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Igromania 2005 May
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DemosThemes2
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Demo1944BattleOfTheBulge
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demo1944english.exe
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Inf
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behaviors.inf
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INI File
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2004-07-21
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3KB
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122 lines
; Movement behaviour
[MovementBehaviour]
{
; Pos=213,586
Pos=213,578
type=Image
Filename=Gfx\Gui\ChickenHead_Left.tga,Value0
Filename=Gfx\Gui\ChickenHead_Up.tga,Value1
Filename=Gfx\Gui\ChickenHead_Right.tga,Value2
Filename=Gfx\Gui\ChickenHead_alap.tga,Value3
}
[MovementBehaviour_ClickArea0]
{
type=Button
shortcut = HoldPosition, KEY_G
TwoDArea=207,566,22,37
ToolTip = "#iHOLDPOS#"
OnClickSound="Sounds/Interface/Click 06.wav"
}
[MovementBehaviour_ClickArea1]
{
type=Button
shortcut = MoveInVicinity, KEY_H
TwoDArea=229,566,31,37
ToolTip = "#iMOVE_IN_VICINITY#"
OnClickSound="Sounds/Interface/Click 06.wav"
}
[MovementBehaviour_ClickArea2]
{
type=Button
shortcut = MoveFreely, KEY_J
TwoDArea=260,566,24,37
ToolTip = "#iMOVEFREE#"
OnClickSound="Sounds/Interface/Click 06.wav"
}
[MovementBehaviour_Led0]
{
type=Image
Pos=214, 583
Filename=Gfx\Gui\Led_Yellow.tga,Value0
Filename=Gfx\Gui\Led_Green.tga,Value1
}
[MovementBehaviour_Led1]
{
type=Image
Pos = 243, 571
Filename=Gfx\Gui\Led_Yellow.tga,Value0
Filename=Gfx\Gui\Led_Green.tga,Value1
}
[MovementBehaviour_Led2]
{
type=Image
Pos = 272, 583
Filename=Gfx\Gui\Led_Yellow.tga,Value0
Filename=Gfx\Gui\Led_Green.tga,Value1
}
; Firing behaviour
[FiringBehaviour]
{
Pos = 293, 578
type=Image
Filename=Gfx\Gui\ChickenHead_Left.tga,Value0
Filename=Gfx\Gui\ChickenHead_Up.tga,Value1
Filename=Gfx\Gui\ChickenHead_Right.tga,Value2
Filename=Gfx\Gui\ChickenHead_alap.tga,Value3
}
[FiringBehaviour_ClickArea0]
{
type=Button
shortcut = HoldFire, KEY_B
TwoDArea=286,566,25,37
ToolTip = "#iHOLDFIRE#"
OnClickSound="Sounds/Interface/Click 06.wav"
}
[FiringBehaviour_ClickArea1]
{
type=Button
shortcut = ReturnFire, KEY_N
TwoDArea=311,566,30,37
ToolTip = "#iRETURNFIRE#"
OnClickSound="Sounds/Interface/Click 06.wav"
}
[FiringBehaviour_ClickArea2]
{
type=Button
shortcut = FireAtWill, KEY_M
TwoDArea=341,566,24,37
ToolTip = "#iFIRE_AT_WILL#"
OnClickSound="Sounds/Interface/Click 06.wav"
}
[FiringBehaviour_Led0]
{
type=Image
Pos=294,583
Filename=Gfx\Gui\Led_Yellow.tga,Value0
Filename=Gfx\Gui\Led_Green.tga,Value1
}
[FiringBehaviour_Led1]
{
type=Image
Pos=323,571
Filename=Gfx\Gui\Led_Yellow.tga,Value0
Filename=Gfx\Gui\Led_Green.tga,Value1
}
[FiringBehaviour_Led2]
{
type=Image
Pos = 352, 583
Filename=Gfx\Gui\Led_Yellow.tga,Value0
Filename=Gfx\Gui\Led_Green.tga,Value1
}