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- Hello all, I'm tring to do realistic rope. What's the best way to do
- this? None of the ways I've tried look good enough. Thianks in advance
- Marco
- marco@polaris.net
- www.polaris.net/~marco/
-
- Article: 18003
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!guitar.sound.net!news
- From: Brad@newtek.com (Brad Peebler)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW 5.0 NOT ready to ship
- Date: Thu, 25 Apr 1996 14:56:21 GMT
- Organization: NewTek
- Lines: 23
- Message-ID: <4lqnln$7i6@guitar.sound.net>
- References: <4l0h5b$bbo@daily-planet.execpc.com> <4l1n7l$1qe@news.us.world.net>
- NNTP-Posting-Host: 199.79.203.176
- X-Newsreader: Forte Free Agent v0.55
-
- tictac@djo.com (Matt McClanahan) wrote:
-
- >pana@earth.execpc.com (Blake Porter) wrote:
-
- >>A NAB baiting Tactic?
- >>Just spoke w/ NewTek, it seems there was a problem w/ documentation
- >>printing or whatever. LW 5.0 IS NOT SHIPPING ...it's NewTek what did you
- >>expect?
- >>Look for 5.0 in '97
-
- >What about those of us that don't care if it comes with
- >doccumentation? :)
-
- That is partially correct. We did have a delay with the User guide.
- Some LW 5.0 shipped the week of NAB with only a Reference guide. Those
- packages will automatically be updated with final User guides.
-
- The User Guides are arriving on Tuesday and we will ship in bulk at
- that point. Sorry for the confusion.
-
- BP
- NewTek
-
-
- Article: 18004
- Path: news2.cais.com!news.cais.net!news.vbc.net!samba.rahul.net!rahul.net!a2i!news.PBI.net!decwrl!hookup!uwm.edu!vixen.cso.uiuc.edu!newsfeed.internetmci.com!news.campus.mci.net!calweb!usenet
- From: tankt@calweb.com (tank)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: DXF importation...
- Date: Fri, 26 Apr 1996 14:13:57 GMT
- Organization: CalWeb Internet Services, Inc.
- Lines: 6
- Message-ID: <4lppgb$oej@news.calweb.com>
- NNTP-Posting-Host: sac1-27.calweb.com
- NNTP-Posting-User: account=tankt
- X-Newsreader: Moe's Newsreader
-
- What is the dxf-importation of choice? I've got LW 4.0c a and modeler
- 4.0d, or whatever it works up to, the latest patches available from
- Newtek, and I cannot get DXF files into Modeler or Layout... how does
- everyone else do it?
-
-
-
- Article: 18005
- Path: news2.cais.com!news.cais.net!news1.erols.com!washington.Capitol.Net!winternet.com!mr.net!news.mr.net!power-house.ties.k12.mn.us!s111-250.osseo.k12.mn.us!user
- From: osterhus@inxpress.net (Chris)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: NewTek Ed/Gov Price List
- Followup-To: comp.graphics.apps.lightwave
- Date: Fri, 26 Apr 1996 09:55:43 -0600
- Organization: Osseo Area Schools
- Lines: 16
- Distribution: world
- Message-ID: <osterhus-260496095543@s111-250.osseo.k12.mn.us>
- References: <19960425.79704B0.BC70@bbs.newtek.com>
- NNTP-Posting-Host: 204.169.250.111
-
- In article <19960425.79704B0.BC70@bbs.newtek.com>, chuck@bbs.newtek.com
- (Chuck Baker) wrote:
-
- > NewTek Educational and Government Prices:
- >
- > LW500xx-up LightWave 3D 5.0, Upgrade $ 295.00
- > xx=platform (available for Intel, DEC Alpha, MIPS)
-
-
- Hi Chuck. I was wondering what it takes to qualify for the Educational
- price for the LW5.0 upgrade. I work full time for a school district's
- media/TV department and own LW which I use here to make graphics for our
- Web pages and video productions. The problem is that the district can't
- afford LW so I bought it myself. Can I get the educational price if I
- provide proof of my employment for the district or is it only open to P.O.s
- that come right from the district office?
-
- Article: 18006
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!sgigate.sgi.com!gazette.engr.sgi.com!news
- From: John Zulauf <jzulauf@aw.sgi.com>
- Newsgroups: alt.architecture.int-design,alt.fractal-design.painter,rec.games.design,alt.graphics.pixutils,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.misc,comp.graphics.api.opengl,comp.graphics.api.pexlib,comp.graphics.apps.alias,co
- Subject: Re: look for US map in latitude and longitude format
- Date: Fri, 26 Apr 1996 08:31:25 -0700
- Organization: Silicon Graphics Inc., Mountain View, CA
- Lines: 8
- Message-ID: <3180EC4D.41C6@aw.sgi.com>
- References: <evidar-1603961255010001@msn_2_1.binc.net> <Pine.SUN.3.91.960324051500.541G-100000@Ra.MsState.Edu> <315961B0.41C6@origin.ea.com> <317FEA69.2F1@corona.att.com>
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- Xref: news2.cais.com alt.architecture.int-design:3007 alt.fractal-design.painter:2691 rec.games.design:15929 alt.graphics.pixutils:13351 comp.graphics.algorithms:31229 comp.graphics.animation:34901 comp.graphics.api.misc:553 comp.graphics.api.opengl:4880
-
- Viewpoint at 1800 DATASET has several globes -- one with borders, though
- I don't know it it's state or national.
-
-
- --
- John Zulauf jzulauf@aw.sgi.com Alias|Wavefront, Santa Barbara
-
- Always remember to pillage BEFORE you burn.
-
- Article: 18007
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!ns1.win.net!bugs
- From: DENNY LEE ARMSTRONG <dstrong@dstrong.win.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: having problems with dongle
- Date: 26 Apr 1996 15:38:45 GMT
- Organization: Win.Net Communications, Inc.
- Lines: 5
- Message-ID: <4lqqm5$jbn@ns1.win.net>
- NNTP-Posting-Host: dial-40.win.net
-
- i am a registered user of lightwave and have been having problems
- with dongle. does anyone know where i can get dongle patch for
- layout? i have one that works for modeler.
- thankyou
- ps how can i subscribe to this newsgroup?
-
- Article: 18008
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!sgigate.sgi.com!news.tamu.edu!news.utdallas.edu!news.starnet.net!news.dra.com!news.id.net!news.cic.net!news.gatecom.com!gatecoms!cgolchert
- From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Volumetric lighting
- Date: 26 Apr 1996 04:44:04 GMT
- Organization: Gateway Communications Inc.
- Lines: 8
- Message-ID: <4lpkak$es4@www.gatecom.com>
- References: <317B63BF.4973@osu.edu> <4lo9p7$bm4@news.accessone.com> <31801765.3EC7@osu.edu>
- NNTP-Posting-Host: gatecoms.gatecom.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Jeff Jasper (jasper.7@osu.edu) wrote:
-
- : No wonder, the cross picture is very abstract and impressionistic. It is rendered
- : and edited to look like pointalism. I suggest you check out some of the other
- : pictures like cherub.jpg which are actually meant to look "realistic".
-
- I hope that looks better than the witch and the "volcano" thing...
-
-
- Article: 18009
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!shore!news
- From: mikeb@avptax.com (Mike Brunton)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
- Subject: Re: WIN95 better than OS/2 PLEASE!!!!
- Date: 26 Apr 1996 15:51:43 GMT
- Organization: Taxware International
- Lines: 27
- Message-ID: <4lqref$nfr@shore.shore.net>
- References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <DpLK1D.AvM@blaze.trentu.ca> <316DD018.F4B@usaor.net> <4kvi9r$fmc@ma
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-
- In article <317F361D.8D73225@nowhere.com>, mrkite@nowhere.com says...
- >
- >You obviously have never used linux. It offers REAL multitasking, REAL
- >multiuser, and REAL internet services. Crash protection? If something
- >does crash (rare), you can just kill the process. If X doesn't work
- >with your video card, you don't have to reboot, type Ctl-Alt-Backspace
- >and it will quit back to shell. If dosemu crashes, hit ctl-alt-pagedown
- >and you're right back in linux, everything except for dosemu up and
- >running happily.
- >
- >-mrk
-
- I have used Linux. People are quick to point out why it is better than
- Windows in multitasking, but here is the one fact that nobody can deny
-
- Linux is difficult to use. VERY difficult compared to Windows. So, people
- don't use it, so apps aren't made for it. There are those dedicated people
- who still stand by it, but as Windows NT Server/Workstation reaches
- maturity, and as the NT/95 platforms come closer together, Unix will die a
- slow death on the desktop. It will only hold the market for MAJOR computing
- tasks where you need to run multiple processes on a server.
-
- Have you ever tried to set up a computer running Windows NT 4.0 Server? I all
- but gave up on using a BSDI computer to allow people to call into work and
- establish PPP links. Then I got NT server 4 and it was running in about an
- hour or so.
-
-
- Article: 18010
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!guitar.sound.net!news
- From: Jason@newtek.com (Jason Linhart)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: List of new features for LW5?
- Date: Fri, 26 Apr 1996 15:50:02 GMT
- Organization: NewTek
- Lines: 26
- Message-ID: <4lqr7b$9ou@guitar.sound.net>
- References: <4lkero$j81@news.mel.aone.net.au> <317F0C65.6496@interlog.com>
- NNTP-Posting-Host: miami.newtek.com
- X-Newsreader: Forte Free Agent v0.55
-
- Hammed Malik <hmalik@interlog.com> wrote:
-
- >Kevin Gleeson wrote:
-
- >> I've seen several postings mentioning the new features of LW5, but I was
- >> wondering whether anyone could post up a complete rundown of the new stuff.
- >>
- >> I presume Newtek have such a list. I've checked their Web site and their FTP
- >> site and I couldn't see any list. (Hint to Newtek - stick it on the press
- >> release directory of your ftp site.)
-
- >You've gotta wonder why Newtek even bothers with that web page. They hardly
- >ever post new material on it. If they do, its hard to find.
-
- >hammed
-
- The NewTek web site is currently under a complete re-build. I would
- expect there to be new LW information available by the end next week.
- The brand new site should make it's appearance shortly after that.
-
- Thanks for your patience.
-
- Jason Linhart
-
-
-
-
- Article: 18011
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!li.net!usenet
- From: "Michael R. Rose" <mrose@li.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Now the Open GL board question
- Date: Fri, 26 Apr 1996 12:07:18 -0400
- Organization: LI Net (Long Island Network)
- Lines: 18
- Message-ID: <3180F4B6.5261@li.net>
- References: <mad.6kad@torment.tmisnet.com> <4ll8a1$4hk@news.nstn.ca> <317FB5CD.8DD@cyberoptics.com>
- NNTP-Posting-Host: linuser26.li.net
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- X-Mailer: Mozilla 2.01Gold (WinNT; I)
-
- Nate Hayes wrote:
- >
- > > yep. you should have got the millenuim
- >
- > NOT!!!
- >
- > Millenium 3D is for games.
- >
- > Try a GLyder board from Symmetric instead.
- >
- > ;)
- >
- > Nate
-
- Okay, but can you use the GLyder for games? ;)
-
- Michael R. Rose
-
-
- Article: 18012
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!torn!nott!cunews!wabakimi!vtourang
- From: vtourang@chat.carleton.ca (Vince Tourangeau)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Motion Blur in LW
- Date: 26 Apr 1996 16:15:56 GMT
- Organization: Carleton University, Ottawa, Canada
- Lines: 57
- Message-ID: <4lqsrs$f5p@bertrand.ccs.carleton.ca>
- References: <317EC04C.41C6@pixar.com> <4lpko4$saq@newsbf02.news.aol.com>
- NNTP-Posting-Host: wabakimi.carleton.ca
- X-Newsreader: TIN [version 1.2 PL2]
-
- Leuey (leuey@aol.com) wrote:
- > Unfortunatley motion blur takes forever, it seems like there has to be a
- > method (maybe a plugin) for speeding up this process. Perhaps taking the
- > rendered image, streaking it and fading it and then compositing multiple
- > copies back into the original frame - maybe this woud be faster? who
- > knows...
-
- > later
-
- > Greg
-
- There are several approaches to motion blur like this one. If you want the
- technical info, you can read "Modeling Motion Blur in Computer Generated
- Images" by Potmesil et. al. in the 1983 Siggraph proceedings. A lot of
- calculus in that article, though, and I haven't the faintest as to how
- long it takes to process, but it might be quite involved -- although
- certainly it takes less time than 16 passes of a scene... Also, the results
- aren't as accurate as they might be with multiple samples, since an object
- that should move from occluding another, to being occluded might just
- streak and not be occluded by anything. This in part can be remedied by
- taking multiple passes of the scene. It might then take longer than the
- current method in LW, but it'd look better, since there's actual streaking
- of the object.
- Note that since this article was published some 13 years ago and
- the algorithm isn't used in any current packages -- supersampling is still
- the most popular technique -- ther's probably something wrong with it
- (either it's way slow, way limited, or way patented).
- ElectricImage uses something called "vector blur"; I imagine this
- technique is similar to the one mentioned above -- not because it uses the
- same, or even a similar, algo. -- but in that it streaks pixels instead of
- supersampling the scene. They claim it takes just under twice as long to
- motion blur most frames as it would to just render them normally; this is
- MUCH faster than any supersampling trick I've seen.
- There's also a neat trick in the article "View Interpolation for
- Image Synthesis". Here, the authors suggest morphing between frames, using
- camera/object motion information so that the morphed frames closely
- approximates actual object motion, and then average these frames together
- to get a blurred image. A weighted average would allow for an
- approximation of the behavious of a camera shutter.
- Then ther's the stochastic sampling used by RenderMan, which isn't
- the fastest technique in the world, but creates the best blurring in the
- field. Unfortunately, the algorithms are kinda patented, although I think
- some companies use them regardless.
- Anyways, the point of all this is to say, there are better ways to
- motion blur than the way LightWave does it. Hopefully NewTek will
- implement a new method for blur in the future, but I guess we'll have to
- wait and see.
- Vince
-
-
-
-
- ----------------------------------------------------------------------
- Vince Tourangeau
- vtourang@chat.carleton.ca
-
- .sig file under construction
-
- Article: 18013
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 26 Apr 1996 09:58:01 -0700
- Organization: Primenet (602)395-1010
- Lines: 51
- Sender: root@primenet.com
- Message-ID: <4lqvap$97e@nnrp1.news.primenet.com>
- X-Posted-By: steph@usr1.primenet.com
- Xref: news2.cais.com comp.graphics.animation:34904 comp.graphics.apps.lightwave:18013 comp.graphics.packages.3dstudio:15600
-
- Gordon D.B. Cameron <gordon@RND.Softimage.COM> wrote:
- : This old `chestnut' continually raises it's head - just because
- : techniques such as Motion Capture, and tools such as Biped (and
- : similar plug ins for SoftImage, Alias etc) *exist*, does not mean that
- : they should and will be used exclusively to animate characters, with
- : no human intervention !
-
- One of the questions I've asked is what you can do to the character after
- Biped gets through with it. Evidently, you can edit the resulting
- animation with traditional means like channel editors. I'm told you can
- still use IK with it, though to what extent I don't know.
-
- : substitutes !. Those places that work with these tools, but do not
- : treat the end results as the `be all and end all', and go onto tweak
- : their data, add character, exaggeration etc, are the places that are
- : going to continue to produce the best animation.
-
- : (I know that Steph doesn't agree with all I say here, but I think
- : there is a place for all the new technology in the artist's palette of
- : tools - notice, the artist is still the key person)
-
- While I'm dead set against Satan's Rotoscope, a generalized tool like
- Biped could produce some interesting results in the hands of a true
- animator.
-
- The general problem with tools like Biped and IK as it has been
- manifested on the PC is lack of depth-in-design and editing tools.
- I regard the controls for animation on the PC like the treble, midrange
- and bass controls on some stereo systems, when what your room needs is a
- graphic equalizer, and maybe even a parametric equalizer.
-
- Problem is, you can't just get a box and a couple of RCA cables to plug
- into LW and Max to enhance the IK or oddball programs like Biped.
-
- The development of plug-in architectures is encouraging. The situation
- now is that you can get plug-ins for each program, but they won't work in
- any other program. Imagine the world of home audio and video if every
- manufacturer had their own cables, signal formats, connectors, tape
- formats etc. That's where the plug-in architecture is now.
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg, 3DMD CGI Character Orthopedic Surgeon,
- steph@primenet.com Chiropracter, and Podiatrist.
-
-
- Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- electronic republication only, such as Usenet and Email, and
- non-commercial educational purposes such as charge free WWW pages.
- Express permission is required for any other use. When in doubt, ask.
- -------------------------------------------------------------------------------
-
- Article: 18014
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!portal.gmu.edu!news
- From: house@direct.ca (HOUSE)
- Newsgroups: comp.emulators.cbm,comp.emulators.mac.executor,comp.emulators.misc,comp.fonts,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.graphics.api.misc,comp.graphics.api.opengl,comp.graphics.apps.lightwave,comp.graphic
- Subject: FREE ESSAYS!!! EVIL HOUSE OF CHEAT!!
- Date: 26 Apr 1996 17:26:35 GMT
- Organization: Direct.ca
- Lines: 11
- Message-ID: <4lr10b$85@portal.gmu.edu>
- NNTP-Posting-Host: 204.50.215.23
- Mime-Version: 1.0
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-
-
-
- I AM NOT AFFLIATED WITH THIS SITE!!!!!!
-
- CHECK OUT THE EVIL HOUSE OF CHEAT!!!!!!
-
- http://www.hvision.nl/~lovkraft
-
-
- LOTS OF FREE ESSAYS IN ALL TOPICS AND LANGUAGES! CHECK IT OUT!
-
-
- Article: 18015
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.alt.net!newspost1.alt.net!usenet
- From: iagrafx@iagrafx.com (Dave 'Shock' Chin )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LightWave 5.0 at NAB
- Date: Fri, 26 Apr 1996 17:43:57 GMT
- Organization: Imagine Amation
- Lines: 22
- Message-ID: <3181082f.5111835@news.alt.net>
- References: <4kv7o1$kdj@newsbf02.news.aol.com> <31752a57.3177632@news.alt.net> <4lo0ih$5i8@dfw-ixnews8.ix.netcom.com>
- X-Newsreader: Forte Agent .99e/32.225
-
- achan@ix.netcom.com(Alan Chan ) rendered in ascii:
-
- >>It says on the box that it now has Metaball modeling. I couldn't get
- >anyone
- >>at the booth to demonstrate it. I kinda got the feeling, while talking
- >to
- >>the NT experts, that many of the plugins are for new animators.
- >
- >I've used Metaballs, and I'm kinda old myself.. :)
-
- Yeah, I've used metaballs for awhile, too. I was referring to the fact that
- the demo reps didn't know much about any of the new features except Open GL
- and MetaNURBS.
-
- I got several different stories about the Map Motion plugin. I know it
- isn't shipping in the 5.0 box, but will we get it when it is available?
- ..or is it a third party-get it from the vendor plugin????
-
- Shock
- Imagine Amation
- iagrafx@iagrafx.com
-
-
- Article: 18016
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!in2.uu.net!news.sprintlink.net!imp.ch!span.ch!rain.fr!imaginet.fr!usenet
- From: fbm@alpes-net.fr (fbm)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LW scenes amiga format to pc format???
- Date: 26 Apr 1996 17:44:33 GMT
- Organization: Organization
- Lines: 11
- Message-ID: <4lr221$no0@avalon.imaginet.fr>
- NNTP-Posting-Host: alpnet73.alpes-net.fr
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=ISO-8859-1
- X-Newsreader: WinVN 0.99.5
-
- hello all!!
-
- i'm looking for a plugin to converte the path of Amiga LW scenesformat to PC
- version......is it a way????
- I'm using the both standard and i have a lote of amiga scene to work on my
- PC...
-
- Anyone can help me????
-
- fbm
-
-
- Article: 18017
- Path: news2.cais.com!news.cais.net!van-bc!news.mindlink.net!uniserve!news.sol.net!daily-planet.execpc.com!usenet
- From: jeffsj@execpc.com (Jeffery S. Jones)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Whoa! LW 5.0?!
- Date: 26 Apr 96 12:43:01 +0000
- Organization: Exec-PC BBS - Milwaukee, WI
- Lines: 35
- Message-ID: <1301.6690T763T56@execpc.com>
- References: <4lb0p3$qqs@newsbf02.news.aol.com> <4lb56m$s2f@newsbf02.news.aol.com> <317E3B27.2A99@dev.uol.com>
- NNTP-Posting-Host: james-bond-007.execpc.com
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- On 24-Apr-96 10:31:03, Prem Subrahmanyam <prem@dev.uol.com> wrote:
- >Stranahan wrote:
- >>
- >> This is because NewTek raised the price, of course - the fact is,
- >> $495 is a lot for an upgrade.
- >>
-
- >It certainly is (yet I'm saving up the money to get the upgrade
- >anyway). 3ds has never had an upgrade that was more than $200-$300,
- >while it was under DOS, and that's for a $2500+ program!!
-
- True, however, previous LW upggrades were only $150 or so! I suppose
- NewTek is making up for its earlier losses with its cheap upgrade
- program :)
-
- They did leave the Amiga upgrade at $295, but if I want to upgrade
- both Amiga and NT versions, that's $800. If I upgrade only
- one, that leavesa big compatibility/function gap. Honestly, I think it
- is worth the money, as 5.0 is a very big upgrade.
-
- I could be wrong, but I thought that the 3DS to MAX upgrade was about
- $500 as well?
-
- In any case, while I am sure that everyone would like free upgrades,
- or as cheap as possible, I don't think that will stop software companies
- from charging for making improvements that are worth paying for.
-
-
-
- --
- *-__________________________ | *Starfire* | _________________________-*
- Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
- *TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
- --
-
-
- Article: 18018
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news1.erols.com!newsmaster@erols.com
- From: croman@erols.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: FS:Video/Audio/Digit
- Date: 26 Apr 1996 10:00:02 GMT
- Organization: Zio Productions, Inc.
- Lines: 32
- Message-ID: <4lq6r2$6r9@news10.erols.com>
- NNTP-Posting-Host: pppb23.erols.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- Due to a recent equipment upgrade, we have the following video/audio/ equipment for
- sale. All equipment is in perfect operating conditions. Prices are firm. Please reply
- directly to my E-Mail if interested or call Zio Productions, Inc. at 703-549-7370
-
- Sony Color Video Camera DXC-1820: One 2/3 Inch SMF Trinicon Tube. Built-in filters.
- 300 lines center. Built in microphone. Ext. Mic jack. 10X zoom lens. 7 Ft. cable. Hard
- plastic carrying case. Shoulder pad. Manual. Barely used. $350.00 + Shipping
-
-
- JVC Portable VHS deck with TU-26 tuner: Model BR-6200U. Leather case. One
- NP450 Battery. Remote $350.00 + Shipping
-
- JVC Battery Charger/power unit AAP-26U: For VCR above. $50.00 + Shipping
-
- Sony RM 500 Remote control unit: Never used. $150.00 + Shipping
-
- Sony Portable 3/4" VCR VO-6800: Perfect condition. With portabrace. $900.00 +
- Shipping
-
- Stereo Sound Mixer. Radio Shack SSM-50: Used once (bought while on location
- when other mixer started to act up) $50.00 + Shipping
-
- Progressive Peripherals Frame Grabber Real Time Video Image Digitizer:
- (NTSC) Excellent condition. This is the kind that doesn't require the color wheel. I did
- some beautiful time lapse animations with it. $200.00 + Shipping
-
- Includes: Frame Grabber real-time color digitizer.
- Operators Manual
- Frame Grabber 3.5" floppy program disk
- Power supply
- RGB Cable
-
-
- Article: 18019
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Motion Blur in LW
- Date: 26 Apr 1996 13:44:14 -0400
- Organization: Pipeline
- Lines: 14
- Message-ID: <4lr21e$t6c@pipe9.nyc.pipeline.com>
- References: <4lqsrs$f5p@bertrand.ccs.carleton.ca>
- NNTP-Posting-Host: 198.80.32.49
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- On Apr 26, 1996 16:15:56 in article <Re: Motion Blur in LW>,
- 'vtourang@chat.carleton.ca (Vince Tourangeau)' wrote:
-
- > Anyways, the point of all this is to say, there are better ways to
- >motion blur than the way LightWave does it. Hopefully NewTek will
- >implement a new method for blur in the future, but I guess we'll have to
- >wait and see.
-
- There's always the possibility that someone will make a plug-in. There is
- already a plug-in that does the depth of field effect much faster than the
- internal renderer. Maybe the same principle may apply to motion blur.
-
- --
- M C L -
-
- Article: 18020
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!btnet!zetnet.co.uk!dispatch.news.demon.net!demon!skoardy.demon.co.uk
- From: dsh@skoardy.demon.co.uk (Darren Hebden)
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: Fri, 26 Apr 1996 19:27:28 GMT
- Lines: 17
- Message-ID: <31811fc2.4799456@news>
- References: <4lq803$kjt@vixen.cso.uiuc.edu> <4lqg64$3sv@newsbf02.news.aol.com>
- NNTP-Posting-Host: skoardy.demon.co.uk
- X-NNTP-Posting-Host: skoardy.demon.co.uk
- Xref: news2.cais.com rec.games.programmer:89592 comp.graphics.animation:34909 rec.games.design:15932 comp.graphics.apps.lightwave:18020
-
- On 26 Apr 1996 08:39:32 -0400, smkmirrors@aol.com (SmkMirrors) wrote:
-
- >>Load of bullshit. Most often, the programmers are the ones that do most
- >>of the work. Whoever thinks that the graphics are the hardest part knows
- >>little about neither games nor graphics.
- >
- >Depends on the game. In these days of lame, windows mutli-media, mouse
- >based drool and click games, the graphics person may well be doing much
- >more than half of the work --since those games are 90% flash anyway.
- >
- >In that case, I guess they should get half of the share or mote.
-
- True... The words 'Myst', '11th Hour' seem to come to mind.
-
- Visit the Brain Soup Homepage for all you www background needs!
- *NEW* Brain Soup Collection II is now ready for download! *NEW*
- ----- http://www.Dynamic-Web.com/Software/bsoup/index.htm -----
-
- Article: 18021
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news2.new-york.net!not-for-mail
- From: Ken Geary <ken_geary@ademco.com>
- Subject: DPS PAR for PC 4Sale
- Content-Type: text/plain; charset=us-ascii
- X-Nntp-Posting-User: (Unauthenticated)
- Content-Transfer-Encoding: 7bit
- Organization: Ademco
- Message-ID: <3181246B.834@ademco.com>
- X-Mailer: Mozilla 2.01Gold (WinNT; I)
- Mime-Version: 1.0
- X-Trace: 830547094/24392
- X-Nntp-Posting-Host: wsn37.ademco.com
- Date: Fri, 26 Apr 1996 19:30:51 GMT
- Lines: 2
-
- Thinking about selling my PC PAR(with decimation chip), TBC IV and 1.7GB Micropolis
- drive (not piecemeal) Looking for $2,000. make offers.
-
- Article: 18022
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!vixen.cso.uiuc.edu!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Reminder : LightWave on Sliders TONIGHT
- Date: 26 Apr 1996 16:05:56 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 14
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4lrab4$b3o@newsbf02.news.aol.com>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Tonight's episode should feature the LW created dinosaurs, created by Ken
- Staranahan and Don Waller - and showcasing LW 5.0 features like
- Metamation, better IK, multiple surfaces, etc....
-
-
-
- _____________________________________________
- Lee Stranahan
-
- "I shot a half hour, 35mm movie with professional quality visual effects
- for around $5000 - and I can show you how to do it, too."
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
-
- Article: 18023
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!sgigate.sgi.com!news.tamu.edu!news
- From: Ryan McDonald <rlm8342@batman.tamucc.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Killer Amiga LW system FS
- Date: Fri, 26 Apr 1996 15:14:50 -0500
- Organization: Texas A&M University-Corpus Christi
- Lines: 37
- Message-ID: <31812EBA.794B@batman.tamucc.edu>
- NNTP-Posting-Host: bane.tamucc.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (X11; I; OSF1 V3.2 alpha)
-
- Ok here it goes. I have a killer LightWave system for sale.
-
- Amiga 4000 with 40mhz 68040 WarpEngine w/ SCSI-II
- (Thats 3 times faster than stock 4000)
- 14 mb of Ram
- Personal Animation Recorder Card
- Allows you to output broadcast quality
- animations in real-time
- Picasso II (2mb version) 24-bit display
- 120 mb IDE drive
-
- LOADED with software. Titles like
-
- LightWave 4.0 with:
- Wave Maker
- Power Macros
- Sparks
- Dynamic Motion Module
- AdPro
- ImageFX
- Dpaint IV
- Registered ShapeShifter (FAST Macintosh Emulation) PLAY DOOM!
- AmiTCP with X-Window
- Directory Opus
- AudioMaster IV
- And lots of PD software
-
- $3200 takes this system. In just the hardware alone, I've put $6454 in
- this baby. Price is somewhat negotiable. It is in perfect working
- condition. I've been using it to produce 3D-animation for a television
- station in Texas for two years now. Its fast and reliable. Please
- E-Mail me for more info about the system. Thanks.
-
- rlm8342@batman.tamucc.edu
-
- I also have an Opalvision Card for sale ($150) and
- a C1960 Multiscan monitor for sale ($250)
-
- Article: 18024
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Motion Blur in LW
- Date: 26 Apr 1996 16:09:32 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 19
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4lrahs$b70@newsbf02.news.aol.com>
- References: <4lqsrs$f5p@bertrand.ccs.carleton.ca>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- --------------------------
- So the S:AAB people (whenever I see that acronym I think
- of cars) obviously opted to put up with the strobed blur in order to cut
- down render times.
- -------------------------
-
- Yeah, exactly - sometimes we'd render a few frames at higher settings, but
- on the schedule (at least for the pilot, which is what I mainly worked on)
- we couldn't afford the higher price in render times....
-
-
- _____________________________________________
- Lee Stranahan
-
- "I shot a half hour, 35mm movie with professional quality visual effects
- for around $5000 - and I can show you how to do it, too."
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
-
- Article: 18025
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!cdc2.cdc.net!newsfeed.concentric.net!news.sojourn.com!condor.ic.net!news.cic.net!news.gatecom.com!gatecoms!cgolchert
- From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Creating a turning page.
- Date: 26 Apr 1996 13:42:21 GMT
- Organization: Gateway Communications Inc.
- Lines: 8
- Message-ID: <4lqjrt$lka@www.gatecom.com>
- References: <4lpbof$c7p@daily-planet.execpc.com>
- NNTP-Posting-Host: gatecoms.gatecom.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Blake Porter (pana@earth.execpc.com) wrote:
-
- : I need to create an animated book, complete w/ turning pages.
-
- use bones...anything else would prob. look funny....
-
- unless you made a lot of morph targets.
-
-
- Article: 18026
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!cdc2.cdc.net!newsfeed.concentric.net!news.sojourn.com!condor.ic.net!news.cic.net!news.gatecom.com!gatecoms!cgolchert
- From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: reply copies
- Date: 26 Apr 1996 13:49:19 GMT
- Organization: Gateway Communications Inc.
- Lines: 6
- Message-ID: <4lqk8v$lka@www.gatecom.com>
- NNTP-Posting-Host: gatecoms.gatecom.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Is everyone else running across posts that have multiple copies of itself
- as replies...I just flipped through 3...that had 6 replies of the original.
-
- That's worse than the butthead that quotes the entire NAB announcement
- twice in his/her post.
-
-
- Article: 18027
- Path: news2.cais.com!news.cais.net!news.ac.net!news1.erols.com!newsfeed.internetmci.com!howland.reston.ans.net!spool.mu.edu!munnari.OZ.AU!news.mel.connect.com.au!harbinger.cc.monash.edu.au!news.cs.su.oz.au!inferno.mpx.com.au!news.mel.aone.net.au!hba
- From: imagine@h130.aone.net.au (Kevin Gleeson)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Now the Open GL board question
- Date: Thu, 25 Apr 96 23:39:21 GMT
- Organization: Imagine It
- Lines: 168
- Message-ID: <4lp2av$nua@news.mel.aone.net.au>
- References: <mad.6kad@torment.tmisnet.com> <4ll8a1$4hk@news.nstn.ca> <4llno4$g94@nntp.pinc.com>
- NNTP-Posting-Host: d18-1.cpe.hobart.aone.net.au
- X-Newsreader: News Xpress 2.0 Beta #0
-
- In article <4llno4$g94@nntp.pinc.com>, priceless@pinc.com (Morgan Price) wrote:
- >
- >>>Yes, I would also like to know about this. When I got my machine back in
- >>>january, they said that I should just go ahead and get the standard Stealth
- >>>board because it was sure to work withiut any bugs and that who knows when
- >>>LW
- >>>was going to get openGl. Now I wish I would of went with my first thought o
- >>>f
- >>>getting the Millenium board :( I thought that this "Millenium" was supposed
- >>> to
- >>>have OpenGL, is this true? And did I make a mistake in getting the Stealth
- >>>board?............thanx.........md
- >>yep. you should have got the millenuim
- >
- >I had some people post me powerview times a couple of months back and,
- >although the millenium is a quicker 2D card than the stealth, there
- >was NO OpenGL acceleration. The only difference was the speed of the
- >processor. The real screamer was an intergraph machine.
- >
- >Has this changed? Could somebody do a test for me?
- >
- >Simply take a cube (stock primative) and metaform it till you get
- >~24576 polygons. But on the last metaform (or two) you will need to
- >add some jitter so you can see the re-draw in powerview. Then run
- >powerview and time how long it takes for 10 screen refreshes. Then
- >re-time with smoothing on. Finally, and this is the important part,
- >fill this out and send it to me.
- >
- >CPU ( + MHz):
- >RAM:
- >Graphics Card:
- >OpenGl Acceleration?:
- >Operating system:
- >Screen Resolution:
- >Unsmoothed Time:
- >Smoothed Time:
- >Number of polygons:
- >
- >I added the number of polygons, because some machines are too fast for
- >my little test. Up your polygon counts till you can see individual
- >redraws.
- >
- >I will repost some times if anyone is interested.
- >
-
- Hi folks
-
- I posted some times before for Morgan and have followed the Millenium problem
- through with Matrox. As far as I can tell, the Millenium does not accelerate
- OpenGL. The reply from Matrox (see below) was that the I was not
- using the correct resolution for 3D acceleration or that Powerview was not a
- true implementation of OpenGL.
-
- I disagree with both these assumptions as I tried several resolutions and
- colour depths and the Intergraph machine that Morgan mentions most certainly
- did accelerate Powerview.
-
- I haven't followed any further as I don't find the Beta version of Powerview
- all that useful, but when LW5 arrives, I want my OpenGL!
-
- Here's the response from Matrox:
-
- IS MY OPENGL APPLICATION ACCELERATED OR NOT ??????
- ==================================================
- Most of the time people complain about non-accelerated OpenGL rendering
- while it's a normal situation due to the actual state of their environment
- (application, resolution/video memory/pixel depth, registry setting,
- Microsoft OpenGL).
-
- Here is a description of what things affect the OpenGL acceleration with
- Millennium.
-
- 1) The Windows NT registry contains flags that indicate if a Z buffer and a
- BACK buffer (for double buffering) are to be allocated in the Millennium
- frame buffer memory. By default these flags are all set to TRUE,
- indicating that both a Z and a BACK buffer are to be allocated.
-
- NOTE that depending on the Millennium amount of memory, the
- resolution and
- pixel depth, it may not be possible for the display driver to follow the
- indications of the registry flags (not enough memory). In such cases the
- registry flags are ignored and the Z and BACK buffers are NOT allocated,
- which may results in NO 3D ACCELERATION.
-
- Based on the Z and BACK buffer allocation, 3D-DDI will have some
- resources to perform 3D acceleration. These resources are described to
- OpenGL when an OpenGL application starts.
-
- !!! We observed that OpenGL won't use 3D-DDI primitive acceleration if
- 3D-DDI doesn't have both Z and BACK buffers allocated, EVEN if the
- OpenGL
- application selects a visual that doesn't require these resources. For
- example an OpenGL application selecting a simple SINGLE buffer visual
- (without any Z or BACK buffer) and rendering to the FRONT buffer, would
- not be accelerated because OpenGL would decide to do it in software if
- 3D-DDI doesn't have both Z and BACK buffers allocated. This means that
- an OpenGL user that want to access higher resolution, setting the
- registry switches to 0, would lose the 3D-DDI acceleration because of
- OpenGL. !!!
-
- 2) An OpenGL application starts by selecting what is called a Pixel
- Format
- or Visual. The Visual describes the color model (TrueColor or
- PseudoColor), the color format (bit per color ...), the Z format (bit
- per
- z), Single/Double buffer and many other things. According to the Visual
- description OpenGL will allocated the required resources (front/back
- buffer, Z buffer).
-
- When allocating the resources, OpenGL may take a NO 3D ACCELERATION path
- for many reasons that share a common reality: one or more resources are
- not available from the 3D-DDI driver. For example the application may
- ask
- for a PseudoColor Visual which can't be accelerated because the
- Millennium/3D-DDI doesn't support the PseudoColor model. Other examples
- could involve Z buffer (the application may be asking for a 32 bit Z
- buffer as we only support 16 bit), BACK buffer (Millennium/3D-DDI may
- not
- have access to a BACK buffer), etc.
-
- Based on the Visual selected by the OpenGL application, OpenGL may have
- to emulate all or most of the rendering in software which will result in
- a NON ACCELERATION situation. Because OpenGL in the presence of 3D-DDI
- tends to use a read/write mechanism through 3D-DDI, instead of following
- its Generic software path, the performance will decrease when 3D-DDI is
- on the system !!!
-
- 3) OpenGL has a large set of rendering attributes as Fog, Blending,
- Dithering, Texture Mapping, Anti-Aliasing, etc ... 3D-DDI is not
- required
- to support all these attributes as it is a DDI and not an API. Microsoft
- mentioned in the 3D-DDI specification that only hardware accelerated
- attributes must be implemented in a 3D-DDI driver.
-
- If an OpenGL application selects a rendering attribute not supported by
- the 3D-DDI driver, then OpenGL emulates the rendering in software doing
- read/write accesses through 3D-DDI to access the front, back and
- Z buffers.
-
- In some circumstances like TEXTURE MAPPING, OpenGL always emulate The
- rendering in software even if the 3D-DDI driver accelerates this kind
- of rendering !!!
-
- Based on the rendering attributes used by an OpenGL application, OpenGL
- may have to or "DECIDE" to emulate the rendering in software which
- result
- in a NON ACCELERATED situation and even in a decelerated situation.
-
- - Matrox
-
- BTW - I ran my tests under both 95 and NT.
-
- Has anyone else tried to test OpenGL on the Millenium and, if so, have they
- achieved success? Is their a test programme for OpenGL? Is Powerview a full
- OpenGL implementation?
-
- Cheers
-
- - - - - - - - - - - - - - - -
- Kevin Gleeson
- Imagine It
- 3D animation and graphics
- Hobart
- Tasmania
- Australia
-
- The Librarian Rules! - OOOK!
- - - - - - - - - - - - - - - -
-
- Article: 18028
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!newshost.vvm.com!usenet
- From: lara@vvm.com (Paul Lara)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW 5.0 NOT ready to ship
- Date: Fri, 26 Apr 1996 20:25:42 GMT
- Organization: VDO Productions
- Lines: 25
- Message-ID: <4lr8hf$ovu@newshost.vvm.com>
- References: <4l0h5b$bbo@daily-planet.execpc.com> <4l1n7l$1qe@news.us.world.net> <4lqnln$7i6@guitar.sound.net>
- NNTP-Posting-Host: slip12.vvm.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- Brad@newtek.com (Brad Peebler) wrote:
-
- >We did have a delay with the User guide.
- >Some LW 5.0 shipped the week of NAB with only a Reference guide. Those
- >packages will automatically be updated with final User guides.
-
- >The User Guides are arriving on Tuesday and we will ship in bulk at
- >that point. Sorry for the confusion.
-
- >BP
- >NewTek
-
- This is kind of embarrassing to even ask, but what about us poor
- schmucks that are still waiting for the 4.0 LW manuals?
-
- Is this an Industry first?
-
- NewTek ships out a completely new version before the manuals shipped
- for the _previous_ version?
-
- I've been told I still have 2 or 3 weeks before I can expect to see my
- 4.0 manual !!?@!
-
- Paul
-
-
- Article: 18029
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!sgigate.sgi.com!news.tamu.edu!news
- From: Ryan McDonald <rlm8342@batman.tamucc.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave Crack
- Date: Fri, 26 Apr 1996 15:41:48 -0500
- Organization: Texas A&M University-Corpus Christi
- Lines: 4
- Message-ID: <3181350C.59E2@batman.tamucc.edu>
- References: <4lp1tp$pct@nnrp1.news.primenet.com>
- NNTP-Posting-Host: bane.tamucc.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (X11; I; OSF1 V3.2 alpha)
-
- > please repost. I downloaded the crack file and modeler worked fine but
- > the layout file was corupted. An additional download saw the same
-
- The crack works on 4.0a only. You probably have 4.0c.
-
- Article: 18030
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!vixen.cso.uiuc.edu!howland.reston.ans.net!Germany.EU.net!wizard.pn.com!brighton.openmarket.com!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger
- From: leimberger@marbls.enet.dec.com ()
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LightWave 5.0 at NAB
- Date: 25 Apr 1996 20:33:18 GMT
- Organization: Digital Equipment Corporation
- Lines: 31
- Distribution: world
- Message-ID: <4lonie$vmu@nntpd.lkg.dec.com>
- References: <3176716d.86924799@news.alt.net> <4l613l$a6s@newsbf02.news.aol.com> <4l7gep$109@lori.albany.net> <3178630F.489@montreal.com> <fusionDq7wAF.1B3@netcom.com> <317c7ad1.107445458@news.alt.net>
- Reply-To: leimberger@marbls.enet.dec.com ()
- NNTP-Posting-Host: marbls.enet.dec.com
-
-
-
- |>On Sun, 21 Apr 1996 14:59:03 GMT, fusion@netcom.com (Fusion Films)
- |>wrote:
- |>>I spoke to Mark Thompson about volumetric lighting in MAX and his
- |>>response was that it was basically useless (i.e. very poor looking).
- |>
- |>Excuse me, but that is bullsh*t.
- |>
- |>>You'll have better luck creating it by hand in LW than you will using the
- |>>built in version in MAX.
- |>
- |>How are you going to do that in LW? Probably the same way you could do
- |>it in 3DSR4, using many cones to simulate the shadows. That will take
- |>much longer than MAX.
- |>
- |>
- Someone(I forget who) did a simple tutorial on simulating volumetric in
- LWPro. It was based on light shining thru leaves of a tree. I know that
- it involved a bitmap to use as a kind of cookie cutter and it looked
- pretty good. I haven't seen any of this stuff MAX has done yet so I
- can't comment. As far as Marks comment goes he has always been striaght
- forward in regards to 3D regardless of the program. It may well be that
- it does not meet his standards, or fullfill his needs so to him it may
- well be useless. I hold his opinion in to high a regard to lable any
- comment he makes as bullsh*t. If he says it he really feels it. He is
- long past taking potshots at a 3D application based on the products name
- or developers. Remember Mark was not posting to the list when he said
- this.
-
- -bill
-
- Article: 18031
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.cse.psu.edu!uwm.edu!lll-winken.llnl.gov!enews.sgi.com!sgigate.sgi.com!news.tamu.edu!news
- From: Ryan McDonald <rlm8342@batman.tamucc.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Differences from 4.0a to 4.0c
- Date: Fri, 26 Apr 1996 15:44:30 -0500
- Organization: Texas A&M University-Corpus Christi
- Lines: 4
- Message-ID: <318135AE.1CFB@batman.tamucc.edu>
- NNTP-Posting-Host: bane.tamucc.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (X11; I; OSF1 V3.2 alpha)
-
- BTW, can anyone say what the differences between 4.0a and 4.0c are. I
- have a pretty good deal on buying 4.0a but the "a" part scares me.
-
- rlm8342@batman.tamucc.edu
-
- Article: 18032
- Path: news2.cais.com!news.cais.net!news.ac.net!news1.erols.com!newsfeed.internetmci.com!howland.reston.ans.net!Germany.EU.net!wizard.pn.com!brighton.openmarket.com!decwrl!pagesat.net!cg57.esnet.com!torment!mad
- From: mad@torment.tmisnet.com (Mark Dunakin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Computer graphics Job Offer
- Message-ID: <mad.6s2l@torment.tmisnet.com>
- Date: 26 Apr 96 12:59:26 PST
- Organization: Tierra-Miga BBS
- Lines: 15
-
- On Thu 25-Apr-1996 9:47p, VirtualBri wrote:
- V> This sounds like one of those "Earn Millions at Home" scams, where you
- V> usually find out you have to lick 100 Million envelopes to earn a grand.
-
- V> I'd stay away from any job where you have to pay money to be a independant
- V> contractor.
- V> --Brian
-
- V> ====== http://members.aol.com/virtualbri/ ======
- V> == Home of the rather large and mostly complete ==
- V> ===== LightWave 3D Internet Resource Lists =====
- -------------------
- I had checked into this around the end of last year, and it's a rip-off.
- My dad checked into it too, and was told by the Better Buisiness Beurou too
- stay away from them..............md
-
- Article: 18033
- Path: news2.cais.com!news.cais.net!news.ac.net!news1.erols.com!newsfeed.internetmci.com!howland.reston.ans.net!Germany.EU.net!wizard.pn.com!brighton.openmarket.com!decwrl!pagesat.net!cg57.esnet.com!torment!mad
- From: mad@torment.tmisnet.com (Mark Dunakin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Error Message: Alpha LW
- Message-ID: <mad.6s4c@torment.tmisnet.com>
- Date: 26 Apr 96 13:10:28 PST
- Organization: Tierra-Miga BBS
- Lines: 21
-
- On Tue 23-Apr-1996 10:13a, A Lugones wrote:
- AL> I keep getting an application error message reading, "LIGHTWAV.exe
- AL> Exception: access violation (0xc0000005) Address: 0x00485f18." I get this
- AL> message almost whenever I use shadow maps. When I turn shadow maps off,
- AL> it renders and saves to the hard drive fine. Also, it only happens when I
- AL> save to the hard drive. The shadow maps render without a hitch when the
- AL> save function is disable. What in hell is going on? Memory?
-
- AL> Alex Lugones
- AL> Vantage Point Animations
- ----------------
- I am currently having ALL of those exact same problems. And it SUCKS! Because
- I have been having them ever since I bought my machine which is a Raptor 3
- with a 275 mhz Dec Alpha chip and a 128 megs of RAM. I have had my macine
- since the beginning of Febuary. I have been told that it could be the RAM but
- no one really seems to know for sure. My machine has been down for almost 2
- weeks now and I am still waiting for something to be done. With me the error
- messages happen all the time and weather I'm in Modeler or Layout, it dosen't
- matter. And it of course always happens when you can least afford it to.
- And also when that error message comes up it, of course, crashes the program
- out and sometimes the system...........md
-
- Article: 18034
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!metro.atlanta.com!nntp.atlanta.com!usenet
- From: Henri Smulders <bwidget@atlanta.com>
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: Fri, 26 Apr 1996 17:12:51 -0400
- Organization: IMT
- Lines: 20
- Message-ID: <31813C53.2A8E@atlanta.com>
- References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu>
- NNTP-Posting-Host: 155.229.105.121
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Win95; I)
- Xref: news2.cais.com rec.games.programmer:89608 comp.graphics.animation:34911 rec.games.design:15933 comp.graphics.apps.lightwave:18034
-
- Takamoto Miura wrote:
- > > We are willing to give up to 20% of all profit generated by the game plus cash
- > Just curious again... anyone else here thinks that graphics artists should
- > get more than 50% of share since most of the time it is more work than programming?
- > (This all depends on what kind of game you're talking about, but I think this is
- > the case from my experience...)
- > How much share do graphics artists actually get in general? Anyone knows?
- > -Takamoto Miura
-
- In general a graphics artist straight out of school will make money in the mid-twenties. That is a
- guaranteed paycheck; not contract work. As such I think the offer is extremely generous. I am programmer and an
- animator and I would never give a graphic artist that generous of an offer: 20% + CASH. NUTS in my opinion. Or
- maybe they are very nice people, or maybe the game really sucks and they expect little profit. One note though:
- Always try to get a small percentage of gross instead of a high percentage of profit: They can always up their
- costs on their own salaries and thus screw you out of your "profit"part.
- AS a programmer I must say this: If you think that animating in 3D is hard then consider that I've been
- animating for 11 years (turbosilver; the reason I bought an Amiga) as a way to RELAX! Believe me looking for bugs
- in 100k+ lines of code is a lot more exhausting than screwing around with channel parameters.
-
- Hajo
-
- Article: 18035
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!howland.reston.ans.net!Germany.EU.net!wizard.pn.com!brighton.openmarket.com!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger
- From: leimberger@marbls.enet.dec.com ()
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 25 Apr 1996 21:39:28 GMT
- Organization: Digital Equipment Corporation
- Lines: 92
- Distribution: world
- Message-ID: <4loreg$vmu@nntpd.lkg.dec.com>
- References: <N.041296.220910.11@earthlink.net.earthlink.net> <N.041496.111015.23@earthlink.net.earthlink.net> <4l39er$im3@diane.inforamp.net> <wturber.998.00188CD6@primenet.com> <4l5gmq$sc9@diane.inforamp.net> <31768b4d.59958045@news.alt.net>
- Reply-To: leimberger@marbls.enet.dec.com ()
- NNTP-Posting-Host: marbls.enet.dec.com
- Xref: news2.cais.com comp.graphics.animation:34912 comp.graphics.apps.lightwave:18035 comp.graphics.packages.3dstudio:15616
-
-
- In article <31768b4d.59958045@news.alt.net>, tkrego@norden1.com (Tim Krego) writes:
- |>Path: nntpd.lkg.dec.com!depot.mro.dec.com!pa.dec.com!decwrl!hookup!news.mathworks.com!uunet!in2.uu.net!intac!news.localnet.com!news.sprintlink.net!new-news.sprintlink.net!ratty.wolfe.net!news.aa.net!news.alt.net!newspost1.alt.net!usenet
- |>From: tkrego@norden1.com (Tim Krego)
- |>Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- |>Subject: Re: MAX or Lightwave? How about some MAX here folks.
- |>Date: Thu, 18 Apr 1996 18:36:28 GMT
- |>Organization: pro.image
- |>Lines: 12
- |>Message-ID: <31768b4d.59958045@news.alt.net>
- |>References: <N.041296.220910.11@earthlink.net.earthlink.net> <N.041496.111015.23@earthlink.net.earthlink.net> <4l39er$im3@diane.inforamp.net> <wturber.998.00188CD6@primenet.com> <4l5gmq$sc9@diane.inforamp.net>
- |>X-Newsreader: Forte Agent .99d/32.182
- |>Xref: nntpd.lkg.dec.com comp.graphics.animation:33848 comp.graphics.apps.lightwave:16899 comp.graphics.packages.3dstudio:14810
- |>
- |>On 18 Apr 1996 09:39:38 -0400, vgoel@diane.inforamp.net (Vaibhav Goel)
- |>wrote:
- |>>Many times when someone criticizes Lightwave for whatever valid concern
- |>>they might have, the ending argument is "oh well its being used by all these
- |>>cool TV shows, so your arguement is flawed".
- |>
- |>>When someone validly points out some things that Lightwave is missing,
- |>>why is it so wrong?
- |>
- |>Lightwave is a religion. It's all those Amiga owners who had to fight
- |>from the very beginning. When you bought your Amiga it came with a
- |>chip to put on your shoulder.
- |>
- In article <31768b4d.59958045@news.alt.net>, tkrego@norden1.com (Tim Krego) writes:
- |>Path: nntpd.lkg.dec.com!depot.mro.dec.com!pa.dec.com!decwrl!hookup!news.mathworks.com!uunet!in2.uu.net!intac!news.localnet.com!news.sprintlink.net!new-news.sprintlink.net!ratty.wolfe.net!news.aa.net!news.alt.net!newspost1.alt.net!usenet
- |>From: tkrego@norden1.com (Tim Krego)
- |>Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- |>Subject: Re: MAX or Lightwave? How about some MAX here folks.
- |>Date: Thu, 18 Apr 1996 18:36:28 GMT
- |>Organization: pro.image
- |>Lines: 12
- |>Message-ID: <31768b4d.59958045@news.alt.net>
- |>References: <N.041296.220910.11@earthlink.net.earthlink.net> <N.041496.111015.23@earthlink.net.earthlink.net> <4l39er$im3@diane.inforamp.net> <wturber.998.00188CD6@primenet.com> <4l5gmq$sc9@diane.inforamp.net>
- |>X-Newsreader: Forte Agent .99d/32.182
- |>Xref: nntpd.lkg.dec.com comp.graphics.animation:33848 comp.graphics.apps.lightwave:16899 comp.graphics.packages.3dstudio:14810
- |>
- |>On 18 Apr 1996 09:39:38 -0400, vgoel@diane.inforamp.net (Vaibhav Goel)
- |>wrote:
- |>>Many times when someone criticizes Lightwave for whatever valid concern
- |>>they might have, the ending argument is "oh well its being used by all these
- |>>cool TV shows, so your arguement is flawed".
- |>
- |>>When someone validly points out some things that Lightwave is missing,
- |>>why is it so wrong?
- |>
- |>Lightwave is a religion. It's all those Amiga owners who had to fight
- |>from the very beginning. When you bought your Amiga it came with a
- |>chip to put on your shoulder.
- |>
- In article <31768b4d.59958045@news.alt.net>, tkrego@norden1.com (Tim Krego) writes:
- |>Path: nntpd.lkg.dec.com!depot.mro.dec.com!pa.dec.com!decwrl!hookup!news.mathworks.com!uunet!in2.uu.net!intac!news.localnet.com!news.sprintlink.net!new-news.sprintlink.net!ratty.wolfe.net!news.aa.net!news.alt.net!newspost1.alt.net!usenet
- |>From: tkrego@norden1.com (Tim Krego)
- |>Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- |>Subject: Re: MAX or Lightwave? How about some MAX here folks.
- |>Date: Thu, 18 Apr 1996 18:36:28 GMT
- |>Organization: pro.image
- |>Lines: 12
- |>Message-ID: <31768b4d.59958045@news.alt.net>
- |>References: <N.041296.220910.11@earthlink.net.earthlink.net> <N.041496.111015.23@earthlink.net.earthlink.net> <4l39er$im3@diane.inforamp.net> <wturber.998.00188CD6@primenet.com> <4l5gmq$sc9@diane.inforamp.net>
- |>X-Newsreader: Forte Agent .99d/32.182
- |>Xref: nntpd.lkg.dec.com comp.graphics.animation:33848 comp.graphics.apps.lightwave:16899 comp.graphics.packages.3dstudio:14810
- |>
- |>On 18 Apr 1996 09:39:38 -0400, vgoel@diane.inforamp.net (Vaibhav Goel)
- |>wrote:
- |>>Many times when someone criticizes Lightwave for whatever valid concern
- |>>they might have, the ending argument is "oh well its being used by all these
- |>>cool TV shows, so your arguement is flawed".
- |>
- |>>When someone validly points out some things that Lightwave is missing,
- |>>why is it so wrong?
- |>
- |>Lightwave is a religion. It's all those Amiga owners who had to fight
- |>from the very beginning. When you bought your Amiga it came with a
- |>chip to put on your shoulder.
- |>
- Actually, if one was to read the LW mailing list , they would see the above
- statement is really off the mark.(outright dumb). There is a lot
- of stuff being discussed BY LW users in regards to what they feel it's
- shortcomings are. Most critism I see on this list it put forth is an
- inflammatory manner( the above is a good example) . I have an Amiga and
- I like it, I'd by an pentium or Alpha if I could afford them and I'd use
- them. I don't see a lot of comparison to MAx , except on this list. It is
- more in the vien of Alias, softImage, and some Mac users are Talking EI.
- As for replying that LW is used on TV ect, I don't see anybody that is using
- it on the programs discussed saying that. I agree it is wearing thin.
-
- BTW have you seen the HyperNauts with the flying Mantas ;-)
- -bill
-
- Article: 18036
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mr.net!news.mr.net!scream.ing.com!cyberoptics.com!usenet
- From: Nate Hayes <nhayes@cyberoptics.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: adobe premiere (+perception) under NT?
- Date: Fri, 26 Apr 1996 09:57:29 -0500
- Organization: CyberOptics Corp.
- Lines: 29
- Message-ID: <3180E459.46DC@cyberoptics.com>
- References: <4lnslf$8pj@newsbf02.news.aol.com> <4lo7q9$28g@pipe12.nyc.pipeline.com>
- NNTP-Posting-Host: vidhound.cyberoptics.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
-
- Michael Justin Austin wrote:
- >
- > On Apr 25, 1996 08:54:07 in article <adobe premiere (+perception) under
- > NT?>, 'gregorzoll@aol.com (GregorZoll)' wrote:
- >
- >
- > >hi
- > >does anyone know if premiere runs under NT (for perception)?
- > >does premiere supply digital sound in-/output with a perception?
- > >thank you for takin the time to read (and answer?
- >
- >
- > I was using it with my perception. You have to convert the
- > perception pvd file into an avi then import it into premiere
- > then convert it back to play the final cut on the perception
- > it was quite a pain and i found premiere to be awfully slow: ver. 4.0a
- >
- > I dumped it and went to speed razor mach 3 which writes perception files
- > directly, it is buggy but faster and easier than premier.<- it is also to
- > pricey.
-
- I've been using a beta of Premiere 4.2 for several months, and now
- that it's been released I can recommend it as another alternative.
- Premiere 4.2 is 100% native 32-bit app now and speed improvements are
- quite substantial. It doesn't have tons of new features, but the 32-bit
- port is very robust and the program is much more industrial quality. It
- runs great both on Win95 and WinNT. Also, it's still cheap.
-
- Nate
-
- Article: 18037
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mr.net!news.mr.net!scream.ing.com!cyberoptics.com!usenet
- From: Nate Hayes <nhayes@cyberoptics.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: PVR and Premeire 4.2 ??
- Date: Fri, 26 Apr 1996 10:07:41 -0500
- Organization: CyberOptics Corp.
- Lines: 12
- Message-ID: <3180E6BD.1AFE@cyberoptics.com>
- References: <4lp56o$ooe@mackrel.fishnet.net>
- NNTP-Posting-Host: vidhound.cyberoptics.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
-
- Steve Axtell wrote:
- >
- > Also I got the announcement of Premeire 4.2 a true 32 bit upgrade for
- > NT and Win95. Does this directly support PVR yet like Speed Razor Pro
- > yet?
- >
- > Ax
-
- Nope. Ya still need to convert .pvd to .avi.... but 4.2 is much more
- robust in general now that its native 32-bit (much faster, too).
-
- Nate hayes
-
- Article: 18038
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mr.net!news.mr.net!scream.ing.com!cyberoptics.com!usenet
- From: Nate Hayes <nhayes@cyberoptics.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: PVR and FX
- Date: Fri, 26 Apr 1996 10:10:32 -0500
- Organization: CyberOptics Corp.
- Lines: 14
- Message-ID: <3180E768.41AA@cyberoptics.com>
- References: <4lp586$ooe@mackrel.fishnet.net>
- NNTP-Posting-Host: vidhound.cyberoptics.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
-
- Steve Axtell wrote:
- >
- > The new FX add on for the PVR will really speed up the render times
- > they say. Has anyone seen it in action at NAB? How was it.
-
-
- I saw it. It only does a predifined number of effects such as dissolves,
- wipes, etc. It looked ok. If you have a PVR and rendering times are a
- big deal, it seemed like a good investment. However, if ya don't own a
- card yet, I'd recommend the Plum from Interactive Images. Rendering is
- currently at 15x now, and a new driver technology they've got in
- development should bring them down to about 4x by fall.
-
- Nate hayes
-
- Article: 18039
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!usc!newshub.cts.com!cg57.esnet.com!torment!mad
- From: mad@torment.tmisnet.com (Mark Dunakin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW 4.0 c (Newbie's Question]
- Message-ID: <mad.6s6c@torment.tmisnet.com>
- Date: 26 Apr 96 13:28:04 PST
- Organization: Tierra-Miga BBS
- Lines: 29
-
- On Fri 26-Apr-1996 6:14a, Karl Sjostedt wrote:
- KS> >>I have some question on Lightwave 4.0c (which I recently purchased).
- KS> >
- KS> >>1) What is the problem when certain letters with holes in them like "o"
- KS> "e"
- KS> >>"b" etc. (which has holes in them) gets filled up? I used the modeller
- KS> to
- KS> >>create the True Type font text. Then I extrude it towards the Z axis.
- KS> Saved
- KS> >>the file and then brought it into Lightwave to play around with it. I
- KS> added
- KS> >>in a surface, then rendered it, and all the holes in the letter gets
- KS> filled
- KS> >>up. I don't understand what I could have done wrong. I played around
- KS> with
- KS> >>aligning the normals, but still no hole. What am I doing wrong?
- KS> >
- KS> This is a problem with the way some fonts are made (only True Type?). It
- KS> has
- KS> something to do with the way the fonts were put together (the order or
- KS> direction of splines?). I cannot remember the details of why, but I'm
- KS> pretty
- KS> sure it always has to do with true type fonts...
- KS> -karl
- -------------------
- It deffinitly has to do with True Type fonts. Even the manual says to use Post
- Script fonts. I had those exact same problems and they are no longer a problem
- since I now use PS fonts.........But supposedly, LW 5.0 will have this
- fixed........md
-
- Article: 18040
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!usc!newshub.cts.com!cg57.esnet.com!torment!mad
- From: mad@torment.tmisnet.com (Mark Dunakin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Message-ID: <mad.6s6j@torment.tmisnet.com>
- Date: 26 Apr 96 13:43:11 PST
- Organization: Tierra-Miga BBS
- Lines: 28
-
- This guy obviously has NEVER used multiple cameras, or he wouldn't have said
- this.........
- -----------------
- On Mon 22-Apr-1996 11:15p, jeric wrote:
- j> > Prem Subrahmanyam <prem@dev.uol.com> writes:
- j> > > >Unlimited Cameras One Camera
- j> > > You can t use more than one camera rendering, so what s the big deal?
- j> > >
- j> >
- j> > This way, you can set up your scene, have multiple cameras flying
- j> > through it in different places, and choose which one to do the
- j> > rendering at render time...very useful for accident reconstructions
- j> > and the like. To do the same in LW, you would need to have multiple
- j> > versions of the scene with the different camera motions...but what
- j> > do you do then if you need to tweak the animation that the camera(s)
- j> > are looking at? A real pain in the donkey, if you ask me.
-
- j> Pretty trivial, IYAM. Load a different motion path for the
- j> camera.
-
- j> *************************************************************************
- j> *****
- j> ** jeric@accessone.com | Synergy Graphix & Animation
- j> **
- j> ** Welcome to Seattle! Have a latte'! | Technical Subjects a
- j> Specialty!**
- j> ** Don't make me force it down your throat.| "OK! Wind the frog!"
- j> **
-
- Article: 18041
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!usc!newshub.cts.com!cg57.esnet.com!torment!mad
- From: mad@torment.tmisnet.com (Mark Dunakin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Texture Mapping Problem? Any Ideas?
- Message-ID: <mad.6s6v@torment.tmisnet.com>
- Date: 26 Apr 96 13:56:18 PST
- Organization: Tierra-Miga BBS
- Lines: 47
-
- On Tue 23-Apr-1996 7:50a, William Leventry wrote:
- WL> On 22 Apr 96 18:35:32 PST, mad@torment.tmisnet.com (Mark Dunakin)
- WL> wrote:
-
- WL> >On Tue 23-Apr-1996 1:58a, Steven Johansen wrote:
- WL> >SJ> kharmel@Direct.CA (Kurt Harmel) writes:
- WL> >
- WL> >SJ> >I have a complex object full of spheres and cylindars, all at
- WL> >SJ> >funny angles. Heres the problem; one cylindar needs to be mapped as
- WL> >SJ> >if it were sitting flat on an X ,Y or Z axis in Modeler. Its sitting
- WL> at a
- WL> >
- WL> >SJ> >45 degree angle. As a result, the texture looks distorted in Layout.
- WL> Now
- WL> >SJ> >if I had the cylindar sitting flat in modeler, it would be no
- WL> problem;
- WL> >SJ> >but it needs to intersect the rest of the model at this funny 45
- WL> degree
- WL> >SJ> >angle. It seems the only solution may be to make this cylindar a
- WL> separate
- WL> >SJ> >object and rotate the it in layout. That seems like a real PAIN!
- WL> >
- WL> >
- WL> >SJ> One cylinder??
- WL> >
- WL> >SJ> >Is there a better way?
-
- WL> >As far as I can tell, you hit it on the head. You need to make all the
- WL> >different cylinders as different objects. The best way that I can think
- WL> of
- WL> >would be to just put them all in different layers and aliegn them that
- WL> way as
- WL> >they would actually appear when put together as one and save them out
- WL> this
- WL> >way. It sounds pretty sad but I think it's your only choice......md
- -----------
- WL> It would be a whole lot easier to just give them surface names.
- WL> William Leventry
- WL> Leventry_W@mediasoft.net
- WL> ----
- -----------------
- It would not be easier to just give them surface names. Because the surface
- would STILL be attched to the rest of the object and thus retain the rest of
- the objects axis and of course that would not allow for indvidual axis
- placement of the textures. And of course, you would still have to give ANY
- surface a surface name before you could apply any texture.
- ..........md
-
- Article: 18042
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!unicorn.demon.co.uk
- From: Rafe Purnell <darkeye@unicorn.demon.co.uk>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Jumanji vs JP
- Date: Fri, 26 Apr 1996 22:01:11 +0000
- Organization: Unicorn Glade
- Lines: 8
- Sender: Rafe Purnell <darkeye@unicorn.demon.co.uk>
- Message-ID: <VA.00000031.02fe5e12@unicorn.system3.com>
- References: <4ljtdr$o28@www.gatecom.com>
- Reply-To: darkeye@unicorn.demon.co.uk
- NNTP-Posting-Host: unicorn.demon.co.uk
- X-NNTP-Posting-Host: unicorn.demon.co.uk
- X-Newsreader: Virtual Access by Ashmount Research Ltd, http://www.ashmount.com
-
- >
- > The CG one looked like CG so did the CG monkeys.
- >
-
- Here here !
-
-
-
-
- Article: 18043
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!torn!nott!cunews!wabakimi!vtourang
- From: vtourang@chat.carleton.ca (Vince Tourangeau)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Motion Blur in LW
- Date: 26 Apr 1996 21:20:25 GMT
- Organization: Carleton University, Ottawa, Canada
- Lines: 34
- Message-ID: <4lremp$80s@bertrand.ccs.carleton.ca>
- References: <4lqsrs$f5p@bertrand.ccs.carleton.ca> <4lr21e$t6c@pipe9.nyc.pipeline.com>
- NNTP-Posting-Host: wabakimi.carleton.ca
- X-Newsreader: TIN [version 1.2 PL2]
-
- MICHAEL C. LING (mikeling@nyc.pipeline.com) wrote:
- > On Apr 26, 1996 16:15:56 in article <Re: Motion Blur in LW>,
- > 'vtourang@chat.carleton.ca (Vince Tourangeau)' wrote:
- >
- > > Anyways, the point of all this is to say, there are better ways to
- > >motion blur than the way LightWave does it. Hopefully NewTek will
- > >implement a new method for blur in the future, but I guess we'll have to
- > >wait and see.
- >
- > There's always the possibility that someone will make a plug-in. There is
- > already a plug-in that does the depth of field effect much faster than the
- > internal renderer. Maybe the same principle may apply to motion blur.
- >
- > --
- > M C L -
-
- I'm thinking that if and when I get LW, I might do just that. I'm a Mac
- user, so I have to wait before LW Mac makes its debut. The problem is,
- you'd have to have object and camera motion vectors for each (or at least
- a good chunk) of the pixels, and I don't know if you could write a filter
- that does. If you can, it shouldn't be a problem. Hopefully I'll find out
- sooner than later...
- Vince
-
- BTW, about that depth-of-field thing: anyone know which algorithm's used?
- Is it Potmesil et al.'s, or something else? Just curious...
- Vince
-
-
- ----------------------------------------------------------------------
- Vince Tourangeau
- vtourang@chat.carleton.ca
-
- .sig file under construction
-
- Article: 18044
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!nntp.teleport.com!usenet
- From: memex@teleport.com (Kreg Branden)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Fri, 26 Apr 1996 23:00:02 GMT
- Organization: Teleport - Portland's Public Access (503) 220-1016
- Lines: 19
- Message-ID: <4lrknq$lvm@nadine.teleport.com>
- References: <3179DA34.7524@osu.edu> <4lcsf6$eun@newsbf02.news.aol.com> <317A6522.41FF@osu.edu> <shfDqA3rM.DE3@netcom.com> <4lkd8n$kqc@nadine.teleport.com> <4llkqi$bm5@nnrp1.news.primenet.com> <4lmrr4$k8g@nadine.teleport.com> <317efb36.79917856@news.telepo
- NNTP-Posting-Host: ip-pdx04-07.teleport.com
- X-Newsreader: Forte Free Agent 1.0.82
- Xref: news2.cais.com comp.graphics.animation:34914 comp.graphics.apps.lightwave:18044 comp.graphics.packages.3dstudio:15623
-
- atterbry@teleport.com (Tim Branan) wrote:
-
- >A lot of clients want very realistic motion, not animated looking
- >motion, though. If you are doing humans, or real characters, then most
- >people want to see real movement. that is very difficult to do by
- >hand, and also very expensive.
-
- Yes the time and money involved is large, but to fall back to JP,
- it CAN be done without procedurals. It just takes talent and hours
- (sometimes months) of tweaking.
- I'm all too aware that budgets and schedules don't always allow for
- the animator to merge with the supreme godhead of character animation
- and produce a masterpiece, so yes procedurals can be useful.
- Especially if they're extremely tweakable (as is Biped). But I still
- prefer the 'art' over the 'science'.
-
- Kreg Branden
- - Meme-X -
-
-
- Article: 18045
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: The SandMan
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
- Subject: Re: WIN95 better than OS/2 PLEASE!!!!
- Date: Fri, 26 Apr 1996 13:46:44 GMT
- Organization: Hacker's Anonymous
- Lines: 34
- Message-ID: <3180d2c1.1511316@206.214.99.2>
- References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <DpLK1D.AvM@blaze.trentu.ca> <316DD018.F4B@usaor.net> <4kobvm$jrc@ca
- Reply-To: address@unknown
- NNTP-Posting-Host: pat-nj1-01.ix.netcom.com
- X-NETCOM-Date: Fri Apr 26 8:41:24 AM CDT 1996
- X-Newsreader: Forte Agent .99c/16.141
- Xref: news2.cais.com comp.graphics.animation:34915 comp.graphics.apps.lightwave:18045 comp.graphics.apps.photoshop:14807 comp.graphics.packages.3dstudio:15624 comp.os.ms-windows.apps.utilities.win3x:1762 comp.os.ms-windows.apps.utilities.win95:9362 alt.26
-
- On Thu, 25 Apr 1996 00:35:14 -0700, root <root@osiris.net> wrote:
-
- >gwen jenkins wrote:
- >>
- >> On Thu, 25 Apr 1996 18:06:43 GMT, cdurham@xspot.com (Chuck Durham)
- >> wrote:
- >>
- >> >vito@netaxs.com (Vito) wrote:
- >> >
- >> >>On 17 Apr 1996 22:52:00 GMT, Ben Cannon <artherd@a.crl.com> wrote:
- >> >
- >> >>>I am typing this on a Intel 486-80 running NT with a mere 16 megs of RAM!!!
- >> >>>WIth Service Pack #4, NT blazes. almost as fast as Linux and faster than Win 3.11
- >> >>>(16-bit apps)
- >> not to mention intel doesn't make a dx2-80 chip!!??.
- >
- >Someone is smoking drugs. There are many, many DX2-80s around.
-
- The person smoking drugs must be you.
-
- The *only* company that produces a 486dx2-80 is AMD.
-
- Now take another toke and burn out a few more brain cells, retard.
-
-
- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
- % ___ %
- % The SandMan / \ Fuck You %
- % 469298@anon.penet.fi | 0 0 | %
- % 24 Hour E-mail Lag \ " / Bill %
- % !!! %
- % %
- % Accept no cheap FUCKIN' imitations %
- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
- Article: 18046
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!tir.com!news
- From: "Dean A. Scott" <dscott@tir.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: And Here's Another new web page!
- Date: Fri, 26 Apr 1996 19:16:02 -0400
- Organization: Silicon Magic
- Lines: 23
- Message-ID: <31815932.1461@tir.com>
- References: <4lcimp$j0m@news.corpcomm.net>
- NNTP-Posting-Host: an199.tir.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Win95; I)
-
- I want some more hits on my already established site, just cuz I do.
- So stop on in and make that 'visitometer' (patent pending... he he he)
- fly!
-
- And Hey! While you're there, tell me so by signing that little
- guest book flipping it's pages wildly trying to attract your attention.
- Or, dump some e-mail on me while I'm away on my week long CA vaction.
-
-
- Yours Truely,
-
- /~~~~|
- / /~~~
- |) /| |) \_/_| /\ |\|
- THE |) |-| |)~~|\ |_ \/ | | CLONER
- \~\__/ /
- \____/
-
- -----------------------------------------------
- Dean A. Scott, SILICON MAGIC, "Your Key To 3D!"
- -----------------------------------------------
- http://users.aol.com/dscott5663/simagic.htm
- Home of "Power Tips Pro for LightWave"
-
- Article: 18047
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!news.ais.net!usenet
- From: Chuck Taylor <cvt@eagle.ais.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Software Architect Opening
- Date: Fri, 26 Apr 1996 18:09:39 -0700
- Organization: CVT LIMITED
- Lines: 24
- Message-ID: <318173D3.319D@eagle.ais.net>
- NNTP-Posting-Host: ts02-06.dialup.ais.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Win16; I)
- CC: cvt@eagle.ais.net
-
- Position: Senior Software Architect
- -----------------------------------------------------
-
- Please e-mail responses to:
- Chuck Taylor
- cvt@eagle.ais.net
-
-
- Concept: Analysis, Design, Development
-
- **** Languages:
- PostScript, PCL, and New Print Language Creation
-
- Project Interest:
- * Developing and exploring new wrapper interfaces
- * CPSI improvements and modifications
- * Look at ways to improve Printer Devices. New approaches
- for Drivers.
- * Look at PDF issues
- * Develop new Print Language that is less procedural,
- and complicated.
-
- Chuck Taylor
- cvt@eagle.ais.net
-
- Article: 18048
- From: Albert_Mejias@msn.com (Albert Mejias)
- Subject: RE: adobe premiere (+perception) under NT?
- Date: 26 Apr 96 23:07:43 -0700
- References: <4lnslf$8pj@newsbf02.news.aol.com>
- Message-ID: <0000940a+000026c8@msn.com>
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!news.msn.com!msn.com
- Newsgroups: comp.graphics.apps.lightwave
- Organization: The Microsoft Network (msn.com)
- Lines: 13
-
- >>>
- hi
- does anyone know if premiere runs under NT (for perception)?
- does premiere supply digital sound in-/output with a perception?
- thank you for takin the time to read (and answer?)
- <<<
-
- Hi, I was wondering the same thing. Or is Win 95 better for this combo.
-
- Al Mejias
- AlMejias@aol.com
- Albert_Mejias@msn.com
-
-
- Article: 18049
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: instntguts@aol.com (InstntGuts)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 26 Apr 1996 20:19:36 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 9
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4lrp6o$h07@newsbf02.news.aol.com>
- References: <4lqbqa$37n@newsbf02.news.aol.com>
- Reply-To: instntguts@aol.com (InstntGuts)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- <<Don't forget that breakthrough 1987 product Cyber Studio Stereo CAD-3D,
- which ran on an Atari ST ("Requires One-megabyte RAM") !>>
-
- The other thing to remember, too, is that this program was the direct
- ancestor of 3D Studio -- it was designed by Gary Yost, and coded entirely
- by Tom Hudson, one of the primary programmers of 3D Studio/DOS and 3D
- Studio MAX.
-
- -- Jon
-
- Article: 18050
- Path: news2.cais.com!news.cais.net!nntp.coast.net!howland.reston.ans.net!nntp.crl.com!usenet
- From: Ben Cannon <artherd@a.crl.com>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
- Subject: Re: WIN95 better than OS/2 PLEASE!!!!
- Date: 27 Apr 1996 00:32:17 GMT
- Organization: IMS Antimatter Explosives.
- Lines: 26
- Message-ID: <4lrpuh$eu6@nntp.crl.com>
- References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <DpLK1D.AvM@blaze.trentu.ca> <316DD018.F4B@usaor.net> <4kobvm$jrc@ca
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-
- root <root@osiris.net> wrote:
- >gwen jenkins wrote:
- >>
- >> On Thu, 25 Apr 1996 18:06:43 GMT, cdurham@xspot.com (Chuck Durham)
- >> wrote:
- >>
- >> >vito@netaxs.com (Vito) wrote:
- >> >
- >> >>On 17 Apr 1996 22:52:00 GMT, Ben Cannon <artherd@a.crl.com> wrote:
- >> >
- >> >>>I am typing this on a Intel 486-80 running NT with a mere 16 megs of RAM!!!
- >> >>>WIth Service Pack #4, NT blazes. almost as fast as Linux and faster than Win 3.11
- >> >>>(16-bit apps)
- >> not to mention intel doesn't make a dx2-80 chip!!??.
-
- It's an Intel 486dx266 that I overclocked to 80mhz, and I AM using it with 16
- megs DRAM.
-
- --
- Ben Cannon. artherd@a.crl.com
- ____________________________________________________________
- ftp://168.75.111.2/ben.htm Between 3:00 and 9:00 Everyday.
- This is great, a FTPed website, over a 14.4k modem, no
- less!!
-
-
-
- Article: 18051
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!nntp.crl.com!usenet
- From: Ben Cannon <artherd@a.crl.com>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
- Subject: Re: WIN95 better than OS/2 PLEASE!!!!
- Date: 27 Apr 1996 00:37:48 GMT
- Organization: IMS Antimatter Explosives.
- Lines: 46
- Message-ID: <4lrq8s$eu6@nntp.crl.com>
- References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <DpLK1D.AvM@blaze.trentu.ca> <316DD018.F4B@usaor.net> <4kvi9r$fmc@ma
- NNTP-Posting-Host: a111012.rpk1.as.crl.com
- Mime-Version: 1.0
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-
- mikeb@avptax.com (Mike Brunton) wrote:
- >In article <317F361D.8D73225@nowhere.com>, mrkite@nowhere.com says...
- >>
- >>You obviously have never used linux. It offers REAL multitasking, REAL
- >>multiuser, and REAL internet services. Crash protection? If something
- >>does crash (rare), you can just kill the process. If X doesn't work
- >>with your video card, you don't have to reboot, type Ctl-Alt-Backspace
- >>and it will quit back to shell. If dosemu crashes, hit ctl-alt-pagedown
- >>and you're right back in linux, everything except for dosemu up and
- >>running happily.
- >>
- >>-mrk
- >
- >I have used Linux. People are quick to point out why it is better than
- >Windows in multitasking, but here is the one fact that nobody can deny
- >
- >Linux is difficult to use. VERY difficult compared to Windows. So, people
- >don't use it, so apps aren't made for it. There are those dedicated people
- >who still stand by it, but as Windows NT Server/Workstation reaches
- >maturity, and as the NT/95 platforms come closer together, Unix will die a
- >slow death on the desktop.
-
- NT ain't no idoit's OS either!! I had Slackware Linux up and running on my machine
- in about 3 days. NT took over 2 weeks to iorn out all the hardware conflicts.
-
- Linux also worked with my Cd-ROM drive, ZIP drive, etc with NO driver support or
- configuration or anything (so did NT, but only after 2 weeks :)
-
- >It will only hold the market for MAJOR computing
- >tasks where you need to run multiple processes on a server.
-
- You mean, like computer graphics/rendering :)
-
- >Have you ever tried to set up a computer running Windows NT 4.0 Server? I all
- >but gave up on using a BSDI computer to allow people to call into work and
- >establish PPP links. Then I got NT server 4 and it was running in about an
- >hour or so.
-
- --
- Ben Cannon. artherd@a.crl.com
- ____________________________________________________________
- ftp://168.75.111.2/ben.htm Between 3:00 and 9:00 Everyday.
- This is great, a FTPed website, over a 14.4k modem, no
- less!!
-
-
-
- Article: 18052
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Motion Blur in LW
- Date: 26 Apr 1996 20:03:06 -0400
- Organization: Pipeline
- Lines: 24
- Message-ID: <4lro7q$o6g@pipe12.nyc.pipeline.com>
- References: <4lremp$80s@bertrand.ccs.carleton.ca>
- NNTP-Posting-Host: 198.80.32.52
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- On Apr 26, 1996 21:20:25 in article <Re: Motion Blur in LW>,
- 'vtourang@chat.carleton.ca (Vince Tourangeau)' wrote:
-
- >I'm thinking that if and when I get LW, I might do just that. I'm a Mac
- >user, so I have to wait before LW Mac makes its debut. The problem is,
- >you'd have to have object and camera motion vectors for each (or at least
- >a good chunk) of the pixels, and I don't know if you could write a filter
- >that does. If you can, it shouldn't be a problem. Hopefully I'll find out
- >sooner than later...
- > Vince
- >
- >BTW, about that depth-of-field thing: anyone know which algorithm's used?
- >Is it Potmesil et al.'s, or something else? Just curious...
- > Vince
- >
-
- I dunno about the specific methods but the quick DOF renderer plug-in maker
- has a web page. I don't have the address handy but you should be able to
- find it via the search engines. The product name is Wavefilter. Memex also
- makes plug-ins and they have a web page with links to other Lightwave
- plug-ins.
-
- --
- M C L -
-
- Article: 18053
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: 26 Apr 1996 19:57:35 -0400
- Organization: Pipeline
- Lines: 6
- Message-ID: <4lrntf$ngp@pipe12.nyc.pipeline.com>
- References: <31813C53.2A8E@atlanta.com>
- NNTP-Posting-Host: 198.80.32.52
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- I guess it also depends on who is hiring whom. The hiree gets the smaller
- cut, and the production company hiring people probably ends up getting a
- smaller cut than the distributor or store.
-
- --
- M C L -
-
- Article: 18054
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!netcom.com!dindia
- From: dindia@netcom.com (John Paul D'India)
- Subject: Re: Artist Needed for Game
- Message-ID: <dindiaDqHAxG.6n3@netcom.com>
- Followup-To: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Organization: NETCOM On-line Communication Services (408 261-4700 guest)
- X-Newsreader: TIN [version 1.2 PL1]
- References: <4lq803$kjt@vixen.cso.uiuc.edu> <4lqg64$3sv@newsbf02.news.aol.com>
- Date: Fri, 26 Apr 1996 16:53:39 GMT
- Lines: 17
- Sender: dindia@netcom20.netcom.com
- Xref: news2.cais.com rec.games.programmer:89639 comp.graphics.animation:34918 rec.games.design:15940 comp.graphics.apps.lightwave:18054
-
-
- : Depends on the game. In these days of lame, windows mutli-media, mouse
- : based
- : drool and click games, the graphics person may well be doing much more
- : than half of the work --since those games are 90% flash anyway.
-
- Yeah, but he's talking about a for fun, shareware project. There's no
- way a person doing graphics in his spare time _could_ do anything like a
- "multi-media, windows, drool and click game". I do believe 20% for such
- a project is about normal (could be wrong, it always depends on the
- game).
-
- --
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- John Paul D'India - D'India Software - Game Developer (programmer)
- Projects: Aro (hi-res jump'n'run); 4gen (side scrolling shooter)
- dindia@netcom.com
- If you're an artist/3d modeller who wants to work on some high
- quality shareware projects for the fun of it, please contact me.
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Article: 18055
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.shadow.net!usenet
- From: afs@shadow.net (Sean "catbear" Puckett )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: ### Announcing: Free Texture Tile Site
- Date: Sat, 27 Apr 1996 01:58:32 GMT
- Organization: Albino Frog Software, Inc.
- Lines: 36
- Message-ID: <31817f37.13058957@news.shadow.net>
- NNTP-Posting-Host: ppp-ftl1-15.shadow.net
- X-Newsreader: Forte Agent .99e/32.201
-
-
- Announcing - FREE BACKGROUND TILES - Announcing
- -----------------------------------------------------
-
- * Web Pages
- * 3D Rendering
- * Desktop Wallpaper
-
- We've made up a collection of seamless background images.
- There is no charge for their use. Check out the collection at
-
- http://www.frii.com/~afs/tiles/index.html
-
- Many of the tiles are 128x128 or 64x64 for low bandwidth. Most are
- under 10K, and many are under 5K. We've categorized the tiles into
- groups:
-
- Grainy Tiles - Fine and Subtle
- Textured Tiles - More Intricate
- Patterned Tiles - Attention Getters
- Large Tiles - Large JPEG Tiles
- Wild Tiles - Anything Goes
- Gradient Tiles - Washes of Color
-
- New tiles are added to the collection frequently, so visit often.
-
- - * -
-
- Presented with pride by Albino Frog Software, Inc.
- Creators of shareware games for the IBM compatible PC.
-
- Mail: afs@shadow.net
- Home: http://www.shadow.net/~afs/index.html
-
-
- catbear biz: http://www.shadow.net/~afs
-
- Article: 18056
- Path: news2.cais.com!news.cais.net!news.ac.net!news1.erols.com!newsfeed.internetmci.com!howland.reston.ans.net!newsjunkie.ans.net!newsfeeds.ans.net!interaccess!mfrazin.interaccess.com!mfrazin
- From: mfrazin@interaccess.com (Shadow)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: How to record to tape using PC
- Date: Fri, 26 Apr 1996 21:31:12 -0600
- Organization: InterAccess,Chicagoland's Full Service Internet Provider
- Lines: 11
- Message-ID: <mfrazin.54.02B48ACD@interaccess.com>
- NNTP-Posting-Host: d219.nb.interaccess.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- Hello,
-
- How does one record to tape using the PC version of lightwave. I have a
- single frame animation recorder (sanyo gvp-2200) and a p166 computer. In the
- manual it says something about hooking up the serial port to the recorder but
- that only allows for control. Where does the video signal come from? On the
- amiga I just went out of the toaster. Do I have to buy ANOTHER piece of
- hardware to make the PC equal the amiga? Any suggestions would be greatly
- appreciated.
-
-
-
- Article: 18057
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!prophet.unoverica.com!mikasa.iol.it!peroni.ita.tip.net!news.vol.it!news
- From: bizzetti@mbox.vol.it (Fabio Bizzetti)
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: 26 Apr 1996 13:58:17 GMT
- Organization: Video On Line
- Lines: 19
- Distribution: world
- Message-ID: <905.6690T955T1747@mbox.vol.it>
- References: <4lq803$kjt@vixen.cso.uiuc.edu>
- NNTP-Posting-Host: molcl4.vol.it
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
- Xref: news2.cais.com rec.games.programmer:89651 comp.graphics.animation:34922 rec.games.design:15947 comp.graphics.apps.lightwave:18057
-
-
- >> Just curious again... anyone else here thinks that graphics artists should
- >>get more than 50% of share since most of the time it is more work than
- >>programming?
- >>(This all depends on what kind of game you're talking about, but I think
- >>this is the case from my experience...)
- >> How much share do graphics artists actually get in general? Anyone knows?
-
- >Load of bullshit. Most often, the programmers are the ones that do most of
- >the work. Whoever thinks that the graphics are the hardest part knows little
- >about neither games nor graphics.
-
- Just wanna show my personal example of programmer learning also how to draw
- good graphics, expecially using 3D RayTracing programs. But I never heard of a
- graphician learning assembly programming to code the latest 3D tmap engine..
- This says all about programmer vs graphician IMHO.
- Anyway no offence for any graphician, really.
-
-
-
- Article: 18058
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!newshub.csu.net!csun.edu!hbrtv284
- From: hbrtv284@csun.edu (emmanuel olympia)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: any suggestions for a soon-to-be owner of an NT machine
- Date: 27 Apr 1996 03:23:12 GMT
- Organization: California State University, Northridge
- Lines: 26
- Message-ID: <4ls3v0$njf@dewey.csun.edu>
- NNTP-Posting-Host: louie.csun.edu
- X-Newsreader: TIN [version 1.2 PL2]
-
-
- hello,
-
- I am just about to buy a nt-pentium system to do some serious lw stuff.
- iF you have any tips, comments and suggestions so far as specs, what to
- buy, what not to buy, etc., pls. let me know. here is what I am planning
- to buy.
-
- p5-166mhz system
- 32 mb ram
- 2mb mpeg video card w/2 mb
- mid-tower
- 1.6 gb hd
- 4x cd-rom
- winnt
- win95
- keyboard
- mouse
-
- I am going to pay probably around $1800-1900 for this. is this a good price?
- should I get a full tower. would I need that much space.
- can you recomment a good video card?
-
- thx for your comments.
-
- Emmanuel Olympia
-
- Article: 18059
- Path: news2.cais.com!news.cais.net!nntp.coast.net!news.sprintlink.net!ns1.win.net!bugs
- From: DENNY LEE ARMSTRONG <dstrong@dstrong.win.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: registered user needs dongle patch for layout
- Date: 27 Apr 1996 03:03:50 GMT
- Organization: Win.Net Communications, Inc.
- Lines: 3
- Message-ID: <4ls2qm$r93@ns1.win.net>
- NNTP-Posting-Host: dial-14.win.net
-
- Having problems with dongle does anyone know where I can get
- dongle patch? (I have one for modeler)
- thankyou
-
- Article: 18060
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.sprintlink.net!new-news.sprintlink.net!netaxis.com!root
- From: Electric Eye <comiskey@netaxis.com>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
- Subject: Re: WIN95 better than OS/2 PLEASE!!!!
- Date: Fri, 26 Apr 1996 23:57:54 -0400
- Organization: NetAxis - Your link to the Internet!
- Lines: 4
- Message-ID: <31819B42.213B@netaxis.com>
- References: <315df4e7.30083078@nntp.loop.com> <4ldi42$dcl@hasle.sn.no> <317BA52A.5CD3@mail.myriad.net> <317C6405.5C25@uic.edu>
- Reply-To: comiskey@netaxis.com
- NNTP-Posting-Host: du-1-90.netaxis.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Macintosh; I; PPC)
- Xref: news2.cais.com comp.graphics.animation:34923 comp.graphics.apps.lightwave:18060 comp.graphics.apps.photoshop:14816 comp.graphics.packages.3dstudio:15636 comp.os.ms-windows.apps.utilities.win3x:1770 comp.os.ms-windows.apps.utilities.win95:9378 alt.26
-
- Gee.....sounds like MACINTOSH FEATURES TO ME!!! And just think,
- these greta "features" were developed about 10 years ago before IBM
- and MicroSlut had a clue for customization of the desktop.
- -EE
-
- Article: 18061
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu!geraldo.cc.utexas.edu!usenet
- From: Aalbert@mail.utexas.edu (Andrew Albert)
- Newsgroups: alt.architecture.int-design,alt.fractal-design.painter,rec.games.design,alt.graphics.pixutils,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.misc,comp.graphics.api.opengl,comp.graphics.api.pexlib,comp.graphics.apps.alias,co
- Subject: Re: look for US map in latitude and longitude format
- Date: Sat, 27 Apr 1996 03:56:02 GMT
- Organization: The University of Texas at Austin, Austin, Texas
- Lines: 21
- Message-ID: <4ls5t3$19j@geraldo.cc.utexas.edu>
- References: <evidar-1603961255010001@msn_2_1.binc.net> <Pine.SUN.3.91.960324051500.541G-100000@Ra.MsState.Edu> <315961B0.41C6@origin.ea.com> <317FEA69.2F1@corona.att.com>
- NNTP-Posting-Host: slip-12-2.ots.utexas.edu
- X-Newsreader: Forte Free Agent 1.0.82
- Xref: news2.cais.com alt.architecture.int-design:3015 alt.fractal-design.painter:2704 rec.games.design:15949 alt.graphics.pixutils:13359 comp.graphics.algorithms:31251 comp.graphics.animation:34924 comp.graphics.api.misc:556 comp.graphics.api.opengl:4897
-
- >I am looking for US map data files that contain latitude and logitude of the state lines.
- >The purpose is to draw and zoom-in/out the map. If you know where I can find such data
- >please post this information or e-mail me at ww@corona.att.com.
-
- Try
- ftp.census.gov
-
- go to
- /pub/tiger/boundary
-
- If you are using ArcInfo or ArcView you can also go to the ESRI homepage for
- coverages.... www.esri.com
-
- Regards,
- Andrew Albert
- GIS Specialist
- TNRCC
-
-
-
-
-
- Article: 18062
- Path: news2.cais.com!news.cais.net!news1.erols.com!news.enteract.com!coconut!news.lava.net!newsjunkie.ans.net!newsfeeds.ans.net!howland.reston.ans.net!usc!newshub.csu.net!csun.edu!hbrtv284
- From: hbrtv284@csun.edu (emmanuel olympia)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: fs:lightwave tutorial videos
- Date: 27 Apr 1996 03:25:15 GMT
- Organization: California State University, Northridge
- Lines: 11
- Message-ID: <4ls42r$njf@dewey.csun.edu>
- NNTP-Posting-Host: louie.csun.edu
-
-
- I am selling the ff. LW videos(original):
- LW 3d surfaces and textures
- LW 3d camera and Lightning techniques
- LW 3d displacement mapping, morphing and bones
-
- each tape is $17.50. first come first serve. email me or call me at
- (213)669-1196
-
-
- Emmanuel
-
- Article: 18063
- Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!news.mathworks.com!uunet!in2.uu.net!news2.digex.net!usenet
- From: davep@access.digex.net (Dave Paige)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: Sat, 27 Apr 1996 04:12:24 GMT
- Organization: Express Access Online Communications, USA
- Lines: 13
- Message-ID: <318167e8.288264@news.digex.net>
- References: <4l8q6g$473@hermes.acs.unt.edu> <4l95k9$qo3@pipe11.nyc.pipeline.com> <31792dd9.3361563@news.alt.net> <4leasv$n68@nntpd.lkg.dec.com> <317d6b70.19285781@news.alt.net>
- NNTP-Posting-Host: dcc11780.slip.digex.net
- X-Newsreader: Forte Agent .99d/32.182
-
- tkrego@norden1.com (Tim Krego) wrote:
-
- >I was really referring to the screen size. The Amiga only had 640x400
- >as the top res so LW was kinda cramped. On a Windows NT machine at
- >1600x1200 res you get this huge LW Layout screen that could be used
- >better if the dialog boxes could stay open.
- >
- >
- You mean so they could clutter up the screen.
-
- Dave Paige
- Alfheim Imaging
- dave@access.digex.net
-
- Article: 18064
- Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!news.mathworks.com!uunet!in2.uu.net!news2.digex.net!usenet
- From: davep@access.digex.net (Dave Paige)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: Sat, 27 Apr 1996 04:12:37 GMT
- Organization: Express Access Online Communications, USA
- Lines: 19
- Message-ID: <31816838.368479@news.digex.net>
- References: <31771CD7.62B1@execpc.com> <4l9pmm$heg@pipe10.nyc.pipeline.com> <wturber.1005.00B813EF@primenet.com>
- NNTP-Posting-Host: dcc11780.slip.digex.net
- X-Newsreader: Forte Agent .99d/32.182
-
- wturber@primenet.com (Walter (Jay) Turberville ) wrote:
-
- >With the exception of targeting a camera to an object, this can be effectively
- >simulated by using Null objects. For simplicity, just rename the Nulls as
- >Cameras. I haven't tried it , but you might even be able to use IK to target
- >the "fake" cameras. Personally, I don't understand the advantage of multiple
- >cameras, but would be pleased to be enlightened. Oh - BTW - if you did this a
- >lot and didn't like to go through the renaming procedure, you could construct
- >a multiple camera scene and do a load from scene.
- >
-
- I agree, I've never understood what the usefulness of multiple cameras
- is. You can only look through one at a time and you can only render
- from one of the perspectives. If you want to look from a different
- location, just put the camera there.
-
- Dave Paige
- Alfheim Imaging
- dave@access.digex.net
-
- Article: 18065
- Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!news.mathworks.com!uunet!in2.uu.net!news2.digex.net!usenet
- From: davep@access.digex.net (Dave Paige)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: Sat, 27 Apr 1996 04:12:48 GMT
- Organization: Express Access Online Communications, USA
- Lines: 26
- Message-ID: <31816a22.858624@news.digex.net>
- References: <31771CD7.62B1@execpc.com> <4l9pmm$heg@pipe10.nyc.pipeline.com> <wturber.1005.00B813EF@primenet.com> <317C31D3.1E5A@rain.org>
- NNTP-Posting-Host: dcc11780.slip.digex.net
- X-Newsreader: Forte Agent .99d/32.182
-
- Karma <mattr@rain.org> wrote:
-
-
- >Well, I am an avid Lightwave "Fan", and I must say that I am very
- >excited about the Macintosh Port. Lightwave was really the only thing
- >holding me back from selling my A4000, and I would never subject myself
- >to PC Clone Hell, not even for Lightwave. I'm not too fond of the look
- >of 3DS when compared to LW, but the multiple cameras do have their
- >benifits. I mean, as with most things, if you don't want to use it, you
- >don't have too, but wouldn't it be nice to have the option just in case?
- >
- >
- >-------------------------------------------
- >Matthew Rampias |
- >Animation, Design, Production |
- >mattr@rain.org |
- >-------------------------------------------
-
- Just in case what?
-
- Nobody yet has actually given an example of why multiple cameras is
- usefull.
-
- Dave Paige
- Alfheim Imaging
- dave@access.digex.net
-
- Article: 18066
- Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!news.mathworks.com!uunet!in1.uu.net!news.shadow.net!news.cic.net!news.gatecom.com!gatecoms!cgolchert
- From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: talent search
- Date: 27 Apr 1996 03:05:39 GMT
- Organization: Gateway Communications Inc.
- Lines: 7
- Message-ID: <4ls2u3$6as@www.gatecom.com>
- References: <317FA794.4160@vmedia.com> <DqGr4y.L6L@cix.compulink.co.uk>
- NNTP-Posting-Host: gatecoms.gatecom.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Phil South (snouty@cix.compulink.co.uk) wrote:
-
- : It's doubly interesting as you post was in the Lightwave
- : 3D Usenet group and my proposal was a book about Lightwave!
-
- give 'em hell Phil
-
-
- Article: 18067
- Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!news.mathworks.com!uunet!in1.uu.net!news.shadow.net!news.cic.net!news.gatecom.com!gatecoms!cgolchert
- From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW 5.0 NOT ready to ship
- Date: 27 Apr 1996 03:03:15 GMT
- Organization: Gateway Communications Inc.
- Lines: 24
- Message-ID: <4ls2pj$6as@www.gatecom.com>
- References: <4l0h5b$bbo@daily-planet.execpc.com> <4l1n7l$1qe@news.us.world.net> <4lqnln$7i6@guitar.sound.net> <4lr8hf$ovu@newshost.vvm.com>
- NNTP-Posting-Host: gatecoms.gatecom.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Paul Lara (lara@vvm.com) wrote:
- : Brad@newtek.com (Brad Peebler) wrote:
-
- : This is kind of embarrassing to even ask, but what about us poor
- : schmucks that are still waiting for the 4.0 LW manuals?
-
- : Is this an Industry first?
-
- : NewTek ships out a completely new version before the manuals shipped
- : for the _previous_ version?
-
- : I've been told I still have 2 or 3 weeks before I can expect to see my
- : 4.0 manual !!?@!
-
- instructions only slow you down.....I'm only using 3.5 at home...I go over
- my friend's house and use 4.0. I've never seen the 4.0 manual...The only
- thing I haven't fig'gered out 100% was IK (too slow to experiment with)
-
-
- Chris
- -------------------------------------------------------------------
- We control the horizonal, and the vertical. We control all you see.....
- well..not really.. but I'm writing a plug-in to do that.
- -------------------------------------------------------------------
-
- Article: 18068
- Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!news.mathworks.com!news.kei.com!nntp.coast.net!news.dacom.co.kr!arclight.uoregon.edu!news.uoregon.edu!news.islandnet.com!news.islandnet.com!not-for-mail
- From: dretch@islandnet.com (Christopher Stewart)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LightWave 3D Techniques Search Engine
- Date: 26 Apr 1996 20:49:02 -0700
- Organization: Island Net in Victoria, B.C. Canada
- Lines: 19
- Message-ID: <4ls5fe$f48@islandnet.com>
- NNTP-Posting-Host: islandnet.com
-
-
- Due to the noise ratio (and bickering) this group will no longer
- be monitored. Any tips you think worthwhile should be submitted
- directly to the LW 3D Techniques Search Engine at
- "http://www.islandnet.com/~dretch/" or emailed to
- "webmaster@primordial.victoria.bc.ca". See' ya on the mailing list and
- ya'all enjoy the platform/app wars here......
-
- Christopher
-
- ps. Crossposting is evil, crossposting is evil, crossposting is evil....
-
- **********************************************
- Primordial * Christopher Stewart dretch@islandnet.com * Check My
- Soup * http://www.islandnet.com/~dretch * Online
- Animation * Home of the Lightwave 3D Search Engine * Resume!
- **********************************************
-
- * Offline Orbit 0.73c *
-
- Article: 18069
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.texas.net!news.kei.com!news.mathworks.com!uunet!in2.uu.net!news2.digex.net!access1.digex.net!erniew
- From: Ernie Wright <erniew@access.digex.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Motion Blur in LW
- Date: Fri, 26 Apr 1996 23:44:59 -0400
- Organization: Express Access Online Communications, USA
- Lines: 19
- Message-ID: <Pine.SUN.3.93.960426232442.8005A-100000@access1.digex.net>
- References: <4lqsrs$f5p@bertrand.ccs.carleton.ca> <4lr21e$t6c@pipe9.nyc.pipeline.com> <4lremp$80s@bertrand.ccs.carleton.ca>
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- X-Sender: erniew@access1.digex.net
- In-Reply-To: <4lremp$80s@bertrand.ccs.carleton.ca>
-
- Re writing a motion blur plug-in, Vince Tourangeau wrote:
-
- > The problem is, you'd have to have object and camera motion vectors for
- > each (or at least a good chunk) of the pixels, and I don't know if you
- > could write a filter that does.
-
- In other words, you need to know which objects are visible in each pixel
- and what their velocities are relative to the camera. Could be a problem.
-
- > BTW, about that depth-of-field thing: anyone know which algorithm's
- > used? Is it Potmesil et al.'s, or something else? Just curious...
-
- The author is here somewhere, but based on what he's said in the past,
- it's along the lines of Potmesil and Chakravarty (ACM TOG, 1982). BTW,
- P & C (SIGGRAPH 83) extended their method to motion blur.
-
- - Ernie
-
-
-
- Article: 18070
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!nwgw.infi.net!not-for-mail
- From: kermit@infi.net (Kermit Woodall)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Reminder : LightWave on Sliders TONIGHT
- Date: 27 Apr 1996 03:33:04 GMT
- Organization: InfiNet
- Lines: 13
- Message-ID: <4ls4hg$peu@nw003.infi.net>
- References: <4lrab4$b3o@newsbf02.news.aol.com>
- NNTP-Posting-Host: larry.infi.net
- X-Newsreader: TIN [UNIX 1.3 950824BETA PL0]
-
- Stranahan (stranahan@aol.com) wrote:
- : Tonight's episode should feature the LW created dinosaurs, created by Ken
- : Staranahan and Don Waller - and showcasing LW 5.0 features like
- : Metamation, better IK, multiple surfaces, etc....
-
- Let me say, as Nova Design's official Sliders fan, the Dinosaurs in "In
- Dino Veritas" were amazing work. Far better than TV deserves. ;)
-
- Kermit Woodall
- Nova Design, Inc.
- Kermit@cup.portal.com
-
- --
-
- Article: 18071
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!xmission!news
- From: David Sewell <dave@sewelld.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: any suggestions for a soon-to-be owner of an NT machine
- Date: Fri, 26 Apr 1996 23:06:09 -0600
- Organization: Sewell Development Corp.
- Lines: 40
- Message-ID: <3181AB41.48AD@sewelld.com>
- References: <4ls3v0$njf@dewey.csun.edu>
- NNTP-Posting-Host: provo13.xmission.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01Gold (WinNT; I)
-
- emmanuel olympia wrote:
- >
- > hello,
- >
- > I am just about to buy a nt-pentium system to do some serious lw stuff.
- > iF you have any tips, comments and suggestions so far as specs, what to
- > buy, what not to buy, etc., pls. let me know. here is what I am planning
- > to buy.
- >
- > p5-166mhz system
- > 32 mb ram
- > 2mb mpeg video card w/2 mb
- > mid-tower
- > 1.6 gb hd
- > 4x cd-rom
- > winnt
- > win95
- > keyboard
- > mouse
- >
- > I am going to pay probably around $1800-1900 for this. is this a good price?
- > should I get a full tower. would I need that much space.
- > can you recomment a good video card?
- >
- > thx for your comments.
- >
- > Emmanuel Olympia
-
- Looks like a decent system for a decent price. Just one comment. If NT is not
- already installed and working on the system you are buying, make sure that all of
- the components (video card, CD-ROM drive, etc.) are on the NT Hardware
- Compatibility list. NT driver support is getting pretty good these days but there
- are still things supported under DOS or Windows that aren't supported yet under NT.
- Could save you some grief.
-
- Dave
- --
- Dave Sewell | Contract programming services.
- Sewell Development Corp. | Windows NT, MFC, Visual C++.
- dave@sewelld.com | 3D, OpenGL, VRML.
-
- Article: 18072
- Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!hookup!usenet.eel.ufl.edu!usenet.cis.ufl.edu!caen!newsxfer2.itd.umich.edu!newsfeed.internetmci.com!in2.uu.net!gandalf.instanet.com!news
- From: Paul Bruggeman <bruggemn@instanet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Motion Blur in LW
- Date: Fri, 26 Apr 1996 21:09:53 -0700
- Organization: Instant Internet Corp.
- Lines: 20
- Message-ID: <31819E11.4D138366@instanet.com>
- References: <4l9os6$eun@bertrand.ccs.carleton.ca> <317EC04C.41C6@pixar.com> <4lo0bd$fvo@nnrp1.news.primenet.com>
- NNTP-Posting-Host: chats30.instanet.com
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- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (X11; I; Linux 1.2.13 i586)
-
- Glenn Saunders wrote:
- >
- > The mortal Hal Hickel wrote:
- > : Actually I've wanted to ask about this for awhile (don't know why I
- > : haven't). Much of the motion blur I've seen from Lightwave has that
- > : "stroboscopic" look, and I was kinda wondering why no one complains
- > : about it. It seems like alot of the shots on Space and Bab are carefully
- >
- > It's all in the settings, and I'm sure the higher the setting, the longer
- > the rendertime. So the S:AAB people (whenever I see that acronym I think
- > of cars) obviously opted to put up with the strobed blur in order to cut
- > down render times.
-
- I think you missed the point here, it appears that LW uses a multi
- frame/composite render approach to motion blur, as opposed to a
- renderman type solution. (sub-pixel fragments sampled over time, if I
- understand it correctly) The speed difference on large blurs can be
- incredible.
-
- Paul
-
- Article: 18073
- Path: news2.cais.com!news.cais.net!news.ac.net!news1.erols.com!newsfeed.internetmci.com!csn!news-1.csn.net!decwrl!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netcom.com!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: giorgioa@ix.netcom.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Any good LW books or magazines?
- Date: Sat, 27 Apr 96 03:15:33 GMT
- Organization: Netcom
- Lines: 7
- Message-ID: <N.042696.231533.42@Pent90>
- NNTP-Posting-Host: ix-nyc10-09.ix.netcom.com
- X-NETCOM-Date: Fri Apr 26 11:19:13 PM CDT 1996
- X-Newsreader: Quarterdeck Message Center [2.00]
-
- "The FX Kit for Lightwave" by Alan Chan is a good choice. I finished the LW
- tutorials in the User's Guide and just starting to read the "FX" book but so
- far it's easy to follow and gives real practical advice.
-
- You can get it from Lightspeed (800-764-8696) for $34.95.
-
-
-
- Article: 18074
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!nuclear.microserve.net!news.paonline.com!usenet
- From: wave-length@netwrx.net (Richard Garrison)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs Alias
- Date: Sat, 27 Apr 1996 05:39:52 GMT
- Organization: NETWRX
- Lines: 40
- Message-ID: <4lsf3u$3t3@news.paonline.com>
- References: <4llha9$89r@netaxs.com> <N.042696.001228.85@earthlink.net.earthlink.net>
- Reply-To: wave-length@netwrx.net
- NNTP-Posting-Host: punctofasciatus.netwrx.net
- X-Newsreader: Forte Free Agent 1.0.82
-
- fwtep@earthlink.net wrote:
-
- >On 4/24/96 8:28AM, in message <4llha9$89r@netaxs.com>, Tom Alessi
- ><tpalessi@netaxs.com> wrote:
-
- >> I know the amiga/LW owners are a fiesty breed, I think it was the
- >> powerful package at a low cost... but I have a question...
- >>
- >> Right now I am a graphic design student and I want to get into my first
- >> love, animation. I have been on the amiga for a good - happy - fanatical 8
- >> years now. I have the option to purchase a new Indy r5000 128 with alias,
- >> the reason I want to do this is to learn the high end stuff. I want to
- >> take the next step from lightwave. Am I correct in thinking that having a
- >> few years of personal exprience on such a system, mixed with my proven
- >> talent in animation would help in finding a job in my dream career? Would
- >> the difference in job prospects between alias and lightwave justify
- >> purchasing a system. Basically would I be worth more having exceptional
- >> skills in Alias or Lightwave. Yes, I understand anyone can have skills
- >> with a bit of motivation, and talent makes you valuable.
- >>
- >> Please don't turn this into a war over specifics of each package, I just
- >> want to know the low down, which one pays?
- >>
- >> thanks
- >> joe divalerio
- >> tpalessi@netaxs.com
- >>
-
- >Lightwave animators can earn a much higher average salary than Alias animators.
- > Someone with Lightwave AND Alias skills (assuming the talent, of course) would
- >be VERY attractive to an employer.
- >--
- > -=Fred=-
-
- I don't know where this guy get's his info. But Alias and an SGI will
- take you much further than the latter. If you want to do video work
- then either will get the job done, (of course Alias will do quite a
- bit more) if you want to get into film work then Alias is the clear
- choice.
-
-
- Article: 18075
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.kei.com!news.texas.net!news1.best.com!nntp1.best.com!usenet
- From: Betty Cunningham <bettyc@flyinggoat.com>
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: Sat, 27 Apr 1996 00:10:30 -0700
- Organization: Best Internet Communications
- Lines: 12
- Message-ID: <3181C866.3857@flyinggoat.com>
- References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <31813C53.2A8E@atlanta.com>
- NNTP-Posting-Host: scummy.vip.best.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
- Xref: news2.cais.com rec.games.programmer:89668 comp.graphics.animation:34928 rec.games.design:15950 comp.graphics.apps.lightwave:18075
-
- I work for SEGA as an artist.
- I'd like to point out that the programmer and artist that try to put each of their
- individual work as being tougher/better/more important than the other's have no business
- working on a team. This is a no-win scenario. You can't have a game without programming.
- You can't have a game that's not pretty.
-
- -Betty Cunningham
- illustrator, animator, and likes to collect dead things
-
- (Myst was way over-budget on what it's graphics SHOULD have been-in MY opinion.
- A 60,000 polygon clock that shows up as an 8 pixel-high object on a table is a waste of
- artist time))
-
- Article: 18076
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!EU.net!sun4nl!xs4all!hell!3dee
- Date: Fri, 26 Apr 96 10:28:08 GMT+1
- Newsgroups: comp.graphics.apps.lightwave
- Distribution: world
- Subject: Re: CYRIX WORKS
- MIME-Version: 1.0
- Content-Type: text/plain; charset=iso-8859-1
- Content-Transfer-Encoding: 8bit
- From: 3dee@hell.xs4all.nl (Dimitri Boschma)
- Message-ID: <3dee.0s1j@hell.xs4all.nl>
- Organization: -=The Hell BBS=- Call: +31-70-3468783
- Lines: 30
-
- In a message of 24 Apr 96 Bigfatchuk wrote to All:
-
-
- B> We purchased a CYRIX 6x86 and thought I would post some of our
- B> benchmarks
- B> for those of you that are sick of waiting for the Pentium 180-200 and
- B> can't really afford a Pentium Pro yet.
-
- B> Now I only rendered the DOF benchmark so pardon me if there is a big
- B> difference between the different benchmark scenes.
-
- B> Pentium 150, 512k burst 128meg ram SuperMicro MB
- B> 10:32
- B> Cyrix 6x86 166+(133) 512k burst 64meg ram Tyan Tomcat MB
- B> 7:24
-
- B> Roughly a 40% increase in speed... not bad.
-
-
- I Rendered the DOF benchmark to:
-
- On a Pentium 133 256k burst 32meg ram it took
- 6:59
-
- thats very strange.... because the the time on your pentium 150 and
- the Cyrix where slower....
-
-
- Dimitri Boschma
- -- Via Xenolink 1.982, XenolinkUUCP 1.1
-
- Article: 18077
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.ios.com!usenet
- From: David Forbus <forbus@gramercy.ios.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 27 Apr 1996 07:01:34 GMT
- Organization: ARARAT Productions
- Lines: 9
- Message-ID: <4lsgoe$s21@news.ios.com>
- References: <31771CD7.62B1@execpc.com> <4l9plh$i2f@newsbf02.news.aol.com> <4labbs$b9c@irk.zetnet.co.uk> <317BFAE0.7486@montreal.com> <4lllmk$cpm@nnrp1.news.primenet.com> <4lo3en$7js@tilde.csc.ti.com>
- NNTP-Posting-Host: ppp-10.ts-1.hou.idt.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.2 (Windows; U; 16bit)
-
- All of this talk about multiple cameras is kinda funny, considering only
- two years ago that any animation longer than 10 seconds was a big deal.
- Also, I don't know about the animations anyone else are making, but mine
- take a few days to render on a Pentium. So, a couple of minutes to change
- the camera for a different angle is not big deal when I'm going to have a
- wait of days or weeks for the animation to render.
-
- DLF
-
-
- Article: 18078
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!howland.reston.ans.net!EU.net!sun4nl!oce.nl!not-for-mail!news
- From: pfrencke@mail.dds.nl (Pascal Frencken)
- Subject: Does anyone know LightWave Pro's postal address, phone and e-mail address ?
- X-Nntp-Posting-Host: pc3-alh
- Message-ID: <3180f5a9.14732972@nntp01>
- Sender: news@oce.nl (The Daily News @ nntp01.oce.nl)
- Reply-To: pfrencke@mail.dds.nl
- Organization: Oce Nederland B.V. - Research & Development
- X-Newsreader: Forte Agent .99e/32.201
- Date: Fri, 26 Apr 1996 16:13:45 GMT
- Lines: 8
-
- I'm looking for the postal address of LightWave Pro magazine. I would
- also like their phone number and e-mail address. Does anyone know one
- or all of these? Please reply to this thread or send me an e-mail.
-
- Thanks in advance,
-
- Pascal Frencken,
- pfrencke@mail.dds.nl
-
- Article: 18079
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!tank.news.pipex.net!pipex!dish.news.pipex.net!pipex!tube.news.pipex.net!pipex!lade.news.pipex.net!pipex!news.be.innet.net!INbe.net!innet
- From: scop@innet.be (Steve Cop)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: avifil32.dll - Avifil32.dll [01/01]
- Date: Sat, 27 Apr 96 07:23:41 GMT
- Organization: INnet NV (post doesn't reflect views of INnet NV)
- Lines: 1963
- Message-ID: <4lsib6$36g@news.be.innet.net>
- NNTP-Posting-Host: pool03-92.innet.be
- X-Newsreader: News Xpress 2.0 Beta #0
-
- For all those who are having the same problem i had and couldn't find the
- avifil32.dll on the Win95 cd-rom, here it is.
- begin 644 Avifil32.dll
- M35J0``,````$````__\``+@`````````0```````````````````````````
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- M`/N#\R\``````````.``#B$+`0(\`"0!```P````````*SX````0````0`$`
- M```D?P`0`````@``!``````````$``````````"``0``!```0J8!``(`````
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- M`````````````````````````'`!`%@+````````````````````````````
- M``````````````````````````````````````#,4@$`\`$`````````````
- M`````````````````````"YT97AT````=R(!```0````)`$```0`````````
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- `
- end
- Steve
-
- Article: 18080
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!newsfeed.pitt.edu!dsinc!news.ee.vill.edu!ldn-news.law.vill.edu!usenet
- From: house@direct.ca (HOUSE)
- Newsgroups: comp.emacs,comp.emacs.xemacs,comp.emulators.apple2,comp.emulators.cbm,comp.emulators.mac.executor,comp.emulators.misc,comp.emulators.ms-windows.wine,comp.fonts,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.gr
- Subject: ESSAYS FOR FREE!!!!!!!
- Date: 27 Apr 1996 07:17:40 GMT
- Organization: Direct.ca
- Lines: 13
- Message-ID: <4lshmk$ki5@spark.law.vill.edu>
- NNTP-Posting-Host: 204.50.215.36
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
- Xref: news2.cais.com comp.emacs:32292 comp.emacs.xemacs:10645 comp.emulators.apple2:7719 comp.emulators.cbm:11146 comp.emulators.mac.executor:2956 comp.emulators.misc:8292 comp.emulators.ms-windows.wine:4947 comp.fonts:44387 comp.graphics.algorithms:31258
-
-
-
- I AM NOT ASSOSIATED WITH THIS PAGE! JUST A FREQUENT USER!!!
-
-
- CHECK OUT THE EVIL HOUSE OF CHEAT!!!!
-
- http://www.hvision.nl/~lovkraft
-
- LOTS OF FREE ESSAYS IN ALL TOPICS AND LANGUAGES!!
-
- CHECK IT OUT!!!!
-
-
- Article: 18081
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!xmission!newsfeed.direct.ca!news
- From: kharmel@Direct.CA (Kurt Harmel)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: SAAB and Babylon 5: What do you render to?
- Date: 27 Apr 1996 08:07:38 GMT
- Organization: Internet Direct Inc.
- Lines: 19
- Message-ID: <4lskka$rle@orb.direct.ca>
- NNTP-Posting-Host: van-pm-1409.direct.ca
- X-Newsreader: WinVN 0.92.5
-
- I'm curious how you folks go about the rendering process. I know you
- use decks and pc(s) but what about your output devices and settings?
- Are you going to film or video?
- If video, what resolution? (D1 or D2)?
- Do you use a Perception card at all?
- How about antialiasing; is there a standard setting you happen to use more
- than others?
- What do you think of the DPS capture card, is it usefull for what you
- need to do?
- Do you find animation programs other than Lightwave to be better for
- certain effects?
- What sort of blur effects generaly work best for you?
- Any special tricks for your stars, beyond the standard Lightwave formulas?
- Do you ever sleep?
-
- Well thanks in advance for any question(s) you might have time to
- answer. Keep up the great work!
-
-
-
- Article: 18082
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: 27 Apr 1996 03:20:13 -0400
- Organization: Pipeline
- Lines: 29
- Message-ID: <4lshrd$4e6@pipe11.nyc.pipeline.com>
- References: <905.6690T955T1747@mbox.vol.it>
- NNTP-Posting-Host: 198.80.32.51
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- On Apr 26, 1996 13:58:17 in article <Re: Artist Needed for Game>,
- 'bizzetti@mbox.vol.it (Fabio Bizzetti)' wrote:
-
- >
- >Just wanna show my personal example of programmer learning also how to
- draw
- >good graphics, expecially using 3D RayTracing programs. But I never heard
- of a
- >graphician learning assembly programming to code the latest 3D tmap
- engine..
- >This says all about programmer vs graphician IMHO.
- >Anyway no offence for any graphician, really.
-
- That analogy is uneven. A programmer taking up raytracing is more like the
- artist programming simple scripting language, data fields, simple gameplay
- logic or map design. If the programmer is completent at graphics work, it
- is still a time consuming job, a full time job in itself ( that's unless we
- are talking graphics unintensive game design or skimping on graphics or
- putting out rushed sub standard work) meaning that the programmer has taken
- on two jobs. Chances are, if the game has any graphics complexity, unless
- the programmer is unusually gifted in programming and art, something will
- suffer, either the programming or the artwork.
-
- Here's something that wasn't brought up. Code is reusable and a new game
- can be made with new graphics, but generally artwork can't be re-used in
- someone elses product.
-
- --
- M C L -
-
- Article: 18083
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 27 Apr 1996 03:53:49 -0400
- Organization: Pipeline
- Lines: 40
- Message-ID: <4lsjqd$5l7@pipe11.nyc.pipeline.com>
- References: <31816a22.858624@news.digex.net>
- NNTP-Posting-Host: 198.80.32.51
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- On Apr 27, 1996 04:12:48 in article <Re: My take on NAB: 3DS MAX vs. LW
- 5.0>, 'davep@access.digex.net (Dave Paige)' wrote:
-
- >Nobody yet has actually given an example of why multiple cameras is
- >usefull.
- >
-
- Eventhough I never had the opportunity to use multiple cameras, I can still
- think of many reasons why I would want it.
-
- Not in sequence of importance:
-
- Multiple cameras with different user preset limited regions.
- Multiple cameras with different user preset focal lengths.
- Multiple cameras with different user preset envelopes.
- Multiple cameras with different memory buffer sizes.
- Multiple cameras with different preset resolutions(especially custom ones).
-
- Multiple cameras with different antialias, motion blur, depth of field,
- etc...
- Multiple cameras targetted to different items and/or while cameras are
- travelling different motion paths.
- Cameras can be used as additional perspective windows.
- Instant comparison between camera compositions as opposed to rendering
- variations and then looking, more choices less time.
-
- Each single item takes under a minute to set, but if you want to do a dozen
- variations of them, even simple ones like switching on/off low-res or
- motion blur or raytracing and combinations of them, back and forth, again
- and again, we begin to talk about wasting minutes that add up over the
- course of a day, then weeks or months, and through the length of a project.
- The time adds up and it need not be the case. Multiple cameras should be as
- convient as multiple lights.
-
- Simply because it is minorly inconvient to try out settings, camera
- movements, we do not experiment as much as could.
-
-
- --
- M C L -
-
- Article: 18084
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 27 Apr 1996 04:03:04 -0400
- Organization: Pipeline
- Lines: 22
- Message-ID: <4lskbo$5sb@pipe11.nyc.pipeline.com>
- References: <318167e8.288264@news.digex.net>
- NNTP-Posting-Host: 198.80.32.51
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- On Apr 27, 1996 04:12:24 in article <Re: My take on NAB: 3DS MAX vs. LW
- 5.0>, 'davep@access.digex.net (Dave Paige)' wrote:
-
-
- >tkrego@norden1.com (Tim Krego) wrote:
- >
- >>I was really referring to the screen size. The Amiga only had 640x400
- >>as the top res so LW was kinda cramped. On a Windows NT machine at
- >>1600x1200 res you get this huge LW Layout screen that could be used
- >>better if the dialog boxes could stay open.
- >>
- >>
- >You mean so they could clutter up the screen.
-
- The worst thing about working in 1600x1200 is that modeler or layout has to
- work much much harder to bring the display onscreen because there are so
- many many more pixels to calculate versus 800x600. I find myself often
- shrinking the window down in modeler to get more speed. I am definitely
- looking forward to having faster re-draws in v5.0.
-
- --
- M C L -
-
- Article: 18085
- Path: news2.cais.com!news.cais.net!van-bc!uniserve!news.sol.net!spool.mu.edu!munnari.OZ.AU!comp.vuw.ac.nz!canterbury.ac.nz!cantva!misc1870
- From: TCM <misc1870@csc.canterbury.ac.nz>
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: 27 Apr 96 22:35:18 +1200
- Organization: University of Canterbury, Christchurch, New Zealand
- Lines: 24
- Message-ID: <1996Apr27.223518@cantva>
- References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <4lq803$kjt@vixen.cso.uiuc.edu>
- NNTP-Posting-Host: cantva.canterbury.ac.nz
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-
- In article <4lq803$kjt@vixen.cso.uiuc.edu>, nbenami@uiuc.edu (Noam Ben-Ami) writes:
- > Load of bullshit. Most often, the programmers are the ones that do most of the
- > work. Whoever thinks that the graphics are the hardest part knows little about
- > neither games nor graphics.
-
- You don't often hear graphic artists go "oh no, some pixel (I have no idea
- which one) has gone rabid and is killing the rest of them" :)
-
- Art sort of progresses linearly, with programming you often have to
- dump the method and start over, sanity bending bug-hunts are another neat
- feature of programming.
-
- No offense to graphic artists - I do the odd bit of artwork so it's not a them
- vs us situation as far as I'm concerned, IMHO it's more boring than
- programming, but far less boring than a bug hunt (this is the bit where
- someone plugs Ada95 :)).
-
- Ratio of art vs code does depend on the game, I'd guess a sierra game has more
- work put into the art than the engine - since they wrote the engine in 1843 and
- havn't changed it since.
-
- --
- The Cookie Monster (TCM)
- - All Gods children are lost... but only a few can program.
-
- Article: 18086
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: Ted Kern <tkern@niu.edu>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Sat, 27 Apr 1996 01:27:57 -0500
- Organization: Netcom
- Lines: 78
- Message-ID: <3181BE6D.6652@niu.edu>
- References: <4j4cr5$2jo@nnrp1.news.primenet.com> <4j4rvd$1ch@newsbf02.news.aol.com> <4j6ir6$jr4@homer.alpha.net> <4lf68b$85a@ooze.val.net>
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- Xref: news2.cais.com comp.graphics.animation:34934 comp.graphics.apps.lightwave:18086 comp.graphics.packages.3dstudio:15651
-
- Mark W wrote:
- >
- > Hey,
- >
- > As no-one seems to have mentioned it, the single biggest reason why LW
- > is favoured over 3DS is that LW's renderer produces very good looking
- > images whereas 3DS's renderer is widely regarded as being good for
- > making low res computer game images and nothing else.
- >
-
- To say that one piece of software inherently produces better images than another is generally a
- poor argument. If I were to say that Michelangelo's paintings were inherently better than those
- done by Picasso because of the brush that he used, I'd be laughed out of the art community
- (firstly because the logic is absurd, but secondly because of personal opinions on which artist
- is 'better'). I'm sure that you could put a perfectly awful artist in front of a powerful
- modelling/rendering program like Alias/Wavefront/TDI, or Softimage, and get perfectly awful crap
- as the output (remember the old saying, Garbage In, Garbage Out). On the other hand, when I was
- in college, one of my artist friends whipped out his sketchbook while we were eating at
- McDonalds, and in an act of desperation because he could not find a charcoal stick, burned the
- end of a french fry and began sketching some people a few tables away. The results were
- astounding, even more so considering that he just 'made' the charcoal fry that he was sketching
- with. In the same vein, I have seen people produce quite excellent work with what is considered
- 'low end' software, so I find the "Oh, your software is crappy" argument a poor crutch at best.
- I believe that talent and creativity are much more important today.
-
- > Before all you 3DS junkies attempt to savage me, I want to point out
- > that I use 3DS at work just about every working hour of every working
- > day. I like it, but... If you need convincing images at TV res then
- > forget it, buy something else.
- >
-
- 3DS is perfectly capable of producing graphics which can be transferred to NTSC, PAL, or film
- output. Ask Gregory Pyros of the Pyros Partnership, or Tim Forcade of Forcade & Associates.
- They've been doing graphics for decades on every software/hardware setup imaginable, and use 3DS
- for everything from architectural renderings to animations of the pyramids at Giza for Nova,
- though they still use other software too. I'm sure that Sony Imageworks would be happy to tell
- you that 3DS fits the bill for many animation tasks. NBC, CBS, ABC, and FOX affiliates, and a
- number of cable companies use 3DS, or contract work done in 3DS, in addition to LW,
- Wavefront/Alias/TDI, Softimage, Electrogig, etc. Johnny Mnemonic, and the latest Hellraiser
- flick have used animation done in 3DS (the movies sucked, but the special effects were cool).
- The point I am making here is that you claim that 3DS is not *capable* of making professional
- output just because *you* cannot make convincing images. You are dead wrong. But once again,
- this goes back to my argument that it is the talent and creativity of the artist rather than the
- software that is more important. I am not saying you are untalented, but blaming your work on
- the software is a cop out.
-
- > The truly sad part of all this is that if reports are to be believed
- > then the only part of 3DS that hasn't been spruced up for MAX is...
- > yes, you've guessed it... the renderer.
- >
- > -MarkW-
-
- Actually, MAX has spruced up everything *including* the renderer. I'm not goint to go through
- the list of improvements, as you've either seen them, or can look at them on MAX's home page.
- Even though I'm buying MAX, I don't feel tied to any one program. The ability to use 3rd party
- plugins, Photoshop plugins, and the fact that Autodesk includes the plugin SDK and documentation
- with the software means that provided that my c++ skills are still up to par, my only limit to
- what I can do with MAX is what I can buy or program myself.
-
- Another thing that bothers me that people conveniently leave out when they claim how superior one
- piece of software is over another is that very few production houses would rely on *any* single
- piece of software to do everything. Many professional production studios will use Alias for
- modelling, Softimage, Wavefront, or more likely custom software for rendering animation, Flame
- and Flint systems for non-linear editing and compositing, ad nauseum. These companies hedge
- their bets to make sure that they can turn out any model or effect that might be required. There
- are very few Lightwave only, or <insert your favorite software here> only production houses out
- there.
-
-
- --
- Ted Kern
- tedkern@ix.netcom.com
-
-
- "Given a 50/50 chance, you'll be wrong 90% of the time."
- "We've got plenty of youth, how about a fountain of smart?"
- "DON'T THINK OF IT AS DYING,"said Death. "THINK OF IT AS LEAVING EARLY TO AVOID THE RUSH."
- "All generalizations are false, including this one."
-
- Article: 18087
- Path: news2.cais.com!news.cais.net!news.abs.net!washington.Capitol.Net!winternet.com!newsfeed.concentric.net!news.texas.net!news.kei.com!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs Alias
- Date: 27 Apr 1996 06:34:33 -0400
- Organization: Pipeline
- Lines: 14
- Message-ID: <4lst7p$afa@pipe11.nyc.pipeline.com>
- References: <4lsf3u$3t3@news.paonline.com>
- NNTP-Posting-Host: 198.80.32.51
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- On Apr 27, 1996 05:39:52 in article <Re: LW vs Alias>,
- 'wave-length@netwrx.net (Richard Garrison)' wrote:
-
- >I don't know where this guy get's his info. But Alias and an SGI will
- >take you much further than the latter. If you want to do video work
- >then either will get the job done, (of course Alias will do quite a
- >bit more) if you want to get into film work then Alias is the clear
- >choice.
-
- Out of curiousity, how well do you think Alias or SoftImage in their older
- versions would compare to the new crop of PC based 3d packages?
-
- --
- M C L -
-
- Article: 18088
- Path: news2.cais.com!news.cais.net!news.abs.net!washington.Capitol.Net!winternet.com!newsfeed.concentric.net!news.texas.net!news.kei.com!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 27 Apr 1996 06:29:49 -0400
- Organization: Pipeline
- Lines: 18
- Message-ID: <4lssut$a86@pipe11.nyc.pipeline.com>
- References: <4lsgoe$s21@news.ios.com>
- NNTP-Posting-Host: 198.80.32.51
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- On Apr 27, 1996 07:01:34 in article <Re: My take on NAB: 3DS MAX vs. LW
- 5.0>, 'David Forbus <forbus@gramercy.ios.com>' wrote:
-
-
- >All of this talk about multiple cameras is kinda funny, considering only
- >two years ago that any animation longer than 10 seconds was a big deal.
- >Also, I don't know about the animations anyone else are making, but mine
- >take a few days to render on a Pentium. So, a couple of minutes to change
- >the camera for a different angle is not big deal when I'm going to have a
- >wait of days or weeks for the animation to render.
-
- The whole point is that in addition to saving a few minutes is that doing
- more planning, more testing, more experimenting, may make it easier to get
- it "right" in the first place, especially important when render times are
- still so long.
-
- --
- M C L -
-
- Article: 18089
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!ns3.iamerica.net!usenet
- From: rpease@iamerica.net (Russ Pease)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Miro DC20
- Date: Sat, 27 Apr 1996 11:25:50 GMT
- Organization: LDS iAmerica
- Lines: 36
- Message-ID: <4lt08g$c0f@ns3.iamerica.net>
- References: <317F165E.6165@inxpress.net> <317F8DCB.6029@panix.com>
- NNTP-Posting-Host: iad_ppp0244.iamerica.net
- X-Newsreader: Forte Free Agent 1.0.82
-
- I would look at the FAST AV Master
- http://www.fast-multimedia.com/fast/html/products/master/avmaster/avm.html
- This is a much better card than the Miro. I compared them both at
- NAB, and the fast was only $100 more, it has audio, a 4:1 video
- compression (vs 9:1 on the miro). This card preforms similar to the
- much more expensive Targa 2000 card. The only card I saw the produced
- better video than this was the DPS Preception card.
-
- Angelito So <lito@panix.com> wrote:
-
- >C. Osterhus wrote:
- >>
- >> I'm interested in getting the Miro DC20 to use with LightWave but I
- >> haven't actually seen the card yet. The reviews I've seen are all good
- >> but I was wonering if anyone has actually used one with LW. How's the
- >> quality? I know the PVR is better but it is out of my price range for
- >> now. Is the Miro a good choice for the $1000 price range? Is there
- >> anything better out there for about the same price? (or does anyone know
- >> of a new card that will be out soon?)
-
- >I personally use a Q-Motion 250 PCI board. It has very good quality, it can
- >output to VHS and SVHS in upto 640x480. It also does capture (VHS, SVHS) at a
- >true 640x480 and on my system less than 1% of frames are dropped (Though I
- >have gotten it to capture without dropping any frames many times). I am sure
- >that it could capture without dropping frames all the time if I bought an AV
- >drive.
-
- >--
- >*****************************************************************************
- >E-Mail: lito@panix.com http://www.panix.com/~lito
-
- > "Thats a feature, not a bug!"
- >
- >*****************************************************************************
-
-
-
- Article: 18090
- Path: news2.cais.com!news.cais.net!van-bc!news.rmii.com!newsjunkie.ans.net!newsfeeds.ans.net!howland.reston.ans.net!newsfeed.internetmci.com!in2.uu.net!ns3.iamerica.net!usenet
- From: rpease@iamerica.net (Russ Pease)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Test new
- Date: Sat, 27 Apr 1996 11:31:38 GMT
- Organization: LDS iAmerica
- Lines: 2
- Message-ID: <4lt0jb$c0f@ns3.iamerica.net>
- NNTP-Posting-Host: iad_ppp0244.iamerica.net
- X-Newsreader: Forte Free Agent 1.0.82
-
- Testing new articles
-
-
- Article: 18091
- Path: news2.cais.com!news.cais.net!van-bc!news.rmii.com!newsjunkie.ans.net!newsfeeds.ans.net!howland.reston.ans.net!newsfeed.internetmci.com!in2.uu.net!ns3.iamerica.net!usenet
- From: rpease@iamerica.net (Russ Pease)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Test new
- Date: Sat, 27 Apr 1996 11:32:17 GMT
- Organization: LDS iAmerica
- Lines: 8
- Message-ID: <4lt0ki$c0f@ns3.iamerica.net>
- References: <4lt0jb$c0f@ns3.iamerica.net>
- NNTP-Posting-Host: iad_ppp0244.iamerica.net
- X-Newsreader: Forte Free Agent 1.0.82
-
- Testing replay
-
- rpease@iamerica.net (Russ Pease) wrote:
-
- >Testing new articles
-
-
-
-
- Article: 18092
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: gregtee@ix.netcom.com(William Teegarden)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Jumanji vs JP
- Date: 27 Apr 1996 07:17:08 GMT
- Organization: Netcom
- Lines: 16
- Message-ID: <4lshlk$jgi@dfw-ixnews2.ix.netcom.com>
- References: <N.041496.163029.21@earthlink.net.earthlink.net> <4kveae$sc7@news.accessone.com> <3174F8C3.4BBD@atlanta.com> <dloubet.988.3176688E@origin.ea.com> <317BD860.4680@dove.mtx.net.au>
- NNTP-Posting-Host: lax-ca24-23.ix.netcom.com
- X-NETCOM-Date: Sat Apr 27 2:17:08 AM CDT 1996
-
-
- >
- --->Just in case you didn't know but the lion was anamatronic ie. it
- was a gangaly
- >puppet, a very expesive gangaly puppet but a puppet none the
- less.<-----
-
-
- Only the parts where it's sitting on the bed. The sequence where it
- jumps down the stairs and charges at
-
- Robin Williams was CG.
-
- GT
-
-
-
- Article: 18093
- Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!hookup!usenet.eel.ufl.edu!spool.mu.edu!munnari.OZ.AU!hobyah.cc.uq.oz.au!bunyip.cc.uq.oz.au!janus.cqu.edu.au!usenet
- From: John Back <backj@topaz.cqu.edu.au>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Anyone tested the AMD 5x86?
- Date: Sat, 27 Apr 1996 19:34:01 +1100
- Organization: Freelance Graphic Artist
- Lines: 9
- Message-ID: <3181DBF9.71F2@topaz.cqu.edu.au>
- References: <mfrazin.54.02B48ACD@interaccess.com>
- Reply-To: backj@topaz.cqu.edu.au
- NNTP-Posting-Host: 138.77.45.52
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0B2 (Win95; I)
-
- Has anyone tested or benchmarked the AMD 5x86?
-
- After trialling my AMD DX100 against the recent Cyrix and P150 postings,
- I feel an upgrade might be prudent (I feel reaaaaaal bad!)
-
- Thanx In Advance.
-
- backj@topaz.cqu.edu.au
- ///////////////////////Gimme a REAL processor for XMAS, Santa :(
-
- Article: 18094
- Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!news.mathworks.com!tank.news.pipex.net!pipex!dish.news.pipex.net!pipex!soap.news.pipex.net!pipex!usenet
- From: andersp@dial.pipex.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Motion Master plugins
- Date: Sat, 27 Apr 1996 21:41:43 GMT
- Organization: UnipalmPIPEX server (post doesn't reflect views of UnipalmPIPEX)
- Lines: 12
- Message-ID: <4lt8ek$dlo@soap.news.pipex.net>
- NNTP-Posting-Host: al086.du.pipex.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- I have once read about some lightwave plugins called Motion Master 1+2
- from MetroGrafix (I think). The article explained some cool plugins,
- but at the time they were only avalible for the amiga platform.
-
- The aricle was a bit old so if anyone knows anything about the two
- packages (where can I buy them, how much do they cost, are they
- avalible for win95 platform, and perhaps a short objective review).
-
- Any help will be most appreciated.
-
- anders
-
-
- Article: 18095
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!infoserver.bgsu.edu!usenet
- From: Allynn Wilkinson <awilkin@bgnet.bgsu.edu>
- Newsgroups: comp.emacs,comp.emacs.xemacs,comp.emulators.apple2,comp.emulators.cbm,comp.emulators.mac.executor,comp.emulators.misc,comp.emulators.ms-windows.wine,comp.fonts,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.gr
- Subject: Re: ESSAYS FOR FREE!!!!!!!
- Date: Sat, 27 Apr 1996 10:45:42 +0000
- Organization: Bowling Green State University
- Lines: 12
- Message-ID: <3181FAD6.43E1@bgnet.bgsu.edu>
- References: <4lshmk$ki5@spark.law.vill.edu>
- NNTP-Posting-Host: ppp-m03-16.bgsu.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
- Xref: news2.cais.com comp.emacs:32297 comp.emacs.xemacs:10651 comp.emulators.apple2:7722 comp.emulators.cbm:11151 comp.emulators.mac.executor:2958 comp.emulators.misc:8303 comp.emulators.ms-windows.wine:4950 comp.fonts:44393 comp.graphics.algorithms:31268
-
- HOUSE wrote:
- >
- > I AM NOT ASSOSIATED WITH THIS PAGE! JUST A FREQUENT USER!!!
- > CHECK OUT THE EVIL HOUSE OF CHEAT!!!!
- > LOTS OF FREE ESSAYS IN ALL TOPICS AND LANGUAGES!!
- > CHECK IT OUT!!!!
-
- Oh goody! Thanks for the info! I'll be sure to tell the rest of the TA's in my
- department and the profs too so we'll know where to look for all those plagiarized
- papers! Thanks for making my job a whole lot easier.
-
- Allynn
-
- Article: 18096
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!newshost.vvm.com!usenet
- From: lara@vvm.com (Paul Lara)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: multiple cameras
- Date: Sat, 27 Apr 1996 15:01:53 GMT
- Organization: VDO Productions
- Lines: 18
- Message-ID: <4lt9us$22l@newshost.vvm.com>
- NNTP-Posting-Host: slip128.vvm.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- >Michael C. Ling was overheard wishing upon a 6.0 star....
-
- >The time adds up and it need not be the case. Multiple cameras should be as
- >convient as multiple lights.
-
- Its interesting youd use that example in favor of multiple cameras.
- While I agree with you, I can say I have NEVER used multiple lights
-
- just to compare angles, edges, colors, etc. I just tweak the light
-
- Although, I cant wait to use the projection feature in 5.0s lights!
-
- Paul Lara
- VDO Productions
-
-
-
-
-
- Article: 18097
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!csn!news-1.csn.net!decwrl!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netcom.com!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: achan@ix.netcom.com(Alan Chan )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Motion Blur in LW
- Date: 27 Apr 1996 13:33:46 GMT
- Organization: Netcom
- Lines: 13
- Message-ID: <4lt7nq$hpd@dfw-ixnews4.ix.netcom.com>
- References: <4l9os6$eun@bertrand.ccs.carleton.ca> <317EC04C.41C6@pixar.com> <4lo0bd$fvo@nnrp1.news.primenet.com> <31819E11.4D138366@instanet.com>
- NNTP-Posting-Host: whx-ca6-23.ix.netcom.com
- X-NETCOM-Date: Sat Apr 27 8:33:46 AM CDT 1996
-
- In <31819E11.4D138366@instanet.com> Paul Bruggeman
- <bruggemn@instanet.com> writes:
- >
- > I think you missed the point here, it appears that LW uses a multi
- >frame/composite render approach to motion blur, as opposed to a
- >renderman type solution. (sub-pixel fragments sampled over time, if I
- >understand it correctly) The speed difference on large blurs can be
- >incredible.
-
- Remember that there is now also a Dithered Motion Blur option.
-
- AC
-
-
- Article: 18098
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: instntguts@aol.com (InstntGuts)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 27 Apr 1996 11:19:05 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 15
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4ltdt9$18b@newsbf02.news.aol.com>
- References: <4lp8p5$5bo@nnrp1.news.primenet.com>
- Reply-To: instntguts@aol.com (InstntGuts)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- <<Fact is, SI exists on the PC as an initial salvo in the battle to
- knock SGI down a notch or two. It appears to be working.>>
-
- Hey, Steph,
-
- Yep, it seems to be working -- supposedly, the latest issue of
- BusinessWeek had a brief mention of the Character Studio plug-in for 3D
- Studio MAX, and said that in response, SGI was going to lower the price of
- its Kinemation software. And, BTW, Ken just ordered a fully-loaded
- NetPower PC with Softimage NT... let the battles begin!
-
- See ya 'round,
-
- -- Jon
-
-
- Article: 18099
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!news.2sprint.net!news.iadfw.net!usenet
- From: kenwshmt@airmail.net (Ken Schmitt)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: WAV to MOTION envelope.... any way to do it?
- Date: Sat, 27 Apr 1996 15:43:34 GMT
- Organization: customer of Internet America
- Lines: 5
- Message-ID: <31824014.38520292@news.airmail.net>
- NNTP-Posting-Host: dal12-12.ppp.iadfw.net
- X-Newsreader: Forte Agent .99e/32.201
-
- is there anything that can scan a sound file, and turn the VU into a
- motion envelope?
- it could be used for syncing voice to motions, explosions, disco
- lights, and any number of other things.
-
-
- Article: 18100
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!usenet
- From: ebarba@usa.pipeline.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs Alias
- Date: 27 Apr 1996 16:38:13 GMT
- Organization: Pipeline USA
- Lines: 65
- Message-ID: <4ltihl$prr@news1.h1.usa.pipeline.com>
- References: <4lsf3u$3t3@news.paonline.com>
- NNTP-Posting-Host: 38.8.61.12
- X-PipeUser: ebarba
- X-PipeHub: usa.pipeline.com
- X-PipeGCOS: ()
- X-Newsreader: Pipeline v3.5.0
-
- >>In this ongoing babel, Richard Garrison wrote
-
-
-
- I don't know where this guy get's his info. But Alias and an SGI will
- take you much further than the latter. If you want to do video work
- then either will get the job done, (of course Alias will do quite a
- bit more) if you want to get into film work then Alias is the clear
- choice.
- --
-
-
- As an professional animator, I can honestly say that either piece of
- software will open doors for you depending on your actual talent. These
- pieces of software are just tools! They are another pencil or brush that
- allows an artist to express themselves. Both have drawbacks, and both can
- be used for either film or television.
-
- The major difference then is price/performance. As stated many times in
- this newsgoup a television show done with Alias is not going to be very
- cost effective. If you want to take advantage of any of Alias's cool
- features, you must render with Alias. The drawback is of course, Alias only
- renders on SGI. This makes for a very expensive render farm, and makes
- (dare I say) for one expensive dongle! Of course the render quality is
- fantastic, you will simply be giving more of your income to SGI than you
- will be putting in your own pocket. It is really a question of economics.
- If a company has to spend ten times more on software and equipment, then
- they have less to pay their animators.
-
- As far as film work, it really depends on what type of effects you need.
- Because Lightwave can do 90% of what Alias can do, then the question again
- comes to economics. A Carrera Cobra 366 will render circles around an
- Indigo2 Impact, for alot less money. So instead of giving the money to SGI,
- guess what? The equation changes and the profit margin is higher, and
- therfore, (no not a witch) more money to pay animators.
-
- Now to address which software to learn. Hmm, I really recommend learning as
- many pieces of software as you possibly can. Again each is a tool
- (paintbrush) the more brushes you have to offer an employer, the better
- asset you become. I originally learned Alias at Art Center, and was hired
- for my Alias skills (Amblin Imaging), but of course we used Lightwave
- almost exclusivly. Now knowing both packages makes me more valuable, I Know
- which tool for which job, and what makes sense to render in i.e. save
- money. I can also run Lightwave at home, and do stuff for myself.
-
- So go out and learn as much as possible, but if your on a budget, then does
- it make sense to buy an Indy that renders slower than a pentiumn pro? And
- what are you going to do when that Indy needs service? Do you know what SGI
- charges for service! The bottom line is your reel, that is what impresses
- employers, not what software you know. An employer with vision will know
- and understand what is important.
-
- SGIs days are numbered, agian it is simply a question of economics. Unless
- they dump mips and buy Digtal Chips, or start making Open GL cards for NT
- boxes, they are simply going to run out of market share. This is really the
- best thing for all of us, some good friendly competition is what this
- country is all about. There are two many effects houses that have been
- raped for years by SGI (highest profit margin in the workstation business)
- and somtimes things come back to bite you in the ass.
-
-
-
- Eric Barba
- ericb@d2.com Digital Domain
- ebarba@usa.pipeline.com Home
-
- Article: 18101
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!nntp.news.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 27 Apr 1996 10:23:01 -0700
- Organization: Primenet (602)395-1010
- Lines: 31
- Sender: root@primenet.com
- Message-ID: <4ltl5l$nhd@nnrp1.news.primenet.com>
- References: <31771CD7.62B1@execpc.com> <4l9pmm$heg@pipe10.nyc.pipeline.com> <wturber.1005.00B813EF@primenet.com> <31816838.368479@news.digex.net>
- X-Posted-By: steph@usr2.primenet.com
-
- Dave Paige <davep@access.digex.net> wrote:
- : wturber@primenet.com (Walter (Jay) Turberville ) wrote:
-
- : >With the exception of targeting a camera to an object, this can be effectively
- : >simulated by using Null objects. For simplicity, just rename the Nulls as
- : >Cameras. I haven't tried it , but you might even be able to use IK to target
-
- : I agree, I've never understood what the usefulness of multiple cameras
- : is. You can only look through one at a time and you can only render
- : from one of the perspectives. If you want to look from a different
- : location, just put the camera there.
-
- Of course you don't understand a feature that you could *take for granted*.
- If you can't see an advantage to multiple perspective views, multiple
- lens legnths, setting up cuts, close ups, med shots, long shots, testing
- the animation in your scene from different angles, changing the animation
- and not losing those angles. In particular when you're under someone
- else's direction, they really *care* about where the camera is, and they
- *want options*.
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
- steph@primenet.com Chiropracter, and Podiatrist.
-
-
- Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- electronic republication only, such as Usenet and Email, and
- non-commercial educational purposes such as charge free WWW pages.
- Express permission is required for any other use. When in doubt, ask.
- -------------------------------------------------------------------------------
-
- Article: 18102
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!EU.net!sun4nl!Utrecht.NL.net!easy1.worldaccess.nl!usenet
- From: rdijk@worldaccess.nl (Rene van Dijk)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Silicon Graphics LW question
- Date: Sat, 27 Apr 1996 16:28:55 GMT
- Organization: AT&T
- Lines: 11
- Message-ID: <4ltemj$52r@easy1.worldaccess.nl>
- References: <4lj6kg$93d@easy1.worldaccess.nl> <4lnqf6$t6u@server3.mich.com> <wturber.1016.00361AF8@primenet.com> <4lqkqg$dm7@server3.mich.com>
- NNTP-Posting-Host: wxs3-6.worldaccess.nl
- X-Newsreader: Forte Free Agent 1.0.82
-
- >....and we haven't begun to talk about the fact that a 200MHZ Indigo2's
- >render speed is approx. the same as a 166MHZ Pentium (about $2500)!
- Quite disappointing, I expected a faster rendering with a SGI.
- I think we have to buy a Pentium Pro system.
-
- Thanks anyway
-
-
- Rene
-
-
-
- Article: 18103
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!news.indy.net!news
- From: CPUKen@indy.net (Ken Armour)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Recommendations for Best OpenGL video card??
- Date: Sat, 27 Apr 1996 19:56:18 GMT
- Organization: IndyNet - Indys Internet Gateway (info@indy.net)
- Lines: 16
- Message-ID: <4ltn5g$fsg@news.indy.net>
- NNTP-Posting-Host: ip72-26.ts.indy.net
- X-Newsreader: Forte Free Agent 1.0.82
-
- After having seen the new (version 5.0) of Lightwave running with its
- OpenGL support, it's time to start planning a new purchase. I know
- very little about OpenGL and many of the ads I see for video cards
- don't seem to make mention of it... it's making it harder to make an
- informed decision. I know the MGA Mellinium card from Matrox is
- considered a good candidate but surely there are others equal to or
- superior to that???
-
- How bout it? Does anyone have any feedback they can share on this
- topic?
-
- thanks
-
- Ken
-
-
-
- Article: 18104
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!brighton.openmarket.com!decwrl!pagesat.net!cg57.esnet.com!torment!mad
- From: mad@torment.tmisnet.com (Mark Dunakin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Message-ID: <mad.6so0@torment.tmisnet.com>
- Date: 27 Apr 96 10:37:30 PST
- Organization: Tierra-Miga BBS
- Lines: 20
-
- On Sat 27-Apr-1996 4:12a, Dave Paige wrote:
-
- DP> I agree, I've never understood what the usefulness of multiple cameras
- DP> is. You can only look through one at a time and you can only render
- DP> from one of the perspectives. If you want to look from a different
- DP> location, just put the camera there.
- --------------
- Just another example of someone who has never used multiple cameras, so he
- doesn't know what he's missing. Like I said before, if you need/want to make
- some different renders from some different shots and angles, well of course LW
- can do it, but with a zillion different key frames and thats ok if you plan on
- keeping all those different shots. But if all you are wanting to do is to just
- check the places that you might want to do some shots, just to see how they
- might look, then when you are all done you have to go back and deleate all of
- those other keys that you don't need any more. What a hassle! Trust me, if you
- had multiple cameras, you WOULD USE them and you WOULD LIKE them. And I'm not
- just saying that this would be an ok thing and, yea I guess if they had that
- feature, well I suppose that I would use it, kind of a deal, but it would be a
- feature where you would love it and be greatfull that it was put in.
- ...........md
-
- Article: 18105
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!solaris.cc.vt.edu!news.seanet.com!feather.pensee.com!user
- From: dunham@pensee.com (David Dunham)
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: Sat, 27 Apr 1996 11:46:27 -0700
- Organization: Pensee Corporation
- Lines: 25
- Message-ID: <dunham-2704961146270001@feather.pensee.com>
- References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu>
- NNTP-Posting-Host: feather.pensee.com
- Xref: news2.cais.com rec.games.programmer:89714 comp.graphics.animation:34939 rec.games.design:15956 comp.graphics.apps.lightwave:18105
-
- In article <31809A07.59A5@ucla.edu>, Takamoto Miura <takamoto@ucla.edu> wrote:
-
- > > We are willing to give up to 20% of all profit generated by the game
- plus cash
- >
- > Just curious again... anyone else here thinks that graphics
- artists should
- > get more than 50% of share since most of the time it is more work than
- programming?
- > (This all depends on what kind of game you're talking about, but I think
- this is
- > the case from my experience...)
-
- I have no idea what sort of game you're talking about, but (as a
- programmer) I'm convinced that programming is more work. I can't imagine a
- game would be held up by bugs in the art, the way they are if there are
- lingering bugs in the code.
-
- I would also be suspicious of any deal that gave any one person 50% of the
- profits
-
- David Dunham Pensee Corporation dunham@pensee.com
- Voice/Fax: 206 783 7404 http://www.pensee.com/dunham/
- "I say we should listen to the customers and give them what they want."
- "What they want is better products for free." --Scott Adams
-
- Article: 18106
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Sat, 27 Apr 96 19:47:07 GMT
- Organization: Earthlink Network, Inc.
- Lines: 19
- Message-ID: <N.042796.124707.89@earthlink.net.earthlink.net>
- References: <N.041296.220910.11@earthlink.net.earthlink.net>
- <N.042396.003531.76@earthlink.net.earthlink.net>
- <4li632$ffs@freenet-news.carleton.ca> <4lkrmh$aef@freenet-news.carleton.ca>
- <4lljsi$ao1@nnrp1.news.primenet.com> <4lnodv$7fr@freenet-news.carleton.ca>
- NNTP-Posting-Host: max6-la-ca-47.earthlink.net
- X-Newsreader: Quarterdeck Message Center [2.00]
-
- On 4/25/96 4:41AM, in message <4lnodv$7fr@freenet-news.carleton.ca>, Saiyad
- Abdul <ar409@FreeNet.Carleton.CA> wrote:
-
-
- > I have no problem with saying that film work is often more complex than
- > game work...The only probelm I had was with with the statement that great
- > film animation will make great great game animation(check
- > "www.skygames.com, the "games" Assasin Page under for what I would
- > call very good game animation)....They are designed with different criteria
- > that will not overlap as smoothly as some may think....
- >
- > Sai
- >
-
- OK, which is _more likely_ to look good, film animation rendered down to games,
- or games rendered up to film?
- --
- -=Fred=-
-
-
- Article: 18107
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!vixen.cso.uiuc.edu!usenet
- From: nbenami@uiuc.edu (Noam Ben-Ami)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Does anyone know LightWave Pro's postal address, phone and e-mail address ?
- Date: 27 Apr 1996 19:19:29 GMT
- Organization: University of Illinois at Urbana
- Lines: 20
- Message-ID: <4lts01$783@vixen.cso.uiuc.edu>
- References: <3180f5a9.14732972@nntp01>
- Reply-To: nbenami@uiuc.edu (Noam Ben-Ami)
- NNTP-Posting-Host: ux4.cso.uiuc.edu
-
- pfrencke@mail.dds.nl (Pascal Frencken) writes:
-
- >I'm looking for the postal address of LightWave Pro magazine. I would
- >also like their phone number and e-mail address. Does anyone know one
- >or all of these? Please reply to this thread or send me an e-mail.
-
- >Thanks in advance,
-
- >Pascal Frencken,
- >pfrencke@mail.dds.nl
-
- http://www.portal.com/~amg/lwp/lwpstart.html
-
- Yer welcome.
-
- --
- Noam Ben-Ami is nbenami@ux4.cso.uiuc Solar Acoustics High Performance Speakers.
- http://farside.ncsa.uiuc.edu/~nbenami ---- Disclaimer: I speak for myself ONLY.
- Dealer employee:Dunlavy, B.A.T., Theta, Rowland, Von Schweikert, Hales, Paragon,
- Golden Tube, Musical Design, Counterpoint, Linn, Fanfare, C.A.L, Nak, XLO, PS Audio...
-
- Article: 18108
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!vixen.cso.uiuc.edu!usenet
- From: nbenami@uiuc.edu (Noam Ben-Ami)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Recommendations for Best OpenGL video card??
- Date: 27 Apr 1996 19:26:15 GMT
- Organization: University of Illinois at Urbana
- Lines: 38
- Message-ID: <4ltscn$7ms@vixen.cso.uiuc.edu>
- References: <4ltn5g$fsg@news.indy.net>
- Reply-To: nbenami@uiuc.edu (Noam Ben-Ami)
- NNTP-Posting-Host: ux4.cso.uiuc.edu
-
- CPUKen@indy.net (Ken Armour) writes:
-
- >After having seen the new (version 5.0) of Lightwave running with its
- >OpenGL support, it's time to start planning a new purchase. I know
- >very little about OpenGL and many of the ads I see for video cards
- >don't seem to make mention of it... it's making it harder to make an
- >informed decision. I know the MGA Mellinium card from Matrox is
- >considered a good candidate but surely there are others equal to or
- >superior to that???
-
- >How bout it? Does anyone have any feedback they can share on this
- >topic?
-
- >thanks
-
- >Ken
-
-
- Wait about 30-90 days, is my advice.
-
-
- There is currently one Shipping OpenGL card that I know of, and that
- is the V192. It claims about 50K shaded, 1M wires, 16mb VRAM, and lots
- else. It costs about $5,000, I've seen it sell for circa $4,200.
-
- The GLint guys should be coming out with a competitor soon, at the
- $2,500 mark, and in a few months all hell is going to break loose.
-
- A recent post on this group claimed that SGI's days are numbered. Well,
- this isn't true, but the days when SGI can screw people for mediocre-performance
- machines which really aren't all that capable in the graphics department
- are over, or should be soon.
-
- --
- Noam Ben-Ami is nbenami@ux4.cso.uiuc Solar Acoustics High Performance Speakers.
- http://farside.ncsa.uiuc.edu/~nbenami ---- Disclaimer: I speak for myself ONLY.
- Dealer employee:Dunlavy, B.A.T., Theta, Rowland, Von Schweikert, Hales, Paragon,
- Golden Tube, Musical Design, Counterpoint, Linn, Fanfare, C.A.L, Nak, XLO, PS Audio...
-
- Article: 18109
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!cs.utexas.edu!uwm.edu!lll-winken.llnl.gov!nntp.coast.net!torn!nott!cunews!freenet-news.carleton.ca!FreeNet.Carleton.CA!ar409
- From: ar409@FreeNet.Carleton.CA (Saiyad Abdul)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: 27 Apr 1996 17:02:03 GMT
- Organization: The National Capital FreeNet
- Lines: 33
- Sender: ar409@freenet3.carleton.ca (Saiyad Abdul)
- Message-ID: <4ltjub$2g1@freenet-news.carleton.ca>
- References: <4lq803$kjt@vixen.cso.uiuc.edu> <905.6690T955T1747@mbox.vol.it>
- Reply-To: ar409@FreeNet.Carleton.CA (Saiyad Abdul)
- NNTP-Posting-Host: freenet3.carleton.ca
-
-
- Fabio Bizzetti (bizzetti@mbox.vol.it) writes:
- >>> Just curious again... anyone else here thinks that graphics artists should
- >>>get more than 50% of share since most of the time it is more work than
- >>>programming?
- >>>(This all depends on what kind of game you're talking about, but I think
- >>>this is the case from my experience...)
- >>> How much share do graphics artists actually get in general? Anyone knows?
- >
- >>Load of bullshit. Most often, the programmers are the ones that do most of
- >>the work. Whoever thinks that the graphics are the hardest part knows little
- >>about neither games nor graphics.
- >
- > Just wanna show my personal example of programmer learning also how to draw
- > good graphics, expecially using 3D RayTracing programs. But I never heard of a
- > graphician learning assembly programming to code the latest 3D tmap engine..
- > This says all about programmer vs graphician IMHO.
- > Anyway no offence for any graphician, really.
- >
- >
-
-
- I think this whole line about the superior skills and itelligence of a
- programmer are completely bogus!!! I just got back from the CGDC(computer
- game developers conference) and thats one of the jokes at the art
- seminars, how alot of programmers are wanna-be artists but no artists want
- to be programmers....Mere proficiency with a tool means very little...I
- know of a few artists who program for fun and guess which they think is
- easier?.....IT reallly depends on what you chose to specialize in doesnt
- it.....I think this whole thread is rehash of the "my penis is bigger than
- yours debate"..
-
- Sai
-
- Article: 18111
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!cdc2.cdc.net!newsfeed.concentric.net!news
- From: Bryant Reif <reifbrya@pilot.msu.edu>
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: Sat, 27 Apr 1996 15:38:25 -0400
- Organization: Concentric Internet Services
- Lines: 47
- Message-ID: <318277B1.18AB@pilot.msu.edu>
- References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <4lq803$kjt@vixen.cso.uiuc.edu> <1996Apr27.223518@cantva>
- NNTP-Posting-Host: 206.173.126.31
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- Xref: news2.cais.com rec.games.programmer:89723 comp.graphics.animation:34942 rec.games.design:15957 comp.graphics.apps.lightwave:18111
-
- TCM wrote:
- >
- > In article <4lq803$kjt@vixen.cso.uiuc.edu>, nbenami@uiuc.edu (Noam Ben-Ami) writes:
- > > Load of bullshit. Most often, the programmers are the ones that do most of the
- > > work. Whoever thinks that the graphics are the hardest part knows little about
- > > neither games nor graphics.
- >
- > You don't often hear graphic artists go "oh no, some pixel (I have no idea
- > which one) has gone rabid and is killing the rest of them" :)
-
- No, but you do see graphic artists, especially in 3D, tweak and rework their
- animations, until it looks "just right" This is analagous to the debugging process for
- programmers.
-
- > Art sort of progresses linearly, with programming you often have to
- > dump the method and start over, sanity bending bug-hunts are another neat
- > feature of programming.
-
- ??? You don't think artists have to scrap ideas too? When you have hundreds of bones
- in an object, and that one polygon is still deforming improperly, you start to go a bit
- crazy. (I admit the ol' "." that looks exactly like a "," goof REALLY sucks.)
-
- > No offense to graphic artists - I do the odd bit of artwork so it's not a them
- > vs us situation as far as I'm concerned, IMHO it's more boring than
- > programming, but far less boring than a bug hunt (this is the bit where
- > someone plugs Ada95 :)).
-
- I've done both, and although I enjoy the art side more, I still like programing side
- too.
-
- > Ratio of art vs code does depend on the game, I'd guess a sierra game has more
- > work put into the art than the engine - since they wrote the engine in 1843 and
- > havn't changed it since.
-
- Absolutely. Think about all the DOOM clones out there (DOOM, DOOM2, Heretic, Hexan,
- etc..), using pretty much the same engine. They would look pretty silly w/ the same
- graphics.
-
- > --
- > The Cookie Monster (TCM)
- > - All Gods children are lost... but only a few can program.
-
- --
-
- Bryant Reif
- mailto:reifbrya@pilot.msu.edu
- http://www.aiesec.org/~bryant
-
- Article: 18112
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!news.kei.com!news.texas.net!newsfeed.concentric.net!news
- From: Bryant Reif <reifbrya@pilot.msu.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: Sat, 27 Apr 1996 15:48:53 -0400
- Organization: Concentric Internet Services
- Lines: 31
- Message-ID: <31827A25.473D@pilot.msu.edu>
- References: <4lsgoe$s21@news.ios.com> <4lssut$a86@pipe11.nyc.pipeline.com>
- NNTP-Posting-Host: 206.173.126.31
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Win95; I)
-
- MICHAEL C. LING wrote:
- >
- > On Apr 27, 1996 07:01:34 in article <Re: My take on NAB: 3DS MAX vs. LW
- > 5.0>, 'David Forbus <forbus@gramercy.ios.com>' wrote:
- >
- >
- > >All of this talk about multiple cameras is kinda funny, considering only
- > >two years ago that any animation longer than 10 seconds was a big deal.
- > >Also, I don't know about the animations anyone else are making, but mine
- > >take a few days to render on a Pentium. So, a couple of minutes to change
- > >the camera for a different angle is not big deal when I'm going to have a
- > >wait of days or weeks for the animation to render.
- >
- > The whole point is that in addition to saving a few minutes is that doing
- > more planning, more testing, more experimenting, may make it easier to get
- > it "right" in the first place, especially important when render times are
- > still so long.
- >
- > --
- > M C L -
-
- Doesn't anyone here know the multiple camera trick in LW? Just set up lights (light
- intensity = 0% of course) in the places in which you would want another camera to be.
- Set view to lights and... Viola! Multiple cameras. When you have all the shots you want
- simply keyframe the camera to the exact locations of the lights. Also great for
- parenting a virtual camera to an object.
- --
-
- Bryant Reif
- mailto:reifbrya@pilot.msu.edu
- http://www.aiesec.org/~bryant
-
- Article: 18113
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!panix!usenet
- From: Angelito So <lito@panix.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Where is LW 4.0 Alpha??
- Date: Sat, 27 Apr 1996 12:10:02 -0400
- Organization: PANIX Public Access Internet and Unix, NYC
- Lines: 25
- Message-ID: <318246DA.2DA1@panix.com>
- References: <4l7jvk$1j1@lori.albany.net>
- NNTP-Posting-Host: 166.84.208.29
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
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- X-Mailer: Mozilla 3.0b3 (Win95; I)
-
- David Warner wrote:
-
- > So now LightWave 5.0 has been anounced and NewTek wants me to shell out
- > another $500 for this new version when I STILL haven't received the new
- > version of LightWave 4.0. This doesn't sound very fair. Don't get me
- > wrong, I'm extremely excited about version 5.0 and am looking forward to
- > getting ahold of it, but I think that some consideration should be given
- > to the people who are STILL waiting to receive LightWave 4.0.
-
- Well I own The Intel Version so I am not in the same boat as you Dave. But I
- do believe this is the worst thing I have heard any software manufacturer do.
- IMHO, believe that ALL users who have not received their final version of 4.0
- get a free upgrade to 5.0. That is only fair. I know that it costs alot to
- upgrade and maintain a program, but lets be reasonable would newtek like it if
- some of their loyal customers moved to another program? If I were Newtek I
- would at the very least give anyone who did not get their copy of 4.0 Final
- yet on the alpha a discount in upgrading to 5.0 (say the amiga price of $295).
-
- --
- *****************************************************************************
- E-Mail: lito@panix.com http://www.panix.com/~lito
-
- "Thats a feature, not a bug!"
-
- *****************************************************************************
-
- Article: 18114
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.kei.com!nntp.coast.net!torn!blaze.trentu.ca!IVORY.trentu.ca!TDAFOE
- From: tdafoe@ivory.trentu.ca (TWYG)
- Subject: Re: WIN95 better than OS/2 PLEASE!!!!
- X-Nntp-Posting-Host: trentu.ca
- Message-ID: <DqInCo.67u@blaze.trentu.ca>
- Sender: news@blaze.trentu.ca (USENET News System)
- Reply-To: tdafoe@ivory.trentu.ca
- Organization: Trent University, Peterborough
- References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <DpLK1D.AvM@blaze.trentu.ca> <316DD018.F4B@usaor.net> <4kvi9r$fmc@ma
- Date: Sat, 27 Apr 1996 10:19:35 GMT
- Lines: 28
- Xref: news2.cais.com comp.graphics.animation:34943 comp.graphics.apps.lightwave:18114 comp.graphics.apps.photoshop:14854 comp.graphics.packages.3dstudio:15671 comp.os.ms-windows.apps.utilities.win3x:1778 comp.os.ms-windows.apps.utilities.win95:9428 alt.26
-
- mrkite <mrkite@nowhere.com> writes:
-
- >Tattoo wrote:
- >
- >> (Heaven forbid..) NOw I'm a dedicated Win95 operator. Best
- >> multi-tasking I have ever seen. Absolutely the best crash protection
- >> I have ever experienced, especially when running dos apps from a
- >> window. Win95 themes are a blessing, and eliminate boredom. At
- >> last, an operating system that manages programs without a program
- >> manager(the scourge of win3.1). YOu can actually see the wallpaper!!
- >
- >You obviously have never used linux. It offers REAL multitasking, REAL
- >multiuser, and REAL internet services. Crash protection? If something
- >does crash (rare), you can just kill the process. If X doesn't work
- >with your video card, you don't have to reboot, type Ctl-Alt-Backspace
- >and it will quit back to shell. If dosemu crashes, hit ctl-alt-pagedown
- >and you're right back in linux, everything except for dosemu up and
- >running happily.
-
- the original poster seem infinitely more concerned with
- critical OS features like seeing wallpaper, hoisting up
- pretty themes and backgrounds, and having a clean, tidy
- desktop than anything else. anything you'd have to say
- about the (obvious) superiority of linux wouldn't be
- met with any real appreciation or consideration...
-
- twyg
-
-
- Article: 18115
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!cs.utexas.edu!news.unt.edu!news
- From: tekell@art.unt.edu (steve)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 27 Apr 1996 16:43:44 GMT
- Organization: UNT Visual Arts
- Lines: 37
- Message-ID: <4ltis0$6g8@hermes.acs.unt.edu>
- References: <31771CD7.62B1@execpc.com> <4l9plh$i2f@newsbf02.news.aol.com>
- NNTP-Posting-Host: lab2tcpc2.art.unt.edu
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
-
- >>Unlimited Cameras One Camera
- >You can t use more than one camera rendering, so what s the big deal?
-
- I use 3DS and LW and this is a limitation of LW that annoys me. I have quite
- often used multiple cameras both for rendering and modeling. Its a tool that
- once you get use to having you can't believe LW doesn't have.
-
- >>Modeless Modeler/Layout still exist as two
- >So? This is pretty minor at best.
-
- Not at all minor. Since in MAX you can animation modeling features. E.g.
- you want to push a ball through a curvy tube. This is a simple two kf
- animation using animatable fit deformation. This was previoiusly just a
- modeling tool. In a model environment, you have to do most such animations
- using alot of morph targets. You can also animate while your patch objects
- are still splines. I really hope the next Version of LW overcomes this.
-
- >>Seamless Plugin Architecture Nope
- >What is "seamless" besides a marketing ploy? When I use a plug-in, I pull
- >up the menu and use it. What s not seamless about that?
-
- With seamless, all the controls buttons can sit at the root of the interface,
- so you don't have to call a plugin make a change go back and see what it
- looks like then call it again to change it again. This is more of an
- advantage for some types of plugins than others. I got really annoyed at
- 3DSr4's plugin arch, it took 6 keystrokes for what now takes 1.
-
- This is also where it's an advantage to have a true WinNT interface. Since
- MAX ships with source, it seems that it wouldn't be to hard to edit the UI
- resource to add buttoms, et al.
-
- The other advantage to the NT interface is you can keep most any window open,
- like the materials editer, and move it over to a second moniter if you like.
- (yes you can have 2 moniters in NT)
-
-
-
- Article: 18116
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: achan@ix.netcom.com(Alan Chan )
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 27 Apr 1996 13:31:08 GMT
- Organization: Netcom
- Lines: 16
- Message-ID: <4lt7is$3nk@dfw-ixnews3.ix.netcom.com>
- References: <4j4cr5$2jo@nnrp1.news.primenet.com> <4j4rvd$1ch@newsbf02.news.aol.com> <4j6ir6$jr4@homer.alpha.net> <4lf68b$85a@ooze.val.net> <3181BE6D.6652@niu.edu>
- NNTP-Posting-Host: whx-ca6-23.ix.netcom.com
- X-NETCOM-Date: Sat Apr 27 8:31:08 AM CDT 1996
- Xref: news2.cais.com comp.graphics.animation:34944 comp.graphics.apps.lightwave:18116 comp.graphics.packages.3dstudio:15672
-
- In <3181BE6D.6652@niu.edu> Ted Kern <tkern@niu.edu> writes:
- >
- >To say that one piece of software inherently produces better images
- than another is generally a
- >poor argument. If I were to say that Michelangelo's paintings were
- inherently better than those
- >done by Picasso because of the brush that he used, I'd be laughed out
- of the art community
-
- I think this is a valid argument. Most high-end houses that can afford
- it model in Alias, animate in SI and render in Renderman. There are
- inherent differences in the coding of each app's render engine that
- will undoubtedly impose limitations on the quality of the render.
-
- AC
-
-
- Article: 18117
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.exodus.net!news.wni.com!news1.noc.netcom.net!noc.netcom.net!alpha1.chapman.edu!ts1p12s43.chapman.edu!zimmerma
- From: zimmerma@chapman.edu (Dan Zimmerman)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: PVR question... even though this is a LW
- Date: Sat, 27 Apr 1996 09:04:51
- Organization: EuroTech Productions
- Lines: 45
- Message-ID: <zimmerma.9.000914F9@chapman.edu>
- References: <mad.6qha@torment.tmisnet.com>
- NNTP-Posting-Host: ts1p12s43.chapman.edu
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev A]
-
- In article <mad.6qha@torment.tmisnet.com> mad@torment.tmisnet.com (Mark Dunakin) writes:
- >From: mad@torment.tmisnet.com (Mark Dunakin)
- >Subject: Re: PVR question... even though this is a LW
- >Date: 25 Apr 96 10:05:46 PST
-
- >On Tue 23-Apr-1996 4:29p, MicroTech wrote:
- >M> On 22-Apr-96 21:49:07, atlantis (atlantis@globalone.net) posted:
-
- >M> > Greetings,
-
- >M> > Does anyone know how to delete rendered LW frames from the DPS
- >M> drive on
- >M> > an NT system?
-
- >M> > I've tried doing what the manuals say regarding using the FILE
- >M> MANAGER
- >M> > to select a file and then hitting delete. Well, it's not deleting the
- >M> > file for some reason.
-
- >M> > The DPS drive is a Seagate Barracuda (4.3gb) and is listed as the
- >M> P:
- >M> > drive. I can view files, create directories, but I can't seem to delete
- >M> > the individual frames.
-
- >M> > God! I'm feeling so STUPID lately. (no comments to this line are
- >M> > needed, but thanks for thinking of me!)
-
- >M> > Bob
-
- >M> You don't delete individual frames, you delete the folder that the
- >M> animation is in. Each anim is in it's own separate folder, so you just
- >M> delete the folder itself.
- >----------------
- >I already new this, I wanted to be able to deleate only portions of the
- >animation. And yes I know that you can set up a clip sequence of the parts
- >that you want, but then you still have all that disk space wasted........md
-
-
-
- Another thing you can do is truncate the .pvd files in the PVR-Player
- (Re-render the pieces), then delete the portions you don't need anymore.
-
- Dan Zimmerman
- EuroTech Productions
-
-
- Article: 18118
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.exodus.net!news.wni.com!news1.noc.netcom.net!noc.netcom.net!alpha1.chapman.edu!ts1p12s43.chapman.edu!zimmerma
- From: zimmerma@chapman.edu (Dan Zimmerman)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: PVR and Premeire 4.2 ??
- Date: Sat, 27 Apr 1996 09:07:47
- Organization: EuroTech Productions
- Lines: 28
- Message-ID: <zimmerma.10.00092188@chapman.edu>
- References: <4lp56o$ooe@mackrel.fishnet.net> <3180E6BD.1AFE@cyberoptics.com>
- NNTP-Posting-Host: ts1p12s43.chapman.edu
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev A]
-
- In article <3180E6BD.1AFE@cyberoptics.com> Nate Hayes <nhayes@cyberoptics.com> writes:
- >From: Nate Hayes <nhayes@cyberoptics.com>
- >Subject: Re: PVR and Premeire 4.2 ??
- >Date: Fri, 26 Apr 1996 10:07:41 -0500
-
- >Steve Axtell wrote:
- >>
- >> Also I got the announcement of Premeire 4.2 a true 32 bit upgrade for
- >> NT and Win95. Does this directly support PVR yet like Speed Razor Pro
- >> yet?
- >>
- >> Ax
-
- >Nope. Ya still need to convert .pvd to .avi.... but 4.2 is much more
- >robust in general now that its native 32-bit (much faster, too).
-
- >Nate hayes
-
-
- Even though this is the LW group, here my question. I am still waiting for 4.2.
- Will it be possible to capture straight from within premiere, so that
- batch-capturing (on-lining) will be possible? Anybody got any experience yet?
-
- Dan Zimmerman
- EuroTech Productions
-
- Also: Anybody bot MCXpress Yet??
-
-
- Article: 18119
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!in-news.erinet.com!usenet
- From: Andrew Hofman <andyh@erinet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Motion Blur in LW
- Date: Sat, 27 Apr 1996 16:24:15 -0400
- Organization: LumaQuest Productions, Dayton, OH
- Lines: 36
- Message-ID: <3182826E.48D2@erinet.com>
- References: <4l9os6$eun@bertrand.ccs.carleton.ca> <317EC04C.41C6@pixar.com> <4lo0bd$fvo@nnrp1.news.primenet.com> <31819E11.4D138366@instanet.com> <4lt7nq$hpd@dfw-ixnews4.ix.netcom.com>
- NNTP-Posting-Host: dlp166.center.eri.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0B2 (Win95; I)
-
- Alan Chan wrote:
- >
- > > I think you missed the point here, it appears that LW uses a multi
- > >frame/composite render approach to motion blur, as opposed to a
- > >renderman type solution. (sub-pixel fragments sampled over time, if I
- > >understand it correctly) The speed difference on large blurs can be
- > >incredible.
- >
- > Remember that there is now also a Dithered Motion Blur option.
- >
- > AC
-
- In many cases, I have found motion blur is not an alternative to field rendering
- for smooth motion. Fast-moving objects in particular can look annoyingly jerky,
- even with dithered blur. If I increase the amount of blur and/or number of passes,
- I get nicely blurred frames that still look jerky when played. Plus, too much blur
- simply looks unnatural and *still* is jerky. I've seen this in extreme cases with
- film as well, but it seems film can be pushed much farther before this occurs. I'm
- not sure why.
-
- Just read an interview with Dennis Muren (one of the original Star Wars/ILM crew)
- in CineFex. He discussed how the first go-motion tests were so astonishingly
- smooth, and how they attributed this to the motion blur that this method allows.
- But he did some further testing and filmed a go-motion creature first normally,
- and then with the camera's shutter closed way down. (This speeds up the shutter,
- which quickly results in strobed, jerky-looking footage.) Muren compared the
- normal, nicely blurred footage to the strobed stuff and found that they both
- looked pretty smooth! He concluded that the main difference between go-motion and
- traditional stop-motion was not blur at all, but the tiny inconsistencies per
- frame that are unavoidable when animation is done by hand.
-
- --
- Andrew Hofman
- LumaQuest Productions
- andyh@erinet.com
- 513-643-7333
-
- Article: 18120
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!in2.uu.net!news.sojourn.com!condor.ic.net!news.cic.net!news.gatecom.com!gatecoms!cgolchert
- From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Jumanji vs JP
- Date: 27 Apr 1996 19:26:19 GMT
- Organization: Gateway Communications Inc.
- Lines: 5
- Message-ID: <4ltscr$lh4@www.gatecom.com>
- References: <4ljtdr$o28@www.gatecom.com> <VA.00000031.02fe5e12@unicorn.system3.com>
- NNTP-Posting-Host: gatecoms.gatecom.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Rafe Purnell (darkeye@unicorn.demon.co.uk) wrote:
- : Here here !
-
- Well said.
-
-
- Article: 18121
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: xochimil@aol.com (Xochimil)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Recommendations for Best OpenGL video card??
- Date: 27 Apr 1996 16:39:17 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 4
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4lu0ll$6nd@newsbf02.news.aol.com>
- References: <4ltscn$7ms@vixen.cso.uiuc.edu>
- Reply-To: xochimil@aol.com (Xochimil)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Regarding OpenGL video cards: I use SoftImage here along side Lightwave
- and the fastest card that is SoftImage compliant is the Dynamic Pictures
- card. You can get it for around $3500. Ours came in a NetPower Calisto
- system and it is very fast.
-
- Article: 18122
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!news.cse.psu.edu!news.math.psu.edu!news.iag.net!news.worldpath.net!news.cic.net!news.gatecom.com!gatecoms!cgolchert
- From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Jumanji vs JP
- Date: 27 Apr 1996 19:31:33 GMT
- Organization: Gateway Communications Inc.
- Lines: 20
- Message-ID: <4ltsml$lh4@www.gatecom.com>
- References: <N.041496.163029.21@earthlink.net.earthlink.net> <4kveae$sc7@news.accessone.com> <3174F8C3.4BBD@atlanta.com> <dloubet.988.3176688E@origin.ea.com> <317BD860.4680@dove.mtx.net.au> <4lshlk$jgi@dfw-ixnews2.ix.netcom.com>
- NNTP-Posting-Host: gatecoms.gatecom.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- only if the lion and the monkeys looked as good as the crock :)
-
- The elephants were damn impressive in the commercials (the crushed car)
- also the rhinos.
-
- Opps perspective shift......
-
- Twister has some good looking CG...BUT why does CG now, look real, but
- not completely????
-
- Jurassics' looked real (see dinos aren't purple)
-
-
-
- Chris
- ----------------------------------------------------------------------------
- We control the horizonal, and the vertical. We control all you see.....
- well..not really.. but I'm writing a plug-in to do that.
- ----------------------------------------------------------------------------
-
-
- Article: 18123
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: toastrguy@aol.com (ToastRGuy)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: InFly for Intel?!?
- Date: 27 Apr 1996 17:29:50 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 18
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4lu3ke$7ps@newsbf02.news.aol.com>
- References: <317F79C2.A1F@airmail.net>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <317F79C2.A1F@airmail.net>, Lance Gray <empire@airmail.net>
- writes:
-
- >Has anyone successfully gotten the Infly script for the PeeCee
- >to work (this is found in the Upload/Download section of the NewTek
- >BBS)? This is the IFF2CLIP script for the PeeCee to turn animations
- >into Flyer Clips! I attempt to start the .exe but the screen flashes
- >and we go no further! :(
- >
- > ANY & ALL help would be greatly appreciated!
-
- It's a DOS Program
- Run it from an MS DOS prompt.
- Be sure to follow the exact instructions in the IFF2Clip, Read Me file
-
- ________________________________________________________________________
- Don James The Computer Room Colorado's Desktop Video Specialists
- 2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
-
- Article: 18124
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: alugones@aol.com (A Lugones)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Error Message: Alpha LW
- Date: 27 Apr 1996 17:41:51 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 20
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4lu4av$81b@newsbf02.news.aol.com>
- References: <mad.6s4c@torment.tmisnet.com>
- Reply-To: alugones@aol.com (A Lugones)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- <<My machine has been down for almost 2
- weeks now and I am still waiting for something to be done. With me the
- error
- messages happen all the time and weather I'm in Modeler or Layout, it
- dosen't
- matter. And it of course always happens when you can least afford it to.
- And also when that error message comes up it, of course, crashes the
- program
- out and sometimes the system.>>
-
- My situation doesn't sound as bad as yours, but I hope it certainly
- doesn't lead that way. The message comes up when I render certain scene
- files. Especially scene files that require shadow mapping, or scenes and
- objects ported from Amiga LW 3.5 or lower. Recently, I turned off the
- full-screen display and the errors stopped on some of the wacky files.
-
- The idea that it could be RAM scares me. Hope not.
-
- Alex Lugones
- Vantage Point Animations
-
- Article: 18125
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: gregtee@ix.netcom.com(William Teegarden)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs Alias
- Date: 27 Apr 1996 17:32:58 GMT
- Organization: Netcom
- Lines: 32
- Message-ID: <4ltloa$1f7@dfw-ixnews4.ix.netcom.com>
- References: <4llha9$89r@netaxs.com> <N.042696.001228.85@earthlink.net.earthlink.net> <4lsf3u$3t3@news.paonline.com>
- NNTP-Posting-Host: lax-ca8-18.ix.netcom.com
- X-NETCOM-Date: Sat Apr 27 12:32:58 PM CDT 1996
-
- I
- >>>
- >
- >>Lightwave animators can earn a much higher average salary than Alias
- animators.
- >> Someone with Lightwave AND Alias skills (assuming the talent, of
- course) would
- >>be VERY attractive to an employer.
- >>--
- >> -=Fred=-
- >
- ---->I don't know where this guy get's his info. But Alias and an SGI
- will
- >take you much further than the latter. If you want to do video work
- >then either will get the job done, (of course Alias will do quite a
- >bit more) if you want to get into film work then Alias is the clear
- >choice.<-----
-
-
-
- Why is Alias the clear choice? And it's true that the AVERAGE
- lightwave animator makes more than the AVERAGE alias user. True that
- top Alias talent will edge out LW, but for rank and file animators, LW
- artists tend to do better pay wise.
-
- Also, what limitations do you see LW has in regards to rendering out to
- film?
-
- GT
-
- >
-
-
- Article: 18126
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!guitar.sound.net!news
- From: nightgzr@sound.net (Future Communication Services)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: MICROPOLIS 2.1 GIG AUDIO/VIDEO HARDDRIVES FOR SALE - $400 - NEW!
- Date: 27 Apr 1996 22:05:03 GMT
- Organization: Future Communication Services
- Lines: 23
- Message-ID: <4lu5mf$ajk@guitar.sound.net>
- NNTP-Posting-Host: max3-197.sound.net
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
- To whomever this may concern:
-
-
- I have several Micropolis 2.1 gig harddrives that i have
- overstocked and must sell now! (gotta make car and house
- payments!!) These drives are some of the fastest on the
- market, and retail at the CHEAPEST wholesale stores for
- around 800 dollars. These are the AUDIO/VIDEO drives
- remember. This is a lot faster than any ordinary
- harddrive, plus its a microplis, which is the best brand
- on the market. The drives are all brand new. All of
- the drives are selling for $400 flat. No bargaining.
- Thats already half of what everyone else is selling them
- for. They have a scsi interface, and i believe a scsi/2
- interface. Like i said, i gottta make the bills, so im
- letting the things go. Email me if you have any
- questions or want to buy. nightgzr@sound.net
- I will not reply to anything in this news group. Again,
- nightgzr@sound.net
-
-
- Thanks!
-
-
- Article: 18127
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!nuclear.microserve.net!news.paonline.com!usenet
- From: wavelength@netwrx.net (Richard Garrison)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: PVR and P6 problems.
- Date: Sat, 27 Apr 1996 22:25:47 GMT
- Organization: Primenet
- Lines: 7
- Message-ID: <4lua1l$17r@news.paonline.com>
- Reply-To: wavelength@netwrx.net
- NNTP-Posting-Host: bispinosus.netwrx.net
- X-Newsreader: Forte Free Agent 1.0.82
-
- Has anybody out there successfully installed a PVR in 200 mhz. P6
- under NT3.51? Or am I the only one with all the headaches? The board
- worked fine in my old P90 after a little juggling of IRQ's, but it
- will not work in my P6 no matter how many boards I remove. PC's and
- IRQ's still suck no matter how you slice it! I did not have
- configuration problems on my old Amiga's or my Indigo2.
-
-
- Article: 18128
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!vixen.cso.uiuc.edu!usenet
- From: Dean Oliver <oliver1@uiuc.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Premiere 4.2 PC for sale
- Date: Sat, 27 Apr 1996 18:30:52 +0000
- Organization: Virtually Real
- Lines: 12
- Message-ID: <318267DC.6EAC@uiuc.edu>
- NNTP-Posting-Host: antwerp-7.slip.uiuc.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01Gold (WinNT; I)
-
- I have a brand new (but opened) copy of Adobe
- Premiere 4.2 for sale. This is not an upgrade copy
- but a full retail version. Included on the CD is
- Premiere 4.2 (16 and 32 bit versions), Premiere
- 4.0, Photoshop LE, Flying Fonts Pro LE, stock
- media, and Type on Call. The complete unregistered
- package for $225.00 prepaid. I will fed-ex
- overnight upon receipt of payment. Please feel
- free to e-mail with any questions or offers.
-
- Dean Oliver
- Virtually Real
-
- Article: 18129
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 27 Apr 1996 17:27:02 -0700
- Organization: Primenet (602)395-1010
- Lines: 26
- Sender: root@primenet.com
- Message-ID: <4lue0m$p1o@nnrp1.news.primenet.com>
- References: <4lsgoe$s21@news.ios.com> <4lssut$a86@pipe11.nyc.pipeline.com> <31827A25.473D@pilot.msu.edu>
- X-Posted-By: steph@usr4.primenet.com
-
- Bryant Reif <reifbrya@pilot.msu.edu> wrote:
- : MICHAEL C. LING wrote:
- : Doesn't anyone here know the multiple camera trick in LW? Just set up lights (light
- : intensity = 0% of course) in the places in which you would want another camera to be.
- : Set view to lights and... Viola! Multiple cameras. When you have all the shots you want
- : simply keyframe the camera to the exact locations of the lights. Also great for
- : parenting a virtual camera to an object.
-
- And, um, how do you get different focal legnth settings, FOV, envelopes,
- etc, for all those different cameras which used to be lights?
-
- : Bryant Reif
- : mailto:reifbrya@pilot.msu.edu
- : http://www.aiesec.org/~bryant
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
- steph@primenet.com Chiropracter, and Podiatrist.
-
-
- Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- electronic republication only, such as Usenet and Email, and
- non-commercial educational purposes such as charge free WWW pages.
- Express permission is required for any other use. When in doubt, ask.
- -------------------------------------------------------------------------------
-
- Article: 18130
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu!swrinde!newsfeed.internetmci.com!news.sprintlink.net!news.netvoyage.net!usenet
- From: tpeirce@netvoyage.net
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: DXF importation...
- Date: Sat, 27 Apr 1996 18:07:28 -0700
- Organization: none
- Lines: 13
- Message-ID: <3182C4D0.6E42@netvoyage.net>
- References: <4lppgb$oej@news.calweb.com>
- NNTP-Posting-Host: anamax-18.anaheim.netvoyage.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0b3 (WinNT; I)
-
- POLYMESH OFF. I save DXF in Ampapi with Polymesh off and load directly
- into Modeler without problems. Exporting is more complicated. First
- every other layer and hidden object has to be deleted in Modeler and then
- all n-polygons have to be trippled. I hope Newtek improves the
- importer/exporter with 5.0. Anyone know?
-
-
- tank wrote:
- >
- > What is the dxf-importation of choice? I've got LW 4.0c a and modeler
- > 4.0d, or whatever it works up to, the latest patches available from
- > Newtek, and I cannot get DXF files into Modeler or Layout... how does
- > everyone else do it?
-
- Article: 18131
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave Crack
- Date: 28 Apr 1996 01:23:58 GMT
- Organization: AccessOne
- Lines: 21
- Message-ID: <4luhbe$18b@news.accessone.com>
- References: <4lpa56$num@newsbf02.news.aol.com>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > virtualbri@aol.com (VirtualBri) writes:
- > > Would the person who posted the Lightwave 4.0 crack a few days ago
- > >please repost. I downloaded the crack file and modeler worked fine but
- > >the layout file was corupted. An additional download saw the same
- > >results.
- >
- > BWAH-HA-HA!!! Have you ever considered that layout corruption is what the
- > "crack" does?
- >
- > File this under "you get what you pay for". Or maybe "Just say No to
- > Crack".
- > --Brian
-
- Indeed. Can you BELIEVE these assholes?
-
- BTW, send NewTek the crack file, so they can prepare better surprises
- for it!
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation -- Seattle **
-
-
- Article: 18132
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 28 Apr 1996 01:28:39 GMT
- Organization: AccessOne
- Lines: 25
- Message-ID: <4luhk7$18b@news.accessone.com>
- References: <3181BE6D.6652@niu.edu>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > Ted Kern <tkern@niu.edu> writes:
- > Mark W wrote:
- > >
- > > Hey,
- > >
- > > As no-one seems to have mentioned it, the single biggest reason why LW
- > > is favoured over 3DS is that LW's renderer produces very good looking
- > > images whereas 3DS's renderer is widely regarded as being good for
- > > making low res computer game images and nothing else.
- > >
- >
- > To say that one piece of software inherently produces better images than another is
- > generally a poor argument.<MEGA SNIP>
-
- Bzzzttt. Wrong. Thanks for playing.
-
- This is like saying there's GENERALLY no difference between acrylics and watercolor.
- YO! IT'S A MEDIUM! Chant this 12,000 times a day.
-
- There ARE differences in renderers, and they are perceivable. Everything after
- that is opinion and taste.
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation -- Seattle **
-
-
- Article: 18133
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 28 Apr 1996 01:30:50 GMT
- Organization: AccessOne
- Lines: 20
- Message-ID: <4luhoa$18b@news.accessone.com>
- References: <4lp17p$kbl@nadine.teleport.com>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > memex@teleport.com (Kreg Branden) writes:
- > Last night I went and dug out the video with the Making of JP on it.
- > The guy's name that animated the T. Rex is Steve Spaz Williams and the
- > jeep equence took him 2 months (not 3).
- > Memory is fragile.
- >
- >
- > Kreg Branden
- > - Meme-X -
-
- Hey, Great WWW page, you guys.
-
- Occasionally I'll get depressed thinking how slow it is to animate things:
- Then I'll read something in CINEFEX where an animator will say how they scheduled
- five weeks to create "Dino" for the Flintstones movie.....and I'll feel LESS
- depressed.....
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation -- Seattle **
-
-
- Article: 18134
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news
- From: jeric@accessone.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 28 Apr 1996 01:39:52 GMT
- Organization: AccessOne
- Lines: 26
- Message-ID: <4lui98$18b@news.accessone.com>
- References: <31827A25.473D@pilot.msu.edu>
- NNTP-Posting-Host: jeric.accessone.com
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- > Bryant Reif <reifbrya@pilot.msu.edu> writes:
- > Doesn't anyone here know the multiple camera trick in LW? Just set up lights (light
- > intensity = 0% of course) in the places in which you would want another camera to be.
- > Set view to lights and... Viola! Multiple cameras. When you have all the shots you want
- > simply keyframe the camera to the exact locations of the lights. Also great for
- > parenting a virtual camera to an object.
-
- Ya ALMOST got there, Bryant. Why not SAVE the light's motion path, and reload it
- into the camera?
-
- OR, parent the lights (so you can look thru them) to objects, move ONLY the
- objects, and THEN parent the camera to the same object? (This way you don't
- even need to save a motion file.) (Ya need an object cuz you can't parent
- the camera to a light.)
-
- With 5.0, perhaps the Light's cone angle in its MOT path will correspond to
- the camera's zoom! (Don't bet on that: however, a simple plugin......)
-
-
- > Bryant Reif
-
- Look at that! TWO tips for the fan club! Almost 2.5!
-
- ******************************************************************************
- ** jeric@accessone.com | Synergy Graphix & Animation -- Seattle **
-
-
- Article: 18135
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!lll-winken.llnl.gov!decwrl!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netcom.com!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: Elliot Bain <ebain@ix.netcom.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: Sat, 27 Apr 1996 20:21:22 -0400
- Organization: Laurell Creative Services
- Lines: 14
- Message-ID: <3182BA02.72E1@ix.netcom.com>
- References: <31771CD7.62B1@execpc.com> <4l9plh$i2f@newsbf02.news.aol.com> <4ltis0$6g8@hermes.acs.unt.edu>
- NNTP-Posting-Host: ix-col1-03.ix.netcom.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-NETCOM-Date: Sat Apr 27 7:22:07 PM CDT 1996
- X-Mailer: Mozilla 2.0 (WinNT; I)
-
- steve wrote:
- > -----snip---
- >
- > The other advantage to the NT interface is you can keep most any window open,
- > like the materials editer, and move it over to a second moniter if you like.
- > (yes you can have 2 moniters in NT)
-
- Aw, why did you have to mention that? Now someone is gonna ask why you'd possibly
- need two monitors.
-
- --
- Elliot Bain
- Laurell Creative Services
- 614.459.4404
-
- Article: 18136
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: cgigroup@aol.com (CGI GROUP)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: PVR question... even though this is a LW
- Date: 27 Apr 1996 22:16:00 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 8
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4lukd0$dj5@newsbf02.news.aol.com>
- References: <zimmerma.9.000914F9@chapman.edu>
- Reply-To: cgigroup@aol.com (CGI GROUP)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- I found out that you have to delete the directory that the animation is
- saved in.
- I could not delete individual frames.
-
- you too?
-
- Rick
-
-
- Article: 18137
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.dacom.co.kr!arclight.uoregon.edu!dispatch.news.demon.net!demon!mail2news.demon.co.uk!beanbaw.demon.co.uk
- From: John Reddington <john@beanbaw.demon.co.uk>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Metrografx
- Date: Sun, 28 Apr 1996 03:03:54 GMT
- Organization: None
- Lines: 12
- Message-ID: <821005028wnr@beanbaw.demon.co.uk>
- Reply-To: john@beanbaw.demon.co.uk
- X-NNTP-Posting-Host: beanbaw.demon.co.uk
- X-Broken-Date: Sunday, Apr 28, 1996 03.03.54
- X-Newsreader: Newswin Alpha 0.7
- X-Mail2News-Path: disperse.demon.co.uk!post.demon.co.uk!beanbaw.demon.co.uk
-
- Does anyone know if Metrografx has a web site? I'm looking for some
- info on Fiber Factory. Has anyone used it? Is it any good?
-
- Thanks
- --
- ----------------------------------------------------------------------------
- | John Reddington EMail john@beanbaw.demon.co.uk |
- |
- ----------------------------------------------------------------------------
-
-
-
- Article: 18138
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!howland.reston.ans.net!vixen.cso.uiuc.edu!usenet
- From: nbenami@uiuc.edu (Noam Ben-Ami)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Metrografx
- Date: 28 Apr 1996 03:13:49 GMT
- Organization: University of Illinois at Urbana
- Lines: 22
- Message-ID: <4lunpd$7g4@vixen.cso.uiuc.edu>
- References: <821005028wnr@beanbaw.demon.co.uk>
- Reply-To: nbenami@uiuc.edu (Noam Ben-Ami)
- NNTP-Posting-Host: ux4.cso.uiuc.edu
-
- John Reddington <john@beanbaw.demon.co.uk> writes:
-
- >Does anyone know if Metrografx has a web site? I'm looking for some
- >info on Fiber Factory. Has anyone used it? Is it any good?
-
- >Thanks
- >--
- >----------------------------------------------------------------------------
- >| John Reddington EMail john@beanbaw.demon.co.uk |
- > |
- >----------------------------------------------------------------------------
- >
-
-
- As far as I can tell, no web site yet.
-
-
- --
- Noam Ben-Ami is nbenami@ux4.cso.uiuc Solar Acoustics High Performance Speakers.
- http://farside.ncsa.uiuc.edu/~nbenami ---- Disclaimer: I speak for myself ONLY.
- Dealer employee:Dunlavy, B.A.T., Theta, Rowland, Von Schweikert, Hales, Paragon,
- Golden Tube, Musical Design, Counterpoint, Linn, Fanfare, C.A.L, Nak, XLO, PS Audio...
-
- Article: 18139
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.primenet.com!ip21-080.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW scenes amiga format to pc format???
- Date: 27 Apr 1996 21:13:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 38
- Sender: root@primenet.com
- Message-ID: <wturber.1020.003D76B9@primenet.com>
- References: <4lr221$no0@avalon.imaginet.fr>
- X-Posted-By: ip21-080.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <4lr221$no0@avalon.imaginet.fr> fbm@alpes-net.fr (fbm) writes:
- >Path:
- >news.primenet.com!nntp.primenet.com!news.fibr.net!news.sprintlink.net!imp.ch!spa
- >n.ch!rain.fr!imaginet.fr!usenet
- >From: fbm@alpes-net.fr (fbm)
- >Newsgroups: comp.graphics.apps.lightwave
- >Subject: LW scenes amiga format to pc format???
- >Date: 26 Apr 1996 17:44:33 GMT
- >Organization: Organization
- >Lines: 11
- >Message-ID: <4lr221$no0@avalon.imaginet.fr>
- >NNTP-Posting-Host: alpnet73.alpes-net.fr
- >Mime-Version: 1.0
- >Content-Type: Text/Plain; charset=ISO-8859-1
- >X-Newsreader: WinVN 0.99.5
- >Xref: news.primenet.com comp.graphics.apps.lightwave:16913
-
-
- >hello all!!
-
- >i'm looking for a plugin to converte the path of Amiga LW scenesformat to PC
- >version......is it a way????
- >I'm using the both standard and i have a lote of amiga scene to work on my
- >PC...
-
- >Anyone can help me????
-
- >fbm
-
- If you mean that you want to change the file paths within the Amiga scene, I
- have found that a simple search and replace in a text editor works well. Keep
- an extra copy of the scene file to be safe.
-
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 18140
- Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!news.mathworks.com!hookup!news2.interlog.com!news.interlog.com!gdavison
- From: gdavison@interlog.com (Gord Davison)
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: Sun, 28 Apr 96 04:26:46 GMT
- Organization: InterLog Internet Services
- Lines: 33
- Distribution: world
- Message-ID: <4lurkb$t0@steel.interlog.com>
- References: <4lq803$kjt@vixen.cso.uiuc.edu> <905.6690T955T1747@mbox.vol.it>
- NNTP-Posting-Host: gdavison.interlog.com
- X-Newsreader: News Xpress Version 1.0 Beta #2
- Xref: news2.cais.com rec.games.programmer:89776 comp.graphics.animation:34950 rec.games.design:15970 comp.graphics.apps.lightwave:18140
-
- bizzetti@mbox.vol.it (Fabio Bizzetti) wrote:
- >
- >>> Just curious again... anyone else here thinks that graphics artists should
- >>>get more than 50% of share since most of the time it is more work than
- >>>programming?
- >>>(This all depends on what kind of game you're talking about, but I think
- >>>this is the case from my experience...)
- >>> How much share do graphics artists actually get in general? Anyone knows?
- >
- >>Load of bullshit. Most often, the programmers are the ones that do most of
- >>the work. Whoever thinks that the graphics are the hardest part knows little
- >>about neither games nor graphics.
- >
- >Just wanna show my personal example of programmer learning also how to draw
- >good graphics, expecially using 3D RayTracing programs. But I never heard of a
- >graphician learning assembly programming to code the latest 3D tmap engine..
- >This says all about programmer vs graphician IMHO.
- >Anyway no offence for any graphician, really.
-
- OK, how do I fit into this world?
-
- Physics degree --> illustrator/3D animator --> frustrated software user?? -->
- creator of interactive, real-time graphic utilities using MVC++, VB4, some assembler
- [for optimization] ??
-
- Just wondering.
-
- ==========================================================================
- Gord Davison | 2D/3D Animator ¤ Multimedia Designer
- Phoenix Interactive Design, Inc. |
- graphics ¤ animation ¤ multimedia | "Complex problems have simple,
- gdavison@interlog.com | easy-to-understand, wrong answers."
- ==========================================================================
-
- Article: 18141
- Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!hookup!news.nstn.ca!news
- From: nstn1738@fox.nstn.ca (Ian)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Sun, 28 Apr 1996 03:21:03 GMT
- Organization: Nova Scotia Technology Network
- Lines: 22
- Message-ID: <4lut39$f3v@news.nstn.ca>
- References: <N.041296.220910.11@earthlink.net.earthlink.net> <4kop1a$4ep@nnrp1.news.primenet.com> <31708b69.4748958@news.alt.net> <N.041496.111015.23@earthlink.net.earthlink.net> <4l39er$im3@diane.inforamp.net> <4lcouf$79d@news.ios.com> <317A6764.2BF4@osu
- NNTP-Posting-Host: shubenacadie-ts-06.nstn.ca
- X-Newsreader: Forte Free Agent 1.0.82
- Xref: news2.cais.com comp.graphics.animation:34951 comp.graphics.apps.lightwave:18141 comp.graphics.packages.3dstudio:15690
-
- peterw@blarg.net (PeterW) wrote:
-
- >>The expectations for games and film/TV are different. Games don't go for a
- >>true photoreal look for the simple reason that the time/budgets couldn't handle
- >>it. Games are easier.
-
- >I disagree with this completely. It should be more like games/TV and
- >film are comletely different. TV and games are approaching the same
- >resolution and color depth (640X480 at 8 to 24 bit) while film is way
- >out there (1000x1000+ depending on if you scale up).
-
- >I have seen game animations that rival TV animations. As for
- >photorealism there is very little of TV that is CG and that is
- >photorealistic. Have you every watched B5, Seaquest, Hercules, and
- >etc and watched an effect shot and say wow that looks real? It may
- >look neat or cool but very rarely does it actually look real.
-
- Star Trek (Generations, DS9, and Voyager) uses CGI work that is very difficult
- to distinguish from the models, because they went to great effort to make it
- look realistic.
-
-
-
- Article: 18142
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.primenet.com!ip21-080.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 27 Apr 1996 21:46:02 -0700
- Organization: Primenet Services for the Internet
- Lines: 40
- Sender: root@primenet.com
- Message-ID: <wturber.1021.005BFE61@primenet.com>
- References: <31771CD7.62B1@execpc.com> <4l9pmm$heg@pipe10.nyc.pipeline.com> <wturber.1005.00B813EF@primenet.com> <31816838.368479@news.digex.net> <4ltl5l$nhd@nnrp1.news.primenet.com>
- X-Posted-By: ip21-080.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <4ltl5l$nhd@nnrp1.news.primenet.com> Steph Greenberg <steph@primenet.com> writes:
-
- >Dave Paige <davep@access.digex.net> wrote:
- >: wturber@primenet.com (Walter (Jay) Turberville ) wrote:
-
- >: >With the exception of targeting a camera to an object, this can be
- >effectively
- >: >simulated by using Null objects. For simplicity, just rename the Nulls as
- >: >Cameras. I haven't tried it , but you might even be able to use IK to target
-
- >: I agree, I've never understood what the usefulness of multiple cameras
- >: is. You can only look through one at a time and you can only render
- >: from one of the perspectives. If you want to look from a different
- >: location, just put the camera there.
-
- >Of course you don't understand a feature that you could *take for granted*.
- >If you can't see an advantage to multiple perspective views, multiple
- >lens legnths, setting up cuts, close ups, med shots, long shots, testing
- >the animation in your scene from different angles, changing the animation
- >and not losing those angles. In particular when you're under someone
- >else's direction, they really *care* about where the camera is, and they
- >*want options*.
-
- >--
- >-------------------------------------------------------------------------------
- >Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
- >steph@primenet.com Chiropracter, and Podiatrist.
- >
-
- Right. Which is why I posted in my original response that I would be glad to
- hear what the uses of multiple cameras would be. My suggestion of using Null
- objects obviously won't allow for different lens lengths, but it accomplishes
- some of the other goals. Now that I have heard some of the reasons some
- folks want multiple cameras, I am intrigued. I think I am going to do some
- experimenting with it this week.
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 18143
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.primenet.com!ip21-080.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Motion Blur in LW
- Date: 27 Apr 1996 21:56:02 -0700
- Organization: Primenet Services for the Internet
- Lines: 40
- Sender: root@primenet.com
- Message-ID: <wturber.1022.0065024D@primenet.com>
- References: <4l9os6$eun@bertrand.ccs.carleton.ca> <317EC04C.41C6@pixar.com> <4lo0bd$fvo@nnrp1.news.primenet.com> <31819E11.4D138366@instanet.com> <4lt7nq$hpd@dfw-ixnews4.ix.netcom.com> <3182826E.48D2@erinet.com>
- X-Posted-By: ip21-080.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <3182826E.48D2@erinet.com> Andrew Hofman <andyh@erinet.com> writes:
- >Alan Chan wrote:
- >>
- >> > I think you missed the point here, it appears that LW uses a multi
- >> >frame/composite render approach to motion blur, as opposed to a
- >> >renderman type solution. (sub-pixel fragments sampled over time, if I
- >> >understand it correctly) The speed difference on large blurs can be
- >> >incredible.
- >>
- >> Remember that there is now also a Dithered Motion Blur option.
- >>
- >> AC
-
- >In many cases, I have found motion blur is not an alternative to field rendering
- >for smooth motion. Fast-moving objects in particular can look annoyingly jerky,
- >even with dithered blur. If I increase the amount of blur and/or number of
- >passes,
- >I get nicely blurred frames that still look jerky when played. Plus, too much
- >blur
- >simply looks unnatural and *still* is jerky. I've seen this in extreme cases
- >with
- >film as well, but it seems film can be pushed much farther before this occurs.
- >I'm
- >not sure why.
-
- >[snip]
- >--
- >Andrew Hofman
- >LumaQuest Productions
- >andyh@erinet.com
- >513-643-7333
-
- If we want our moving object to appear "sharp" we try to get by with field
- rendering. Of course, that is not always the effect we want so we might opt
- for motion blur which seems to be a better choice for extremely fast motions.
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 18144
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu!howland.reston.ans.net!newsfeed.internetmci.com!in2.uu.net!news2.interlog.com!news.interlog.com!gdavison
- From: gdavison@interlog.com (Gord Davison)
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: Sun, 28 Apr 96 04:54:28 GMT
- Organization: InterLog Internet Services
- Lines: 39
- Distribution: world
- Message-ID: <4lut86$t0@steel.interlog.com>
- References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <dunham-2704961146270001@feather.pensee.com>
- NNTP-Posting-Host: gdavison.interlog.com
- X-Newsreader: News Xpress Version 1.0 Beta #2
- Xref: news2.cais.com rec.games.programmer:89782 comp.graphics.animation:34954 rec.games.design:15975 comp.graphics.apps.lightwave:18144
-
- dunham@pensee.com (David Dunham) wrote:
- [SNIP]
- >I have no idea what sort of game you're talking about, but (as a
- >programmer) I'm convinced that programming is more work. I can't imagine a
- >game would be held up by bugs in the art, the way they are if there are
- >lingering bugs in the code.
-
- Just speaking from a real-time character-based perspective [both as a programmer
- *and* an artist]...
-
- Character animation with LW [in particular, with v4.0] is hard. There are a
- number of imperceptible SNAFUs that can sneak by test renders. I'm talking
- about folding/crumpling joints [anybody who has used bones with LW knows what
- I mean], limbs that accidentally pass "through" other body parts and objects
- [like the floor], strange-looking IK movements, shearing image maps, non-planar
- polygons that cause rendering errors [i.e. disappearing polygons], etc.
-
- I firmly believe that each [programming/art] has its challenges. I wouldn't
- necessarily say that one is *harder* than the other. Just different. And really,
- does it matter?
-
- OLE2 is *hard*. Some days, I'd chuck that stupid Microsoft OLE2 book across the
- room. Problem is, it's so heavy that I can hardly pick it up! ;-)
-
- OTOH, setting up a functional hierarchy of bones and morph targets with IK goal
- objects and more nulls than you can shake a stick at is *hard* also. Getting the
- motions right can be more than a little trying sometimes :-)
-
- Come to think of it, the _fun_ quotient can be pretty low for both coding *and*
- graphic creation at times...
-
- >David Dunham Pensee Corporation dunham@pensee.com
-
- ==========================================================================
- Gord Davison | 2D/3D Animator ¤ Multimedia Designer
- Phoenix Interactive Design, Inc. |
- graphics ¤ animation ¤ multimedia | "Complex problems have simple,
- gdavison@interlog.com | easy-to-understand, wrong answers."
- ==========================================================================
-
- Article: 18145
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!usc!sdd.hp.com!hp-pcd!hplabs!hplntx!news.dtc.hp.com!col.hp.com!fc.hp.com!news
- From: koren@hpsrk.fc.hp.com (Steve Koren)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave 5 for Amiga
- Date: 27 Apr 1996 19:57:33 -0600
- Organization: HP Fort Collins Site
- Lines: 20
- Sender: koren@hpsrk.fc.hp.com
- Message-ID: <oj6pw8tjek2.fsf@hpsrk.fc.hp.com>
- References: <336.6684T931T1004@sn.no>
- NNTP-Posting-Host: hpsrk.fc.hp.com
- In-reply-to: psletseo@sn.no's message of 20 Apr 1996 13:42:50 GMT
-
-
- psletseo@sn.no (Pål Gunnar Sletsjøe) wrote:
-
- > Lightwave 5 sounds very cool, but there is something that`s bothering me, is
- > LW 5 going to support CyberGFX ? I hate to work in interlaced on my A1084,
-
- Well, you can run LW 4 on CyberGfx screens. It works (I do it now),
- although its dog slow at times. Layout is the worst - Modeler is
- usable, although still not great.
-
- I do not quite know why it is that slow. Granted Amigas have slow CPUs,
- but that wouldn't seem like the sole cause, because other modelers such
- as Vertex work *staggeringly* fast on CyberGfx systems. But LW's is a
- dog. I suspect it is some side effect of portability, although I really
- don't know what. At one time I guessed that between redraws, the screen
- was cleared by blitting a bunch of data over the bus, rather than using
- one of the graphics.library calls that is implemented on the card. But
- that's just a wild guess on my part, and probably wrong.
-
- - steve
-
- Article: 18146
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!in2.uu.net!news.leonardo.net!nntp.adnetsol.com!news
- From: KM <kmclaine@adnetsol.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Graphics Job Offer
- Date: Fri, 26 Apr 1996 18:22:16 -0700
- Organization: 3DT, Inc.
- Lines: 22
- Message-ID: <318176C8.18CB@adnetsol.com>
- NNTP-Posting-Host: dialup209.adnetsol.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Win16; I)
-
- WORK FROM YOUR HOME WITH YOUR COMPUTER
-
-
- 3RD Dimension Technologies, INC, a Hollywood special FX company
-
- searching for computer literate people to contract with to assist
-
- in 3D graphics. Will train but must already know Windows 3.1 or better.
-
- (Building 3D Geometry only)
-
- System Requirements
-
- 486 DX 2-66, 8 meg RAM
- IBM PC or compatable
- Super VGA Color Monitor
- Running Windows 3.1 or better
-
-
- For more info call Tracy or Robin U.S 800/455-3558
-
- Outside U.S 818/865-8210
-
- Article: 18147
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!in2.uu.net!news.leonardo.net!nntp.adnetsol.com!news
- From: KM <kmclaine@adnetsol.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Graphic Artists Job Offers
- Date: Fri, 26 Apr 1996 18:23:17 -0700
- Organization: 3DT, Inc.
- Lines: 22
- Message-ID: <31817705.3384@adnetsol.com>
- NNTP-Posting-Host: dialup209.adnetsol.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Win16; I)
-
- WORK FROM YOUR HOME WITH YOUR COMPUTER
-
-
- 3RD Dimension Technologies, INC, a Hollywood special FX company
-
- searching for computer literate people to contract with to assist
-
- in 3D graphics. Will train but must already know Windows 3.1 or better.
-
- (Building 3D Geometry Only)
-
- System Requirements
-
- 486 DX 2-66, 8 meg RAM
- IBM PC or compatable
- Super VGA Color Monitor
- Running Windows 3.1 or better
-
-
- For more info call Tracy or Robin U.S 800/455-3558
-
- Outside U.S 818/865-8210
-
- Article: 18148
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!in2.uu.net!news.leonardo.net!nntp.adnetsol.com!news
- From: KM <kmclaine@adnetsol.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Graphics Job Offer
- Date: Fri, 26 Apr 1996 18:23:36 -0700
- Organization: 3DT, Inc.
- Lines: 22
- Message-ID: <31817718.100B@adnetsol.com>
- NNTP-Posting-Host: dialup209.adnetsol.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Win16; I)
-
- WORK FROM YOUR HOME WITH YOUR COMPUTER
-
-
- 3RD Dimension Technologies, INC, a Hollywood special FX company
-
- searching for computer literate people to contract with to assist
-
- in 3D graphics. Will train but must already know Windows 3.1 or better.
-
- (Building 3D Geometry Only)
-
- System Requirements
-
- 486 DX 2-66, 8 meg RAM
- IBM PC or compatable
- Super VGA Color Monitor
- Running Windows 3.1 or better
-
-
- For more info call Tracy or Robin U.S 800/455-3558
-
- Outside U.S 818/865-8210
-
- Article: 18149
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.primenet.com!ip21-080.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Anyone tested the AMD 5x86?
- Date: 27 Apr 1996 22:12:02 -0700
- Organization: Primenet Services for the Internet
- Lines: 36
- Sender: root@primenet.com
- Message-ID: <wturber.1024.0073BB88@primenet.com>
- References: <mfrazin.54.02B48ACD@interaccess.com> <3181DBF9.71F2@topaz.cqu.edu.au>
- X-Posted-By: ip21-080.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <3181DBF9.71F2@topaz.cqu.edu.au> John Back <backj@topaz.cqu.edu.au> writes:
- >Has anyone tested or benchmarked the AMD 5x86?
-
- >After trialling my AMD DX100 against the recent Cyrix and P150 postings,
- >I feel an upgrade might be prudent (I feel reaaaaaal bad!)
-
- >Thanx In Advance.
-
- >backj@topaz.cqu.edu.au
- >///////////////////////Gimme a REAL processor for XMAS, Santa :(
-
- --------------------------------------------------------------
- System: Cyrix 586-100, 32MB RAM
- Tester: Erik Flom - ELF Works 3D Construction Co.
- LightWave Rev: B
- Note: Prolonged testing has shown this system to consistently render at
- half the speed of my P133?!? (For a whole lot less!)
- File Win95/SN
- Dof.lws 13:12
- Raytrace.lws
- Textures.lws 3:38
- ZBuffer.lws
- Blade.lws 30:05
- --------------------------------------------------------------
-
- I am getting similar results on a Cyrix-100 as well. The Cyrix-100 is about
- equal to a P75. With the prices of Pentiums being what they are, you might
- consider going to a P100 instead. The move from an AMD-100 to a Cx-100 will
- be noticeable, but I think a move to a Pentium will be better. If you can't
- swing it now, wait about 3 months. :^)
-
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 18150
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.primenet.com!ip21-080.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Anyone tested the AMD 5x86?
- Date: 27 Apr 1996 22:14:02 -0700
- Organization: Primenet Services for the Internet
- Lines: 13
- Sender: root@primenet.com
- Message-ID: <wturber.1025.00759B44@primenet.com>
- References: <mfrazin.54.02B48ACD@interaccess.com> <3181DBF9.71F2@topaz.cqu.edu.au>
- X-Posted-By: ip21-080.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
-
-
-
- >Has anyone tested or benchmarked the AMD 5x86?
-
- Oops! I misread that as a Cyrix-5x86. I think you can count on the
- AMD-5x86-133 as being very close to the Cyrix. It isn't as "advanced" of a
- processor, but it does have that clock speed going for it. I still suggest
- the move to a Pentium tho.
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 18151
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.primenet.com!ip21-080.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 27 Apr 1996 22:20:03 -0700
- Organization: Primenet Services for the Internet
- Lines: 26
- Sender: root@primenet.com
- Message-ID: <wturber.1026.007AB2E0@primenet.com>
- References: <31771CD7.62B1@execpc.com> <4l9plh$i2f@newsbf02.news.aol.com> <4ltis0$6g8@hermes.acs.unt.edu> <3182BA02.72E1@ix.netcom.com>
- X-Posted-By: ip21-080.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
-
- >steve wrote:
- >> -----snip---
- >>
- >> The other advantage to the NT interface is you can keep most any window open,
- >> like the materials editer, and move it over to a second moniter if you like.
- >> (yes you can have 2 moniters in NT)
-
- >Aw, why did you have to mention that? Now someone is gonna ask why you'd
- >possibly
- >need two monitors.
-
- >--
- >Elliot Bain
- >Laurell Creative Services
- >614.459.4404
-
- Uhhhh. How come ya would want two monitors? After all, you can only look at
- one monitor at a time (I ain't countin' peripheral vision).
-
- But seriously, I didn't know that. I am assuming that this is true. Is it?
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 18152
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.kei.com!nntp.coast.net!torn!watserv3.uwaterloo.ca!news
- From: Pin Fei Sun <PFSUN@ARTSU2.Watstar.UWaterloo.CA>
- Subject: Re: Artist Needed for Game
- Content-Type: text/plain; charset=us-ascii
- Message-ID: <DqJyHp.4LA@watserv3.uwaterloo.ca>
- Sender: news@watserv3.uwaterloo.ca
- Nntp-Posting-Host: msmouse.uwaterloo.ca
- Content-Transfer-Encoding: 7bit
- Organization: University of Waterloo
- References: <4lq803$kjt@vixen.cso.uiuc.edu> <905.6690T955T1747@mbox.vol.it>
- Mime-Version: 1.0
- Date: Sun, 28 Apr 1996 03:17:49 GMT
- X-Mailer: Mozilla 1.22 (Windows; I; 16bit)
- Lines: 31
- Xref: news2.cais.com rec.games.programmer:89785 comp.graphics.animation:34957 rec.games.design:15979 comp.graphics.apps.lightwave:18152
-
- bizzetti@mbox.vol.it (Fabio Bizzetti) wrote:
- >
- >>> Just curious again... anyone else here thinks that graphics artists should
- >>>get more than 50% of share since most of the time it is more work than
- >>>programming?
- >>>(This all depends on what kind of game you're talking about, but I think
- >>>this is the case from my experience...)
- >>> How much share do graphics artists actually get in general? Anyone knows?
- >
- >>Load of bullshit. Most often, the programmers are the ones that do most of
- >>the work. Whoever thinks that the graphics are the hardest part knows little
- >>about neither games nor graphics.
- >
- >Just wanna show my personal example of programmer learning also how to draw
- >good graphics, expecially using 3D RayTracing programs. But I never heard of a
- >graphician learning assembly programming to code the latest 3D tmap engine..
- >This says all about programmer vs graphician IMHO.
- >Anyway no offence for any graphician, really.
- >
- >
- I agree, plus programmers today have to be good in math or even physics
- while dealing with 3d objects. Maybe later someday, programmers have to
- sharp their chemistry skills too. A person just know how to write codes
- in c/c++ doesn't make him a good programmer.
- --
-
- -------------------------------------------------------------------------
- -----
- Pin Fei Sun
-
-
-
- Article: 18153
- Path: news2.cais.com!news.cais.net!news.ac.net!news1.erols.com!newsfeed.internetmci.com!xmission!newsfeed.direct.ca!news
- From: kharmel@Direct.CA (Kurt Harmel)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: any suggestions for a soon-to-be owner of an NT machine
- Date: 28 Apr 1996 05:58:31 GMT
- Organization: Internet Direct Inc.
- Lines: 45
- Message-ID: <4lv1e7$4sv@orb.direct.ca>
- References: <4ls3v0$njf@dewey.csun.edu>
- NNTP-Posting-Host: van-pm-1516.direct.ca
- X-Newsreader: WinVN 0.92.5
-
- In article <4ls3v0$njf@dewey.csun.edu>, hbrtv284@csun.edu (emmanuel olympia) says:
- >
- >
- >hello,
- >
- >I am just about to buy a nt-pentium system to do some serious lw stuff.
- >iF you have any tips, comments and suggestions so far as specs, what to
- >buy, what not to buy, etc., pls. let me know. here is what I am planning
- >to buy.
- >
- >p5-166mhz system
- >32 mb ram
- >2mb mpeg video card w/2 mb
- >mid-tower
- >1.6 gb hd
- >4x cd-rom
- >winnt
- >win95
- >keyboard
- >mouse
- >
- >I am going to pay probably around $1800-1900 for this. is this a good price?
- >should I get a full tower. would I need that much space.
- >can you recomment a good video card?
- >
- >thx for your comments.
- >
- >Emmanuel Olympia
-
- Sound like an okay start. Question is, what are you willing to pay?
- Consider that you may also need a Perception card to transfer to video.($2000)
- More ram is better. Currently I have 32 meg and it's all used up on many of my
- scenes. When you are relying on virtual memory, you had better have a good book, cause
- things are going to render slow (depending on complexity of course). I would
- recomend 64 meg if you can afford it. 4 meg might be better on your video
- card,(not exactly sure on this) as it may run open Gl better in 5.0. I have a
- 4 meg Matrox Mill. Think about a backup system and a compatible scuzzy II
- hard drive (4 gig might be a good start) to go with the perception card if you
- end up going the video route. Take your time and shop around. There's nothing
- worse than getting a so so system quick, only to be plagued with unnecessary
- headaches that will take away from your rendering power in the future.
-
- Have FUN!!!!
-
- Wes.
-
- Article: 18154
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!lexis-nexis!newsjunkie.ans.net!newsfeeds.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: instntguts@aol.com (InstntGuts)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Importing 3DS "loft" paths into LW
- Date: 28 Apr 1996 02:23:40 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 15
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4lv2tc$i22@newsbf02.news.aol.com>
- References: <4lo911$bm4@news.accessone.com>
- Reply-To: instntguts@aol.com (InstntGuts)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- <OK, here's a good one, and a slap at modal interfaces too!>
-
- <Is there any way to import the points used in a 3ds LOFT path (sorry if
- incorrect terminology) as raw, seething vertices in LWM? Since 3ds is
- very (very)
- modal, this does not seem to be possible, since loft points are not
- equivalent
- to LWM vertices, and are seemingly unconvertable into normal 3ds
- vertices.>
-
- Probably not the 3DS points per se, but you might take the 3DS loft path,
- load it into MAX, convert it to a spline, and load it into Lightwave as a
- .DXF shape with vertices placed along the spline path.
-
- -- Jon
-
- Article: 18155
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: almejias@aol.com (Al Mejias)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: REQ: Racing Car type object...
- Date: 28 Apr 1996 01:58:31 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 20
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4lv1e7$hku@newsbf02.news.aol.com>
- References: <4lqb52$5pi@newsgate.dircon.co.uk>
- X-Newsreader: AOL Offline Reader
-
- In article <4lqb52$5pi@newsgate.dircon.co.uk>, Cloud@denaploy.co.uk
- (Cloud) writes:
-
- >Can anyone please send me a racing car object, of the formula 1
- >type...
- >
- >Thanks!
- >
- >
-
- Hi,
-
- Check out Discount Don's 3D Graphics Gallery at
- http://www.portal.com/~donrh/
- there are a lot of places to get objects.
-
- Al Mejias
- AlMejias@aol.com
- Albert_Mejias@msn.com
-
-
- Article: 18156
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!newshub.csu.net!usc!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: instntguts@aol.com (InstntGuts)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 28 Apr 1996 02:19:12 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 12
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4lv2l0$hvm@newsbf02.news.aol.com>
- References: <wturber.1026.007AB2E0@primenet.com>
- Reply-To: instntguts@aol.com (InstntGuts)
-
- <But seriously, I didn't know that. I am assuming that this is true. Is
- it?>
-
- Absolutely; something Microsoft grabbed from the Mac and put into Windows
- NT. I know of several 3D Studio MAX beta testers who would open and work
- with floating Material Editor, Track View and Video Post windows on one
- 21" monitor, and then keep the main UI/floating Virtual Frame Buffer
- rendering screen on another. Just move your mouse from one monitor to the
- next. It's kinda weird at first, but until we all get flatscreen
- Cinerama-format monitors at stupefying resolution... <g>
-
- -- Jon
-
- Article: 18157
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!tank.news.pipex.net!pipex!oleane!jussieu.fr!math.ohio-state.edu!usc!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: almejias@aol.com (Al Mejias)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: any suggestions for a soon-to-be owner of an NT machine
- Date: 28 Apr 1996 02:19:44 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 41
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4lv2m0$i00@newsbf02.news.aol.com>
- References: <4ls3v0$njf@dewey.csun.edu>
-
- In article <4ls3v0$njf@dewey.csun.edu>, hbrtv284@csun.edu (emmanuel
- olympia) writes:
-
- >I am just about to buy a nt-pentium system to do some serious lw stuff.
- >iF you have any tips, comments and suggestions so far as specs, what to
- >buy, what not to buy, etc., pls. let me know. here is what I am planning
- >to buy.
- >
- >p5-166mhz system
- >32 mb ram
- >2mb mpeg video card w/2 mb
- >mid-tower
- >1.6 gb hd
- >4x cd-rom
- >winnt
- >win95
- >keyboard
- >mouse
- >
- >I am going to pay probably around $1800-1900 for this. is this a good
- price?
- >should I get a full tower. would I need that much space.
- >can you recomment a good video card?
- >
- >thx for your comments.
- >
- >Emmanuel Olympia
- >
- >
-
- Hi,
-
- Yes, always get a full tower case. If you plan on getting a PVR, you also
- need to make sure the motherboard can support the full PCI cards, some new
- motherboard designs put the CPU out of the way of all card slots. As far
- as video check out the Matrox Millinium.
-
- Al Mejias
- AlMejias@aol.com
- Albert_Mejias@msn.com
-
-
- Article: 18158
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!heathers.stdio.com!heathers.stdio.com!not-for-mail
- From: burnout@stdio.com (Eric Haddix)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 28 Apr 1996 03:35:00 -0400
- Organization: Open World
- Lines: 31
- Message-ID: <4lv734$2js@heathers.stdio.com>
- References: <31771CD7.62B1@execpc.com> <4l9pmm$heg@pipe10.nyc.pipeline.com> <wturber.1005.00B813EF@primenet.com> <317C31D3.1E5A@rain.org> <31816a22.858624@news.digex.net>
- NNTP-Posting-Host: heathers.stdio.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Dave Paige (davep@access.digex.net) wrote:
- : Karma <mattr@rain.org> wrote:
-
- : >Well, I am an avid Lightwave "Fan", and I must say that I am very
- : >excited about the Macintosh Port. Lightwave was really the only thing
- : >holding me back from selling my A4000, and I would never subject myself
- : >to PC Clone Hell, not even for Lightwave. I'm not too fond of the look
- : >of 3DS when compared to LW, but the multiple cameras do have their
- : >benifits. I mean, as with most things, if you don't want to use it, you
- : >don't have too, but wouldn't it be nice to have the option just in case?
-
- : Just in case what?
-
- : Nobody yet has actually given an example of why multiple cameras is
- : usefull.
-
- Dave Paige (davep@access.digex.net) wrote:
- : Karma <mattr@rain.org> wrote:
- : >to PC Clone Hell, not even for Lightwave. I'm not too fond of the look
- : >of 3DS when compared to LW, but the multiple cameras do have their
- : >benifits. I mean, as with most things, if you don't want to use it, you
- : >don't have too, but wouldn't it be nice to have the option just in case?
-
- : Just in case what?
-
- Just in case you happen to want to put 2 cameras side by side(about an
- eye's distance apart..or give 'em 6 degrees of difference)..and render
- out a TRULY 3d animation for stereo goggles... I've been thinking that 2
- cameras have been needed for a while...but far be it for someone like me
- to have a good idea based on VR or the like..L8a
-
-
- Article: 18159
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!cdc2.cdc.net!newsfeed.concentric.net!news
- From: reifbrya@pilot.msu.edu (Bryant Reif)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: Sun, 28 Apr 1996 08:21:00 GMT
- Organization: Concentric Internet Services
- Lines: 36
- Message-ID: <318326b6.24633964@news.concentric.net>
- References: <4lsgoe$s21@news.ios.com> <4lssut$a86@pipe11.nyc.pipeline.com> <31827A25.473D@pilot.msu.edu> <4lue0m$p1o@nnrp1.news.primenet.com>
- NNTP-Posting-Host: cnc04586.concentric.net
- X-Newsreader: Forte Agent .99d/32.182
-
- On 27 Apr 1996 17:27:02 -0700, Steph Greenberg <steph@primenet.com>
- wrote:
-
- >Bryant Reif <reifbrya@pilot.msu.edu> wrote:
- >: MICHAEL C. LING wrote:
- >: Doesn't anyone here know the multiple camera trick in LW? Just set up lights (light
- >: intensity = 0% of course) in the places in which you would want another camera to be.
- >: Set view to lights and... Viola! Multiple cameras. When you have all the shots you want
- >: simply keyframe the camera to the exact locations of the lights. Also great for
- >: parenting a virtual camera to an object.
- >
- >And, um, how do you get different focal legnth settings, FOV, envelopes,
- >etc, for all those different cameras which used to be lights?
- >
-
- ???! You just enter the values in the camera envelope at the
- appropriate keyframe. This is meant to show that multiple cameras can
- be faked in the current version of LW. Perhaps I should explain
- again.
-
- You set up your spotlights as if they were separate cameras. You
- can adjust the angle of the lights to simulate different zoom levels.
- When you like how the shots line up and it come time to render, you
- simply keyframe the camera to the positions the lights used to be in.
- Focal length, FOV, etc... can all be entered in the envelope for the
- camera. It's really no big deal.
-
- Remember this thread started when someone posted a list of
- "comparisons" between LW and MAX. One of the negatives for LW was
- that it didn't have multiple cameras. I'm just saying its not really
- a problem. It's easy to simulate and not a hinderance at all.
-
- BTW: I've worked with multiple cameras before. They're cool, but I
- can easily live without them.
-
-
-
- Article: 18160
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.zeitgeist.net!news.pixi.com!usenet
- From: melorama@pixi.com (Mel Matsuoka)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW 4.0 c (Newbie's Question]
- Date: Sun, 28 Apr 1996 08:31:39 GMT
- Organization: Pacific Information eXchange, Inc.
- Lines: 36
- Message-ID: <31832c4d.158312689@news.pixi.com>
- References: <4lmut6$ck4@newsflash.concordia.ca>
- NNTP-Posting-Host: godzilla28.pixi.com
- X-Newsreader: Forte Agent .99d/16.182
-
- -----BEGIN PGP SIGNED MESSAGE-----
-
- On 25 Apr 1996 04:26:14 GMT, jja_che@alcor.concordia.ca (Andy Chen) wrote:
-
- >I wonder if there is an FAQ for this newsgroup....anyways...
- >
- >I have some question on Lightwave 4.0c (which I recently purchased).
- >
- >1) What is the problem when certain letters with holes in them like "o" "e"
- >"b" etc. (which has holes in them) gets filled up? I used the modeller to
- >create the True Type font text. Then I extrude it towards the Z axis. Saved
- >the file and then brought it into Lightwave to play around with it. I added
- >in a surface, then rendered it, and all the holes in the letter gets filled
- >up. I don't understand what I could have done wrong. I played around with
- >aligning the normals, but still no hole. What am I doing wrong?
-
- This is a bug with the PC Lightwave. Try making letters with Type-1 fonts, and
- you'll have no problem.
-
- - --
-
- mel matsuoka <melorama@pixi.com>
- PGP public-key available on all internet keyservers
-
- - --
- -----BEGIN PGP SIGNATURE-----
- Version: 2.6.2
- Comment: Keyserver ID 0x588DE8DD
-
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- flAUTkY5q4N957rSnP27BV2/Hy4A0LPs+NL6ZzwW6YGhiIad8584ODJ6m3+1+uBi
- CWMXJ3ugr1xOkDvcXNnD2S+p1GWOaDMVNGB5Uy7q2ZD4bblRgsgcLuJUXB75LVOe
- 4Dy5vVcor9w=
- =t8PW
- -----END PGP SIGNATURE-----
-
-
- Article: 18161
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu!swrinde!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 28 Apr 1996 07:53:59 -0400
- Organization: Pipeline
- Lines: 31
- Message-ID: <4lvm8n$h7g@pipe11.nyc.pipeline.com>
- References: <4lui98$18b@news.accessone.com>
- NNTP-Posting-Host: 198.80.32.51
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- On Apr 28, 1996 01:39:52 in article <Re: My take on NAB: 3DS MAX vs. LW
- 5.0>, 'jeric@accessone.com' wrote:
-
-
- >
- > Ya ALMOST got there, Bryant. Why not SAVE the light's motion path, and
- reload
- >it into the camera?
-
- Why use lights then, you can use the camera then. The point is being able
- to switch between them instantly to do comparisons.
-
- > OR, parent the lights (so you can look thru them) to objects, move ONLY
- the
- > objects, and THEN parent the camera to the same object? (This way you
- don't
- > even need to save a motion file.) (Ya need an object cuz you can't
- parent
- > the camera to a light.)
-
- This trick won't work until objects can target other objects.
-
-
- > With 5.0, perhaps the Light's cone angle in its MOT path will correspond
- to
- > the camera's zoom! (Don't bet on that: however, a simple plugin......)
-
- I wonder if you can do it in BML?
-
- --
- M C L -
-
- Article: 18162
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu!swrinde!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 28 Apr 1996 07:50:07 -0400
- Organization: Pipeline
- Lines: 15
- Message-ID: <4lvm1f$gtv@pipe11.nyc.pipeline.com>
- References: <wturber.1026.007AB2E0@primenet.com>
- NNTP-Posting-Host: 198.80.32.51
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- On Apr 27, 1996 22:20:03 in article <Re: My take on NAB: 3DS MAX vs. LW
- 5.0>, 'wturber@primenet.com (Walter (Jay) Turberville )' wrote:
-
- >Uhhhh. How come ya would want two monitors? After all, you can only look
- at
- >one monitor at a time (I ain't countin' peripheral vision).
- >
- >But seriously, I didn't know that. I am assuming that this is true. Is
- it?
-
- Interface one side, work area the other side. two 15" monitors cheaper and
- larger than one 17" one. I don't care for much on the mac, but that is one
- feature they have that I would love to have(at a reasonable price)
- --
- M C L -
-
- Article: 18163
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu!howland.reston.ans.net!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!skoardy.demon.co.uk
- From: dsh@skoardy.demon.co.uk (Darren Hebden)
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: Sun, 28 Apr 1996 12:09:06 GMT
- Lines: 35
- Message-ID: <31835d62.2809853@news>
- References: <4lq803$kjt@vixen.cso.uiuc.edu> <905.6690T955T1747@mbox.vol.it> <DqJyHp.4LA@watserv3.uwaterloo.ca>
- NNTP-Posting-Host: skoardy.demon.co.uk
- X-NNTP-Posting-Host: skoardy.demon.co.uk
- Xref: news2.cais.com rec.games.programmer:89805 comp.graphics.animation:34960 rec.games.design:15980 comp.graphics.apps.lightwave:18163
-
- On Sun, 28 Apr 1996 03:17:49 GMT, Pin Fei Sun
- <PFSUN@ARTSU2.Watstar.UWaterloo.CA> wrote:
-
- >I agree, plus programmers today have to be good in math or even physics
- >while dealing with 3d objects. Maybe later someday, programmers have to
- >sharp their chemistry skills too. A person just know how to write codes
- >in c/c++ doesn't make him a good programmer.
-
- This arguement has been going on ever since I entered the business (in
- the days when all a project needed was 1 programmer and 1 artist). As
- the different game genres have appeared and disapeared, that ratio has
- swung from one side to the other in an endless cycle.
-
- Projects that need a single programmer and a team of artists and
- others where countless programmers argue about how to speed up key
- routines and the sole artist has a few textures to work on.
-
- Things are changing for artists though. We find ourselves having to
- master various new skills from your basic 2d art and animation to
- professional 3d packages, motion capture and fmv, video editing and
- design.
-
- In my experience, most jobs considered 'creative' have also fallen to
- the artist to work on such as storyboard and game design. Personally
- though, I'm quite happy for the programmer to think and be considered
- as the most important element in the team as when the boss comes
- ball-busting about the deadlines, I know who is going to get it in the
- neck :)
-
- Maybe this is what sets them apart.
-
-
- Visit the Brain Soup Homepage for all you www background needs!
- *NEW* Brain Soup Collection II is now ready for download! *NEW*
- ----- http://www.Dynamic-Web.com/Software/bsoup/index.htm -----
-
- Article: 18164
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.texas.net!news.kei.com!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!dish.news.pipex.net!pipex!laura.pcug.co.uk!scribendum!stephenb
- Newsgroups: comp.graphics.apps.lightwave
- Message-ID: <1262@scribendum.win-uk.net>
- References: <4ls5fe$f48@islandnet.com>
- Reply-To: stephenb@scribendum.win-uk.net (Stephen Benson)
- From: stephenb@scribendum.win-uk.net (Stephen Benson)
- Date: Sun, 28 Apr 1996 10:15:29 GMT
- Subject: Re: LightWave 3D Techniques Search Engine
- Lines: 12
-
-
- In article <4ls5fe$f48@islandnet.com>, Christopher Stewart (dretch@islandnet.com) writes:
- >
- > Due to the noise ratio (and bickering) this group will no longer
- >be monitored. Any tips you think worthwhile should be submitted
- >directly to the LW 3D Techniques Search Engine at
- >"http://www.islandnet.com/~dretch/" or emailed to
- >"webmaster@primordial.victoria.bc.ca". See' ya on the mailing list and
- >ya'all enjoy the platform/app wars here......
-
- At a rough estimate, we get one (1) post on _using_ LW per 100 posts
- on MAX, NAB, W95 etc etc
-
-
- Article: 18165
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu!uwm.edu!lll-winken.llnl.gov!nntp.coast.net!news.kei.com!newsfeed.internetmci.com!in1.uu.net!OzEmail!OzEmail!usenet
- From: Steven Johansen <203.15.163.13>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Upgrading???
- Date: 28 Apr 1996 10:46:42 GMT
- Organization: OzEmail Pty Ltd - Australia
- Lines: 23
- Message-ID: <4lviai$ivd@oznet20.ozemail.com.au>
- References: <3177FF81.3D02@polaris.net> <317EB2A6.6D35@montreal.com>
- NNTP-Posting-Host: slmel6p10.ozemail.com.au
- Mime-Version: 1.0
- Content-Type: text/plain; charset=iso-8859-1
- Content-Transfer-Encoding: 8bit
- X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
-
- Jean-Eric Hénault <videosep@montreal.com> wrote:
- >Marco Sederquist wrote:
- >>
- >> does anybody think it's fair that newtek is going to make us pay
- >> $500 dollars for an upgrade. Hell I just bought V4.0 4 months ago..
- >If this makes you feel better, I have to pay 700 $ to upgrade... because
- >I live in Canada ;-) (I pay in canadian dollars...)
-
- Well I live in Australia and I shudder to think how many OzBucks
- the upgrade will cost(at a guess $750) and I got LW 4 final 2 months
- ago (my suppliers fault and mine, not Newteks)
- >
- >Remember that the retail price has also gone up 500$. I think it's a
- >fair upgrade price since new users will have to pay 500$ more anyway.
- >
- >Jean-Eric
- >
- >
-
- I'm not attempting to be insulting here Jean-Eric, but what would
- it take to get a critical response from you about Lightwave or Newtek.
-
-
-
- Article: 18166
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu!uwm.edu!lll-winken.llnl.gov!nntp.coast.net!zombie.ncsc.mil!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!OzEmail!OzEmail!usenet
- From: Steven Johansen <203.15.163.13>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Upgrading???
- Date: 28 Apr 1996 10:46:42 GMT
- Organization: OzEmail Pty Ltd - Australia
- Lines: 23
- Message-ID: <4lviai$ivc@oznet20.ozemail.com.au>
- References: <3177FF81.3D02@polaris.net> <317EB2A6.6D35@montreal.com>
- NNTP-Posting-Host: slmel6p10.ozemail.com.au
- Mime-Version: 1.0
- Content-Type: text/plain; charset=iso-8859-1
- Content-Transfer-Encoding: 8bit
- X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
-
- Jean-Eric Hénault <videosep@montreal.com> wrote:
- >Marco Sederquist wrote:
- >>
- >> does anybody think it's fair that newtek is going to make us pay
- >> $500 dollars for an upgrade. Hell I just bought V4.0 4 months ago..
- >If this makes you feel better, I have to pay 700 $ to upgrade... because
- >I live in Canada ;-) (I pay in canadian dollars...)
-
- Well I live in Australia and I shudder to think how many OzBucks
- the upgrade will cost(at a guess $750) and I got LW 4 final 2 months
- ago (my suppliers fault and mine, not Newteks)
- >
- >Remember that the retail price has also gone up 500$. I think it's a
- >fair upgrade price since new users will have to pay 500$ more anyway.
- >
- >Jean-Eric
- >
- >
-
- I'm not attempting to be insulting here Jean-Eric, but what would
- it take to get a critical response from you about Lightwave or Newtek.
-
-
-
- Article: 18167
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu!uwm.edu!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 28 Apr 1996 07:41:08 -0400
- Organization: Pipeline
- Lines: 18
- Message-ID: <4lvlgk$gdt@pipe11.nyc.pipeline.com>
- References: <31827A25.473D@pilot.msu.edu>
- NNTP-Posting-Host: 198.80.32.51
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- On Apr 27, 1996 15:48:53 in article <Re: My take on NAB: 3DS MAX vs. LW
- 5.0>, 'Bryant Reif <reifbrya@pilot.msu.edu>' wrote:
- >
- >Doesn't anyone here know the multiple camera trick in LW? Just set up
- lights (light intensity = 0% of course) in the places in which you would
- want another camera to be. Set view to lights and... Viola! Multiple
- cameras. When you have all the shots you want simply keyframe the camera
- to the exact locations of the lights. Also great for parenting a virtual
- camera to an object.
-
- This sounds like it takes more time than saving multiple scenes. I hope
- they'd simply make the camera like the lights where can have different
- settings for different cameras. The whole point to having multiple cameras
- is convience.
-
-
- --
- M C L -
-
- Article: 18168
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!OzEmail!OzEmail!usenet
- From: Steven Johansen <203.15.163.13>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Upgrading???
- Date: 28 Apr 1996 11:25:15 GMT
- Organization: OzEmail Pty Ltd - Australia
- Lines: 17
- Message-ID: <4lvkir$j13@oznet11.ozemail.com.au>
- References: <3177FF81.3D02@polaris.net> <317EB2A6.6D35@montreal.com> <4lviai$ivc@oznet20.ozemail.com.au>
- NNTP-Posting-Host: slmel6p24.ozemail.com.au
- Mime-Version: 1.0
- Content-Type: text/plain; charset=iso-8859-1
- Content-Transfer-Encoding: 8bit
- X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
-
- Steven Johansen <203.15.163.13> wrote:
- >Jean-Eric Hénault <videosep@montreal.com> wrote:
- >>Marco Sederquist wrote:
- >>>
- >>> does anybody think it's fair that newtek is going to make us pay
- >>> $500 dollars for an upgrade. Hell I just bought V4.0 4 months ago..
- >>If this makes you feel better, I have to pay 700 $ to upgrade...
- > I'm not attempting to be insulting here Jean-Eric, but what would
- >it take to get a critical response from you about Lightwave or Newtek.
- >
- >
- Sorry about the multiple followups.I've got a slight tcp problem
- at my end.
- God I hate posting mail in netscape (I'm used to a unix mail server)
-
- Steven
-
-
- Article: 18169
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu!swrinde!ihnp4.ucsd.edu!munnari.OZ.AU!metro!metro!OzEmail!usenet
- From: Steven Johansen <203.15.163.13>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Upgrading???
- Date: 28 Apr 1996 10:46:31 GMT
- Organization: OzEmail Pty Ltd - Australia
- Lines: 23
- Message-ID: <4lvia7$ipe@oznet20.ozemail.com.au>
- References: <3177FF81.3D02@polaris.net> <317EB2A6.6D35@montreal.com>
- NNTP-Posting-Host: slmel6p10.ozemail.com.au
- Mime-Version: 1.0
- Content-Type: text/plain; charset=iso-8859-1
- Content-Transfer-Encoding: 8bit
- X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
-
- Jean-Eric Hénault <videosep@montreal.com> wrote:
- >Marco Sederquist wrote:
- >>
- >> does anybody think it's fair that newtek is going to make us pay
- >> $500 dollars for an upgrade. Hell I just bought V4.0 4 months ago..
- >If this makes you feel better, I have to pay 700 $ to upgrade... because
- >I live in Canada ;-) (I pay in canadian dollars...)
-
- Well I live in Australia and I shudder to think how many OzBucks
- the upgrade will cost(at a guess $750) and I got LW 4 final 2 months
- ago (my suppliers fault and mine, not Newteks)
- >
- >Remember that the retail price has also gone up 500$. I think it's a
- >fair upgrade price since new users will have to pay 500$ more anyway.
- >
- >Jean-Eric
- >
- >
-
- I'm not attempting to be insulting here Jean-Eric, but what would
- it take to get a critical response from you about Lightwave or Newtek.
-
-
-
- Article: 18170
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu!uwm.edu!newsfeed.internetmci.com!info.ucla.edu!agate!sunsite.doc.ic.ac.uk!yama.mcc.ac.uk!rmplc!SoNet!usenet
- From: leelee <leelee@aladdin.co.uk>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Metrografx
- Date: Sun, 28 Apr 1996 12:15:09 +0000
- Organization: SoNet - The first Internet provider on the south coast
- Lines: 31
- Message-ID: <3183614D.70AA@aladdin.co.uk>
- References: <821005028wnr@beanbaw.demon.co.uk> <4lunpd$7g4@vixen.cso.uiuc.edu>
- NNTP-Posting-Host: 193.119.110.51
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01Gold (WinNT; I)
-
- I've used fibre factory for the PC and it does what it says it will do. I don't have this no more as
- I've swopped it for Sparks for the PC. They don,t have a webb site but you can phone them on
- 810-693-5134.
- Reply if you need any further info.
- Don.....
-
-
-
-
- Noam Ben-Ami wrote:
- >
- > John Reddington <john@beanbaw.demon.co.uk> writes:
- >
- > >Does anyone know if Metrografx has a web site? I'm looking for some
- > >info on Fiber Factory. Has anyone used it? Is it any good?
- >
- > >Thanks
- > >--
- > >----------------------------------------------------------------------------
- > >| John Reddington EMail john@beanbaw.demon.co.uk |
- > > |
- > >----------------------------------------------------------------------------
- > >
- >
- > As far as I can tell, no web site yet.
- >
- > --
- > Noam Ben-Ami is nbenami@ux4.cso.uiuc Solar Acoustics High Performance Speakers.
- > http://farside.ncsa.uiuc.edu/~nbenami ---- Disclaimer: I speak for myself ONLY.
- > Dealer employee:Dunlavy, B.A.T., Theta, Rowland, Von Schweikert, Hales, Paragon,
- > Golden Tube, Musical Design, Counterpoint, Linn, Fanfare, C.A.L, Nak, XLO, PS Audio...
-
- Article: 18171
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 28 Apr 1996 07:56:51 -0400
- Organization: Pipeline
- Lines: 12
- Message-ID: <4lvme3$hcf@pipe11.nyc.pipeline.com>
- References: <4lv2l0$hvm@newsbf02.news.aol.com>
- NNTP-Posting-Host: 198.80.32.51
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- On Apr 28, 1996 02:19:12 in article <Re: My take on NAB: 3DS MAX vs. LW
- 5.0>, 'instntguts@aol.com (InstntGuts)' wrote:
-
- >Absolutely; something Microsoft grabbed from the Mac and put into Windows
- >NT. I know of several 3D Studio MAX beta testers who would open and work
-
- I've wanted multiple monitors ever since I had seen them on the MAC. What
- is involved to get NT to have multiple monitors? Can you simply plug in two
- video cards or do they have to specialized ones?
-
- --
- M C L -
-
- Article: 18172
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu!swrinde!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail
- From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 28 Apr 1996 08:13:48 -0400
- Organization: Pipeline
- Lines: 28
- Message-ID: <4lvnds$iev@pipe11.nyc.pipeline.com>
- References: <318326b6.24633964@news.concentric.net>
- NNTP-Posting-Host: 198.80.32.51
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- On Apr 28, 1996 08:21:00 in article <Re: My take on NAB: 3DS MAX vs. LW
- 5.0>, 'reifbrya@pilot.msu.edu (Bryant Reif)' wrote:
-
-
- >Remember this thread started when someone posted a list of
- >"comparisons" between LW and MAX. One of the negatives for LW was
- >that it didn't have multiple cameras. I'm just saying its not really
- >a problem. It's easy to simulate and not a hinderance at all.
-
-
-
- I wouldn't jump ship to get multiple cameras, but it IS a hinderance. Right
- now, I do not use multiple cameras; that's because they are not available
- and simulating them is a distraction from the work at hand. The way I am
- composing stuff now, I would not need it most of the time, but if the
- option was available, I would change my habits to take advantage of it.
-
-
-
- >BTW: I've worked with multiple cameras before. They're cool, but I
- >can easily live without them.
-
- I've heard arguments like that for: tape vs floppy disk, and floppy disk vs
- hard drive.
-
-
- --
- M C L -
-
- Article: 18173
- Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!news.iag.net!news.worldpath.net!news.cic.net!nntp.coast.net!news.kei.com!newsfeed.internetmci.com!howland.reston.ans.net!agate!sunsite.doc.ic.ac.uk!yama.mcc.ac.uk!rmplc!SoNet!usenet
- From: leelee <leelee@aladdin.co.uk>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: NT 4.0A Beta
- Date: Sun, 28 Apr 1996 12:26:47 +0000
- Organization: SoNet - The first Internet provider on the south coast
- Lines: 6
- Message-ID: <31836407.7D43@aladdin.co.uk>
- NNTP-Posting-Host: 193.119.110.51
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01Gold (WinNT; I)
-
- Has anyone managed to get LW 4.0c to work with NT4.0A beta. I can get the modeler to work but layout kicks in with a blank
- grey screen, waits for 2 secs and then shuts down and puts me back into the program manger screen.
-
-
-
- Don...
-
- Article: 18174
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!salliemae!europa.chnt.gtegsc.com!usenet.eel.ufl.edu!hookup!uwm.edu!cs.utexas.edu!swrinde!howland.reston.ans.net!EU.net!sun4nl!Utrecht.NL.net!easy1.worldaccess.nl!usenet
- From: vidiform@worldaccess.nl (The surfer)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Please SPEED RAZOR III (I need RAZOR3.exe) Thank you
- Date: Sun, 28 Apr 1996 13:17:06 GMT
- Organization: World Access, the easy way to Internet
- Lines: 2
- Message-ID: <4lvnii$m18@easy1.worldaccess.nl>
- NNTP-Posting-Host: wxs5-8.worldaccess.nl
- X-Newsreader: Forte Free Agent 1.0.82
-
-
-
-
- Article: 18175
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu!math.ohio-state.edu!usc!hookup!news.mathworks.com!news.kei.com!nntp.coast.net!inquo!news.seinf.abb.se!newsfeed.tip.net!peroni.ita.tip.net!mikasa.iol.it!news
- From: tannerr@email.ansbach.army.mil (R. Dwayne Tanner)
- Newsgroups: alt.2600,alt.binaries.warez,comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.uti
- Subject: Re: WIN95 better than OS/2 PLEASE!!!!
- Date: Sat, 27 Apr 96 18:59:20 GMT
- Organization: ACA
- Lines: 9
- Message-ID: <N.042796.205920.50@tannerr.email.ansbach.army.mil>
- References: <315df4e7.30083078@nntp.loop.com> <4ldi42$dcl@hasle.sn.no>
- <317BA52A.5CD3@mail.myriad.net> <317C6405.5C25@uic.edu>
- <31819B42.213B@netaxis.com>
- NNTP-Posting-Host: slip11.ts3.nuernberg.army.mil
- Xref: news2.cais.com alt.2600:192701 alt.binaries.warez:521 comp.graphics.animation:34961 comp.graphics.apps.lightwave:18175 comp.graphics.apps.photoshop:14893 comp.graphics.packages.3dstudio:15699 comp.os.ms-windows.apps.utilities.win3x:1787 comp.os.ms-w
-
- > Gee.....sounds like MACINTOSH FEATURES TO ME!!! And just think,
- > these greta "features" were developed about 10 years ago before IBM
- > and MicroSlut had a clue for customization of the desktop.
- > -EE
-
- Now, if only Apple could figure out how to market a product maybe the world
- would be perfect.....what's that - IT'S TOO LATE....Oh, then it is a perfect
- world !!
-
-
- Article: 18176
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!noc.nyx.net!nyx10.cs.du.edu!not-for-mail
- From: vputz@nyx10.cs.du.edu (Victor Putz)
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: 28 Apr 1996 08:47:38 -0600
- Organization: University of Denver, Math/CS Dept.
- Lines: 19
- Message-ID: <4m00ea$hfo@nyx10.cs.du.edu>
- References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <dunham-2704961146270001@feather.pensee.com> <4lut86$t0@steel.interlog.com>
- NNTP-Posting-Host: nyx10.nyx.net
- X-Newsreader: NN version 6.5.0 #3 (NOV)
- Xref: news2.cais.com rec.games.programmer:89826 comp.graphics.animation:34962 rec.games.design:15983 comp.graphics.apps.lightwave:18176
-
- From an ontological perspective:
-
- Without good art, you have an uninteresting, unattractive game.
-
- Without programming, you have NO game.
-
-
- ...from a different perspective:
-
- Art makes people try games; design keeps people playing games.
-
-
-
- ...but no one will try/buy a game that just plain looks bad.
- Art and artists are necessary, and decent art takes a very long
- time indeed.
-
- -->VPutz
-
-
- Article: 18177
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news3.ottawa.istar.net!istar.net!news2.toronto.istar.net!kowloon.terraport.net!archangel.terraport.net!Anthony
- From: ajp@enterprise.ca (Anthony James Paterson)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: FS: Personal Animation Recorder for Amiga
- Date: Sun, 28 Apr 96 14:37:35 GMT
- Organization: TerraPort Online Inc. (416) 492-3050, Your Gateway to the Internet
- Lines: 12
- Message-ID: <4lvvsj$4fh@archangel.terraport.net>
- NNTP-Posting-Host: 198.96.16.93
- Summary: FS: Personal Animation Recorder for Amiga
- X-Newsreader: News Xpress 2.0 Beta #0
- Keyword: PAR
-
- Hey ALL!
-
- As the subject says, I'd like to sell a DPS Personal Animation
- Recorder for the Amiga. Complete with original box, manual,
- and latest software. I'm asking $950US including shipping
- anywhere within North America. If interested, please contact
- me by email with your daytime telephone number (and let
- me know what timezone you are in).
-
- Regards,
- -Anthony Paterson
- -ajp@enterprise.ca
-
- Article: 18178
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: jshaynie@ix.netcom.com(Jeffrey S. Haynie )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Truspace .cob's to Lightwave .lwo's..??
- Date: 28 Apr 1996 14:16:05 GMT
- Organization: Netcom
- Lines: 33
- Message-ID: <4lvuj5$h6b@dfw-ixnews5.ix.netcom.com>
- References: <4lfau2$n5c@dfw-ixnews5.ix.netcom.com> <4lld46$c17@homer.alpha.net>
- NNTP-Posting-Host: ath-ga1-18.ix.netcom.com
- X-NETCOM-Date: Sun Apr 28 9:16:05 AM CDT 1996
-
- In <4lld46$c17@homer.alpha.net> syndesis@inc.net (John Foust) writes:
- >
- >In article <4lfau2$n5c@dfw-ixnews5.ix.netcom.com>,
- two10se@ix.netcom.co
- >says...
- >>
- >> I have some objects that I created in truespace that I would like
- >>to load into lightwave for intel. How would this be acomplished.
- Thanks
- >>in advance..
- >
- >InterChange from Syndesis will translate between more than 40
- >3D file formats, including LightWave objects and scenes, and
- >trueSpace ASCII and binary...
- >
- >- John Foust
- >
- >Syndesis Corporation
- >235 South Main Street
- >Jefferson, WI 53549 USA
- >(414) 674-5200
- >(414) 674-6363 FAX
- >syndesis@inc.net
- >http://www.webmaster.com/syndesis/
- >SIGGRAPH 96 Booth 2334
- >
- You neglected to tell the user that he could use trueSpace to save his
- object as a DXF format then import it into Lightwave Modeler, without
- having to purchase any additional software.
-
- Cheers,
-
- Jeff Haynie
-
- Article: 18179
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!info.evansville.net!usenet
- From: typhoto <typhoto@evansville.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: New Lightwave page under construction!!
- Date: Sun, 28 Apr 1996 11:29:39 -0500
- Organization: http://www.evansville.net/~typhoto
- Lines: 8
- Message-ID: <31839CF3.6AE9@evansville.net>
- NNTP-Posting-Host: pm02-s4-tier1.evansville.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
-
- Get a sneak peek and make a bookmark.
-
- Check out my other pages as well.
- --
-
- http://users.aol.com/typhoto
- -or-
- http://www.evansville.net/~typhoto
-
- Article: 18180
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!news.kei.com!nntp.coast.net!news2.acs.oakland.edu!newsfeed.concentric.net!cnc045158.concentric.net!user
- From: jcjones@cris.com (Jeffrey C. Jones)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: AutoCad Files to Lightwave?
- Date: Sun, 28 Apr 1996 12:44:10 -0400
- Organization: Concentric Internet Services
- Lines: 22
- Message-ID: <jcjones-2804961244100001@cnc045158.concentric.net>
- NNTP-Posting-Host: cnc045158.concentric.net
-
- I'm looking for help and advice on importing AutoCad DXF files into
- lightwave. I seem to remeber reading about this a while back but I can't
- find any references. I've looked through all my back issues of lightwave
- Pro and can't find anything.
-
- I'm just looking for things to watch out for to make the process go as
- painless as possible. I talked to the production company that I do some 3d
- work for and they have already told me that they've told the client that
- I'll have no problem getting the AutoCad files (gears and shafts and
- stuff) to animate in lightwave and out to tape. Nice guys huh?
-
- The production company has told me that there's a lot of time available on
- this, I just know that it will be a hurry up and wait deal.
-
- If you have any thoughts on the best route to take I would love to know
- what to look out for.
-
- Posting in the group or e-mail is fine.
-
- --
- Jeffrey C. Jones
- jcjones@cris.com
-
- Article: 18181
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: instntguts@aol.com (InstntGuts)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 28 Apr 1996 12:43:13 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 14
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4m0771$pku@newsbf02.news.aol.com>
- References: <4lvme3$hcf@pipe11.nyc.pipeline.com>
- Reply-To: instntguts@aol.com (InstntGuts)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- <<I've wanted multiple monitors ever since I had seen them on the MAC.
- What
- is involved to get NT to have multiple monitors? Can you simply plug in
- two
- video cards or do they have to specialized ones?>>
-
- Let me look up the info in my notes and I'll try to get back to you. You
- need a specific video card that can handle this, and you have to set up NT
- specifically for this, of course. Both monitors have to be displaying at
- the same resolution and color depth; you can't have an 800x600 8-bit
- display on one, and a 1024x768 24-bit on the other. More details at
- 11:00...
-
- -- Jon
-
- Article: 18182
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.kei.com!nntp.coast.net!news2.acs.oakland.edu!newsfeed.concentric.net!cnc045158.concentric.net!user
- From: jcjones@cris.com (Jeffrey C. Jones)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: March Lightwave Pro?
- Date: Sun, 28 Apr 1996 12:46:26 -0400
- Organization: Concentric Internet Services
- Lines: 8
- Message-ID: <jcjones-2804961246260001@cnc045158.concentric.net>
- NNTP-Posting-Host: cnc045158.concentric.net
-
- What is the last lightwave Pro to have come out. I don't think that I
- received a March issue.
-
- Thanks.
-
- --
- Jeffrey C. Jones
- jcjones@cris.com
-
- Article: 18183
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu!howland.reston.ans.net!newsfeed.internetmci.com!in1.uu.net!neoucom.edu!neoucom.edu!redpoll!red
- Newsgroups: alt.retromod,alt.cd-rom,alt.forsale,alt.games,aol.buy.and.sell,comp.databases.ms-access,comp.graphics.apps.lightwave,comp.lang.javascript,misc.forsale.computer,misc.forsale.computers.pc-specific.software,nj.forsale,ny.forsale,rec.arts.anime.mi
- Subject: Re: bincancel:30 large binaries:AR320:@@NCM
- Message-ID: <ARMM-Report-320.a@redpoll.mrfs.oh.us>
- References: <ARMM-Report-320@redpoll.mrfs.oh.us>
- Date: Sun, 28 Apr 1996 16:51:19 GMT
- From: red@redpoll.mrfs.oh.us (Richard E. Depew)
- Followup-To: news.admin.net-abuse.misc
- Organization: ARMM Services, Bincancel Division
- Keywords: ARMM - Automated Retroactive Minimal Moderation
- Lines: 63
- Xref: news2.cais.com alt.retromod:1432 alt.cd-rom:60742 alt.forsale:31248 alt.games:26537 comp.databases.ms-access:85534 comp.graphics.apps.lightwave:18183 comp.lang.javascript:4643 misc.forsale.computer:2715 misc.forsale.computers.pc-specific.software:32
-
- Binary posts do not belong in unmoderated discussion groups.
-
- I run a program that searchs for, and issues advisory cancels for,
- large binaries in the akr, biz, comp, misc, news, rec, and sci
- hierarchies.
-
- I have issued 30 advisory cancels for large binary files or parts
- thereof (total size 4,911,078 characters) posted to 10 different
- unmoderated discussion groups in the
- 19 comp.databases.ms-access
- 3 misc.forsale.computer
- misc.forsale.computers.pc-specific.software
- alt.cd-rom
- alt.forsale
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- aol.buy.and.sell
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- 2 rec.arts.anime.misc
- 1 rec.music.reggae
- 1 rec.motorcycles.harley
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- 1 comp.lang.javascript
- 1 comp.graphics.apps.lightwave
-
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-
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- --
- Richard E. Depew, Munroe Falls, OH red@redpoll.mrfs.oh.us (home)
- It's over, and can't be helped, and that's one consolation, as they
- always say in Turkey, when they cut the wrong man's head off''
- -- Charles Dickens
-
- Article: 18184
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!in1.uu.net!news2.digex.net!access4.digex.net!erniew
- From: Ernie Wright <erniew@access.digex.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Powerview Problems
- Date: Sun, 28 Apr 1996 13:07:08 -0400
- Organization: Express Access Online Communications, USA
- Lines: 15
- Message-ID: <Pine.SUN.3.93.960428130247.22745E-100000@access4.digex.net>
- References: <317BEB03.706A@cyberoptics.com> <4li9fb$9or@newsbf02.news.aol.com> <Pine.SUN.3.93.960423141244.4377D-100000@access1.digex.net> <317EBBBE.2401@montreal.com>
- NNTP-Posting-Host: access4.digex.net
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- Content-Transfer-Encoding: QUOTED-PRINTABLE
- X-Sender: erniew@access4.digex.net
- In-Reply-To: <317EBBBE.2401@montreal.com>
-
- Jean-Eric H=E9nault wrote:
-
- > I have found a way around the non-convex polygons. Simply copy all the=20
- > layers you want to preview into an empty layer, triple the polygons into=
- =20
- > that layer, and activate the PowerView plug-in...
- >
- > I know that LW 5.0 has solved that problem [...]
-
- And in basically the same way--polygons are tripled before being displayed
- through OpenGL.
-
- - Ernie
-
-
-
- Article: 18185
- Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: zzotzy@aol.com (ZZOTZY)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Reminder : LightWave on Sliders TONIGHT
- Date: 28 Apr 1996 13:08:14 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 22
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4m08lu$q53@newsbf02.news.aol.com>
- References: <4ls4hg$peu@nw003.infi.net>
- Reply-To: zzotzy@aol.com (ZZOTZY)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Although I thought the modeling of the Allasuarus was pretty impressive, I
- thought the actual animating, lighting and compositing wasn't. In many
- closeup shots the dino looked like it was shot with an abnormally wide
- angle lens, compared to the live action shot - a technique many model
- makers use to make their small models look larger. Only thing, it
- stretches the model to an accelerated vanishing point making it stand out
- as "not right". Lighting seemed too contrasty with not enough actual
- location shadowing playing on the surface. Question also - was this
- comped in Lightwave or AE? Because if it was comped in AE, why wasn't
- some kind of 'degrading' of the image used to 'push' this model back into
- the scene. It looked pasted on and the added shadows underneath were too
- diffused and light to appear real. A little dust kicking up would have
- helped also. Now I know that the budget was probably very low and so some
- of these things probably could have been worked out with more time. Only
- fault I found in the actual model was the tongue. It seemed way too
- smooth, with no bump mapping to add texture. And why was the dang thing
- always running around with its jaw agape like some broken Barney doll?
- And finally, they should have used it even more. The scene where the
- poacher was eaten was so much a cop out, reminded me of that skit on SNL -
- Cameraman is interviewing a guy when he sees a UFO but the cameraman
- doesn't pan, he just tapes the guy describing the incredible event behind
- him. Oh well, good models.
-
- Article: 18244
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!newsrelay.netins.net!news.netins.net!booth
- From: booth@worf.netins.net (Michael Booth)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Copying groups of frames in LW4.0 Layout
- Date: 29 Apr 1996 15:55:45 GMT
- Organization: Iowa Network Services, Des Moines, IA
- Lines: 24
- Message-ID: <4m2oq1$h6r@insosf1.netins.net>
- NNTP-Posting-Host: worf.netins.net
-
-
- I am creating some imagery for a PC video game which involves
- a number of characters doing walk cycles. Each character can
- walk in one of eight directions.
-
- I animate a walk cycle in one direction, and I want to copy
- that cycle seven more times, changing the orientation of
- the object(s) for each cycle.
-
- The best way I've found to do this so far is to hit enter at
- each frame, type in the new frame, and select 'all items' for
- the new keyframe. So, for frame 0 of an 8 frame walk cycle
- I do this seven times, entering 8, 16, 24, 32, 48, 56, and 64.
- Then I do this for frame 1, etc. This is rather tedious.
-
- Anyone know of a better way? Please e-mail me at 'booth@netins.net'
- if you do.
-
- Thanks.
-
- --
- Michael S. Booth (booth@netins.net)
- President, Hyperion Technologies, Inc.
- - Simulation, Engineering, and Entertainment Software Solutions
-
- Article: 18245
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!lily.redrose.net!john
- From: cdurham@xspot.com (Chuck Durham)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: AutoCad Files to Lightwave?
- Date: Mon, 29 Apr 1996 15:49:13 GMT
- Organization: a Digital Internet AlphaServer Site
- Lines: 53
- Message-ID: <4m2oqd$klp@lily.redrose.net>
- References: <jcjones-2804961244100001@cnc045158.concentric.net>
- NNTP-Posting-Host: l119.redrose.net
- X-Newsreader: Forte Free Agent 1.0.82
-
- jcjones@cris.com (Jeffrey C. Jones) wrote:
-
- >I'm looking for help and advice on importing AutoCad DXF files into
- >lightwave. I seem to remeber reading about this a while back but I can't
- >find any references. I've looked through all my back issues of lightwave
- >Pro and can't find anything.
-
- >I'm just looking for things to watch out for to make the process go as
- >painless as possible. I talked to the production company that I do some 3d
- >work for and they have already told me that they've told the client that
- >I'll have no problem getting the AutoCad files (gears and shafts and
- >stuff) to animate in lightwave and out to tape. Nice guys huh?
-
- >The production company has told me that there's a lot of time available on
- >this, I just know that it will be a hurry up and wait deal.
-
- >If you have any thoughts on the best route to take I would love to know
- >what to look out for.
-
- >Posting in the group or e-mail is fine.
-
- >--
- >Jeffrey C. Jones
- >jcjones@cris.com
-
- Jeffrey,
-
- I am assuming your using Lightwave 4.0 with Rev C or later on. NewTek
- has developer their own 3D file format translator that works with DXF,
- 3DS and OBJ files. It's Translator3D plugin you should add, it
- replaces the ones developed by Syndesis in Rev A & B.
-
- All that you need to do is open a .dxf file and the translator will
- take care of loading it. It's hard to tell the sizing and I haven't
- looked at what size I create compared to what size the translation
- ends up being. I've also not used the actual AutoCad program, but
- have created DXF files with Fractal Design Poser & Animation Master.
- I've also imported DXF files from my Visual Realtiy Object library
- CD's.
-
- The only thing I've really had to worry about was the normals on the
- polys, Poser required all polys to be flipped, So did the Visual
- Reality CD, Animation Masters needed most flipped, but depending on
- how fancy the curavtures where, I needed to pick individual ones and
- flip them seperately. Hope this helps
-
- Chuck Durham
- Imaginative Entertainment
- cdurham@xspot.com
- http://www.imaginative.com
- http://www.xspot.com
-
-
-
- Article: 18246
- Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 29 Apr 1996 12:10:38 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 18
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4m2plu$kje@newsbf02.news.aol.com>
- References: <4m2cbt$sci$1@melbourne.DIALix.oz.au>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
- Xref: news2.cais.com comp.graphics.animation:34994 comp.graphics.apps.lightwave:18246 comp.graphics.packages.3dstudio:15789
-
- ---------------------------------------------
- Lee, you might inspire me to purchase "Access Denied" if,
- say perhaps, you put some stills from it on your web-site.
- Also if you put a bit more technical info (equipment & other
- external co$ts)
- --------------------------------------------
-
- Well, I've been working on FINISHING it first...that's been taking up some
- time. I've been working on another web page for it, and that should be up
- later in the week...
- _____________________________________________
- Lee Stranahan
-
- "I shot a half hour, 35mm movie with professional quality visual effects
- for around $5000 - and I can show you how to do it, too."
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
-
- Article: 18247
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!homer.alpha.net!usenet
- From: syndesis@inc.net (John Foust)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Truspace .cob's to Lightwave .lwo's..??
- Date: 29 Apr 1996 16:31:44 GMT
- Organization: Syndesis Corporation
- Lines: 18
- Message-ID: <4m2qtg$1fj@homer.alpha.net>
- References: <4lfau2$n5c@dfw-ixnews5.ix.netcom.com> <4lld46$c17@homer.alpha.net> <4lvuj5$h6b@dfw-ixnews5.ix.netcom.com>
- NNTP-Posting-Host: s03c.globaldialog.com
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
- At 07:16 AM 4/28/96 -0700, you wrote:
- >>
- >You neglected to tell the user he can save his object in trueSpace as a
- >DXF file and then import it into LW Modeler without purchasing any
- >additional software.
-
- There are many disadvantages to using DXF, and many advantages
- to using InterChange. DXF does not carry any RGB color or other
- surface information. It rarely properly represents hierarchy info,
- sub-object names, and would turn all polygons to 3- and 4-sided
- faces.
-
- With InterChange, none of those disadvantages are present.
- You can go directly from trueSpace .COB to a LightWave scene,
- making a scene file plus separate LW objects for each sub-object.
-
- - John
-
-
- Article: 18248
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!homer.alpha.net!usenet
- From: syndesis@inc.net (John Foust)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 29 Apr 1996 16:35:38 GMT
- Organization: Syndesis Corporation
- Lines: 24
- Message-ID: <4m2r4q$1fj@homer.alpha.net>
- References: <4l8ojs$5d5@nnrp1.news.primenet.com> <4l9k6v$74k@pipe10.nyc.pipeline.com> <4lbvth$1f0@nnrp1.news.primenet.com>
- NNTP-Posting-Host: s03c.globaldialog.com
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
- In article <4lbvth$1f0@nnrp1.news.primenet.com>, steph@primenet.com says...
- >
- >Maybe Foust can figure out a way to make an IPAS/Plug-in converter
- >for programs which have compatable features with LW. Sort of like the way
- >Photoshop plug-ins have evolved into something so common that they now have
- >accelerators for them built into certain graphics cards (in particular KPT).
-
- Possible, but not probable... I did hear a rumor that some smart Soviet
- had figured out a way to make a 3DS-DOS IPAS work under Max, but I'll
- believe it when I see it.
-
- Max's plug-in interface is much more comprehensive than any other
- I've seen. All of the plug-in APIs I've seen are sufficiently
- different that I'm not sure it would be possible to make a standard
- type of 3D plug-in.
-
- >LW could certainly benefit from such cross promotion. At least I didn't
- >get a catalogue like Autodesk's inside LW 4.0's box. Was mine just an
- >oversight?
-
- NewTek has never been very good at this kind of promotion.
-
- - John
-
-
- Article: 18249
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news.ultranet.com!homer.alpha.net!usenet
- From: syndesis@inc.net (John Foust)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: AutoCad Files to Lightwave?
- Date: 29 Apr 1996 16:24:10 GMT
- Organization: Syndesis Corporation
- Lines: 13
- Message-ID: <4m2qfa$1fj@homer.alpha.net>
- References: <jcjones-2804961244100001@cnc045158.concentric.net>
- NNTP-Posting-Host: s03c.globaldialog.com
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
- In article <jcjones-2804961244100001@cnc045158.concentric.net>,
- jcjones@cris.com says...
- >
- >I'm looking for help and advice on importing AutoCad DXF files into
- >lightwave.
-
- If your clients are actually using AutoCAD, and have the latest
- AutoCAD Release 13, I'd recommend skipping the DXF files and
- using 3D Studio format instead. R13 can save it, and you'll
- get much better results.
-
- - John
-
-
- Article: 18250
- Path: news2.cais.com!news.cais.net!news.abs.net!aplcenmp!night.primate.wisc.edu!caen!newsxfer2.itd.umich.edu!newsfeed.internetmci.com!in2.uu.net!news.sprintlink.net!new-news.sprintlink.net!ns1.win.net!bugs
- From: DENNY LEE ARMSTRONG <dstrong@dstrong.win.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Does anyone know what has happened to Lightspeed(video) magazine?
- Date: 29 Apr 1996 15:03:17 GMT
- Organization: Win.Net Communications, Inc.
- Lines: 2
- Message-ID: <4m2lnm$85n@ns1.win.net>
- NNTP-Posting-Host: dial-33.win.net
-
- I haven't received an issue since the beginning of the year. I call
- and they say they are going to ship but I don't ever see it.
-
-