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Igromania 2005 May
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Igromania_2005-05.iso
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DemosThemes2
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Demo1944BattleOfTheBulge
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demo1944english.exe
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Inf
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InGameUI.inf
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INI File
|
2004-07-21
|
3KB
|
227 lines
[ShortCuts]
{
#include "Shortcuts.inf"
#include "Shortcuts_.inf"
}
[InGameUI]
{
; Command panel
#include "CommandPanel.inf"
; Selection panel
#include "SelectionPanel.inf"
#include "ReinforcementPanel.inf"
;#include "MsgPanel.inf"
;Quick selection
[QuickSelectBg1]
{
type=Image
Pos=330,566
Filename=Gfx\Interface\Management\Unit_alap_1.tga
}
[QuickSelect1]
{
type=Button
TwoDArea=334,572,100,50
BackgroundImage=Gfx\Interface\Management\Unit_alap_1.tga
}
[QuickSelectName1]
{
type=Text
TwoDArea = 337, 608, 90, 10
Font=newmenu_14_white
}
[QuickSelectBg2]
{
type=Image
Pos=438,566
Filename=Gfx\Interface\Management\Unit_alap_1.tga
}
[QuickSelect2]
{
type=Button
TwoDArea=442,572,100,50
BackgroundImage=Gfx\Interface\Management\Unit_alap_1.tga
}
[QuickSelectName2]
{
type=Text
TwoDArea = 449, 608, 90, 10
Font=newmenu_14_white
}
[QuickSelectBg3]
{
type=Image
Pos=546,566
Filename=Gfx\Interface\Management\Unit_alap_1.tga
}
[QuickSelect3]
{
type=Button
TwoDArea=550,572,100,50
BackgroundImage=Gfx\Interface\Management\Unit_alap_1.tga
}
[QuickSelectName3]
{
type=Text
TwoDArea = 557, 608, 90, 10
Font=newmenu_14_white
}
[QuickSelectBg4]
{
type=Image
Pos=654,566
Filename=Gfx\Interface\Management\Unit_alap_1.tga
}
[QuickSelect4]
{
type=Button
TwoDArea=658,572,100,50
BackgroundImage=Gfx\Interface\Management\Unit_alap_1.tga
}
[QuickSelectName4]
{
type=Text
TwoDArea = 665, 608, 90, 10
Font=newmenu_14_white
}
}
[InGameUI2]
{
[PauseText]
{
type = Text
Align = 3
TwoDArea = 412, 40, 200, 20
Text = "#d##iPAUSED#"
Font = newmenu_35_white
Visible = 0
Color=255,255,255,255
}
[WaitingOthersText]
{
type = Text
Align = ALIGN_CENTER
TwoDArea = 0, 250, 1024, 20
Text = "#d##iWAITING_FOR_PLAYER#"
Font = newmenu_35_white
Visible = 0
Color=255,255,255,255
}
; Message panel
#include "MsgPanel.inf"
; [Background]
; {
; type=Button
; TwoDArea=0,0,1024,768
; }
; CountDown
[CountDown]
{
type=Text
Align=3
TwoDArea=482,3,60,20
Font=newmenu_20_white
}
[CountDownBackground]
{
type=Image
Pos = 394, 0
Filename = Gfx\Gui\Countdown.tga
}
;Multiplayer chat
[ChatPrefix]
{
type=Image
Pos = 0, 495
Filename = Gfx\Interface\GameSetup\chatsend_all_2.tga, All
Filename = Gfx\Interface\GameSetup\chatsend_team_2.tga, Team
}
[ChatInput]
{
type=EditField
TwoDArea = 50, 495, 974, 20
Font=newmenu_20_white
}
; Short messages
[ShortMsgPanel]
{
type = LongText
Transparent = 1
TwoDArea = 0, 0, 380, 470
Font=newmenu_22_white
Align=ALIGN_LEFT
}
[ShortInfo]
{
type=Text
TwoDArea=0,0,1016,30
Align=ALIGN_RIGHT
Text=""
Font=newmenu_20_white
}
[SpeedText]
{
Type = Text
TwoDArea = 900, 130, 100, 20
Font=newmenu_20_white
}
[ReinforcementArrivalTime]
{
Type = Text
TwoDArea = 811, 545, 200, 20
Text=""
Font=newmenu_20_white
}
[ConquerTimeLimit]
{
Type = Text
TwoDArea = 811, 525, 200, 20
Text=""
Font=newmenu_20_white
}
[MainScene2d]
{
type=Scene
Create =FALSE
DeleteZBuffer =FALSE
DeleteBackground =FALSE
Render_Screen_Viewport=1
}
}
; MiniMap
#include "MiniMap.inf"