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Igromania 2005 May
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DemosThemes2
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Demo1944BattleOfTheBulge
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demo1944english.exe
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Inf
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Pointer.inf
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INI File
|
2004-07-21
|
5KB
|
229 lines
[Pointer]
{
; [Background]
; {
; type=Button
; TwoDArea=0,0,1024,768
; }
[ManagementDragImage]
{
type=Image
Pos=50,25
}
[DefaultPointer]
{
type=Image
Filename=Gfx\Kurzor\Kurzor_alap.cur, D_Default0
Pos=0,0
Visible=false
}
[AttackPointer]
{
type = Image
Filename = Gfx\Kurzor\Attack_1.cur, E_Default0
Filename = Gfx\Kurzor\Attack_NeedsMove.cur, E_NeedsMove0
Filename = Gfx\Kurzor\Attack_3.cur, E_AttackMove0
Filename = Gfx\Kurzor\Attack_2.cur, D_Disabled0
Filename = Gfx\Kurzor\Attack_2.cur, T_TemporaryDisabled0 ; (Spidy) a T_ azt jelenti, hogy Temporary Disabled
Pos = 0, 0
Visible=false
}
[AttackPosPointer]
{
type = Image
Filename = Gfx\Kurzor\Attack_place_1.cur, E_Default0
Filename = Gfx\Kurzor\Attack_NeedsMove.cur, E_NeedsMove0
Filename = Gfx\Kurzor\Attack_2.cur, D_Disabled0
Filename = Gfx\Kurzor\Attack_2.cur, T_TemporaryDisabled0 ; (Spidy) a T_ azt jelenti, hogy Temporary Disabled
Pos = 0, 0
Visible=false
}
[AttackCaterpillarPointer]
{
type = Image
Filename = Gfx\Kurzor\Attack_track_1.cur, E_Default0
Filename = Gfx\Kurzor\Attack_NeedsMove.cur, E_NeedsMove0
Filename = Gfx\Kurzor\Attack_2.cur, D_Disabled0
Filename = Gfx\Kurzor\Attack_2.cur, T_TemporaryDisabled0 ; (Spidy) a T_ azt jelenti, hogy Temporary Disabled
Pos = 0, 0
Visible=false
}
[AttackTurretPointer]
{
type = Image
Filename = Gfx\Kurzor\Attack_turret_1.cur, E_Default0
Filename = Gfx\Kurzor\Attack_NeedsMove.cur, E_NeedsMove0
Filename = Gfx\Kurzor\Attack_2.cur, D_Disabled0
Filename = Gfx\Kurzor\Attack_2.cur, T_TemporaryDisabled0 ; (Spidy) a T_ azt jelenti, hogy Temporary Disabled
Pos = 0, 0
Visible=false
}
[MountPointer]
{
type=Image
Filename=Gfx\Kurzor\Mount_1.cur,E_Default0
Filename = Gfx\Kurzor\Mount_2.cur, D_Disabled0
Filename = Gfx\Kurzor\Melee.cur, E_Melee0
Filename = Gfx\Kurzor\Melee.cur, E_JoinMelee0
Pos=0, 0
Visible=false
}
[UnmountPointer]
{
type=Image
Filename=Gfx\Kurzor\Unmount.cur,E_Default0
Filename=Gfx\Kurzor\Kurzor_alap.cur, D_Disabled0
Pos=0, 0
Visible=false
}
[HaulPointer]
{
type=Image
Filename=Gfx\Kurzor\Haul_1.cur, E_Default0
Filename=Gfx\Kurzor\Haul_2.cur, D_Disabled0
Filename=Gfx\Kurzor\UnHaul_1.cur, E_EndHaul0 ;;
Pos=0, 0
Visible=false
}
[MovePointer]
{
type=Image
Filename = Gfx\Kurzor\Move.cur, E_Default0
Filename = Gfx\Kurzor\Move_unable.cur, D_Disabled0
Filename = Gfx\Kurzor\Move_unable.cur, E_Border0
Pos=0, 0
Visible=false
}
[FormationMovePointer]
{
type=Image
Filename = Gfx\Kurzor\Formation_move_1.cur, E_Default0
Filename = Gfx\Kurzor\Formation_move_2.cur, D_Disabled0
Filename = Gfx\Kurzor\Formation_move_2.cur, E_Border0
Pos=0, 0
Visible=false
}
[FollowPointer]
{
type = Image
Filename = Gfx\Kurzor\Follow_1.cur, E_Default0
Filename = Gfx\Kurzor\Move_unable.cur, D_Disabled0
Pos = 0, 0
Visible=false
}
[TurnPointer]
{
type=Image
Filename=Gfx\Kurzor\Turn_1.cur,E_Default0
Filename=Gfx\Kurzor\Turn_2.cur,E_Disabled0
Pos=0, 0
Visible=false
}
[HealPointer]
{
type = Image
Filename = Gfx\Kurzor\Heal_1.cur, E_Default0
Filename = Gfx\Kurzor\Heal_2.cur, D_Disabled0
Pos = 0, 0
Visible=false
}
[RepairPointer]
{
type = Image
Filename = Gfx\Kurzor\Repair_new_1.cur, E_Default0
Filename = Gfx\Kurzor\Repair_new_2.cur, D_Disabled0
Pos = 0, 0
Visible=false
}
[DefusePointer]
{
type = Image
Filename = Gfx\Kurzor\Aknafelszed_1.cur, E_Default0
Filename = Gfx\Kurzor\Aknafelszed_2.cur, D_Disabled0
Pos = 0, 0
Visible=false
}
[LayMinePointer]
{
type = Image
Filename = Gfx\Kurzor\Aknalerak_1.cur, E_Default0
Filename = Gfx\Kurzor\Aknalerak_2.cur, D_Disabled0
Pos = 0, 0
Visible=false
}
[DetonatePointer]
{
type = Image
Filename = Gfx\Kurzor\Detonate_1.cur, E_Default0
Filename = Gfx\Kurzor\Detonate_2.cur, D_Disabled0
Pos = 0, 0
Visible=false
}
[AirStrikePointer]
{
type = Image
Filename = Gfx\Kurzor\Airstrike.cur, E_Default0
Filename=Gfx\Kurzor\Kurzor_alap.cur, D_Disabled0
Pos = 0, 0
Visible=false
}
[ReconPointer]
{
type = Image
Filename = Gfx\Kurzor\Recon_target_1.cur, E_Default0
Filename=Gfx\Kurzor\Kurzor_alap.cur, D_Disabled0
Pos = 0, 0
Visible=false
}
[ArtilleryPointer]
{
type = Image
Filename = Gfx\Kurzor\Artillery.cur, E_Default0
Filename=Gfx\Kurzor\Kurzor_alap.cur, D_Disabled0
Pos = 0, 0
Visible=false
}
[DropParatroopersPointer]
{
type = Image
Filename = Gfx\Kurzor\Paratrooper_1.cur, E_Default0
Filename=Gfx\Kurzor\Kurzor_alap.cur, D_Disabled0
Pos = 0, 0
Visible=false
}
[MainScene2d]
{
type=Scene
Create =FALSE
DeleteZBuffer =FALSE
DeleteBackground =FALSE
Render_Screen_Viewport=1
}
}