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17 Bit Software 3: The Continuation
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17-Bit_The_Continuation_Disc.iso
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asn33.dms
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AMOS Source Code
|
1978-01-18
|
9KB
|
337 lines
Rem * Made by: Patrik Holmstr�m 1991 *
Rem * Contact me: 5:e Bjurhovdag.37 *
Rem * 723 53 V�STER�S *
Rem * SWEDEN *
Rem
Close Workbench : Close Editor : Volume 63
Change Mouse 2
Dim JX(16),JY(16)
For I=1 To 15 : Read X,Y : JX(I)=X : JY(I)=Y : Next I
Screen Open 0,640,256,16,0
NYTT:
SG=0
Hide
Screen Open 1,320,256,32,0 : Screen Hide 1
Unpack 6 To 0 : Screen Show 1
Gosub FEL
MEG:
Sam Play 1,10,3000
Sprite Off
Gosub FEL
OMIGEN:
Input "Do you wish instructions(n/y)?";Q$
If Q$="y" Then Goto INST
If Q$="Y" Then Goto INST
If Q$="n" Then Goto STAR
If Q$="N" Then Goto STAR
Gosub FEL
Goto OMIGEN
STAR:
Gosub FEL
Input "Control goal(y/n)?";QA$
If QA$="y" Then Goto PLAER
If QA$="Y" Then QA$="y" : Goto PLAER
If QA$="n" Then Goto PLAER
If QA$="N" Then Goto PLAER
Goto STAR
PLAER:
Gosub FEL
Input "Centerline (y/n)?";QB$
If QB$="y" Then Goto PLAER2
If QB$="Y" Then QB$="y" : Goto PLAER2
If QB$="n" Then Goto PLAER2
If QB$="N" Then Goto PLAER2
Goto PLAER
PLAER2:
Gosub FEL
Input "Goal difference to win(1-10):";GD
If GD<1 Then Goto PLAER2
If GD>10 Then Goto PLAER2
PLAER22:
Gosub FEL
Input "Players 1 or 2:";SPEL
HEJ:
Gosub FEL
If SPEL=1 Then Input "RoboGamecar 0 to 5 (0=easiest):";SG : SG=SG+5 : Goto PATRIK
If SPEL=2 Then Goto PATRIK
Goto PLAER22
PATRIK:
If SG>10 Then Goto HEJ
Gosub FEL
Input "Player1's name:";MOTST1$
Gosub FEL
If SPEL=2 Then Input "Player2's name:";MOTST2$ Else MOTST2$="RoboGamecar"
Gosub FEL
If SG>10 Then Goto HEJ
Input "Ball speed 1 to 3 (3=fastest):";B
If B>3 Then Goto PATRIK
If B<1 Then Goto PATRIK
KICKI:
Gosub FEL
Input "Game speed O to 9 (0=fastest):";SH : SH=SH*100
If SH>900 Then Goto KICKI
GG:
L=11 : Rem bana
P1=0 : P2=0 : Rem poomts
BANABAKS:
For R=1 To 14
Sprite Off R
Next R
Screen Hide 0 : Screen Hide 1
Unpack 7 To 0 : Screen Hide
Unpack 2 To 1
Screen Show 1 : Sam Play 3,5,3400
For VISA=8 To 256 Step 8
Screen Display 1,,,,VISA
Wait 2
Next VISA : Screen Show 0
Wait 100
Show
NYBANA:
Sprite 1,427,166,5
Sprite Off 13
Sprite Off 14
Limit Mouse 296,169 To 296,170
F1=0 : F2=0
SX=287 : SY=103 : Rem spelares start
BX=291 : BY=166 : Rem Bollstart
JX=287 : JY=220 : Rem 2spelarstart
Reserve Zone(1)
Set Zone 1,150,57 To 419,271 : Rem markerar veggar
X=0 : Y=0
Amal Off
Amal 3,"A 0,(1,1)(2,1)(3,1)(4,1)"
Amal 5,"A 0,(1,1)(2,1)(3,1)(4,1)"
Amal 11,"A 0,(6,2)(7,2)(8,2);S: M 70,0,70;M -70,0,61;J S:"
Amal 12,"A 0,(6,2)(7,2)(8,2);S: M -70,0,60;M 70,0,70;J S:"
Make Mask
Sprite 3,287,103,1
Sprite 5,287,220,1
Sprite 12,322,257,6
Sprite 11,251,62,6
Screen Show 1
Screen Show 0
Sam Play 4,1,10000
Paper 2
Pen 6
Locate 2,0
Print P2;
Locate 2,31
Print P1;
Wait 10
For R=427 To 291 Step -1 : Sprite 1,R,, : Wait 1 : Next R
Sam Play 4,11,4000
If L=11 Then For R=53 To 58 : Ink R : Paint 160,130,1 : Next R : Ink 25 : Paint 160,130,1
Wait 10
Amal On
Rem ******************** Huvudloopen
HLOOP:
For SS=0 To SH : Next SS
Q$=Inkey$ : If Q$="q" Then End
If Q$="p" Then Wait Key
A=Joy(1) and 15
Add SX,JX(A) : Add SY,JY(A)
If QA$="y" and L=10 Then Sprite 12,572-SX,,
VEGG:
Sprite 3,SX,SY,1
If Zone(X Sprite(3),Y Sprite(3)) Then Goto HIT : Rem kollar om veggkrock
Add SX,-JX(A) : Add SY,-JY(A) : Goto VEGG
Rem ******************** datorspelare
HIT:
If SPEL=1
If F2=1
If JY<200
If JY>95-(SG*2)
Sprite Off 13
F2=0
X=0
Y=0
End If
End If
End If
Sprite 5,JX,JY,3
If BX=JX
Goto YLED
Else
If BX>JX
Add JX,1
Else
Add JX,-1
End If
End If
YLED:
If BY=JY-3
Goto VEGG3
Else
If BY>JY
If Rnd(10)<SG
Add JY,2
Else
Add JY,1
End If
Else
Add JY,-2
End If
End If
VEGG3:
If Sprite Col(1,5 To 5)
Y=-2 : Add JY,-1 : Add BY,-2
If JX>288
X=-2
Else
X=2
End If
End If
Goto HIT2
End If
Rem ************************ spelare2
A=Joy(0) and 15
Add JX,JX(A) : Add JY,JY(A)
If QA$="y" and L=12 Then Sprite 11,572-JX,,
VEGG2:
Sprite 5,JX,JY,3
If Zone(X Sprite(5),Y Sprite(5)) Then Goto HIT2 : Rem kollar om veggkrock
Add JX,-JX(A) : Add JY,-JY(A) : Goto VEGG2
Rem ************************ Bollen
HIT2:
If QB$="y" Then If BY<167+B and BY>166-B Then X=-X
Add BX,X*B : Add BY,Y*B
FAST:
Sprite 1,BX,BY,5
If BY<59 Then Y=-Y : BY=59 : F2=1 : Screen Display 1,,43,, : Amal Freeze 5 : Sam Play 4,14,4000 : Add BY,Y : Goto HLOOP : Rem Boll OM VEGGKROCK
If BY>279 Then Y=-Y : BY=279 : F1=1 : Screen Display 1,,43,, : Amal Freeze 3 : Sam Play 4,14,4000 : Add BY,Y : Goto HLOOP : Rem Boll OM VEGGKROCK
If BON=0 Then Add CC,1 : If CC=1000 Then Sprite 8,385,224,9 : Sam Play 2,2,4000 Else If CC=1100 Then Sprite 8,317,107,9 : CC=900 : Sam Play 2,2,4500
If Fire(0) and F2=1 Then X=0 : Amal On 3 : Sam Play 4,10,1000 : Y=0 : F2=0
If Fire(1) and F1=1 Then X=0 : Amal On 3 : Sam Play 4,10,1000 : Y=0 : F1=0
If BX<147 Then X=-X : BX=147 : Screen Display 1,,43,, : Sam Play 4,14,4000 : Add BX,X : Rem kollar om veggkrock
If BX>422 Then X=-X : BX=422 : Screen Display 1,,43,, : Sam Play 4,14,4000 : Add BX,X : Rem kollar om veggkrock
If Sprite Col(3,12 To 12) Then SX=287 : SY=103 : Sam Play 3,12,4000
If Sprite Col(5,11 To 11) Then JX=287 : JY=220 : Sam Play 3,12,3700
If Sprite Col(3,5 To 5) Then Gosub FIGHT
If Sprite Col(1,11 To 12) Then Goto GOAL
On BON Gosub BON1,BON2
If Sprite Col(8,3 To 5) Then Gosub BONUS
If Sprite Col(1,3 To 3) Then A=Joy(1) and 15 Else Goto SP2
Add BX,JX(A) : Add BY,JY(A) : X=JX(A) : Y=JY(A) : Sam Play 1,13,4000
SP2:
If Sprite Col(1,5 To 5) Then A=Joy(0) and 15 Else Goto ETREF
Add BX,JX(A) : Add BY,JY(A) : X=JX(A) : Y=JY(A) : Sam Play 1,13,4000
ETREF:
Screen Display 1,128,42,,
Goto HLOOP
Rem ************************ Spelarkrock
FIGHT:
If BON<>0 Then BON=0
For R=1 To 5
A=Joy(0) and 15
Add JY,2 : Sam Play 1,13,4000
Sprite 5,JX,JY,3
If Zone(X Sprite(5),Y Sprite(5)) Then Goto FIT3 Else Add JY,-13
FIT3:
A=Joy(1) and 15
Add SY,-2 : Sam Play 1,13,4000
Sprite 3,SX,SY,3
If Zone(X Sprite(3),Y Sprite(3)) Then Goto FIT2 Else Add SY,13
FIT2:
Next R : Return
Rem *********************** Byte av bana
GOAL:
If Sprite Col(1,11 To 11) Then L=L+1
If Sprite Col(1,12 To 12) Then L=L-1
Sam Play 1,3,4000 : BON=0
If L=13 Then P1=P1+1 : Sam Play 2,1,4000 : JJ=1 : J=0 : LB=-1 : Goto MAAL
If L=9 Then P2=P2+1 : Sam Play 2,1,4000 : JJ=0 : J=1 : LB=1 : Goto MAAL
Sprite Off : Hide
Gosub PERSIEN : Sam Play 1,3,1000
If L=12 Then Unpack 3 To 1
If L=11 Then Unpack 2 To 1
If L=10 Then Unpack 4 To 1
Gosub PERSIENEN : Show
Screen 1
Locate 2,0
Print P2;
Locate 2,31
Print P1;
Goto NYBANA
Rem ******************** Maal
MAAL:
Fade 3 : Sam Play 4,10,5000 : CC=0 : L=11 : Sprite Off : Hide
Unpack 6 To 0 : Screen To Front 1
Gosub FEL
Locate 25,14
Print "Score Player Goal diff:";GD
Locate 25,16
Print P2 : Locate 32,16 : Print MOTST1$
Locate 25,18
Print P1 : Locate 32,18 : Print MOTST2$
Locate 25,20
Print "Press the red one...";
Gosub PERSIEN
If P2-P1=GD Then Goto FLUT
If P1-P2=GD Then Goto FLUT
FLESK:
If Fire(1) Then Sam Play 1,5,3500 : Goto FLESKE
Goto FLESK
FLESKE:
Unpack 2 To 1
Gosub PERSIENEN : Show
Unpack 7 To 0 : Screen To Front 1
Screen 1
Locate 2,0
Print P2;
Locate 2,31
Print P1;
GULPS:
Goto NYBANA
FLUT:
Sam Play 4,11,3000
Wait 200
Print "GAME OVER."
Amal Off
FLESKA:
If Fire(1) Then Goto FLESKEA
Goto FLESKA
FLESKEA:
Sprite Off
Cls 1
Goto NYTT
Rem ************************ Bonusgrej
BONUS:
If Sprite Col(8,3 To 3) Then BON=2 : Sprite Off 8 : CC=0 : Sam Play 3,10,6000
If Sprite Col(8,5 To 5) Then BON=1 : Sprite Off 8 : CC=0 : Sam Play 1,10,6000
Return
BON1:
A=Joy(0) and 15 : X=JX(A) : Y=JY(A) : Return
BON2:
A=Joy(1) and 15 : X=JX(A) : Y=JY(A) : Return
Rem ***************** Instructions
INST:
Gosub FEL
Locate 25,14
Print "The game is in three areas:"
Locate 25,16
Print "DEFEND,CENTER and SCORE AREA"
Locate 25,18
Print "You have to win with 1 to 10 points."
Locate 25,20
Print "Key(Q) quit game. Key(P) pauses."
Locate 25,22
Print "Press a key..." : Wait Key : Gosub FEL : Goto STAR
FEL:
Paper 10 : Pen 14 : Ink 10
Bar 150,110 To 480,190 : Locate 25,16 : Return
Data 0,-2,0,2,0,0,-2,0,-2,-2,-2,2
Data 0,0,2,0,2,-2,2,2,0,0,0,0,0,0,0,0,0,0,0
PERSIENEN:
For VISA=8 To 256 Step 8
Screen Display 1,,,,VISA
Wait 2
Next VISA
Return
PERSIEN:
For XX=1 To 6 : Sam Play 1,5,4000 : Next XX
For VISA=249 To 1 Step -8
Screen Display 1,,,,VISA
Wait 2
Next VISA
Wait 60 : Return