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Text File  |  2004-12-18  |  3KB  |  188 lines

  1.  
  2. [: cDamageableEntityBase]
  3. {
  4.     _RefID = 1
  5.     StringID = "winter_bush_02"
  6.     EditorHierarchyPath = Static/Vegetation/Tree
  7.     TagString = ""
  8.     ModelName = "GFX/OBJECTS/VEGETATION/WINTER/FULL_SHOW/BUSH_PINE_1.BMOD"
  9.     Name = Unnamed
  10.     Scale = 1, 1, 1
  11.     SynchroniztaionNeeded = 1
  12.     SavedCheckSum_ = "1000528973"
  13.     ShowInPublicEditor = 1
  14.     Sectorized = 1
  15.     SectorMethod = 0
  16.     NameInEncyclopedia = ""
  17.     Nationality = ""
  18.     Team = 0
  19.     LOFObstacle = 0
  20.     Obstacle = 0
  21.     Category = 0
  22.     Selectable = 0
  23.     CastShadow = 1
  24.     ReceiveShadow = 1
  25.     ZSortShift = 0
  26.     HideModel = 0
  27.     TargetMaterialType = 3
  28.     Group = ""
  29.     TransparentForPointer = 1
  30.     UseMinRadiusForSelection = 1
  31.     BodyNode = ""
  32.     ShowGadgets = 1
  33.     ShowStateIcons = 0
  34.     ShowProgressBar = 0
  35.     GadgetsSizeFactor = 1, 1
  36.     GadgetsZOffsetFactor = 1
  37.     RemoveObstacleOnDeath = 1
  38.     Detonateable = 0
  39.     ShowHPBar = 0
  40.  
  41.     [ComponentBases *]
  42.     {
  43.  
  44.         [: cDRSimpleBase]
  45.         {
  46.             _RefID = 2
  47.             SubID = 0
  48.             OnDeathMinRangeHeat = 0
  49.             OnDeathMaxRangeHeat = 0
  50.             AccuracyModifierIfMoving = -80
  51.             ScytheArea = 1
  52.  
  53.             [Body : cDamageValue]
  54.             {
  55.                 HP = 30
  56.                 Level = 3
  57.  
  58.             }
  59.             [ActBody : cDamageValue]
  60.             {
  61.                 HP = 30
  62.                 Level = 3
  63.  
  64.             }
  65.             [OnDeathDamage : cCompoundDamage]
  66.             {
  67.                 PointLevel = 1
  68.                 PointMinRangeHP = 0
  69.                 PointMaxRangeHP = 0
  70.                 CrewOnly = 0
  71.                 BlastMaxRange = 10
  72.                 BlastMinRange = 2
  73.                 MaxRangeDamageMult = 0
  74.                 MinRangeDamageMult = 1
  75.  
  76.                 [Blast : cDamageValue]
  77.                 {
  78.                     HP = 0
  79.                     Level = 1
  80.  
  81.                 }
  82.             }
  83.         }
  84.         [: cDestructionManagerBase]
  85.         {
  86.             _RefID = 3
  87.             SubID = 0
  88.             MinLevelToDamage = 1
  89.             PartDestructionEffect = ""
  90.             PartDestructionFadeoutTime = 0.7
  91.             PartDestructionScalingFactor = 0
  92.             PartDestructionRotFactor = 0.5
  93.  
  94.         }
  95.         [: cEffectControllerBase]
  96.         {
  97.             _RefID = 4
  98.             SubID = 0
  99.             PrimaryMuzzleFireEffect = ""
  100.             SecondaryMuzzleFireEffect = ""
  101.             DestructionEffect = dust_general_collapse
  102.             DestructionDecal = ""
  103.             WreckDestructionEffect = ""
  104.             WreckDestructionModel = ""
  105.             DestructionHideDelay = -1
  106.             PermanentEffectDummy = ""
  107.             FlameEffectDummy = _FLAME
  108.  
  109.             [DustEffectBase : cECSimpleBase]
  110.             {
  111.                 Name = ""
  112.                 Delay = 0
  113.  
  114.             }
  115.             [SmokeEffectBase : cECSimpleBase]
  116.             {
  117.                 Name = ""
  118.                 Delay = 0
  119.  
  120.             }
  121.             [FlameEffectBase : cECSimpleBase]
  122.             {
  123.                 Name = Flame_small
  124.                 Delay = 0
  125.  
  126.             }
  127.             [ExhaustEffectBase : cECSimpleBase]
  128.             {
  129.                 Name = ""
  130.                 Delay = 0
  131.  
  132.             }
  133.             [PermanentEffectBase : cECSimpleBase]
  134.             {
  135.                 Name = ""
  136.                 Delay = 0
  137.  
  138.             }
  139.         }
  140.         [: cFlammabilityBase]
  141.         {
  142.             _RefID = 5
  143.             SubID = 0
  144.             HeatingMult = 1
  145.             CoolingPower = 2
  146.             CoolingPowerIfBurning = -10
  147.             FlamingTempLimit = 10
  148.             DamageTempLimit = 10
  149.             FireDamageMult = 0.1
  150.             FireDamageLevel = 49
  151.             HeatEnergyTransferToCrew = 0
  152.             HeatingRangeMin = 1
  153.             HeatingRangeMax = 4
  154.             HeatingPowerAtRangeMin = 20
  155.             HeatingPowerAtRangeMax = 4
  156.             MaxInputHeat = 10000
  157.             HeatTransferDelay = 1
  158.  
  159.             [DamageTransferToCrew : cPointDamage]
  160.             {
  161.                 PointLevel = 0
  162.                 PointMinRangeHP = 0
  163.                 PointMaxRangeHP = 0
  164.                 CrewOnly = 0
  165.  
  166.             }
  167.         }
  168.     }
  169.     [AIInfoSetBase : cAI_InfoSetBase]
  170.     {
  171.         _RefID = 6
  172.         StringID = ""
  173.         BaseId_ = "127.  0.  0.  1-1096892848-10783"
  174.         OverrideOwnerClassName = ""
  175.  
  176.         [Flags : cDefaultFlags]
  177.         {
  178.             _RefID = 7
  179.             Flags = 4
  180.  
  181.         }
  182.         [BlockBases *]
  183.         {
  184.  
  185.         }
  186.     }
  187. }
  188.