home *** CD-ROM | disk | FTP | other *** search
Text File | 1996-04-08 | 407.8 KB | 9,849 lines |
- On Thu, 07 Mar 1996 09:14:01 +0000, absolute@ic.net wrote:
-
-
- >
- > Between Adobe Premier and InSync:Razor Pro which would you
- >buy for NT?Pro's and Con's welcome.
- > Does DPS offer some type of sound board with the PVR?
- >Last Question does anybody have the latest location for the
- >Tomahawk site? I'm looking for plugin's for lightwave. Thanks
- >for your help!
- >
- >
-
- I'm using Speed Razor on an Alpha and I've found at least 5 major
- bugs, and I get crashs all over the place. I have not had a chance
- yet to evaluate Premiere 4.2 for NT but I loved Premiere 4.0a. Never
- had any problems.
-
- Article: 16004
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!in1.uu.net!news.zNET.net!we.got.net!news
- From: Ace Miles <ace@got.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Bones: Parent/child monitoring?
- Date: Tue, 02 Apr 1996 08:34:56 -0800
- Organization: got net?
- Lines: 18
- Message-ID: <31615730.484A@got.net>
- References: <896137779wnr@peach3.demon.co.uk>
- NNTP-Posting-Host: ace.got.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
-
- Martin Greaves wrote:
- >
- > Is there a way (perhaps a plugin) to keep track of the sometimes
- > complex heirachy of parent/child relationships with some kind of
- > schematic display a la Softeeemaaajje?
- >
- > Thanks
- > Mart
- > The scene panel is the closest thing. It's not exactly a good graphic
- representation but it does show the flow of your tree. Sometimes I end
- up using this to find/select objects that are otherwise lost in several
- hundred other objects and nulls.
-
- --
- Ace Miles * Senior Animator * Time Warner Interactive
- ace@agames.com (work) or ace@got.net (home)
- My opinions are not necessarily those of my employer.
- Although legally they own everything I come up with.
-
- Article: 16005
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news
- From: stormer@bbs.newtek.com (Dave Klapproth)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Chess Pieces
- Date: Tue, 2 Apr 96 12:06:58
- Organization: NewTek Tech Support BBS
- Lines: 2
- Distribution: world
- Message-ID: <19960402.7B31588.B57E@bbs.newtek.com>
- NNTP-Posting-Host: bbs.newtek.com
-
- Why don't you just build your own if you're so worried about quality control?
- ;)
-
- Article: 16006
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news
- From: chuck@bbs.newtek.com (Chuck Baker)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Need a Copy of Lightw
- Date: Tue, 2 Apr 96 12:16:42
- Organization: NewTek Technical Support
- Lines: 64
- Distribution: world
- Message-ID: <19960402.7B63820.B4E4@bbs.newtek.com>
- NNTP-Posting-Host: bbs.newtek.com
-
- On Mon 1-Apr-1996 23:54 , Warren W. James wrote:
- WJ> ski@fonix.org (PAUL TOWNEND) wrote:
- WJ> >
- WJ> > I bought the beta version second hand (the
- WJ> > first to be relesed on the PC). I have the dongle, manuals and the CD.
- WJ> > Please don't pick this guy to pieces as he's in the same position I
- WJ> > was when I paid for my copy. I'm not registered, but I do "own" the
- WJ> > program.
- WJ> >
-
- WJ> I'm sorry Paul, but you were taken advantage of by an unethical person.
- WJ> If you bought your copy of Lightwave second hand from somebody and didn't
- WJ> get the registration materials then you didn't "buy" your copy. You were
- WJ> ripped off by someone who sold you something that they didn't have a
- WJ> license to sell.
-
- Newtek has no problem with an owner selling his registered copy to another
- party. Since the transfer of the dongle is the transfer of the program, the
- sale is legitimate, and transfer of registration can be accomplished as noted
- below, in the formletter I use for folks who login to our BBS with a serial
- number registered to someone else:
-
- =========================================================================
-
- Your LightWave serial number shows in the Registration Database as being
- registered to another party. If you purchased a previously-owned LightWave
- (or any other NewTek product which would be eligible for upgrade), you can
- transfer the registration. What the Registration Department requires is both
- a bill of sale and a letter of release of registration from the previous
- registered owner, both of which cite the serial number of the product being
- transferred. These may be faxed to 1-800-854-7111 (913-228-8099 outside the
- USA), Attn: Registration.
-
- ===================================================================
-
- The only sticky situation that can occur is if an owner who did a cross-grade,
- when we were allowing Amiga 3.5 LW owners to upgrade to 4.0 on any platform,
- resells his 3.5 package. Since that package was upgraded once already, for a
- registered owner, it cannot be re-registered or upgraded again. It should not
- be resold, by rights, but folks do it anyway, and someone somewhere down the
- road ends up unhappy.
-
- A person who purchases such a copy needs to understand that he or she is not
- "entitled" to free or upgrade-cost copies of later versions of the software.
- They were indeed ripped off by the party who sold them a package that was dead
- so far as upgrade or registration rights were concerned.
-
- Continuing the pattern by then pirating later versions of the software is not
- justifiable. If you can, get your money back and spend it on a legitimate
- copy of the program. If that's not possible, then bite the bullet and buy
- that legitimate copy anyway. Service, support, and upgrade path for the
- future can make the investment worthwhile, especially if you are using the
- package as a business tool to make a living.
-
- If it's putting bread on your table, it's worth getting honestly.
-
- ******************************************************************************
- * Chuck Baker * TekWorld: NewTek Tech Support BBS *
- * Technical Support Online Services * telnet address: bbs.newtek.com *
- * NewTek, Inc. * modem ports: 913-271-9299 *
- *============================================================================*
- * >>>> TekWorld is a public message tech support venue <<<< *
- * >>>> For Email tech support send to: Tech@newtek.com <<<< *
- ******************************************************************************
-
- Article: 16007
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!netserv.com!pagesat.net!origin.ea.com!dloubet.origin.ea.com!dloubet
- From: dloubet@origin.ea.com (Denis Loubet)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: Tue, 2 Apr 1996 18:11:44 GMT
- Organization: Origin Systems Inc.
- Lines: 50
- Message-ID: <dloubet.962.31616DE0@origin.ea.com>
- References: <N.032496.175427.36@earthlink.net.earthlink.net> <4j6j1j$gb1@newsbf02.news.aol.com> <4392.6659T651T1692@execpc.com> <dloubet.960.316000BE@origin.ea.com> <3160dbc4.92886121@news.infi.net>
- NNTP-Posting-Host: dloubet.origin.ea.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1]
-
- In article <3160dbc4.92886121@news.infi.net> draven@infi.net (Jon Carroll) writes:
-
- >>Their space scenes look cool. The explosions are perfect. But the look of
- the >>space craft bug me.
- >>
- >>First off, access panelling is NOT RANDOM! However bogus the science is, the
- >>panelling on the ships should have some sense of rationale behind its
- >>placement. In Babylon 5, it looks like they have a generic square panelling
- >>texture,and just plaster it all over the ship, without any concern for the
- >>contours of the object. Also, the panelling itself looks like crudely
- >>overlapped armor plates. This is the future? Modern jets look much more
- >>clean and functional.
- >>
-
- >Umm.... remember, jet fighters are 'clean' because of the atmosphere
- >they fly through.....in space you don't need much aerodynamics,
- >especially for a space station.
-
- I'm also talkin' about the fighters and such that are streamlined for
- aerodynamic flight. There may be a rationale behind the look of the station as
- a result of the scale of the thing. I'll grant that from a distance,rational
- panelling may blend into what we see on B5. But all the other streamlined
- ships from cruisers to fighters, in scales we're familiar with, are vastly
- over-panelled. Aircraft carriers do not have 6 access panels on the hull every
- square meter.
-
- >Do you know how many access panels there are on an F-15? there is
- >probably hundreds. OK so the models in 2001 looked pretty accurate,
- >but that's because they were designed by an ENGINEER. you want every
- >sci-fi tv series on the air to have a staff of aerospace engineers on
- >staff? do you want them to plot out every acces hatch and service
- >panel on a 5 mile long space station?
-
- You don't have to be an engineer, an artist will do. I'm not an engineer, but
- I can tell when there's hand-waving going on, and if I can see it, I can fix
- it. And do I want every access panel on a 5 mile station plotted out? Yes,
- in general. You can skip the little ones, you'll only see them in a closeup.
- Does the station have symmetry? Yes, you only have to plot out 1/6th of the
- panels for the main body.
-
-
- >umm.... have you checked memory limitations for DEC Alpha workstations
- >recently? because that's what it come down to.... if you have enough
- >memory....
-
- They have enough.
-
- Denis Loubet
- Senior Artist / Animator
- Origin Systems Inc.
-
- Article: 16008
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news
- From: chuck@bbs.newtek.com (Chuck Baker)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Where do you get revision C for Intel LW
- Date: Tue, 2 Apr 96 12:42:48
- Organization: NewTek Technical Support
- Lines: 52
- Distribution: world
- Message-ID: <19960402.7B601E8.BC1E@bbs.newtek.com>
- NNTP-Posting-Host: bbs.newtek.com
-
- On Tue 2-Apr-1996 2:23 , MHardi2720 wrote:
- M> Where do you get revision C and what does it fix for the Intel version of
- M> Lightwave 4? Is it worth it?
-
- M> Mike
-
-
- Updates C, and now D, are available by the following means:
-
- FTP: ftp.newtek.com
-
- Modem or Telnet download: TekWorld BBS, 913-271-9299, or bbs.newtek.com
-
- Commercial Services: CompuServe, Go AmigaVend, library 3.
-
- America OnLine, keyword NewTek.
-
-
- Users who have Rev. A or B Intel LightWave need both updates. Rev. C fixes a
- number of bugs in both Layout and Modeler, and sets the new permanent
- directory structure. Of primary interest is the fix to the HIIP "memory
- leak", wherein images used were not removed from RAM after use, eventually
- halting rendering when RAM and virtual memory reached capacity. Users must
- get the appropriate version of the Rev. C update, as one version of the patch
- will update Rev. A to Rev. C, and the other version will update Rev. B to Rev
- C. Rev. D can only be applied to a Rev. C installation, and addresses fixes
- for TrueType support and a bug with layered saves, both in Modeler.
-
- Files:
-
- INTELA.ZIP: Patches Intel Rev. A to Rev. C.
-
- APTCHD1.ZIP and APTCHD2.ZIP: Same as INTELA.ZIP, but split into sizes that
- will fit on 2 HD floppies. On BBS only.
-
- INTELB.ZIP: Patches Intel Rev. B to Rev. C.
-
- BPTCHD1.ZIP and BPTCHD2.ZIP: Same as INTELB.ZIP, but split into sizes that
- will fit on 2 HD floppies. On BBS only.
-
- MD40CPTC.ZIP: Patches Rev. C Modeler to Rev. D.
-
- Readme files included with the patch files detail the changes.
-
- ******************************************************************************
- * Chuck Baker * TekWorld: NewTek Tech Support BBS *
- * Technical Support Online Services * telnet address: bbs.newtek.com *
- * NewTek, Inc. * modem ports: 913-271-9299 *
- *============================================================================*
- * >>>> TekWorld is a public message tech support venue <<<< *
- * >>>> For Email tech support send to: Tech@newtek.com <<<< *
- ******************************************************************************
-
- Article: 16009
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!psinntp!psinntp!psinntp!pipeline!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave,
- Subject: Re: Chess Pieces
- Date: 2 Apr 1996 14:31:08 -0500
- Organization: Pipeline
- Lines: 17
- Message-ID: <4jrv9t$5ic@pipe11.nyc.pipeline.com>
- References: <31598DD7.41C6@vnet.ibm.com>
- NNTP-Posting-Host: pipe11.nyc.pipeline.com
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- On Mar 27, 1996 12:49:59 in article <Re: Chess Pieces>, 'Wayne Baldwin
- <wbaldwin@vnet.ibm.com>' wrote:
-
- >> -----------------------------
- >
- >The pieces that come with lightwave are not quite good enough. I
- >was hoping there was something of a slightly higher quality.
- >
- >Wayne R. Baldwin
- >wbaldwin@vnet.ibm.com
-
- The Knights are mainly the ones that aren't detailed enough. Maybe you
- could use the rest of the pieces and find or make a replacement for the
- knights(maybe from a horse object).
-
- --
- M C L -
-
- Article: 16010
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsjunkie.ans.net!newsfeeds.ans.net!howland.reston.ans.net!ix.netcom.com!netcom.com!bhood
- From: bhood@netcom.com (robert hood)
- Subject: BML(tm) for LightWave 3D Modeler
- Message-ID: <bhoodDp8nGz.59B@netcom.com>
- Organization: NETCOM On-line Communication Services (408 261-4700 guest)
- X-Newsreader: TIN [version 1.2 PL1]
- Date: Tue, 2 Apr 1996 14:12:35 GMT
- Lines: 72
- Sender: bhood@netcom4.netcom.com
-
- Virtual Visions, Inc., is proud to announce the next generation of LightWave
- 3D Modeler scripting.
-
- BML(tm) for Modeler is a complete plugin development system for LightWave 3D
- Modeler. Offering components for both source and run-time use of scripts,
- the BML(tm) for Modeler system consists of an Interpreter Plugin and a Script
- Compiler (each sold separately).
-
- The BML(tm) Interpreter Plugin allows direct execution of BML(tm) scripts in
- text format. The ability to create, modify and execute text scripts ensures
- unparalleled speed in script development by providing immediate feedback.
- Changes to your source, regardless of how simple or complex, are no longer
- subject to lengthy compile-load-execute sequences. Simply make the change,
- and run it again.
-
- The BML(tm) Script Compiler, BMC(tm), offers script developers a secure means
- of distributing their work without fear of modification. BML(tm) scripts can
- be distributed in binary-only form, and can be executed by the end-user
- through the use of a special run-time version of the BML Interpreter Plugin.
- This run-time version of the interpreter will only process binary files that
- have been compiled using the BMC(tm) Script Compiler. Any attempts to
- "reverse engineer" your compiled scripts will yield only binary--your
- original BML(tm) script source no longer exists in the newly-compiled code.
-
- The BMC(tm) Script Compiler is a complete Microsoft(r) Windows(tm)
- application. You can simply point-and-shoot to compile your BML(tm) scripts!
-
- BML(tm) is priced as follows:
-
- Interpreter Plugin US$199.95
- Script Compiler w/ run-time plugin US$199.95
- Complete BML(tm) system US$349.95
-
- (Please call Virtual Visions directly for information on
- our attractive site licensing discounts.)
-
- However, for a limited time, Virtual Visions is making the complete BML(tm)
- for Modeler system--Interpreter and Compiler--available at an introductory
- price of just US$279.95! This offer is only good through April 25th, 1996!
-
- You can preview the BML(tm) for Modeler system by visiting our World Wide
- Web site:
-
- http://www.dimensional.com/~vvisions
-
- This site contains many "goodies," including fully-functional BML scripts,
- run-time plugins for Intel and DEC Alpha platforms, our Common Plugin
- Interface (CPI) Toolkit distribution, and the entire BML(tm) User's Guide
- online!
-
- * * * * * * * * * * * * *
-
- The BML(tm) for Modeler system is currently shipping for the Intel and DEC
- Alpha platforms of LightWave 3D 4.0. BML(tm) for Modeler can be ordered
- directly from Virtual Visions at:
-
- Virtual Visions, Inc.
- P.O. Box 1205
- Littleton, CO 80160 USA
-
- Telephone: 1.303.989.4191
- FAX: 1.303.727.7555
- Email: vvisions@dimensional.com
- WWW: http://www.dimensional.com/~vvisions
-
- Check/Money Order/Visa/MC
-
- --
- Render me gone, |||
- Bob ^(===)^
- ----------------------------oOO--(_)--OOo--------------------------------------
- (Phone) 1.303.989.4191 (FAX) 1.303.727.7555
- (Email) bhood@netcom.com (WWW) http://www.mktplace.net/people/bhood
- vvisions@dimensional.com http://www.dimensional.com/~vvisions
- -------------------------------------------------------------------------------
- "The clue meter is reading zero." - Dilbert
- -------------------------------------------------------------------------------
-
- Article: 16011
- Path: news2.cais.com!news.cais.net!news.ac.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!gatech!psinntp!psinntp!psinntp!interramp.com!usenet
- From: caviello@interramp.com (Anthony Caviello)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Need info on Freeform 3D
- Date: Tue, 02 Apr 1996 16:48:40 GMT
- Organization: PSI Public Usenet Link
- Lines: 4
- Message-ID: <4js087$15k@usenet7.interramp.com>
- NNTP-Posting-Host: 38.11.35.27
- X-Newsreader: Forte Free Agent 1.0.82
-
- Was just wondering, is freeform 3D a plug in or a stand alone program.
- Is it for amiga or pc. What are its capabilites exactly. When will
- it be released. Thanks.
-
-
- Article: 16012
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!gatech!swrinde!howland.reston.ans.net!psinntp!psinntp!psinntp!interramp.com!usenet
- From: caviello@interramp.com (Anthony Caviello)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Tough character animation choice
- Date: Tue, 02 Apr 1996 16:48:32 GMT
- Organization: PSI Public Usenet Link
- Lines: 87
- Message-ID: <4js081$15k@usenet7.interramp.com>
- References: <314839F6.1D95@zapa.co.il> <4jctfb$61l@news.paonline.com>
- NNTP-Posting-Host: 38.11.35.27
- X-Newsreader: Forte Free Agent 1.0.82
-
- wave-length@netwrx.net (Richard Garrison) wrote:
-
- >nir <nir@zapa.co.il> wrote:
-
- >>All :)
-
- >>Nice to see you all again, and I hope to come here much often than I used to in the last year (?!!)
-
- >>I'm facing a tough choice:
-
- >>I need to do a character animation of a Jaguar, sitting on a branch and leaping to attack.
-
- >>note that we plan to buy the Jaguar, not model it.
-
- >>I have two options:
-
- >>A. Do it in Lightwave with bones
- >>
- >>pros: I know lightwave very well, and won't spend much time on preparing the animation, but
- >>rather on doing it.
-
- >>cons: My experiments with character animation using bones in LW usually end up with messed
- >>polygons and than reverting to cutting the object and animate joints.
-
- >>B. Do it in Alias V7 on a SGI Indy.
-
- >>pros: Alias is supposed to be much better in character (bones) animation. It has good IK, spline
- >>modelling etc.
-
- >>cons: I don't know sh!t about Alias. Or rather, what I know about it is sh!t. I have to learn enough
- >>to be able to do great Jaguar animation (and another small human animation) in the time frame.
-
- >>The time frame is approx. six weeks.
-
- >>Any suggestions? Tips for using bones for character animation in LW, Tips on the same in Alias
- >>(If anyone here is using it)?
-
- >>Thanx all.
-
- >>Nir Hermoni,
- >>Zapa Digital Arts ltd.
- >>nir@zapa.co.il
-
-
- >As far as poly's go your object will be a poly set as well, so at this
- >point it depends on how much control you need. I have Alias and LW so
- >but I would not use LW for such a task myself. The problem is that you
- >have to bend a poly object as opposed to splines so funny things can
- >and do happen with poly's. If you have Power Animator with the
- >advanced anim option then you have access to it's IK functions which
- >are much superior to LW's and you also have clusters. The down side to
- >Alias though is that it's not very intuitive and will take some
- >tweaking as well as LW. If you don't know Alias IK at all then you had
- >better stick to LW because you won't have time to learn it. Either way
- >you will have some subdividing to do in certain areas any way to get
- >ti to render properly.
-
- I am just getting the hang of using Bones in LW, but am very
- impressed. Recently I needed to use bones: I Had to animate a human
- model raise his arms from his sides. In addition, using bones I also
- had the character rotate his palms up, and look up to the sky
- slightly.
-
- I spent a lot of time experimenting, trying to learn the best way to
- use bones. First, I tried using limited range, the results were very
- bad. I tried using limited range, because an obvious problem with
- this character, is that when you put bones in his arms, they pull and
- push on his torso etc. However, limited range was not the answer, for
- some reason, Limited range always created an unnatural cut off point
- to bone influence.
- So I left each bone at default, where its influence is over the entire
- object. At first I used four bones in each arm(hand, forearm, upper
- arm, shouder). And 3 bones for the torso, and one bone for the head.
- (note, hiearchy was also set up: Hand to Forearm to upper arm bone
- etc).
- As I moved bones to raise arm, I got some really bad bone influence in
- other parts of the model, like his head would squish and his torso
- would expand.
- This led to my second revelation. Use lots of anchor bones. I
- strategically placed small bones (relative to main bones) in key
- areas. For example lining sides of torso and along sides of arm and
- hand. These anchor bones control parts of model you don't want to
- move and solidify the influence of main bones, for example when I
- first raised arm bones, the hand sort of drooped, but by adding two
- small bone to hand, the hand stayed together with main hand bone.
-
-
-
- Article: 16013
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: thiesuhl@aol.com (Thies Uhl)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: avi-files
- Date: 2 Apr 1996 15:48:55 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 2
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4js3rn$ppm@newsbf02.news.aol.com>
- References: <4jqpod$boh@pheidippides.axion.bt.co.uk>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- I can't use the nt-avi plugin because i cannot activate it.
-
-
- Article: 16014
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!swrinde!cs.utexas.edu!news.unt.edu!news
- From: tekell@art.unt.edu (steve)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Anyone in Austin,TX?
- Date: 2 Apr 1996 21:30:13 GMT
- Organization: UNT Visual Arts
- Lines: 14
- Message-ID: <4js695$85p@hermes.acs.unt.edu>
- References: <4jmr15$e9j@hermes.acs.unt.edu>
- NNTP-Posting-Host: lab2tcpc2.art.unt.edu
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
- In article <4jmr15$e9j@hermes.acs.unt.edu>, tekell@art.unt.edu says...
- >
- >Hello,
- >
- >I am thinking of moving to Austin and would like any info on the animation
- >scene in Austin.
- >
- >Any info - specific or general - is appreciated.
- >
- >Thanks,
- >
- >Steve
- >
-
-
- Article: 16015
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.sprintlink.net!nntp.earthlink.net!usenet
- From: hybridv, hybridv
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
- Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
- Date: Tue, 02 Apr 1996 21:54:41 GMT
- Organization: Earthlink Network, Inc.
- Lines: 41
- Message-ID: <3161a179.438764@news.earthlink.net>
- References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com>
- NNTP-Posting-Host: max1-wc-ca-45.earthlink.net
- X-Newsreader: Forte Agent .99d/32.182
- Xref: news2.cais.com comp.graphics.animation:33831 comp.graphics.apps.lightwave:16015 comp.graphics.apps.photoshop:13095 comp.graphics.packages.3dstudio:14149 comp.os.ms-windows.apps.utilities.win3x:1298 comp.os.ms-windows.apps.utilities.win95:7258 alt.26
-
- On Tue, 02 Apr 1996 12:48:53 -0800, "Frank O. Schaefer"
- <psycho@europeonline.com> wrote:
-
- >Rascal wrote:
- >>
- >> On Sun, 31 Mar 1996 03:04:36 GMT, spader@idt.com (Spader) wrote:
- >>
- >> >Ever want to just leave your computer to download 5 files? Now you
- >> >can (you can download as many files as you want, one by one)!!
- >> >
- >> >Visit:
- >> >
- >> >http://www.loop.com/~maeder/
- >> >
- >> >
- >> >Your Welcome,
- >> >
- >> >Spader
- >> If you use WIN95 you can download multipule files.
- >> M-U-L-T-I-T-A-S-K-I-N-G!!!!!!!
- >
- >If you haven't already noticed:
- >Win95 does not do real multitasking Win95 is pure SHIT !
- >You should use a real multitasking environment instead !
- >And if your on a PC the only thing for YOU is OS/2 !!
- >
- >--
- >THE DARK SITE - Psycho's Hompepage...
- >http://www-city.europeonline.com/cyberhome/psycho/home.htm
-
-
- shut the FUCK up loser... Win95 Does better multitasking then os/2 by
- far obviously you have either a shitty computer or you just suck...
-
- i can run 3d studio, 2 versions of netscape, 2 versions of agent, and
- adobe premiere 4.2 all at the same time with no noticble slow down or
- crashes... therefor you dont know how to fucking setup your computer
- or your just a dumbass...
-
- HybridV
-
-
- Article: 16016
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.millennianet.com!tns.sdsu.edu!usenet
- From: Comfortably Anonymous <gt7746c@prism.gatech.edu>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
- Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
- Date: Tue, 02 Apr 1996 17:47:40 -0500
- Organization: Georgia Institute of Technology
- Lines: 9
- Message-ID: <3161AE8C.6FE8@prism.gatech.edu>
- References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net>
- NNTP-Posting-Host: area1n176.residence.gatech.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Win95; I)
- Xref: news2.cais.com comp.graphics.animation:33835 comp.graphics.apps.lightwave:16016 comp.graphics.apps.photoshop:13101 comp.graphics.packages.3dstudio:14151 comp.os.ms-windows.apps.utilities.win3x:1300 comp.os.ms-windows.apps.utilities.win95:7266 alt.26
-
- :: Win95 does not do real multitasking Win95 is pure SHIT !
- :: You should use a real multitasking environment instead !
- :: And if your on a PC the only thing for YOU is OS/2 !!
-
- : shut the FUCK up loser... Win95 Does better multitasking then os/2 by
- : far obviously you have either a shitty computer or you just suck...
-
-
- Or you could both wise up and run Linux and Win95. :)
-
- Article: 16017
- Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.nd.edu!spool.mu.edu!howland.reston.ans.net!newsfeed.internetmci.com!newsfeeder.servtech.com!news1.io.org!dyna-113
- From: gmead@io.org (Glen Mead)
- Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,comp.sys.sgi.graphics,alt.design.graphics,comp.graphics.apps.alias
- Subject: Web Design & Pantone to RGB
- Date: 2 Apr 1996 22:57:13 GMT
- Organization: Internex Online (io.org), Toronto, Ontario, Canada
- Lines: 23
- Message-ID: <4jsbc9$r79@news1.io.org>
- NNTP-Posting-Host: dyna-113.net7b.io.org
- To: All
- X-Newsreader: News Xpress Version 1.0 Beta #3
- Xref: news2.cais.com comp.sys.amiga.graphics:47098 comp.graphics.apps.lightwave:16017 comp.sys.sgi.graphics:14542 alt.design.graphics:1620 comp.graphics.apps.alias:1463
-
- Hi All,
-
- First of all, with respect to WWW page design, what limitations should I
- keep in mind (IE. file formats, colours etc) when creating graphics and
- textures for the web? Also, how does Netscape (and others) handle a web page
- with 2 16.7 million colour palette JPEG's and a series of 256 colour gif
- buttons? Does it remap all of them to match a single colour palette of the
- same depth as the system it's being accesed with? If that is the case, is it
- best to stick with 256 colour (or less) gifs all with the same palette to make
- graphics more efficient? I've seen a web page (designed by a friend) in which
- the individual images look spectacular but once on the page together, they
- look grainy.
-
- Second, are there any programs (either stand alone or as features within
- another program)or tables to convert Pantone colours to RGB? At work I tried
- selecting a Pantone colour in CorelDraw 4.0 as a fill colour, then I changed
- from the Pantone palette to an RGB palette and recorded the RGB values. Then,
- I took the colour values over to our SGI and the resulting colour was nothing
- like the colour I was looking for.
-
- Any help would be greatly appreciated. Thanks in advance.
-
- Glen Mead - gmead@io.org
-
- Article: 16018
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.fibr.net!nntp.news.primenet.com!news.primenet.com!cefpi.phx.primenet.com!override
- From: override@gamezero.com (Scott Moore - N.O. Team)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
- Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
- Date: 2 Apr 1996 16:38:01 -0700
- Organization: CEFPI
- Lines: 25
- Sender: root@primenet.com
- Message-ID: <override.821.0034ABA8@gamezero.com>
- References: <316192B5.69BB@europeonline.com> <4jr45s$h53@pheidippides.axion.bt.co.uk>
- X-Posted-By: cefpi.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
- Xref: news2.cais.com comp.graphics.animation:33839 comp.graphics.apps.lightwave:16018 comp.graphics.apps.photoshop:13105 comp.graphics.packages.3dstudio:14154 comp.os.ms-windows.apps.utilities.win3x:1301 comp.os.ms-windows.apps.utilities.win95:7271 alt.26
-
- >If it's a home computer, the Amiga is still the only truly
- >pupose built OS multi-tasking computer available.....
-
- >Stu
-
- Are you trying to say that the SGI Onyx isn't a home computer!!??!! Flame
- you -- flame you -- flame you!! <G> :-) Isn't this a little silly folks?
- Use whatever is best for you... And take the rest to the advocacy groups.
-
- -Scott.
-
-
- PS - Sorry, I just couldn't help it.
-
-
- ..
- /``/\
- ,----/ / \------------------------------------------------,
- |:::/__/ /\ \*::/ Scott Moore, Neural Override & Game Zero. |
- |::/ /\ \/ /::/ N.O. Partner, & LightRider Team Leader |
- |:_\_ \ \ /::/---------------------------------------------|
- |/__/\_\ \*::/ Prepare for the Override -- Neural Override |
- |\ \ __/::/-----------------------------------------------|
- |:\ \ \:::/ http://www.gamezero.com/team-0/neural |
- '--\__\/----------------------------------------------------'
-
- Article: 16019
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!crowlee.demon.co.uk!crowlee
- From: Lee Bettridge <crowlee@crowlee.demon.co.uk>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Amiga ---> P.C.
- Date: Wed, 3 Apr 1996 01:43:30 +0100
- Organization: Lee Bettridge
- Lines: 10
- Distribution: world
- Message-ID: <dD16GDAymcYxEw+a@crowlee.demon.co.uk>
- References: <315F19A6.59B0@pi.net>
- NNTP-Posting-Host: crowlee.demon.co.uk
- X-NNTP-Posting-Host: crowlee.demon.co.uk
- MIME-Version: 1.0
- X-Newsreader: Turnpike Version 1.10 <L80LBDNWaowIAZIVvqc15p7L4F>
-
- >I am a lightwave / imagine user and have just moved from the Amiga to
- the p.c. When putting together frames of an animation on the Amiga I
- used DPaint and MainActor.
- What comparable programs are there on the p.c.?
-
- and whats the easiest way to connect a p.c. to a video recorder?
-
-
- Thanks for any help.
-
- Article: 16020
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsjunkie.ans.net!newsfeeds.ans.net!howland.reston.ans.net!swrinde!newsfeed.internetmci.com!in2.uu.net!news1.digital.com!decwrl!waikato!status.gen.nz!usenet
- From: telling@iconz.co.nz
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.anima
- Subject: Re: TV: Why always LW and not 3DS?
- Date: Wed, 03 Apr 1996 12:40:22 +0000
- Organization: Internet Company of New Zealand
- Lines: 28
- Message-ID: <316271B6.6094@iconz.co.nz>
- References: <71333.42-1903961019380001@jdowdell_mac.macromedia.com.32.3.207.in-addr.arpa> <FHwaLD1w165w@ripley.horowhenua.gen.nz> <4jnc6j$3a0@nntp.crl.com>
- Reply-To: telling@iconz.co.nz
- NNTP-Posting-Host: grafikos.internet.co.nz
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Macintosh; I; PPC)
- To: Ben Cannon <artherd@a.crl.com>
- Xref: news2.cais.com comp.graphics.packages.3dstudio:14157 comp.graphics.apps.lightwave:16020
-
- Ben Cannon wrote:
- >
- > charles@ripley.horowhenua.gen.nz (Charles Bedwell) wrote:
- >
- > >> > The real thing is simple:
- > >> > LW have ray tracing quality
- > >> > while 3Ds have just phong quakity images.
- >
- > >And so what if LW can raytrace? I have seen photo realistic
- > >stuff done in 3DS before. It's the lighting and quality of
- > >the model+materials that will make a good scene, not the type
- > >of renderer that you use.
- >
- > Does anybody know if MAX will raytrace? (true, photorealism
- > can be achived with either one, but with raytracing, it's much
- > easier!!)
- >
- > --
- > Ben Cannon. artherd@a.crl.com
- > ____________________________________________________________
- > ftp://168.75.111.2/ben.htm Between 3:00 and 9:00 Everyday.
- > This is great, a FTPed website, over a 14.4k modem, no
- > less!!
-
-
- No
-
- the latest beta I looked at didn't
-
- Article: 16021
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.mathworks.com!netserv.com!pagesat.net!news.smartlink.net!usenet
- From: Jack Walsh <jwalsh@imaginate.com>
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Tue, 02 Apr 1996 17:47:38 -0800
- Organization: The Imagination Workshop
- Lines: 27
- Message-ID: <3161D8BA.38DF@imaginate.com>
- References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca> <3160dfbd.9390373
- NNTP-Posting-Host: pm127-52.smartlink.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
- Xref: news2.cais.com comp.graphics.packages.3dstudio:14159 comp.graphics.apps.lightwave:16021 comp.graphics.animation:33844
-
- Jeff Jasper wrote:
- >
- > > Here's a good joke.... an supposed 3d instructor at a local college is
- > > not only convinced that 3d Studio is better than Lightwave, he also
- > > thinks it's comparable to Alias..... funny, huh?
- >
- > I would say it depends on who is using them. They are all just tools
- > anyhow. Ask any big production company what software they use, and
- > many will say just about every package on the market plus a many
- > of our own. So yes I would say 3DS is comparable to Alias and Softimage
- > or whatever else you want to put it up against.
- >
- > Jeff
-
- Jeff,
-
- I've been spending a good deal of time using MAX a dealer friend of mine
- and I can tell you it will kick the sh*t out of 'Lite'Wave 4.0 which
- I've also used. People will be amazed at how fast MAX will take over the
- low-end broadcast work. It has full rotoscope capabilities now and the
- default scanline renderer looks tremendous. Not to mention you'll be
- able to plug-in any other renderer that's interfaced for MAX. It's
- basically the only low-cost solution on the NT platform if you want to
- fin a job and make money. SoftImage for NT is great but it's hardware
- requirements are very tough to swallow.
-
- Jack
-
- Article: 16022
- Path: news2.cais.com!news.cais.net!news.cinenet.net!ppp104.cinenet.net!user
- From: astromal@cinenet.net (Victor Osaka)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: NAB Par-Ty?
- Date: 3 Apr 1996 02:39:15 GMT
- Organization: Cinenet Communications,Internet Access,Los Angeles;310-301-4500
- Lines: 1
- Message-ID: <astromal-0204961839220001@ppp104.cinenet.net>
- NNTP-Posting-Host: ppp104.cinenet.net
-
- Anyone care to email me on any cool 3D-isk parties at NAB?
-
- Article: 16023
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!uwm.edu!spool.mu.edu!munnari.OZ.AU!news.unimelb.EDU.AU!inferno.mpx.com.au!news.mel.aone.net.au!hba
- From: imagine@h130.aone.net.au (Kevin Gleeson)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Need a Copy of Lightw
- Date: Tue, 02 Apr 96 22:45:33 GMT
- Organization: Imagine It
- Lines: 75
- Message-ID: <4jsaik$6es@news.mel.aone.net.au>
- References: <960203024814326@FrontierTech.COM> <8BD5069.0321000576.uuout@fonix.org> <4jpqcj$515@uruguay.it.earthlink.net> <wturber.988.0049676E@primenet.com>
- NNTP-Posting-Host: d33-1.cpe.hobart.aone.net.au
- X-Newsreader: News Xpress 2.0 Beta #0
-
- In article <wturber.988.0049676E@primenet.com>, wturber@primenet.com (Walter (Jay) Turberville ) wrote:
- >In article <4jpqcj$515@uruguay.it.earthlink.net> "Warren W. James"
- > <wwjames@earthlink.net> writes:
- >>From: "Warren W. James" <wwjames@earthlink.net>
- >>Subject: Re: Need a Copy of Lightw
- >>Date: 1 Apr 1996 23:54:59 GMT
- >
- >>ski@fonix.org (PAUL TOWNEND) wrote:
- >>>
- >>> I bought the beta version second hand (the
- >>> first to be relesed on the PC). I have the dongle, manuals and the CD.
- >>> Please don't pick this guy to pieces as he's in the same position I
- >>> was when I paid for my copy. I'm not registered, but I do "own" the
- >>> program.
- >>>
- >
- >>I'm sorry Paul, but you were taken advantage of by an unethical person. If
- > you
- >>bought your copy of Lightwave second hand from somebody and didn't get the
- >>registration materials then you didn't "buy" your copy. You were ripped off
- > by
- >>someone who sold you something that they didn't have a license to sell. (This
- >>would
- >>be like buying a car and not getting the pink slip. The person selling that
- > car
- >>would have been selling you something that they weren't legally in a position
- > to
- >>sell. The rightful owner could demand the car and you would be out the car
- > and
- >>your
- >>money.) Consider this to be a painful and expensive learning experience. And
- >>just
- >>write off your money as cash tossed down a rat hole or try getting it back
- > from
- >>the
- >>person who sold you the software.
- >
- >>You might try going to a computer swap meet and looking for an older copy of
- >>Lightwave (one that includes the registration materials) and then upgrade from
- >>that
- >>version. NewTeks upgraded prices are quite competative and with the low cost
- > of
- >>software at a swap meet you would probably come out ahead on the deal. And
- > you
- >>would be supporting the programmers who create Lightwave and doing your part
- > to
- >>make
- >>sure that there will be a Lightwave V5, V6, .........
- >
- >I'm not so sure. There is a serial no. on the dongle - right? I would
- >contact Newtek before assuming that you are not the rightful owner. A letter
- >of transfer from the original owner would probably help. NewTek isn't always
- >explicit, but they seem to treat the dongle as the license at times. Maybe
- >they will in your case.
- >
- >
- >
- >Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- >Studio 522 Productions |http://www.primenet.com/~wturber
- >http://www.studio522.com |ftp.primenet.com/users/w/wturber
- >
-
- I'd tend to agree with Walter. The guy that sold the software doesn't have
- much of an upgrade path without the dongle.
-
- - - - - - - - - - - - - - - -
- Kevin Gleeson
- Imagine It
- 3D animation and graphics
- Hobart
- Tasmania
- Australia
-
- The Librarian Rules! - OOOK!
- - - - - - - - - - - - - - - -
-
- Article: 16024
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!uunet!in2.uu.net!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.apps.alias,comp.graphics.apps.avs,comp.graphics.apps.data-explorer,comp.graphics.apps.lightwave,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.misc,comp.graphics.packages.3dstudio
- Subject: Re: Windows Player/Screen Saver with Audio is Here!
- Date: Wed, 03 Apr 96 04:45:52 GMT
- Organization: Earthlink Network, Inc.
- Lines: 31
- Message-ID: <N.040296.204552.44@earthlink.net.earthlink.net>
- References: <4jnto4$6vf@Nntp1.mcs.net>
- NNTP-Posting-Host: 206.85.95.123
- X-Newsreader: Quarterdeck Message Center [2.00]
- Xref: news2.cais.com comp.graphics.apps.alias:1467 comp.graphics.apps.avs:676 comp.graphics.apps.data-explorer:383 comp.graphics.apps.lightwave:16024 comp.graphics.apps.softimage:947 comp.graphics.apps.wavefront:3466 comp.graphics.misc:8601 comp.graphics.
-
- On 3/31/96 10:40PM, in message <4jnto4$6vf@Nntp1.mcs.net>, elgin@mcs.com wrote:
-
- > Many people have been asking about player/screen saver engines that have full
- > audio. Elgin Interactive Software, Inc. will be releasing
- > Virtual Encounter shortly into the market. The product is 100% compatible
- > with Windows 3.1 and Windows 95. There is a fast 32-bit
- > engine for Windows 95 users.
- >
- > The product has a total of 23 animations with a play time of 50 minutes.
- > There is excellent 16 bit audio throughout. It comes with a
- > screen saver engine, so that the same animations can be played as a Windows
- > screen saver. In addition, they can be played in
- > stereoscopic 3D for Virtual Reality head-mounted displays. There is also
- > over 100 bmp files for Windows Wallpaper.
- >
- > Please check out our Web site for further information about Vitual Encounter.
- > You can also download a FREE SAMPLE of the
- > player/screen saver: a 34 second "Prelude to a Shark Attack" animation using
- > full 16-bit audio. Our Web site location is:
- > http://www.mcs.net/~elgin/
- >
- > Also, we are interested in publishing other animations. Please contact us at
- > elgin@mcs.com if you have any excellent animations.
- >
- > Donna Davidson
-
-
- Go away. Stay there.
- --
- -=Fred=-
-
-
- Article: 16025
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!uunet!in1.uu.net!svc.portal.com!news1.best.com!nntp1.best.com!spainish
- From: hdoan@vworks.com (H Doan)
- Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,comp.sys.sgi.graphics,alt.design.graphics,comp.graphics.apps.alias
- Subject: Re: Web Design & Pantone to RGB
- Date: Wed, 03 Apr 96 04:53:29 GMT
- Organization: Best Internet Communications
- Lines: 28
- Message-ID: <4jt0c9$d7d@nntp1.best.com>
- References: <4jsbc9$r79@news1.io.org>
- NNTP-Posting-Host: spainish.vip.best.com
- X-Newsreader: News Xpress 2.0 Beta #0
- Xref: news2.cais.com comp.sys.amiga.graphics:47107 comp.graphics.apps.lightwave:16025 comp.sys.sgi.graphics:14546 alt.design.graphics:1622 comp.graphics.apps.alias:1468
-
- In article <4jsbc9$r79@news1.io.org>, gmead@io.org (Glen Mead) wrote:
-
- >
- > Second, are there any programs (either stand alone or as features within
- >another program)or tables to convert Pantone colours to RGB? At work I tried
- >selecting a Pantone colour in CorelDraw 4.0 as a fill colour, then I changed
- >from the Pantone palette to an RGB palette and recorded the RGB values. Then,
- >I took the colour values over to our SGI and the resulting colour was nothing
- >like the colour I was looking for.
- >
- > Any help would be greatly appreciated. Thanks in advance.
- >
- >Glen Mead - gmead@io.org
-
-
-
- Let me say that you can never be reallys satisfied with the "colors I was
- looking for." See, the web is much different than print. With print, your
- output is CONTROLLED. On-line designs ahve so many variables involved;
- palette anomalies, multi-platform differences, image dithering, monitor sizes
- and bandwidth considerations.
-
-
- -- HDoan
- Virtual Works
- www.vworks.com
-
-
-
- Article: 16026
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!newsfeed.internetmci.com!in1.uu.net!nntp.earthlink.net!usenet
- From: saddoris@earthlink.net
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Particle Storm
- Date: Wed, 03 Apr 1996 05:59:54 GMT
- Organization: Earthlink Network, Inc.
- Lines: 5
- Message-ID: <4jt4mq$7uc@argentina.it.earthlink.net>
- NNTP-Posting-Host: tsv-la-15.earthlink.net
- X-Newsreader: Forte Free Agent 1.0.82
-
- I read something about a plugin called Particle Storm. Does anybody
- have a demo or more info. Thanks.
-
- jeffery
-
-
- Article: 16027
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!usc!newshub.cts.com!cg57.esnet.com!torment!mad
- From: mad@torment.tmisnet.com (Mark Dunakin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Frames Per Second?
- Message-ID: <mad.5y7s@torment.tmisnet.com>
- Date: 2 Apr 96 21:49:51 PST
- Organization: Tierra-Miga BBS
- Lines: 22
-
- On Mon 1-Apr-1996 6:16p, William A. Mendez wrote:
- W> Hello To All,
-
-
- W> I am currently working on a animation of a logo that rotates around the
- W> Earth. The logo currently rotates too quickly, My questions is how can
- W> I slow it down. The speed I want it to loop is 6 frames per second it
- W> look correct while previewing. How would I do this?
-
- W> 1: the logos motion graph/spline control/tension?
- W> 2: Go to Scene and type 6 frames per second instead of 30?
-
- W> Thanks!
- W> Will Mendez
- ________________________
-
- It seems to me that your going at it backwards......no? Just go into your
- sceenes panel and select the Shift All Frames and then enter 2 or whatever
- your think you need and that should slow things down. By doing this you are
- "actually" adding more frames to the animation, which would then slow things
- down for you.
- .............................md :)
-
- Article: 16028
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.interlog.com!gdavison
- From: gdavison@interlog.com (Gord Davison)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: Wed, 03 Apr 96 06:56:55 GMT
- Organization: InterLog Internet Services
- Lines: 56
- Distribution: world
- Message-ID: <4jt723$hhm@steel.interlog.com>
- References: <19960329.7A505D0.B8D9@bbs.newtek.com> <wturber.47.1EF974AD@primenet.com> <315DF0CD.63AF@ix.netcom.com>
- NNTP-Posting-Host: gdavison.interlog.com
- X-Newsreader: News Xpress Version 1.0 Beta #2
-
- Elliot Bain <ebain@ix.netcom.com> wrote:
- >Walter (Jay) Turberville (III) wrote:
- >>
- >>
- >> Last time I was in a plane, there was an atmosphere. If they were firing
- >> rockets to conteract gravity, then your point may be valid.
- >>
- >> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- >> Studio 522 Productions |http://www.primenet.com/~wturber
- >> http://www.studio522.com |ftp.primenet.com/users/w/wturber
- >
- >I know I'm in over my head, but here goes. ALL objects attract each other. The larger
- >the object, the larger attraction. Thrust has nothing to do with the attraction
- >objects have to each other except to keep them apart, keep them at a constant
- >distance from each other or to bring them together faster. This attraction is a
- >funtion of mass and distance, and, I believe, is commonly known as gravity.
- >
- >I'm sure someone with a physics background can expound better than I, but it's been
- >30 years since my last physics class....
- >
- >Elliot Bain
-
- It's only been 10 years since my last physics class :-)
-
- Actually, size doesn't have anything to do with the magnitude of the attraction, it's
- mass [semantic haggling aside :-)]. Otherwise, you are correct. The attraction that
- objects exert on each other is a FORCE, generally speaking, described by F = mg. Weight
- is commonly used as a synonym for mass, but in fact weight is just a measure of the
- magnitude of the gravitational force acting on an object.
-
- The principle you're probably referring to is Newton's Law of Gravitation. It states
- [as far as I can remember] that: every object in the universe attracts every other
- object in the universe with a force that is directly proportional to the product of
- the masses of the objects and inversely proportional to the square of the distance
- between them.
-
- The equation [forever etched into my memory :-)] is described by:
-
- m1 m2
- Fg = G -----
- 2
- r
-
- where Fg is the magnitude of the gravitational force exerted,
- G is the Univeral Gravitational Constant [I'll save that for a later post :-)],
- m1 and m2 are the masses of the two objects,
- and r is the distance between the two objects.
-
- Whew! I just knew that Physics background would come in handy *sometime*.
-
- ==========================================================================
- Gord Davison | 2D/3D Animator ¤ Multimedia Designer
- Phoenix Interactive Design, Inc. |
- graphics ¤ animation ¤ multimedia | "Complex problems have simple,
- gdavison@interlog.com | easy-to-understand, wrong answers."
- ==========================================================================
-
- Article: 16029
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!usc!newshub.cts.com!cg57.esnet.com!torment!mad
- From: mad@torment.tmisnet.com (Mark Dunakin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Networking with NT question!
- Message-ID: <mad.5y89@torment.tmisnet.com>
- Date: 2 Apr 96 22:22:14 PST
- Organization: Tierra-Miga BBS
- Lines: 26
-
- On Tue 2-Apr-1996 12:09a, Kurt Harmel wrote:
- KH> Some time ago I purchased NT workstation for the PC. I bought 3.5 from an
- KH> aquaintence who assured me that I could network my two machines together
- KH> with no problem (HUH?). Since I have only 8 meg on my 486 (second machine)
- KH> I used windows for workgroups on it. Now I have heard that to get a
- KH> network
- KH> going you need the NT Server version, not the Workstation version. Is this
-
- KH> true?
-
- >>>>>>>>>>>>>
-
- Yes....I had Windows for Workstations and I DID have to get the NT Server
- software in order to talk to the other machine....Which was pretty sad since
- that meant that I had to spend about 7 or 800.00 smacks for it. But I seen it
- in the store just today for about 699.00.......of course:( And just be aware,
- that you might also need to get a hub, "which cost about 90 bucks", to put
- inbetween the two machines. Although, I don't think you will. But that's what
- everyone told me too, and they all said that you don't need a hub for only two
- machines........ya right! Things never worked until I did.........
-
- ......md :)
-
- KH> Does any one have any advise on either of these problems?
- KH>
- KH> Thanks.
-
- Article: 16030
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!tank.news.pipex.net!pipex!oleane!francenet.fr!usenet
- From: emperor2@MicroNet.fr (William Hamon)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Searching for plugins !!!!
- Date: 3 Apr 1996 01:03:00 GMT
- Organization: MicroNet
- Lines: 4
- Message-ID: <4jsio4$931@chleuasme.francenet.fr>
- NNTP-Posting-Host: ppp24.micronet.fr
- X-Newsreader: WinVN 0.92.6+
-
- Is there anyone here who can tell me where I can find plugins?...
-
- thinks!
- : ))
-
- Article: 16031
- Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.nd.edu!spool.mu.edu!howland.reston.ans.net!vixen.cso.uiuc.edu!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Networking with NT question!
- Date: 3 Apr 1996 08:09:40 GMT
- Organization: AccessOne
- Lines: 20
- Message-ID: <4jtbo4$sjm@news.accessone.com>
- References: <4jpr8j$1ip@orb.direct.ca>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > kharmel@Direct.CA (Kurt Harmel) writes:
- > Some time ago I purchased NT workstation for the PC. I bought 3.5 from an
- > aquaintence who assured me that I could network my two machines together
- > with no problem (HUH?).
-
- Yep.
-
- > Since I have only 8 meg on my 486 (second machine)
- > I used windows for workgroups on it. Now I have heard that to get a network
- > going you need the NT Server version, not the Workstation version. Is this
- > true?
-
- No.
-
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 16032
- Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.nd.edu!spool.mu.edu!howland.reston.ans.net!vixen.cso.uiuc.edu!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Cel Look and Macroform plugins? Was Re: experimental features?!?
- Date: 3 Apr 1996 08:15:51 GMT
- Organization: AccessOne
- Lines: 19
- Message-ID: <4jtc3n$snu@news.accessone.com>
- References: <4joq2h$r6e@nntp1.best.com>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > pfinch@best.com (Phillip Finch) writes:
- > tran3d@zetnet.co.uk (Simon Blackledge) wrote:
- >
- > >objects panel shift alt ctrl f3 cell look<use with cartoon shader plug-in>
- >
- > Is this plug-in available yet? Any details would be much appreciated.
- >
- > And, what the heck happened to Macroform for Intel? It's been months
- > since they released it in Arexx...an NT version can't be *that* tough.
- > (Maybe somebody ought to slip these guys a copy of BML).
-
- What, they can't PURCHASE it?
-
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 16033
- Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.nd.edu!spool.mu.edu!howland.reston.ans.net!vixen.cso.uiuc.edu!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: B5 spaceship design
- Date: 3 Apr 1996 08:20:36 GMT
- Organization: AccessOne
- Lines: 14
- Message-ID: <4jtcck$snu@news.accessone.com>
- References: <dloubet.960.316000BE@origin.ea.com>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > dloubet@origin.ea.com (Denis Loubet) writes:
- > Also, the panelling itself looks like crudely
- > overlapped armor plates. This is the future? Modern jets look much more
- > clean and functional.
-
- Sheesh. Ever hear of "form follows function" ? Jets look clean because
- they must be aerodynamic. Spacecraft obviously do not have this restriction.
-
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 16034
- Path: news2.cais.com!news.cais.net!chi-news.cic.net!newsxfer2.itd.umich.edu!tank.news.pipex.net!pipex!btnet!news.enterprise.net!usenet
- From: davidm@enterprise.net (David Munden)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Growing Flares
- Date: 02 Apr 1996 23:36:41
- Organization: -= Enterprise plc =-
- Lines: 17
- Message-ID: <4jtdps$ds9@news.enterprise.net>
- NNTP-Posting-Host: ppp37.enterprise.net
- Mime-Version: 1.1
- Content-Type: TEXT/PLAIN; charset=ISO-8859-1
- Content-Transfer-Encoding: 8BIT
- X-FTN-To: All
- X-Newsreader: Spot 1.3a #1234/NetGate 1.1
-
- Hello All,
-
- Now that I am getting to grips with lightwave I have started a little
- project where there is a light behind some text. The idea is that over
- the course of about 30 frames I want the flare from the light to grow
- from nothing to a large flare, as briefly seen in the babylon 5 intro.
- I have tried setting up an envelope to gradually increase the light
- intensity from 0% to 100%, which I thought would be the right things to
- do, but unfortunately the flare at the first frame is as large as the
- flare at the end frame.
-
- Could anybody please tell me where I am going wrong?
- _
- |_)avid Fidonet 2:254/270.6 & 2:259/15.32
- (\/)unden --==> davidm@enterprise.net <==--
-
-
-
- Article: 16035
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet
- From: "Warren W. James" <wwjames@earthlink.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Need a Copy of Lightw
- Date: 3 Apr 1996 09:06:02 GMT
- Organization: Earthlink Network, Inc.
- Lines: 44
- Message-ID: <4jtf1q$eik@uruguay.it.earthlink.net>
- References: <19960402.7B63820.B4E4@bbs.newtek.com>
- NNTP-Posting-Host: wwjames.earthlink.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
-
- chuck@bbs.newtek.com (Chuck Baker) wrote:
- >On Mon 1-Apr-1996 23:54 , Warren W. James wrote:
- >WJ> ski@fonix.org (PAUL TOWNEND) wrote:
- >WJ> >
- >WJ> > I bought the beta version second hand (the
- >WJ> > first to be relesed on the PC). I have the dongle, manuals and the CD.
- >WJ> > Please don't pick this guy to pieces as he's in the same position I
- >WJ> > was when I paid for my copy. I'm not registered, but I do "own" the
- >WJ> > program.
- >WJ> >
- >
- >WJ> I'm sorry Paul, but you were taken advantage of by an unethical person.
- >WJ> If you bought your copy of Lightwave second hand from somebody and didn't
- >WJ> get the registration materials then you didn't "buy" your copy. You were
- >WJ> ripped off by someone who sold you something that they didn't have a
- >WJ> license to sell.
- >
- >Newtek has no problem with an owner selling his registered copy to another
- >party. Since the transfer of the dongle is the transfer of the program, the
- >sale is legitimate, and transfer of registration can be accomplished as noted
- >below, in the formletter I use for folks who login to our BBS with a serial
- >number registered to someone else:
- >
- >=========================================================================
- >
- >Your LightWave serial number shows in the Registration Database as being
- >registered to another party. If you purchased a previously-owned LightWave
- >(or any other NewTek product which would be eligible for upgrade), you can
- >transfer the registration. What the Registration Department requires is both
- >a bill of sale and a letter of release of registration from the previous
- >registered owner, both of which cite the serial number of the product being
- >transferred. These may be faxed to 1-800-854-7111 (913-228-8099 outside the
- >USA), Attn: Registration.
- >
- >===================================================================
- >
- Thanks for clarifying this situation Chuck. Newtek certainly is more than fair with
- its ownership transfer policies. And your posting this information to the 'Net will
- certainly help other people who are in Paul's situation.
-
- Warren
-
-
-
-
- Article: 16036
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
- From: snouty@cix.compulink.co.uk ("Phil South")
- Subject: Re: Growing Flares
- Message-ID: <DpA5Et.Brx@cix.compulink.co.uk>
- Organization: Compulink Information eXchange
- References: <4jtdps$ds9@news.enterprise.net>
- Date: Wed, 3 Apr 1996 09:37:41 GMT
- X-News-Software: Ameol32
- Lines: 22
-
- > Now that I am getting to grips with lightwave I have started a little
- > project where there is a light behind some text. The idea is that over
- > the course of about 30 frames I want the flare from the light to grow
- > from nothing to a large flare, as briefly seen in the babylon 5 intro.
- > I have tried setting up an envelope to gradually increase the light
- > intensity from 0% to 100%, which I thought would be the right things to
- > do, but unfortunately the flare at the first frame is as large as the
- > flare at the end frame.
-
- There is a difference between flares and lights. Flares are not a light
- effect, they are a bit of sophisticated image processing. Light intensity
- doesn't affect them at all. Flare intensity does, however. Turn off the
- light intensity to zero, go to flare options and put your envelope in the
- flare intensity. Voila!
-
- ---
- -------------------------------------------------------------
- Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
-
- Home Page http://www.webscape.co.uk/phil/
- Webscape Ltd http://www.webscape.co.uk
- -------------------------------------------------------------
-
- Article: 16037
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!psuvax1!uwm.edu!cs.utexas.edu!swrinde!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
- From: snouty@cix.compulink.co.uk ("Phil South")
- Subject: Re: The Old Golfball
- Message-ID: <DpA56D.Aw1@cix.compulink.co.uk>
- Organization: Compulink Information eXchange
- References: <wturber.45.1B1E2B23@primenet.com>
- Date: Wed, 3 Apr 1996 09:32:36 GMT
- X-News-Software: Ameol32
- Lines: 21
-
-
- > I noticed that a tesselated sphere will generate a very golfball like
- > array of polygons when metaformed. Something to look at if you want to
- > spend a few hours fiddling in modeler. I never got a good golfball
- > this way since I couldn't get the dimples to smooth as much as I
- > wanted. But someone else may be more patient.
-
- In order to get the dimples to have sharp edges, I guess you'll have to
- cut and paste them after they've been booleaned (?) out of the sphere.
- Otherwise they'll have reall smooth and odd looking edges.
-
- This goes back to one of my original difficulties with LW, that of smooth
- surfaces butting onto flat ones and vice versa.
-
- ---
- -------------------------------------------------------------
- Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
-
- Home Page http://www.webscape.co.uk/phil/
- Webscape Ltd http://www.webscape.co.uk
- -------------------------------------------------------------
-
- Article: 16038
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!psuvax1!uwm.edu!cs.utexas.edu!swrinde!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
- From: snouty@cix.compulink.co.uk ("Phil South")
- Subject: Re: experimental features?!?
- Message-ID: <DpA56F.Awq@cix.compulink.co.uk>
- Organization: Compulink Information eXchange
- References: <4jpe12$ag8@news.ro.com>
- Date: Wed, 3 Apr 1996 09:32:39 GMT
- X-News-Software: Ameol32
- Lines: 27
-
-
- > >> Okay, so I've pressed Ctrl-Shift-F1 and seen the experimental
- > > features
- > >> enabled dialog box. What are the features, and where can I find out
- > >> how to use them??
-
- > >objects panel shift alt ctrl f2 multiple targets SINGLE ENVELOPE
- > >objects panel shift alt ctrl f3 cell look<use with cartoon shader
- > plug-in>
- > >images panel shift alt ctrl f2 field mapping for selected image
- >
- > Don't think you need the ALT key.
-
- Right, now we know WHERE and WHAT they are, HOW do you use them, and WHY?
-
- All the right questions, like a good journalist should. :?)
-
- Seriously, I know how to turn these thigns on, but are there any more
- complicated docs on what circumstances to use these features?
-
- ---
- -------------------------------------------------------------
- Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
-
- Home Page http://www.webscape.co.uk/phil/
- Webscape Ltd http://www.webscape.co.uk
- -------------------------------------------------------------
-
- Article: 16039
- Path: news2.cais.com!news.cais.net!chi-news.cic.net!newsxfer2.itd.umich.edu!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!zetnet.co.uk!usenet
- From: tran3d@zetnet.co.uk (Simon Blackledge)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: lightwave for pc
- Date: Wed, 3 Apr 1996 10:22:12 +0100
- Lines: 19
- Message-ID: <4jti7a$oc1@irk.zetnet.co.uk>
- References: <19960401.7953E30.EEAE@bbs.newtek.com>
- NNTP-Posting-Host: victoria.zetnet.co.uk
-
- In message <19960401.7953E30.EEAE@bbs.newtek.com>
- videogi@bbs.newtek.com (Darrel Goheen) writes:
-
- > > Could anybody post lightwave for pc i have lots of related material
- > > on 3dstudio key,cracks,plugins also some lightwave objectand scenes
- > > I know its a huge prog.. cd... but the disk ver is 5
- > > thanks mac@easynet.co.uk
-
- > Why don't you just buy LW like everyone else?? Yeah I know you want to
- > leach off of everyone else. You are a disgrace to this industry.
-
- Why don`t we all club together and buy the guy it.
-
- Then maybe he`d F**K OFF.
-
-
-
-
-
-
- Article: 16040
- Path: news2.cais.com!news.cais.net!chi-news.cic.net!newsxfer2.itd.umich.edu!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!zetnet.co.uk!usenet
- From: tran3d@zetnet.co.uk (Simon Blackledge)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Need info on Freeform 3D
- Date: Wed, 3 Apr 1996 10:32:53 +0100
- Lines: 22
- Message-ID: <4jti7c$oc1@irk.zetnet.co.uk>
- References: <4js087$15k@usenet7.interramp.com>
- NNTP-Posting-Host: victoria.zetnet.co.uk
-
- In message <4js087$15k@usenet7.interramp.com>
- caviello@interramp.com (Anthony Caviello) writes:
-
- > Was just wondering, is freeform 3D a plug in or a stand alone program.
- > Is it for amiga or pc. What are its capabilites exactly. When will
- > it be released. Thanks.
-
-
- It was a stand alone spline modeller for the amiga created by the guy
- who now works for newtek.He created the opel-gl preview for
- modeller.I don`t think it`s available any more.
- I think newtek are using his knowledge to port splines into lw5?
- Just a guess:-}
-
- --
- tran3d@zetnet.co.uk
- Creators of Digital Visual Effects
- -----------------------------
- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
- -----------------------------
- Web site in the works
-
-
- Article: 16041
- Path: news2.cais.com!news.cais.net!chi-news.cic.net!newsxfer2.itd.umich.edu!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!zetnet.co.uk!usenet
- From: tran3d@zetnet.co.uk (Simon Blackledge)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Amiga ---> P.C.
- Date: Wed, 3 Apr 1996 10:29:10 +0100
- Lines: 33
- Message-ID: <4jti7f$oc1@irk.zetnet.co.uk>
- References: <315F19A6.59B0@pi.net> <dD16GDAymcYxEw+a@crowlee.demon.co.uk>
- NNTP-Posting-Host: victoria.zetnet.co.uk
-
- In message <dD16GDAymcYxEw+a@crowlee.demon.co.uk>
- Lee Bettridge <crowlee@crowlee.demon.co.uk> writes:
-
- > >I am a lightwave / imagine user and have just moved from the Amiga to
- > the p.c. When putting together frames of an animation on the Amiga I
- > used DPaint and MainActor.
- > What comparable programs are there on the p.c.?
-
- > and whats the easiest way to connect a p.c. to a video recorder?
-
-
- > Thanks for any help.
-
- I use photoshop for paint and premiere for editing my anims.
- We output to video though a dps perception.
- These may be a bit pricey depending on the quality you need.
- Try to find Paint Shop Pro on a cover cd to try out.
- There are quite a few lower spec video out put card out there.I here
- the miro dc 20 is especially good for the money and comes with a
- limited edition of premiere to get u started.
- If you need any more help let me know.
- Regards
- Simon
-
-
- --
- tran3d@zetnet.co.uk
- Creators of Digital Visual Effects
- -----------------------------
- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
- -----------------------------
- Web site in the works
-
-
- Article: 16042
- Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!psuvax1!uwm.edu!math.ohio-state.edu!jussieu.fr!news.ecp.fr!usenet
- From: Fabrice CAILLAUD <caillaf7@cti.ecp.fr>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: 3DS -> Lightwave ?
- Date: Tue, 02 Apr 1996 23:02:01 +0100
- Organization: Ecole Centrale Paris
- Lines: 13
- Distribution: inet
- Message-ID: <3161A3D9.3D2C@cti.ecp.fr>
- NNTP-Posting-Host: caillaud.via.ecp.fr
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
-
- Hi !
-
- Can someone tell me how to convert a 3Dstudio object into a lightwave
- object (only geometry, and if it's possible the material...)?
- Does a little program is aviable on the net ? or 3ds or Lightwave can
- do the conversion itself ?
- Thanks !
-
- --
- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
- Fabrice Caillaud Email: caillaf7@cti.ecp.fr
- (Ecole Centrale Paris) Web: http://www.cti.ecp.fr/~caillaf7
- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
-
- Article: 16043
- Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!psuvax1!uwm.edu!cs.utexas.edu!swrinde!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!zetnet.co.uk!usenet
- From: tran3d@zetnet.co.uk (Simon Blackledge)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Fonts for LightWave
- Date: Wed, 3 Apr 1996 10:18:50 +0100
- Lines: 37
- Message-ID: <4jti78$oc1@irk.zetnet.co.uk>
- References: <315BA32C.46D5@actcom.co.il> <4jh58g$n1e@guitar.sound.net> <4jj862$msm@irk.zetnet.co.uk> <shfDp5uu8.9v0@netcom.com>
- NNTP-Posting-Host: victoria.zetnet.co.uk
-
- In message <shfDp5uu8.9v0@netcom.com>
- shf@netcom.com (Stuart Ferguson) writes:
-
- > +- tran3d@zetnet.co.uk (Simon Blackledge) writes:
- > | In message <4jh58g$n1e@guitar.sound.net>
- > | Brad@newtek.com (Brad Peebler) writes:
- > | > Any post script type 1 or Adobe True Type font should work. These
- > | > fonts are readily available in almost any computer mag.
- > |
- > | Hey Brad i like the way you put that "font SHOULD work" :-}
-
- > Some Type-1 fonts don't work, but that is always (so far) been because
- > the font itself is bad. The Type-1 specification is very clear, and
- > suprisingly many fonts fail to follow it. Sometimes it's only one or
- > two letters, or it can be the whole layout.
- > --
- > Stuart Ferguson (shf@netcom.com)
- > "How do you compute that? Where on the
- > graph do `must' and `cannot' meet?"
-
-
- Stuart.
-
- It wasn`t really a dig at lw or Brad as i understand when u say that
- some fonts go outside the guidelines.Upto now i am very pleased with
- it`s font handling.Thanks for the update.
- Regards
-
- Simon.
- --
- tran3d@zetnet.co.uk
- Creators of Digital Visual Effects
- -----------------------------
- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
- -----------------------------
- Web site in the works
-
-
- Article: 16044
- Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!psuvax1!uwm.edu!math.ohio-state.edu!cs.utexas.edu!swrinde!newsfeed.internetmci.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!zetnet.co.uk!usenet
- From: tran3d@zetnet.co.uk (Simon Blackledge)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: experimental features?!?
- Date: Wed, 3 Apr 1996 10:36:21 +0100
- Lines: 31
- Message-ID: <4jti7h$oc1@irk.zetnet.co.uk>
- References: <4jobs2$ml0@irk.zetnet.co.uk> <4jraot$hu0@newsbf02.news.aol.com> <4jresi$av8@guitar.sound.net>
- NNTP-Posting-Host: victoria.zetnet.co.uk
-
- In message <4jresi$av8@guitar.sound.net>
- Brad@newtek.com (Brad Peebler) writes:
-
- > marcmylar@aol.com (MarcMylar) wrote:
-
-
- > >Does anybody know when the cartoon shader will be available?
-
- > >-Marc
- -----------------------------------------------------------------------------
- > We will make an announcement about that on April 15th. I'll make sure
- > it gets posted.
- -----------------------------------------------------------------------------
- > BP
- > NewTek
-
- Brad, What are you refering to?The shader is on your ftp site?do you
- mean because it`s beta?
- Thanks,
- Simon.
-
-
-
- --
- tran3d@zetnet.co.uk
- Creators of Digital Visual Effects
- -----------------------------
- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
- -----------------------------
- Web site in the works
-
-
- Article: 16045
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!newsxfer2.itd.umich.edu!tank.news.pipex.net!pipex!lade.news.pipex.net!pipex!news00.sunet.se!sunic!mn6.swip.net!mn5.swip.net!news
- From: videoking@mbox200.swipnet.se (Johan Otterstrom)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: CybergraphicX on LightWave 4.0??
- Date: 03 Apr 96 11:42:01 -500
- Organization: -
- Lines: 15
- Message-ID: <509.6667T702T88@mbox200.swipnet.se>
- NNTP-Posting-Host: dialup98-3-1.swipnet.se
- NNTP-Posting-User: 3a9622cd6c88f300a7e6b08629051e1a
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- Hi there!
-
- Is there anyway to get LightWave 4.0 for the Amiga to run on CybergraphX
- boards? I'm getting tired of running LW3.5 on native resolution, especially
- since other software costing one fifth of LightWave gladly runs on
- CybergraphX (Cinema4D). I know I can promote the LW layout and modeler but
- wireframe preview doesn't work at all then in Layout, making it useless for
- animation work.
-
- Thankful for any information or tips.
-
- Has anyone tried LightWave 4.0 on the Draco?
-
- videoking@mbox200.swipnet.se
-
-
- Article: 16046
- Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!psuvax1!uwm.edu!cs.utexas.edu!swrinde!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!pipeline!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave,
- Subject: Re: comp.graphics.apps.lightwave
- Date: 3 Apr 1996 04:30:35 -0500
- Organization: Pipeline
- Lines: 16
- Message-ID: <4jtgfr$ev7@pipe11.nyc.pipeline.com>
- References: <4jqvmj$84p@irk.zetnet.co.uk>
- NNTP-Posting-Host: pipe11.nyc.pipeline.com
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- On Apr 02, 1996 11:06:24 in article <Re: comp.graphics.apps.lightwave>,
- 'tran3d@zetnet.co.uk (Simon Blackledge)' wrote:
-
-
- >In message <4jo8s8$34a@aphex.direct.ca>
- >cstrohha@direct.ca (Chris) writes:
- >
- >> Anyone know where I could find a free copy of Lightwave???
- >
- >
- >Yeah,In your dreams :-}
-
- ...OR with the purchase of a used Video Toaster.
-
- --
- M C L -
-
- Article: 16047
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: user722250@aol.com (User722250)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re:wanted PAR Card
- Date: 3 Apr 1996 03:10:51 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 4
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4jtbqb$6t3@newsbf02.news.aol.com>
- Reply-To: user722250@aol.com (User722250)
-
- I am in need of a PAR card and all its hardware/software and manual,
- Looking for a reasonable price.
- Dan from Occum
- user722250@aol.com
-
- Article: 16048
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!news
- From: wivey@ix.netcom.com(William H. Ivey)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: 3 Apr 1996 05:28:51 GMT
- Organization: Netcom
- Lines: 27
- Message-ID: <4jt2aj$36k@dfw-ixnews4.ix.netcom.com>
- References: <N.032496.175427.36@earthlink.net.earthlink.net> <4j6j1j$gb1@newsbf02.news.aol.com> <4392.6659T651T1692@execpc.com> <dloubet.960.316000BE@origin.ea.com>
- NNTP-Posting-Host: aus-tx8-24.ix.netcom.com
- X-NETCOM-Date: Tue Apr 02 11:28:51 PM CST 1996
-
- In <dloubet.960.316000BE@origin.ea.com> dloubet@origin.ea.com (Denis
- Loubet) writes:
-
- >Their [B5] space scenes look cool. The explosions are perfect. But the
- look of the
- >space craft bug me.
- >
- >First off, access panelling is NOT RANDOM! However bogus the science
-
- Hi Denis,
- Access panelling isn't, but its position is determined by the
- innards, not what looks right from outside. Additionally, structural
- panels can vary a great deal (look at the surface of an airliner's
- wing, different alloys, different weathering patterns, etc. who knows
- what space dust might do :-) And some of the ships are so large that
- you're only seeing gross details. (BTW, I understand the texture used
- on the shadow ships is called "Dog Nose")
-
- >overlapped armor plates. This is the future? Modern jets look much
- >more clean and functional.
-
- I don't know if jets are a good comparison; destroyers, frigates and
- cruisers might be a better choice (granted, phased array radar has
- taken some of the romance out of ship's mast design, but there's still
- a certain random lumpiness about them when viewed from the middle
- distance).-Wm
-
-
- Article: 16049
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: sxxyblair@aol.com (SxxyBlair)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: lightwave for pc
- Date: 3 Apr 1996 06:38:14 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 1
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4jtnv6$d8l@newsbf02.news.aol.com>
- References: <4jraoj$htv@newsbf02.news.aol.com>
- Reply-To: sxxyblair@aol.com (SxxyBlair)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- lol
-
- Article: 16050
- Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!psuvax1!uwm.edu!cs.utexas.edu!swrinde!sgigate.sgi.com!imci3!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-ma
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: VTU says new LW will be shown at NAB
- Date: 3 Apr 1996 06:42:29 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 25
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4jto75$dc2@newsbf02.news.aol.com>
- References: <4jski6$8mq@nntp1.best.com>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- I heard some other NAB news of interest to 3D users. I actually have
- slightly mixed feelings about this since I both like Play's Trinity and
- (obviously) like LightWave, but....Play Inc is doing their event at
- Ceasar's on Sunday - AND it's a joint event with Softimage.
-
- It's obviously a very powerful pairing, and everyone knows that SoftImage
- has some incredible software, 3D and otherwise. They are just tools, of
- course, and people can own a bunch of different tools, but still...it just
- seems like another potential problem for LightWave. Trinity is already
- sort of a 'super Toaster' - similiar product idea, but much better
- implementation and slightly higher cost. It's not clear to me what the
- Play/Microsoftimage connection means at this point, but if SoftImage ends
- up somehow being Trinity's 'LightWave' , I'm going to be torn. I don't
- think I'd throw SI off my harddrive...
-
-
-
- _____________________________________________
- Lee Stranahan
- Home Page URL - http://users.aol.com/stranahan/main.htm
-
- A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
- ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
-
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Article: 16051
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 3 Apr 1996 07:57:30 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 24
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4jtsjq$f85@newsbf02.news.aol.com>
- References: <3161D8BA.38DF@imaginate.com>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
- Xref: news2.cais.com comp.graphics.packages.3dstudio:14172 comp.graphics.apps.lightwave:16051 comp.graphics.animation:33867
-
- Jack said
- -------------------------------
- (3DS MAX) is basically the only low-cost solution on the NT platform if
- you want to
- find a job and make money.
- -------------------------------
-
-
- Huh....I guess I have to return all the money I made with LightWave!
-
- HEY EVERYBODY! RETURN YOUR LIGHTWAVE INCOME - Jack says we can't find jobs
- or make money anymore!!!
-
-
-
-
- _____________________________________________
- Lee Stranahan
- Home Page URL - http://users.aol.com/stranahan/main.htm
-
- A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
- ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
-
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Article: 16052
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!in2.uu.net!in-news.erinet.com!usenet
- From: Andrew Hofman <andyh@erinet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: VTU says new LW will be shown at NAB
- Date: Wed, 03 Apr 1996 08:27:43 -0500
- Organization: LumaQuest Productions, Dayton, OH
- Lines: 18
- Message-ID: <31627CCF.6728@erinet.com>
- References: <4jski6$8mq@nntp1.best.com> <4jtskn$f8i@newsbf02.news.aol.com>
- NNTP-Posting-Host: edlp140.erinet.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
-
- > Well, no real news to newsgroup readers.It's all GOOD news, course, but
- > Open GL has been mentioned already, better IK was promised when 4.0
- > shipped, and we knew they be showing it. "Lots More" means "the software
- > wasn't done!" - but knowing AH and SF you can expect some hot new
- > features...
- >
- > I hope they ship soon, too....
- >
- > _____________________________________________
- > Lee Stranahan
-
- How about volumetric lighting? I've seen it mentioned in 3DS MAX ads.
-
- --
- Andrew Hofman
- LumaQuest Productions
- andyh@erinet.com
- 513-643-7333
-
- Article: 16053
- Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!psuvax1!uwm.edu!cs.utexas.edu!swrinde!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: VTU says new LW will be shown at NAB
- Date: 3 Apr 1996 07:57:59 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 18
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4jtskn$f8i@newsbf02.news.aol.com>
- References: <4jski6$8mq@nntp1.best.com>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Well, no real news to newsgroup readers.It's all GOOD news, course, but
- Open GL has been mentioned already, better IK was promised when 4.0
- shipped, and we knew they be showing it. "Lots More" means "the software
- wasn't done!" - but knowing AH and SF you can expect some hot new
- features...
-
- I hope they ship soon, too....
-
-
-
- _____________________________________________
- Lee Stranahan
- Home Page URL - http://users.aol.com/stranahan/main.htm
-
- A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
- ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
-
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Article: 16054
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!oleane!francenet.fr!usenet
- From: emperor2@micronet.fr (William Hamon)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: PLUGINS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- Date: 3 Apr 1996 13:48:28 GMT
- Organization: Empire
- Lines: 11
- Message-ID: <4jtvjc$g5t@chleuasme.francenet.fr>
- Reply-To: emperor2@micronet.fr
- NNTP-Posting-Host: pppa210.micronet.fr
- Mime-Version: 1.0
- X-Newsreader: WinVN 0.99.3
-
- Please tell me where I can Find PLUGINS!
- PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEAS
- E!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLE
- ASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!P
- LEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE
- !PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEA
- SE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PL
- EASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!
-
- Thinks.
-
-
- Article: 16055
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.sprintlink.net!news.aus.sig.net!chuck.humancode.com!user
- From: chuck@humancode.com
- Subject: 60,000 point limit?
- X-Nntp-Posting-Host: chuck.humancode.com
- Message-ID: <chuck-0304960800100001@chuck.humancode.com>
- Sender: news@sig.net (Signet ISP Network news)
- Organization: Signet internet service provider network - sales@sig.net / 512-306-0700
- Date: Wed, 3 Apr 1996 13:58:50 GMT
- Lines: 11
-
- I just tried to bring in a model from ElectricImage to Lightwave and got
- a message saying I had reached a point limit (somewhere in the 60,000) range.
-
- Is this really a limit of Lightwave, or did I import my model wrong? If it
- is a limitation, is it going to stay, or is Newtek working on it?
-
- What are other limits (Polygon and/or segment)?
-
- Thanks
- Chuck Furlong
- chuck@humancode.com
-
- Article: 16056
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!van-bc!ddsw1!news.mcs.net!usenet
- From: sales@mt-inc.com (MicroTech)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Best Setup for PVR?
- Date: 3 Apr 1996 15:38:57 GMT
- Organization: MCSNet Internet Services
- Lines: 38
- Message-ID: <1466.6667T530T108@mt-inc.com>
- References: <313EA8D9.1FA2@ic.net> <31585e21.72896229@netnews.voicenet.com>
- NNTP-Posting-Host: mtinc.pr.mcs.net
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
- On 02-Apr-96 11:30:53, Marlon Beltz (marlon@voicenet.com) posted:
-
- > On Thu, 07 Mar 1996 09:14:01 +0000, absolute@ic.net wrote:
-
-
- >>
- >> Between Adobe Premier and InSync:Razor Pro which would you
- >>buy for NT?Pro's and Con's welcome.
- >> Does DPS offer some type of sound board with the PVR?
- >>Last Question does anybody have the latest location for the
- >>Tomahawk site? I'm looking for plugin's for lightwave. Thanks
- >>for your help!
- >>
- >>
-
- > I'm using Speed Razor on an Alpha and I've found at least 5 major
- > bugs, and I get crashs all over the place. I have not had a chance
- > yet to evaluate Premiere 4.2 for NT but I loved Premiere 4.0a. Never
- > had any problems.
-
- You should also take a look at Star Media's Video Action Pro. Alpha, Intel,
- and WinNT versions will be showing at NAB, and it is a terrific NLE package
- with full PVR support and LOTS of effects.
-
- Regards,
- John Crookshank
-
- --
- ______________________________________________________________
- / MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \
- | MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
- | Desktop Video Systems Dealer | JVC Professional Video Products |
- | NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer |
- |------------------------------|---------------------------------|
- | sales@mt-inc.com http://www.mt-inc.com/ |
- \______________________________________________________________/
-
-
-
- Article: 16057
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!in1.uu.net!news.accessone.com!news
- From: jbarrett@daka.com (Justin Barrett)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: How To Create The PERFECT LOGO!!!
- Date: Wed, 03 Apr 1996 15:35:09 GMT
- Organization: Free Spirit Productions
- Lines: 30
- Message-ID: <4ju652$c54@news.accessone.com>
- References: <4e6e3c$ti@news.voicenet.com>
- Reply-To: jbarrett@daka.com
- NNTP-Posting-Host: mail.daka.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- On Wed, 24 Jan 1996 23:05:33 GMT, pirate@voicenet.com wrote:
-
- > Here's my way of creating the Low on Polygon Logo.
-
- > Set your option for the curve division to fine.
-
- With a fine curve division, your logo will not be low on polygons...
-
- > Create some text.
- > Don't bevel it
- > Copy it the next layer
- > Go back to the first layer,and bevel the text,name it face and bevels.
- > Go to the second layer,and extrude the text.
- > Select the face and back polygons and cut them away,name this sides.
- > Copy the text from layer 1,and paste in onto layer 2,and save your new
- > logo.
-
- This is rather involved, and could be simplified by just executing two
- bevels on the original text object. Bevel once with a large Shift
- value and no Inset, and this will make the sides. Bevel again with
- small Inset and Shift values, and this will make the bevels, and leave
- the face in the right spot. Use Volume selection to highlight and
- name the sides, bevels, and face polygons. No cutting and pasting
- required.
-
-
- Wave on...
-
- ---< Justin Barrett - Dreamscape Productions >---
-
-
- Article: 16058
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!howland.reston.ans.net!surfnet.nl!news.pi.net!news
- From: Mischa van der Spek <m.spek@pi.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: REAL3D or LIGHTWAVE?
- Date: Wed, 03 Apr 1996 18:01:38 -0800
- Organization: Planet Internet
- Lines: 11
- Message-ID: <31632D82.E61@pi.net>
- NNTP-Posting-Host: lei65.pi.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win16; I)
-
- Hello,
-
- I can't decide between these two raytrace programs. If someone tell me
- the differences (Head-details).Which program is easier to use with
- modeling and rendering!
-
- Manny thanks,
-
- -M.v/d Spek
-
- E-mails -> m.spek@pi.net
-
- Article: 16059
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.exodus.net!news.aimnet.com!news.ossi.com!pagesat.net!origin.ea.com!dloubet.origin.ea.com!dloubet
- From: dloubet@origin.ea.com (Denis Loubet)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: B5 spaceship design
- Date: Wed, 3 Apr 1996 17:09:12 GMT
- Organization: Origin Systems Inc.
- Lines: 27
- Message-ID: <dloubet.964.3162B0B8@origin.ea.com>
- References: <dloubet.960.316000BE@origin.ea.com> <4jtcck$snu@news.accessone.com>
- NNTP-Posting-Host: dloubet.origin.ea.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1]
-
- In article <4jtcck$snu@news.accessone.com> jeric@accessone.com writes:
-
- >> dloubet@origin.ea.com (Denis Loubet) writes:
- >> Also, the panelling itself looks like crudely
- >> overlapped armor plates. This is the future? Modern jets look much more
- >> clean and functional.
-
- > Sheesh. Ever hear of "form follows function" ? Jets look clean because
- > they must be aerodynamic. Spacecraft obviously do not have this restriction.
-
- Yes, I do recall hearing something about form following function, thank you.
-
- On the B5 station, I can see getting away with this armor plate idea, though
- it looks bad to me. But if I adhere to your form follows function claim, I
- have to assume that all the other heavily streamlined ships must do some
- atmospheric flying, or they wouldn't be streamlined. But they look like
- they're made out of rusty overlapped plates too. So what's the deal?
-
- Of course it all comes down to a subjective judgment, since there's no real
- objects against which to compare the B5 spacecraft. I just don't like the
- panel-heavy approach that B5 took. My artistic eye insists there needs to be
- some sort of variation and rhythm to the panelling, areas of heavy panelling
- and areas of onbroken surface, something that matches the density and grouping
- of panels in modern day vehicles. If they can achieve that, it will look as if
- an engineer designed it.
-
- -Denis-
-
- Article: 16060
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.kei.com!news.texas.net!newsfeed.concentric.net!winternet.com!news2.interlog.com!news.interlog.com!gdavison
- From: gdavison@interlog.com (Gord Davison)
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Wed, 03 Apr 96 17:15:54 GMT
- Organization: InterLog Internet Services
- Lines: 53
- Distribution: world
- Message-ID: <4jubak$42l@steel.interlog.com>
- References: <3161D8BA.38DF@imaginate.com> <4jtsjq$f85@newsbf02.news.aol.com>
- NNTP-Posting-Host: gdavison.interlog.com
- X-Newsreader: News Xpress Version 1.0 Beta #2
- Xref: news2.cais.com comp.graphics.packages.3dstudio:14190 comp.graphics.apps.lightwave:16060 comp.graphics.animation:33875
-
-
- Jack said
- -------------------------------
- (3DS MAX) is basically the only low-cost solution on the NT platform if
- you want to find a job and make money.
- -------------------------------
-
- stranahan@aol.com (Stranahan) wrote:
- >Huh....I guess I have to return all the money I made with LightWave!
- >
- >HEY EVERYBODY! RETURN YOUR LIGHTWAVE INCOME - Jack says we can't find jobs
- >or make money anymore!!!
- >
- >_____________________________________________
- >Lee Stranahan
-
- It just amazes me how people can make these kind of gross generalizations!
-
- However, after witnessing more petty "my-platform/program-is-better-than-yours"
- flame wars than I care to remember, nothing *should* surprise me anymore.
-
- I suppose I could jump in here and say that the 3DS renderer is a piece of sh!t
- because *all* work done with 3DS suffers from a washed-out, plastic look. In
- fact, it most likely has very little to do with 3DS's renderer and a whole lot
- more to do with beginner 3DS users who use the default values for lighting and
- surfaces for everything they do.
-
- Jack, feel free to make $$ with MAX to your heart's content. But, in your
- MAX-induced jingoistic fervour, please don't insult our intelligence by saying
- that MAX is the only "low-cost solution on the NT platform if you want to find
- a job to make money". Do you have any evidence to support this??
-
- Uh, I think you better check with Lee first about this money-making thing. Maybe
- someone forgot to tell him that you couldn't make money with anything other than
- MAX.
-
- I'm not going to impugn MAX or get into meaningless bickering about whether MAX
- is _better_ or worse than LW. Does it matter? They're both tools, and any artist
- worth his/her salt will use the *tools* at their disposal to achieve the best
- possible result.
-
- For an animation-in-progress, I've used the following packages: LW, Photoshop,
- Painter, DPaint, Elastic Reality, and Aladdin4D. The point is, each package has
- strengths and weaknesses [yes, EVEN MAX]. The mark of a *true* artist [IMO] is
- the ability to combine different packages and tools to achieve a product that
- is greater than the sum of its parts. Isn't that really what it's all about?
-
- ==========================================================================
- Gord Davison | 2D/3D Animator ¤ Multimedia Designer
- Phoenix Interactive Design, Inc. |
- graphics ¤ animation ¤ multimedia | "Complex problems have simple,
- gdavison@interlog.com | easy-to-understand, wrong answers."
- ==========================================================================
-
- Article: 16061
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!surfnet.nl!swsbe6.switch.ch!news.belnet.be!news.rediris.es!power.ci.uv.es!marti.uji.es!al003950
- From: al003950@llevant.uji.es (Pitarch Mateu Alberto Miguel)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: ALGUIEN EN ESTE NEWSGROUPS HABLA ESPAÑOL??????
- Date: 3 Apr 1996 17:03:10 GMT
- Organization: Universitat Jaume I
- Lines: 24
- Message-ID: <4jub0e$8fk@marti.uji.es>
- References: <3160A5B7.5467@intermedia.com.ar>
- NNTP-Posting-Host: marret.uji.es
- X-Newsreader: TIN [version 1.2 PL2]
-
- WOLANSKY VICTOR D. (brainstorm@intermedia.com.ar) wrote:
- > ALGUIEN EN ESTE NEWSGROUPS HABLA ESPAÑOL??????
-
- Pues hablarlo lo hablo, pero como este grupo es de
- caracter internacional seria de mala educacion usar otro
- idioma que no sea el ingles... :(
-
- I talk it, but this a newsgroup of international features
- and it's incorrect use another lenguage different
- English.
-
- Ciao, SciZZho!!
-
- --
- DyWea/AnYmA+SciZZo Requiem est AmIgA !
- ___________________________ _______________________________
- | ___ | |
- | (, ,) | / / aFtEr ThE sToRm |
- | *------oOo------+ | / / cAmE eScOm! |
- | | YhoDho RoTTho | | \ \ / / 2o Eng. Informat |
- | +---------------* | \ \ / / Univ. Jaume I |
- | al003950@alumail.uji.es | \ \/ / Espanya |
- | Alberto Pitarch Mateu | \/_/ .dwe! |
- |___________________________|_______________________________|
-
- Article: 16062
- Path: news2.cais.com!news.cais.net!news1.erols.com!news.enteract.com!news.inap.net!uwm.edu!fnnews.fnal.gov!stc06.ctd.ornl.gov!cs.utk.edu!gaia.ns.utk.edu!usenet
- From: brad prosise <BPROSISE@UTK.EDU>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LW 4.0 upgrade for amiga/toaster?
- Date: Wed, 03 Apr 1996 13:03:36 -0500
- Organization: University of Tennessee, Knoxville
- Lines: 22
- Message-ID: <3162BD78.563B@UTK.EDU>
- NNTP-Posting-Host: bike.ips.utk.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
-
- OK I have been using LW 4.0 for intel for about a year now. But I still
- own 2 amiga 4000's with video toasters in them. When I bid the Intel
- software I also bid out the upgrade for the toasters. I dont use them
- much but I would like them to be compatible with the intel machine. I
- understand that toaster owners with the flyer upgrade already have the
- upgraded toaster/lightwave software. Is Newtek going ever offer this
- upgrade for just us lowly toaster owners. I have had the bid cleared and
- the money allotted for almost a year. When I bid it the vendor gave me a
- price so I know it was planned for. Is it going to happen or should I
- just send my amigas to the surplus heap so I can buy them for myself at
- auction.
- --
- STOLEN PITHY QUOTE:
- Heaven is where the cooks are French, the lovers are Italian,
- the police are English, the mechanics are all Germans, and the
- whole thing is organized by the Swiss.
- In hell, the cooks are all English, the lovers are Swiss, the police
- are German, the mechanics are French, and the whole thing is run by
- the Italians.
-
- Brad Prosise Visit my web site
- the URL is - http://users.aol.com/bprosise/private/bike.htm
-
- Article: 16063
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.MediaCity.com!yacko
- From: brett@renderhaus.com (Brett Tribble)
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Wed, 03 Apr 96 10:21:21 GMT
- Organization: Renderhaus
- Lines: 30
- Distribution: world
- Message-ID: <4jufet$1l2@easy2.mediacity.com>
- References: <3161D8BA.38DF@imaginate.com> <4jtsjq$f85@newsbf02.news.aol.com> <4jubak$42l@steel.interlog.com>
- NNTP-Posting-Host: easy3.mediacity.com
- X-Newsreader: News Xpress 2.0 Beta #0
- Xref: news2.cais.com comp.graphics.packages.3dstudio:14193 comp.graphics.apps.lightwave:16063 comp.graphics.animation:33878
-
- In article <4jubak$42l@steel.interlog.com>, gdavison@interlog.com (Gord Davison) wrote:
- >
- >Jack said
- >-------------------------------
- >(3DS MAX) is basically the only low-cost solution on the NT platform if
- >you want to find a job and make money.
- >-------------------------------
- >
- >stranahan@aol.com (Stranahan) wrote:
- >>Huh....I guess I have to return all the money I made with LightWave!
- >>
- >>HEY EVERYBODY! RETURN YOUR LIGHTWAVE INCOME - Jack says we can't find jobs
- >>or make money anymore!!!
- >>
- >>_____________________________________________
- >>Lee Stranahan
- >
- >It just amazes me how people can make these kind of gross generalizations!
- >
- >However, after witnessing more petty "my-platform/program-is-better-than-yours"
- >flame wars than I care to remember, nothing *should* surprise me anymore.
- >
- [snip]
-
- All I have to say is that from what I've seen of MAX, Allen, Stuart, and the
- rest of the gang had better work their asses off if they don't want to slip in
- the 3D market. As I have said before, I _love_ Lightwave, but MAX has some
- awesome features (which will hopefully promote the same in Lightwave).
-
- Brett
-
- Article: 16064
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!news-relay.eworld.com!zdc!szdc!news
- From: robepps@valleynet.com (Robert Epps)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Dongle precautions
- Date: Tue, 02 Apr 1996 18:30:28 GMT
- Organization: Zippo
- Lines: 7
- Message-ID: <3161720f.920802203@snews.zippo.com>
- References: <4iu4ag$3uh@steel.interlog.com> <wturber.33.00150F3B@primenet.com>
- NNTP-Posting-Host: cheetah.valleynet.com
- X-Newsreader: Forte Agent .99d/32.182
-
- >The experience of people on this group seems to bear out that dongles
- >experience a significant number of failures. They aren't as reliable as some
- >folks would like us to think.
-
- Just curious -- who makes the dongle that LW uses? (I am thinking of
- buying LW, but am concerned about the dongle reliability problem.)
-
-
- Article: 16065
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!agog.demon.co.uk!gred
- From: Gwynne Reddick <gred@agog.demon.co.uk>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: standalone renderer for LW needed
- Date: Wed, 3 Apr 1996 13:46:39 +0100
- Organization: AGOG
- Lines: 35
- Distribution: world
- Message-ID: <elnlgDAvMnYxEwMc@agog.demon.co.uk>
- References: <HG09NHAYsiXxEwlj@agog.demon.co.uk>
- <4jp2oh$mrs@newsbf02.news.aol.com>
- NNTP-Posting-Host: agog.demon.co.uk
- X-NNTP-Posting-Host: agog.demon.co.uk
- MIME-Version: 1.0
- X-Newsreader: Turnpike (evaluation) Version 1.12 <CDZMtziat2Q1g2TbX2qs1bj30b>
-
- In article <4jp2oh$mrs@newsbf02.news.aol.com>, GSandiford
- <gsandiford@aol.com> writes
- >You`re right Gwynne, you could probably knock to gether a front-end in an
- >afternoon if you know you way around ARexx and understand the commands
- >SNet utilises. However CanDO 3 with its extensive ARexx features will make
- >it easier to do for inexperienced users. Whether or not it`s worth
- >spending 250+ UKP on is another matter.
- >
- I decided to put my money where my mouth is - as it were, and borrowed
- my Brother's borland Delphi for a few days. I now have a 99% complete
- standalone front end for Intel screamernet. I say 99% complete as there
- are a couple of things I have yet to implement such as setting frame
- values and output path from within the program. Plus the fact that until
- his upgrade arrives I can't get it to deal with long file names. Also I
- don't have a network which makes it a little difficult to test out with
- distributed rendering. If there are any special requirements needed or
- quirks that need to worked around could someone mail them to me and I'll
- see what I can do. Hopefully it should be ready for release in a couple
- of weeks. And yes, in the great Amiga tradition I'll release it as
- freeware.
-
- Unfortunately, not having LW4.0 for my Amiga or the SN docs means that
- I'm unable to put one together :(
-
- Gwynne.
-
- ***********************************************************************
- * Gwynne Reddick -=AGOG=- *
- * London, UK *
- * Tel: 0171 703 4860 A Vision For All Reasons *
- * Email: gred@agog.demon.co.uk *
- ***********************************************************************
-
- Turnpike evaluation. For Turnpike information, mailto:info@turnpike.com
-
- Article: 16066
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!imci3!imci2!news.internetMCI.com!newsfeed.internetmci.com!news.ro.com!usenet
- From: phillips@ro.com (Jim)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Fade with distance
- Date: Wed, 03 Apr 1996 22:10:21 GMT
- Organization: Renaissance
- Lines: 15
- Message-ID: <4jum7f$q8@news.ro.com>
- References: <315F19A6.59B0@pi.net>
- NNTP-Posting-Host: ts1p15.ro.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- Brekel <brekel@pi.net> wrote:
-
- >Hello, you all.
-
- >I have a little problem in using the "fade with distance" button in the
- >lensflare pannel. Is there someone who could help me out on how to use it
- >?
- With the lens flare at some key field you can remember, set the flare
- to the brightness level you want. Then figure the distance from the
- flare to the camera. (Using the grid and the overhead view helps).
- Set your "nominal distance" to this distance. Now when the flare
- moves farther away from the nominal distance it will begin to fade,
- until it is gone. Also it will get brighter as it closes the distance
- from "nominal distance" to the camera (I think).
-
-
- Article: 16067
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!imci3!imci2!news.internetMCI.com!newsfeed.internetmci.com!news.ro.com!usenet
- From: phillips@ro.com (Jim)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Explode.p : What does it do?
- Date: Wed, 03 Apr 1996 22:15:46 GMT
- Organization: Renaissance
- Lines: 20
- Message-ID: <4jumhl$r4@news.ro.com>
- References: <dsd-0104961529530001@pm3-05.magicnet.net> <4jpsb0$73a@dfw-ixnews6.ix.netcom.com>
- NNTP-Posting-Host: ts1p15.ro.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- bman2@ix.netcom.com(Brenden Mecleary ) wrote:
-
- > I've downloaded explode.p several times, and each time I try it, it
- >doesn't do anything! All it does is make my object bigger and
- >occasionally delete a few polygons. What am I missing? Is there some
- >trick to it? I'm using Rev. C on Win95. Thanks in advance!
-
- > Brenden Mecleary
- > bman2@ix.netcom.com
-
- It should ask you to give it a scene name, and then build a scene for
- you. Use the default requester settings the first time. What it
- does for me is, carve my object up into several pieces, create a
- keyframe at zero for all of them (still together) and then creates a
- motion path for each individual piece, all flying in oposite
- directions and spinning. Its pretty cool. I have to use the BML
- script though since I have an Alpha system, and I have to edit the
- scene file because the script has a couple of errors in it. I don't
- think the Intel or Amiga version have any problem though.
-
-
- Article: 16068
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.ro.com!usenet
- From: phillips@ro.com (Jim)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: PLUGINS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- Date: Wed, 03 Apr 1996 22:22:58 GMT
- Organization: Renaissance
- Lines: 17
- Message-ID: <4jumv7$un@news.ro.com>
- References: <4jtvjc$g5t@chleuasme.francenet.fr>
- NNTP-Posting-Host: ts1p15.ro.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- emperor2@micronet.fr (William Hamon) wrote:
-
- >Please tell me where I can Find PLUGINS!
- >PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEAS
- >E!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLE
- >ASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!P
- >LEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE
- >!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEA
- >SE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PL
- >EASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!
-
- >Thinks.
-
- Try FTP'ing to tomahawk.grandi.com I think they're in
- \pubs\lw\plugins
-
-
-
- Article: 16069
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 3 Apr 1996 15:56:27 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 17
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4juolr$oti@newsbf02.news.aol.com>
- References: <4jufet$1l2@easy2.mediacity.com>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
- Xref: news2.cais.com comp.graphics.packages.3dstudio:14203 comp.graphics.apps.lightwave:16069 comp.graphics.animation:33886
-
- As I have said before, I _love_ Lightwave, but MAX has some
- awesome features (which will hopefully promote the same in Lightwave).
- -----------------------------------------------------
-
- Well, MAX still isn't shipping, right? LightWave is rumoured to be
- shipping 'soon'....so is it fair to say LW is playing 'catch-up' if they
- ship first?
-
-
- _____________________________________________
- Lee Stranahan
- Home Page URL - http://users.aol.com/stranahan/main.htm
-
- A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
- ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
-
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Article: 16070
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!ix.netcom.com!news
- From: j eric whitehead <jeric916@ix.netcom.com>
- Newsgroups: ba.market.misc,ca.wanted,ba.market.computers,misc.forsale.computers.workstation,biz.comp.hardware,ca.forsale,comp.sys.sgi.hardware,comp.sys.sgi.marketplace,comp.graphics,comp.graphics.animation,comp.graphics.packages.alias,comp.graphics.packag
- Subject: SGI WorkStations forsale
- Date: Wed, 03 Apr 1996 00:28:46 -0200
- Organization: Netcom
- Lines: 11
- Message-ID: <3161E25E.35C0@ix.netcom.com>
- Reply-To: jeric916@ix.netcom.com
- NNTP-Posting-Host: sac-ca4-10.ix.netcom.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-NETCOM-Date: Wed Apr 03 2:28:56 AM CST 1996
- X-Mailer: Mozilla 2.01 (Macintosh; I; 68K)
- Xref: news2.cais.com ba.market.misc:69387 ca.wanted:12958 ba.market.computers:66561 misc.forsale.computers.workstation:31842 biz.comp.hardware:22206 ca.forsale:23397 comp.sys.sgi.hardware:19982 comp.sys.sgi.marketplace:113 comp.graphics.animation:33887 co
-
- SGI WorkStations forsale
-
- SGI INDY R4600 133mhz 32/1gig/24bit
-
- SGI Crimson R4000 100mhz 80/2gig/VGX
-
- email or call between 10am & 7pm pacific time
-
- 916 987 7669
-
- ask for eric
-
- Article: 16071
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!po.cwru.edu!mbc
- From: mbc@po.cwru.edu (Michael B. Comet)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Particle Storm
- Date: 3 Apr 1996 21:31:54 GMT
- Organization: Case Western Reserve University
- Lines: 20
- Message-ID: <4juqoa$qmn@madeline.INS.CWRU.Edu>
- References: <4jt4mq$7uc@argentina.it.earthlink.net>
- NNTP-Posting-Host: sushi.ins.cwru.edu
- X-Newsreader: CWRU GnomeNews for Windows
-
-
- In a previous article saddoris@earthlink.net said:
-
- > I read something about a plugin called Particle Storm. Does anybody
- > have a demo or more info. Thanks.
-
- The publishers just put up a demo WWW page with info on this
- and IMPACT! and Lock & Key.
-
- I have a link under my LW web page at
- http://inswww.ins.cwru.edu/php/comet/LW/
-
- The link you want is to Dynamic Realities.
-
- mbc
-
- --
- | Michael B. Comet - mbc@po.cwru.edu
- | http://inswww.ins.cwru.edu/php/comet/
- | LW FAQ, 3D Graphics & Animation and more!
-
- Article: 16072
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!info.ucla.edu!library.ucla.edu!agate!darkstar.UCSC.EDU!cats.ucsc.edu!adamchry
- From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Pc ZIP disks in a MAC zip drive??
- Date: 3 Apr 1996 22:30:00 GMT
- Organization: University of California, Santa Cruz
- Lines: 13
- Message-ID: <4juu58$ad1@darkstar.UCSC.EDU>
- NNTP-Posting-Host: si.ucsc.edu
- X-Newsreader: NN version 6.5.0 #1 (NOV)
-
-
-
- Here is the question..Say i have a ZIP disk formatted in a Pc zip
- drive..IF I use PC-Exchange on the mac, will teh Mac Zip drive read teh
- PC zip disk????
-
- Adam Chrystie
-
- --
- ----------------------------------
- Adam Chrystie LightWave 3D Animator
- Cinema/Video Major, Senior
- University Of California at Santa Cruz
-
- Article: 16073
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!uwm.edu!news.sol.net!daily-planet.execpc.com!usenet
- From: jeffsj@execpc.com (Jeffery S. Jones)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: REAL3D or LIGHTWAVE?
- Date: 03 Apr 96 16:05:29 +0000
- Organization: Exec-PC BBS - Milwaukee, WI
- Lines: 30
- Message-ID: <1195.6667T965T1497@execpc.com>
- References: <31632D82.E61@pi.net>
- NNTP-Posting-Host: moldova.execpc.com
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- On 03-Apr-96 18:01:38, Mischa van der Spek <m.spek@pi.net> wrote:
- >Hello,
-
- >I can't decide between these two raytrace programs. If someone tell me
- >the differences (Head-details).Which program is easier to use with
- >modeling and rendering!
-
- Well, this is the Lightwave newsgroup, and I have much, much more
- experience with Lightwave than Real3D (I don't own the latter, but I
- have played with it). So you'll need to take any responses here from
- this viewpoint.
-
- Lightwave is much easier to use for modelling and rendering. Its
- output quality is excellent, and it is loaded with useful tools. It
- also costs quite a bit more.
-
- Real3D incorporates some useful "physics" routines for modeling real
- object's motion, which can be quite helpful for animation. There are
- plug-ins for Lightwave to do this, and it is possible to figure them out
- without using a program to assist.
-
- Someone with more experience in Real3D should be able to come up with
- more pluses for that program.
-
- --
- *-__________________________ | *Starfire* | _________________________-*
- Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
- *TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
- --
-
-
- Article: 16074
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!nctuccca.edu.tw!voyager.iii.org.tw!mccoy_pc
- From: dan@acti.com (Daniel J. McCoy)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: PLUGINS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- Date: Wed, 03 Apr 96 23:18:55 GMT
- Organization: ACT Networks, Inc.
- Lines: 20
- Message-ID: <4jv097$ls5@voyager.iii.org.tw>
- References: <4jtvjc$g5t@chleuasme.francenet.fr>
- NNTP-Posting-Host: shts.seed.net.tw
- X-Newsreader: News Xpress 2.0 Beta #0
-
- In article <4jtvjc$g5t@chleuasme.francenet.fr>, emperor2@micronet.fr wrote:
- >Please tell me where I can Find PLUGINS!
- [snip]
- >Thinks.
- >
-
- For a small list of commercial plug-ins, visit the LightWave3D Plug-In Page at
- http://www.teleport.com/~memex/lwpipage.htm
-
- You can also visit tomahawk.grandi.com via ftp and look through the /pub/lw
- directories.
-
- That should help out.
- Dan
-
- PS - Support the commercial plug-in developers... :)
-
- --
- Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com
- WWW - http://www.pacificnet.net/~djmccoy
-
- Article: 16075
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!newsfeeder.servtech.com!murphy2.servtech.com!news
- From: Paul Perri <Emerald@cyber1.servtech.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re:wanted PAR Card
- Date: 4 Apr 1996 00:14:38 GMT
- Organization: ServiceTech, Inc.
- Lines: 2
- Message-ID: <4jv49e$rmh@murphy2.servtech.com>
- References: <4jtbqb$6t3@newsbf02.news.aol.com>
- NNTP-Posting-Host: kid.roc.servtech.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.22 (Windows; I; 16bit)
-
- PC or Amiga version?
-
-
- Article: 16076
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!csn!news-1.csn.net!torn!newsflash.concordia.ca!not-for-mail
- From: jja_che@alcor.concordia.ca (Andy Chen)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Hardware for Lightwave 3D setup.
- Date: 3 Apr 1996 23:29:23 GMT
- Organization: Concordia University
- Lines: 42
- Message-ID: <4jv1kj$m2m@newsflash.concordia.ca>
- NNTP-Posting-Host: alcor.concordia.ca
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=ISO-8859-1
- NNTP-Posting-User: jja_che
- X-Newsreader: WinVN 0.99.5
-
- Hi, I am interested in setting up a home studio with some pretty nifty
- computer equipment. I was wondering if some of you GURUs can help me out and
- to tell me if I am getting ripped off or not.
-
- This is what I received as an estimate for a complete setup
-
- 1 Perception card with 2.1 gig SCSI II Segate Barracuda $4195
- 1 Capture Daughter Board for the Perception $1395
- 1 Lightwave 3D for Intel (Win 95/Win NT) $1299
-
- And a Pentium 166 System with 64 MB RAM, 17" Nokkia 447X $5850
-
- [Prices are in Canadian Dollars]
-
- OK now the questions:
- - I asked if I can buy the system elsewhere, the saleperson recommend
- that I buy the system there so that all the components will work.
- Problems that he said was that:
- a) The Perception card is finicky with what M/B it is with
- b) You can't have SCSI hard drive on board and have the
- SCSI hard drive for the Perception card. (Conficts)
- c) The hook up is difficult, especially with Win NT.
- - Is the Perception card good? I don't recall what company manufactures it.
- - Am I paying too much for Lightwave 3D? or any of the other components?
- - He said that for the M/B that he's going to put 4x16MB SIMMs,
- I said that aren't 32 MB SIMMs available? He said that it was rare or
- very expensive. Can anyone comfirm on this?
- - I also ask if the Pentium Pro processor would be better suited for this
- system setup. He said that due to some Pentium Pro architecture that
- Lightwave 3D isn't really optimized with the CPU and is actually SLOWER.
- - If there are other suggestions, I will be greatful.
-
- Thanks a million,
- Andy Chen
-
- =----------------------------------------------------------------------------=
- Andy Chen (jja_che@alcor.concordia.ca) COMPUSERVE:103651.3174@compuserve.com
- Homepage:(http://alcor.concordia.ca/~jja_che) for SW:CCG, MT:G, WC2,and DOOM
- Co-Editor of the Nut & Bolt (The Official Newsletter of the ECA)
- Concordia University, Montreal CANADA
- =----------------------------------------------------------------------------=
-
-
- Article: 16077
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: t0pjimmy@aol.com (T0pJimmy)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Replacement Plugin...HELP!
- Date: 3 Apr 1996 19:42:35 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 7
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4jv5tr$se@newsbf02.news.aol.com>
- Reply-To: t0pjimmy@aol.com (T0pJimmy)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- I realize this topic has been discussed before, but I haven't needed such
- a thing 'til now. Does anybody know of an object replacement -plugin for
- alpha and where I can get it?
-
- Thanks
- Jim Guyon
- T0pJimmy@aol.com
-
- Article: 16078
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!csn!news-1.csn.net!decwrl!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netcom.com!ix.netcom.com!netcom.com!bhood
- From: bhood@netcom.com (robert hood)
- Subject: Call for participants: BML for Layout
- Message-ID: <bhoodDpB6x1.5Kz@netcom.com>
- Organization: NETCOM On-line Communication Services (408 261-4700 guest)
- X-Newsreader: TIN [version 1.2 PL1]
- Date: Wed, 3 Apr 1996 23:07:49 GMT
- Lines: 65
- Sender: bhood@netcom14.netcom.com
-
- BML for Layout is almost ready for Beta. This is a call for participants in
- the Beta test phase of BML for LightWave 3D Layout. BML for Layout includes
- five plugins that cover the following Layout plugin architectures:
-
- Image Filter
- Procedural Texture
- Object Replacement
- Displacement Map
- Item Animation (Object Motion)
-
- Additional architectures may or may not be added at a later date.
-
- Please be aware:
-
- THIS IS A BETA VERSION OFFERING FOR THE Intel PLATFORM ONLY,
- AND NOT FIT FOR GENERAL PUBLIC USE.
-
- At this time, other platforms (i.e., DEC Alpha) are not being included in
- this Beta test program. (Sorry guys.)
-
- As with BML for Modeler, participation will be restricted to only twenty (20)
- seats. HOWEVER, TO DATE, 13 SEATS HAVE BEEN ASSIGNED! The next seven (7)
- requests that appear in this mailbox will reserve one of the remaining seats:
-
- vvisions@dimensional.com
-
- Those requests that do not fall within the 20-seat limit will be rejected.
- However, PLEASE READ THE REMAINDER OF THIS MESSAGE BEFORE REPLYING!
-
- This initial Beta version comes with "working" documentation in electronic
- form. To date, there are not many example scripts available.
-
- Participation in the Beta phase of BML for Layout is US$100. As with BML for
- Modeler, this price will likely be at least half the price of the full
- release of all five plugins. REGISTERED BETA USERS OF BML for Layout WILL
- RECEIVE A FREE UPGRADE TO THE FULL-RELEASE VERSION (all five plugins) FOR ANY
- PLATFORM SUPPORTED BY THE SOFTWARE. Commercial versions of BML for Layout
- will be available for purchase at full retail price when it is available
- (i.e., when Beta phase is complete and documentation is done). The retail
- price of each plugin will be determined at a later date.
-
- We will contact individuals directly (make sure your email address works!)
- when all 20 Beta seats have been assigned to give them instructions on
- getting their copies.
-
- Scripts completed during Alpha testing for LightWave Layout can be viewed at
- the following location:
-
- ftp.dimensional.com:/users/vvisions/BML/Layout
-
- |||
- ^(===)^
- ---------------oOO--(_)--OOo------------------
- \ Bob Hood, President Virtual Visions, Inc. \
- \ \
- \ Tel: 1.303.989.4191 FAX: 1.303.727.7555 \
- \ \
- \ Email: vvisions@dimensional.com \
- \ WWW: http://www.dimensional.com/~vvisions/ \
- -----------------------------------------------
- --
- Render me gone, |||
- Bob ^(===)^
- ----------------------------oOO--(_)--OOo--------------------------------------
- (Phone) 1.303.989.4191 (FAX) 1.303.727.7555
- (Email) bhood@netcom.com (WWW) http://www.mktplace.net/people/bhood
- vvisions@dimensional.com http://www.dimensional.com/~vvisions
- -------------------------------------------------------------------------------
- "The clue meter is reading zero." - Dilbert
- -------------------------------------------------------------------------------
-
- Article: 16079
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!ip18-034.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 3 Apr 1996 18:14:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 43
- Sender: root@primenet.com
- Message-ID: <wturber.54.356DEE7E@primenet.com>
- References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca> <3160dfbd.9390373
- X-Posted-By: ip18-034.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
- Xref: news2.cais.com comp.graphics.packages.3dstudio:14213 comp.graphics.apps.lightwave:16079 comp.graphics.animation:33896
-
-
- >I've been spending a good deal of time using MAX a dealer friend of mine
- >and I can tell you it will kick the sh*t out of 'Lite'Wave 4.0 which
- >I've also used. People will be amazed at how fast MAX will take over the
- >low-end broadcast work. It has full rotoscope capabilities now and the
- >default scanline renderer looks tremendous. Not to mention you'll be
- >able to plug-in any other renderer that's interfaced for MAX. It's
- >basically the only low-cost solution on the NT platform if you want to
- >fin a job and make money. SoftImage for NT is great but it's hardware
- >requirements are very tough to swallow.
-
- >Jack
-
- This is absolute silliness. MAX hasn't even shipped yet. You are comparing
- a product that does not yet exist with one that was released 8 months (or a
- year if you count the pre-release) ago. The appropriate comparison would be
- with the not yet released LightWave 5.0.
-
- We are already finding jobs and making money with LW 4.0. MAX isn't
- even available. How can it be the ONLY low cost (at more than three times the
- cost of LW?) solution? Lets see - a small shop with four LW licenses moves
- from LW to MAX for a cost of what - about $12,000. Or would they rather buy a
- DEC Alpha. Hmmm
-
- Or did you mean that you are PREDICTING that it will be the only low-cost
- solution? Considering that there are three programs that fit the bill of
- good low cost solutions right now (Animation Master, 3D Studio, LightWave),
- MAX would have to be so good that the other programs - even with revisions (OK
- - I guess 3DS won't get revisions) will simply disappear. Lets see - a
- small shop with four LW licenses moves from LW to MAX for a cost of what -
- about $12,000? Or would they rather buy a DEC Alpha? What about the
- costs of moving to a completely new program?
-
- 3D MAX may be a great program. It may even garner much of the NT 3D market.
- But to say that it will be the ONLY low-end choice is a rather silly
- prediction to make. Are you willing to make a wager on your prediction? I
- suspect there are some folks using LW professionally here who would be happy
- to accept a wager of this sort. Heck - that would be yet another way to make
- money by using LightWave. :^)
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 16080
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.exodus.net!news.aimnet.com!news.ossi.com!pagesat.net!origin.ea.com!dloubet.origin.ea.com!dloubet
- From: dloubet@origin.ea.com (Denis Loubet)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: Thu, 4 Apr 1996 00:52:50 GMT
- Organization: Origin Systems Inc.
- Lines: 46
- Message-ID: <dloubet.966.31631D62@origin.ea.com>
- References: <N.032496.175427.36@earthlink.net.earthlink.net> <4j6j1j$gb1@newsbf02.news.aol.com> <4392.6659T651T1692@execpc.com> <dloubet.960.316000BE@origin.ea.com> <4jt2aj$36k@dfw-ixnews4.ix.netcom.com>
- NNTP-Posting-Host: dloubet.origin.ea.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1]
-
- In article <4jt2aj$36k@dfw-ixnews4.ix.netcom.com> wivey@ix.netcom.com(William H. Ivey) writes:
-
-
- >Hi Denis,
- > Access panelling isn't, but its position is determined by the
- >innards, not what looks right from outside.
-
- That's true, but you can see a certain rhythm and consistancy to panel
- placement in real-world objects. If an artist can imitate that panel
- placement, then he can suggest realistic complex interior workings without
- having to design the interior.
-
- > Additionally, structural
- >panels can vary a great deal (look at the surface of an airliner's
- >wing, different alloys, different weathering patterns, etc. who knows
- >what space dust might do :-)
-
- That's great, that should be used as an example, but the panelling on B5 isn't
- like that, either.
-
- > And some of the ships are so large that
- >you're only seeing gross details. (BTW, I understand the texture used
- >on the shadow ships is called "Dog Nose")
-
- Yes, scale is certainly a factor.
-
- >>overlapped armor plates. This is the future? Modern jets look much
- >>more clean and functional.
-
- >I don't know if jets are a good comparison; destroyers, frigates and
- >cruisers might be a better choice (granted, phased array radar has
- >taken some of the romance out of ship's mast design, but there's still
- >a certain random lumpiness about them when viewed from the middle
- >distance).-Wm
-
- Yeah, I was thinking that too. I think lumpyness would look great on certain
- B5 ships, but they don't do that. It all boils down to the fact that I don't
- like the way the panelling looks on most of the ships on B5. That's my
- subjective opinion only.
-
- However, it doesn't detract from the excitement of the show. I watch it
- whenever I can.
-
- -Denis-
-
-
-
- Article: 16081
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!jussieu.fr!rain.fr!world-net!usenet
- From: rougier@worldnet.net (rougier)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: 3D-2D Softwares WEB at : http://www.worldnet.fr/~rougier/ ( galery, LIVE chat, NEWS board, FREE links...)
- Date: 4 Apr 1996 01:34:15 GMT
- Organization: World-Net information exchange, Internet provider.
- Lines: 8
- Message-ID: <4jv8un$iam@aldebaran.sct.fr>
- Reply-To: sipa@worldnet.net
- NNTP-Posting-Host: pm6-125.sct.fr
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
- A cool web, where we can find:
-
- cool GALERY, LIVE chat, NEWS board, FREE links page...and more
-
- http://www.worldnet.fr/~rougier/
-
- Have fun !!! :-)
-
-
- Article: 16082
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.fibr.net!nntp.news.primenet.com!news.primenet.com!ip18-034.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: 3 Apr 1996 18:48:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 39
- Sender: root@primenet.com
- Message-ID: <wturber.55.358D8031@primenet.com>
- References: <19960329.7A505D0.B8D9@bbs.newtek.com> <wturber.47.1EF974AD@primenet.com> <315DF0CD.63AF@ix.netcom.com>
- X-Posted-By: ip18-034.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <315DF0CD.63AF@ix.netcom.com> Elliot Bain <ebain@ix.netcom.com> writes:
- >From: Elliot Bain <ebain@ix.netcom.com>
- >Subject: Re: Star Wars and LightWave
- >Date: Sat, 30 Mar 1996 21:41:17 -0500
-
- >Walter (Jay) Turberville (III) wrote:
- >>
- >>
- >> Last time I was in a plane, there was an atmosphere. If they were firing
- >> rockets to conteract gravity, then your point may be valid.
- >>
- >> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- >> Studio 522 Productions |http://www.primenet.com/~wturber
- >> http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- >I know I'm in over my head, but here goes. ALL objects attract each other. The larger
- >the object, the larger attraction. Thrust has nothing to do with the attraction
- >objects have to each other except to keep them apart, keep them at a constant
- >distance from each other or to bring them together faster. This attraction is a
- >funtion of mass and distance, and, I believe, is commonly known as gravity.
-
- >I'm sure someone with a physics background can expound better than I, but it's been
- >30 years since my last physics class....
-
- >Elliot Bain
-
- This is what I get for trying to keep off-topic posts short. I did not mean
- to imply that thrust has anything to do with gravity (though accelleration
- caused by rocket thrust can simulate some of the effects of gravity). My
- point was only that the occupants of the craft would experience "moon" gravity
- to the extent that they were in a level "flight" (neither significantly
- accelerating toward nor significantly accelerating away from the center of the
- moon) that some sort of rocket thrust is the way that this would be
- accomplished. As I recall, there was no suggestion that they were in a
- super-fast low orbit.
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 16083
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!ip18-034.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Growing Flares
- Date: 3 Apr 1996 19:05:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 29
- Sender: root@primenet.com
- Message-ID: <wturber.56.359C554F@primenet.com>
- References: <4jtdps$ds9@news.enterprise.net>
- X-Posted-By: ip18-034.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <4jtdps$ds9@news.enterprise.net> davidm@enterprise.net (David Munden) writes:
- >From: davidm@enterprise.net (David Munden)
- >Subject: Growing Flares
- >Date: 02 Apr 1996 23:36:41
-
- >Hello All,
-
- >Now that I am getting to grips with lightwave I have started a little
- >project where there is a light behind some text. The idea is that over
- >the course of about 30 frames I want the flare from the light to grow
- >from nothing to a large flare, as briefly seen in the babylon 5 intro.
- >I have tried setting up an envelope to gradually increase the light
- >intensity from 0% to 100%, which I thought would be the right things to
- >do, but unfortunately the flare at the first frame is as large as the
- >flare at the end frame.
-
- >Could anybody please tell me where I am going wrong?
- > _
- >|_)avid Fidonet 2:254/270.6 & 2:259/15.32
- >(\/)unden --==> davidm@enterprise.net <==--
-
- Use an envelope on the flare intensity. That ought to do it.
-
-
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 16084
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!news
- From: Jeff Jasper <jasper.7@osu.edu>
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Wed, 03 Apr 1996 21:26:25 -0500
- Organization: The Ohio State University
- Lines: 9
- Message-ID: <31633351.3E7C@osu.edu>
- References: <4jufet$1l2@easy2.mediacity.com> <4juolr$oti@newsbf02.news.aol.com>
- NNTP-Posting-Host: slip5-10.acs.ohio-state.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB2 (WinNT; I)
- Xref: news2.cais.com comp.graphics.packages.3dstudio:14218 comp.graphics.apps.lightwave:16084 comp.graphics.animation:33900
-
- > Well, MAX still isn't shipping, right? LightWave is rumoured to be
- > shipping 'soon'....so is it fair to say LW is playing 'catch-up' if they
- > ship first?
-
- MAX should be shipping the end of this month, will Lightwave 5.0 be shipping
- by then. If it is all I have to say is bug city like 4.0 prerelease. What
- features will LW have over MAX?
-
- Jeff
-
- Article: 16085
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!newsfeed.internetmci.com!newsfeed.direct.ca!news
- From: kharmel@Direct.CA (Kurt Harmel)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 60,000 point limit?
- Date: 4 Apr 1996 02:19:22 GMT
- Organization: Internet Direct Inc.
- Lines: 20
- Message-ID: <4jvbja$fbs@aphex.direct.ca>
- References: <chuck-0304960800100001@chuck.humancode.com>
- NNTP-Posting-Host: van-pm-0718.direct.ca
- X-Newsreader: WinVN 0.92.5
-
- In article <chuck-0304960800100001@chuck.humancode.com>, chuck@humancode.com says:
- >
- >I just tried to bring in a model from ElectricImage to Lightwave and got
- >a message saying I had reached a point limit (somewhere in the 60,000) range.
- >
- >Is this really a limit of Lightwave, or did I import my model wrong? If it
- >is a limitation, is it going to stay, or is Newtek working on it?
- >
- >What are other limits (Polygon and/or segment)?
- >
- >Thanks
- >Chuck Furlong
- >chuck@humancode.com
-
- This is a strange problem. I encountered similar difficulties when trying
- to save an object of 80,000 point. I called tech support; they tryed to duplicate
- the same thing and ended up having no problem. They told me that modeler was
- capable of hundreds of thousands of points. To this day, I have not got
- the answer. It sure is a problem though!
-
-
- Article: 16086
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 3 Apr 1996 21:36:32 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 21
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4jvcjg$3mk@newsbf02.news.aol.com>
- References: <31633351.3E7C@osu.edu>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
- Xref: news2.cais.com comp.graphics.packages.3dstudio:14219 comp.graphics.apps.lightwave:16086 comp.graphics.animation:33901
-
- MAX should be shipping the end of this month, will Lightwave 5.0 be
- shipping
- by then. If it is all I have to say is bug city like 4.0 prerelease.
- --------------------------------
-
- I'm not under an NDA, so what the hell....I've heard reports from a BUNCH
- of beta testers, and they all say that the versions they are getting are
- very very stable - generally about as stable as the current release. Of
- course, I know 3DS NEVER has bugs...
-
- LightWave COULD be shipping by then, it seems.
-
-
- _____________________________________________
- Lee Stranahan
- Home Page URL - http://users.aol.com/stranahan/main.htm
-
- A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
- ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
-
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Article: 16087
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!newsflash.concordia.ca!news.nstn.ca!coranto.ucs.mun.ca!news.cabot.nf.ca!usenet
- From: sean@mirror.det.mun.ca (Sean Huxter)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Help with Golf ball texture on sphere.
- Date: Thu, 04 Apr 1996 02:41:12 GMT
- Organization: Cabot College, Newfoundland, Canada
- Lines: 16
- Message-ID: <4jvcqr$fj1@dragon.cabot.nf.ca>
- References: <4hp25s$dup@lantana.singnet.com.sg> <Do3JHr.Anx@cix.compulink.co.uk> <4iqg4b$kfm@dragon.cabot.nf.ca> <wturber.36.00509E48@primenet.com> <4jfgev$b3o@dragon.cabot.nf.ca> <Norman-2903961857510001@red_knight.msfc.nasa.gov>
- NNTP-Posting-Host: p004.remote.cabot.nf.ca
- X-Newsreader: Forte Free Agent 1.0.82
-
- Norman@eisner.decus.org (Richard) wrote:
-
- >> sean@mirror.det.mun.ca (Sean Huxter) wrote:
-
-
- >Same deal with text. Select the faces and do a cut and paste to "separate"
- >them from the bevel and sides. Smoothing should now work better
- >especially with textures such as GOLD.
-
- But this doesn't achieve the effect I'm talking about. I'm talking
- about text that's all rounded, not with a sharp bevelled edge. I don't
- want any polygons separated. Try that, and you'll see weird streaking.
-
- Sean.
-
-
-
- Article: 16088
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!dobie.loop.com!news
- From: hhc@loop.com (HHC)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.softimage,comp.graphics.apps.wavefront
- Subject: http://www.cssc.es/paginas/HHC New Spanish Mirror Site!
- Date: Thu, 04 Apr 1996 03:14:29 GMT
- Organization: The Loop
- Lines: 11
- Distribution: world
- Message-ID: <4jvefc$dcg@dobie.loop.com>
- NNTP-Posting-Host: pma1_119.loop.com
- X-Newsreader: Forte Free Agent 1.0.82
- Xref: news2.cais.com comp.graphics.animation:33903 comp.graphics.apps.alias:1475 comp.graphics.apps.lightwave:16088 comp.graphics.apps.softimage:952 comp.graphics.apps.wavefront:3486
-
- HHC just got Spanish Mirror Site for all Spanish Speaking People on
- Earth, thanks to CSSC.
-
- Most Extensive Collection of Star Wars Models for Free!
-
- Also serving English Speaking public
- http://www.loop.com/~hhc
-
-
-
-
-
- Article: 16089
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: B5 spaceship design
- Date: 4 Apr 1996 03:34:48 GMT
- Organization: AccessOne
- Lines: 40
- Message-ID: <4jvg0o$5uq@news.accessone.com>
- References: <dloubet.964.3162B0B8@origin.ea.com>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > dloubet@origin.ea.com (Denis Loubet) writes:
- > Yes, I do recall hearing something about form following function, thank you.
-
- >8^)
-
- >
- > On the B5 station, I can see getting away with this armor plate idea, though
- > it looks bad to me. But if I adhere to your form follows function claim, I
- > have to assume that all the other heavily streamlined ships must do some
- > atmospheric flying, or they wouldn't be streamlined. But they look like
- > they're made out of rusty overlapped plates too. So what's the deal?
-
- Hmmmm, offhand, only the Centauri stuff look VERY streamlined, and their
- alien. Which ships are you referring to?
-
- >
- > Of course it all comes down to a subjective judgment, since there's no real
- > objects against which to compare the B5 spacecraft. I just don't like the
- > panel-heavy approach that B5 took. My artistic eye insists there needs to be
- > some sort of variation and rhythm to the panelling, areas of heavy panelling
- > and areas of onbroken surface, something that matches the density and grouping
- > of panels in modern day vehicles. If they can achieve that, it will look as if
- > an engineer designed it.
-
- Okay, I can hardly disagree with such a reasonable response. Checkout a book
- on the A-10 "Warthog" warplane: the whole thing seems to be access panels. One
- of the things they could do on B5 is slowly evolve the designs: some of them are
- showing their age artistically.
-
- >
- > -Denis-
- >
- >>>>
-
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 16090
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!tech.cftnet.com!ns2.mainstreet.net!bug.rahul.net!rahul.net!a2i!thales.nmia.com!usenet
- From: scratch@nmia.com (Computers From Scratch)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Acceleration?
- Date: Thu, 04 Apr 1996 03:36:48 GMT
- Organization: New Mexico Internet Access
- Lines: 29
- Message-ID: <4jvg85$agi@thales.nmia.com>
- References: <4jkkcn$nfd@thales.nmia.com> <4jmv22$23u@corona.src.honeywell.com>
- NNTP-Posting-Host: dialup11.nmia.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- elgersma@src.honeywell.com (Mike Elgersma) wrote:
-
- >In article <4jkkcn$nfd@thales.nmia.com>, <scratch@nmia.com> wrote:
- >>Hi everyone. I'm a new, amateur, and really raw Lightwave enthusiast.
- >>
- >>I'm wondering if adding a Matrox Millenium or other video board will
- >>seriously impact my rendering times. I think not, but friends insist
- >>it is so.
- >>
- >>Thanks much for input!
- >>
-
- >Date: March 31, 1996
- >Subject: Test Matrox Millennium OpenGL hardware acceleration for OpenGL
- > using Microsoft VC++2.0, not LightWave.
-
- <SNIPPED>
-
- >High screen resolution gives more pixels/triangle.
- >This penalizes software speed, but not hardware speed.
-
- Okay, good. Now, does LW4 support openGL? What I want to know is:
- If I spring for the Millenium am I gonna see big results in LW?
-
- Nobody seems to know on this one, though most people agree that the
- MGA is a pretty damned fine all-round video card.
-
- Thanks much!
-
-
- Article: 16091
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!cssun.mathcs.emory.edu!hobbes.cc.uga.edu!agammemnon
- From: awalker@cortez.cba.uga.edu (Andy Walker)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LW pricing info for the PC
- Date: Thu, 04 Apr 96 03:58:28 GMT
- Organization: TCBCC
- Lines: 14
- Message-ID: <4jvhdo$h89@hobbes.cc.uga.edu>
- NNTP-Posting-Host: cortez.cba.uga.edu
- X-Newsreader: News Xpress 2.0 Beta #0
-
- I am interested in getting involved with Lightwave, but am a little fuzzy on
- some of the concepts. I am interested in the PC platform. Do I need seperate
- hardware as well (i.e. Video Toaster), or can I use LW as a stand-alone 3D
- renderer? What would be the cost associated with putting a reasonable setup
- together, and what would I need for the PC side as reasonable minimums?
-
- Thanks!
-
-
- ----------------------------------------------------------------------
- Andy Walker "Open your mind to extreme possibilty."
- Computer Support Specialist --Fox Mulder
- University of Georgia
- ----------------------------------------------------------------------
-
- Article: 16092
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!tech.cftnet.com!ns2.mainstreet.net!bug.rahul.net!rahul.net!a2i!thales.nmia.com!usenet
- From: scratch@nmia.com (Computers From Scratch)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Where do you get revision C for Intel LW?
- Date: Thu, 04 Apr 1996 03:42:14 GMT
- Organization: New Mexico Internet Access
- Lines: 20
- Message-ID: <4jvgib$agi@thales.nmia.com>
- References: <4jqkll$ecn@newsbf02.news.aol.com>
- NNTP-Posting-Host: dialup11.nmia.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- mhardi2720@aol.com (MHardi2720) wrote:
-
- >Where do you get revision C and what does it fix for the Intel version of
- >Lightwave 4? Is it worth it?
-
- >Mike
- Having already been the happy recipient of an answer to this question,
- I'll pass the news on to you:
-
- Get it at the NewTek FTP site (Got mine off of AOL--Chagrin!)
- or other places.
-
- What did it do for me? Fixed a High/Truecolor bug in Modeler, mostly,
- tidied up some import routines...reportedly fixed some of those pesky
- AVI saving bugs.
-
- Best o' luck!
-
- J
-
-
- Article: 16093
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!peer.news.xara.net!xara.net!netcom.net.uk!ix.netcom.com!ix.netcom.com!netcom.com!bhood
- From: bhood@netcom.com (robert hood)
- Subject: Re: Searching for plugins !!!!
- Message-ID: <bhoodDpB6JF.4D8@netcom.com>
- Organization: NETCOM On-line Communication Services (408 261-4700 guest)
- X-Newsreader: TIN [version 1.2 PL1]
- References: <4jsio4$931@chleuasme.francenet.fr>
- Date: Wed, 3 Apr 1996 22:59:39 GMT
- Lines: 16
- Sender: bhood@netcom14.netcom.com
-
- William Hamon (emperor2@MicroNet.fr) wrote:
- > Is there anyone here who can tell me where I can find plugins?...
-
- > thinks!
- > : ))
-
- ftp.netcom.com:/pub/bh/bhood/LightWave
- http://www.dimensional.com/~vvisions
- ftp.dimensional.com:/users/vvisions
- ftp.newtek.com
-
- --
- Render me gone, |||
- Bob ^(===)^
- ----------------------------oOO--(_)--OOo--------------------------------------
- (Phone) 1.303.989.4191 (FAX) 1.303.727.7555
- (Email) bhood@netcom.com (WWW) http://www.mktplace.net/people/bhood
- vvisions@dimensional.com http://www.dimensional.com/~vvisions
- -------------------------------------------------------------------------------
- "The clue meter is reading zero." - Dilbert
- -------------------------------------------------------------------------------
-
- Article: 16094
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!uunet!in2.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 4 Apr 1996 04:53:26 GMT
- Organization: AccessOne
- Lines: 31
- Message-ID: <4jvkk6$8hc@news.accessone.com>
- References: <3161D8BA.38DF@imaginate.com>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > Jack Walsh <jwalsh@imaginate.com> writes:
- > Jeff Jasper wrote:
- > >
- > > I would say it depends on who is using them. They are all just tools
- > > anyhow. Ask any big production company what software they use, and
- > > many will say just about every package on the market plus a many
- > > of our own. So yes I would say 3DS is comparable to Alias and Softimage
- > > or whatever else you want to put it up against.
- > >
- > > Jeff
- >
- > Jeff,
- >
- > I've been spending a good deal of time using MAX a dealer friend of mine
- > and I can tell you it will kick the sh*t out of 'Lite'Wave 4.0 which
- > I've also used. People will be amazed at how fast MAX will take over the
- > low-end broadcast work. <SNIP!>
-
- Geez, Jeff makes a reasonable post, and FlameBoy decides to make
- inflammatory net.stupidity remarks. Thank you ever so much.
-
- >
- > Jack
- ^^^^<--I'm SO glad I don't know him......)
-
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 16095
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!peer.news.xara.net!xara.net!netcom.net.uk!tank.news.pipex.net!pipex!howland.reston.ans.net!usc!math.ohio-state.edu!magnus.acs.ohio-state.edu!csn!news-1.csn.net!decwrl!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netc
- From: questar@netcom.com (Chris Hanson)
- Subject: COMMERCIAL: New World Construction Set Demo Images
- Message-ID: <questarDpBHq9.CGz@netcom.com>
- Summary: New Eye Candy for all!
- Keywords: World Construction Set, Questar Productions, Web Site
- Organization: NETCOM On-line Communication Services (408 261-4700 guest)
- Date: Thu, 4 Apr 1996 03:01:21 GMT
- Lines: 39
- Sender: questar@netcom6.netcom.com
-
-
- I'd like to take a moment to announce a few news items about our
- World Construction Set terrain rendering and animation package.
-
- First, we have recently added a page of great-looking new demo
- images to our web site at:
-
- http://www.dimensional.com/~questar
-
- You'll find them under the "Eye Candy" section. ;)
-
- Even if you're not interested in WCS, we welcome your comments on
- artistic composition and technical merit. Plus, we think everyone
- enjoys seeing pretty pictures.
-
-
-
- Also, I'd like to mention that World Construction Set V2,
- prerelease 3 for Amiga is now available through dealers and
- distributors worldwide. If your favorite retailer doesn't have WCS,
- have them contact us.
-
-
- And to our very expectant Intel and DEC Alpha Windows customers,
- we will now unofficially announce that we expect WCSV2/Win to ship
- in July (of 96 even!). I will be the first to apologize for the
- delays, but I think you will find the resulting product well
- worth the wait.
-
- Questions and comments? Xenon@arcticus.burner.com.
-
- And have a nice render.
-
- Chris - Xenon
- --
- Chris Hanson | Xenon@arcticus.burner.com | I've got friends in low latitudes!
- World Construction Set Web Page! <a href="http://www.dimensional.com/~questar">WCS</a>
- "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
-
-
- Article: 16096
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!zombie.ncsc.mil!admaix.sunydutchess.edu!ub!newsstand.cit.cornell.edu!newstand.syr.edu!news.corpcomm.net!maggie.ionsys.com!newspeak.ultratech.net!worldlinx.com!news.bellglobal.com!
- From: dtv@pobox.com (Damian Van Dooren)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: standalone renderer for LW needed
- Date: Wed, 03 Apr 1996 13:10:16 GMT
- Organization: Bell Global Solutions
- Lines: 28
- Message-ID: <316272d4.49172824@news.odyssey.on.ca>
- References: <4iu4ll$n4h$1@mhadg.production.compuserve.com> <945.6655T563T571@mt-inc.com> <31574AF3.64DD@evansville.net> <4j87i2$r8g@mo6.rc.tudelft.nl> <3157F648.6251@erinet.com> <HG09NHAYsiXxEwlj@agog.demon.co.uk>
- NNTP-Posting-Host: 204.101.111.111
- X-Newsreader: Forte Agent .99d/32.182
-
- On Sun, 31 Mar 1996 07:50:00 +0100, Gwynne Reddick
- <gred@agog.demon.co.uk> wrote:
-
- >Am I alone in thinking that they`re taking the piss? If screamernet for
- >the Amiga works the same way as on the PC, then a couple of hours worth
- >of AREXX coding is all that`s needed to produce a standalone front end.
- >
- >Gwynne.
-
- It does not function the same way as screamer net. It actually
- communicates through a network and not the harddrive. It was developed
- in C and not AREXX. The host machine instructs the other machines
- which frame of which scene to render, and when the node finishes
- rendering that frame it responds and gets the next frame to render
- out. If a machine goes down and the node deamons is in the startup, it
- will let the host machine know it is alive and the host machine will
- start sending it frames again.
-
- I don't know that much about the program myself, just the basic
- operation of how it works. I know there was quite a few features to
- make changes to the scenes, like specifing the antialiasing and
- resolution, with out having to go back into lightwave and change it
- there.
-
- I'd suggest giving them a call or fax, to get all the info.
- their phone number is (519)455-7585 and fax (519)455-2110
-
- - Damian
-
- Article: 16097
- Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,comp.sys.sgi.graphics,alt.design.graphics,comp.graphics.apps.alias
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!purdue!lerc.nasa.gov!magnus.acs.ohio-state.edu!csn!news-1.csn.net!decwrl!waikato!comp.vuw.ac.nz!wn.planet.gen.nz!news
- From: jjgraph <jjgraph@wn.planet.gen.nz>
- Subject: Re: Web Design & Pantone to RGB
- Content-Type: text/plain; charset=us-ascii
- Sender: news@wn.planet.gen.nz (news)
- Content-Transfer-Encoding: 7bit
- Organization: jj graphics
- Message-ID: <316346F9.167E@wn.planet.gen.nz>
- References: <4jsbc9$r79@news1.io.org> <4jt0c9$d7d@nntp1.best.com>
- X-Mailer: Mozilla 2.0 (X11; I; IRIX 5.3 IP22)
- Mime-Version: 1.0
- Date: Thu, 4 Apr 1996 03:50:17 GMT
- Lines: 28
- Xref: news2.cais.com comp.sys.amiga.graphics:47133 comp.graphics.apps.lightwave:16097 comp.sys.sgi.graphics:14567 alt.design.graphics:1642 comp.graphics.apps.alias:1478
-
- > In article <4jsbc9$r79@news1.io.org>, gmead@io.org (Glen Mead) wrote:
- >
- > >
- > > Second, are there any programs (either stand alone or as features within
- > >another program)or tables to convert Pantone colours to RGB? At work I tried
- > >selecting a Pantone colour in CorelDraw 4.0 as a fill colour, then I changed
- > >from the Pantone palette to an RGB palette and recorded the RGB values. Then,
- > >I took the colour values over to our SGI and the resulting colour was nothing
- > >like the colour I was looking for.
- > >
- > > Any help would be greatly appreciated. Thanks in advance.
- > >
- > >Glen Mead - gmead@io.org
- >
-
- Yeah it's a pain. Basically there are some colours that you can print
- (mainly cyans and light greens) but you can't get the exact same colour
- in rgb space (because rgb is just fooling our eyes into thinking it's
- seeing a particular wavelength of light).
-
- Photoshop 3.0 has the best colour space conversion I've seen (much
- better than Corel) but it's still not perfect but at least the pantone
- colours look about right on the screen.
- --
- Jon Allitt ph +64 4 801 9555
- JJ Graphics fax +64 4 801 7445
- Wellington
- New Zealand eMail jjgraph@wn.planet.gen.nz
-
- Article: 16098
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: PATH EXTRUDE with 270 twist - How?
- Date: 4 Apr 1996 07:37:40 GMT
- Organization: AccessOne
- Lines: 22
- Message-ID: <4jvu84$eea@news.accessone.com>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- OK, I've got to do a very complicated rail extrude, but with the added
- headache of imparting a 270 degree twist in the rectangular cross section.
-
- So, is this done by the following?:
-
- 1) Make the complicated curve;
- 2) Export it as a path (Not even sure that LWM p.i. exists, although the Amiga has it
- for sure...);
- 3) Manipulate this path to add the 270 degree twist;
- 4) Load it back into LWM and use PATH EXTRUDE.
-
- Is that correct? What are the pitfalls?
-
- This shape is a complicated CLOSED loop, so it would be nice if there were no
- end-of-curve wierdness.
-
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 16099
- Path: news2.cais.com!news.cais.net!news.sprintlink.net!new-news.sprintlink.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: TV: Why always LW and not 3DS?
- Date: 4 Apr 1996 05:37:37 GMT
- Organization: AccessOne
- Lines: 16
- Message-ID: <4jvn71$a3j@news.accessone.com>
- References: <3160EFCD.6C42@osu.edu>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > Jeff Jasper <jasper.7@osu.edu> writes:
- > > In other words, if you're a designer trying to match graphics to film, LW
- > > makes the simplest interface -- you don't need a video/film technician looking
- > > over your shoulder to render the correct format.
- >
- > In 3DS you just display the frame as a background image to your modeling and
- > animtion windows. I don't know of an easier way to do it than that.
-
- I believe he meant match background plates to objects.
-
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 16100
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!daver!news.packet.net!usenet
- From: totoro@orbit.flnet.com (Totoro)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: *Freelancer*
- Date: Thu, 04 Apr 1996 10:13:23 GMT
- Organization: PacketWorks Public Newsserver
- Lines: 6
- Message-ID: <4jvsqs$gij@siesta.packet.net>
- NNTP-Posting-Host: dialup-1.flnet.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- http://www.flnet.com/~totoro/welcome.html
-
- Thanks
-
-
-
-
- Article: 16101
- Path: news2.cais.com!news.cais.net!peer.news.xara.net!xara.net!netcom.net.uk!ix.netcom.com!ix.netcom.com!news
- From: wivey@ix.netcom.com(William H. Ivey)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and Lightwave
- Date: 4 Apr 1996 00:10:48 GMT
- Organization: Netcom
- Lines: 15
- Message-ID: <4jv428$dtl@dfw-ixnews3.ix.netcom.com>
- References: <Pine.LNX.3.91.960324183633.9633A-100000-100000@iasmh.bsu.edu> <4jai9a$gq2@news.accessone.com> <315920BF.5C58@ix.netcom.com> <315AB69F.C20@erinet.com> <315DECA2.281A@ix.netcom.com> <4jnr11$2ce@argentina.it.earthlink.net>
- NNTP-Posting-Host: aus-tx5-10.ix.netcom.com
- X-NETCOM-Date: Wed Apr 03 6:10:48 PM CST 1996
-
- In <4jnr11$2ce@argentina.it.earthlink.net> "Warren W. James"
- >However, Bowmans approach was exactly the wrong one to take when faced
- >with having to be
- >exposed to vacuum without a spacesuit. He kept his mouth closed!!!!
- >
- >His lungs would have been filled with air at roughly 1 atm. pressure
- >and upon being exposed
- >to vacuum there would have been a 1 atm. pressure differential on his
-
- You're assuming he was holding his breath, rather than bearing down to
- empty his lungs as much as possible (looks about the same). Wouldn't
- have been 1 atomsphere, in any case, most likely. Spacecraft crews can
- do nicely in 10-11 psi or a bit less and suits are currently
- pressurized to only about 5 or 6 psi (otherwise the joints won't be
- movable).-Wm
-
- Article: 16102
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!hodes.com!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netcom.com!ix.netcom.com!news
- From: Charles Ng <lonersam@ix.netcom.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Loading images ...
- Date: Wed, 03 Apr 1996 20:52:38 -0500
- Organization: Netcom
- Lines: 37
- Message-ID: <31632B66.649C@ix.netcom.com>
- NNTP-Posting-Host: sjx-ca28-03.ix.netcom.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-NETCOM-Date: Wed Apr 03 10:54:45 PM CST 1996
- X-Mailer: Mozilla 2.01 (WinNT; U)
- CC: Vision@ionet.net
-
- I still can't get it. I have a lws file with surfaces named. I loaded images from the image panel and assign them
- onto the surface thru surface panel. I save the lws, and guess what, LW simply doesn't assign any images onto the
- surfaces, in fact, it simply forget or doesn't know that it has to LOAD the image (from scene panel, the image
- count is zero). How come??
-
- I tried saving the surfaces as srf files, but still, it wouldn't work. Why???
-
- Please help guys!
-
-
-
-
- LonerSam
-
- --
-
-
-
- **************************************************
- "There are only four colors in my life:
- Black,
- Grey,
- Dark Blue,
- and sometimes White ......"
-
-
- quote from LSam Story '93
-
-
- "Is it Sinful to be Delirious in Love?"
-
-
- quote from LSam Story '94
- *************************************************
- lonersam@aol.com
- lonersam@ix.netcom.com
- **************************************************
-
- Article: 16103
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.alt.net!newspost1.alt.net!usenet
- From: willc@halcyon.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: PC Lightwave Mouse Cursors
- Date: Thu, 04 Apr 1996 05:31:33 GMT
- Organization: AltNet - Affordable Usenet Access - http://www.alt.net
- Lines: 23
- Message-ID: <316357c0.568880@alt.net>
-
- Well, I've been lurking long enough. Also, according to good
- Netiquette, I've watched to make sure that the question has not been
- asked, and I read the FAQ (at least the one I could find).
-
- Oh, and I own the package, rev-b CD haven't patched to C or D yet.
-
- Now that that is out of the way. The question:
-
- My question is, How do I change the default cursors?
-
- Some of the cursors are so large that they effectivly block the exact
- spot that I want to see. I'm tired of looking around my cursor. Mind
- you , there are a few that are indespensibe, like the polygon->point
- cursor (two lines that cross at the spot the point is to be set).
-
- But the ones for the Box, or Disk, or the add point to, or measure.
- The Icon gets in the way more than helping.
-
- So, If anyone out there with the PC version (running win95 or NT) has
- changed these icons, please tell me how!!!!
-
-
- -Chris Allis
-
- Article: 16104
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!uwm.edu!msunews!harbinger.cc.monash.edu.au!news.rmit.EDU.AU!news.unimelb.EDU.AU!inferno.mpx.com.au!news.mel.aone.net.au!hba
- From: imagine@h130.aone.net.au (Kevin Gleeson)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Hardware for Lightwave 3D setup.
- Date: Thu, 04 Apr 96 07:04:29 GMT
- Organization: Imagine It
- Lines: 87
- Message-ID: <4jvs67$9n0@news.mel.aone.net.au>
- References: <4jv1kj$m2m@newsflash.concordia.ca>
- NNTP-Posting-Host: d9-1.cpe.hobart.aone.net.au
- X-Newsreader: News Xpress 2.0 Beta #0
-
- In article <4jv1kj$m2m@newsflash.concordia.ca>, jja_che@alcor.concordia.ca (Andy Chen) wrote:
- >Hi, I am interested in setting up a home studio with some pretty nifty
- >computer equipment. I was wondering if some of you GURUs can help me out and
- >to tell me if I am getting ripped off or not.
- >
- >This is what I received as an estimate for a complete setup
- >
- >1 Perception card with 2.1 gig SCSI II Segate Barracuda $4195
- >1 Capture Daughter Board for the Perception $1395
- >1 Lightwave 3D for Intel (Win 95/Win NT) $1299
- >
- >And a Pentium 166 System with 64 MB RAM, 17" Nokkia 447X $5850
- >
- >[Prices are in Canadian Dollars]
-
- Can't help you here, as I'm in Australia.
-
- >
- >OK now the questions:
- >- I asked if I can buy the system elsewhere, the saleperson recommend
- >that I buy the system there so that all the components will work.
- >Problems that he said was that:
- > a) The Perception card is finicky with what M/B it is with
-
- Yes - the perception needs room that is often obstructed by either the CPU or
- cache RAM. There is an extender card available from DPS that will lift the PVR
- over the CPU if you really get stuck, though.
-
- > b) You can't have SCSI hard drive on board and have the
- > SCSI hard drive for the Perception card. (Conficts)
-
- No - the SCSI drive is dedicated to the PVR, although under NT you will see it
- as a system drive but will only be able to move Perception files to and from
- it. Try to copy a system file to it and it will tell you it doesn't recognise
- the file format.
-
- > c) The hook up is difficult, especially with Win NT.
-
- The hook up is dead easy. Plug it in, plug the drive in - load the software
- and you are away.
-
- >- Is the Perception card good? I don't recall what company manufactures it.
-
- Yes, very good - especially at the price. Made by Digital Processing Systems
- - a Canadian company, you should have the cheapest prices if you're in Canada!
-
- >- Am I paying too much for Lightwave 3D? or any of the other components?
-
- It's $1299 in Australia and I believe $800 to $900 in the US, I don't know how
- your dollar compares to the US.
-
- >- He said that for the M/B that he's going to put 4x16MB SIMMs,
- > I said that aren't 32 MB SIMMs available? He said that it was rare or
- > very expensive. Can anyone comfirm on this?
-
- I'm running 2 x 32 in 1 box and 4 x 16 in the other. There is no way I will
- buy any more 16 meg Simms. The 32's are a little more expensive but will save
- you headaches when you want to install more RAM (and I already want 96Meg in
- both machines!)
-
- >- I also ask if the Pentium Pro processor would be better suited for this
- > system setup. He said that due to some Pentium Pro architecture that
- > Lightwave 3D isn't really optimized with the CPU and is actually SLOWER.
- >- If there are other suggestions, I will be greatful.
-
- Can't comment other than I've been told to wait until the P6 drops in price -
- maybe another 4-6 months. The next verison of Lightwave will probably be
- optimised for the Pentium Pro if that is what the Pro needs.
-
- >
- >Thanks a million,
- >Andy Chen
-
- Hope that helps
-
- Cheers
-
- - - - - - - - - - - - - - - -
- Kevin Gleeson
- Imagine It
- 3D animation and graphics
- Hobart
- Tasmania
- Australia
-
- The Librarian Rules! - OOOK!
- - - - - - - - - - - - - - - -
-
- Article: 16105
- Path: news2.cais.com!news.cais.net!netaxs.com!panix!bloom-beacon.mit.edu!news.kei.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: chewie8625@aol.com (Chewie8625)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Pc ZIP disks in a MAC zip drive??
- Date: 4 Apr 1996 01:57:14 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 9
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4jvrsa$9up@newsbf02.news.aol.com>
- References: <4juu58$ad1@darkstar.UCSC.EDU>
- Reply-To: chewie8625@aol.com (Chewie8625)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- >>>Here is the question..Say i have a ZIP disk formatted in a Pc zip
- drive..IF I use PC-Exchange on the mac, will teh Mac Zip drive read teh
- PC zip disk????<<<
-
- Sure will, do it all the time.
-
- -Emile Edwin Smith
- -An about to graduate student in Visual Arts
- -Need a janitor?
-
- Article: 16106
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!dish.news.pipex.net!pipex!logica.co.uk!diablo.logica.co.uk!user
- From: oxleyd@logica.co.uk (David Oxley)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: PATH EXTRUDE with 270 twist - How?
- Date: Thu, 04 Apr 1996 13:03:08 +0100
- Organization: Logica UK Ltd
- Lines: 18
- Message-ID: <oxleyd-0404961303080001@diablo.logica.co.uk>
- References: <4jvu84$eea@news.accessone.com>
- NNTP-Posting-Host: 158.234.22.79
- X-Newsreader: Yet Another NewsWatcher 2.2.0b4
-
- In article <4jvu84$eea@news.accessone.com>, jeric@accessone.com wrote:
-
- > OK, I've got to do a very complicated rail extrude, but with the added
- >headache of imparting a 270 degree twist in the rectangular cross section.
-
- How about using two curves for a multiple rail extrude? Then you could
- better visualise how the curves cross over each other to give the twist.
- And if you turned scaling off, there'd be no problem with the c/s resizing
- itself.
-
- Just a thought.
-
- Regards,
-
- |David Oxley, Logica UK|SH5/HR 75 Hampstead Rd|+44 171 6379111x1800|
- |<oxleyd@logica.co.uk> |London NW1 2PL England|+44 171 3443633(fax)|
- `----------------------^----------------------^--------------------'
- All opinions expressed are mine not Logica's. http://www.logica.com/
-
- Article: 16107
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!netcom.net.uk!ix.netcom.com!ix.netcom.com!news
- From: Michael Osmolovsky <osmo@ix.netcom.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LWO ---> OpenGL?
- Date: 4 Apr 1996 03:19:33 GMT
- Organization: Netcom
- Lines: 13
- Message-ID: <4jvf45$acn@dfw-ixnews4.ix.netcom.com>
- NNTP-Posting-Host: rvl-md2-13.ix.netcom.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-NETCOM-Date: Wed Apr 03 9:19:33 PM CST 1996
- X-Mailer: Mozilla 1.22 (Windows; U; 16bit)
-
- Does anyone know of a (relatively) easy way to get a Lightwave
- Object into an OpenGL model format? Right now I am converting
- lwo to the old Videoscape text format (.geo) and then reading
- the vertices and polygons into an OpenGL app. If there is an
- existing and better way to do this, I'd sure appreciate knowing
- about it!
-
-
- Mike Osmolovsky
- osmo@ix.netcom.com
- VISIONATION
- Technically oriented computer 3D visualization
-
-
- Article: 16108
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!tank.news.pipex.net!pipex!dish.news.pipex.net!pipex!soap.news.pipex.net!pipex!usenet
- From: Richard Anthony <richard@watson-marlow.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: REAL3D or LIGHTWAVE?
- Date: 4 Apr 1996 13:34:16 GMT
- Organization: UnipalmPIPEX server (post doesn't reflect views of UnipalmPIPEX)
- Lines: 54
- Message-ID: <4k0j4o$g8r@soap.news.pipex.net>
- NNTP-Posting-Host: aj151.du.pipex.com
-
- jeffsj@execpc.com (Jeffery S. Jones) writes:
- > On 03-Apr-96 18:01:38, Mischa van der Spek <m.spek@pi.net> wrote:
- > >Hello,
- >
- > >I can't decide between these two raytrace programs. If someone tell me
- > >the differences (Head-details).Which program is easier to use with
- > >modeling and rendering!
- >
- > Well, this is the Lightwave newsgroup, and I have much, much more
- > experience with Lightwave than Real3D (I don't own the latter, but I
- > have played with it). So you'll need to take any responses here from
- > this viewpoint.
- >
- > Lightwave is much easier to use for modelling and rendering. Its
- > output quality is excellent, and it is loaded with useful tools. It
- > also costs quite a bit more.
- >
- > Real3D incorporates some useful "physics" routines for modeling real
- > object's motion, which can be quite helpful for animation. There are
- > plug-ins for Lightwave to do this, and it is possible to figure them out
- > without using a program to assist.
- >
- > Someone with more experience in Real3D should be able to come up with
- > more pluses for that program.
- >
- > --
- > *-__________________________ | *Starfire* | _________________________-*
- > Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
- > *TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
- > --
- >
- Real 3D has, as you say, some VERY good physics routines, and to my mind it
- has a superior setup for IK, with joint friction etc. available.
- The user front-end is more modifiable than Lightwave's and it is without
- doubt one of the best CSG modellers for the modern artisan!
- Rendering times are pretty good for a ray-tracer, so long as you avoid
- b-splines.
-
- Having said all that, I've just bought Lightwave (2nd user, thanks - Kevin!)
- and will never look back. I'm currently only on release 3.5, though I intend
- to keep as up-to-date as my budget will allow. Having previous experience
- of working with surface patches rather than volumes is a definite boon if you
- intend to take the LW route - but this is no more difficult as a beginner to
- learn than solids.
-
- Basically, my experience has shown me that I wasted many years for the sake of
- saving a few pounds (Real instead of LW) and any of the functionality "missing"
- from LW that you can find in Real (or any other commercial 3D package) is almost
- sure to become available as a "plug-in" in time (probably from more than one 3rd
- party vendor, so you have freedom of choice / freedom of budget!).
-
- Let's face it, we have all heard of the successful commercial exploits of LW but
- I know of no MAJOR success stories of 3D animation for the TV / FILM industry
- (which is where we all surely aspire to?) from Realsoft's package.
-
- Article: 16109
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!hookup!news.nstn.ca!news
- From: what@do.you.want. (bob's yer uncle)
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 4 Apr 1996 13:43:17 GMT
- Organization: whatz up
- Lines: 10
- Message-ID: <4k0jll$5ck@news.nstn.ca>
- References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca> <3160dfbd.9390373
- Reply-To: not@here.no.more
- NNTP-Posting-Host: vega.torcomp.com
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
- Xref: news2.cais.com comp.graphics.packages.3dstudio:14246 comp.graphics.apps.lightwave:16109 comp.graphics.animation:33911
-
- In article <3160dfbd.93903735@news.infi.net>, draven@infi.net says...
- >
- >Here's a good joke.... an supposed 3d instructor at a local college is
- >not only convinced that 3d Studio is better than Lightwave, he also
- >thinks it's comparable to Alias..... funny, huh?
- >
- >-draven@infi.net
- >
- if he's talking about max he may be close to right
-
-
- Article: 16110
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!tank.news.pipex.net!pipex!news.sprintlink.net!news.aus.sig.net!chuck.humancode.com!user
- From: chuck@humancode.com
- Subject: Re: Anyone in Austin,TX?
- X-Nntp-Posting-Host: chuck.humancode.com
- Message-ID: <chuck-0404960739250001@chuck.humancode.com>
- Sender: news@sig.net (Signet ISP Network news)
- Organization: Signet internet service provider network - sales@sig.net / 512-306-0700
- References: <4jmr15$e9j@hermes.acs.unt.edu> <4js695$85p@hermes.acs.unt.edu>
- Date: Thu, 4 Apr 1996 13:38:05 GMT
- Lines: 25
-
- There are several co.s here doing animation.
-
- Origin is probably the biggest. Top Dog, Virtual Studios, Go Go Studios,
- Iguana, Human Code are some others. The Austin.Jobs group sometimes has
- jobs posted for animators (if you are looking for a job in animation). Do
- you have a web page and/or demo?
-
- chuck@humancode.com
-
-
- In article <4js695$85p@hermes.acs.unt.edu>, tekell@art.unt.edu (steve) wrote:
-
- > In article <4jmr15$e9j@hermes.acs.unt.edu>, tekell@art.unt.edu says...
- > >
- > >Hello,
- > >
- > >I am thinking of moving to Austin and would like any info on the animation
- > >scene in Austin.
- > >
- > >Any info - specific or general - is appreciated.
- > >
- > >Thanks,
- > >
- > >Steve
- > >
-
- Article: 16111
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!lerc.nasa.gov!usenet.ins.cwru.edu!po.cwru.edu!mbc
- From: mbc@po.cwru.edu (Michael B. Comet)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Help: Sound and LW Output? How to Sync Audio and Anim?
- Date: 4 Apr 1996 14:04:18 GMT
- Organization: Case Western Reserve University
- Lines: 24
- Message-ID: <4k0kt2$a3h@madeline.INS.CWRU.Edu>
- NNTP-Posting-Host: sushi.ins.cwru.edu
- X-Newsreader: CWRU GnomeNews for Windows
-
-
- Hi,
-
- Does anyone know what is invloved with syncing audio,
- voice, music, sound effects whatever with Lightwave Animations?
- I currently use LW 4.0 Intel, and a DPS PAR board. I also have
- an old Sounds Blaster PRO. I currently output from the PAR to
- SVHS.
-
- Is there some way to get the PAR board to sync with some
- type of audio, perhaps WAV or VOC files? Does the Perception do
- this?
-
- Thanks a ton!
-
- Mike Comet
- comet@apk.net
- mbc@po.cwru.edu
-
-
- --
- | Michael B. Comet - mbc@po.cwru.edu
- | http://inswww.ins.cwru.edu/php/comet/
- | LW FAQ, 3D Graphics & Animation and more!
-
- Article: 16112
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!pixelfx.demon.co.uk
- From: Mal@pixelfx.demon.co.uk (Malcolm Lavery)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Loading images ...
- Date: Thu, 04 Apr 1996 14:07:35 GMT
- Lines: 25
- Message-ID: <952.6668T875T1394@pixelfx.demon.co.uk>
- References: <31632B66.649C@ix.netcom.com>
- NNTP-Posting-Host: pixelfx.demon.co.uk
- X-NNTP-Posting-Host: pixelfx.demon.co.uk
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- On 03-Apr-96 20:52:38, the dood Charles Ng said about Loading images ...:
-
- Hi!, Charles...
-
- > I still can't get it. I have a lws file with surfaces named. I loaded images
- > from the image panel and assign them onto the surface thru surface panel. I
- > save the lws, and guess what, LW simply doesn't assign any images onto the
- > surfaces, in fact, it simply forget or doesn't know that it has to LOAD the
- > image (from scene panel, the image count is zero). How come??
-
- > I tried saving the surfaces as srf files, but still, it wouldn't work.
- > Why???
-
- You'v saved the surface, and you'v saved the scene, but you'v got to save the
- actual object that you have apllied the surface/image too!.
-
- I see the light!, the Lightwave that is!. =o)
-
- , .--------------------------------------------------. ,
- / / / Malcolm Lavery Mal@pixelfx.demon.co.uk \ \ \
- . \ \ \ \____________________________________________________/ / / / .
-
-
-
-
- Article: 16113
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!gt-news!prism!prism!not-for-mail
- From: ccasttt@prism.gatech.edu (Taka Torimoto)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Where's the Toaster mailing list??
- Date: 4 Apr 1996 09:21:27 -0500
- Organization: Georgia Institute of Technology
- Lines: 10
- Message-ID: <4k0lt7$64j@acmey.gatech.edu>
- NNTP-Posting-Host: acmey-prism.gatech.edu
-
-
- Can someone tell me where/how to subscribe to the Toaster mailing list?
-
- -taka
-
- --
- Taka "Dr.Love" Torimoto Electrical Engineering Senior (Class of 96)
- 340154 Georgia Tech Station Georgia Institute of Technology
- Atlanta, GA 30332-1465 http://www.gatech.edu/taka
- E-mail: gt0154a@prism.gatech.edu Flocking Sheep Productions, Team AMIGA
-
- Article: 16115
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.fibr.net!nntp.news.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 4 Apr 1996 08:45:01 -0700
- Organization: Primenet (602)395-1010
- Lines: 53
- Sender: root@primenet.com
- Message-ID: <4k0qpt$fnh@nnrp1.news.primenet.com>
- References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca> <3160dfbd.9390373
- <wturber.54.356DEE7E@primenet.com>
- X-Posted-By: steph@usr3.primenet.com
- Xref: news2.cais.com comp.graphics.packages.3dstudio:14252 comp.graphics.apps.lightwave:16115 comp.graphics.animation:33917
-
- Walter (Jay) Turberville (III) <wturber@primenet.com> wrote:
-
- : >basically the only low-cost solution on the NT platform if you want to
- : >fin a job and make money. SoftImage for NT is great but it's hardware
- : >requirements are very tough to swallow.
-
- : This is absolute silliness. MAX hasn't even shipped yet. You are comparing
- : a product that does not yet exist with one that was released 8 months (or a
- : year if you count the pre-release) ago. The appropriate comparison would be
- : with the not yet released LightWave 5.0.
-
- Well, we've been testing MAX where I work. LW 5.0 is not available for
- testing. If it is, then someone at Newtek is lying to us.
-
- : We are already finding jobs and making money with LW 4.0. MAX isn't
- : even available. How can it be the ONLY low cost (at more than three times the
- : cost of LW?) solution? Lets see - a small shop with four LW licenses moves
- : from LW to MAX for a cost of what - about $12,000. Or would they rather buy a
- : DEC Alpha. Hmmm
-
- Like anything else in CG, it depends on what you're doing. There are
- things that LW simply doesn't do well, which means doing those things
- will take lots more work. This also applies to MAX when it's compared to
- Alias. Even Softimage. If your time is worth anything to you, it could be
- worth it.
-
- : 3D MAX may be a great program. It may even garner much of the NT 3D market.
- : But to say that it will be the ONLY low-end choice is a rather silly
- : prediction to make. Are you willing to make a wager on your prediction? I
-
- It is a bit silly. In the time frame between now and Siggraph, I'd say
- MAX is the flat out leader in the endless race. But I've played with it
- and must say it is impressive and is loaded with capabilities I haven't
- seen in LW. Of course with Autodesk throwing down the gauntlet, and with
- MAX being cheap enough for Newtek to buy several copies, I would not
- expect such a lead to last for more than a few months.
-
- Then again, in the past Newtek allowed flat out intolerable bugs to
- persist in LW for over a year before they were fixed in an upgrade.
-
- : Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg "Whenever I truly think something can't be
- steph@primenet.com done, that is when I redouble my efforts to
- prove myself wrong."
-
- Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- electronic republication only, such as Usenet and Email, and
- non-commercial educational purposes such as charge free WWW pages.
- Express permission is required for any other use. When in doubt, ask.
- -------------------------------------------------------------------------------
-
- Article: 16116
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news
- From: Brad@newtek.com (Brad Peebler)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: experimental features?!?
- Date: Wed, 03 Apr 1996 15:46:43 GMT
- Organization: NewTek
- Lines: 42
- Message-ID: <4k0qd3$gst@guitar.sound.net>
- References: <4jobs2$ml0@irk.zetnet.co.uk> <4jraot$hu0@newsbf02.news.aol.com> <4jresi$av8@guitar.sound.net> <4jti7h$oc1@irk.zetnet.co.uk>
- NNTP-Posting-Host: 199.79.203.176
- X-Newsreader: Forte Free Agent v0.55
-
- tran3d@zetnet.co.uk (Simon Blackledge) wrote:
-
- >In message <4jresi$av8@guitar.sound.net>
- > Brad@newtek.com (Brad Peebler) writes:
-
- >> marcmylar@aol.com (MarcMylar) wrote:
-
-
- >> >Does anybody know when the cartoon shader will be available?
-
- >> >-Marc
- >-----------------------------------------------------------------------------
- >> We will make an announcement about that on April 15th. I'll make sure
- >> it gets posted.
- >-----------------------------------------------------------------------------
- >> BP
- >> NewTek
-
- >Brad, What are you refering to?The shader is on your ftp site?do you
- >mean because it`s beta?
- >Thanks,
- >Simon.
-
- Actually the shader that is on the FTP site is not the NewTek cel
- shader. It is a plug in created by Jason Andreas. I have not
- experimented with it so I cant speak of its functionality. The shader
- that all of our demos used has not been released and info about it
- will be announced at NAB.
-
- BP
- NewTek
-
- >--
- > tran3d@zetnet.co.uk
- > Creators of Digital Visual Effects
- > -----------------------------
- >-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
- > -----------------------------
- > Web site in the works
-
-
-
-
- Article: 16117
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!uwm.edu!homer.alpha.net!usenet
- From: syndesis@inc.net (John Foust)
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 4 Apr 1996 16:05:56 GMT
- Organization: Syndesis Corporation
- Lines: 14
- Message-ID: <4k0s14$11l@homer.alpha.net>
- References: <4jufet$1l2@easy2.mediacity.com> <4juolr$oti@newsbf02.news.aol.com>
- NNTP-Posting-Host: s01c.globaldialog.com
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
- Xref: news2.cais.com comp.graphics.packages.3dstudio:14253 comp.graphics.apps.lightwave:16117 comp.graphics.animation:33918
-
- In article <4juolr$oti@newsbf02.news.aol.com>, stranahan@aol.com says...
- >
- >Well, MAX still isn't shipping, right? LightWave is rumoured to be
- >shipping 'soon'....so is it fair to say LW is playing 'catch-up' if they
- >ship first?
-
- Only if you think "first" is best, or that this is some kind of
- horse-race. :-) Let's handicap: for Max, it's a first release of
- a new interface, so there will no doubt be improvements in Max 2.0
- next year. For LightWave, it's the same old interface, unless
- that's the core of what they're changing.
-
- - John
-
-
- Article: 16118
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!news.oz.net!we.got.net!news
- From: Ace Miles <ace@got.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Help with Golf ball texture on sphere.
- Date: Thu, 04 Apr 1996 08:14:48 -0800
- Organization: got net?
- Lines: 32
- Message-ID: <3163F578.499E@got.net>
- References: <4hp25s$dup@lantana.singnet.com.sg> <Do3JHr.Anx@cix.compulink.co.uk> <4iqg4b$kfm@dragon.cabot.nf.ca> <wturber.36.00509E48@primenet.com> <4jfgev$b3o@dragon.cabot.nf.ca> <Norman-2903961857510001@red_knight.msfc.nasa.gov>
- NNTP-Posting-Host: ace.got.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
-
- Richard wrote:
- >
- > > sean@mirror.det.mun.ca (Sean Huxter) wrote:
- > >
- > > This will pit the original ball at each point. Then MERGE points to
- > > join the pits to the ball. This works, but when you render it all,
- > > using SMOOTHING on for the surface, it streaks. But if you don't MERGE
- > > points, the pits will be smooth, and the ball's surface will be smooth.
- > [...]
- > > (Anyone else have a complaint about how Lightwave smooths weird
- > > surface? Does anyone else have to find a work-around to eliminate that
- > > horizontal streaking on smoothed bevelled text and other objects?)
- >
- > Not sure I understand the problem, but as you pointed out, if you
- > don't merge them, then it doesn't smooth across the interface.
- >
- > Same deal with text. Select the faces and do a cut and paste to "separate"
- > them from the bevel and sides. Smoothing should now work better
- > especially with textures such as GOLD.SNIP
-
- <<<<=======================================================================
- > Richard Norman norman@eisner.decus.org
-
-
- You could also try adjusting the Max Smoothing Angle in your surfaces.
- -Ace
-
- --
- Ace Miles * Senior Animator * Time Warner Interactive
- ace@agames.com (work) or ace@got.net (home)
- My opinions are not necessarily those of my employer.
- Although legally they own everything I come up with.
-
- Article: 16119
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!in1.uu.net!news.oz.net!we.got.net!news
- From: Ace Miles <ace@got.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Who's going to NAB?
- Date: Thu, 04 Apr 1996 08:23:09 -0800
- Organization: got net?
- Lines: 12
- Message-ID: <3163F76D.7A17@got.net>
- References: <31594530.68A1@ademco.com> <4jbsnj$bom@newsbf02.news.aol.com>
- NNTP-Posting-Host: ace.got.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
-
- Equinox II wrote:
- >
- > 1: Fori Owurowa - "Keeper of the twisty box"
- > 2: Alan Chan - No honorary title as such..
- > 3: Chris 'Xenon' Hanson, Questar Productions. "The obligatory Noble Gas"
- > 4: Simon Blackledge ,transmission 3d ,based in the uk
- > 5: Mark (Habanero-Jones) Thompson
- > 6: Richard Garrison- WAVELENGTH---
- > 7: Ken Geary - Ademco -(article on Ademco in April issue of PC Graphics &
- > Video)
- > 8: Brian "Can only stand to be there Monday" Tatosky, Equinox Images, Inc.
- 9: Ace Miles - Who's tryin to find a flight in Tues & out Wed :(
-
- Article: 16120
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!guitar.sound.net!news
- From: chuck@bbs.newtek.com (Chuck Baker)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: lzh and lha file types
- Date: Thu, 4 Apr 96 10:22:26
- Organization: NewTek Technical Support
- Lines: 25
- Distribution: world
- Message-ID: <19960404.79A4798.96F9@bbs.newtek.com>
- NNTP-Posting-Host: bbs.newtek.com
-
- =========================================
- On Sat 23-Mar-1996 22:45 , John Baker wrote:
- JB> I have Lightwave 3D ver 4.0 on a PC. I was checking out the Newtek
- JB> ftp site (ftp.newtek.com) to look for some models. All the models
- JB> seem to be in an .lzh or .lha format/file type. I am used to .lwo for
- JB> objects and .lws for scenes. Is there a way I can use or look at the
- JB> lzh or .lha files? I would greatly appreciate any assistance.
-
- JB> Thanks
- JB> John Baker
- ========================================
-
- We have the PC and Win NT versions of LHA on our BBS, in Uploads and Downloads
- section, Utilities/Archivers. I'll push copies over to our FTP site and check
- with the FTP manager to see if he may need anything else mirrored over there
- in the way of archive handling utilities.
-
- ******************************************************************************
- * Chuck Baker * TekWorld: NewTek Tech Support BBS *
- * Technical Support Online Services * telnet address: bbs.newtek.com *
- * NewTek, Inc. * modem ports: 913-271-9299 *
- *============================================================================*
- * >>>> TekWorld is a public message tech support venue <<<< *
- * >>>> For Email tech support send to: Tech@newtek.com <<<< *
- ******************************************************************************
-
- Article: 16121
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: chaubensak@aol.com (CHaubensak)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Mesh Paint
- Date: 4 Apr 1996 11:56:49 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 21
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4k0v0h$j8t@newsbf02.news.aol.com>
- References: <4jaogj$g6o@steel.interlog.com>
- Reply-To: chaubensak@aol.com (CHaubensak)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- >>which only allowed painting on one polygon at a time.
-
- MeshPaint has always allowed true 3D painting. The programs that simply
- fill a polygon to a color are trueSpace and Polyform.
-
- MeshPaint 3D retails for $449.95 (Intel), and is also available for Alpha,
- PowerMac, and Mac. (Prices vary by platform).
-
- We fully support the current mapping methods in LightWave, and will
- support any changes NewTek implements in the future.
-
- In addition to LightWave geometry support, MeshPaint supports 3D Studio,
- 3D Studio Max, and coming soon for QuickDraw 3D, SoftImage, Electric
- Image, and Strata Studio Pro.
-
- We will be making some announcements at NAB for a new version, and a demo
- may preceed it.
-
- Thanks.
-
- Brent
-
- Article: 16122
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news
- From: chuck@bbs.newtek.com (Chuck Baker)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Modeler update
- Date: Thu, 4 Apr 96 10:59:38
- Organization: NewTek Technical Support
- Lines: 58
- Distribution: world
- Message-ID: <19960404.7A4D4F8.A208@bbs.newtek.com>
- NNTP-Posting-Host: bbs.newtek.com
-
- >>>>
- On Mon 1-Apr-1996 2:07 , Stuart Ferguson wrote:
- SF> +-- Earl Gravois <slisurg@communique.net> writes:
- SF> | Does anyone know what the modeler update (ftp Newtek) does besides fix
- SF> | the True Type Font problem?
-
- SF> The "rev C" patch for Intel fixes only that problem. After applying
- SF> the patch you should have version 4.01. There should be a new patch
- SF> available soon (perhaps that is the one Earl is refering to?) that
- SF> updates all Modelers on all systems to 4.04 and fixes a bug in the
- SF> Solid Preview. This is a crashing bug that has been very elusive
- SF> but often happens when you try to switch layers. This bug is now
- SF> fixed thanks to repeatable case provided by Chris Aubert at Megatoon,
- SF> and the patches should be available soon if they are not already.
- SF> --
- SF> Stuart Ferguson (shf@netcom.com)
- SF> "How do you compute that? Where on the
- SF> graph do `must' and `cannot' meet?"
- <<<<<<<
-
- (oh, boy. Is there any adroit way for a tech drone to, uh, AHA!, *remind* a
- cybergod about what updates went down in what order in the software he
- writes!)
-
- Actually, Rev D was posted this past week, is an update to Modeler only, and
- contains both the TrueType and the Solid Preview patches. Rev C patch was
- quite a while back (in software lifetimes, at least), and fixed a number of
- items (the "memory leak" with images sequences, etc), listed in its readme, as
- well as establishing a new directory structure and providing PowerView,
- Translator 3D, and a couple of other new plugins.
-
-
- Now, for some latebreaking news for everyone:
-
- Two additional files were just posted as updates:
-
- AXFLY.ZIP: IFF2CLIP for DEC Alpha LightWave. Utility to turn sequences of
- IFF files into FlyerClips.
-
- INFLY.ZIP: (yeesh! sounds kind of uncomfortable if you think about it) Same
- thing for Intel LightWave.
-
- These are preliminary versions, include a brief doc, and please note the
- following: the clips they create can be subject to an indexing failure in the
- final frames which makes them inaccessible. The workaround is to have at
- least one second of additional frames at the end of the sequence.
-
- These are available on the BBS, Compuserve (Go Amigavend, library 3), AOL
- (keyword NewTek); and the FTP site, ftp.newtek.com.
-
- ******************************************************************************
- * Chuck Baker * TekWorld: NewTek Tech Support BBS *
- * Technical Support Online Services * telnet address: bbs.newtek.com *
- * NewTek, Inc. * modem ports: 913-271-9299 *
- *============================================================================*
- * >>>> TekWorld is a public message tech support venue <<<< *
- * >>>> For Email tech support send to: Tech@newtek.com <<<< *
- ******************************************************************************
-
- Article: 16123
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!sunsite.doc.ic.ac.uk!yama.mcc.ac.uk!liv!strath-cs!ftel.co.uk!bristol.st.com!gazelle!gareth
- From: gareth@gazelle.inmos.co.uk (Gareth Collins)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: PC Benchmarks for LW
- Date: 4 Apr 1996 08:58:45 GMT
- Organization: SGS Thomson, Bristol, UK
- Lines: 23
- Sender: gareth@gazelle (Gareth Collins)
- Distribution: world
- Message-ID: <4k0305$8a6@milkwort.inmos.co.uk>
- NNTP-Posting-Host: gazelle.inmos.co.uk
-
- Hello all,
- We are about to switch over to the PC version of Lightwave (better late
- than never!) and we are evaluating the various Pentium configs available. Can
- some of you PC users out there help out by providing us with some benchmark
- figures for the various Pentium chips using the 'Blade' scene provided with LW4.
- A comparison with a standard '040 Amiga would be nice too. Also, what are the
- best Graphics cards for use with LW - I have heard of problems with the Diamond
- Stealth cards under Win95.....any comments?
-
- Thanks for your help.
-
- Gareth.
-
- --
- +--------------------------------------------------------------------------+
- | By Day...... |
- | ** Gareth Collins ** Email : gareth@bristol.st.com, SGS-Thomson, Bristol |
- |==========================================================================|
- | By Night.... | LIGHTWOR\ /|
- | "LightWorX" - Digital Visual F/X | X |
- | CGI 3D Rendering, Animation, Compositing & Digital Effects| / \|
- +--------------------------------------------------------------------------+
-
-
- Article: 16124
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!homer.alpha.net!daily-planet.execpc.com!usenet
- From: jeffsj@execpc.com (Jeffery S. Jones)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW 4.0 upgrade for amiga/toaster?
- Date: 04 Apr 96 09:13:33 +0000
- Organization: Exec-PC BBS - Milwaukee, WI
- Lines: 33
- Message-ID: <1696.6668T553T1667@execpc.com>
- References: <3162BD78.563B@UTK.EDU>
- NNTP-Posting-Host: kirgizia.execpc.com
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- On 03-Apr-96 13:03:36, brad prosise <BPROSISE@UTK.EDU> wrote:
- >OK I have been using LW 4.0 for intel for about a year now. But I still
- > own 2 amiga 4000's with video toasters in them. When I bid the Intel
- >software I also bid out the upgrade for the toasters. I dont use them
- >much but I would like them to be compatible with the intel machine. I
- >understand that toaster owners with the flyer upgrade already have the
- >upgraded toaster/lightwave software. Is Newtek going ever offer this
- >upgrade for just us lowly toaster owners. I have had the bid cleared
- >and the money allotted for almost a year. When I bid it the vendor
- >gave me a price so I know it was planned for. Is it going to happen or
- >should I just send my amigas to the surplus heap so I can buy them for
- >myself at auction.
-
- The Toaster 4.0 (4.1?) software is on the list of things you can
- order, but as far as I know, none have yet shipped. I'm still waiting
- for mine. The standalone Lightwave 4.0 is out, the Flyer 4.1 is out,
- and the latest word is "really soon now" for the Toaster upgrade. If
- someone has a more precise date for this, I'd love to know. Last rumor
- I heard was the delay was due to a lack of printed manuals.
-
- The upgrade cost is about $500; I can't remember what I paid exactly,
- CD-ROM version is less.
-
- It depends on what you are producing, but I can think of a lot of uses
- for Toasters, independent of Lightwave. Just the CG/Keyer alone is
- worth using in video production work.
-
- --
- *-__________________________ | *Starfire* | _________________________-*
- Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
- *TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
- --
-
-
- Article: 16125
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!homer.alpha.net!daily-planet.execpc.com!usenet
- From: jeffsj@execpc.com (Jeffery S. Jones)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: B5 spaceship design
- Date: 04 Apr 96 09:20:08 +0000
- Organization: Exec-PC BBS - Milwaukee, WI
- Lines: 60
- Message-ID: <2649.6668T560T443@execpc.com>
- References: <dloubet.964.3162B0B8@origin.ea.com> <4jvg0o$5uq@news.accessone.com>
- NNTP-Posting-Host: kirgizia.execpc.com
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- On 04-Apr-96 03:34:48, jeric <jeric@accessone.com> wrote:
- >> dloubet@origin.ea.com (Denis Loubet) writes:
- >> Yes, I do recall hearing something about form following function,
- >> thank you.
-
- > >8^)
-
- >>
- >> On the B5 station, I can see getting away with this armor plate
- >> idea, though it looks bad to me. But if I adhere to your form
- >> follows function claim, I have to assume that all the other heavily
- >> streamlined ships must do some atmospheric flying, or they wouldn't
- >> be streamlined. But they look like they're made out of rusty
- >> overlapped plates too. So what's the deal?
-
- > Hmmmm, offhand, only the Centauri stuff look VERY streamlined,
- >and
- > their
- >alien. Which ships are you referring to?
-
- The Vorlon is pretty streamlined too.
-
- Looking at the plate structures, they don't seem to me to be rough
- enough to interfere with streamlining, and there may be some technical
- requirement for the overlapping plate structure on the hull. Of course,
- I think that it might just be a BBC 'design esthetic'; as the models
- I've seen in UK productions do look more like "rusty overlapped plates".
-
- >>
- >> Of course it all comes down to a subjective judgment, since there's
- >> no real objects against which to compare the B5 spacecraft. I just
- >> don't like the panel-heavy approach that B5 took. My artistic eye
- >> insists there needs to be some sort of variation and rhythm to the
- >> panelling, areas of heavy panelling and areas of onbroken surface,
- >> something that matches the density and grouping of panels in modern
- >> day vehicles. If they can achieve that, it will look as if an
- >> engineer designed it.
-
- > Okay, I can hardly disagree with such a reasonable response.
- >Checkout a book
- >on the A-10 "Warthog" warplane: the whole thing seems to be access
- >panels. One of the things they could do on B5 is slowly evolve the
- >designs: some of them are showing their age artistically.
-
- Part of the design appears to be artistic choice. I find the
- appearance of the ships to be unusual, unlike other TV effects, but I
- can't say that the hull patterns look unrealistic.
-
- OTOH, perhaps Ron Thorton & Co. could explain their reasoning behind
- the hull panel pattern, other than "it looks good to me". I can think
- of some reasons, involving use of new materials, but I don't know that
- they are correct. I suppose I could drop by the B5 newsgroups and find
- out? ;)
-
- --
- *-__________________________ | *Starfire* | _________________________-*
- Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
- *TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
- --
-
-
- Article: 16126
- From: Albert_Mejias@msn.com (Albert Mejias)
- Subject: RE: Lightwave
- Date: 4 Apr 96 16:45:44 -0800
- References: <Pine.LNX.3.91.960329162045.1273E-100000@iasmh.bsu.edu>
- Message-ID: <0000940a+00002621@msn.com>
- Path: news2.cais.com!news.cais.net!news.sprintlink.net!news.msn.com!msn.com
- Newsgroups: comp.graphics.apps.lightwave
- Organization: The Microsoft Network (msn.com)
- Lines: 11
-
- Hi Shadowbird,
-
- Since you're a beginer I strongly sudjest that you FIRST do all the
- tutorials then read ALL the manuals. Trust me on this; you will save
- yourself a lot of time in the long run, you will get all your Qs
- answerd, and you will pick up some neat tip and trick that others
- will charge you a lot of money for. Then if you like look for some
- advance videos or book but only after you read the LW manuals.
-
- Al
-
-
- Article: 16127
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!nctuccca.edu.tw!voyager.iii.org.tw!mccoy_pc
- From: dan@acti.com (Daniel J. McCoy)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Explode.p : What does it do?
- Date: Thu, 04 Apr 96 17:22:22 GMT
- Organization: ACT Networks, Inc.
- Lines: 19
- Message-ID: <4k0vol$4mt@voyager.iii.org.tw>
- References: <dsd-0104961529530001@pm3-05.magicnet.net> <4jpsb0$73a@dfw-ixnews6.ix.netcom.com>
- NNTP-Posting-Host: shts.seed.net.tw
- X-Newsreader: News Xpress 2.0 Beta #0
-
- In article <4jpsb0$73a@dfw-ixnews6.ix.netcom.com>, bman2@ix.netcom.com(Brenden Mecleary ) wrote:
- > I've downloaded explode.p several times, and each time I try it, it
- >doesn't do anything! All it does is make my object bigger and
- >occasionally delete a few polygons. What am I missing? Is there some
- >trick to it? I'm using Rev. C on Win95. Thanks in advance!
-
- I think that plug-in merely re-sizes the object and nothing else. There's
- another BML plug-in with a similar name ported from an Amiga ARexx script that
- will break up the object in several pieces and create keyframes over a period
- of frames sending the various pieces in different directions and rotations.
- If I ever get my brain working on weekends again, I've got another explode
- ARexx script to port over. :)
-
- Have fun,
- Dan
-
- --
- Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com
- WWW - http://www.pacificnet.net/~djmccoy
-
- Article: 16128
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: jbooth411@aol.com (JBooth411)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 60,000 point limit?
- Date: 4 Apr 1996 12:49:48 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 24
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4k123s$k9e@newsbf02.news.aol.com>
- References: <4jvbja$fbs@aphex.direct.ca>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <4jvbja$fbs@aphex.direct.ca>, kharmel@Direct.CA (Kurt Harmel)
- writes:
-
- >
- >This is a strange problem. I encountered similar difficulties when trying
-
- >to save an object of 80,000 point. I called tech support; they tryed to
- >duplicate
- >the same thing and ended up having no problem. They told me that modeler
- was
- >capable of hundreds of thousands of points. To this day, I have not got
- >the answer. It sure is a problem though!
-
- Whoever you spoke to did not know a thing about modeler. It's well
- known that it has a point and polygon limit of 65384. It will create
- objects above this, but will not save them..
-
-
- Jason Booth
- Second Nature, Inc.
- "I'm programing a raytracer that only outputs in ASCII art! I'LL BE
- RICH!!!!"
-
-
-
- Article: 16129
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news
- From: chuck@bbs.newtek.com (Chuck Baker)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 60,000 point limit?
- Date: Thu, 4 Apr 96 12:10:32
- Organization: NewTek Technical Support
- Lines: 40
- Distribution: world
- Message-ID: <19960404.7A76FF8.B172@bbs.newtek.com>
- NNTP-Posting-Host: bbs.newtek.com
-
- On Wed 3-Apr-1996 13:58 , chuck wrote:
- c> I just tried to bring in a model from ElectricImage to Lightwave and got
- c> a message saying I had reached a point limit (somewhere in the 60,000)
- c> range.
-
- c> Is this really a limit of Lightwave, or did I import my model wrong? If
- c> it
- c> is a limitation, is it going to stay, or is Newtek working on it?
-
- c> What are other limits (Polygon and/or segment)?
-
- c> Thanks
- c> Chuck Furlong
- c> chuck@humancode.com
-
-
- Current Limits are:
-
- 32,000 points per polygon (practically, you should decide on no more than
- 16,000)
-
- 65,536 points per object
-
- 32,000 bones per object
-
- 1000 lights per scene
-
- 1000 images per scene (an image sequence counts as just one image).
-
- The product team usually manages to raise the ceiling on complexity with each
- revision.
-
- ******************************************************************************
- * Chuck Baker * TekWorld: NewTek Tech Support BBS *
- * Technical Support Online Services * telnet address: bbs.newtek.com *
- * NewTek, Inc. * modem ports: 913-271-9299 *
- *============================================================================*
- * >>>> TekWorld is a public message tech support venue <<<< *
- * >>>> For Email tech support send to: Tech@newtek.com <<<< *
- ******************************************************************************
-
- Article: 16130
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news
- From: chuck@bbs.newtek.com (Chuck Baker)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW 4.0 upgrade for amiga/toaster?
- Date: Thu, 4 Apr 96 12:19:06
- Organization: NewTek Technical Support
- Lines: 36
- Distribution: world
- Message-ID: <19960404.7A93FC8.AE7D@bbs.newtek.com>
- NNTP-Posting-Host: bbs.newtek.com
-
- On Wed 3-Apr-1996 13:03 , brad prosise wrote:
- bp> OK I have been using LW 4.0 for intel for about a year now. But I still
- bp> own 2 amiga 4000's with video toasters in them. When I bid the Intel
- bp> software I also bid out the upgrade for the toasters. I dont use them
- bp> much but I would like them to be compatible with the intel machine. I
- bp> understand that toaster owners with the flyer upgrade already have the
- bp> upgraded toaster/lightwave software. Is Newtek going ever offer this
- bp> upgrade for just us lowly toaster owners. I have had the bid cleared and
- bp> the money allotted for almost a year. When I bid it the vendor gave me a
- bp> price so I know it was planned for. Is it going to happen or should I
- bp> just send my amigas to the surplus heap so I can buy them for myself at
- bp> auction.
- bp> --
- bp> STOLEN PITHY QUOTE:
- bp> Heaven is where the cooks are French, the lovers are Italian,
- bp> the police are English, the mechanics are all Germans, and the
- bp> whole thing is organized by the Swiss.
- bp> In hell, the cooks are all English, the lovers are Swiss, the police
- bp> are German, the mechanics are French, and the whole thing is run by
- bp> the Italians.
-
- bp> Brad Prosise Visit my web site
- bp> the URL is - http://users.aol.com/bprosise/private/bike.htm
-
-
- Video Toaster 4.1 for the standalone Toaster is now in production. Shipments
- should commence in the next week.
-
- ******************************************************************************
- * Chuck Baker * TekWorld: NewTek Tech Support BBS *
- * Technical Support Online Services * telnet address: bbs.newtek.com *
- * NewTek, Inc. * modem ports: 913-271-9299 *
- *============================================================================*
- * >>>> TekWorld is a public message tech support venue <<<< *
- * >>>> For Email tech support send to: Tech@newtek.com <<<< *
- ******************************************************************************
-
- Article: 16131
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 4 Apr 1996 13:27:31 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 25
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4k14aj$l3m@newsbf02.news.aol.com>
- References: <4k0s14$11l@homer.alpha.net>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
- Xref: news2.cais.com comp.graphics.packages.3dstudio:14262 comp.graphics.apps.lightwave:16131 comp.graphics.animation:33922
-
- Only if you think "first" is best, or that this is some kind of
- horse-race. :-) Let's handicap: for Max, it's a first release of
- a new interface, so there will no doubt be improvements in Max 2.0
- next year. For LightWave, it's the same old interface, unless
- that's the core of what they're changing.
- --------------------------------------------------------------------------
- ----
-
- I don't really know what 'same old interface' means in regards to
- LightWave - since LW 1.0, the interface has improved with every single
- revision. They have not trashed their whole basic approach and I'm rather
- glad of that - but LW keeps getting better and easier to use.
-
-
- Let's let Autodesk ship MAX 1.0 before we think what 2.0 will do.
-
-
- _____________________________________________
- Lee Stranahan
- Home Page URL - http://users.aol.com/stranahan/main.htm
-
- A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
- ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
-
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Article: 16132
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW 4.0 upgrade for amiga/toaster?
- Date: 4 Apr 1996 13:29:43 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 19
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4k14en$l50@newsbf02.news.aol.com>
- References: <1696.6668T553T1667@execpc.com>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- the latest word is "really soon now" for the Toaster upgrade. If
- someone has a more precise date for this, I'd love to know. Last rumor
- I heard was the delay was due to a lack of printed manuals.
-
- ----------------------------------------
-
- I haven't owned an Amiga for about a year now - but someone PLEASE tell me
- this isn't true...they STILL haven't shipped the upgrade?!? No
- way...........
-
-
- _____________________________________________
- Lee Stranahan
- Home Page URL - http://users.aol.com/stranahan/main.htm
-
- A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
- ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
-
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Article: 16133
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!psgrain!nntp.teleport.com!usenet
- From: arno@3rdplanet.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Video Toaster For Sale
- Date: Thu, 04 Apr 1996 11:56:14 -0800
- Organization: Teleport - Portland's Public Access (503) 220-1016
- Lines: 2
- Message-ID: <3164295E.68F3@3rdplanet.com>
- Reply-To: arno@3rdplanet.com
- NNTP-Posting-Host: ip-pdx05-62.teleport.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Macintosh; I; PPC)
-
- Video Toaster 2000 with 3.1 software for sale. $800.00.
- Call Craig Paup at 503-652-1877
-
- Article: 16134
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!sgigate.sgi.com!news1.best.com!nntp1.best.com!omnicode
- From: omnicode@nntp.best.com (Omar Eljumaily)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LWO format
- Date: 4 Apr 1996 20:14:59 GMT
- Organization: Best Internet Communications
- Lines: 12
- Message-ID: <4k1ak3$4cq@nntp1.best.com>
- NNTP-Posting-Host: shellx.best.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Hi,
- Anybody know if there's a subtle difference in the way LW 4.0
- scene layout and LW modeler read LWO files? Our product needs to write
- to LWO format and our objects read corerectly in the scene builder, but I
- get a error from the modeler.
-
- Also, is there a difference between LWO and LWB?
-
- Thanks,
-
- Omar
-
-
- Article: 16135
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!news
- From: wmendez@ix.netcom.com(William A. Mendez )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: comp.graphics.apps.lightwave
- Date: 4 Apr 1996 10:52:43 GMT
- Organization: Netcom
- Lines: 6
- Message-ID: <4k09lr$65p@dfw-ixnews2.ix.netcom.com>
- References: <4jo8s8$34a@aphex.direct.ca>
- NNTP-Posting-Host: ix-jc8-19.ix.netcom.com
- X-NETCOM-Date: Thu Apr 04 4:52:43 AM CST 1996
-
- In <4jo8s8$34a@aphex.direct.ca> cstrohha@direct.ca (Chris) writes:
- >
- >Anyone know where I could find a free copy of Lightwave???
-
- Yeah http:\\www.freebees.com\buy\your\own
-
-
- Article: 16136
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!news.u.washington.edu!news.alt.net!newspost1.alt.net!usenet
- From: iagrafx@iagrafx.com (Dave Chin )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: VTU says new LW will be shown at NAB
- Date: Thu, 04 Apr 1996 21:46:19 GMT
- Organization: Imagine Amation
- Lines: 17
- Message-ID: <3164411f.537008785@news.alt.net>
- References: <4jski6$8mq@nntp1.best.com>
- X-Newsreader: Forte Agent .99e/32.202
-
- dthomas@best.com (Dave Thomas) Scribed in electrons:
-
- <snip>
- >Looking forward to seeing it, and finding out just what "lots more!"
- >actually means...
- >
- >
- >DT - Moving Pixels
- >South San Francisco, CA
-
-
- 'Lots more' is probably something we will all 'Like really alot', like a
- new print ad...
-
- Shock
- Imagine Amation
- iagrafx@iagrafx.com
-
- Article: 16137
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet
- From: "Warren W. James" <wwjames@earthlink.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and Lightwave
- Date: 4 Apr 1996 22:11:11 GMT
- Organization: Earthlink Network, Inc.
- Lines: 26
- Message-ID: <4k1hdv$mdt@ecuador.it.earthlink.net>
- References: <Pine.LNX.3.91.960324183633.9633A-100000-100000@iasmh.bsu.edu> <4jai9a$gq2@news.accessone.com> <315920BF.5C58@ix.netcom.com> <315AB69F.C20@erinet.com> <315DECA2.281A@ix.netcom.com> <4jnr11$2ce@argentina.it.earthlink.net> <4jv428$dtl@dfw-ixnews
- NNTP-Posting-Host: wwjames.earthlink.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
-
- wivey@ix.netcom.com(William H. Ivey) wrote:
- >In <4jnr11$2ce@argentina.it.earthlink.net> "Warren W. James"
- >>However, Bowmans approach was exactly the wrong one to take when faced
- >>with having to be
- >>exposed to vacuum without a spacesuit. He kept his mouth closed!!!!
- >>
- >>His lungs would have been filled with air at roughly 1 atm. pressure
- >>and upon being exposed
- >>to vacuum there would have been a 1 atm. pressure differential on his
- >
- >You're assuming he was holding his breath, rather than bearing down to
- >empty his lungs as much as possible (looks about the same). Wouldn't
- >have been 1 atomsphere, in any case, most likely. Spacecraft crews can
- >do nicely in 10-11 psi or a bit less and suits are currently
- >pressurized to only about 5 or 6 psi (otherwise the joints won't be
- >movable).-Wm
-
- It looked to me like Bowman had his mouth closed like he was trying to hold his
- breath. And it doesn't really matter if the air pressure was 1 atm or 5 psi, the
- result would have been the same, the air in his lungs would have ruptured his ear
- drums and caused various other damage to his body.
-
- None the less, the few minor problems in this film don't take away from the fact
- that 2001 is one of the finest films about space exploration ever made.
-
-
-
- Article: 16138
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!news.sprintlink.net!new-news.sprintlink.net!nntp.earthlink.net!usenet
- From: "Warren W. James" <wwjames@earthlink.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and Lightwave
- Date: 4 Apr 1996 22:27:45 GMT
- Organization: Earthlink Network, Inc.
- Lines: 92
- Message-ID: <4k1id1$nct@ecuador.it.earthlink.net>
- References: <Pine.LNX.3.91.960324183633.9633A-100000-100000@iasmh.bsu.edu> <4jai9a$gq2@news.accessone.com> <315920BF.5C58@ix.netcom.com> <315AB69F.C20@erinet.com> <315DECA2.281A@ix.netcom.com> <4jnr11$2ce@argentina.it.earthlink.net> <KMhGFCA1ARYxEwsR@agog
- NNTP-Posting-Host: wwjames.earthlink.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
-
- Gwynne Reddick <gred@agog.demon.co.uk> wrote:
- >In article <4jnr11$2ce@argentina.it.earthlink.net>, "Warren W. James"
- ><wwjames@earthlink.net> writes
- >>
- >>free passage out of his lungs. (This is similar to what happens to a SCUBA
- >>diver who comes
- >>up from a dive without exhaling the compressed gas from his or her lungs.
- >
- >
- >>You
- >>get an
- >>embulism that can often be fatal.)
- >
- >Almost right, but the above really belongs down here, as an embolism is
- >really more a product of decompression sickness than the above.
- >Embolism = blockage of a blood vessel by a blood clot or other foreign
- >matter(gas bubble in this case). The above is a fairly common occurence
- >as it can be quite hard to judge the exhale rate correctly and I`ve
- >arrived at the surface with a bloody nose on a couple of occasions.
- >
-
- I guess this is a matter of detail. You can get an embolism without getting
- decompression sickness if you come to the surface to fast without exhaling.
-
- >>
- >>The other real danger in this scene is that any nitrogen that was dissolved in
- >>solution in
- >>his bloodstream would have come out of solution when he was exposed to vacuum.
- >>This would
- >>create bubbles of nitrogen in his blood and can cause the 'bends', another
- >>danger that
- >>divers coming up from extended deep dives have to be aware of.
- >
- >Actually, they don`t have to be either extended, or that deep,
- >decompression sickness can occur even after relatively short and shallow
- >dives although the risk is greatly increased by both time and depth. The
- >physics can get quite complicated, especially when partial pressures are
- >taken into account. The fact that different body tissues absorb/release
- >gasses at different rates coupled with the fact that different gasses
- >also have different absorbtion/release rates further complicates
- >matters. The use of exotic breathing mixtures by Naval divers is an
- >attempt to circumvent some of these problems. The percentage of oxygen
- >in normal air starts to become toxic between 50 and 80 metres below the
- >surface, for example.
- >
-
- Yes, it can get quite complicated. The dive tables are based on certain
- expectations about body type, i.e. the Navy tables are based on young, healthy men.
- The are not correct if someone has a different amount of body fat than a US navy
- diver, for example. It is a seldom talked about fact that a certain percentage of
- sport divers can get the bends, even if they follow the dive tables exactly.
-
- >>
- >>exposed to a reduction of the ambient pressure. This is also why the Shuttle
- >>astronauts
- >>have to pre-breath pure O2 before going EVA. The pressure in their suits is
- >>much lower
- >>than the pressure in the Shuttle cabin and the EVA astronauts could get the
- >>bends if they
- >>didn't pre-breath pure O2 in order to purge the dissolved nitrogen from their
- >>bloodstream.)
- >>
- >
- >I suspect that this is more likely due to the partial pressure of oxygen
- >in normal air which will result in (in effect) a drop in the useable
- >level at lower pressures. this is more akin to the use of pure Oxygen by
- >mountain climbers and is what they mean by rarified air. Breathing of
- >oxygen will not purge dissolved nitrogen from the blood stream, the
- >nitrogen will dissolve out normally and be exhaled.
- >
-
- The suits themselves use very low pressure oxygen (I think the pressure is 4-6 psi,
- I don't have the exact numbers in front of me at this time) for their breathing mix.
- The Shuttle cabin uses an oxygen/nitrogen mix at 1 atm pressure. Going from the
- one to the other without taking proper precautions could result in the astronaut
- getting the bends.
-
- You are right, breathing pure oxygen will not dissolve nitrogen from the blood
- stream. The Shuttle astronauts have to breath pure oxygen from face masks for
- something like 6-11 hours so that the nitrogen will naturally dissolve out from
- their blood and be exhaled. The Shuttle's cabin pressure is also lowered during
- this time to help in the process, although this is not something they like to do
- because the Shuttle's avionics were designed to operate in a 1 atm environment and
- the lower pressure adversly affects the cooling of the avionics. This lengthy
- prebreath is tedious and an operational hassel. This is why NASA wants to develop a
- better EVA suit. One of the options is a hard suit that looks much like the metal
- suits used for deep diving. However, budget limitations have prevented the
- development of the zero-prebreath suits.
-
-
-
-
-
- Article: 16139
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.fibr.net!nntp.news.primenet.com!news.primenet.com!ip201.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 4 Apr 1996 16:15:02 -0700
- Organization: Primenet Services for the Internet
- Lines: 47
- Sender: root@primenet.com
- Message-ID: <wturber.57.39B35C3F@primenet.com>
- References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca> <3160dfbd.9390373
- X-Posted-By: ip201.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
- Xref: news2.cais.com comp.graphics.packages.3dstudio:14264 comp.graphics.apps.lightwave:16139 comp.graphics.animation:33932
-
- In article <4k0qpt$fnh@nnrp1.news.primenet.com> Steph Greenberg <steph@primenet.com> writes:
- >From: Steph Greenberg <steph@primenet.com>
- >Subject: Re: MAX or Lightwave? How about some MAX here folks.
- >Date: 4 Apr 1996 08:45:01 -0700
-
- >Walter (Jay) Turberville (III) <wturber@primenet.com> wrote:
-
- >: >basically the only low-cost solution on the NT platform if you want to
- >: >fin a job and make money. SoftImage for NT is great but it's hardware
- >: >requirements are very tough to swallow.
-
- >: This is absolute silliness. MAX hasn't even shipped yet. You are comparing
- >: a product that does not yet exist with one that was released 8 months (or a
- >: year if you count the pre-release) ago. The appropriate comparison would be
- >: with the not yet released LightWave 5.0.
-
- >Well, we've been testing MAX where I work. LW 5.0 is not available for
- >testing. If it is, then someone at Newtek is lying to us.
-
- Well, then perhaps there is no valid comparison. The releases will be
- staggered. LW had the lead getting on NT. MAX gets on later, but better (if
- the reports are correct). What will the LW "response" be?
-
- >: We are already finding jobs and making money with LW 4.0. MAX isn't
- >: even available. How can it be the ONLY low cost (at more than three times the
- >: cost of LW?) solution? Lets see - a small shop with four LW licenses moves
- >: from LW to MAX for a cost of what - about $12,000. Or would they rather buy a
- >: DEC Alpha. Hmmm
-
- >Like anything else in CG, it depends on what you're doing. There are
- >things that LW simply doesn't do well, which means doing those things
- >will take lots more work. This also applies to MAX when it's compared to
- >Alias. Even Softimage. If your time is worth anything to you, it could be
- >worth it.
-
- We use LW almost exclusively. However we do have Animation Master in the
- studio (and Imagine 4.0). We will definitely look at MAX as well. The
- variety of situations is exactly why the original post is so off the mark.
- Decisions aren't made purely on the quality and versatility of the tool.
- There are other issues to consider. Even if MAX takes the market by storm -
- LW will still be around for a bit.
-
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 16140
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!thurgood.demon.co.uk
- From: Steven@Thurgood.demon.co.uk (Steve)
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Fri, 05 Apr 1996 00:29:45 GMT
- Lines: 24
- Message-ID: <828660625.1794@thurgood.demon.co.uk>
- References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca> <3160dfbd.9390373
- NNTP-Posting-Host: thurgood.demon.co.uk
- X-NNTP-Posting-Host: thurgood.demon.co.uk
- Xref: news2.cais.com comp.graphics.packages.3dstudio:14265 comp.graphics.apps.lightwave:16140 comp.graphics.animation:33933
-
- in the begining there was draven@infi.net (Jon Carroll). And he did writeth:
- >Here's a good joke.... an supposed 3d instructor at a local college is
- >not only convinced that 3d Studio is better than Lightwave, he also
- >thinks it's comparable to Alias..... funny, huh?
-
- You can buy a $5000 stereo system and still play crap music on it.
- Or you can get a $50 walkman and play good music - not as high quality as it
- would be if played on the $5000 system, but still better than the sucky music.
-
- ------------------------------------------------------------
- __ ,' ,. ,,
- \,''-.., ,'' .,.', ', ,', .,','
- _-''-. ''-,'_.' ' ',,' ', ,' ,',
- ) ) -*\ 'O, ,' ,',', ', ',, ,
- ) ) /,..,,.,-,.,' ,.,' .,' ''.,' ,'
- @_.,.) >-,._, ''.'--,''''' ,' ,,
- ' '''-,,_ '-,, -,., ,' ','
- .'''._' '-,..,.,. ,',_....,'
- ',/' ''.,,,..,.,,.-''
-
- Ye Olde Dragon Of Ask'eeyart. Now kneel or else.
- ------------------------------------------------------------
-
-
- Article: 16141
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!paladin.american.edu!howland.reston.ans.net!newsfeed.internetmci.com!news.wildstar.net!newsfeed.direct.ca!news
- From: kharmel@Direct.CA (Kurt Harmel)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LIGHTSPEED, is it coming soon?
- Date: 4 Apr 1996 23:18:32 GMT
- Organization: Internet Direct Inc.
- Lines: 5
- Message-ID: <4k1lc8$g0u@orb.direct.ca>
- NNTP-Posting-Host: van-pm-0724.direct.ca
- X-Newsreader: WinVN 0.92.5
-
- To those at Lightspeed:
-
- I was looking over my Lightspeed collection and was wondering,
- is issue no.6 ever going to arrive. Seems like there is a real
- slow down here.
-
- Article: 16142
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.fibr.net!nntp.news.primenet.com!news.primenet.com!ip201.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Loading images ...
- Date: 4 Apr 1996 16:22:02 -0700
- Organization: Primenet Services for the Internet
- Lines: 55
- Sender: root@primenet.com
- Message-ID: <wturber.58.39B96FF4@primenet.com>
- References: <31632B66.649C@ix.netcom.com>
- X-Posted-By: ip201.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <31632B66.649C@ix.netcom.com> Charles Ng <lonersam@ix.netcom.com> writes:
- >From: Charles Ng <lonersam@ix.netcom.com>
- >Subject: Loading images ...
- >Date: Wed, 03 Apr 1996 20:52:38 -0500
-
- >I still can't get it. I have a lws file with surfaces named. I loaded images from the image panel and assign them
-
- No you don't have a lws file with surfaces named. Surfaces aren't saved in
- the scene (lws) file. They are saved with the objects. Do a Save All Objects
- from the Objects panel. I'm sure this is in the manual.
-
- Notice how this makes sense. The surface goes with the object that it
- describes.
-
- >onto the surface thru surface panel. I save the lws, and guess what, LW
- simply doesn't assign any images onto the >surfaces, in fact, it simply forget
- or doesn't know that it has to LOAD the image (from scene panel, the image
- >count is zero). How come??
-
- >I tried saving the surfaces as srf files, but still, it wouldn't work. Why???
-
- >Please help guys!
-
-
-
-
- >LonerSam
-
- >--
-
-
-
- >**************************************************
- >"There are only four colors in my life:
- > Black,
- > Grey,
- > Dark Blue,
- >and sometimes White ......"
-
-
- > quote from LSam Story '93
-
-
- >"Is it Sinful to be Delirious in Love?"
-
-
- > quote from LSam Story '94
- >*************************************************
- >lonersam@aol.com
- >lonersam@ix.netcom.com
- >**************************************************
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 16143
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.fibr.net!nntp.news.primenet.com!news.primenet.com!ip201.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Dongle precautions
- Date: 4 Apr 1996 16:48:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 28
- Sender: root@primenet.com
- Message-ID: <wturber.59.39D0ED62@primenet.com>
- References: <4iu4ag$3uh@steel.interlog.com> <wturber.33.00150F3B@primenet.com> <3161720f.920802203@snews.zippo.com>
- X-Posted-By: ip201.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <3161720f.920802203@snews.zippo.com> robepps@valleynet.com (Robert Epps) writes:
- >From: robepps@valleynet.com (Robert Epps)
- >Subject: Re: Dongle precautions
- >Date: Tue, 02 Apr 1996 18:30:28 GMT
-
- >>The experience of people on this group seems to bear out that dongles
- >>experience a significant number of failures. They aren't as reliable as some
- >>folks would like us to think.
-
- >Just curious -- who makes the dongle that LW uses? (I am thinking of
- >buying LW, but am concerned about the dongle reliability problem.)
-
- Sentinel. I believe they are considered to be a very reliable manufacturer.
-
- I wouldn't let concerns about dongle reliability stop you from purchasing LW.
- The piece above is a quote from one of my posts. Don't make the mistake of
- assuming from it that you are likely to have a dongle failure. I think the
- odds are clearly against your dongle failing. My post was merely made to
- point out that some numbers on failure rates for dongles that have been posted
- in the past do not reflect the real world experience of folks who have posted
- here. I believe there have been around 5 or 6 people who have posted that
- their dongle has failed. The dongles ARE fairly reliable. They just aren't
- as reliable as some folks have claimed. I forget the number that someone
- posted, but I recall that when you combined it with the estimated number of LW
- sales, it would make even one LW failure unlikely.
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 16144
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!howland.reston.ans.net!ix.netcom.com!netcom.com!jkrispow
- From: jkrispow@netcom.com (Jeff Krispow)
- Subject: Re: CybergraphicX on LightWave 4.0??
- Message-ID: <jkrispowDpCq08.3CK@netcom.com>
- Organization: NETCOM On-line Communication Services (408 261-4700 guest)
- X-Newsreader: TIN [version 1.2 PL1]
- References: <509.6667T702T88@mbox200.swipnet.se>
- Date: Thu, 4 Apr 1996 18:57:44 GMT
- Lines: 20
- Sender: jkrispow@netcom16.netcom.com
-
- Unfortunately, you're kind of stuck right now. Layout previews and the
- moving preview in Modeler ONLY work in native Amiga modes...they will not
- work at all on any RTG cards like the Picasso II.
-
- I've annoyed NewTek a bunch about this, and that's what they said.
- Something to do with not being able to lock the screens on the RTG cards,
- or somesuch. Supposedly, better support of graphics cards will be worked
- on eventually, but it didn't seem to be much of a priority to them a
- couple of months ago. Fun, eh?
-
- As for using Cybergrapx with LW, there is a PD program available on
- Aminet (in the gfx/3d directory) that is an Amiga plugin allowing you to
- display rendered pictures directly onto a selectable CyberGFX screen in
- either 16bit or 24bit (comes with a Prefs program, too!). It's called
- LWCyberGFX12.lha.
-
- Hope this helps!
- Jeff
- --
- jkrispow@netcom.com
-
- Article: 16145
- Path: news2.cais.com!news.cais.net!news.sfo.com!news.zeitgeist.net!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!in1.uu.net!scoop.eco.twg.com!usenet
- From: mike@vishnu.eco.twg.com (This space intentionally left blank)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 60,000 point limit?
- Date: 4 Apr 1996 23:56:37 GMT
- Organization: The Wollongong Group
- Lines: 34
- Message-ID: <4k1njl$q5e@scoop.eco.twg.com>
- References: <4jvbja$fbs@aphex.direct.ca> <4k123s$k9e@newsbf02.news.aol.com>
- NNTP-Posting-Host: vishnu.eco.twg.com
-
- In article <4k123s$k9e@newsbf02.news.aol.com>, jbooth411@aol.com (JBooth411) writes:
- >In article <4jvbja$fbs@aphex.direct.ca>, kharmel@Direct.CA (Kurt Harmel)
- >writes:
- >
- >>
- >>This is a strange problem. I encountered similar difficulties when trying
- >
- >>to save an object of 80,000 point. I called tech support; they tryed to
- >>duplicate
- >>the same thing and ended up having no problem. They told me that modeler
- >was
- >>capable of hundreds of thousands of points. To this day, I have not got
- >>the answer. It sure is a problem though!
- >
- > Whoever you spoke to did not know a thing about modeler. It's well
- >known that it has a point and polygon limit of 65384. It will create
- >objects above this, but will not save them..
-
- Sounds like a classic 16-bit integer problem. Can't they just rebuild it
- with 32-bit integers (i.e. "long int" rather than "int" most likely)? That
- would put the limit somewhere in the 4 billion range.
-
- -- Mike "too bad C is such a cruddy language" Bartman --
-
- ==============================================================================
- | I didn't really say all the things that I said. You probably didn't read |
- | what you thought you read. Statistics show that this whole thing is more |
- | than likely just a hideous misunderstanding. |
- ==============================================================================
-
- ==============================================================================
- Russian Express Card motto: Don't leave home!
- ------------------------------------------------------------------------------
-
-
- Article: 16146
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.fibr.net!nntp.news.primenet.com!news.primenet.com!ip201.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.apps.lightwave,
- Subject: Re: comp.graphics.apps.lightwave
- Date: 4 Apr 1996 17:01:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 28
- Sender: root@primenet.com
- Message-ID: <wturber.60.39D51BFE@primenet.com>
- References: <4jqvmj$84p@irk.zetnet.co.uk> <4jtgfr$ev7@pipe11.nyc.pipeline.com>
- X-Posted-By: ip201.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <4jtgfr$ev7@pipe11.nyc.pipeline.com> mikeling@nyc.pipeline.com (MICHAEL C. LING) writes:
- >From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- >Subject: Re: comp.graphics.apps.lightwave
- >Date: 3 Apr 1996 04:30:35 -0500
-
- >On Apr 02, 1996 11:06:24 in article <Re: comp.graphics.apps.lightwave>,
- >'tran3d@zetnet.co.uk (Simon Blackledge)' wrote:
- >
- >
- >>In message <4jo8s8$34a@aphex.direct.ca>
- >>cstrohha@direct.ca (Chris) writes:
- >>
- >>> Anyone know where I could find a free copy of Lightwave???
- >>
- >>
- >>Yeah,In your dreams :-}
- >
- >...OR with the purchase of a used Video Toaster.
- >
- >--
- >M C L -
-
- But then it wouldn't be free - now would it?
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 16147
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!nntp.news.primenet.com!news.primenet.com!ip201.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: REAL3D or LIGHTWAVE?
- Date: 4 Apr 1996 17:19:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 38
- Sender: root@primenet.com
- Message-ID: <wturber.61.39E563DB@primenet.com>
- References: <31632D82.E61@pi.net>
- X-Posted-By: ip201.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <31632D82.E61@pi.net> Mischa van der Spek <m.spek@pi.net> writes:
- >From: Mischa van der Spek <m.spek@pi.net>
- >Subject: REAL3D or LIGHTWAVE?
- >Date: Wed, 03 Apr 1996 18:01:38 -0800
-
- >Hello,
-
- >I can't decide between these two raytrace programs. If someone tell me
- >the differences (Head-details).Which program is easier to use with
- >modeling and rendering!
-
- >Manny thanks,
-
- >-M.v/d Spek
-
- >E-mails -> m.spek@pi.net
-
- I have never used Real 3D. However, based on posts from people who claim that
- they have, I'd guess Real 3D is more difficult. Just remember that people
- think differently and what is easy for one person might be difficult for
- another.
-
- I will point out that you have posted this to comp.graphics.apps.lightwave. I
- don't think there is a similar Real 3D group. So it would seem that one LW
- advantage is that there is a ready avenue of support for it via this
- newsgroup. I can also say that (for a complex program) I find LW relatively
- easy to use.
-
- Did you really expect folks in a LW newsgroup to point you towards another
- package?
-
- Try comp.graphics.animation for a less biased (or more broad based range of
- biases to be more accurate) opinion.
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 16148
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!howland.reston.ans.net!nntp.crl.com!usenet
- From: Ben Cannon <artherd@a.crl.com>
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 5 Apr 1996 00:20:26 GMT
- Organization: IMS Antimatter Explosives.
- Lines: 15
- Message-ID: <4k1p0a$ip5@nntp.crl.com>
- References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca> <3160dfbd.9390373
- NNTP-Posting-Host: a111002.rpk1.as.crl.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.22 (Windows; I; 32bit)
- Xref: news2.cais.com comp.graphics.packages.3dstudio:14269 comp.graphics.apps.lightwave:16148 comp.graphics.animation:33935
-
- This whole debate seems silly, "which software on what
- platform is the best?" answer: "All of them!!"
- Every program has it's weaknesses and stregenths, the object
- is to replace all the weaknesses with stregenths!!
-
- (you wouldn't use 3DS withought Photoshop, would you??)
-
- --
- Ben Cannon. artherd@a.crl.com
- ____________________________________________________________
- ftp://168.75.111.2/ben.htm Between 3:00 and 9:00 Everyday.
- This is great, a FTPed website, over a 14.4k modem, no
- less!!
-
-
-
- Article: 16149
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!castle.nando.net!news
- From: Carl Schmidt <anim8r@nando.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 3DS -> Lightwave ?
- Date: Thu, 04 Apr 1996 19:21:38 -0500
- Organization: Nando.net Public Access
- Lines: 17
- Message-ID: <31646792.3F6B@nando.net>
- References: <3161A3D9.3D2C@cti.ecp.fr>
- NNTP-Posting-Host: grail911.nando.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
-
- Fabrice CAILLAUD wrote:
- >
- > Hi !
- >
- > Can someone tell me how to convert a 3Dstudio object into a lightwave
- > object (only geometry, and if it's possible the material...)?
- > Does a little program is aviable on the net ? or 3ds or Lightwave can
- > do the conversion itself ?
- > Thanks !
- >
- > --
- > /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\> Fabrice Caillaud Email: caillaf7@cti.ecp.fr
- > (Ecole Centrale Paris) Web: http://www.cti.ecp.fr/~caillaf7
- > /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
- In lightwave 4 intel version there is a plugin that you must first load
- into lightwave. It will let you import 3ds mesh file into lightwave.
- It comes with lightwave you just have to load it up.
-
- Article: 16150
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!EU.net!sun4nl!xs4all!usenet
- From: Remko Steenstra <rsteenst@xs4all.nl>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Acceleration?
- Date: Fri, 05 Apr 1996 01:08:40 -0800
- Organization: none
- Lines: 58
- Message-ID: <3164E318.6372@xs4all.nl>
- References: <4jkkcn$nfd@thales.nmia.com> <4jmv22$23u@corona.src.honeywell.com> <4jvg85$agi@thales.nmia.com>
- NNTP-Posting-Host: asd03-10.dial.xs4all.nl
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win16; I)
-
- Computers From Scratch wrote:
-
- > Okay, good. Now, does LW4 support openGL? What I want to know is:
- > If I spring for the Millenium am I gonna see big results in LW?
- >
- > Nobody seems to know on this one, though most people agree that the
- > MGA is a pretty damned fine all-round video card.
- >
- > Thanks much!
-
-
- To answer your question first:
-
- Faster rendering: NO
- Faster powerview previews: DEPENDS (on depth of powerview Z-buffer)
-
- LW4 does not support OpenGL, you'll have to wait for version 5.0. For
- now,
- only the powerview plugin supports it. In theory you should get faster
- powerview previews with a Matrox. However, the Matrox has a 16-bit
- Z-buffer
- and since most OpenGL applications require a 32-bit Z-buffer, a Matrox
- would
- make no difference in speed. (This has been reported in
- comp.graphics.api.opengl)
- I am not sure if Powerview uses a 16 or 32 bit Z-buffer. - Sorry -
- Assuming it uses a 16 bit Z-buffer you would still need 8 Mb of RAM to
- get
- hardware-accelerated 3d in a decent mode : at 1280 x 1024 you would have
- a
- maximum of 65K colors. Even with 8 Mb you will only have 16M color
- accelerated 3d
- at 800x600. Pretty lousy, right? And according to the test you quoted,
- the matrox
- isn't significantly faster than plain software 'rendering'.
- So I'd have to say that only if you're willing to work in lo-res or with
- few colors,
- you don't mind spending a lot of cash on an 8Mb Matrox, and feel that a
- little
- improvement in graphics speed is good enough, the Matrox is the card for
- you!
-
- I wouldn't buy it for the hardware acceleration. If you're serious, wait
- for LW5
- and buy a real OpenGL accelerator board, like Accelgraphics or similar.
- There is
- a FAQ on 3d-accelerator boards and their OpenGL compatibility at http://
-
- Hope this helps,
-
- Remko
-
- (Yes, I own a Matrox Millenium too)
-
- Remko Steenstra
- <rsteenst@xs4all.nl>
- Graduate student of Image- & MediaTechnology,
- Freelance ElectroGig operator
-
- Article: 16151
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!EU.net!sun4nl!xs4all!usenet
- From: Remko Steenstra <rsteenst@xs4all.nl>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Acceleration?
- Date: Fri, 05 Apr 1996 01:22:52 -0800
- Organization: none
- Lines: 8
- Message-ID: <3164E66C.5898@xs4all.nl>
- References: <4jkkcn$nfd@thales.nmia.com> <4jmv22$23u@corona.src.honeywell.com> <4jvg85$agi@thales.nmia.com> <3164E318.6372@xs4all.nl>
- NNTP-Posting-Host: asd03-10.dial.xs4all.nl
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win16; I)
-
- Sorry, forgot the URL:
-
- http://www.cs.ruu.nl/wais/html/na-dir/pc-hardware-faq/3dgraphics-cards/part1.html
- http://www.cs.ruu.nl/wais/html/na-dir/pc-hardware-faq/3dgraphics-cards/part2.html
-
- These FAQ's are also posted in comp.graphics.api.opengl
-
- Remko
-
- Article: 16152
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netcom.com!shf
- From: shf@netcom.com (Stuart Ferguson)
- Subject: Re: Help with Golf ball texture on sphere.
- Message-ID: <shfDpD323.6M0@netcom.com>
- Organization: The Blue Planet
- References: <4hp25s$dup@lantana.singnet.com.sg> <Do3JHr.Anx@cix.compulink.co.uk> <4iqg4b$kfm@dragon.cabot.nf.ca> <wturber.36.00509E48@primenet.com> <4jfgev$b3o@dragon.cabot.nf.ca> <Norman-2903961857510001@red_knight.msfc.nasa.gov> <4jvcqr$fj1@dragon.cabot
- Date: Thu, 4 Apr 1996 23:39:39 GMT
- Lines: 29
- Sender: shf@netcom10.netcom.com
-
- +-- sean@mirror.det.mun.ca (Sean Huxter) writes:
- | Norman@eisner.decus.org (Richard) wrote:
- | >Same deal with text. Select the faces and do a cut and paste to "separate"
- | >them from the bevel and sides. Smoothing should now work better
- | >especially with textures such as GOLD.
- |
- | But this doesn't achieve the effect I'm talking about. I'm talking
- | about text that's all rounded, not with a sharp bevelled edge. I don't
- | want any polygons separated. Try that, and you'll see weird streaking.
-
- The streaking you see is caused by LightWave attempting to smooth
- across a complex polygon. Since Phong interpolation is done along
- scanlines, and the complexity of the polygon makes the shading
- inconsistent, you see streaks along scanlines which represent
- discontinuities in the shading.
-
- Hard to exaplin but easy to fix. I'm assuming you have some text which
- you've beveled to get that metal letter-punch effect. All you have to
- do is select the front faces and perform another bevel, this one with
- zero shift and a very small inset. This will create a ring of quads
- around the complexly shaped polygon which are co-planar with it. These
- will act as a buffer zone and the bevel along the edge will round out
- to flat across these quads in an unambiguous way. The center portion
- of the letter will shade as completely flat, which is what you would
- normally expect.
- --
- Stuart Ferguson (shf@netcom.com)
- "How do you compute that? Where on the
- graph do `must' and `cannot' meet?"
-
- Article: 16153
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!lamarck.sura.net!news.cc.ucf.edu!usenet
- From: Ed Gross <ehg89279@pegasus.cc.ucf.edu>
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.anima
- Subject: Re: TV: Why always LW and not 3DS?
- Date: Thu, 04 Apr 1996 22:44:21 -0500
- Organization: EG Graphics
- Lines: 24
- Message-ID: <31649715.1C1F@pegasus.cc.ucf.edu>
- References: <71333.42-1903961019380001@jdowdell_mac.macromedia.com.32.3.207.in-addr.arpa> <FHwaLD1w165w@ripley.horowhenua.gen.nz> <4jnc6j$3a0@nntp.crl.com>
- NNTP-Posting-Host: 132.170.24.45
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01Gold (Win95; I)
- Xref: news2.cais.com comp.graphics.packages.3dstudio:14272 comp.graphics.apps.lightwave:16153
-
- Ben Cannon wrote:
- >
- > charles@ripley.horowhenua.gen.nz (Charles Bedwell) wrote:
- >
- > >> > The real thing is simple:
- > >> > LW have ray tracing quality
- > >> > while 3Ds have just phong quakity images.
- >
- > >And so what if LW can raytrace? I have seen photo realistic
- > >stuff done in 3DS before. It's the lighting and quality of
- > >the model+materials that will make a good scene, not the type
- > >of renderer that you use.
- > Well said. It's not the tools but the skill and creativity. The same goes for IPAS. I can do half of what
- all IPAS can do without ever using them. 3ds is first and foremost an animation package, not a stills package.
-
-
- --
- Ed Gross / EG Graphics
-
- "You dream it. I make it even better."
-
- mail me at: ehg89279@pegasus.cc.ucf.edu
-
- or visit me at: http://pegasus.cc.ucf.edu/~ehg89279/
-
- Article: 16154
- Path: news2.cais.com!ppp132.bcpl.lib.md.us!user
- From: prink@mail.bcpl.lib.md.us (Philip Rink Jr)
- Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,comp.sys.sgi.graphics,alt.design.graphics,comp.graphics.apps.alias
- Subject: Re: Web Design & Pantone to RGB
- Date: Thu, 04 Apr 1996 23:28:17 -0500
- Organization: Capital Area Internet Service, Inc.
- Lines: 53
- Message-ID: <prink-0404962328170001@ppp132.bcpl.lib.md.us>
- References: <4jsbc9$r79@news1.io.org>
- NNTP-Posting-Host: ppp34.bcpl.lib.md.us
- X-Newsreader: Value-Added NewsWatcher 2.1d3+
- Xref: news2.cais.com comp.sys.amiga.graphics:47162 comp.graphics.apps.lightwave:16154 comp.sys.sgi.graphics:14587 alt.design.graphics:1654 comp.graphics.apps.alias:1485
-
- In article <4jsbc9$r79@news1.io.org>, gmead@io.org (Glen Mead) wrote:
-
- >> Hi All,
- >>
- >> First of all, with respect to WWW page design, what limitations should I
- >> keep in mind (IE. file formats, colours etc) when creating graphics and
- >> textures for the web? Also, how does Netscape (and others) handle a
- web page
- >> with 2 16.7 million colour palette JPEG's and a series of 256 colour gif
- >> buttons? Does it remap all of them to match a single colour palette of the
- >> same depth as the system it's being accesed with? If that is the case,
- is it
- >> best to stick with 256 colour (or less) gifs all with the same palette
- to make
- >> graphics more efficient? I've seen a web page (designed by a friend)
- in which
- >> the individual images look spectacular but once on the page together, they
- >> look grainy.
- >>
- >> Second, are there any programs (either stand alone or as features within
- >> another program)or tables to convert Pantone colours to RGB? At work I
- tried
- >> selecting a Pantone colour in CorelDraw 4.0 as a fill colour, then I changed
- >> from the Pantone palette to an RGB palette and recorded the RGB
- values. Then,
- >> I took the colour values over to our SGI and the resulting colour was
- nothing
- >> like the colour I was looking for.
- >>
- >> Any help would be greatly appreciated. Thanks in advance.
- >>
- >> Glen Mead - gmead@io.org
-
- First, many people are using 256 color monitors, so it is a needless
- increase in the size of your graphics to use 24-bit color. JPEG's are
- good, though, since they make the most compact files if the original was a
- photograph. GIF's work best if the graphic is simple, with just a few
- colors.
-
- The problem with Pantone colors, as you noticed, is that they do not
- always translate perfectly to screen colors, and then different programs
- will render them differently anyway, and then different monitors show them
- differently, etc. If you are trying to match a logo or something printed
- in Pantone, it is hit-or-miss. Some colors will work better than others.
-
- When doing Web graphics, I always kick my monitor down to 256 colors as a
- "least common denominator", and then use an RGB color picker. This gives
- the most predictable results.
-
- Philip Rink Jr.
- Concept Writing & Design
-
- See us on the Web at http://www.bcpl.lib.md.us/~prink/CWD.html
-
- Article: 16155
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!udel!news.mathworks.com!newsxfer.itd.umich.edu!ncar!csn!news-1.csn.net!magnus.acs.ohio-state.edu!math.ohio-state.edu!cs.utexas.edu!ennfs.eas.asu.edu!news.maricopa.edu!nntp.news.primenet.com!news.pri
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: PC Lightwave Mouse Cursors
- Date: 4 Apr 1996 21:23:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 37
- Sender: root@primenet.com
- Message-ID: <wturber.62.3A2A545F@primenet.com>
- References: <316357c0.568880@alt.net>
- X-Posted-By: ip18-005.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <316357c0.568880@alt.net> willc@halcyon.com writes:
- >From: willc@halcyon.com
- >Subject: PC Lightwave Mouse Cursors
- >Date: Thu, 04 Apr 1996 05:31:33 GMT
-
- >Well, I've been lurking long enough. Also, according to good
- >Netiquette, I've watched to make sure that the question has not been
- >asked, and I read the FAQ (at least the one I could find).
-
- >Oh, and I own the package, rev-b CD haven't patched to C or D yet.
-
- >Now that that is out of the way. The question:
-
- >My question is, How do I change the default cursors?
-
- >Some of the cursors are so large that they effectivly block the exact
- >spot that I want to see. I'm tired of looking around my cursor. Mind
- >you , there are a few that are indespensibe, like the polygon->point
- >cursor (two lines that cross at the spot the point is to be set).
-
- >But the ones for the Box, or Disk, or the add point to, or measure.
- >The Icon gets in the way more than helping.
-
- >So, If anyone out there with the PC version (running win95 or NT) has
- >changed these icons, please tell me how!!!!
-
-
- >-Chris Allis
-
- Sorry - I guess you haven't lurked long enough. The cursors are hard coded
- into the Modeler program and cannot be changed except (theoretically) by a
- hacking the Modeler code (and violating your license agreement).
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 16156
- Path: news2.cais.com!news.cais.net!news1.erols.com!news.enteract.com!news.inap.net!uwm.edu!spool.mu.edu!munnari.OZ.AU!news.uwa.edu.au!DIALix!melbourne.DIALix.oz.au!not-for-mail
- From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Growing Flares
- Date: 5 Apr 1996 09:38:06 +1000
- Organization: DIALix Services, Melbourne, Australia.
- Lines: 33
- Sender: stevok@melbourne.DIALix.oz.au
- Message-ID: <4k1mgu$u5$1@melbourne.DIALix.oz.au>
- References: <4jtdps$ds9@news.enterprise.net>
- NNTP-Posting-Host: stevok@melbourne.dialix.oz.au
-
- davidm@enterprise.net (David Munden) writes:
-
- >Hello All,
-
- >Now that I am getting to grips with lightwave I have started a little
- >project where there is a light behind some text. The idea is that over
- >the course of about 30 frames I want the flare from the light to grow
- >from nothing to a large flare, as briefly seen in the babylon 5 intro.
- >I have tried setting up an envelope to gradually increase the light
- >intensity from 0% to 100%, which I thought would be the right things to
- >do, but unfortunately the flare at the first frame is as large as the
- >flare at the end frame.
-
- Try setting an envelope for the flare intensity,be aware that
- values higher than 100% are allowable(usefull if you wish to white
- out the entire scene).Light intensity settings do not affect the actual lens
- flare.
-
- >Could anybody please tell me where I am going wrong?
-
- Hope im not being too offensive here,but
- You are not reading the manuals(if you have them)
- You are asking for help(and waiting for it)
- instead of exploring the programs features.
-
- Steven
- > _
- >|_)avid Fidonet 2:254/270.6 & 2:259/15.32
- >(\/)unden --==> davidm@enterprise.net <==--
-
-
- --
- X
-
- Article: 16157
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: billhrgtn@aol.com (Bill Hrgtn)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Help: Sound and LW Output? How to Sync Audio and Anim?
- Date: 5 Apr 1996 01:30:53 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 15
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4k2emt$737@newsbf02.news.aol.com>
- References: <4k0kt2$a3h@madeline.INS.CWRU.Edu>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- > Does anyone know what is invloved with syncing audio,
- >voice, music, sound effects whatever with Lightwave Animations?
- >I currently use LW 4.0 Intel, and a DPS PAR board. I also have
- >an old Sounds Blaster PRO. I currently output from the PAR to
- >SVHS.
-
- > Is there some way to get the PAR board to sync with some
- >type of audio, perhaps WAV or VOC files? Does the Perception >do
- >this?
-
- Use the PAR VCR Windows player (not the main program) to sync audio with
- animation files. Look under the Configure menu for "Device". Set your
- sound association file and any off sync neccessary, and then save as a
- project.
-
-
- Article: 16158
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!nntp.crl.com!rci
- From: rci@crl.com (Michael Powell)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Rumor alert!
- Date: 5 Apr 1996 06:30:59 GMT
- Organization: CRL Dialup Internet Access (415) 705-6060 [Login: guest]
- Lines: 9
- Message-ID: <4k2en4$qrp@nntp.crl.com>
- NNTP-Posting-Host: crl4.crl.com
- X-Newsreader: TIN [version 1.2 PL2]
-
-
- Semi-lightwave related:
-
- distributors are getting the word out that Toaster 4 will be
- in their hands in ~1 week...
-
- Bets anyone?
-
- -mp-
-
- Article: 16159
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access1.digex.net!erniew
- From: Ernie Wright <erniew@access.digex.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 60,000 point limit?
- Date: Fri, 5 Apr 1996 02:06:31 -0500
- Organization: Express Access Online Communications, USA
- Lines: 24
- Message-ID: <Pine.SUN.3.92.960405015028.15928E-100000@access1.digex.net>
- References: <4jvbja$fbs@aphex.direct.ca> <4k123s$k9e@newsbf02.news.aol.com> <4k1njl$q5e@scoop.eco.twg.com>
- NNTP-Posting-Host: access1.digex.net
- Mime-Version: 1.0
- Content-Type: TEXT/PLAIN; charset=US-ASCII
- X-Sender: erniew@access1.digex.net
- In-Reply-To: <4k1njl$q5e@scoop.eco.twg.com>
-
- Mike "making me type this out by hand so that it doesn't say 'This space
- intentionally left blank wrote'" wrote:
-
- > Sounds like a classic 16-bit integer problem. Can't they just rebuild
- > it with 32-bit integers (i.e. "long int" rather than "int" most likely)?
- > That would put the limit somewhere in the 4 billion range.
-
- [Sound of Allen and Stuart slapping their foreheads for not having thought
- of this themselves.]
-
- Well, yeah. One hurdle here is the intelligent modification of the file
- format. There are others, though none that won't be surmounted.
-
- > -- Mike "too bad C is such a cruddy language" Bartman --
-
- Hay, NO WAY doooooooooood!!!!!!!!! C is
- the
- kewlest!!!!!!!!!
-
- flame flame what irrelevant newsgroup can I crosspost this to???????
-
- - Ernie
- (where's my medication...)
-
-
- Article: 16160
- Path: news2.cais.com!news
- From: BJ <bjhayes@pacificnet.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: experimental features?!?
- Date: Thu, 04 Apr 1996 23:36:28 -0500
- Organization: Capital Area Internet Service, Inc.
- Lines: 47
- Message-ID: <3164A34C.3FDE@pacificnet.net>
- References: <4jobs2$ml0@irk.zetnet.co.uk> <4jraot$hu0@newsbf02.news.aol.com> <4jresi$av8@guitar.sound.net> <4jti7h$oc1@irk.zetnet.co.uk> <4k0qd3$gst@guitar.sound.net>
- NNTP-Posting-Host: 206.101.14.160
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (WinNT; I)
- To: Brad Peebler <Brad@newtek.com>
-
- Brad Peebler wrote:
- >
- > tran3d@zetnet.co.uk (Simon Blackledge) wrote:
- >
- > >In message <4jresi$av8@guitar.sound.net>
- > > Brad@newtek.com (Brad Peebler) writes:
- >
- > >> marcmylar@aol.com (MarcMylar) wrote:
- >
- > >> >Does anybody know when the cartoon shader will be available?
- >
- > >> >-Marc
- > >-----------------------------------------------------------------------------
- > >> We will make an announcement about that on April 15th. I'll make sure
- > >> it gets posted.
- > >-----------------------------------------------------------------------------
- > >> BP
- > >> NewTek
- >
- > >Brad, What are you refering to?The shader is on your ftp site?do you
- > >mean because it`s beta?
- > >Thanks,
- > >Simon.
- >
- > Actually the shader that is on the FTP site is not the NewTek cel
- > shader. It is a plug in created by Jason Andreas. I have not
- > experimented with it so I cant speak of its functionality. The shader
- > that all of our demos used has not been released and info about it
- > will be announced at NAB.
- >
- > BP
- > NewTek
- >
- > >--
- > > tran3d@zetnet.co.uk
- > > Creators of Digital Visual Effects
- > > -----------------------------
- > >-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
- > > -----------------------------
- > > Web site in the worksHey Brad:
-
- I have done a little exparimenting with the Cartoon shader. In combonation with the X-paramental Cel Look. It
- Looks pretty darn good. I havn't been following the details fo the "NewTek cel shader" but the thing I like
- about this is that you can turn it on and off for individual surfaces. and with a little planing you can have
- Cel Look characters interacting with Rendered Characters. Cool aint it....
-
- Brad Hayes
-
- Article: 16161
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news3.digex.net!access1.digex.net!erniew
- From: Ernie Wright <erniew@access.digex.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: Fri, 5 Apr 1996 02:50:39 -0500
- Organization: Express Access Online Communications, USA
- Lines: 29
- Message-ID: <Pine.SUN.3.92.960405021334.15928F-100000@access1.digex.net>
- References: <19960329.7A505D0.B8D9@bbs.newtek.com> <2744.6662T882T800@execpc.com> <4joi4l$9ec$1@melbourne.DIALix.oz.au> <5340.6665T635T2956@execpc.com>
- NNTP-Posting-Host: access1.digex.net
- Mime-Version: 1.0
- Content-Type: TEXT/PLAIN; charset=US-ASCII
- X-Sender: erniew@access1.digex.net
- In-Reply-To: <5340.6665T635T2956@execpc.com>
-
- Jeffery S. Jones wrote:
-
- > What I mean is, that what people perceive as gravity (g-forces) is not
- > actually gravity, it is acceleration. More specifically, it is a non-
- > constant or resisted acceleration. Constant, unchanging acceleration
- > with no resistance is perceived as "zero-g"; no g-forces present, when
- > there is, of course, a lot of gravity still around.
-
- The right ideas are in there somewhere, but the language is all wrong.
- What people perceive is a force, not an acceleration. The acceleration
- due to the Earth's gravity is constant at a given distance.
-
- > A plane in level flight has several vectors of acceleration. The
- > traditional lift+thrust vs. load+drag, the sum of which, in level
- > flight, is a 1 gee acceleration vector straight up.
-
- It better not be. In level flight at constant speed, the acceleration
- is zero in all directions. This is *not* true for the space shuttle in
- orbit, which always has an acceleration vector that points toward the
- center of the Earth. The astronauts experience weightlessness because
- they are in free fall, as the "downward" acceleration vector implies.
- They don't hit the Earth because of their velocity, which in orbit is
- always perpendicular to their acceleration.
-
- What you need here is a *force* diagram.
-
- - Ernie
-
-
-
- Article: 16162
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: PLUGINS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- Date: 5 Apr 1996 08:48:03 GMT
- Organization: AccessOne
- Lines: 20
- Message-ID: <4k2mo3$5i2@news.accessone.com>
- References: <4jtvjc$g5t@chleuasme.francenet.fr>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > emperor2@micronet.fr (William Hamon) writes:
- > Please tell me where I can Find PLUGINS!
- > PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEAS
- > E!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLE
- > ASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!P
- > LEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE
- > !PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEA
- > SE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PL
- > EASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!
- >
- > Thinks.
-
- No.
-
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation **
- ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
- ** Don't make me force it down your throat.| "OK! Wind the frog!" **
-
-
- Article: 16163
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
- From: snouty@cix.compulink.co.uk ("Phil South")
- Subject: Re: Replacement Plugin...HELP!
- Message-ID: <DpDt6x.MI4@cix.compulink.co.uk>
- Organization: Compulink Information eXchange
- References: <4jv5tr$se@newsbf02.news.aol.com>
- Date: Fri, 5 Apr 1996 09:04:08 GMT
- X-News-Software: Ameol32
- Lines: 22
-
- > I realize this topic has been discussed before, but I haven't needed
- > such
- > a thing 'til now. Does anybody know of an object replacement -plugin
- > for
- > alpha and where I can get it?
- >
- > Thanks
- > Jim Guyon
- > T0pJimmy@aol.com
-
- An did anyone answer my question about how does the obj replacement
- plugin for Intel work? What does it do and why?
-
- That's all folks
-
- ---
- -------------------------------------------------------------
- Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
-
- Home Page http://www.webscape.co.uk/phil/
- Webscape Ltd http://www.webscape.co.uk
- -------------------------------------------------------------
-
- Article: 16164
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
- From: snouty@cix.compulink.co.uk ("Phil South")
- Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
- Message-ID: <DpDt6y.MIr@cix.compulink.co.uk>
- Organization: Compulink Information eXchange
- References: <3161AE8C.6FE8@prism.gatech.edu>
- Date: Fri, 5 Apr 1996 09:04:10 GMT
- X-News-Software: Ameol32
- Lines: 24
-
- > :: Win95 does not do real multitasking Win95 is pure SHIT !
- > :: You should use a real multitasking environment instead !
- > :: And if your on a PC the only thing for YOU is OS/2 !!
- >
- > : shut the FUCK up loser... Win95 Does better multitasking then os/2 by
- > : far obviously you have either a shitty computer or you just suck...
- >
- >
- > Or you could both wise up and run Linux and Win95. :)
-
- Or even stop arguing in a public forum and take each other outside and
- kick the sh*t out of each other. That has about as much to do with
- Lightwave as anything they've said so far. Is this the "slagging off each
- other's operating systems" group? I don't think so.
-
- :?)
-
- ---
- -------------------------------------------------------------
- Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
-
- Home Page http://www.webscape.co.uk/phil/
- Webscape Ltd http://www.webscape.co.uk
- -------------------------------------------------------------
-
- Article: 16165
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
- From: snouty@cix.compulink.co.uk ("Phil South")
- Subject: Re: Web Design & Pantone to RGB
- Message-ID: <DpDt70.MJE@cix.compulink.co.uk>
- Organization: Compulink Information eXchange
- References: <4jsbc9$r79@news1.io.org>
- Date: Fri, 5 Apr 1996 09:04:11 GMT
- X-News-Software: Ameol32
- Lines: 18
-
-
- > First of all, with respect to WWW page design, what limitations
- > should I keep in mind (IE. file formats, colours etc) when creating
- > graphics and textures for the web?
-
-
- You should buy a book called "Designing Web Graphics" by Lynda Weinman
- (New Riders) It has all this kind of info in it.
-
- More details on lynda's home page at www.lynda.com
-
- ---
- -------------------------------------------------------------
- Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
-
- Home Page http://www.webscape.co.uk/phil/
- Webscape Ltd http://www.webscape.co.uk
- -------------------------------------------------------------
-
- Article: 16166
- Message-ID: <3162062E.62D5@netpass.com>
- Date: Wed, 03 Apr 1996 00:01:34 -0500
- From: Kenneth Livingston <underhill@netpass.com>
- Organization: K.A.L.Tech '96
- X-Mailer: Mozilla 2.01Gold (Win95; I)
- MIME-Version: 1.0
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
- Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
- References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com>
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- NNTP-Posting-Host: ppp14.netpass.com
- Lines: 15
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.netpass.com!
- Xref: news2.cais.com comp.graphics.animation:33948 comp.graphics.apps.lightwave:16166 comp.graphics.apps.photoshop:13239 comp.graphics.packages.3dstudio:14283 comp.os.ms-windows.apps.utilities.win3x:1337 comp.os.ms-windows.apps.utilities.win95:7488 alt.26
-
- Frank O. Schaefer wrote:
- >
- > If you haven't already noticed:
- > Win95 does not do real multitasking Win95 is pure SHIT !
- > You should use a real multitasking environment instead !
- > And if your on a PC the only thing for YOU is OS/2 !!
- >
- > --
- > THE DARK SITE - Psycho's Hompepage...
- > http://www-city.europeonline.com/cyberhome/psycho/home.htm
-
- Hate to tell you this, but Win95 *is* true multitasking. OS/2 is also. Win95 does not do true multitasking
- between 32-bit and 16-bit programs...but if all you use are 32-bit programs, then it is true multitasking.
- Fnord.
-
- Ken
- underhill@netpass.com
-
- Article: 16167
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!btnet!lince.lander.es!news
- From: Jaime Gago <jgago@lander.es>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: ALGUIEN EN ESTE NEWSGROUPS HABLA ESPAÑOL??????
- Date: 5 Apr 1996 13:02:59 GMT
- Organization: Lander Internet
- Lines: 8
- Message-ID: <4k35m3$pgh@lince.lander.es>
- References: <3160A5B7.5467@intermedia.com.ar>
- NNTP-Posting-Host: ppp006.lander.es
- Mime-Version: 1.0
- Content-Type: text/plain; charset=iso-8859-1
- Content-Transfer-Encoding: 8bit
- X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
- To: brainstorm@intermedia.com.ar
-
- yo hablo muy bien el español, como que soy de Galicia (España).
-
- ¿De donde eres?
-
- ¿Estas interesado en algo sobre el lightwave?
-
- Un saludo, Jaime Gago.
-
-
- Article: 16168
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news
- From: Brad@newtek.com (Brad Peebler)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 3DS -> Lightwave ?
- Date: Thu, 04 Apr 1996 15:36:22 GMT
- Organization: NewTek
- Lines: 27
- Message-ID: <4k3e5k$5mf@guitar.sound.net>
- References: <3161A3D9.3D2C@cti.ecp.fr> <31646792.3F6B@nando.net>
- NNTP-Posting-Host: 199.79.203.176
- X-Newsreader: Forte Free Agent v0.55
-
- Carl Schmidt <anim8r@nando.net> wrote:
-
- >Fabrice CAILLAUD wrote:
- >>
- >> Hi !
- >>
- >> Can someone tell me how to convert a 3Dstudio object into a lightwave
- >> object (only geometry, and if it's possible the material...)?
- >> Does a little program is aviable on the net ? or 3ds or Lightwave can
- >> do the conversion itself ?
- >> Thanks !
- >>
- >> --
- >> /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\> Fabrice Caillaud Email: caillaf7@cti.ecp.fr
- >> (Ecole Centrale Paris) Web: http://www.cti.ecp.fr/~caillaf7
- >> /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
- >In lightwave 4 intel version there is a plugin that you must first load
- >into lightwave. It will let you import 3ds mesh file into lightwave.
- >It comes with lightwave you just have to load it up.
-
- The same plug in allows you to save 3DS files as well.
-
- LIghtWave 3D supports Wavefront, DXF, and 3DS meshes in and out.
-
- BP
- NewTek
-
-
- Article: 16169
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news
- From: Brad@newtek.com (Brad Peebler)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Rumor alert!
- Date: Thu, 04 Apr 1996 15:38:49 GMT
- Organization: NewTek
- Lines: 17
- Message-ID: <4k3ea6$5mf@guitar.sound.net>
- References: <4k2en4$qrp@nntp.crl.com>
- NNTP-Posting-Host: 199.79.203.176
- X-Newsreader: Forte Free Agent v0.55
-
- rci@crl.com (Michael Powell) wrote:
-
-
- >Semi-lightwave related:
-
- > distributors are getting the word out that Toaster 4 will be
- > in their hands in ~1 week...
-
- > Bets anyone?
-
- > -mp-
-
- Sounds about right. I'll check with Bob Anderson, VT prod manager. I
- know the discs have gone to duplication...
-
- BP
-
-
- Article: 16170
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!tank.news.pipex.net!pipex!btnet!zetnet.co.uk!usenet
- From: tran3d@zetnet.co.uk (Simon Blackledge)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: experimental features?!?
- Date: Fri, 5 Apr 1996 16:33:43 +0100
- Lines: 25
- Message-ID: <4k3ern$gm0@irk.zetnet.co.uk>
- References: <4jobs2$ml0@irk.zetnet.co.uk> <4jraot$hu0@newsbf02.news.aol.com> <4jresi$av8@guitar.sound.net> <4jti7h$oc1@irk.zetnet.co.uk> <4k0qd3$gst@guitar.sound.net> <3164A34C.3FDE@pacificnet.net>
- NNTP-Posting-Host: victoria.zetnet.co.uk
-
- In message <3164A34C.3FDE@pacificnet.net>
- BJ <bjhayes@pacificnet.net> writes:
-
-
- > I have done a little exparimenting with the Cartoon shader. In
- combonation with the X-paramental Cel Look. It
- > Looks pretty darn good. I havn't been following the details fo the
- "NewTek cel shader" but the thing I like
- > about this is that you can turn it on and off for individual
- surfaces. and with a little planing you can have
- > Cel Look characters interacting with Rendered Characters. Cool aint it....
-
- > Brad
-
- Yeah the cowboy on the cdrom works really well,i got to move his arms
- with bones and he shoots with lfair,exallent addition to lw.
-
- --
- tran3d@zetnet.co.uk
- Creators of Digital Visual Effects
- -----------------------------
- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
- -----------------------------
- Web site in the works
-
-
- Article: 16171
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!tank.news.pipex.net!pipex!btnet!zetnet.co.uk!usenet
- From: tran3d@zetnet.co.uk (Simon Blackledge)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Replacement Plugin...HELP!
- Date: Fri, 5 Apr 1996 16:52:49 +0100
- Lines: 49
- Message-ID: <4k3ftm$h0a@irk.zetnet.co.uk>
- NNTP-Posting-Host: victoria.zetnet.co.uk
-
- In message <DpDt6x.MI4@cix.compulink.co.uk>
- snouty@cix.compulink.co.uk ("Phil South") writes:
-
- > > I realize this topic has been discussed before, but I haven't needed
- > > such
- > > a thing 'til now. Does anybody know of an object replacement -plugin
- > > for
- > > alpha and where I can get it?
- > >
- > > Thanks
- > > Jim Guyon
- > > T0pJimmy@aol.com
-
- > An did anyone answer my question about how does the obj replacement
- > plugin for Intel work? What does it do and why?
-
- > That's all folks
-
- > ---
- > -------------------------------------------------------------
- > Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
-
- > Home Page http://www.webscape.co.uk/phil/
- > Webscape Ltd http://www.webscape.co.uk
- > -------------------------------------------------------------
-
-
- Think of it as a sequence of objects.
- eg
- 001.lwo
- 002.lwo
- 003.lwo
- ect..
- ect..
- -
- load 001.lwo
- goto object repacement panal
- if you on rev 4.0d there should be a plug in called object replacment.
- select it and lw will use 002.lwo for frame 2 ect ect..
- easy ehh.
- :=}
- --
- tran3d@zetnet.co.uk
- Creators of Digital Visual Effects
- -----------------------------
- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
- -----------------------------
- Web site in the works
-
-
- Article: 16172
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!winternet.com!inforamp.net!ts42-07.tor.istar.ca!user
- From: lizards@gecko.com (Gecko Media Fusion)
- Newsgroups: tor.jobs,alt.animation,comp.graphics.animation,comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.packages.alias,comp.os.ms-windows.programmer,comp.os.msdos.programmer,comp.sys.amiga.graphics,comp.sys.ibm.pc.programmer,comp.sy
- Subject: Game Developer *NOW HIRING*
- Date: Fri, 05 Apr 1996 10:47:39 -0400
- Organization: Inforamp
- Lines: 73
- Message-ID: <lizards-0504961047390001@ts42-07.tor.istar.ca>
- NNTP-Posting-Host: ts42-07.tor.istar.ca
- Xref: news2.cais.com tor.jobs:22534 comp.graphics.animation:33949 comp.graphics.apps.alias:1490 comp.graphics.apps.lightwave:16172 comp.os.msdos.programmer:72867 comp.sys.amiga.graphics:47171 comp.sys.ibm.pc.programmer:706 comp.sys.sgi.graphics:14590 comp
-
- Gecko Media Fusion is a fast growing computer game development company
- dedicated to producing high end, real time 3D games for PC CD-ROM and Next
- Generation platforms.
-
- Gecko is located in Downtown Toronto, and offers competitive salaries,
- great benefits, a concrete bonus program and a relaxed and creative, team
- based work environment.
-
- We're presently in development on two projects for PC CD-ROM and Sony
- Playstation and we're looking to add a few experienced and motivated
- members to our development team.
-
- *Programmers*
-
- Programmers must have a minimum of 2 years experience with:
-
- C / C++
- 68000, 80X86 or RISC assembly
- Windows 3.1 / 95 or MS-DOS
-
- You must have a background in at least one of the following areas:
-
- Game programming experience
- PC Hardware programming experience
- Solid 3D Math skills
- A University Degree in Computer Science or Math
-
- Tools Programmers must have prior tools development experience and a
- minimum of 2 years experience with C / C++ and UNIX.
-
- *2D / 3D Artists*
-
- 2D and 3D artist must have a solid Art background that's backed up by a
- portfolio or Demo reel. We're looking for Artists with game industry
- experience, and backgrounds in classical animation, illustration,
- character and environment design and GUI design.
-
- Artists should have at least 2 years experience with some or all of the
- following 2D tools:
-
- Photoshop
- Fractal Paint
- Deluxe Paint
- Debabelizer
-
- 3D artists will be working on SGI workstations using Alias software, and
- must have a minimum of 2 years experience with some or all of the
- following 3D packages:
-
- Alias
- Softimage
- Lightwave
- 3D Studio
-
- If you've got the drive and the qualifications, and want to be a part of a
- creative game development team at a hip and growing company...e-mail your
- resume to:
-
- lizards@gecko.com
-
- or mail resume and demo to:
-
- Human Resources
- Gecko Media Fusion
- 258 Wallace Avenue, Suite 207
- Toronto. Ontario
- M6P3M9
- --
- Gecko Media Fusion
- 258 Wallace Ave
- Suite 207
- Toronto, Ontario
- M6P 3M9
-
- Article: 16174
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!dogbert.ipa.net!usenet
- From: "David R. Hill" <dhill@ipa.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LW4 license wanted
- Date: Fri, 05 Apr 1996 10:24:29 -0500
- Organization: Virtual Office Technologies, Inc.
- Lines: 5
- Distribution: world
- Message-ID: <31653B2D.1188@ipa.net>
- Reply-To: dhill@ipa.net
- NNTP-Posting-Host: ipa-171-10.ipa.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0B2 (Win95; I)
-
- Hi. I'm an amateur hoping to develop some skills with LW to supplement some
- multimedia development I'm doing. Does anyone out there have a LW 4.0 license
- they'd be interested in selling? Thanks...
- Dave Hill
- dhill@ipa.net
-
- Article: 16175
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!netserv.com!pagesat.net!origin.ea.com!newsmaster
- From: Robert Baldwin <rbaldwin@origin.ea.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Anyone in Austin,TX?
- Date: Fri, 05 Apr 1996 10:38:54 -0600
- Organization: Wacky Ultima Guys @ Origin
- Lines: 16
- Message-ID: <31654C9E.2C22@origin.ea.com>
- References: <4jmr15$e9j@hermes.acs.unt.edu> <4js695$85p@hermes.acs.unt.edu> <chuck-0404960739250001@chuck.humancode.com>
- NNTP-Posting-Host: rbaldwin.origin.ea.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (WinNT; I)
-
- Just thought I'd sound in:
-
- Origin is here in Austin, and we use all kinds of packages for
- our games, such as LightWave (my favorite, we've got about 25
- seats,) Alias (we're supposedly the 3rd or 4th largest Alias
- house !?!) 3dStudio (we're supposedly THE largest house,) and
- some others...
-
- I'm working on Ultima IX:Ascension where we use all three, but
- all the game art is being done in LW. The Flics are usually
- modeled in LW, and then animated in 3ds or Alias (mostly figure
- stuff).
-
- hope that helps!
-
- -rob
-
- Article: 16176
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!sgigate.sgi.com!news1.best.com!news.aimnet.com!news.ossi.com!pagesat.net!origin.ea.com!dloubet.origin.ea.com!dloubet
- From: dloubet@origin.ea.com (Denis Loubet)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: B5 spaceship design
- Date: Fri, 5 Apr 1996 17:07:23 GMT
- Organization: Origin Systems Inc.
- Lines: 44
- Message-ID: <dloubet.967.3165534B@origin.ea.com>
- References: <dloubet.964.3162B0B8@origin.ea.com> <4jvg0o$5uq@news.accessone.com>
- NNTP-Posting-Host: dloubet.origin.ea.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1]
-
- In article <4jvg0o$5uq@news.accessone.com> jeric@accessone.com writes:
-
- >> dloubet@origin.ea.com (Denis Loubet) writes:
-
- >> On the B5 station, I can see getting away with this armor plate idea, though
- >> it looks bad to me. But if I adhere to your form follows function claim, I
- >> have to assume that all the other heavily streamlined ships must do some
- >> atmospheric flying, or they wouldn't be streamlined. But they look like
- >> they're made out of rusty overlapped plates too. So what's the deal?
-
- > Hmmmm, offhand, only the Centauri stuff look VERY streamlined, and their
- >alien. Which ships are you referring to?
-
- Well, for instance, take the...uhh...the uhh.... Hmmm... Now that you
- mention it, my argument unravels somewhat, doesn't it.
-
- I asked our B5 guru what ships have been seen in atmosphere. Not many, it
- seems, and most of them are too alien to address my argument. The only true
- atmospheric ship I've seen was the ship that takes them down to the planet the
- B5 station is orbiting. Unfortunately, I can't remember if I didn't like the
- way it looked.
-
- >>
- >> Of course it all comes down to a subjective judgment, since there's no real
- >> objects against which to compare the B5 spacecraft. I just don't like the
- >> panel-heavy approach that B5 took. My artistic eye insists there needs to be
- >> some sort of variation and rhythm to the panelling, areas of heavy panelling
- >> and areas of onbroken surface, something that matches the density and grouping
- >> of panels in modern day vehicles. If they can achieve that, it will look as if
- >> an engineer designed it.
-
- > Okay, I can hardly disagree with such a reasonable response. Checkout a book
- >on the A-10 "Warthog" warplane: the whole thing seems to be access panels. One
- >of the things they could do on B5 is slowly evolve the designs: some of them are
- >showing their age artistically.
-
- Basically, it comes down to my feeling that if I can look at the ship, and
- determine that they took a generic panel texture and slapped it down all over
- the thing, then it bugs me. But it's Science Fiction, it's the future, who
- knows...
-
- Thanks for the discussion, at least I got it off my chest. :)
-
- -Denis-
-
- Article: 16177
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!svc.portal.com!portal.com!cup.portal.com!DonH
- From: DonH@cup.portal.com (Don - Hirschfeld)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: VTU says new LW will be shown at NAB
- Date: 5 Apr 1996 09:20:05 -0800
- Organization: The Portal System (TM)
- Lines: 8
- Sender: pccop@unix.portal.com
- Message-ID: <151405@cup.portal.com>
- References: <4jski6$8mq@nntp1.best.com> <3164411f.537008785@news.alt.net>
- NNTP-Posting-Host: news1.unix.portal.com
-
- I wouldn't expect to see LW 5.0 for a long time after they show
- a beta at NAB. Didn't Newtek show off their PC Toaster at
- NAB last year? Has anyone seen it for sale since??
- Maybe this time Newtek will make no promises about release dates.
- They ship only when it's ready to ship.
-
- Don
- http://www.portal.com/~donrh Great LW links!!!
-
- Article: 16178
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!news.compuserve.com!news.production.compuserve.com!news
- From: James Osborne <100706.3126@CompuServe.COM>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Help with output to VHS required...
- Date: 5 Apr 1996 17:20:30 GMT
- Organization: CompuServe, Inc. (1-800-689-0736)
- Lines: 16
- Message-ID: <4k3kov$dtl$1@mhade.production.compuserve.com>
-
- Hi!
-
- I have just completed the scene file for a pretty cool
- (BIG) animation (for my Demo Reel) but I now need some advice on
- how best to go about transferring this (and future anims) to VHS
- tape. I really need to keep the cost to a minimum (no surprise
- there).
- Anyhow I currently have a P120 with 32Mb, 1Gb IDE HD, and a
- Stealth GT 2mb Vram card. I guess I will need a big, fast (scsi
- AV?) HD and an output card of some kind.
- Has anybody got any ideas. The Fast F60 MJPEG card sounds okay
- but is this the only option?
-
- Thanks in advance,
-
- JAMES
-
- Article: 16179
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!news.onr.com!onramp4-11.onr.com!user
- From: visual02@onr.com (Tom Connors - Austin)
- Newsgroups: ba.market.misc,ca.wanted,ba.market.computers,misc.forsale.computers.workstation,biz.comp.hardware,ca.forsale,comp.sys.sgi.hardware,comp.sys.sgi.marketplace,comp.graphics,comp.graphics.animation,comp.graphics.packages.alias,comp.graphics.packag
- Subject: Re: SGI WorkStations forsale
- Date: 5 Apr 1996 18:07:41 GMT
- Organization: Visual Engineering Inc.
- Lines: 20
- Message-ID: <visual02-0504961143180001@onramp4-11.onr.com>
- References: <3161E25E.35C0@ix.netcom.com>
- NNTP-Posting-Host: onramp4-11.onr.com
- Xref: news2.cais.com ba.market.misc:69497 ca.wanted:12996 ba.market.computers:66696 misc.forsale.computers.workstation:31945 biz.comp.hardware:22244 ca.forsale:23511 comp.sys.sgi.hardware:20041 comp.sys.sgi.marketplace:141 comp.graphics.animation:33954 co
-
- Interested in Indy R4600. What are you asking? Monitor? Floppy or other
- hardware?
-
-
-
- In article <3161E25E.35C0@ix.netcom.com>, jeric916@ix.netcom.com wrote:
-
- >SGI WorkStations forsale
- >
- >SGI INDY R4600 133mhz 32/1gig/24bit
- >
- >916 987 7669
- >
- >ask for eric
-
- --
- Thank you for communicating with Tom Connors
- President, Visual Engineering Inc.
- from the Silicon Hills of Austin Texas
- 512-339-8535, Fax 512-339-8536
-
- Article: 16180
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!uwm.edu!vixen.cso.uiuc.edu!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: VTU says new LW will be shown at NAB
- Date: 5 Apr 1996 12:58:42 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 27
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4k3n0i$hfh@newsbf02.news.aol.com>
- References: <151405@cup.portal.com>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- ----------------------------------------------------------
- I wouldn't expect to see LW 5.0 for a long time after they show
- a beta at NAB. Didn't Newtek show off their PC Toaster at
- NAB last year? Has anyone seen it for sale since??
- Maybe this time Newtek will make no promises about release dates.
- They ship only when it's ready to ship.
- -----------------------------------------------------------
-
- No, they often ship when the economics require that they ship. And with
- sales where they have been, I think they'll need to ship something, and
- soon. It's also -possible- they will raise the price on LW by $500 or more
- for the 5.0 release.
-
- The PC Toaster was a 'smoking mirrors' product, as I've mentioned before.
- I don't think 'Phoenix' will ever ship - it just doesn't make any sense
- with the advent of DVC camcorders and better quality non-linear systems
- that are cheaper.
-
-
- _____________________________________________
- Lee Stranahan
- Home Page URL - http://users.aol.com/stranahan/main.htm
-
- A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
- ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
-
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Article: 16181
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.fsu.edu!aggie.coaps.fsu.edu!user
- From: stricherz@coaps.fsu.edu (I R A Aggie)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
- Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
- Date: Fri, 05 Apr 1996 13:04:25 -0500
- Organization: Texas A&M University at Tallahassee
- Lines: 15
- Message-ID: <stricherz-0504961304250001@aggie.coaps.fsu.edu>
- References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3162062E.62D5@netpass.com>
- NNTP-Posting-Host: aggie.coaps.fsu.edu
- X-Newsreader: Value-Added NewsWatcher 2.12d0+
- Xref: news2.cais.com comp.graphics.animation:33955 comp.graphics.apps.lightwave:16181 comp.graphics.apps.photoshop:13261 comp.graphics.packages.3dstudio:14301 comp.os.ms-windows.apps.utilities.win3x:1347 comp.os.ms-windows.apps.utilities.win95:7503 alt.26
-
- In article <3162062E.62D5@netpass.com>, Kenneth Livingston
- <underhill@netpass.com> wrote:
-
- + Hate to tell you this, but Win95 *is* true multitasking.
-
- Specify: what do you mean by "true" multitasking?
-
- James
-
- --
- #!/bin/perl -s-- -export-a-crypto-system-sig -RSA-3-lines-PERL
- $m=unpack(H.$w,$m."\0"x$w),$_=`echo "16do$w 2+4Oi0$d*-^1[d2%Sa
- 2/d0<X+d*La1=z\U$n%0]SX$k"[$m*]\EszlXx++p|dc`,s/^.|\W//g,print
- pack('H*',$_)while read(STDIN,$m,($w=2*$d-1+length($n)&~1)/2)
-
-
- Article: 16182
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!newsserver.jvnc.net!newsserver2.jvnc.net!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: equinoxii@aol.com (Equinox II)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: VTU says new LW will be shown at NAB
- Date: 5 Apr 1996 13:06:59 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 9
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4k3ng3$hk9@newsbf02.news.aol.com>
- References: <151405@cup.portal.com>
- Reply-To: equinoxii@aol.com (Equinox II)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Considering Max intends to ship this month (intends, which means probably
- this quarter), LightWave 5.0 needs to ship real, real soon.
-
- It's going to be an interesting show, with seeing what NewTek announces,
- with Play's big Event with SoftImage, Metatools, etc., seeing more of Max,
- and seeing what's up with the DVC product line.
- --Brian
- Equinox Images, Inc.
- http://members.aol.com/equinoxii/
-
- Article: 16183
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!cdc2.cdc.net!newsfeed.concentric.net!news.sojourn.com!condor.ic.net!news.cic.net!news.gatecom.com!gatecoms!cgolchert
- From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW 4.0 upgrade for amiga/toaster?
- Date: 4 Apr 1996 19:44:14 GMT
- Organization: Gateway Communications Inc.
- Lines: 12
- Message-ID: <4k18qe$t2m@www.gatecom.com>
- References: <3162BD78.563B@UTK.EDU> <1696.6668T553T1667@execpc.com>
- NNTP-Posting-Host: gatecoms.gatecom.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- : >upgraded toaster/lightwave software. Is Newtek going ever offer this
- : >upgrade for just us lowly toaster owners. I have had the bid cleared
-
- : The upgrade cost is about $500; I can't remember what I paid exactly,
- : CD-ROM version is less.
-
- Too bad they are working on Lightwave 5.0/Lightwave the Next
- Generation/Lightwave the lost years or what ever the name will be....That
- should put Amigas version of that one ready for the second generation of
- powerAmigas
-
-
-
- Article: 16184
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!newshost.vvm.com!usenet
- From: Paul Lara <lara@vvm.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 3D-2D Softwares WEB at : http://www.worldnet.fr/~rougier/ ( galery, LIVE chat, NEWS board, FREE links...)
- Date: Fri, 05 Apr 1996 12:33:01 -0600
- Organization: VDO Productions
- Lines: 19
- Message-ID: <3165675D.7311@vvm.com>
- References: <4jv8un$iam@aldebaran.sct.fr>
- NNTP-Posting-Host: slip12.vvm.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
-
- rougier wrote:
- >
- > A cool web, where we can find:
- >
- > cool GALERY, LIVE chat, NEWS board, FREE links page...and more
- >
- > http://www.worldnet.fr/~rougier/
- >
- > Have fun !!! :-)
-
-
- WAAAAYY too many frames on your page, dude!
-
- You want to build a page that is functional first, so ask yourself
- what you want the frames to do for you.
-
- Just thought I'd tell ya.
-
- Paul
-
- Article: 16185
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!newshost.vvm.com!usenet
- From: Paul Lara <lara@vvm.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Who's going to NAB?
- Date: Fri, 05 Apr 1996 12:52:05 -0600
- Organization: VDO Productions
- Lines: 13
- Message-ID: <31656BD5.6BBD@vvm.com>
- References: <31594530.68A1@ademco.com> <4jbsnj$bom@newsbf02.news.aol.com> <3163F76D.7A17@got.net>
- NNTP-Posting-Host: slip12.vvm.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
-
- Ace Miles wrote:
- >
- > Equinox II wrote:1: Fori Owurowa - "Keeper of the twisty box"
- 2: Alan Chan - No honorary title as such..
- 3: Chris 'Xenon' Hanson, Questar Productions. "The obligatory Noble Gas"
- 4: Simon Blackledge ,transmission 3d ,based in the uk
- 5: Mark (Habanero-Jones) Thompson
- 6: Richard Garrison- WAVELENGTH---
- 7: Ken Geary - Ademco -(article on Ademco in April issue of PC Graphics &
- Video)
- 8: Brian "Can only stand to be there Monday" Tatosky, Equinox Images, Inc.
- 9: Ace Miles - Who's tryin to find a flight in Tues & out Wed :(
- 10: Paul Lara - "WaveRider" (VDO Productions)
-
- Article: 16186
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news
- From: chuck@bbs.newtek.com (Chuck Baker)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: HELP!! Lightwave can't use MSVCRT20.DLL
- Date: Fri, 5 Apr 96 12:48:19
- Organization: NewTek Technical Support
- Lines: 27
- Distribution: world
- Message-ID: <19960405.7A52AF0.B7CB@bbs.newtek.com>
- NNTP-Posting-Host: bbs.newtek.com
-
- On Mon 1-Apr-1996 8:14 , Jeff Yeh wrote:
- JY> I just installed Lightwave 4.0, but it will not
- JY> start because it was looking for MSVCRT20.DLL. I looked
- JY> on my Windows NT 3.51 CD-ROM, and found the .dll, so I
- JY> copied it into the /newtek/programs directory. Now
- JY> Lightwave says that the .dll is an invalid NT image.
-
- JY> Could someone please help me out with this problem?
-
- JY> --
- JY> "The truth is out there..."
- JY> - THE X-FILES
- JY> Georgia Institute of Technology, Atlanta Georgia, 30332
- JY> Internet: gt4687c@prism.gatech.edu
-
-
- The Lightwave CD has a version of MSVCRT.DLL, in a Win_NT directory. Install
- that version.
-
- ******************************************************************************
- * Chuck Baker * TekWorld: NewTek Tech Support BBS *
- * Technical Support Online Services * telnet address: bbs.newtek.com *
- * NewTek, Inc. * modem ports: 913-271-9299 *
- *============================================================================*
- * >>>> TekWorld is a public message tech support venue <<<< *
- * >>>> For Email tech support send to: Tech@newtek.com <<<< *
- ******************************************************************************
-
- Article: 16187
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news
- From: chuck@bbs.newtek.com (Chuck Baker)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Replacement Plugin...HELP!
- Date: Fri, 5 Apr 96 12:54:39
- Organization: NewTek Technical Support
- Lines: 29
- Distribution: world
- Message-ID: <19960405.79234D0.BD2C@bbs.newtek.com>
- NNTP-Posting-Host: bbs.newtek.com
-
- On Fri 5-Apr-1996 9:04 , snouty wrote:
-
- s> An did anyone answer my question about how does the obj replacement
- s> plugin for Intel work? What does it do and why?
-
- s> That's all folks
-
- s> ---
- s> -------------------------------------------------------------
- s> Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
-
- s> Home Page http://www.webscape.co.uk/phil/
- s> Webscape Ltd http://www.webscape.co.uk
- s> -------------------------------------------------------------
-
-
- OBJREP.P is a plugin provided for use by other plugins, and is only of
- interest to developers. Documentation for this and for some forthcoming
- additional developer support plugins will be part of our next SDK release for
- registered developers.
-
- ******************************************************************************
- * Chuck Baker * TekWorld: NewTek Tech Support BBS *
- * Technical Support Online Services * telnet address: bbs.newtek.com *
- * NewTek, Inc. * modem ports: 913-271-9299 *
- *============================================================================*
- * >>>> TekWorld is a public message tech support venue <<<< *
- * >>>> For Email tech support send to: Tech@newtek.com <<<< *
- ******************************************************************************
-
- Article: 16188
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news
- From: chuck@bbs.newtek.com (Chuck Baker)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Rumor alert!
- Date: Fri, 5 Apr 96 13:00:39
- Organization: NewTek Technical Support
- Lines: 24
- Distribution: world
- Message-ID: <19960405.7924100.BE95@bbs.newtek.com>
- NNTP-Posting-Host: bbs.newtek.com
-
- On Fri 5-Apr-1996 6:30 , Michael Powell wrote:
-
- MP> Semi-lightwave related:
-
- MP> distributors are getting the word out that Toaster 4 will be
- MP> in their hands in ~1 week...
-
- MP> Bets anyone?
-
- MP> -mp-
-
-
- I guess before anyone puts any money down on this one they should be aware
- that the first Toaster 4.1 upgrade packages shipped from our production
- facility yesterday....
-
- ******************************************************************************
- * Chuck Baker * TekWorld: NewTek Tech Support BBS *
- * Technical Support Online Services * telnet address: bbs.newtek.com *
- * NewTek, Inc. * modem ports: 913-271-9299 *
- *============================================================================*
- * >>>> TekWorld is a public message tech support venue <<<< *
- * >>>> For Email tech support send to: Tech@newtek.com <<<< *
- ******************************************************************************
-
- Article: 16189
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!Germany.EU.net!Frankfurt.Germany.EU.net!news.maz.net!news.vistec.com!news.omnilink.net!usenet
- From: Andreas Resch <Andreas.Resch@darmstadt.netsurf.de>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LW faster than 3DS ?
- Date: Fri, 05 Apr 1996 17:12:10 +0100
- Organization: Omnilink --- your link to the Net
- Lines: 12
- Message-ID: <3165465A.187E@darmstadt.netsurf.de>
- NNTP-Posting-Host: board-15.darmstadt.netsurf.de
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Win95; I)
-
- I have been working with 3DS 4 on a PC and with PowerAnimator on an SGI
-
- I heard (from NewTek) that Lightwave is much faster than 3DS in
- rendering/raytracing.
-
- I would like to know : IS IT TRUE ??
-
- and how much faster is it ?
-
- Any comments welcome
-
- Andreas Resch
-
- Article: 16190
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!po.cwru.edu!mbc
- From: mbc@po.cwru.edu (Michael B. Comet)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 60,000 point limit?
- Date: 5 Apr 1996 20:39:58 GMT
- Organization: Case Western Reserve University
- Lines: 16
- Message-ID: <4k40eu$5hn@madeline.INS.CWRU.Edu>
- References: <4jvbja$fbs@aphex.direct.ca> <4k123s$k9e@newsbf02.news.aol.com>
- NNTP-Posting-Host: sushi.ins.cwru.edu
- X-Newsreader: CWRU GnomeNews for Windows
-
-
- In a previous article jbooth411@aol.com (JBooth411) said:
-
- > Whoever you spoke to did not know a thing about modeler. It's well
- > known that it has a point and polygon limit of 65384. It will create
- > objects above this, but will not save them..
-
- I may be wrong but aren't all the limits listed somewhere in
- the manuals?
-
- mbc
-
- --
- | Michael B. Comet - mbc@po.cwru.edu
- | http://inswww.ins.cwru.edu/php/comet/
- | LW FAQ, 3D Graphics & Animation and more!
-
- Article: 16191
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!lamarck.sura.net!news.cc.ucf.edu!usenet
- From: Ed Gross <ehg89279@pegasus.cc.ucf.edu>
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Fri, 05 Apr 1996 15:54:13 -0500
- Organization: EG Graphics
- Lines: 17
- Message-ID: <31658875.6FDD@pegasus.cc.ucf.edu>
- References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca> <3160dfbd.9390373
- NNTP-Posting-Host: 132.170.24.21
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01Gold (Win95; I)
- Xref: news2.cais.com comp.graphics.packages.3dstudio:14304 comp.graphics.apps.lightwave:16191 comp.graphics.animation:33960
-
- Jon Carroll wrote:
- >
- > Here's a good joke.... an supposed 3d instructor at a local college is
- > not only convinced that 3d Studio is better than Lightwave, he also
- > thinks it's comparable to Alias..... funny, huh?
- >
- > -draven@infi.net
-
- You're missing the point. Remember the old addage: Seperate the art from the artist." Wll, in cyberspace, we
- have to learn a new addage: "Seperate the art from the application!" or, "You are what you make, not what you
- use!"
- --
- Ed Gross / EG Graphics
-
- mail me at: ehg89279@pegasus.cc.ucf.edu
-
- or visit me at: http://pegasus.cc.ucf.edu/~ehg89279/
-
- Article: 16192
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!in-news.erinet.com!ddsw1!news.mcs.net!usenet
- From: sales@mt-inc.com (MicroTech)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: FTP site
- Date: 5 Apr 1996 20:45:14 GMT
- Organization: MCSNet Internet Services
- Lines: 29
- Message-ID: <1266.6669T602T2614@mt-inc.com>
- References: <19960404.79A4798.96F9@bbs.newtek.com>
- NNTP-Posting-Host: mtinc.pr.mcs.net
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
- On 04-Apr-96 05:22:26, Chuck Baker (chuck@bbs.newtek.com) posted:
-
- > ========================================
- > We have the PC and Win NT versions of LHA on our BBS, in Uploads and
- > Downloads section, Utilities/Archivers. I'll push copies over to our
- > FTP site and check with the FTP manager to see if he may need anything
- > else mirrored over there in the way of archive handling utilities.
-
- > ***********************************************************************
-
- Is something wrong with your FTP server? I've been trying for several days
- now to connect, and I just get "unknown error code". I can ping it, but
- there's no connect, and no other message.
-
- Regards,
- John Crookshank
- MicroTech
-
- --
- ______________________________________________________________
- / MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \
- | MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
- | Desktop Video Systems Dealer | JVC Professional Video Products |
- | NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer |
- |------------------------------|---------------------------------|
- | sales@mt-inc.com http://www.mt-inc.com/ |
- \______________________________________________________________/
-
-
-
- Article: 16193
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.fibr.net!nntp.news.primenet.com!news.primenet.com!news.primenet.com!not-for-mail
- From: lthouse@primenet.com (David Hopkins)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Frames Per Second?
- Date: 5 Apr 1996 14:36:01 -0700
- Organization: Lighthouse Imaging
- Lines: 31
- Sender: root@primenet.com
- Message-ID: <4k43o1$rcu@nnrp1.news.primenet.com>
- References: <mad.5y7s@torment.tmisnet.com>
- X-Posted-By: ip225.sna.primenet.com
- X-Newsreader: WinVN 0.99.7
- MIME-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
-
- In article <mad.5y7s@torment.tmisnet.com>, mad@torment.tmisnet.com says...
- >
- >On Mon 1-Apr-1996 6:16p, William A. Mendez wrote:
- >W> Hello To All,
- >
- >
- >W> I am currently working on a animation of a logo that rotates around the
- >W> Earth. The logo currently rotates too quickly, My questions is how can
- >W> I slow it down. The speed I want it to loop is 6 frames per second it
- >W> look correct while previewing. How would I do this?
- >
- >W> 1: the logos motion graph/spline control/tension?
- >W> 2: Go to Scene and type 6 frames per second instead of 30?
- >
- >W> Thanks!
- >W> Will Mendez
- >________________________
- >
- >It seems to me that your going at it backwards......no? Just go into your
- >sceenes panel and select the Shift All Frames and then enter 2 or whatever
- >your think you need and that should slow things down. By doing this you are
- >"actually" adding more frames to the animation, which would then slow things
- >down for you.
- >.............................md :)
-
- Actually, I believe you meant SCALE, now SHIFT. Of course, a scale of 2 would
- make an animation setup at 30 fps take 60 fps, a scale of .5 would make it 15
- fps...
-
- -David
-
-
- Article: 16194
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!in2.uu.net!news1.digital.com!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger
- From: leimberger@marbls.enet.dec.com ()
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 5 Apr 1996 21:43:31 GMT
- Organization: Digital Equipment Corporation
- Lines: 23
- Distribution: world
- Message-ID: <4k4463$vov@nntpd.lkg.dec.com>
- References: <4jufet$1l2@easy2.mediacity.com> <4juolr$oti@newsbf02.news.aol.com> <31633351.3E7C@osu.edu>
- Reply-To: leimberger@marbls.enet.dec.com ()
- NNTP-Posting-Host: marbls.enet.dec.com
- Xref: news2.cais.com comp.graphics.packages.3dstudio:14307 comp.graphics.apps.lightwave:16194 comp.graphics.animation:33962
-
-
-
- |>> Well, MAX still isn't shipping, right? LightWave is rumoured to be
- |>> shipping 'soon'....so is it fair to say LW is playing 'catch-up' if they
- |>> ship first?
- |>
- |>MAX should be shipping the end of this month, will Lightwave 5.0 be shipping
- |>by then. If it is all I have to say is bug city like 4.0 prerelease. What
- |>features will LW have over MAX?
- |>
- |>Jeff,
- Well in the above statements I see nothing that brings any value to the list.
- If someone feels a need to carry on this thread at least list ALL these
- great features Max has that LW don't. If you can't bring anything to the
- table other than when my puppy is born it's going to br better than your dog
- then give it a rest. I think this multi list stuff sucks. If I want to read
- about max I know where the 3dS list is, I can go there. BTW if you do compile
- a list of all these killer features restrict it to those that only come with
- the program. If you don't have the info then your not really in a position
- to be saying anything
- -bill
-
-
-
- Article: 16195
- Path: news2.cais.com!news.cais.net!news.sprintlink.net!new-news.sprintlink.net!newsfeed.internetmci.com!in1.uu.net!scoop.eco.twg.com!usenet
- From: mike@vishnu.eco.twg.com (This space intentionally left blank)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Help Find Lee Stranahan a Job!
- Date: 5 Apr 1996 22:02:50 GMT
- Organization: The Wollongong Group
- Lines: 40
- Message-ID: <4k45aa$bpg@scoop.eco.twg.com>
- References: <4h4o4g$cej@tilde.csc.ti.com> <4i5q7f$afr@newsbf02.news.aol.com>
- <scrutnzr-1703960014410001@ts18-04.tor.inforamp.net>
- <4ipa1g$868@homer.alpha.net>
- <scrutnzr-2403962304160001@ts47-14.tor.inforamp.net>
- <Pine.SUN.3.91.960325143007.27626A-100000@access1.digex.net>
- <4j8sh9$3l2@news.cais.com>
- <Pine.SUN.3.91.960326145542.25236C-100000@access1.digex.net>
- <scrutnzr-2903960406480001@ts5-08.tor.istar.ca>
- NNTP-Posting-Host: vishnu.eco.twg.com
-
- In article <scrutnzr-2903960406480001@ts5-08.tor.istar.ca>, scrutnzr@inforamp.net (Jim May) writes:
- >In article <Pine.SUN.3.91.960326145542.25236C-100000@access1.digex.net>,
- >Ernie Wright <erniew@access1.digex.net> wrote:
- >
- >> Michael D. Bartman wrote:
- >>
- >> >> Money doesn't "have" value; it *is* value.
- >> >
- >> > Nope, money, like everything else, *has* value.
- >>
- >> No. A meter doesn't "have" length. Light doesn't "have" photons.
- >> Money doesn't "have" value. To put it another way, *what is* money?
- >
- >I said I wouldn't, but -- ARRGH!
- >
- >A meter has length -- about 39 inches, if I remember correctly. A little
- >over waist high.
-
- For you maybe. For me a meter is barely up to the hips (I'm about 198 cm
- tall).
-
- >A U.S. dollar has value -- about $1.38 Canadian, last I looked... or,
- >it's worth about .85 gallons of gas (depending on where you drive) or
- >about .0025 troy ounce gold.
-
- Or nothing if you live on the moon. Value is relative not absolute. If
- value wasn't different for different people there'd be no trade.
-
- -- Mike "you'll take this useless yellow metal for FOOD?!?" Bartman --
-
- ==============================================================================
- | I didn't really say all the things that I said. You probably didn't read |
- | what you thought you read. Statistics show that this whole thing is more |
- | than likely just a hideous misunderstanding. |
- ==============================================================================
-
- ==============================================================================
- "Keyboard? How quaint!" - M. Scott
- ------------------------------------------------------------------------------
-
-
- Article: 16196
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!scoop.eco.twg.com!usenet
- From: mike@vishnu.eco.twg.com (This space intentionally left blank)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Help Find Lee Stranahan a Job!
- Date: 5 Apr 1996 22:25:32 GMT
- Organization: The Wollongong Group
- Lines: 24
- Message-ID: <4k46ks$bpg@scoop.eco.twg.com>
- References: <4jfm40$7qs@news.cais.com> <4jg4d5$m3@newsbf02.news.aol.com>
- NNTP-Posting-Host: vishnu.eco.twg.com
-
- In article <4jg4d5$m3@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) writes:
- >You know, with all this talk about money...
- >
- >.....has anyone found me a job yet?
-
- Sure Lee, you can help us move the last of the boxes from our old digs to
- the new ones! We pay in pizza and beer, payday is when the rental truck
- goes back. Interested? ;^)
-
- -- Mike
- "once we're settled I'm getting Lightwave and will have other
- opportunities for employment for you"
- Bartman --
-
- ==============================================================================
- | I didn't really say all the things that I said. You probably didn't read |
- | what you thought you read. Statistics show that this whole thing is more |
- | than likely just a hideous misunderstanding. |
- ==============================================================================
-
- ==============================================================================
- Say it with flowers - Give her a triffid.
- ------------------------------------------------------------------------------
-
-
- Article: 16197
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!nntp.earthlink.net!usenet
- From: "Warren W. James" <wwjames@earthlink.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Dongle precautions
- Date: 5 Apr 1996 22:36:17 GMT
- Organization: Earthlink Network, Inc.
- Lines: 5
- Message-ID: <4k4791$ee0@ecuador.it.earthlink.net>
- References: <4iu4ag$3uh@steel.interlog.com> <wturber.33.00150F3B@primenet.com> <3161720f.920802203@snews.zippo.com> <wturber.59.39D0ED62@primenet.com>
- NNTP-Posting-Host: wwjames.earthlink.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
-
- What about incompatabilities when you have more than one piece of software that
- needs a dongle. I know that the dongle manufacturers say that there are no
- problems, but I'm wondering if anyone here has had problems using multiple dongles,
- or with printer problems using the pass through feature.
-
-
- Article: 16198
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.fibr.net!nntp.news.primenet.com!news.primenet.com!ip049.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,comp.sys.sgi.graphics,alt.design.graphics,comp.graphics.apps.alias
- Subject: Re: Web Design & Pantone to RGB
- Date: 5 Apr 1996 15:47:00 -0700
- Organization: Primenet Services for the Internet
- Lines: 35
- Sender: root@primenet.com
- Message-ID: <wturber.64.3E0586BE@primenet.com>
- References: <4jsbc9$r79@news1.io.org> <4jt0c9$d7d@nntp1.best.com> <316346F9.167E@wn.planet.gen.nz>
- X-Posted-By: ip049.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
- Xref: news2.cais.com comp.sys.amiga.graphics:47177 comp.graphics.apps.lightwave:16198 comp.sys.sgi.graphics:14598 alt.design.graphics:1666 comp.graphics.apps.alias:1493
-
-
-
- >Yeah it's a pain. Basically there are some colours that you can print
- >(mainly cyans and light greens) but you can't get the exact same colour
- >in rgb space (because rgb is just fooling our eyes into thinking it's
- >seeing a particular wavelength of light).
-
- >Photoshop 3.0 has the best colour space conversion I've seen (much
- >better than Corel) but it's still not perfect but at least the pantone
- >colours look about right on the screen.
- >--
- >Jon Allitt ph +64 4 801 9555
-
- We have a Pantone Swatch book. I enter the CMYK values printed on the
- swatch into Photoshop's color picker and then note the RGB values that were
- generated. This gets you in the ballpark. After that, I fiddle with values
- as is required by the application that I am using to generate the image. For
- instance, if it is the surface of LightWave object, I enter the RGB values and
- do a final adjustment only after the animation lighting and basic motions are
- finished. Since the rendering is "3D" and the object is described by a lot of
- "variations" on the specified RGB color there can be no exact match. I
- make adjustments to RGB (paying careful attention not to change the overall
- proportion between the colors too much), luminance and diffuse until the
- overall color is similar to the swatch in the Pantone book (to bring the
- process back full circle). Lot of judgement involved, but it does seem to
- work.
-
- As everybody here has agreed, the colors don't match. Part of the
- problem is the difference between CMYK and RGB color space but I think a
- bigger problem is that a monitor is radiating color while printed material is
- reflecting. There are different brightnesses and contrasts working against
- you.
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 16199
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!rail.news.pipex.net!pipex!tube.news.pipex.net!pipex!lade.news.pipex.net!pipex!tank.news.pipex.net!pipex
- From: vandalay@earthlink.net (JH)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: JOB OFFER
- Date: 5 Apr 1996 22:54:13 GMT
- Organization: Your Organization
- Lines: 5
- Message-ID: <4k48al$l6r@bolivia.it.earthlink.net>
- NNTP-Posting-Host: max4-so-ca-19.earthlink.net
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
- Disney is looking for you if you are a Lightwave whiz! Current and
- future opening for 3D modelers, animators and CGI artists. Full-time
- or contract work. Contact Gary Kleinman at Disney's Multimedia Lab
- (818)558-2310. E-MAIL gary_kleinman@studio.disney.com
-
-
-
- Article: 16200
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!gt-news!prism!prism!not-for-mail
- From: ccasttt@prism.gatech.edu (Taka Torimoto)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Rumor alert!
- Date: 5 Apr 1996 17:58:11 -0500
- Organization: Georgia Institute of Technology
- Lines: 21
- Message-ID: <4k48i3$o2@acmez.gatech.edu>
- References: <19960405.7924100.BE95@bbs.newtek.com>
- NNTP-Posting-Host: acmez-prism.gatech.edu
-
- >I guess before anyone puts any money down on this one they should be aware
- >that the first Toaster 4.1 upgrade packages shipped from our production
- >facility yesterday....
-
- >******************************************************************************
- >* Chuck Baker * TekWorld: NewTek Tech Support BBS *
- >* Technical Support Online Services * telnet address: bbs.newtek.com *
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- WHOA!! SINCE WHEN?!?!!
-
- .. and to think i've been calling in long distance.. :T
-
- *grump*
-
- -taka
-
- --
- Takahito "Taka" Torimoto Sound Illusions Multimedia Studios ///
- Georgia Institute of Technology Flocking Sheep Productions __ ///
- Electrical/Computer Engineering Senior http://www.gatech.edu/taka \\\///
- "tabula rasa? que pasa? green pasta?" --'--,--(@ Team AMIGA \XX/
-
- Article: 16201
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!battery.awod.com!harbour.awod.com!usenet
- From: COREL 6 anyone? <dshealey@awod.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Still in Shrinkwrap !!!
- Date: Fri, 05 Apr 1996 17:48:25 -0500
- Lines: 30
- Message-ID: <3165A339.5CB3@awod.com>
- NNTP-Posting-Host: chs0102.awod.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB2 (Win95; I)
-
- Corel Draw 6.0 for Windows 95 / Windows NT
-
-
- Includes:
- 32Bit Graphics Design ( 4 CD's)
- Corel Multimedia Manager
- Corel Font Master
- Corel OCR-Trace
- Corel Depth
- Corel Capture
- Script Editor
- Script Dialog Editor
- Corel Runtime Player
- Corel Dream 3D 6
- Corel Photo Paint 6
- Corel Motion animator 6
- Corel Presentations 6
-
- Full Package with all the goodies...(NEW)
- Still in Factory shrinkwrapp
- Sells for $460!
-
- It's yours for $ 225
-
-
- E-mail or call me:
-
- Dwayne Shealey
- dshealey@awod.com
- (803)723-1080
-
- Article: 16202
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!in1.uu.net!nntp.news.primenet.com!news.primenet.com!ip049.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 5 Apr 1996 16:18:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 34
- Sender: root@primenet.com
- Message-ID: <wturber.66.3E21931D@primenet.com>
- References: <4jufet$1l2@easy2.mediacity.com> <4juolr$oti@newsbf02.news.aol.com> <31633351.3E7C@osu.edu>
- X-Posted-By: ip049.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
- Xref: news2.cais.com comp.graphics.packages.3dstudio:14309 comp.graphics.apps.lightwave:16202 comp.graphics.animation:33965
-
- In article <31633351.3E7C@osu.edu> Jeff Jasper <jasper.7@osu.edu> writes:
- >From: Jeff Jasper <jasper.7@osu.edu>
- >Subject: Re: MAX or Lightwave? How about some MAX here folks.
- >Date: Wed, 03 Apr 1996 21:26:25 -0500
-
- >> Well, MAX still isn't shipping, right? LightWave is rumoured to be
- >> shipping 'soon'....so is it fair to say LW is playing 'catch-up' if they
- >> ship first?
-
- >MAX should be shipping the end of this month, will Lightwave 5.0 be shipping
- >by then. If it is all I have to say is bug city like 4.0 prerelease. What
- >features will LW have over MAX?
-
- >Jeff
-
- As I recall, most of the bugs with the 4.0 pre-release were related to the
- HIIP filters. Additionally, 4.0 was a port to a completely different
- platform!! 5.0 release won't have either these issues to deal with so it
- really doesn't make a lot of sense to compare the 4.0 pre-release with a 5.0
- release. I had 4.0 pre-release and found that it was stable. The program was
- not inclined to crash - whether rendering or not. It was perfectly acceptable
- for our production work (video graphics). In fact, most of the bugs had no
- effect on us at all since we did not have a need for the HIIP filters.
-
- This doesn't mean that 5.0 will not be buggy. It could go either
- way depending on how much is changed and how much has been tested. The
- situations surrounding 4.0 pre-release and the rumored 5.0 release are
- significantly different though.
-
- So - will MAX have a competitive upgrade offer?
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 16203
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!scoop.eco.twg.com!usenet
- From: mike@vishnu.eco.twg.com (This space intentionally left blank)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Star Wars and LightWave
- Date: 5 Apr 1996 23:32:06 GMT
- Organization: The Wollongong Group
- Lines: 64
- Message-ID: <4k4ahm$bpg@scoop.eco.twg.com>
- References: <N.032496.175427.36@earthlink.net.earthlink.net>
- <4j6j1j$gb1@newsbf02.news.aol.com> <4392.6659T651T1692@execpc.com>
- <dloubet.960.316000BE@origin.ea.com> <4jt2aj$36k@dfw-ixnews4.ix.netcom.com>
- <dloubet.966.31631D62@origin.ea.com>
- NNTP-Posting-Host: vishnu.eco.twg.com
-
- In article <dloubet.966.31631D62@origin.ea.com>, dloubet@origin.ea.com (Denis Loubet) writes:
- >In article <4jt2aj$36k@dfw-ixnews4.ix.netcom.com> wivey@ix.netcom.com(William H. Ivey) writes:
- >
- >
- >>Hi Denis,
- >> Access panelling isn't, but its position is determined by the
- >>innards, not what looks right from outside.
- >
- >That's true, but you can see a certain rhythm and consistancy to panel
- >placement in real-world objects. If an artist can imitate that panel
- >placement, then he can suggest realistic complex interior workings without
- >having to design the interior.
-
- Take a look at a fighter with all it's access panels open. There's not much
- space left closed! Access pannels are placed wherever it's most convenient
- for service, consistent with functional limitations on strength and
- aerodynamics. Some are closed with a hundred fasteners, others have a
- single recessed handle. Some blend into the surrounding paint almost
- perfectly, some were painted seperatly and have a different level of gloss
- or even a slightly different color (some are even transparent), and some are
- outlined in a different color or have big arrows pointing to them to make
- finding them in a hurry easier.
-
- The one thing that is common to all access pannels is that their location,
- size, color, material, etc. were NOT chosen for aesthetic effect but purely
- for the job they are there to do. Form follows function in modern military
- devices. You want artistic effects, go look at stuff designed in the
- Victorian era. Those folks thought it was worth time, expense and mass to
- decorate things with lots of fancy curliques and leafy branchings. Today we
- just make it work as simply and cheaply as possible.
-
- >Yeah, I was thinking that too. I think lumpyness would look great on certain
- >B5 ships, but they don't do that. It all boils down to the fact that I don't
- >like the way the panelling looks on most of the ships on B5. That's my
- >subjective opinion only.
-
- Well, tough. When you see the schematics and understand the physics behind
- the devices you'll understand why they have to look like that. You'll also
- be able to collect a shelf full of Nobel prizes and royalty money from the
- patents like you wouldn't believe! ;^)
-
- They aren't anything you've ever experienced before. Why do you expect them
- to look like things they aren't, and that you've never seen anyway?
-
- >However, it doesn't detract from the excitement of the show. I watch it
- >whenever I can.
-
- Good! Personally I like a universe where all isn't goodness and light, or
- all darkness and shaddows. ST is all wonderfullness. S:A&B is all darkness
- and danger. B5 is still trying to decide which way it will go and I like
- watching to see.
-
- -- Mike "it's kinda like life that way" Bartman --
-
- ==============================================================================
- | I didn't really say all the things that I said. You probably didn't read |
- | what you thought you read. Statistics show that this whole thing is more |
- | than likely just a hideous misunderstanding. |
- ==============================================================================
-
- ==============================================================================
- Schizophrenia beats being alone.
- ------------------------------------------------------------------------------
-
-
- Article: 16204
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!in2.uu.net!news.ultranet.com!usenet
- From: Jason Andreas <jason.andreas@online.ultranet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Cel Look and Macroform plugins? Was Re: experimental features?!?
- Date: Fri, 05 Apr 1996 17:31:29 -0500
- Organization: illipse Inc.
- Lines: 12
- Message-ID: <31659F41.3C77@online.ultranet.com>
- References: <4jkbgb$r5u@ecuador.it.earthlink.net> <4jobs2$ml0@irk.zetnet.co.uk> <4joq2h$r6e@nntp1.best.com> <4jr8sq$9s3@irk.zetnet.co.uk>
- NNTP-Posting-Host: col248.acol.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
-
- Simon Blackledge wrote:
- > For the catoon shader go to newtek`s ftp site
- > in Plug-Ins download cartoon.zip
- > Don`t forget the .txt :-}
- > Regards Simon
- > DO NOT DOWNLOAD cartoon.zip. It was placed on ftp.newtek.com for someone (adam chrystie)
- to try for a specific scene. To get the latest version for intel, amiga, alpha and SGI
- goto to http://tomahawk.grandi.com or http://isys.ml.org
- The filenames will be carb_*.zip The "cartoon.zip" bares no resemblance to the more
- upto date version. Within the next fews day I will release a rev. C that is even better
- looking with more features/options.
- If someone knows who to contact at Newtek to delete "cartoon.zip" please let me know.
-
- Article: 16205
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!scoop.eco.twg.com!usenet
- From: mike@vishnu.eco.twg.com (This space intentionally left blank)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: re: Star Wars and Lightwave
- Date: 5 Apr 1996 23:39:22 GMT
- Organization: The Wollongong Group
- Lines: 23
- Message-ID: <4k4ava$bpg@scoop.eco.twg.com>
- References: <Pine.LNX.3.91.960324183633.9633A-100000-100000@iasmh.bsu.edu>
- <4jai9a$gq2@news.accessone.com>
- NNTP-Posting-Host: vishnu.eco.twg.com
-
- In article <4jai9a$gq2@news.accessone.com>, jeric@accessone.com writes:
- >> Shadowbird <darius@iasmh.bsu.edu> writes:
- >> > It would definitely add something - remember the upside-down and
- >> > sideways rooms in the 2001: space station dock, or the long pull back
- >> > showing Bruce Dern in the galley window of the Valley Forge in Silent
- >> > Running?
- >
- > Yeah: where'd the gravity come from on that ship?
-
- Sears.
-
- -- Mike "Craftsman Lifetime Guaranteed Neutronium decking" Bartman --
-
- ==============================================================================
- | I didn't really say all the things that I said. You probably didn't read |
- | what you thought you read. Statistics show that this whole thing is more |
- | than likely just a hideous misunderstanding. |
- ==============================================================================
-
- ==============================================================================
- Science asks why. I ask why not.
- ------------------------------------------------------------------------------
-
-
- Article: 16206
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!scoop.eco.twg.com!usenet
- From: mike@vishnu.eco.twg.com (This space intentionally left blank)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 60,000 point limit?
- Date: 6 Apr 1996 00:01:30 GMT
- Organization: The Wollongong Group
- Lines: 85
- Message-ID: <4k4c8q$bpg@scoop.eco.twg.com>
- References: <4jvbja$fbs@aphex.direct.ca> <4k123s$k9e@newsbf02.news.aol.com>
- <4k1njl$q5e@scoop.eco.twg.com>
- <Pine.SUN.3.92.960405015028.15928E-100000@access1.digex.net>
- NNTP-Posting-Host: vishnu.eco.twg.com
-
- In article <Pine.SUN.3.92.960405015028.15928E-100000@access1.digex.net>, Ernie Wright <erniew@access.digex.net> writes:
- >Mike "making me type this out by hand so that it doesn't say 'This space
- >intentionally left blank wrote'" wrote:
- >
- >> Sounds like a classic 16-bit integer problem. Can't they just rebuild
- >> it with 32-bit integers (i.e. "long int" rather than "int" most likely)?
- >> That would put the limit somewhere in the 4 billion range.
- >
- >[Sound of Allen and Stuart slapping their foreheads for not having thought
- >of this themselves.]
-
- Yeah, well, so why haven't they done it? ;^)
-
- >Well, yeah. One hurdle here is the intelligent modification of the file
- >format. There are others, though none that won't be surmounted.
-
- What?!? There's no tag in the file specifying the version of the file
- format?!? If not, shame on them for not thinking ahead. If there is, then
- congrats, and just have two import routines, one for the new format that
- just reads it in, and one for the old that extends the integers as it reads,
- turning the old format into the new one. If you want compatibility, you
- allow saving in both for any data that is compatible with the old one. If
- not, you just save everything in the new one.
-
- Why is this complicated?
-
- >> -- Mike "too bad C is such a cruddy language" Bartman --
- >
- > Hay, NO WAY doooooooooood!!!!!!!!! C is
- >the
- > kewlest!!!!!!!!!
-
- Only to someone who only knows C. After you've used a dozen or so languages
- for a decade or two you'll be able to see the huge gapeing holes in C, the
- slimefilled pits in the syntax, just waiting to eat unwarry programmers, and
- the horrible decisions made in the past that make it impossible to create a
- decent descendent (C++) without losing compatibility or crippling the
- offspring with the sins of the past. That's why the C++ standardization
- hasn't moved much in the last 3 years...they want to make something elegant
- and useful and compatible with C...and it's a case of "choose any 2".
-
- It's possible to create decent working programs in C, but only with a lot of
- effort spent working to avoid the many traps and opportunities for serious
- errors. When you see programmer after programmer wasting time correcting
- the same errors over and over you tend to start blaming the language for
- leading them into it, and when you've figured out exactly what it is about
- the language that does this, you're ready to design a language that doesn't
- have those features (hint: take a look at Ada for a pretty good example of
- the result of this being done).
-
- To make C a decent development language you have to hack out large chunks of
- what it can do and just refuse to touch them. You have to put together
- things like coding standards and debug code that protect you from the little
- errors that everyone makes (like typos) that C compilers can't catch (ever
- type "if (foo = 3)..." when you meant "if (foo == 3)..."? If you always
- code things like this as "if (3 == foo)..." THEN, and only then, will the
- compiler warn you if you accidentally drop an "="). You have to keep
- reminding yourself that arrays and structures are two completely different
- animals with very little in common, despite that fact that they *should* be
- very similar agregate types. I'd rather spend all this effort on something
- the user can see, not fighting the language to keep the bug count down. The
- language is supposed to help, not hurt, otherwise you might as well write in
- assembler.
-
- >flame flame what irrelevant newsgroup can I crosspost this to???????
- >
- >- Ernie
- >(where's my medication...)
-
- I think I 'C' it over there... :^)
-
- -- Mike
- "I hate single token errors and compilers that can't catch them"
- Bartman --
-
- ==============================================================================
- | I didn't really say all the things that I said. You probably didn't read |
- | what you thought you read. Statistics show that this whole thing is more |
- | than likely just a hideous misunderstanding. |
- ==============================================================================
-
- ==============================================================================
- I brake for interrupt vectors.
- ------------------------------------------------------------------------------
-
-
- Article: 16207
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!uwm.edu!fnnews.fnal.gov!nntp-server.caltech.edu!avalon.softaware.com!nntp.earthlink.net!pool030.max5.cleveland.oh.dynip.alter.
- From: subst8n@slip.net (subst8n 500 - Detroit)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Map Conversion/Dpaint
- Date: Wed, 03 Apr 1996 18:13:03 -0400
- Organization: .
- Lines: 20
- Message-ID: <subst8n-0304961813030001@pool030.max5.cleveland.oh.dynip.alter.net>
- NNTP-Posting-Host: pool030.max5.cleveland.oh.dynip.alter.net
-
-
- Does anyone know of any way to convert Amiga Deluxe Paint 4 .anim files to
- a sequence of images (without having an amiga present!) i.e. a conversion
- utility for DOS, or MAC.
-
- Also, Is Deluxe paint still available for the PC?
-
-
- Mike Sherrill
- subst8n@slip.net
-
- ===================================================
-
- Pixelmedia Group
- Design, Production & Consulting
- for Multimedia
-
- http://www.tripod.com/~Pixel/index.html
- email: subst8n@slip.net
- ===================================================
-
- Article: 16208
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: rolandlb@aol.com (RolandLB)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW faster than 3DS ?
- Date: 5 Apr 1996 21:06:38 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 4
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4k4jje$qq4@newsbf02.news.aol.com>
- References: <3165465A.187E@darmstadt.netsurf.de>
- Reply-To: rolandlb@aol.com (RolandLB)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- 3DS is much faster in general, that LW4, about 3 or 4 times. When
- rendering in raytracing the differnce is not that big.
- But the quality of the rendering is far better with LW4, a diffence you
- can't judge with figures
-
- Article: 16209
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.oz.net!we.got.net!news
- From: Ace Miles <ace@got.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Help with Golf ball texture on sphere.
- Date: Fri, 05 Apr 1996 18:06:18 -0800
- Organization: got net?
- Lines: 27
- Message-ID: <3165D19A.60DE@got.net>
- References: <4hp25s$dup@lantana.singnet.com.sg> <Do3JHr.Anx@cix.compulink.co.uk> <4iqg4b$kfm@dragon.cabot.nf.ca> <wturber.36.00509E48@primenet.com> <4jfgev$b3o@dragon.cabot.nf.ca> <Norman-2903961857510001@red_knight.msfc.nasa.gov> <4jvcqr$fj1@dragon.cabot
- NNTP-Posting-Host: ace.got.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
- To: Sean Huxter <sean@mirror.det.mun.ca>
-
- Sean Huxter wrote:
- >
- > Norman@eisner.decus.org (Richard) wrote:
- >
- > >> sean@mirror.det.mun.ca (Sean Huxter) wrote:
- >
- > >Same deal with text. Select the faces and do a cut and paste to "separate"
- > >them from the bevel and sides. Smoothing should now work better
- > >especially with textures such as GOLD.
- >
- > But this doesn't achieve the effect I'm talking about. I'm talking
- > about text that's all rounded, not with a sharp bevelled edge. I don't
- > want any polygons separated. Try that, and you'll see weird streaking.
- >
- > Sean.
-
- Try lowering your Maximum smoothing angle when you are surfacing in
- Layout. If this front edge is too sharp for you still, try adding
- another very small bevel to the faces again.
- -Ace
-
-
- --
- Ace Miles * Senior Animator * Atari Games/Williams Entertainment
- ace@agames.com (work) or ace@got.net (home)
- My opinions are not necessarily those of my employer.
- Although legally they own everything I come up with.
-
- Article: 16210
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!nntp.earthlink.net!usenet
- From: saddoris@earthlink.net
- Newsgroups: comp.graphics.apps.lightwave
- Subject: volumetric shadows
- Date: Sat, 06 Apr 1996 01:58:40 GMT
- Organization: Earthlink Network, Inc.
- Lines: 6
- Message-ID: <4k4j3q$nu0@bolivia.it.earthlink.net>
- NNTP-Posting-Host: max5-la-ca-27.earthlink.net
- X-Newsreader: Forte Free Agent 1.0.82
-
- I just saw the ad for 3dsMAX in New Media. Is there a way to do
- volumetric lighting/shadows in LW4? (Other than creating a bunch of
- opacity mapped cones)
-
- jeffery
-
-
- Article: 16211
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.kei.com!news.texas.net!newsfeed.concentric.net!news
- From: Bryant Reif <reifbrya@pilot.msu.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW faster than 3DS ?
- Date: Fri, 05 Apr 1996 19:33:29 -0500
- Organization: Concentric Internet Services
- Lines: 26
- Message-ID: <3165BBD9.6497@pilot.msu.edu>
- References: <3165465A.187E@darmstadt.netsurf.de>
- NNTP-Posting-Host: crc11-fddi.cris.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01Gold (Win95; I)
-
- Andreas Resch wrote:
- >
- > I have been working with 3DS 4 on a PC and with PowerAnimator on an SGI
- >
- > I heard (from NewTek) that Lightwave is much faster than 3DS in
- > rendering/raytracing.
- >
- > I would like to know : IS IT TRUE ??
- >
- > and how much faster is it ?
- >
- > Any comments welcome
- >
- > Andreas Resch
-
- From what I have heard 3DS is slightly faster than LW in scanline
- rendering. BUT in a comparison of LW's raytracer and 3DS w/ ray plug-in
- LW's is MUCH faster I believe. This is due to the control that LW gives
- you in selecting what does and does not get traced. (i.e. you can have
- a sphere that only reflects one object out of many, or objects that
- don't cast nor receive shadows.)
- --
-
- Bryant Reif
- mailto:reifbrya@pilot.msu.edu
- http://www.aiesec.org/~bryant
-
- Article: 16212
- Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!news.mathworks.com!gatech!news.mindspring.com!usenet
- From: bigger@mindspring.com (Jim Cable)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Is Obstacle Illusions BBS still out there?
- Date: 6 Apr 1996 02:39:03 GMT
- Organization: MindSpring Enterprises
- Lines: 2
- Message-ID: <4k4lg7$1bni@mule1.mindspring.com>
- NNTP-Posting-Host: user-168-121-94-233.dialup.mindspring.com
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
- anyone know if obstacle illusions bbs is still in operation?
-
-
- Article: 16213
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!castle.nando.net!news
- From: Carl Schmidt <anim8r@nando.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Dongle precautions
- Date: Fri, 05 Apr 1996 22:26:38 -0500
- Organization: Nando.net Public Access
- Lines: 14
- Message-ID: <3165E46E.258F@nando.net>
- References: <4iu4ag$3uh@steel.interlog.com> <wturber.33.00150F3B@primenet.com> <3161720f.920802203@snews.zippo.com> <wturber.59.39D0ED62@primenet.com> <4k4791$ee0@ecuador.it.earthlink.net>
- NNTP-Posting-Host: grail2615.nando.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
-
- Warren W. James wrote:
- >
- > What about incompatabilities when you have more than one piece of software that
- > needs a dongle. I know that the dongle manufacturers say that there are no
- > problems, but I'm wondering if anyone here has had problems using multiple dongles,
- > or with printer problems using the pass through feature.
-
- I have this problem. I use 3D Studio, Liquid Speed, and Lightwave. I
- still can't get lightwave to work on my PC so I usually have to use one
- at work to use Lightwave. I always get an error message saying that it
- can't find the dongle. 3DS and lightwave both use Sentinel Pros and the
- other is a not. Any suggestions?
-
- Carl Schmidt
-
- Article: 16214
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 5 Apr 1996 22:30:53 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 39
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4k4ohd$sgs@newsbf02.news.aol.com>
- References: <wturber.66.3E21931D@primenet.com>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
- Xref: news2.cais.com comp.graphics.packages.3dstudio:14317 comp.graphics.apps.lightwave:16214 comp.graphics.animation:33970
-
-
- So - will MAX have a competitive upgrade offer?
- -------------------------
-
- Good question. As much as NewTek's lack of marketing acumen bugs me,
- Autodesk has about maybe .2 more of a clue. At a lower price point, MAX
- could have OWNED the market - LW didn't take advantage of the window to
- capture 3DS seats, and SoftImage is great, but pricey.
-
- I like LightWave. I make money with it. Would I try MAX? Sure....at the
- right price, which for me means around $500 - I have a program I like, I
- don't NEED to try something else, but I'd look at it. At around $1000 my
- curiousity dies altogether.
-
- NewTek's hold in Hollywood for television visual effects is tenuous.
- Autodesk (or Microsoftimage, for that matter) could destroy NewTek's major
- remaining marketing asset by seeding a few choice people, just as NewTek
- could have AGGRESSIVELY marketed to game companies and hurt Autodesk a few
- months ago.
-
- Autodesk's advantage is the plug-in market. NewTek can't bridge this gap
- unless they fire some people - some big plug-in companies feel like they
- were jerked around by NewTek employees, plus the numbers just aren't
- there.
-
- NewTek needs to get 5.0 out soon, to steal some MAX thunder - the downside
- is that comparision will be inevitable. Pound for pound, LightWave is a
- better value, I think - but the question of whether Max is $2500 better
- than LightWave 5.0 is still an open one.
-
-
- _____________________________________________
- Lee Stranahan
- Home Page URL - http://users.aol.com/stranahan/main.htm
-
- A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
- ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
-
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Article: 16215
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!cdc2.cdc.net!newsfeed.concentric.net!lori.albany.net!magik.albany.net!not-for-mail
- From: dwarner@magik.albany.net (David Warner)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Where's the Toaster mailing list??
- Date: 6 Apr 1996 03:59:40 GMT
- Organization: AlbanyNet - E-mail info@albany.net
- Lines: 12
- Message-ID: <4k4q7c$pa3@lori.albany.net>
- References: <4k0lt7$64j@acmey.gatech.edu>
- NNTP-Posting-Host: magik.albany.net
- X-Newsreader: TIN [UNIX 1.3 950824BETA PL0]
-
- Taka Torimoto (ccasttt@prism.gatech.edu) wrote:
-
- : Can someone tell me where/how to subscribe to the Toaster mailing list?
-
- Yup, just send me some e-mail and I'll subscribe you to the list.
-
- -David Warner
- dwarner@albany.net
- http://www.albany.net/~dwarner
-
- Only 10 days until the Lightspeed Animation Contest deadline!!
- --
-
- Article: 16216
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!news.kei.com!news.texas.net!newsfeed.concentric.net!lori.albany.net!magik.albany.net!not-for-mail
- From: dwarner@magik.albany.net (David Warner)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Rumor alert!
- Date: 6 Apr 1996 04:03:02 GMT
- Organization: AlbanyNet - E-mail info@albany.net
- Lines: 21
- Message-ID: <4k4qdm$pa3@lori.albany.net>
- References: <4k2en4$qrp@nntp.crl.com> <4k3ea6$5mf@guitar.sound.net>
- NNTP-Posting-Host: magik.albany.net
- X-Newsreader: TIN [UNIX 1.3 950824BETA PL0]
-
- Brad Peebler (Brad@newtek.com) wrote:
-
- : > distributors are getting the word out that Toaster 4 will be
- : > in their hands in ~1 week...
- :
- : Sounds about right. I'll check with Bob Anderson, VT prod manager. I
- : know the discs have gone to duplication...
-
- What I'd like to know is when will LightWave 4.0 FINAL for the Alpha be
- shipping to the rest of us??
-
- My copy of the Pre-Release turned 1 year old today and customer service
- has been telling me for weeks that it is shipping. Is it??
-
-
- -David Warner
- dwarner@albany.net
- http://www.albany.net/~dwarner
-
- Only 10 days until the Lightspeed Animation Contest deadline!!
- --
-
- Article: 16217
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!news.kei.com!news.texas.net!newsfeed.concentric.net!lori.albany.net!magik.albany.net!not-for-mail
- From: dwarner@magik.albany.net (David Warner)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LIGHTSPEED, is it coming soon?
- Date: 6 Apr 1996 04:05:31 GMT
- Organization: AlbanyNet - E-mail info@albany.net
- Lines: 17
- Message-ID: <4k4qib$pa3@lori.albany.net>
- References: <4k1lc8$g0u@orb.direct.ca>
- NNTP-Posting-Host: magik.albany.net
- X-Newsreader: TIN [UNIX 1.3 950824BETA PL0]
-
- Kurt Harmel (kharmel@Direct.CA) wrote:
-
- : To those at Lightspeed:
- :
- : I was looking over my Lightspeed collection and was wondering,
- : is issue no.6 ever going to arrive. Seems like there is a real
- : slow down here.
-
- As far as I know, Lightspeed Issue #6 is scheduled to being shipping on
- April 25th...
-
- -David Warner
- dwarner@albany.net
- http://www.albany.net/~dwarner
-
- Only 10 days until the Lightspeed Animation Contest deadline!!
- --
-
- Article: 16218
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news3.digex.net!access1.digex.net!erniew
- From: Ernie Wright <erniew@access.digex.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LWO format
- Date: Sat, 6 Apr 1996 00:52:10 -0500
- Organization: Express Access Online Communications, USA
- Lines: 22
- Message-ID: <Pine.SUN.3.92.960406004304.15315A-100000@access1.digex.net>
- References: <4k1ak3$4cq@nntp1.best.com>
- NNTP-Posting-Host: access1.digex.net
- Mime-Version: 1.0
- Content-Type: TEXT/PLAIN; charset=US-ASCII
- X-Sender: erniew@access1.digex.net
- In-Reply-To: <4k1ak3$4cq@nntp1.best.com>
-
- Omar Eljumaily wrote:
-
- > Anybody know if there's a subtle difference in the way LW 4.0
- > scene layout and LW modeler read LWO files? Our product needs to write
- > to LWO format and our objects read corerectly in the scene builder, but
- > I get a error from the modeler.
-
- You have an error in your files, then. Modeler writes the SRFS chunk
- before the PNTS chunk, and Layout does it the other way around, but
- there's no semantic difference, and each (obviously) reads the other's
- files.
-
- > Also, is there a difference between LWO and LWB?
-
- The convention for the 3-character extension is .LWO, but since the
- format has for a long time been known by its 4-character IFF ID (LWOB),
- some people might be using .LWB instead. There's only one object file
- format.
-
- - Ernie
-
-
-
- Article: 16219
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.kei.com!news.texas.net!newsfeed.concentric.net!news
- From: Bryant Reif <reifbrya@pilot.msu.edu>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
- Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
- Date: Fri, 05 Apr 1996 22:39:04 -0500
- Organization: Concentric Internet Services
- Lines: 17
- Message-ID: <3165E758.5582@pilot.msu.edu>
- References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3162062E.62D5@netpass.com> <stricherz-0504961304250001@aggie.coaps.fsu.edu>
- NNTP-Posting-Host: cnc045190.concentric.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Win95; I)
- Xref: news2.cais.com comp.graphics.animation:33971 comp.graphics.apps.lightwave:16219 comp.graphics.apps.photoshop:13284 comp.graphics.packages.3dstudio:14319 comp.os.ms-windows.apps.utilities.win3x:1355 comp.os.ms-windows.apps.utilities.win95:7540 alt.26
-
- I R A Aggie wrote:
- >
- > In article <3162062E.62D5@netpass.com>, Kenneth Livingston
- > <underhill@netpass.com> wrote:
- >
- > + Hate to tell you this, but Win95 *is* true multitasking.
- >
- > Specify: what do you mean by "true" multitasking?
- >
-
- Well Win95 is a preemptive multitasker, but it isn't multi-threaded like
- NT.
- --
-
- Bryant Reif
- mailto:reifbrya@pilot.msu.edu
- http://www.aiesec.org/~bryant
-
- Article: 16220
- Path: news2.cais.com!news.cais.net!news.cais.com!news
- From: bonfire@ezdial.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: 'Node1' Standalone renderer
- Date: Sat, 06 Apr 1996 06:10:12 GMT
- Organization: Capital Area Internet Service info@cais.com 703-448-4470
- Lines: 69
- Message-ID: <4k51o7$ef6@news.cais.com>
- NNTP-Posting-Host: dialup_0.ezdial.com
- X-Newsreader: Forte Agent .99b.112
-
- Hello all, this is a blurb of what we'll be putting out very soon.
- I'll be
- uploading a demo version of the program to the NewTek site within a
- couple
- of days. The full version should be ready soon after. We have a full
- working version already , so there's no vaporware here :) Now for the
- blurb:
-
-
- * * * Node1 * * *
-
- for Windows95 and WindowsNT
- Copyright (c) 1996 EXP Engineering
-
-
- NODE1 is a front end program for Lightwave's ScreamerNETII program.
- Node1
- only runs under one cpu machine (single node, hence Node1 :). NODE1
- will
- give you the ability to render Lightwave's Scene files without having
- the
- main Lightwave program running. This is possible through ScreamerNET.
- Since
- ScreamerNET itself IS Lightwave without the interface, NODE1 takes
- advantage
- of the following:
-
- - Significant decrease in rendering times. This is true for
- Windows95
- where we've rendered a Scene file up to 100% faster than
- Lightwave!
- Sometimes faster than NT!
-
- - Runs with full single node ScreamerNETII capabilities.
-
- - More available RAM for rendering. This is because Lightwave
- is not
- running, only ScreamerNET.
-
- So what's so special about NODE1? When you load a scene file through
- NODE1,
- it allows you to make any last minute changes before you start
- rendering, such
- as motion blur, RGB image destinations, raytracing, resolutions, etc.
- This is possible because NODE1 reads and displays the settings saved
- in your
- Scene file. These settings are the same as the ones under Lightwave's
- 'Camera' and 'Record' menu. Once you're satisfied with the changes
- you've
- made, just click the START button and NODE1 will automatically
- configure
- and start the ScreamerNET process. After a few moments, NODE1
- terminates
- itself to free more memory for rendering. Simple!
-
- NODE1 is also non-destructive. It will not change your original Scene
- file.
- It is also Windows NT compatible since it is a 32bit program.
-
- I hope you enjoy the program and if you have any questions or comments
- please
- send email to:
- bonfire@ezdial.com
-
- Thanks!
-
-
-
-
-
- Article: 16221
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Sat, 06 Apr 96 06:48:39 GMT
- Organization: Earthlink Network, Inc.
- Lines: 14
- Message-ID: <N.040596.224839.15@earthlink.net.earthlink.net>
- References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com>
- <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com>
- <4h8ibd$mns@nnrp1.news.primenet.com> <4h9emc$cd2@irk.zetnet.co.uk>
- <4hev63$jq0@news.nstn.ca> <31428458.5366@got.net> <3143CB41.4C95@osu.edu>
- <3149A076.3715@got.net> <314BA157.4CB8@osu.edu> <4ii2uo$klm@nntp.pinc.com>
- <31509A00.520F@osu.edu> <4ji3ef$ck9@nntp.pinc.com> <315DE6FF.57E1@osu.edu>
- <N.040296.002708.87@earthlink.net.earthlink.net> <3160EB0A.6AF6@osu.edu>
- NNTP-Posting-Host: 206.85.95.156
- X-Newsreader: Quarterdeck Message Center [2.00]
- Xref: news2.cais.com comp.graphics.animation:33972 comp.graphics.apps.lightwave:16221 comp.graphics.packages.3dstudio:14321
-
- On 4/2/96 12:53AM, in message <3160EB0A.6AF6@osu.edu>, Jeff Jasper
- <jasper.7@osu.edu> wrote:
-
- > > In my school, we learned that the contraction for "you are" is "you're" not
- > > "your".
- >
- > sory wen it iz 4 Am I donnnt kare or think abuot mi gramer.
- >
- > Gef
-
- Well I'd like to see the quality of your other work.
- --
- -=Fred=-
-
-
- Article: 16222
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Sat, 06 Apr 96 06:59:58 GMT
- Organization: Earthlink Network, Inc.
- Lines: 39
- Message-ID: <N.040596.225958.58@earthlink.net.earthlink.net>
- References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com>
- <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com>
- <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net>
- <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca>
- <3160dfbd.93903735@news.infi.net> <3160EA2E.5760@osu.edu>
- <3161D8BA.38DF@imaginate.com>
- NNTP-Posting-Host: 206.85.95.156
- X-Newsreader: Quarterdeck Message Center [2.00]
- Xref: news2.cais.com comp.graphics.animation:33973 comp.graphics.apps.lightwave:16222 comp.graphics.packages.3dstudio:14322
-
- On 4/2/96 5:47PM, in message <3161D8BA.38DF@imaginate.com>, Jack Walsh
- <jwalsh@imaginate.com> wrote:
-
- > Jeff Jasper wrote:
- > >
- > > > Here's a good joke.... an supposed 3d instructor at a local college is
- > > > not only convinced that 3d Studio is better than Lightwave, he also
- > > > thinks it's comparable to Alias..... funny, huh?
- > >
- > > I would say it depends on who is using them. They are all just tools
- > > anyhow. Ask any big production company what software they use, and
- > > many will say just about every package on the market plus a many
- > > of our own. So yes I would say 3DS is comparable to Alias and Softimage
- > > or whatever else you want to put it up against.
- > >
- > > Jeff
- >
- > Jeff,
- >
- > I've been spending a good deal of time using MAX a dealer friend of mine
- > and I can tell you it will kick the sh*t out of 'Lite'Wave 4.0 which
- > I've also used. People will be amazed at how fast MAX will take over the
- > low-end broadcast work. It has full rotoscope capabilities now and the
- > default scanline renderer looks tremendous. Not to mention you'll be
- > able to plug-in any other renderer that's interfaced for MAX. It's
- > basically the only low-cost solution on the NT platform if you want to
- > fin a job and make money. SoftImage for NT is great but it's hardware
- > requirements are very tough to swallow.
- >
- > Jack
-
-
- It seems a little unfair to me. All of these people are playing with MAX while
- us Lightwave people have to work and make tons of money doing CGI. When do I
- get to play? I guess that's the real price you have to pay for knowing
- Lightwave...
- --
- -=Fred=-
-
-
- Article: 16223
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!news.interlog.com!gdavison
- From: gdavison@interlog.com (Gord Davison)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: VTU says new LW will be shown at NAB
- Date: Sat, 06 Apr 96 06:47:17 GMT
- Organization: InterLog Internet Services
- Lines: 24
- Distribution: world
- Message-ID: <4k53jt$t1d@steel.interlog.com>
- References: <151405@cup.portal.com> <4k3ng3$hk9@newsbf02.news.aol.com>
- NNTP-Posting-Host: gdavison.interlog.com
- X-Newsreader: News Xpress Version 1.0 Beta #2
-
- equinoxii@aol.com (Equinox II) wrote:
- >Considering Max intends to ship this month (intends, which means probably
- >this quarter), LightWave 5.0 needs to ship real, real soon.
- >
- >It's going to be an interesting show, with seeing what NewTek announces,
- >with Play's big Event with SoftImage, Metatools, etc., seeing more of Max,
- >and seeing what's up with the DVC product line.
- >--Brian
- >Equinox Images, Inc.
- >http://members.aol.com/equinoxii/
-
- Since the ubiquitous "deadline pressure" will prevent me from going to NAB
- this year, :-( I'd appreciate it if someone at the show [hint! hint!]
- could post a *brief* update on the 3D universe according to NAB that you
- have described above, Brian?
-
- I can't wait for the VTU show recap! <Sigh> Maybe next year.
-
- ==========================================================================
- Gord Davison | 2D/3D Animator ¤ Multimedia Designer
- Phoenix Interactive Design, Inc. |
- graphics ¤ animation ¤ multimedia | "Complex problems have simple,
- gdavison@interlog.com | easy-to-understand, wrong answers."
- ==========================================================================
-
- Article: 16224
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!in-news.erinet.com!usenet
- From: FWS <doc@erinet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Future Works Studios: Call for Animations
- Date: Sat, 06 Apr 1996 02:14:03 -0800
- Organization: Future Works Studios
- Lines: 43
- Message-ID: <316643EB.7054@erinet.com>
- NNTP-Posting-Host: edlp053.erinet.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win16; I)
-
- Call for participation:
-
-
- Future Works Studios is producing a new in-house video of 3D animations.
- We would like to invite anyone interested to submit your original
- animations for possible inclusion on our first independent effort.
-
- All animations submitted will be screened. The best will be included.
- -----------------------------------------------------------------------
- Requirements:
-
- All works must be originals.
-
- Animations must be submitted either on 3/4 or VHS tape
- Please include the following information:
- Your Name
- Address
- Voice Phone
- Fax (optional)
- E-mail
-
-
- Those choosen to be included on this video will be notified and
- further discussions will be made on royalty arrangements.
- -------------------------------------------------------------------------
- Qualifications:
-
- none..... The 3D field is wide open. Alot of talent exists around
- the world yet undiscovered. We simply wish to professionally produce an
- entertaining video which showcases the fun and creativity of 3D.
-
- If your animation is included in the final video you will also share in
- the profits along with us.
-
- To be considered, please send your tape(s) to:
-
- Future Works Studios
- 5333 Westland Dr.
- New Carlisle, OH 45344
- USA
-
-
- If you have any questions or comments, e-mail: doc@erinet.com
-
- Article: 16225
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.campus.mci.net!calweb!quiknet3.quiknet.com!usenet
- From: r2r@cwnet.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Video Toaster 3.1 with Amiga 3000
- Date: Fri, 05 Apr 1996 04:41:25 GMT
- Organization: Quiknet Information Services
- Lines: 26
- Message-ID: <4k3mbp$nub@quiknet3.quiknet.com>
- NNTP-Posting-Host: fo-121.quiknet.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=US-ASCII
- Content-Transfer-Encoding: 7bit
- X-Newsreader: Forte Free Agent 1.0.82
-
-
- For Sale: Video Toaster 3.1 on an Amiga 3000
- 2 meg chip ram
- 9 meg fast ram
- keyboard,mouse monitor
- 2 - 50 meg hard drives
-
-
- Software includes: Imagefx 2.0
- Hollwood FX
- WaveMAker
- Adpro
- Directory Opus
- Lightwave 3.5 Stand Alone
- Trex
-
- ALL FOR ONLY $ 1500
-
- If interested Please EMAIL me at r2r@cwnet.com as I don't get a chance
- to read this news group as much as I would like.
-
- Additionally
-
- DPS PAR card for $1350 TBC-IV $600 if purchased with the PAR
- AMILINK VT 4000 for $1500
-
-
- Article: 16226
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: VTU says new LW will be shown at NAB
- Date: 6 Apr 1996 02:51:45 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 18
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4k57qh$3ri@newsbf02.news.aol.com>
- References: <4k53jt$t1d@steel.interlog.com>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Since the ubiquitous "deadline pressure" will prevent me from going to NAB
- this year, :-( I'd appreciate it if someone at the show [hint! hint!]
- could post a *brief* update on the 3D universe according to NAB that you
- have described above, Brian?
- ---------------------------------------------------------
-
- I expect to have a NAB webpage up and running by the end of next week
- with pics and everything....
-
-
- _____________________________________________
- Lee Stranahan
- Home Page URL - http://users.aol.com/stranahan/main.htm
-
- A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
- ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
-
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Article: 16227
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.campus.mci.net!calweb!quiknet3.quiknet.com!usenet
- From: r2r@cwnet.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: PAR card with TBC-IV for SALE
- Date: Fri, 05 Apr 1996 04:49:59 GMT
- Organization: Quiknet Information Services
- Lines: 11
- Message-ID: <4k3mrq$nuv@quiknet3.quiknet.com>
- NNTP-Posting-Host: fo-121.quiknet.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=US-ASCII
- Content-Transfer-Encoding: 7bit
- X-Newsreader: Forte Free Agent 1.0.82
-
-
- For SALE
-
- DPS Personal Animation Recorder $ 1350.00
- TBC -IV $ 600.00
-
- Plus Shipping
-
- If interested Please EMAIL at r2r@cwnet.com as I don't get a chance to
- read this news group as much as I would like
-
-
- Article: 16228
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!usc!newshub.cts.com!cg57.esnet.com!torment!mad
- From: mad@torment.tmisnet.com (Mark Dunakin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: B5 spaceship design
- Message-ID: <mad.60vn@torment.tmisnet.com>
- Date: 5 Apr 96 23:17:28 PST
- Organization: Tierra-Miga BBS
- Lines: 12
-
- I've been reading all this stuff about everyone debating and complaining about
- the way the spaceships look on B5. I got to say, that of all the demos that
- you see everyone else making, I don't see how anyone of them can even make any
- kind of remarks about it. Since NONE of them, "or at least most" of them can't
- even come close to the quality on that program, or for that matter, any TV
- space show. I'm always looking at people's sample work on things like
- LightSpeed and in user groups and on them computer animation videos that
- everyone has seen, and MOST of what is out there IMO, just looks like it was
- done on a computer. I know that it's just a discussion, but still, lets see
- them all do it..........From what you usually see, it looks like everyone just
- goes out and BUYS all of thier textures and then paste `em on other people's
- models...........LAME...............
-
- Article: 16229
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!daver!news.packet.net!usenet
- From: totoro@orbit.flnet.com (Totoro)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Animation School?:Ringling
- Date: Sat, 06 Apr 1996 11:39:00 GMT
- Organization: PacketWorks Public Newsserver
- Lines: 39
- Message-ID: <4k5ajb$5r@siesta.packet.net>
- NNTP-Posting-Host: dialup-6.flnet.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- mbeha@edcen.ehhs.cmich.edu (Matt Beha) wrote:
-
-
- >I know there is an animation school in Vancouver, B.C., but are there any
- >schools in the U.S. that offer such things as 3-D Computer Animation. I
- >have a son who wants to get into that, but we can't find anywhere outside
- >of Canada that offers it, and the distance and exchange rate factors make
- >that quite expensive.
-
- >Thanks for your help.
-
- >--
- >Matt Beha - It is inexcusable for scientists to torture
- > animals; let them make their experiments on
- > journalists and politicians. - Henrik Ibsen
-
-
- You betcha Matt:)
-
- Try the Ringling School of Art and Design...Sounds like just the
- school for your son. Its located in Sarasota Florida...
-
- http://www.rsad.edu
-
- I am a student at Ringling myself who came down from East Lansing
- Michigan.... and I am having much fun here and the weather is
- beautiful here!
-
- But he better apply ASAP...I hear there is a long waiting list to get
- into the program! If you have any questions send me some Email.
-
- Good Luck,
-
- Justin
-
- http://www.flnet.com/~totoro/welcome.html
-
-
-
-
- Article: 16230
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.mathworks.com!uunet!in2.uu.net!news1.digital.com!decwrl!amd!netcomsv!uu4news.netcom.com!mogur!mstets
- From: mstets@mogur.com (Mstets)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Growing Flares
- Date: Thu, 4 Apr 1996 22:02:00 GMT
- Message-ID: <9604052359556369@mogur.com>
- Organization: TGT Technologies Inc. / The MOG-UR'S EMS | 818-366-1238
- Distribution: world
- References: <4jtdps$ds9@news.enterprise.net>
- Lines: 29
-
- DM>From: davidm@enterprise.net (David Munden)
- DM>Subject: Growing Flares
- DM>
- DM>Hello All,
- DM>
- DM>Now that I am getting to grips with lightwave I have started a little
- DM>project where there is a light behind some text. The idea is that
- DM>over the course of about 30 frames I want the flare from the light to
- DM>grow from nothing to a large flare, as briefly seen in the babylon 5
- DM>intro. I have tried setting up an envelope to gradually increase the
- DM>light intensity from 0% to 100%, which I thought would be the right
- DM>things to do, but unfortunately the flare at the first frame is as
- DM>large as the flare at the end frame.
- DM>
-
- The problem which I also had a first is understanding that flare
- intensity and light intensity are NOT related to each other. The light
- intensity is the actual light generated by that light to illuminate
- whatever. That light's flare intensity in the lens flare panel is what
- controls the intensity of the rendered flare. You can have a light with
- 0% intensity and a lens flare intensity of 100%. All this means is that
- you will have a bright flare without it actually lighting anything
- around it.
-
- To sum it up. Save your light intensity envelope and then set intensity
- to 0%, then for the lens flare, click the envelope for flare intensity
- and load the previously saved env.
-
- * CMPQwk 1.42 8093p *Suicidal twin kills brother by mistake. Details at 11:00
-
- Article: 16231
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!news.kei.com!news.texas.net!cdc2.cdc.net!uunet!in2.uu.net!news1.digital.com!decwrl!amd!netcomsv!uu4news.netcom.com!mogur!mstets
- From: mstets@mogur.com (Mstets)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Loading images ...
- Date: Thu, 4 Apr 1996 22:10:00 GMT
- Message-ID: <9604052359566370@mogur.com>
- Organization: TGT Technologies Inc. / The MOG-UR'S EMS | 818-366-1238
- Distribution: world
- References: <31632B66.649C@ix.netcom.com>
- Lines: 25
-
- L>From: Charles Ng <lonersam@ix.netcom.com>
- L>Subject: Loading images ...
- L>
- L>I still can't get it. I have a lws file with surfaces named. I loaded
- L>images fr om the image panel and assign them
- L>onto the surface thru surface panel. I save the lws, and guess what,
- L>LW simply doesn't assign any images onto the
- L>surfaces, in fact, it simply forget or doesn't know that it has to
- L>LOAD the ima ge (from scene panel, the image
- L>count is zero). How come??
- L>
- L>I tried saving the surfaces as srf files, but still, it wouldn't work.
- L>Why???
- L>Please help guys!
-
- If you are talking about your objects, such as you surface them and then
- save either surfaces or the scene, and the next time you load the scene,
- the objects all appear with the default surface coloring again, then it
- is a matter of saving the actual objects from the objects panel, as
- surface characteristics are saved in the object file, not the scene
- file, and *.srf files serve only to simplify surfacing an object with a
- cool surface you previously created.
- Hope this helps!
-
- * CMPQwk 1.42 8093p *A good catchword can obscure analysis for fifty years.
-
- Article: 16232
- Path: news2.cais.com!news.cais.net!peer.news.xara.net!xara.net!SoNet!usenet
- From: leelee@aladdin.co.uk (leelee)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: AVI Color reduction - vfd.exe (0/2)
- Date: Sat, 06 Apr 1996 16:50:00 GMT
- Organization: SoNet - The first Internet provider on the south coast
- Lines: 33
- Message-ID: <4k5b5c$1hf@news.aladdin.co.uk>
- References: <4j4luk$gvv@inet-nntp-gw-1.us.oracle.com>
- NNTP-Posting-Host: 193.119.110.51
- X-Newsreader: Forte Free Agent 1.0.82
-
- gturner@au.oracle.com (Graeme Turner) wrote:
-
- Graeme,
- I've attached VFD for you....have fun
- Don
-
- >
- >A few weeks ago someone mentioned a utility for reducing the number of colors
- >used in an AVI file.
-
- >I believe the utility was called vfd90 or something similar.
-
- >Can someone please mail this to me or point me to an ftp site where I can
- >download. (I assume it is shareware)
-
- >Thanx
-
- >Graeme
-
- >___________________________________________________________________
- >Graeme Turner
- >Senior Systems Consultant - Sales Automation
- >
- >Oracle Systems (Aust) Pty Limited Business: +61-2-99001000
- >Level 8, 1 Pacific Highway Fax: +61-2-9959 5318
- >North Sydney NSW 2060
- >Sydney Australia Email: gturner@au.oracle.com
- >
- >Definition of a Consultant: A person that knows 100 ways to make love
- >but doesnt know any women.
- >___________________________________________________________________
-
-
-
- Article: 16233
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.alt.net!news1.alt.net!news.aa.net!usenet
- From: davis@aa.net (Mark W. Davis)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Installation Instructions for Win95
- Date: Sat, 06 Apr 1996 03:57:02 GMT
- Organization: Alternate Access Incorporated
- Lines: 10
- Message-ID: <3165eb2a.3264521@news.aa.net>
- References: <315EE97A.A40@pilot.msu.edu>
- Reply-To: davis@aa.net
- NNTP-Posting-Host: s3c3p2.aa.net
- X-Newsreader: Forte Agent .99d/32.182
-
- Bryant Reif <reifbrya@pilot.msu.edu> wrote:
-
- >
- >4. Does LW 4.0C change any system files? (i.e. deleting the folder "NewTek" will
- >completely clear LW from my harddrive)
- >
- No. LW 4.0C installed on Win95 doesn't change the dlls.
- Mark W. Davis <><><><><><><><><><><><><><><> davis.aa.net
-
-
-
- Article: 16236
- Path: news2.cais.com!news.cais.net!peer.news.xara.net!xara.net!SoNet!usenet
- From: leelee@aladdin.co.uk (leelee)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Networking amiga<->PC
- Date: Sat, 06 Apr 1996 17:03:42 GMT
- Organization: SoNet - The first Internet provider on the south coast
- Lines: 34
- Message-ID: <4k5bv1$283@news.aladdin.co.uk>
- References: <3158E544.B66@www.terranet.ab.ca>
- NNTP-Posting-Host: 193.119.110.51
- X-Newsreader: Forte Free Agent 1.0.82
-
- I have manged to network my PC (NT3.51) and Amiga by using SAMBA. The
- problem with this is you will need to buy Ethernet cards for both
- machines and on the Amiga they are expensive. There is a cheaper way
- by using a null modem cable and a program called Twin Express
- (Twin-11a) this lets you take over the remote machine and it works
- both ways. The only downside of twin express iis its speed, the
- fastest that I have manged to get it working is 112500 over the serial
- null modem cable, but it works under windows/95 and NT.
-
- Both SAMBA (you will also need AmiTcp for the Ethernet option) and
- Twin Express are public domain.
-
- Hope that this helps.
- Don....
-
- --- I started life with nothing....and now still have most of it----
-
-
-
-
-
-
-
-
- marc <marc@www.terranet.ab.ca> wrote:
-
- >I'm trying to help a friend network his amiga 4000 and dx/2 66 running
- >win 95 to share files or network. I was wondering if there is any
- >software out there that will help us out.
-
- >thanks,
- >Cameron Tofer
-
-
-
- Article: 16237
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!psinntp!psinntp!psinntp!interramp.com!usenet
- From: BOXHOLDER@OCCUPANT.FedEx.net (Boxholder)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
- Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD hybridv=putz
- Date: Sat, 06 Apr 1996 09:01:10 GMT
- Organization: Junk mail by the Gigabyte
- Lines: 77
- Message-ID: <4k5bvp$d28@usenet7.interramp.com>
- References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net>
- Reply-To: boxholder@anon.pissy.fi
- NNTP-Posting-Host: ip79.miami.fl.interramp.com
- X-Newsreader: Forte Agent .99d/16.182
- Xref: news2.cais.com comp.graphics.animation:33977 comp.graphics.apps.lightwave:16237 comp.graphics.apps.photoshop:13294 comp.graphics.packages.3dstudio:14326 comp.os.ms-windows.apps.utilities.win3x:1356 comp.os.ms-windows.apps.utilities.win95:7546 alt.26
-
- On Tue, 02 Apr 1996 21:54:41 GMT, hybridv, hybridv wrote:
-
- >On Tue, 02 Apr 1996 12:48:53 -0800, "Frank O. Schaefer"
- ><psycho@europeonline.com> wrote:
- >
- >>Rascal wrote:
- >>>
- >>> On Sun, 31 Mar 1996 03:04:36 GMT, spader@idt.com (Spader) wrote:
- >>>
- >>> >Ever want to just leave your computer to download 5 files? Now you
- >>> >can (you can download as many files as you want, one by one)!!
- >>> >
- >>> >Visit:
- >>> >
- >>> >http://www.loop.com/~maeder/
- >>> >
- >>> >
- >>> >Your Welcome,
- >>> >
- >>> >Spader
- >>> If you use WIN95 you can download multipule files.
- >>> M-U-L-T-I-T-A-S-K-I-N-G!!!!!!!
- >>
- >>If you haven't already noticed:
- >>Win95 does not do real multitasking Win95 is pure SHIT !
- >>You should use a real multitasking environment instead !
- >>And if your on a PC the only thing for YOU is OS/2 !!
- >>
- >>--
- >>THE DARK SITE - Psycho's Hompepage...
- >>http://www-city.europeonline.com/cyberhome/psycho/home.htm
- >
- >
- >shut the FUCK up loser... Win95 Does better multitasking then os/2 by
- >far obviously you have either a shitty computer or you just suck...
- >
- >i can run 3d studio, 2 versions of netscape, 2 versions of agent, and
- >adobe premiere 4.2 all at the same time with no noticble slow down or
- >crashes... therefor you dont know how to fucking setup your computer
- >or your just a dumbass...
- >
- >HybridV
- >
- NO, I say again, NO WAY does WIN95 do "Multi-Tasking"! There is but
- one processor and it is working on one program at a time!
-
- You may seem to be running a bunch of programs, but all you are doing
- is splitting the clock cycles. Granted the Pxxx chip does the execute
- shuffel rather fast so one would hardly notice the it is only working
- on one executaable program at a time. BUT, it is doing just that "one
- at a time". Unless you have a multi processor (eg a dual or quad
- pentium) you are not and never will do multi tasking. It just aint
- possible for one processor to think about two programs at once.
-
- The first popular multiprocessing computer was the CDC 6400 in the mid
- to late 1960's and damn few places could afford one. It did have a
- large redundant system of processors feeding off a single controll
- processor. capable of running 22+ printers, 16 tape drives, 16 disk
- pak units 4 7foot diameter 32 platter disk units, 200 telex hookups
- and a few dozen card reader and other input mediums. that my little
- twit is multitasking.
-
- What you are refering so proudly to is job switching. - - - So who is
- the fucking ass hole here ??? Me thinks it is you fart face. Your
- talking about things you only wish you knew. Try going to school in
- stead of playing in sme chat room trying to impress the teeny bopper
- jail bait.
-
- And yea I was writing in binary and octal before you were an evel
- thought your father never should have carried out!
- ***************************************************
- Exxon and Exon - What a team they make! One shits on
- the environment while the other shits on the people.
- ***** FUCK the CDA of 1996. *****
- This message brought to you in spite of the loss of
- our Bill of Rights. Member - The Outer Rim(less)
- ***************************************************
-
- Article: 16238
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet
- From: tran3d@zetnet.co.uk (Simon Blackledge)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Cel Look and Macroform plugins? Was Re: experimental features?!?
- Date: Sat, 6 Apr 1996 10:07:22 +0100
- Lines: 31
- Message-ID: <4k5eg2$4fh@irk.zetnet.co.uk>
- References: <4jkbgb$r5u@ecuador.it.earthlink.net> <4jobs2$ml0@irk.zetnet.co.uk> <4joq2h$r6e@nntp1.best.com> <4jr8sq$9s3@irk.zetnet.co.uk> <31659F41.3C77@online.ultranet.com>
- NNTP-Posting-Host: victoria.zetnet.co.uk
-
- In message <31659F41.3C77@online.ultranet.com>
- Jason Andreas <jason.andreas@online.ultranet.com> writes:
-
- > Simon Blackledge wrote:
- > > For the catoon shader go to newtek`s ftp site
- > > in Plug-Ins download cartoon.zip
- > > Don`t forget the .txt :-}
- > > Regards Simon
- > > DO NOT DOWNLOAD cartoon.zip. It was placed on ftp.newtek.com
- for someone (adam chrystie)
- > to try for a specific scene. To get the latest version for intel,
- amiga, alpha and SGI
- > goto to http://tomahawk.grandi.com or http://isys.ml.org
- > The filenames will be carb_*.zip The "cartoon.zip" bares no
- resemblance to the more
- > upto date version. Within the next fews day I will release a rev.
- C that is even better
- > looking with more features/options.
- > If someone knows who to contact at Newtek to delete "cartoon.zip"
- please let me know.
-
-
- Sorry all for the mistake.It works for me though?
- --
- tran3d@zetnet.co.uk
- Creators of Digital Visual Effects
- -----------------------------
- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
- -----------------------------
- Web site in the works
-
-
- Article: 16239
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!nntp.earthlink.net!usenet
- From: "Warren W. James" <wwjames@earthlink.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: lightwave for pc
- Date: 6 Apr 1996 09:57:46 GMT
- Organization: Earthlink Network, Inc.
- Lines: 17
- Message-ID: <4k5f6q$89r@argentina.it.earthlink.net>
- References: <19960401.7953E30.EEAE@bbs.newtek.com> <4jti7a$oc1@irk.zetnet.co.uk>
- NNTP-Posting-Host: wwjames.earthlink.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
-
- tran3d@zetnet.co.uk (Simon Blackledge) wrote:
- >In message <19960401.7953E30.EEAE@bbs.newtek.com>
- > videogi@bbs.newtek.com (Darrel Goheen) writes:
- >
- >> > Could anybody post lightwave for pc i have lots of related material
- >> > on 3dstudio key,cracks,plugins also some lightwave objectand scenes
- >> > I know its a huge prog.. cd... but the disk ver is 5
- >> > thanks mac@easynet.co.uk
- >
- >> Why don't you just buy LW like everyone else?? Yeah I know you want to
- >> leach off of everyone else. You are a disgrace to this industry.
- >
- >Why don`t we all club together and buy the guy it.
- >
-
- Better yet, why don't we all just get together and club the guy.
-
-
- Article: 16240
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.campus.mci.net!calweb!calweb!usenet
- From: Kiki Stockhammer <kiki@play.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Invite to Cool NAB Event
- Date: Sat, 06 Apr 1996 02:06:56 -0800
- Organization: Play Incorporated
- Lines: 35
- Message-ID: <31664240.58A0@play.com>
- NNTP-Posting-Host: cam1-17.calweb.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- NNTP-Posting-User: account=markr
- X-Mailer: Mozilla 2.01Gold (Win95; I)
-
- Hi,
-
- Just a note to readers of comp.graphics.apps.lightwave that are going to
- the National Association of Broadcasters show in Las Vegas. You're
- invited to attend Sunday night's Big Event at Caesar's Palace. This
- special event is jointly sponsored by Play Incorporated (Trinity) and
- Softimage/Microsoft. We'll be unveiling some very cool stuff there.
- Other sponsors of the event include Sierra Design Labs, Graham Patten
- Systems, MetaTools, Merging Technologies and Videssence.
-
- Please note: There won't be anything Lightwave specific presented but
- there will be some unbelievable video production technology shown that
- relates to 3D (and the event is free). I hope no one minds my posting
- non-Lightwave stuff here in the Lightwave group but many old friends
- from my Toaster days read this conference and I wanted you to be able to
- attend in case you're interested.
-
- I'll be there on stage myself so be sure to stick around afterwards and
- say hi. If you can't make it to the event but will be at NAB then stop
- by my booth (#9777) and say hi there (be sure to mention that you're
- from comp.graphics.apps.lightwave), I'll have some neat things to show
- you. (No, I can't tell you what it is now ... it's secret until Sunday
- night :-))
-
- Caesar's Palace
- Sunday April 14th, 7:30 pm
-
- Further event details are available at
-
- http://www.play.com - and -
- http://www.softimage.com
-
- See you there!
-
- Kiki
-
- Article: 16241
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!nwgw.infi.net!news.infi.net!usenet
- From: draven@infi.net (Jon Carroll)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: CybergraphicX on LightWave 4.0??
- Date: Sat, 06 Apr 1996 23:19:45 GMT
- Organization: InfiNet
- Lines: 31
- Message-ID: <3166fb49.18596185@news.infi.net>
- References: <509.6667T702T88@mbox200.swipnet.se>
- NNTP-Posting-Host: pa8dsp5.richmond.infi.net
- X-Newsreader: Forte Agent .99d/32.168
-
- On 03 Apr 96 11:42:01 -500, videoking@mbox200.swipnet.se (Johan
- Otterstrom) wrote:
-
- >Hi there!
- >
- >Is there anyway to get LightWave 4.0 for the Amiga to run on CybergraphX
- >boards? I'm getting tired of running LW3.5 on native resolution, especially
- >since other software costing one fifth of LightWave gladly runs on
- >CybergraphX (Cinema4D). I know I can promote the LW layout and modeler but
- >wireframe preview doesn't work at all then in Layout, making it useless for
- >animation work.
- >
- >Thankful for any information or tips.
- >
- >Has anyone tried LightWave 4.0 on the Draco?
- >
- >videoking@mbox200.swipnet.se
- >
- Use NewMode to promote JUST the Modeler screen and the Layout
- screen.... make sure that it is ONLY promoting those screens.
-
- There is also a Cybergraphics render device posted on Aminet.
-
- I am running LW on Cybergraphics version 2.16 and they fixed all the
- buggies with screen refreshes, i.e. the grid in modeler now refreshed
- properly.
-
- email me if you need more specific instructions.
-
- -draven@infi.net
-
-
- Article: 16242
- Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,comp.sys.sgi.graphics,alt.design.graphics,comp.graphics.apps.alias
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!news.uh.edu!news.sfasu.edu!NewsWatcher!user
- From: fulldog@tag01.acnet.net (Victor Vargas G.)
- Subject: Re: Web Design & Pantone to RGB
- Message-ID: <fulldog-0604960139590001@167.114.251.24>
- Date: Sat, 06 Apr 1996 07:42:51 GMT
- References: <4jsbc9$r79@news1.io.org>
- Organization: NoneYet :^\
- Lines: 57
- Xref: news2.cais.com comp.sys.amiga.graphics:47185 comp.graphics.apps.lightwave:16242 comp.sys.sgi.graphics:14605 alt.design.graphics:1672 comp.graphics.apps.alias:1499
-
- In article <4jsbc9$r79@news1.io.org>, gmead@io.org (Glen Mead) wrote:
-
- > Hi All,
- >
- > First of all, with respect to WWW page design, what limitations should I
- > keep in mind (IE. file formats, colours etc) when creating graphics and
- > textures for the web? Also, how does Netscape (and others) handle a web page
- > with 2 16.7 million colour palette JPEG's and a series of 256 colour gif
- > buttons? Does it remap all of them to match a single colour palette of the
- > same depth as the system it's being accesed with? If that is the case, is it
- > best to stick with 256 colour (or less) gifs all with the same palette
- to make
- > graphics more efficient? I've seen a web page (designed by a friend) in
- which
- > the individual images look spectacular but once on the page together, they
- > look grainy.
-
- First off, remember that most users are connecting at 14.400 with dialup
- providers, so pages full of big grafx over a highly detailed multicolor
- pattern that takes forever to load are likely to be avoided, no matter how
- cool design is... GIF is the standard of course, and its limitation to 256
- colors makes it suitable for logos, buttons and graphic elements that use
- little color variety, but still is wise to reduce its palette as much as
- possible, i.e. if your logo is just 4 colors, you can get away with a
- 16-color gif (allowing some extra colors for antialiasing). If you need to
- show complex grafx (3D renders, realistic textures with gradiations,
- photographs) you'll likely need to use JPEGs, which are >way< smaller but
- have to be uncompressed by the user's machine, and this may slow down
- display if it is a wimpy CPU...
- Remaping: indeed all grafx on a page are mapped to the screen mode of the
- user's machine, so if he/she has a Mac with a 24bit display all grafx will
- look beautiful, but someone using just 8-bit (256 cols.) on a Mac or
- Windoze will have see a lot of dithering. In fact grafx can vary widely
- when displayed on the same machine if using different browsers, so
- checking your page on as many systems/browsers as possible is your best
- bet for avoiding nasty surprises if you need truly accurate designs...
-
- > Second, are there any programs (either stand alone or as features within
- > another program)or tables to convert Pantone colours to RGB? At work I tried
- > selecting a Pantone colour in CorelDraw 4.0 as a fill colour, then I changed
- > from the Pantone palette to an RGB palette and recorded the RGB values.
- Then,
- > I took the colour values over to our SGI and the resulting colour was nothing
- > like the colour I was looking for.
-
- So your client wants to see his great logo on a RGB screen with its
- Pantone colors exactly matching those of the glossy printed brochure he
- mails, right? Well, its just about impossible to match >reflected<
- (printed) colors to those >emanating< from a RGB monitor, the best you can
- get is approximations, and if to that you add that everybody has a
- different gamma on his monitor, well... I use Photoshop and Illustrator's
- Pantone video simulation features (via Macintosh ShapeShifter emulation on
- my A4000) for >approximating< Pantone swatches in RGB, and believe me,
- you'll go blind if you try to match pixels and paper...
-
- --
- Victor Vargas G. Amiga 3D animation & video graphics/Mac DTP
-
-
- Article: 16243
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!nwnews.wa.com!news1.halcyon.com!chinook.halcyon.com!andrel54
- From: "Andre L. Lewis" <andrel54@halcyon.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Is there an "Official" Web Site?
- Date: Fri, 5 Apr 1996 21:38:38 -0800
- Organization: Northwest Nexus Inc.
- Lines: 10
- Message-ID: <Pine.ULT.3.91.960405213302.27270A-100000@chinook.halcyon.com>
- NNTP-Posting-Host: chinook.halcyon.com
- Mime-Version: 1.0
- Content-Type: TEXT/PLAIN; charset=US-ASCII
-
- I'm an Amiga LW user that needs to move to a Pentium/Win 95 platform and I
- haven't ever seen any advertising for lightwave in the PC Markets. Does
- anyone know a site with info/demo copies or anims done on the Intel?
- I'd also like to get the 800 number, so if anyone out there could E-Mail
- me back, that would be great.
-
- Also does anyone know if I can import PovRay scenes/objects?
- Thanks!
-
-
-
- Article: 16244
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!nwnews.wa.com!nwfocus.wa.com!krel.iea.com!usenet
- From: "David R. Stromberger" <pixelboy@iea.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: realistic reflections when compositing.
- Date: Fri, 05 Apr 1996 18:22:31 -0800
- Organization: Liason Ltd.
- Lines: 25
- Message-ID: <3165D567.680F@iea.com>
- NNTP-Posting-Host: e13.iea.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01Gold (WinNT; I)
-
- I am wondering if I can get some ideas from all you
- wavers our there. Heres my problem:
-
- I am trying to composite a model of a car into a
- real life scene. The car has lots of chrome on it,
- and I want to ray-trace it, with shadows on. So,
- I use objects with "shadow alpha" turned on to get
- shadows in my real-world background (See
- users-guide page 68). Then I composite using the
- alpha image. The problem is that chrome reflects
- the "shadow alpha" objects, which is NOT what I
- want.... since the "shadow alpha" objects are
- supposed to be solid black, this makes for some
- really ugly looking reflections. The only other
- option I can think of, is to render without
- raytracing my reflections, but that's kinda ugly
- too. Basically, what I would like to do is cast
- shadows on my "shadow alpha" objects, but have them
- be invisible and non-reflectable in my scene.
-
- Any ideas, workarounds, or hacks are appreciated.
- --
- David R. Stromberger
- scope out the home page!
- http://www.iea.com/~pixelboy
-
- Article: 16245
- Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: virtualbri@aol.com (VirtualBri)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: VTU says new LW will be shown at NAB
- Date: 6 Apr 1996 11:00:59 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 5
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4k64fr$9h3@newsbf02.news.aol.com>
- References: <4k57qh$3ri@newsbf02.news.aol.com>
- Reply-To: virtualbri@aol.com (VirtualBri)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Oh, don't worry. I'll have things to say after NAB. Brief? That might
- be difficult though.
- --Brian
- http://members.aol.com/virtualbri/
- http://members.aol.com/equinoxii/
-
- Article: 16246
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: robanims@aol.com (RobAnims)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: PictureBlack
- Date: 6 Apr 1996 11:02:14 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 10
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4k64i6$9hh@newsbf02.news.aol.com>
- Reply-To: robanims@aol.com (RobAnims)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Hello.
-
- I'm I lightwave 4.0 user running on a 275 dec alpha. Doing Corporate
- animations I have a general question for the learned out in Cyberspace.
- Some of my clients are asking for Picture Black or SuperBlack when I dub
- my Lightwave Anims to BetacamSP. Can I achieve this through a lightwave
- panel option that I am not familiar with? Or Is this a hardware only
- addon and if so what do I need?
-
- Thanks
-
- Article: 16247
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: virtualbri@aol.com (VirtualBri)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Is there an "Official" Web Site?
- Date: 6 Apr 1996 11:03:31 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 8
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4k64kj$9i6@newsbf02.news.aol.com>
- References: <Pine.ULT.3.91.960405213302.27270A-100000@chinook.halcyon.com>
- Reply-To: virtualbri@aol.com (VirtualBri)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Start by checking out http://www.newetek.com. Then head to
- http://www.portal.com/~amg, which is VTU and LightWavePro's website.
-
- Also, you might want to check out my list of LightWave Internet Resources,
- at http://members.aol.com/virtualbri, which also has links to other
- LightWave Artists' Galleries.
- http://members.aol.com/virtualbri/
- http://members.aol.com/equinoxii/
-
- Article: 16248
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!btnet!zetnet.co.uk!dispatch.news.demon.net!demon!artworks.demon.co.uk!not-for-mail
- From: ade@artworks.demon.co.uk (Ade Rutter)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: vrml...
- Date: Sat, 06 Apr 1996 16:41:06 GMT
- Organization: Hull Community Artworks
- Lines: 10
- Message-ID: <828808866.25604@artworks.demon.co.uk>
- NNTP-Posting-Host: artworks.demon.co.uk
- X-NNTP-Posting-Host: artworks.demon.co.uk
- X-Newsreader: TIN [AMIGA 1.3 950726BETA PL0]
-
- any-one using LW4 for vrml creation,and have anytips?
-
- thanks in advance,
-
- ade
-
- ~===========================================================================~
- Ade Rutter - ade@artworks.demon.co.uk (The Image Factory)
- Digital Imaging, Multi-Media, 3D Animation/Modelling etc. etc.
-
- Article: 16249
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: chipdaddy@aol.com (ChipDaddy)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LWO ---> OpenGL?
- Date: 6 Apr 1996 12:33:49 -0500
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 14
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4k69tt$bgo@newsbf02.news.aol.com>
- References: <4jvf45$acn@dfw-ixnews4.ix.netcom.com>
- Reply-To: chipdaddy@aol.com (ChipDaddy)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Well, there is a way.
- You could make it a Modeler plug-in.
- Fori, a programmer, did this in his "PowerView" plug-in.
- See, by making it a plug-in, you wouldn't have to mess with loading the
- object file, instead you could get the coords right from modeler. This
- would make it much easier to convert them to OpenGL coords.
- However, the next version of LightWave will have total OpenGL support
- built-in!
- I heard about compatability with Open-Inventor on SGI systems.
-
- Good luck man, and if you make the plug-in, send me a copy to beta-test!
-
- See ya,
- ML
-
- Article: 16250
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news3.digex.net!access4.digex.net!erniew
- From: Ernie Wright <erniew@access.digex.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Replacement Plugin...HELP!
- Date: Sat, 6 Apr 1996 13:14:28 -0500
- Organization: Express Access Online Communications, USA
- Lines: 26
- Message-ID: <Pine.SUN.3.92.960406123427.2599A-100000@access4.digex.net>
- References: <19960405.79234D0.BD2C@bbs.newtek.com>
- NNTP-Posting-Host: access4.digex.net
- Mime-Version: 1.0
- Content-Type: TEXT/PLAIN; charset=US-ASCII
- X-Sender: erniew@access4.digex.net
- In-Reply-To: <19960405.79234D0.BD2C@bbs.newtek.com>
-
- Chuck Baker wrote:
-
- > OBJREP.P is a plugin provided for use by other plugins, and is only of
- > interest to developers.
-
- Mostly true, but there may be some non-developers that find a use for it.
- OBJREP.P lets you load a sequence of objects the same way you load image
- sequences. As with image sequences, it's unlikely you'll be creating
- each of the objects in a sequence by hand; a plug-in or program will do
- that, but this could be a script you've written yourself.
-
- Or you could do the object equivalent of the method used to write a logo.
- Create a model and save it as the last object in the sequence, then start
- deleting polygons and saving object "frames" numbered in reverse order.
- When you animate, OBJREP.P loads a new version of your object at each
- frame, and the model appears to construct itself a few polygons at a time.
-
- (Note: If you actually try this, be sure to take your completed model
- into Layout and get all of the surfacing done *before* you start erasing
- polygons and saving the objects in the sequence. Once the objects in a
- sequence have been saved, there's no practical way to go back and edit
- the surfaces--they have to be changed in every one of the object files.)
-
- - Ernie
-
-
-
-