host: lictor.acsu.buffalo.edu
- NNTP-Posting-User: mcohen
- X-Newsreader: TIN [version 1.2 PL2]
-
- I'm having major trouble adding the driver for the dongle in NT. Can anyone
- help? I went through the installation fine and then I went to the drivers
- menu to add the driver. When it asked for the path of the driver, I typed in
- "d:\win_nt\i386\" and nothing happened. Any help would be greatly
- appreciated.
- Thanks,
- Mark
- mcohen@acsu.buffalo.edu
-
- Article: 11213
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!imci5!suck-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!ip139.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: NT/LW RAM req
- Date: 6 Feb 1996 01:01:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 27
- Sender: root@primenet.com
- Message-ID: <wturber.880.00643C46@primenet.com>
- References: <DMBGGI.17v@ecsvax.uncecs.edu>
- X-Posted-By: ip139.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <DMBGGI.17v@ecsvax.uncecs.edu> pgodley@ncccs.cc.nc.us (Paul D. Godley) writes:
- >From: pgodley@ncccs.cc.nc.us (Paul D. Godley)
- >Subject: NT/LW RAM req
- >Date: Mon, 5 Feb 1996 18:53:12 GMT
-
- >Is 32MB enough RAM to run NT and LW on a P120 for industrial/corporate
- >level work (more than hobbyist, less than feature film), or should I
- >upgrade the memory first? Opinions? (Running with WFW 3.11 now.)
-
- >-P
-
- Win 95 uses less memory and with Rev. C, its Layout performance is getting
- closer to NT's. NT is a more sophisticated operating system in many way, and
- is certainly more robust. It also has more hardware and software problems.
-
- I think most would agree that 32MB is the realistic minimum for running NT and
- LW. Right now, NT costs around $300. I can get 32MB of RAM locally for
- around $350-375. I'd opt for the RAM first and add NT later. Others would
- opt for NT. We run our machines under Win95. We don't have crashes or
- instability problems with LW. I don't see a compelling reason to go to NT
- though others will surely disagree.
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
- Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
-
- Article: 11214
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!nntp.news.primenet.com!news.primenet.com!ip139.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Need help making LW cityscape
- Date: 6 Feb 1996 01:08:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 30
- Sender: root@primenet.com
- Message-ID: <wturber.881.006A42AD@primenet.com>
- References: <4f5nkv$hus@crcnis3.unl.edu>
- X-Posted-By: ip139.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <4f5nkv$hus@crcnis3.unl.edu> 00121113@bigred.unl.edu (Chad Elwayne Gleason) writes:
- >From: 00121113@bigred.unl.edu (Chad Elwayne Gleason)
- >Subject: Need help making LW cityscape
- >Date: 5 Feb 1996 20:00:31 GMT
-
-
-
- >Hi. I'm trying to build a convincing city skyline for a project I'm
- >working on. I've made the buildings and the texture maps for the
- >effectr of having "lights" on in the windows. The texture maps are
- >baiscally a series of white boxes against a black background.
- >I apply the maps as a luminosity map, the they are invisible. No
- >lights. Nothing but big, hunks of darkened building. The maps do not
- >show up at all. This is probably attributed to the fact that there is
- >very little light in the scene (takes place at night). I raised the
- >objects luminosity to 100% and still no change.
- >Does ANYONE know how I can make this scene have fully lit windows in a
- >nighttime enviroment?
- >Please e-mail me directly with your responses.
- >Your (potential) help will be appreciated.
- >Thanks.
-
- Try applying the maps as color maps - then increase the surface luminosity.
-
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
- Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
-
- Article: 11215
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!csn!ub!acsu.buffalo.edu!mcohen
- From: mcohen@acsu.buffalo.edu (Mark A Cohen)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: NT dongle problems?
- Date: 6 Feb 1996 08:10:46 GMT
- Organization: UB
- Lines: 15
- Message-ID: <4f72e6$9of@azure.acsu.buffalo.edu>
- References: <4f70na$9ga@azure.acsu.buffalo.edu>
- NNTP-Posting-Host: lictor.acsu.buffalo.edu
- NNTP-Posting-User: mcohen
- X-Newsreader: TIN [version 1.2 PL2]
-
- Mark A Cohen (mcohen@acsu.buffalo.edu) wrote:
- : I'm having major trouble adding the driver for the dongle in NT. Can anyone
- : help? I went through the installation fine and then I went to the drivers
- : menu to add the driver. When it asked for the path of the driver, I typed in
- : "d:\win_nt\i386\" and nothing happened. Any help would be greatly
- : appreciated.
- : Thanks,
- : Mark
- : mcohen@acsu.buffalo.edu
-
-
-
- Feeling like an idiot...Sorry about this. I figured it out.
- Hey, it's 3:10 AM here!
- Mark
-
- Article: 11216
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!brighton.openmarket.com!decwrl!its.hooked.net!usenet
- From: lunacie@hooked.net (John Tissavary | Luna Cie, Inc)
- Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
- Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
- Date: Tue, 06 Feb 1996 08:47:49 GMT
- Organization: Hooked Online Services
- Lines: 36
- Message-ID: <4f74v4$3re@its.hooked.net>
- References: <4e9d6a$7iu@falcon.ccs.uwo.ca> <4ebun2$r21@news1.panix.com> <4ec4dl$5c1@nnrp1.news.primenet.com> <4eko5l$7fo@its.hooked.net> <31105b2a.18313664@news.alt.net> <NANDOFER.96Feb1130957@netcom11.netcom.com>
- NNTP-Posting-Host: also-19.ppp.hooked.net
- X-Newsreader: Forte Free Agent 1.0.82
- Xref: zippy.cais.net comp.sys.sgi.graphics:13803 comp.graphics.animation:30475 comp.graphics.apps.lightwave:11216
-
- nandofer@netcom11.netcom.com (Fernando Benitez) wrote:
-
-
- >>It wasn't a joke. I think most computer animators that have tried
- >>charatcter animation know how difficult it is to get realistic
- >>movement without motion capture. I'm not saying motion capture
- >>shouldn't be used as a tool. It's just that I'm less impressed than
- >>if someone tried to duplicate nature inside of the computer.
-
- >what is so impresive about duplicating nature?...seemes like a waste of
- >time to me and an excuse for people with no creativity. nature is right
- >there, so why not just use it and save your time to do things that
- >you can't just get any other way? thats the advantage of CG. if you
- >want a picture of a tree buy a camera, not a modeling software.
-
- >i think most animators know how difficult it is to get realistic movement
- >WITH motion capture and can apreciate the extra effort that went
- >into _the boxer_ to get its look.
-
- > [ fernando ]
-
- > Netcom | Cinesite
- > nandofer@netcom.com fernando@cinesite.com
-
-
- Nice reply. I still can't figure out why people are so enamored with
- HOW something was done, rather than just enjoying watching the damned
- show.
-
- I can see that one would want to know for educational purposes, but
- this sort of nature vs. nurture masturbation seems so pointless.
-
- cheers,
-
- jt
-
-
- Article: 11217
- Newsgroups: comp.graphics.apps.lightwave
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
- From: snouty@cix.compulink.co.uk ("Phil South")
- Subject: Re: The LightWave Plug-in Master List
- Message-ID: <DMCI8x.MD4@cix.compulink.co.uk>
- Organization: Compulink Information eXchange
- References: <4erbl9$s48@newsbf02.news.aol.com>
- Date: Tue, 6 Feb 1996 08:29:21 GMT
- X-News-Software: Ameol32
- Lines: 25
-
- I would be very interested in reviewing the Powermacros package for the
- PC on behalf of Computer Shopper here in the UK.
-
- My address is:
-
- 6 Wallbridge
- Frome
- BA11 1QY
- UK
-
- tel: (01373) 453338
-
- If you want to verify the bona fide nature of my enquiry, you can of
- course call the editor Adrian Finnis on 0171 631 1433.
-
- Many thanks
-
- Phil South
-
- ---
- -------------------------------------------------------------
- Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
- Check it out!!!
- New Home Page http://www.webscape.co.uk/phil/
- -------------------------------------------------------------
-
- Article: 11218
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!wizard.pn.com!brighton.openmarket.com!decwrl!its.hooked.net!usenet
- From: lunacie@hooked.net (John Tissavary | Luna Cie, Inc)
- Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
- Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
- Date: Tue, 06 Feb 1996 08:54:19 GMT
- Organization: Hooked Online Services
- Lines: 32
- Message-ID: <4f75bb$4g7@its.hooked.net>
- References: <4e9d6a$7iu@falcon.ccs.uwo.ca> <4ebun2$r21@news1.panix.com> <NANDOFER.96Feb1130957@netcom11.netcom.com> <4etd4h$93d@nnrp1.news.primenet.com>
- NNTP-Posting-Host: also-19.ppp.hooked.net
- X-Newsreader: Forte Free Agent 1.0.82
- Xref: zippy.cais.net comp.sys.sgi.graphics:13804 comp.graphics.animation:30479 comp.graphics.apps.lightwave:11218
-
- Steph Greenberg <steph@primenet.com> wrote:
-
- >Fernando Benitez <nandofer@netcom11.netcom.com> wrote:
- >: In article <31105b2a.18313664@news.alt.net> tkrego@norden1.com (Tim Krego) writes:
- >: what is so impresive about duplicating nature?...seemes like a waste of
- >: time to me and an excuse for people with no creativity. nature is right
- >: there, so why not just use it and save your time to do things that
- >: you can't just get any other way? thats the advantage of CG. if you
- >: want a picture of a tree buy a camera, not a modeling software.
-
- >MC is heavily promoted by people with neither the talent nor the patience
- >to develop animation skill. Mostly technical people who've used CGI for a
- >long time, but have no animation training. They are attempting to devalue
- >those who do develop the skill by telling everyone how expensive it is
- >for an animator to hand keyframe 3D animation.
-
-
- You sound like a televangelist spouting off about how rock and roll is
- Satan's music designed and promoted by child sacrificing heathens.
-
- Motion caputre is used by some of the best animators in the buisness
- when it is the right tool for the job.
-
- And it only devaluates the worth of animators who would shun and fear
- a tool because of their own baseless insecurities, and thereby
- mitigate the quality of their work potential.
-
-
-
- jt
-
-
-
- Article: 11219
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!wizard.pn.com!brighton.openmarket.com!decwrl!its.hooked.net!usenet
- From: lunacie@hooked.net (John Tissavary | Luna Cie, Inc)
- Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
- Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
- Date: Tue, 06 Feb 1996 09:02:03 GMT
- Organization: Hooked Online Services
- Lines: 16
- Message-ID: <4f75pr$4g7@its.hooked.net>
- References: <4e9d6a$7iu@falcon.ccs.uwo.ca> <4ebun2$r21@news1.panix.com> <NANDOFER.96Feb2122623@netcom11.netcom.com> <4eutsp$o5i@nnrp1.news.primenet.com>
- NNTP-Posting-Host: also-19.ppp.hooked.net
- X-Newsreader: Forte Free Agent 1.0.82
- Xref: zippy.cais.net comp.sys.sgi.graphics:13805 comp.graphics.animation:30480 comp.graphics.apps.lightwave:11219
-
- Steph Greenberg <steph@primenet.com> wrote:
-
- >You use traditional animation techniques (even in 3D) to do
- >motion that is *more* than human, to do things humans don't or can't do,
- >to exagerate, caricature or otherwise alter the reality of motion.
-
-
- I couldn't agree with you more, but this doesn't make mocap any less
- valid, just a different tool for a different animation.
-
- This is quite a different attitude than saying that motion capture is
- satan's rotoscope, and is being touted by people who want to stop you
- from keyframing or whatever.
-
- jt
-
-
- Article: 11220
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!ip139.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: 6 Feb 1996 00:14:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 27
- Sender: root@primenet.com
- Message-ID: <wturber.877.0038F403@primenet.com>
- References: <4f0qh7$t2h@newsbf02.news.aol.com> <oj63f8pstcg.fsf@hpsrk.fc.hp.com>
- X-Posted-By: ip139.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
-
- >As for "demand outside the 3D business", I don't know for sure, but I'd
- >venture a guess that Lightwave, Imagine, Caligari, Aladdin, and many
- >others were *built* on demand from the hobbyist market, not the
- >commercial graphics business, and probably wouldn't exist at all without
- >the hobbyist market. I'm sure that's true for Imagine & Aladdin,
- >anyway, and I'd bet its true for LW also. Contrary to popular belief,
- >Lightwave existed for a good many years before the 4.0 PC release, and
- >I'm pretty sure a good chunk of this demand was from non-business
- >related use.
-
- > - steve
-
- I think you may have a point. I think we just recently shifted one producer's
- "paradigm" when we got an animation out over last weekend that he was very
- happy with. He had received late notice that the company that was
- originally going to do the animation couldn't get to it in time. He was
- surprised to find that "PC graphics" (his term) could look top-notch.
- His deadline and a strong referal were the reasons he took a chance on us.
- The bottom line is that there is a ton of 3D stuff being done on SGI. I'm
- not sure how deeply LightWave has really penetrated. A lot of people we talk
- with have never heard of it.
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
- Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
-
- Article: 11221
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!news3.digex.net!access4.digex.net!erniew
- From: Ernie Wright <erniew@access4.digex.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: Tue, 6 Feb 1996 04:28:04 -0500
- Organization: Express Access Online Communications, USA
- Lines: 41
- Message-ID: <Pine.SUN.3.91.960206034342.20604D-100000@access4.digex.net>
- References: <Pine.SUN.3.91.960205013221.28294A-100000@access4.digex.net> <4f5j5l$hbt@newsbf02.news.aol.com>
- NNTP-Posting-Host: access4.digex.net
- Mime-Version: 1.0
- Content-Type: TEXT/PLAIN; charset=US-ASCII
- In-Reply-To: <4f5j5l$hbt@newsbf02.news.aol.com>
-
- Lee Stranahan wrote:
-
- > So, how many prosumers are there? Millions. In fact, almost everyone
- > who uses photoshop IS in that market.
-
- This strikes me as wildly optimistic.
-
- > They don't own a 3D program, but they've seen Jurrasic and B5 and
- > Space and flying logos and so they GET 3D.
-
- No they don't, but we'll play along.
-
- > What's held them back? Other programs are either toys or too expensive.
- > Well, folks...lookee here!
- >
- > The world's FIRST fully PROFESSIONAL 3D program that you can afford!
- > It's easy to use, see?!? Here's a video tape! Watch it in the comfort
- > of your home or here at this user's group meeting!! LightWave is the
- > ONLY program that has these features A, B & C and it saves in a
- > jillion file formats so it integrates with Photoshop, etc ..this is
- > the SAME software all the TV shows use...etc etc etc
-
- But WHY do they NEED it? People need camcorders to take pictures of
- their young children. They need VCRs to play rented tapes. They need
- computers because they use them at work. They need multimedia computers
- because they don't want their kids to be left behind. They need Photo-
- shop to play with the images they get from their Snappys. What's 3D's
- angle?
-
- I'm asked this over and over by the people I work with. They have no
- idea what use they'd have for owning LW themselves. And of the dozens
- of family members and friends who've seen LW in my office, not one of
- them ever said to me, "How can I get into doing that?"
-
- Of course, this hasn't stopped TrueSpace and RayDream and Simply3D
- from showing up in catalogs and local software shacks, but I still
- don't get it, and neither does anyone I know. Are *that* many people
- building web pages with animated 3D imagery?
-
- - Ernie
-
-
- Article: 11222
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!nntp.news.primenet.com!news.primenet.com!ip139.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: 6 Feb 1996 00:20:04 -0700
- Organization: Primenet Services for the Internet
- Lines: 34
- Sender: root@primenet.com
- Message-ID: <wturber.878.003E48C5@primenet.com>
- References: <Pine.SUN.3.91.960205013221.28294A-100000@access4.digex.net> <4f5j5l$hbt@newsbf02.news.aol.com>
- X-Posted-By: ip139.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <4f5j5l$hbt@newsbf02.news.aol.com> stranahan@aol.com (Stranahan) writes:
- >From: stranahan@aol.com (Stranahan)
- >Subject: Re: Lee Stranahan's Problem With NewTek
- >Date: 5 Feb 1996 13:44:05 -0500
-
- >-------------------------------
- >Not that I'm a marketing genius, but I wonder about the size of the
- >prosumer 3D market.
- >-----------------------------------------
-
- [snip]
- >Want to make a lot of money? It's real simple - just be the first to
- >market with a product people need. Now this might not seem possible, but
- >it is....through the miracle of marketing. LightWave COULD be first to
- >market. You say, no - it's not first. But you need to understand that
- >perception is reality in marketing - and the fact that most Photoshop
- >users don't own a 3D program is a tremendous opprotunity.
- [snip]
- >_____________________________________________
- >Lee Stranahan
- >Home Page renovations are well under way!
- >URL - http://users.aol.com/stranahan/main.htm
-
- It is worth noting that Corel now bundles a 3D app with its Corel 6 package.
- It is weak (hey - I admit that the interface was confusing to me - I'm too
- used to LW) IMHO, but it IS there.
-
- We use Photoshop and LW together for animation. I can easily envision someone
- doing similarly for print.
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
- Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
-
- Article: 11223
- Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
- Path: zippy.cais.net!news.cais.net!netaxs.com!news.atlantic.net!despina.neptune.com!news.new-york.net!uunet!in1.uu.net!plato.oneworld.net!news-feed.mci.newscorp.com!imci2!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!n
- From: nandofer@netcom11.netcom.com (Fernando Benitez)
- Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
- In-Reply-To: gregtee@ix.netcom.com's message of 2 Feb 1996 17:33:36 GMT
- Message-ID: <NANDOFER.96Feb2112026@netcom11.netcom.com>
- Sender: nandofer@netcom11.netcom.com
- Reply-To: nandofer@netcom.com
- Organization: NETCOM On-line services
- References: <4e9d6a$7iu@falcon.ccs.uwo.ca> <4ebun2$r21@news1.panix.com>
- <3111DDB4.392A@osu.edu> <4ethtg$src@cloner2.ix.netcom.com>
- Date: Fri, 2 Feb 1996 19:20:26 GMT
- Lines: 37
- Xref: zippy.cais.net comp.sys.sgi.graphics:13808 comp.graphics.animation:30481 comp.graphics.apps.lightwave:11223
-
- In article <4ethtg$src@cloner2.ix.netcom.com> gregtee@ix.netcom.com(William Teegarden) writes:
- >
- >In <3111DDB4.392A@osu.edu> Jeff Jasper <jasper.7@osu.edu> writes:
- >>
- >>> what is so impresive about duplicating nature?...seemes like a waste
- >of
- >>> time to me and an excuse for people with no creativity. nature is
- >right
- >>> there, so why not just use it and save your time to do things that
- >>> you can't just get any other way? thats the advantage of CG. if you
- >>> want a picture of a tree buy a camera, not a modeling software.
- >>
- >
- >For somone who who works for one of the larger CG houses around, it
- >seems your view of CG is rather limited. The very house you work for
- >specializes in creating realistic CG imagrey, such as the ocean surface
- >plates used in WATER WORLD. I suppose they could have tried to be more
- >"creative" and made it look like water we've never seen before, but
- >that would have missed the point.
- >
- >GT
- >
-
- what i was said is that _the boxer_ isn't any less impressive just because
- it wasn't hand animated. why hand animate when motion capture was a better
- tool for their short?
-
- if we create realistic imagery, is not just for the sake of creating
- CG water. just look at the concept first and then approach it with the best
- technique that suits it.
-
- [ fernando ]
-
- Netcom | Cinesite
- nandofer@netcom.com fernando@cinesite.com
-
- /.
-
- Article: 11224
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: elfwork@aol.com (Elfwork)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Cyrix 5x86 final benchmarks
- Date: 6 Feb 1996 02:09:36 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 67
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4f6urg$56a@newsbf02.news.aol.com>
- References: <wturber.873.00280270@primenet.com>
- X-Newsreader: AOL Offline Reader
-
- Just to throw in my latest benchmarks:
- (Note the addition of Rev. C tests, and the Cyrix tests.)
- --------------------------------------------------------------------------
- ------------------
- System: Micron 133MHz Pentium, 256K cache, 32MB EDO RAM
- Tester: Erik Flom - ELF Works 3D Construction Co.
- LightWave Rev: B
- File Win95 Win95/SN WinNT WinNT/SN
- Dof.lws 6:27 6:13 6:17 5:53
- Raytrace.lws 51:14 ??? 49:58 50:04
- Textures.lws 2:29 1:48 1:45 1:43
- ZBuffer.lws 6:56 4:36 4:40 4:38
- Blade.lws 21:26 14:54 14:01 13:38
- --------------------------------------------------------------
- --------------------------------------------------------------------------
- ------------------
- System: Micron 133MHz Pentium, 256K cache, 32MB EDO RAM
- Tester: Erik Flom - ELF Works 3D Construction Co.
- LightWave Rev: C
- File Win95 Win95/SN WinNT WinNT/SN
- Dof.lws 6:22 5:47
- Raytrace.lws 50:37
- Textures.lws 1:48 2:01
- ZBuffer.lws 4:45 4:36
- Blade.lws 13:00 12:53
- --------------------------------------------------------------
- System: Gateway 486DX2-66, 16MB RAM
- Tester: Erik Flom - ELF Works 3D Construction Co.
- LightWave Rev: B
- File Win95/SN
- Dof.lws 25:51
- Raytrace.lws 3:28:00 (That's _hours_!)
- Textures.lws 7:25
- ZBuffer.lws 19:55
- Blade.lws 58:01
- --------------------------------------------------------------
- System: Cyrix 586-100, 32MB RAM
- Tester: Erik Flom - ELF Works 3D Construction Co.
- LightWave Rev: B
- Note: Prolonged testing has shown this system to consistently render at
- half the speed of my P133?!? (For a whole lot less!)
- File Win95/SN
- Dof.lws 13:12
- Raytrace.lws
- Textures.lws 3:38
- ZBuffer.lws
- Blade.lws 30:05
- --------------------------------------------------------------
- --------------------------------------------------------------
- System: Cyrix 586-120, 16MB RAM
- Tester: Erik Flom - ELF Works 3D Construction Co.
- LightWave Rev: C
- Note: This is a PCI system, and I think some settings are wrong, since it
- renders 10% slower than my Cyrix586-100?!?
- File Win95/SN
- Dof.lws 14:02
- Raytrace.lws
- Textures.lws 3:58
- ZBuffer.lws 10:04
- Blade.lws 31:19
- --------------------------------------------------------------
-
-
- Erik Flom - ELF Works 3D Construction Co.
- P.O. Box 459
- Alameda, CA 94501-9559
- internet: ELFWork@aol.com
-
- Article: 11225
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!nntp.news.primenet.com!news.primenet.com!ip139.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: 6 Feb 1996 00:27:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 29
- Sender: root@primenet.com
- Message-ID: <wturber.879.004546C4@primenet.com>
- References: <4f0qh7$t2h@newsbf02.news.aol.com> <4f2t17$k78@newsbf02.news.aol.com> <Pine.SUN.3.91.960205013221.28294A-100000@access4.digex.net> <3116D66D.6581@ix.netcom.com>
- X-Posted-By: ip139.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <3116D66D.6581@ix.netcom.com> Elliot Bain <ebain@ix.netcom.com> writes:
- [snip]
-
- >I think the biggest problem that many people have with seeing LW expand,
- >is that they're affraid that they'll lose a competitive edge or that the
- >aura will have left, as it becomes a commodity. That mindset will kill LW.
- >Pagemaker hasn't killed off very many printing professionals. The good
- >ones are still around. Newtek has arguably the best modeler/renderer in
- >the industry based on the cost of the product. While trying to please the
- >High Priests of the animation industry, they have forgotten us accolytes
- >who, together, form a much larger potential customer base.
- [snip]
- >That's my $.02.
-
- >Elliot Bain
-
- The autofocus SLR (with winder/motor) didn't kill off professional
- photography. LightWave for the masses won't kill the animation business
- either. The software is necessary but is not sufficient for running an
- animation business. You still have a bunch of other things you must do well
- after you learn to animate. And you have to keep spending the time to
- continuously learn new features and skills.
-
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
- Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
-
- Article: 11226
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!nntp.news.primenet.com!news.primenet.com!krishna
- From: Glenn Saunders <krishna@primenet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW4 Amiga resolution disappointing
- Date: 6 Feb 1996 03:33:01 -0700
- Organization: Primenet (602)395-1010
- Lines: 19
- Sender: root@primenet.com
- Message-ID: <4f7aot$oqc@nnrp1.news.primenet.com>
- References: <4e7toi$4afa@news-s01.ny.us.ibm.net> <oj6pwbtz4oz.fsf@hpsrk.fc.hp.com>
- X-Posted-By: krishna@usr3.primenet.com
-
- The mortal Steve Koren wrote:
- : Whoever told you that was either confused or deliberately making an
- : excuse to cover some other problems.
-
- I believe he is paraphrasing a paraphrase of one of the LW programmers
- himself.
-
- I know I'm not as enamored of LW from a programming standpoint as I once
- was. It looked good when it came out, but it hasn't really evolved into a
- modern Amiga app the way something like, for instance, Softwood apps are.
- I'm talking about doing things the Amiga way. The Amiga way means
- standard file requesters, tooltypes instead of config files, easily
- configurable screen type and color palette/depth, configurable screen
- fonts, and taking advantage of available hardware fully (AGA or GFX cards,
- all available resolutions). Lightwave doesn't do this well and it would
- be a lot nicer and probably more bug-free if it did instead of doing it
- its own unique way.
-
-
-
- Article: 11227
- Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: jbooth411@aol.com (JBooth411)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: 6 Feb 1996 06:04:56 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 24
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4f7cko$88u@newsbf02.news.aol.com>
- References: <4f51fr$e2c@news.cais.com>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <4f51fr$e2c@news.cais.com>, mike@cais.com (Michael D. Bartman)
- writes:
-
- >Your second point was valid, but is less so every day. WIth the rise
- >of multi-media capabilities in web browsers and even in e-mail (MIME),
- >everyone is going to be interested in doing simple amimations for
- >their own use, and are not going to be willing or able to hire a
- >graphics design firm to produce it for them. I'm sure other uses for
- >animated graphics will keep appearing now that the technology exists
- >to produce and play them.
- >
- >
-
- Yes, so let them buy one of those $99 3d programs to do those simple
- animations. Thats what they're there for, simple stuff. If they want very
- complex animations they're gonna hire someone, or get real software..
-
-
- Jason Booth
- Second Nature, Inc.
- "I'm programing a raytracer that only outputs in ASCII art! I'LL BE
- RICH!!!!"
-
-
-
- Article: 11228
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!info.ucla.edu!library.ucla.edu!news.bc.net!berlin.infomatch.com!dgriff
- From: dgriff@infomatch.com (David Griffiths)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: avifil32.dll w/ win95 bombs
- Date: 6 Feb 1996 11:21:42 GMT
- Organization: Infomatch Communications
- Lines: 16
- Message-ID: <4f7dk6$fe1@berlin.infomatch.com>
- References: <1996Jan21.205538.112441@kuhub.cc.ukans.edu> <3106EF13.5B7@mcs.com>
- NNTP-Posting-Host: matrix.infomatch.com
- X-Newsreader: NN version 6.5.0 #12
-
- David Michicich <mikicic@mcs.com> writes:
-
- >Try copying those DLL files from windows system drawer over to the HIIP
- >drawer. Also check your config files to see where the avi savers point
- >to. You might even try copying the HIIP?.p plugin to the same location
- >and re-install the plug-in.
-
- Some people report that installing LW4.0 on a Win95 system corrupts the
- AVI.DLL by installing an older version. Just re-copy the original off
- your Win95 CD-ROM and replace the avifil32.dll in the windows\system
- directory. If in doubt, replace all of the AVI*.* files.
-
- --
- David S. Griffiths: - <dgriff@infomatch.com> (Vancouver, Canada!)
- An Arctic Animation WWW Site -> http://www.infomatch.com/~dgriff/main.htm
- VJAC/LW3D/City Hunter! - Technical Director, Mendelson Films Ltd.
-
- Article: 11229
- Path: zippy.cais.net!news.cais.net!news.sprintlink.net!news.scott.net!acara.snsnet.net!HiWAAY.net!imci2!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netnews
- From: bman2@ix.netcom.com(Brenden Mecleary )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Shock Wave effect
- Date: 2 Feb 1996 22:03:45 GMT
- Organization: Netcom
- Lines: 32
- Message-ID: <4eu1o1$1mt@ixnews5.ix.netcom.com>
- References: <4enbfh$gf1@newsbf02.news.aol.com> <949.6605T1236T888@esoterica.pt>
- NNTP-Posting-Host: esc-ca2-09.ix.netcom.com
- X-NETCOM-Date: Fri Feb 02 2:03:45 PM PST 1996
-
- Actually, I did a "Saturn's Rings" effect:
- Use one surface "Shockwave" on a strip of polygons. Just for
- example purposes, it should be 2 meters on the Z axis, and about 10
- meters on the X axis. Make sure it is centered on both axis, and then
- save it as "Shockwave strip.lwo". Then bend it into a circle and save
- it as a "Shockwave circle.lwo".
- Go into layout, and load both of them. For the surface, assign the
- color you want, set the transparency to 100%, and put a fractal noise
- texture on the transparency. Set it to 0% and make the
- size/contrast/velocity to your liking. Then set the texture falloff on
- the Z axis to 110%. (Actually 100% will do, but just for good
- measure...) Save both objects, to keep the surface. Then dissolve
- "Shockwave circle.lwo" to 100%. Set the morph target of "Shockwave
- strip.lwo" to be "Shockwave circle.lwo" and set the morph amount to
- 100%. That's it! It looks great, and even better with motion blur!
-
- Brenden Mecleary
- bman2@ix.netcom.com
-
-
- <fmartins@esoterica.pt> wrote:
- >Yes, that's it. Fractal noise transparency is the answer, but you have
- >to assign different surface name to your rings (inward -> Outward).
- >Like this, you can change the transparency graddualy (make sure you
- >trn worl coordinates on for every surface). You can also change the
- >color as well.
- >
- >So, you could have 10 surfaces and use transparency values between 20
- >and 400 or something like that.
- >
- >That will result in a nice wave that is more transparent in the middle
- >than in the edges.
-
- Article: 11230
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!EU.net!Austria.EU.net!newsfeed.ACO.net!fstgal00.tu-graz.ac.at!not-for-mail
- From: Michael Brunner
- Newsgroups: comp.graphics.apps.lightwave
- Subject: newbie
- Date: Tue, 06 Feb 1996 22:49:14 GMT
- Organization: Graz University of Technology, Austria
- Lines: 6
- Message-ID: <4f7ije$kfv@fstgal00.tu-graz.ac.at>
- NNTP-Posting-Host: bru.iic.wifi.at
- X-Newsreader: Forte Free Agent 1.0.82
-
- What are the minimum reqirements for PC to run
- lightwave 4.0 INTEL at reasonable speed?
- Not for production just for practicing and getting to know
- the programm?
- please help!
-
-
- Article: 11231
- Path: zippy.cais.net!news.cais.net!xara.net!peer-news.britain.eu.net!EU.net!gatech!newsxfer2.itd.umich.edu!newsxfer.itd.umich.edu!news2.acs.oakland.edu!izzy.net!news
- From: cory@izzy.net (Cory Arnold)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave and Character Animation
- Date: Tue, 06 Feb 1996 12:54:06 GMT
- Organization: HorizonFilm&Graphics
- Lines: 17
- Message-ID: <4f7jrg$7kv@izzy4.izzy.net>
- References: <3113DFB4.43761032@columbia.edu>
- NNTP-Posting-Host: cory.izzy.net
- X-Newsreader: Forte Free Agent 1.0.82
-
- Peter Wu <peter@columbia.edu> wrote:
- Can anyone compare lightwave
- >with Animation Master? Thanks.
-
- I have both
- Hash is far better at character animation.
- i did one my first day on HASH that would have taken
- 2 weeks in LW. movements (walkin, dancin, throwing a ball......)
- are scripted , and can be reapplied to OTHER CHARACTERS &
- combined with other motions at the same time !!!!
- lightwave is all around better, but hash is better for characters.
- best wishes
- --
- Cory Arnold, Horizon Film & Graphics
- http://www.izzy.net/~cory
-
-
-
- Article: 11232
- Path: zippy.cais.net!news.cais.net!news.cais.com!news
- From: mike@cais.com (Michael D. Bartman)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: Tue, 06 Feb 1996 14:50:37 GMT
- Organization: Capital Area Internet Service info@cais.com 703-448-4470
- Lines: 77
- Message-ID: <4f7pd4$mom@news.cais.com>
- References: <4f51fr$e2c@news.cais.com> <4f7cko$88u@newsbf02.news.aol.com>
- NNTP-Posting-Host: mike.cais.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- jbooth411@aol.com (JBooth411) wrote:
-
- >In article <4f51fr$e2c@news.cais.com>, mike@cais.com (Michael D. Bartman)
- >writes:
-
- >>Your second point was valid, but is less so every day. WIth the rise
- >>of multi-media capabilities in web browsers and even in e-mail (MIME),
- >>everyone is going to be interested in doing simple amimations for
- >>their own use, and are not going to be willing or able to hire a
- >>graphics design firm to produce it for them. I'm sure other uses for
- >>animated graphics will keep appearing now that the technology exists
- >>to produce and play them.
-
- > Yes, so let them buy one of those $99 3d programs to do those simple
- >animations. Thats what they're there for, simple stuff. If they want very
- >complex animations they're gonna hire someone, or get real software..
-
- Well, they can only afford simple, but they WANT fancy. If a company
- can give them fancy at a low price, that company will clean up. I
- don't expect to see that happen (fancy means complicated to create and
- that means high costs to develop), but what IS possible is a clear
- upgrade path from the simple to the complex. CorelDRAW is a good
- example of this. CorelDRAW 3 is about $99, and handles what most
- folks need just fine. You want fancier fills, more formats, etc.?
- Upgrade to CorelDRAW 4, and get it without having to learn a whole new
- program, for only $100 more. What? You need lens effects, masking
- and limited animation? Switch to CorelDRAW 5 ($500, or upgrade for
- another $200 or so). Same program (with a few minor interface
- changes), same capabilities, only moreso. You want Win95 and WinNT
- features too? That's CorelDRAW 6...just send more money...
-
- This line of products approach allows people to buy in cheaply, and
- upgrade capabilities as needs and finances allow. I got CorelDRAW 3
- and used it to learn how things worked and to produce a few things
- that I sold for a few bucks. When it became clear that I needed
- fancier features it was natural to go to 5, rather than switch to
- another company's product and start learning all over again. The fact
- that all my old drawings were completely supported was also important
- in the decision.
-
- The main point is "capture them early in their career, and make the
- upgrade path smooth and easy and you'll make money and own the
- market". If you insist on living only in the stratosphere you will be
- out of reach of the beginners and you won't gain their
- mindshare...someone else will.
-
- This pattern isn't restricted to computers. Cessna Aircraft has been
- doing great making business jets (Citation line) for the last 15 to 20
- years, but they have realized that their exit from the single engine
- piston market in the mid '80s has eliminated the upgrade path that
- many of their jet buyers used to get to be jet buyers. Most learned
- in Cessna singles, moved up to bigger and faster singles, then light
- twins, then bigger twins, and finally jets. Eliminate the singles and
- the initial step is so high that few make it, and a decade or so later
- there are no jet buyers. Cessna expects to produce their first piston
- single in over 10 years this fall...
-
- Lightwave is a GREAT program. At $1000 it's too expensive for me to
- dabble with (how about a stripped down or obsolete version for $199?
- What's Lightwave 1.0 or 2.0 worth to NewTek at the moment? Make it
- run under Windows and it's worth a couple hundred to me! :^), but it's
- my choice when I start a small video production company later this
- year or early next year. 3D Studio is much too expensive at
- $2500...I'll just be starting out and the extra $1500 can, and has to,
- go toward vital equipment (like a video deck), not for an animation
- package. I've got $1000 for that, no more (and even that's stretching
- things). Make it more expensive and I'll skip it and try something
- else, like hiring someone when necessary or using something like
- POVray that's not really suited to the task, but is free. If
- something with LIghtwave's power and ease of use comes along for under
- $1000, it will get my attention big time. Something cheaper and less
- powerful, but with a clear and easy upgrade path to more power in the
- future will also get my attention in a big way.
-
- -- Mike "the only thing I know for certain is that RayDream is out!"
- Bartman --
-
-
- Article: 11233
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!imci5!suck-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: 6 Feb 1996 09:11:09 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 14
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4f7nht$cg8@newsbf02.news.aol.com>
- References: <4f3aj5$6j4@donatello.leonardo.net>
- Reply-To: stranahan@aol.com (Stranahan)
-
- ----------------------
- I wish that Tim and NewTek would publically answer some of Lee's concerns
- and reassure the users that their investment of time and money is secure,
- and that NewTek has a sensible and achievable set of goals for the future.
- --------------------------
-
- Hey, I wish that, too. I really do.
-
-
- _____________________________________________
- Lee Stranahan
- Check out the home page!
- URL - http://users.aol.com/stranahan/main.htm
-
-
- Article: 11234
- Path: zippy.cais.net!news.cais.net!news.cais.com!news
- From: mike@cais.com (Michael D. Bartman)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: Tue, 06 Feb 1996 14:58:17 GMT
- Organization: Capital Area Internet Service info@cais.com 703-448-4470
- Lines: 26
- Message-ID: <4f7prf$n25@news.cais.com>
- References: <Pine.SUN.3.91.960205013221.28294A-100000@access4.digex.net> <4f5j5l$hbt@newsbf02.news.aol.com> <wturber.878.003E48C5@primenet.com>
- NNTP-Posting-Host: mike.cais.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- wturber@primenet.com (Walter (Jay) Turberville ) wrote:
-
- >It is worth noting that Corel now bundles a 3D app with its Corel 6 package.
- >It is weak (hey - I admit that the interface was confusing to me - I'm too
- >used to LW) IMHO, but it IS there.
-
- Corel is bundling RayDream Designer as "CorelDREAM" with CorelDRAW! 6.
-
- I've got RayDream ($99 special offer), and I don't even try to use it
- anymore. The interface is so obscure and the docs are so poor (i.e.
- effectively non-existent...all they do is talk you through one
- drawing...no explanations, no reference material, just "push this,
- then this, then this...see! You're drawing!", which is great so long
- as all I want to draw is the damn fish castle!) that the program is
- unusable. It looks like there might be some power there for creating
- 3D stills (the version I have doesn't do animation), but I can't
- figure out how to get to it (I know I only have a degree in computer
- science, and 20 years using and programming computers, 9 of them
- including PCs and Macs, and 5 as a member of SIGgraph, `so maybe I
- just don't have enough experience to understand such a program...)
-
- Skip RayDream and look elsewhere is my opinion.
-
- -- Mike "I've seen a lot of poor manuals, but these are the worst"
- Bartman --
-
-
- Article: 11235
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: lhoflinger@aol.com (Lhoflinger)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: FS: Amiga 2000 Toaster System
- Date: 6 Feb 1996 10:06:33 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 25
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4f7qpp$e0u@newsbf02.news.aol.com>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- For Sale: Immaculate Condition
- Amiga 2000 w/GVP 040 33mhz 16mb Ram, 2mb chip ram,120MB internal HD
- VideoToaster 4000 w/Lightwave 3.5
- PAR card w/Seagate 540 mb drive
- TBC IV
- Commodore 1084S video monitor
- 2xCD Rom w/ Texure Heaven CD, (2)GoldFish CD's, and1 Fishmarket CD,
- LightROM volume1
- Bernoulli 150 Transportable HD w/ 1 cartridge
- SOFTWARE:
- Art Department Professional version 2.5
- Pixel Pro 3D version 1.04
- Lightwave version 3.5
- Scenery Animator version 4 w/ 3 landscape disks Yosemite, Kings Canyon,
- and Grand Canyon
- Deluxe Paint IV
- Forge Texture Designer
- Imagine version 2.0
- Pegger version 1
- Batch Factory
- Directory Opus 4
- All Manuals and Disks are included w/ extra software ( 8 LWPro disks)
- Asking Price $4500.00
- E-mail me at Lhoflinger@aol.com if interested
-
-
- Article: 11236
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!imci5!suck-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!uwm.edu!homer.alpha.net!usenet
- From: syndesis@inc.net (John Foust)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: 6 Feb 1996 15:36:47 GMT
- Organization: Syndesis Corporation
- Lines: 37
- Message-ID: <4f7sif$f2u@homer.alpha.net>
- References: <Pine.SUN.3.91.960205013221.28294A-100000@access4.digex.net> <4f5j5l$hbt@newsbf02.news.aol.com> <Pine.SUN.3.91.960206034342.20604D-100000@access4.digex.net>
- NNTP-Posting-Host: s09c.globaldialog.com
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
- In article <Pine.SUN.3.91.960206034342.20604D-100000@access4.digex.net>,
- erniew@access4.digex.net says...
- >
- >> They don't own a 3D program, but they've seen Jurrasic and B5 and
- >> Space and flying logos and so they GET 3D.
- >
- >No they don't, but we'll play along.
-
- I agree, admiring artwork on the screen is one thing, wanting to
- do it is another, and enjoying doing it after you've been exposed
- to how it's done is another.
-
- >I'm asked this over and over by the people I work with. They have no
- >idea what use they'd have for owning LW themselves. ...
- >Of course, this hasn't stopped TrueSpace and RayDream and Simply3D
- >from showing up in catalogs and local software shacks, but I still
- >don't get it, and neither does anyone I know. Are *that* many people
- >building web pages with animated 3D imagery?
-
- Last I heard, Ray Dream had sold about 80,000 copies *before* they
- came out with Ray Dream Studio for Mac/Win. No, there aren't that
- many people building VRML pages. As you describe, most people
- migth think 3D is nifty, but that doesn't mean they'll like
- making things in a 3D modeling program. Even the recent issue
- of Wired has an article about VRML's failings in this respect.
-
- People can grok whipping up HTML in a text editor because it's
- no-brainer, but 3D modeling is a bitch. (This is the Wired with
- Jobs on the cover, where he proves that you can get your face
- on the cover just because you've tacked "Net" or "Web" onto every
- item in your existing product line.)
-
- I have no doubt they've moved about that many copies of Simply 3D,
- too, to people who are willing to spend $40 on a taste of 3D.
-
- - John
-
-
- Article: 11237
- Path: zippy.cais.net!news.cais.net!xara.net!peer-news.britain.eu.net!EU.net!newsfeed.internetmci.com!news.dacom.co.kr!usenet.seri.re.kr!news.imnet.ad.jp!news.join.ad.jp!sinetnews!newssinet!icews5!news.nca5.ad.jp!nfeed.gw.nagoya-u.ac.jp!niqnews!niq0!news.t
- From: adrian@inetc.roland.co.jp
- Newsgroups: comp.graphics.apps.lightwave
- Subject: SF designers and Lightwave 3D
- Date: 3 Feb 1996 11:06:17 GMT
- Organization: Roland Corporation
- Lines: 14
- Distribution: world
- Message-ID: <4evfj9$fe9@rolandgw.roland.co.jp>
- NNTP-Posting-Host: inetc.roland.co.jp
- X-Newsreader: mnews [version 1.18] 1994-05/16(Mon)
-
-
- It seems that a great number of people using lightwave are really
- into SF types of things. No need to mention the Babylon 5 and
- Star Trek users, but anybody want to guess what percentage concentrate
- on this area? Those light effects really come in handy here, but for
- other areas?
-
- No need to mention that this is my area of interest too. SF design,
- whatever the medium!!!!!
-
-
- Adrian Bruce adrian@inetc.roland.co.jp
- SF2D&I http://www.inetc.roland.co.jp/~adrian/
-
-
- Article: 11238
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!vixen.cso.uiuc.edu!uwm.edu!homer.alpha.net!usenet
- From: syndesis@inc.net (John Foust)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: 6 Feb 1996 15:42:28 GMT
- Organization: Syndesis Corporation
- Lines: 26
- Message-ID: <4f7st4$f2u@homer.alpha.net>
- References: <4f0qh7$t2h@newsbf02.news.aol.com> <4f2t17$k78@newsbf02.news.aol.com> <Pine.SUN.3.91.960205013221.28294A-100000@access4.digex.net> <3116D66D.6581@ix.netcom.com>
- NNTP-Posting-Host: s09c.globaldialog.com
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
- In article <3116D66D.6581@ix.netcom.com>, ebain@ix.netcom.com says...
- >
- >The main impediment to the easy availability of LW is the dongle, not so
- >much the price, altho the price is a bit of an obstacle. There are
- >companies and users out there who buy programs for evaluation, to satisfy
- >their curiosity and for casual use.
-
- Hmm, too bad you're disproven by the facts. 3D Studio is arguably
- the most popular, serious 3D rendering program out there, selling
- 60,000+ copies to date, at a relatively high price point, and it
- has a dongle. All the 3D programs that started this PC 3D
- industry had dongles, too: Cubicomp, Topas, etc. All the 3D
- programs on the SGI use license protection.
-
- What you're really saying is that people have to be able to pirate
- a program before it gets really popular. In a small, emerging
- market, piracy can kill a product by killing the developer
- through lack of sales.
-
- By your no-dongle-is-good logic, everyone would be using trueSpace
- over 3D Studio, because trueSpace doesn't have a dongle.
-
- And yes, I am aware that 3D Studio's dongle has been (poorly) cracked.
-
- - John
-
-
- Article: 11239
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: chaubensak@aol.com (CHaubensak)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Meshpaint demo
- Date: 6 Feb 1996 10:49:35 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 8
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4f7taf$fe9@newsbf02.news.aol.com>
- References: <4f494t$p3g@news.accessone.com>
- Reply-To: chaubensak@aol.com (CHaubensak)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- >>The demo is also available on the NewTek ftp site.
-
- I just unzipped it this morning: WOW! I'll cough up the
- dough....
-
- Thanks for the compliments.
-
- Brent
-
- Article: 11240
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!uwm.edu!homer.alpha.net!usenet
- From: syndesis@inc.net (John Foust)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lee Stranahan's Problem With NewTek
- Date: 6 Feb 1996 15:56:14 GMT
- Organization: Syndesis Corporation
- Lines: 55
- Message-ID: <4f7tmu$f2u@homer.alpha.net>
- References: <4ep64o$pbp@nntpd.lkg.dec.com> <4f22ad$dc5@newsbf02.news.aol.com>
- NNTP-Posting-Host: s09c.globaldialog.com
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=ISO-8859-1
- X-Newsreader: WinVN 0.99.7
-
- In article <4f22ad$dc5@newsbf02.news.aol.com>, virtualbri@aol.com says...
- >
- >And lets discuss this "dealers cant make money off of it" idea. Every
- >dealer cries about every piece of electronics or software, "I cant make a
- >profit off it", after they drop the price the instant it comes out, in
- >anticipation of some other dealer doing the same, in a lemming-like rush
- >to financial insolvency.
-
- Although I completely agree with your assessment of dealer/mail order
- pricing and their dependence on fixed-percent markups over cost,
- I think you've overlooked an important part of the community
- surrounding a software product, and how the price of the main
- program affects that.
-
- >I would put it to everyone that 3D Studio is not successful because of
- >being expensive, but just the opposite. Most 3DS owners I know started
- >with the heavily discounted student version, and continued up from there
- >with it.
-
- Actually, Autodesk used their existing CAD channel to move many
- thousands of copies of 3DS at full retail for several years before
- they ever introduced the educational discount. So thousands of
- people paid full price. I've also learned from many 3DS dealers
- that the typical customer dumps an extra $500 on add-ons at the
- time of first purchase, and that over the course of the next year,
- half of those buyers purchase another $500 worth of add-ons.
- In other words, dealers make as much (or more) from add-on sales
- as they do from the initial 3D purchase.
-
- >And since they could actually learn the program in school, they
- >were receiving the training to get hooked into it. UCLA Extension teaches
- >classes in Electric Image and 3DStudio, among other classes, and you know
- >what they turn out. Students who go out and get EI and 3DS, and stay with
- >them.
-
- You mean, "students who can afford $8,000 or $3,000 programs that
- must run on $6,000 to $2,000 computers"? Or students who are
- buying the stripped-down educational versions of those products?
- Why aren't the schools teaching 3D with inexpensive 3D programs?
-
- >All of this is the same for plug-ins too. If people think the plug-in is
- >worth $500, theyll pay it, regardless of the cost of LightWave itself.
- >And Im sure the margin is just as tiny for these programs.
-
- I disagree! There is strong psychological pressure against paying
- more than about a third of the 3D program's price for any add-on.
-
- When NewTek lowered the price of LightWave to a "street" price
- of about $700, they eliminated the market for $300 or $400 add-ons,
- and forced plug-in prices to the $100 to $200 range, which in a
- struggling market, makes it impossible to make a successful
- (read: profitable) add-on.
-
- - John
-
-
- Article: 11241
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!btnet!zetnet.co.uk!demon!mail2news.demon.co.uk!edensoft.demon.co.uk
- From: Robert Dorney <Rob@edensoft.demon.co.uk>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave & 3d game engines
- Date: Tue, 06 Feb 1996 15:43:40 GMT
- Organization: None
- Lines: 33
- Message-ID: <444531029wnr@edensoft.demon.co.uk>
- References: <960106063711102@FrontierTech.COM> <31163694.63EC@got.net>
- Reply-To: Rob@edensoft.demon.co.uk
- X-NNTP-Posting-Host: edensoft.demon.co.uk
- X-Broken-Date: Tuesday, Feb 06, 1996 15.43.40
- X-Newsreader: Newswin Alpha 0.7
- X-Mail2News-Path: relay-4.mail.demon.net!post.demon.co.uk!edensoft.demon.co.uk
-
- In article: <31163694.63EC@got.net> Ace Miles <ace@got.net> writes:
- >
- > Tony Lisanti wrote:
- > >
- > > Has anyone ever attempted to make a 3d-type game similar to doom with
- > > Lightwave? If so, what was it & what was the results?? I'm thinking of buying
- > > lightwave PC. Ive played a bit with it on the amiga and was really impressed.
- > > But, 700$ is a big dent for me If this is not going to cut it...
- > >
- > > Tony Lisanti
- >
- > There are many companies using LW for real-time 3D. We used LW for Virtua
- > Racing on the Sega Saturn and are using it for our next 3D title as well.
- > These aren't exactly "Doom" games but there's no reason not to use LW for a
- > game like this unless you want to do fancy manipulation of the UV
- > coordinates.
- > --
- > Ace Miles * Senior Animator * Time Warner Interactive
- > ace@agames.com (work) or ace@got.net (home)
- > "Once you've been a 'New Kid',
- > you should pay for it the rest of your life."
-
- Right! Ive used it so far on 2 projects for introsequences (ie, proper 3d work =)
- but the object and scene formats are so simple, the 3d programmers at work are
- getting me to create models for realtime environments, and have even been
- using it themselves!! Incredible for guys whos life revolves around
- JSR's, BNE's and bloody DC.W's!!! hahaha
-
- * Robert Dorney * Red Devil of Dual Crew^Shining *
- * Head of Art and Graphics at Eden Entertainment Software Ltd *
- * Digital Candy BBS * +44 (0)191 232 5527 (6nodes) *
-
-
- Article: 11242
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!news.usa.net!news.usa.net!not-for-mail
- From: jgjones@earth.usa.net (James Jones/Nibbles and Bits)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: NT/LW RAM req
- Date: 6 Feb 1996 09:32:53 -0700
- Organization: Internet Express (800-592-1240 customer service)
- Lines: 16
- Message-ID: <4f7vrl$pe3@earth.usa.net>
- NNTP-Posting-Host: earth.usa.net
-
- Wturber@primenet.com said:
-
- > ...I can get 32MB of RAM locally for around $350-375. ...
-
- What!?!
-
- Is typo, yes?
-
- -Jim
-
- James G. Jones
- Nibbles & Bits
- jgjones@usa.net
- ___
- * UniQWK #5134*
-
-
- Article: 11243
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!news.oz.net!we.got.net!news
- From: Ace Miles <ace@got.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave and Character Animation
- Date: Tue, 06 Feb 1996 08:41:56 -0800
- Organization: got net?
- Lines: 20
- Message-ID: <311784D4.31F7@got.net>
- References: <3113DFB4.43761032@columbia.edu>
- NNTP-Posting-Host: ace.got.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b4 (Win95; I)
-
- Peter Wu wrote:
- >
- > Hi,
- >
- > Has anyone used lightwave for character animation? If so .. how easy is
- > it to do? Are there any lightwave generated character animations or
- > pics on the net that I can take a look at? Can anyone compare lightwave
- > with Animation Master? Thanks.
- >
- > --
- > Peter K. Wu -- peter@columbia.edu
-
- Ummm... Seen any blue M&Ms lately?
-
- --
- Ace Miles * Senior Animator * Time Warner Interactive
- ace@agames.com (work) or ace@got.net (home)
- "Because, I think once you've been a New Kid,
- You should pay for it the rest of your life."
- -Teller
-
- Article: 11244
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!torn!news.bc.net!spot.yknet.yk.ca!news
- From: Pat Johnson <lonewolf@polarcom.com>
- Newsgroups: comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.graphics.api.opengl,comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.apps.packages.3dstudio,comp.graphics.apps.ren
- Subject: Re: 256 colour WIN3 icons - how to create ???
- Date: Tue, 06 Feb 1996 08:36:59 -0200
- Organization: PolarCom
- Lines: 9
- Message-ID: <31172F4B.FD7@polarcom.com>
- References: <4emnbn$68k@seagoon.newcastle.edu.au> <310F93F3.32FF@cornell.edu> <Pine.SOL.3.91-941213.960201113650.7882D-100000@altair.dur.ac.uk>
- NNTP-Posting-Host: 199.247.156.3
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
- Xref: zippy.cais.net comp.graphics.algorithms:27156 comp.graphics.animation:30497 comp.graphics.api.inventor:975 comp.graphics.api.opengl:2949 comp.graphics.apps.alias:1018 comp.graphics.apps.lightwave:11244 comp.graphics.apps.photoshop:8347 comp.graphics
-
- > I don't think you can, as far as I know icons are limited to 16 colours.
- > (Possibly you can have 24-bit as well, but I don't think you can get 256
- > colour)
-
- Microsoft Plus! lets you use 256 color icons, which is what started this whole
- thread I believe. The original poster was trying to find software to create 256
- color icons like the ones you get with the Plus! pack.
-
- -Pat
-
- Article: 11245
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!imci5!suck-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!chi-news.cic.net!ddsw1!news.mcs.net!Mercury.mcs.com!gus
- From: Steven Gustafson <gus@mcs.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: FS: Amiga 2000 GVP'030 40Mhz 24 megabytess ram
- Date: Tue, 6 Feb 1996 11:48:41 -0600
- Organization: MCSNet Internet Services
- Lines: 36
- Message-ID: <Pine.BSI.3.91.960206114117.10226C-100000@Mercury.mcs.com>
- NNTP-Posting-Host: mercury.mcs.com
- Mime-Version: 1.0
- Content-Type: TEXT/PLAIN; charset=US-ASCII
- X-Sender: gus@Mercury.mcs.com
-
- Reluctantly parting system out for need rather than want. As a whole
- it runs fast and reliably well, 3.5 smoother than my stock 4000.
- Unfortunantly I only have room for one computer.
-
- AMIGA 2000 EC`030 SYSTEM
- ---------------------------------------
-
- * AMIGA 2000 computer 68EC'030 @40Mhz, 24 megabytes of ram
- ~revision 6.2 motherboard
- ~OS 2.1 original disks and all manuals
- GVP G-FORCE accelerator with 2 SCSI controlers \ I will part out
- 40Mhz 68EC'030 CPU and '882 FPU \ 0'30 & RAM
- 16 Megabytes of 32bit 60ns RAM (4x4 burst mode)/ if you'd like,
- 8 megs of RAM (fully populated 8-UP board) / let me know.
- SCSI hard drive (internal)
- 2 internal floppys
- 1 external floppy
- mouse & keyboard
- (1084S monitor available)
-
- other Amiga items for sale
- ~ 3.1 chipset, w/ 3.1 software & manuals
- ~ AmTRAC - trackball
- by microspeed, almost new (used 2 months) & still in the box.
-
- --------------------------------- PRICES ----------------------------------
- * I will consider the following mem/co-processor configurations for the A2000:
- with GVP g-force and 24 megabytes of ram ....$ 1,900
- with GVP g-force and 16 megabytes of ram .....$ 1,400
- with 8 megabytes ram, no accelerator ........$ 700
- or make an offer if interested.
-
- E-mail = gus@mcs.com
- phone= (616) 327-8382...ask for Spencer
- (708) 693-7484 (voicemail)
- PLEASE DO NOT POST YOUR RESPONCE TO THE NEWSGROUP!
-
- Article: 11246
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!news.compuserve.com!news.production.compuserve.com!news
- From: John Bunnell <74507.345@CompuServe.COM>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Creating seamless textures
- Date: 6 Feb 1996 18:20:28 GMT
- Organization: none-set
- Lines: 7
- Message-ID: <4f865c$p5q$1@mhafn.production.compuserve.com>
- References: <BFAJBkV.cjtsui@delphi.com>
-
- Good thing to go by is to offset the image by half the image size
- both vertical and horizontally. i.e. 120x120 offset 60v 60h
-
- jmb
-
- --
- bunnelljm@bv.com
-
- Article: 11247
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!nntp.crl.com!pacbell.com!pixar!usenet
- From: Hal Hickel <hal@pixar.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: "THE BOXER" -- If it works, who gives a F#@!
- Date: Tue, 06 Feb 1996 10:16:36 -0800
- Organization: Pixar
- Lines: 33
- Message-ID: <31179B04.41C6@pixar.com>
- References: <3113C97D.430F@erinet.com> <4f49jt$p3g@news.accessone.com> <31163193.4E58@erinet.com>
- NNTP-Posting-Host: totoro.pixar.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0b6a (X11; I; IRIX 5.3 IP22)
-
- Andrew Hofman wrote:
-
-
- ....<snip>
-
-
- > When I employ all my skills to cheat on a job, it brings me that much closer to a
- > paycheck. So am I going to cheat? Every damn chance I get! Whether it be MoCap,
- > or compositing in 2D when I "should" be using 3D, or whatever else I can get my
- > grubby hands on.
-
- Funny, I've heard this rationale mentioned a couple of times in this
- argument. Not quite sure what paychecks have to do with animating. You
- can just as well get a paycheck (and a bigger one too) at many other
- jobs, it's irrelevant to this discussion. So lets stop using expediancy
- and cost savings as an excuse for using inapropriate or sub-standard
- techniques (that's how we wind up with most Sat. morning crap). Also,
- whether or not our clients are happy with the work is no real measure of
- quality to any animator who takes pride in his work, clients are often
- tasteless idiots who ruin most projects when given the chance.
- So If you want to claim that mocap is more expedient and cost
- efficient and therefore makes clients happy, go to it. If you want to
- claim that it is an adequate replacement of keyframe technique for
- character animation (as many do) well then I expect to see a lot of
- crappy character animation in the near future. By the way, please note
- that I have narrowed the focus of my comments to CHARACTER animation. I
- think mocap is a great solution for situations that call for perfectly
- realistic human motion (sports games, special effects, etc) but NOT for
- animation that aspires to the principles of traditional character
- animation, whatever the style (Disney, Warners, Avery, Miyazaki,
- Fleischer, etc).
- --
- Ciao for now.....H
-
- Article: 11248
- Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!gatech!newsjunkie.ans.net!news-m01.ny.us.ibm.net!usenet
- From: cooney@ibm.net
- Newsgroups: comp.graphics.apps.lightwave
- Subject: SAAB in Cinescape
- Date: 6 Feb 1996 18:43:33 GMT
- Lines: 10
- Message-ID: <4f87gl$4bgu@news-s01.ny.us.ibm.net>
- Reply-To: cooney@ibm.net
- NNTP-Posting-Host: slip166-72-214-88.ca.us.ibm.net
- X-Newsreader: IBM NewsReader/2 v1.09
-
-
- Has anybody seen the CGI stills of SAAB models in the latest Cinescape magazine
- issue? TV doesn't do the models justice. Except for that subtle flat plasticyness that comes
- with CGI lighting the picture of the Saratoga aircraft carrier was so detailed with
- so many polygons and fine textures, you'd swear it was a motion picture miniature!
-
- It's really amazing that on a little TV show, near feature film quality work is being
- done.
-
-
-
- Article: 11249
- Path: zippy.cais.net!news.cais.net!news.sprintlink.net!sonnet1.sonnet.com!news
- From: gjosol@s3.sonnet.com (George Josol)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: PC Lightwave File Formats
- Date: Tue, 06 Feb 1996 19:11:53 GMT
- Organization: SONNET Networking - Central Valley & Foothills (800)50-ONLINE
- Lines: 18
- Message-ID: <4f8976$bbv@sonnet1.sonnet.com>
- References: <4ei12v$kob@sonnet1.sonnet.com> <4ejli6$olj@newsbf02.news.aol.com>
- Reply-To: gjosol@s3.sonnet.com
- NNTP-Posting-Host: ppp8-stk.sonnet.com
- X-Newsreader: Forte Free Agent v0.55
-
- virtualbri@aol.com (VirtualBri) wrote:
-
- >JPG, TIFF, IFF, PICT, Targa, but no GIF, most likely because they would
- >have to pay Compu$erve or whomever claims to own the format.
-
- >All the normal formats you would need to have, several weird ones you may
- >need on occassion, and more and more, as plug-in's become available.
-
- thanks Brian, looks like I'll be buying Lightwave then. Sold my
- toaster system but would still like to continue with Lightwave. I
- didn't really want to re-learn another 3D package.
-
- From what I've been hearing the interface is close to the Amiga
- version. I was running version 3.0 on my Amiga. Hopefully the
- transistion from the DOS version won't be too hard. Thanks again.
- george-
-
-
-
- Article: 11250
- Path: zippy.cais.net!news.cais.net!primus.ac.net!news.serv.net!solaris.cc.vt.edu!newsfeed.internetmci.com!chi-news.cic.net!news.cic.net!news.worldpath.net!news.iag.net!news
- From: cnelson@iag.net (CNelson)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: ATTN: ALL LW3D ARTISTS
- Date: 6 Feb 1996 19:54:53 GMT
- Organization: The Internet Access Group, Inc.
- Lines: 63
- Message-ID: <4f8bmd$8ej@news.iag.net>
- NNTP-Posting-Host: pm1-orl22.iag.net
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.6
-
- ATTENTION ALL LIGHTWAVE ARTISTS!
-
- The Lightwave3D Internet Users Gallery
- will be opening soon!
-
- WHAT?
- I am asking for all Lightwave artists for submissions of their materials to be
- showcased on a www page. The purpose of this page is to act as a global gallery
- for all Lightwave3D artists, regardless of skill level or subject material. The
- artworks will also provide links to the artist's own pages, as well as
- information on the artist if provided. Subject matter can be anything from
- logos to sci-fi. All submissions must be created by the person who sends them.
-
- The LW3D INTERNET USERS GALLERY is a public forum. Thus, materials submitted
- are considered to be public domain. To prevent abuse, please provide a
- copyright notification on the image stamped in a discrete location.
-
- WHY?
- Personally, my favorite place to turn to when reading a CGI related magazine,
- is the readers galleries. I believe that the internet and other Lightwave3D
- enthusiasts will benefit from a gallery featuring Lightwave3D artwork featuring
- many different artists.
-
- WHO?
- Any Lightwave3D artist can make up to three submissions. Only two will be
- placed in the gallery for public view. Only images created with Lightwave3D, or
- had, at least in part, been created in Lightwave3D. Every artist who submits
- material is guaranteed to be represented.
-
- HOW?
- To make a submission, you need to send the files to my email address <
- cnelson@iag.net >. If you are unable to attach files to email, contact me at
- the above email address, and I'll arrange an alternative method of submitting
- (ftp, snail mail, etc.). All images should be jpeg'd, and not exceed 800x600
- pixels screen resolution. Please provide a short (120 characters or less,
- please) description of the details that you wish to disclose (such as:
- rendering time, other software used, technique, inspiration, contact point)
- Submissions can accompany a URL to your (the artist) own homepage, if you have
- one.
-
- WHERE?
- As of yet, the URL for the LW3D Internet Users Gallery is available to the
- public. I need at least 5 submissions from artists before the page will go
- active. The URL will be: < http://www.iag.net/~cnelson/lw3d.htm >
-
-
-
- Short:
- Submit up to 3 Lightwave3D created images in *.jpeg format (up to
- 800x600).
- Provide a brief (120 or less characters) description.
- Include your URL and email address (if you have one).
- Send gallery submissions to: cnelson@iag.net
- Two images will be chosen for the gallery.
- Visit: http://www.iag.net/~cnelson/lw3d.htm (coming soon!)
-
-
-
- ** WARNING: LONG WINDED, HIGH-BANDWITH **
- ** SIGNATURE IMPENDING! **
- ** VISIT MY WEBSITE!!! **
- ** http://www.iag.net/~cnelson **
-
-
-