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- You play WHITE.
- The mouse is used to select moves. Move the pointer onto
- the square on which you wish to play, and press the left
- button. The move is made when the button is released, so
- you can change your mind before letting go of the button
- by moving the pointer off the board. This can also be used
- to remove the red cursor box if you find it distracting.
-
- The Voice option tells you when it is your move - at higher
- levels moves can take several minutes. This program runs
- at a low priority, so you can run interactive tasks
- (eg. an editor) with good response time, while the program
- is "thinking".
-
- The board is displayed on a screen, not a window, so you
- can pull it down to reveal the workbench, or use the
- back/front gadgets.
-
- Moves are made by placing a white piece so that it
- outflanks one or more black pieces. One or more black
- pieces must lie between the new piece and another white
- piece, diagonally, horizontally, or vertically.
- Outflanking can occur in more than one direction.
- The outflanked pieces are flipped, and become white.
- A game ends when all positions are filled, or when neither
- side can move. The side with the most pieces on the board
- at the end of a game wins.
-
- It sometimes occurs that you do not have any legal moves.
- If this occurs, you must forfeit. (The program will not
- do this automatically for you - I find that I like to
- "stay" in the game, even if I cannot move!).
- Two commands are useful if you are learning to play.
- The "Moves" command shows you all of your allowed moves.
- The "Suggest" command suggests a good (not best) move.
-
- Level 5 is the hardest level. The program may take several
- minutes to move at this level. The level can be changed
- during the game. Since moves in the middle of the game take
- longer, you may wish to start and end a game at a high level,
- and reduce the level when moves are taking too long.
- The Voice "It is your move" statements are suppressed for
- levels 1 and 2, since it takes longer to say them than to
- move. The other helpful (?) statements remain.
- All menus are disabled while the Busy sign is up.
-
- Comments: The program is not fast, but plays a reasonable
- game. It does not always start off intelligently. The
- strongest point seems to be the endgame (so don't get too
- optimistic too early!). There is a slight randomization
- in its evaluation function, so it will not always make
- the same response to the same sequence of moves.
-
-
- A REVERSI PLAYER V6.1 (Amiga)
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- Manuel Almudevar March 1986
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- Copyright © 1986 Manuel Almudevar
- This program may be distributed freely.
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