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- O 1.1
- /*
- # GENERATED BY LEVMAP v 2.42.00
- # (c) Yves BORCKMANS 1995
- #
- # GENTIME Wed Nov 01 15:15:34 1995
- #
- # AUTHOR Gavin Parker
- #
- # Dark forces level
- #
- #
- # GENERAL LEVEL INFORMATION
- # =========================
- */
- LEVELNAME SECBASE
- /*
- # 3D OBJECTS
- # ==========
- */
- PODS 2
- POD: MOUSEBOT.3DO # 00
- POD: GUN.3DO # 01
-
- /*
- # SPRITES
- # =======
- */
- SPRS 17
- SPR: STORMFIN.WAX # 00
- SPR: IDPLANS.WAX # 01
- SPR: PHASE1.WAX # 02
- SPR: REEYEES.WAX # 03
- SPR: COMMANDO.WAX # 04
- SPR: SEWERBUG.WAX # 05
- SPR: LIT3.WAX # 06
- SPR: EMSCULP.WAX # 07
- SPR: TRIPLT.WAX # 08
- SPR: EWOK86.WAX # 09
- SPR: IARMOR.WAX # 10
- SPR: REMOTE.WAX # 11
- SPR: PHASE3X.WAX # 12
- SPR: IREVIVE.WAX # 13
- SPR: INTDROID.WAX # 14
- SPR: GAMGUARD.WAX # 15
- SPR: BARREL.WAX # 16
-
- /*
- # FRAMES
- # ======
- */
- FMES 15
- FME: IKEYB.FME # 00
- FME: IBATTERY.FME # 01
- FME: DEDBODY1.FME # 02
- FME: DEDBODY3.FME # 03
- FME: ASHTRAY.FME # 04
- FME: IAUTOGUN.FME # 05
- FME: DEDMOUSE.FME # 06
- FME: IENERGY.FME # 07
- FME: IMINES.FME # 08
- FME: IMSLS.FME # 09
- FME: LANDMINE.FME # 10
- FME: IMORTAR.FME # 11
- FME: ICHARGE.FME # 12
- FME: IKEYY.FME # 13
- FME: IKEYR.FME # 14
-
- /*
- # SOUNDS
- # ======
- */
- SOUNDS 0
-
- /*
- # OBJECT DEFINITIONS
- # ==================
- */
- OBJECTS 114
-
- /* 0 : SPIRIT */
- CLASS: SPIRIT DATA: 0 X: -36.00 Y: 0.00 Z: 279.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: PLAYER
- EYE: TRUE
- SEQEND
-
- /* 1 : STORMFIN.WAX */
- CLASS: SPRITE DATA: 0 X: 85.01 Y: -34.00 Z: 368.19 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- TYPE: TROOP
- SEQEND
-
- /* 2 : IKEYB.FME */
- CLASS: FRAME DATA: 0 X: -6.00 Y: -83.00 Z: 192.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: BLUE
- SEQEND
-
- /* 3 : IDPLANS.WAX */
- CLASS: SPRITE DATA: 1 X: -30.38 Y: -80.00 Z: 144.38 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: PLANS
- SEQEND
-
- /* 4 : PHASE1.WAX */
- CLASS: SPRITE DATA: 2 X: -4.00 Y: -83.00 Z: 204.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: D_TROOP1
- BOSS: TRUE
- SEQEND
-
- /* 5 : PHASE1.WAX */
- CLASS: SPRITE DATA: 2 X: -4.00 Y: -83.00 Z: 194.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: D_TROOP1
- BOSS: TRUE
- SEQEND
-
- /* 6 : MOUSEBOT.3DO */
- CLASS: 3D DATA: 0 X: -6.75 Y: 0.00 Z: 326.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 1
- SEQ
- TYPE: MOUSEBOT
- SEQEND
-
- /* 7 : MOUSEBOT.3DO */
- CLASS: 3D DATA: 0 X: 29.25 Y: 0.00 Z: 274.25 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- TYPE: MOUSEBOT
- SEQEND
-
- /* 8 : MOUSEBOT.3DO */
- CLASS: 3D DATA: 0 X: 132.25 Y: -34.00 Z: 286.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: MOUSEBOT
- SEQEND
-
- /* 9 : MOUSEBOT.3DO */
- CLASS: 3D DATA: 0 X: 106.25 Y: -34.00 Z: 220.75 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- TYPE: MOUSEBOT
- SEQEND
-
- /* 10 : MOUSEBOT.3DO */
- CLASS: 3D DATA: 0 X: 64.00 Y: -80.00 Z: 202.00 PCH: 0.00 YAW: 225.00 ROL: 0.00 DIFF: 1
- SEQ
- TYPE: MOUSEBOT
- SEQEND
-
- /* 11 : MOUSEBOT.3DO */
- CLASS: 3D DATA: 0 X: 169.25 Y: -80.00 Z: 118.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- TYPE: MOUSEBOT
- SEQEND
-
- /* 12 : MOUSEBOT.3DO */
- CLASS: 3D DATA: 0 X: 162.25 Y: 0.00 Z: 82.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- TYPE: MOUSEBOT
- SEQEND
-
- /* 13 : REEYEES.WAX */
- CLASS: SPRITE DATA: 3 X: 85.01 Y: -34.00 Z: 347.69 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: REE_YEES
- LOGIC: REE_YEES2
- SEQEND
-
- /* 14 : REEYEES.WAX */
- CLASS: SPRITE DATA: 3 X: 58.14 Y: -34.00 Z: 357.94 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: REE_YEES
- LOGIC: REE_YEES2
- SEQEND
-
- /* 15 : REEYEES.WAX */
- CLASS: SPRITE DATA: 3 X: 58.14 Y: -34.00 Z: 339.20 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: REE_YEES
- LOGIC: REE_YEES2
- SEQEND
-
- /* 16 : COMMANDO.WAX */
- CLASS: SPRITE DATA: 4 X: 58.14 Y: -34.00 Z: 391.88 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: COMMANDO
- SEQEND
-
- /* 17 : STORMFIN.WAX */
- CLASS: SPRITE DATA: 0 X: 58.14 Y: -34.00 Z: 379.86 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: TROOP
- LOGIC: STORM1
- SEQEND
-
- /* 18 : COMMANDO.WAX */
- CLASS: SPRITE DATA: 4 X: 82.18 Y: -34.00 Z: 379.86 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: COMMANDO
- SEQEND
-
- /* 19 : STORMFIN.WAX */
- CLASS: SPRITE DATA: 0 X: 63.79 Y: -34.00 Z: 381.63 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: TROOP
- LOGIC: STORM1
- SEQEND
-
- /* 20 : STORMFIN.WAX */
- CLASS: SPRITE DATA: 0 X: 63.79 Y: -34.00 Z: 378.09 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: TROOP
- LOGIC: STORM1
- SEQEND
-
- /* 21 : SEWERBUG.WAX */
- CLASS: SPRITE DATA: 5 X: 98.79 Y: -34.00 Z: 347.33 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: SEWER1
- SEQEND
-
- /* 22 : SEWERBUG.WAX */
- CLASS: SPRITE DATA: 5 X: 97.38 Y: -34.00 Z: 392.59 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: SEWER1
- SEQEND
-
- /* 23 : SEWERBUG.WAX */
- CLASS: SPRITE DATA: 5 X: 45.05 Y: -34.00 Z: 394.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: SEWER1
- SEQEND
-
- /* 24 : SEWERBUG.WAX */
- CLASS: SPRITE DATA: 5 X: 71.92 Y: -34.00 Z: 406.02 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: SEWER1
- SEQEND
-
- /* 25 : LIT3.WAX */
- CLASS: SPRITE DATA: 6 X: -14.00 Y: 0.00 Z: 330.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
-
- /* 26 : LIT3.WAX */
- CLASS: SPRITE DATA: 6 X: -14.00 Y: 0.00 Z: 308.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
-
- /* 27 : EMSCULP.WAX */
- CLASS: SPRITE DATA: 7 X: 46.00 Y: 0.00 Z: 316.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: SCENERY
- LOGIC: ANIM
- SEQEND
-
- /* 28 : EMSCULP.WAX */
- CLASS: SPRITE DATA: 7 X: 46.00 Y: 0.00 Z: 290.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: SCENERY
- LOGIC: ANIM
- SEQEND
-
- /* 29 : TRIPLT.WAX */
- CLASS: SPRITE DATA: 8 X: 28.00 Y: -4.00 Z: 296.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: ANIM
- SEQEND
-
- /* 30 : EWOK86.WAX */
- CLASS: SPRITE DATA: 9 X: 85.14 Y: -34.00 Z: 338.83 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: SCENERY
- LOGIC: ANIM
- SEQEND
-
- /* 31 : IARMOR.WAX */
- CLASS: SPRITE DATA: 10 X: 86.00 Y: -34.00 Z: 382.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: SHIELD
- LOGIC: ANIM
- SEQEND
-
- /* 32 : IBATTERY.FME */
- CLASS: FRAME DATA: 1 X: 57.00 Y: -34.00 Z: 383.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: BATTERY
- SEQEND
-
- /* 33 : IARMOR.WAX */
- CLASS: SPRITE DATA: 10 X: 86.00 Y: -34.00 Z: 378.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: SHIELD
- LOGIC: ANIM
- SEQEND
-
- /* 34 : DEDBODY1.FME */
- CLASS: FRAME DATA: 2 X: -24.00 Y: 0.00 Z: 308.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- RADIUS: 0
- SEQEND
-
- /* 35 : DEDBODY3.FME */
- CLASS: FRAME DATA: 3 X: -40.00 Y: 0.00 Z: 328.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- RADIUS: 0
- SEQEND
-
- /* 36 : STORMFIN.WAX */
- CLASS: SPRITE DATA: 0 X: 134.00 Y: -34.00 Z: 310.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 1
- SEQ
- TYPE: TROOP
- SEQEND
-
- /* 37 : STORMFIN.WAX */
- CLASS: SPRITE DATA: 0 X: 138.00 Y: -34.00 Z: 286.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- TYPE: TROOP
- SEQEND
-
- /* 38 : GUN.3DO */
- CLASS: 3D DATA: 1 X: 60.00 Y: -50.00 Z: 292.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: TURRET
- SEQEND
-
- /* 39 : TRIPLT.WAX */
- CLASS: SPRITE DATA: 8 X: 4.00 Y: -4.00 Z: 296.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: ANIM
- SEQEND
-
- /* 40 : COMMANDO.WAX */
- CLASS: SPRITE DATA: 4 X: 82.00 Y: -34.00 Z: 392.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: COMMANDO
- SEQEND
-
- /* 41 : GUN.3DO */
- CLASS: 3D DATA: 1 X: 62.25 Y: -96.00 Z: 201.75 PCH: 0.00 YAW: 225.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: TURRET
- SEQEND
-
- /* 42 : ASHTRAY.FME */
- CLASS: FRAME DATA: 4 X: 125.00 Y: -34.00 Z: 310.00 PCH: 0.00 YAW: 145.00 ROL: 0.00 DIFF: 1
-
- /* 43 : ASHTRAY.FME */
- CLASS: FRAME DATA: 4 X: 125.00 Y: -34.00 Z: 286.00 PCH: 0.00 YAW: 45.00 ROL: 0.00 DIFF: 1
-
- /* 44 : STORMFIN.WAX */
- CLASS: SPRITE DATA: 0 X: 66.00 Y: -34.00 Z: 242.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- TYPE: TROOP
- SEQEND
-
- /* 45 : REMOTE.WAX */
- CLASS: SPRITE DATA: 11 X: 126.00 Y: -40.00 Z: 242.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: REMOTE
- SEQEND
-
- /* 46 : REEYEES.WAX */
- CLASS: SPRITE DATA: 3 X: 74.00 Y: -80.00 Z: 142.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: REE_YEES
- LOGIC: REE_YEES2
- SEQEND
-
- /* 47 : REEYEES.WAX */
- CLASS: SPRITE DATA: 3 X: 78.00 Y: -80.00 Z: 142.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: REE_YEES
- LOGIC: REE_YEES2
- SEQEND
-
- /* 48 : REEYEES.WAX */
- CLASS: SPRITE DATA: 3 X: 74.00 Y: -80.00 Z: 138.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: REE_YEES
- LOGIC: REE_YEES2
- SEQEND
-
- /* 49 : REEYEES.WAX */
- CLASS: SPRITE DATA: 3 X: 78.00 Y: -80.00 Z: 138.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: REE_YEES
- LOGIC: REE_YEES2
- SEQEND
-
- /* 50 : REEYEES.WAX */
- CLASS: SPRITE DATA: 3 X: 74.00 Y: -80.00 Z: 134.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: REE_YEES
- LOGIC: REE_YEES2
- SEQEND
-
- /* 51 : REEYEES.WAX */
- CLASS: SPRITE DATA: 3 X: 78.00 Y: -80.00 Z: 134.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: REE_YEES
- LOGIC: REE_YEES2
- SEQEND
-
- /* 52 : EWOK86.WAX */
- CLASS: SPRITE DATA: 9 X: 76.00 Y: -80.00 Z: 128.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: SCENERY
- LOGIC: ANIM
- SEQEND
-
- /* 53 : PHASE3X.WAX */
- CLASS: SPRITE DATA: 12 X: -28.00 Y: -80.00 Z: 112.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: D_TROOP3
- BOSS: TRUE
- SEQEND
-
- /* 54 : COMMANDO.WAX */
- CLASS: SPRITE DATA: 4 X: -1.00 Y: -83.00 Z: 196.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: COMMANDO
- SEQEND
-
- /* 55 : COMMANDO.WAX */
- CLASS: SPRITE DATA: 4 X: -1.00 Y: -83.00 Z: 202.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: COMMANDO
- SEQEND
-
- /* 56 : IAUTOGUN.FME */
- CLASS: FRAME DATA: 5 X: 9.00 Y: -80.00 Z: 196.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: AUTOGUN
- SEQEND
-
- /* 57 : IARMOR.WAX */
- CLASS: SPRITE DATA: 10 X: 2.00 Y: -80.00 Z: 194.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: SHIELD
- LOGIC: ANIM
- SEQEND
-
- /* 58 : IREVIVE.WAX */
- CLASS: SPRITE DATA: 13 X: -7.00 Y: -83.00 Z: 204.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: REVIVE
- LOGIC: ANIM
- SEQEND
-
- /* 59 : IARMOR.WAX */
- CLASS: SPRITE DATA: 10 X: -6.00 Y: -83.00 Z: 197.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: SHIELD
- LOGIC: ANIM
- SEQEND
-
- /* 60 : COMMANDO.WAX */
- CLASS: SPRITE DATA: 4 X: 170.00 Y: -80.00 Z: 142.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: COMMANDO
- SEQEND
-
- /* 61 : COMMANDO.WAX */
- CLASS: SPRITE DATA: 4 X: 152.00 Y: -80.00 Z: 92.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: COMMANDO
- SEQEND
-
- /* 62 : INTDROID.WAX */
- CLASS: SPRITE DATA: 14 X: 152.00 Y: -84.00 Z: 76.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: INT_DROID
- SEQEND
-
- /* 63 : STORMFIN.WAX */
- CLASS: SPRITE DATA: 0 X: 164.00 Y: -80.00 Z: 92.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: TROOP
- LOGIC: STORM1
- SEQEND
-
- /* 64 : INTDROID.WAX */
- CLASS: SPRITE DATA: 14 X: 164.00 Y: -84.00 Z: 88.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: INT_DROID
- SEQEND
-
- /* 65 : GAMGUARD.WAX */
- CLASS: SPRITE DATA: 15 X: -28.00 Y: 0.00 Z: 316.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: G_GUARD
- SEQEND
-
- /* 66 : GAMGUARD.WAX */
- CLASS: SPRITE DATA: 15 X: -28.00 Y: 0.00 Z: 324.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: G_GUARD
- SEQEND
-
- /* 67 : DEDMOUSE.FME */
- CLASS: FRAME DATA: 6 X: 88.00 Y: -34.00 Z: 300.00 PCH: 0.00 YAW: 145.00 ROL: 0.00 DIFF: 1
-
- /* 68 : IENERGY.FME */
- CLASS: FRAME DATA: 7 X: 72.00 Y: -34.00 Z: 292.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: ENERGY
- SEQEND
-
- /* 69 : IENERGY.FME */
- CLASS: FRAME DATA: 7 X: 84.00 Y: -34.00 Z: 292.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: ENERGY
- SEQEND
-
- /* 70 : IENERGY.FME */
- CLASS: FRAME DATA: 7 X: 96.00 Y: -34.00 Z: 292.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: ENERGY
- SEQEND
-
- /* 71 : COMMANDO.WAX */
- CLASS: SPRITE DATA: 4 X: 116.00 Y: -34.00 Z: 298.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: COMMANDO
- SEQEND
-
- /* 72 : IMINES.FME */
- CLASS: FRAME DATA: 8 X: 65.25 Y: -80.00 Z: 198.75 PCH: 0.00 YAW: 225.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: MINES
- SEQEND
-
- /* 73 : STORMFIN.WAX */
- CLASS: SPRITE DATA: 0 X: 75.25 Y: -34.00 Z: 250.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: TROOP
- LOGIC: STORM1
- SEQEND
-
- /* 74 : BARREL.WAX */
- CLASS: SPRITE DATA: 16 X: 90.00 Y: -34.00 Z: 274.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: BARREL
- LOGIC: ANIM
- SEQEND
-
- /* 75 : STORMFIN.WAX */
- CLASS: SPRITE DATA: 0 X: 84.25 Y: -34.00 Z: 250.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: TROOP
- LOGIC: STORM1
- SEQEND
-
- /* 76 : STORMFIN.WAX */
- CLASS: SPRITE DATA: 0 X: 107.25 Y: -34.00 Z: 250.25 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: TROOP
- LOGIC: STORM1
- SEQEND
-
- /* 77 : STORMFIN.WAX */
- CLASS: SPRITE DATA: 0 X: 115.25 Y: -34.00 Z: 250.25 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: TROOP
- LOGIC: STORM1
- SEQEND
-
- /* 78 : BARREL.WAX */
- CLASS: SPRITE DATA: 16 X: 102.00 Y: -34.00 Z: 274.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: BARREL
- LOGIC: ANIM
- SEQEND
-
- /* 79 : BARREL.WAX */
- CLASS: SPRITE DATA: 16 X: 96.00 Y: -34.00 Z: 274.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: BARREL
- LOGIC: ANIM
- SEQEND
-
- /* 80 : IENERGY.FME */
- CLASS: FRAME DATA: 7 X: 92.88 Y: -34.00 Z: 274.05 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: ENERGY
- SEQEND
-
- /* 81 : IENERGY.FME */
- CLASS: FRAME DATA: 7 X: 99.00 Y: -34.00 Z: 274.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: ENERGY
- SEQEND
-
- /* 82 : IENERGY.FME */
- CLASS: FRAME DATA: 7 X: 6.00 Y: -80.00 Z: 192.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: ENERGY
- SEQEND
-
- /* 83 : IENERGY.FME */
- CLASS: FRAME DATA: 7 X: 42.00 Y: -80.00 Z: 192.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: ENERGY
- SEQEND
-
- /* 84 : IENERGY.FME */
- CLASS: FRAME DATA: 7 X: 42.00 Y: -80.00 Z: 196.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: ENERGY
- SEQEND
-
- /* 85 : IENERGY.FME */
- CLASS: FRAME DATA: 7 X: 42.00 Y: -80.00 Z: 200.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: ENERGY
- SEQEND
-
- /* 86 : IENERGY.FME */
- CLASS: FRAME DATA: 7 X: 42.00 Y: -80.00 Z: 204.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: ENERGY
- SEQEND
-
- /* 87 : IENERGY.FME */
- CLASS: FRAME DATA: 7 X: 100.00 Y: -80.00 Z: 188.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: ENERGY
- SEQEND
-
- /* 88 : IENERGY.FME */
- CLASS: FRAME DATA: 7 X: 100.00 Y: -80.00 Z: 148.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: ENERGY
- SEQEND
-
- /* 89 : IARMOR.WAX */
- CLASS: SPRITE DATA: 10 X: 90.00 Y: -80.00 Z: 148.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: SHIELD
- LOGIC: ANIM
- SEQEND
-
- /* 90 : IARMOR.WAX */
- CLASS: SPRITE DATA: 10 X: 90.00 Y: -80.00 Z: 190.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: SHIELD
- LOGIC: ANIM
- SEQEND
-
- /* 91 : IMSLS.FME */
- CLASS: FRAME DATA: 9 X: 76.00 Y: -80.00 Z: 132.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: MISSILES
- SEQEND
-
- /* 92 : LANDMINE.FME */
- CLASS: FRAME DATA: 10 X: 145.00 Y: -80.00 Z: 85.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: LAND_MINE
- SEQEND
-
- /* 93 : LANDMINE.FME */
- CLASS: FRAME DATA: 10 X: 145.00 Y: -80.00 Z: 79.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: LAND_MINE
- SEQEND
-
- /* 94 : IMORTAR.FME */
- CLASS: FRAME DATA: 11 X: 143.00 Y: -80.00 Z: 90.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: MORTAR
- SEQEND
-
- /* 95 : STORMFIN.WAX */
- CLASS: SPRITE DATA: 0 X: 28.00 Y: -80.00 Z: 166.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: TROOP
- LOGIC: STORM1
- SEQEND
-
- /* 96 : STORMFIN.WAX */
- CLASS: SPRITE DATA: 0 X: 38.00 Y: -80.00 Z: 160.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: TROOP
- LOGIC: STORM1
- SEQEND
-
- /* 97 : STORMFIN.WAX */
- CLASS: SPRITE DATA: 0 X: 44.00 Y: -80.00 Z: 158.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: TROOP
- LOGIC: STORM1
- SEQEND
-
- /* 98 : STORMFIN.WAX */
- CLASS: SPRITE DATA: 0 X: 34.00 Y: -80.00 Z: 156.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: TROOP
- LOGIC: STORM1
- SEQEND
-
- /* 99 : STORMFIN.WAX */
- CLASS: SPRITE DATA: 0 X: 38.00 Y: -80.00 Z: 148.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: TROOP
- LOGIC: STORM1
- SEQEND
-
- /* 100 : STORMFIN.WAX */
- CLASS: SPRITE DATA: 0 X: 28.00 Y: -80.00 Z: 126.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: TROOP
- LOGIC: STORM1
- SEQEND
-
- /* 101 : STORMFIN.WAX */
- CLASS: SPRITE DATA: 0 X: 44.00 Y: -80.00 Z: 150.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: TROOP
- LOGIC: STORM1
- SEQEND
-
- /* 102 : COMMANDO.WAX */
- CLASS: SPRITE DATA: 4 X: 2.00 Y: -80.00 Z: 128.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: COMMANDO
- SEQEND
-
- /* 103 : IARMOR.WAX */
- CLASS: SPRITE DATA: 10 X: 18.00 Y: -80.00 Z: 166.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: SHIELD
- LOGIC: ANIM
- SEQEND
-
- /* 104 : IARMOR.WAX */
- CLASS: SPRITE DATA: 10 X: 18.00 Y: -80.00 Z: 126.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: SHIELD
- LOGIC: ANIM
- SEQEND
-
- /* 105 : IARMOR.WAX */
- CLASS: SPRITE DATA: 10 X: -20.00 Y: -80.00 Z: 144.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: SHIELD
- LOGIC: ANIM
- SEQEND
-
- /* 106 : IARMOR.WAX */
- CLASS: SPRITE DATA: 10 X: 2.00 Y: -80.00 Z: 166.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: SHIELD
- LOGIC: ANIM
- SEQEND
-
- /* 107 : ICHARGE.FME */
- CLASS: FRAME DATA: 12 X: -26.00 Y: -84.00 Z: 146.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: SUPERCHARGE
- SEQEND
-
- /* 108 : IKEYY.FME */
- CLASS: FRAME DATA: 13 X: -36.00 Y: 4.00 Z: 320.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: YELLOW
- SEQEND
-
- /* 109 : IKEYR.FME */
- CLASS: FRAME DATA: 14 X: 141.00 Y: -80.00 Z: 67.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
- SEQ
- LOGIC: RED
- SEQEND
-
- /* 110 : SAFE */
- CLASS: SAFE DATA: 0 X: 48.00 Y: -34.00 Z: 359.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 1
-
- /* 111 : SAFE */
- CLASS: SAFE DATA: 0 X: 113.50 Y: -34.00 Z: 298.50 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
-
- /* 112 : SAFE */
- CLASS: SAFE DATA: 0 X: 79.50 Y: -34.00 Z: 252.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
-
- /* 113 : SAFE */
- CLASS: SAFE DATA: 0 X: 39.50 Y: -80.00 Z: 154.50 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
-
-