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Power CD-ROM!! 10
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PCD10.ISO
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dune2
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building.hlp
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1993-08-22
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76 lines
# Type [NUM] Hits House ╔═══════════════════════╗
57 >Outpost [ 18] 14,543 [0] Harkonnen ║··Dune ][ Editor Help··║
15 Const Yard [ 8] 14,699 [0] Harkonnen ║═══════════════════════║
31 Palace [ 2] 13,575 [0] Harkonnen ║···Arrow Keys = Move···║
1 R-Turret [ 16] 32,511 [0] Harkonnen ║·Left/Right = Position·║
76 R-Turret [ 16] 152 [0] Harkonnen ║·Home/End = Top/Bottom·║
3 R-Turret [ 16] 32,511 [0] Harkonnen ║·[A/C]-E=Type Manually·║
4 R-Turret [ 16] 32,511 [0] Harkonnen ║·[A/C]-C=Type Picklist·║
77 R-Turret [ 16] 200 [0] Harkonnen ║··[A/C]-H=Edit House···║
10 R-Turret [ 16] 32,511 [0] Harkonnen ║·[Enter]/[Ctrl-Enter]=·║
75 R-Turret [ 16] 200 [0] Harkonnen ║·Edit Hits/Tagged Hits·║
78 R-Turret [ 16] 161 [0] Harkonnen ║··M/N=Max/Min Current··║
11 R-Turret [ 16] 32,498 [0] Harkonnen ║Alt-M/N=Max/Min Tagged·║
12 R-Turret [ 16] 32,481 [0] Harkonnen ║···Alt-R=Tags House····║
13 R-Turret [ 16] 32,511 [0] Harkonnen ║Ctrl-T/U=Tag/Untag All·║
17 R-Turret [ 16] 32,511 [0] Harkonnen ║Alt-T=Tags TYPE @ House║
40 R-Turret [ 16] 32,511 [0] Harkonnen ║·····T/U=Tag/Untag·····║
44 R-Turret [ 16] 32,511 [0] Harkonnen ║···0-8 = Change Sort···║
45 R-Turret [ 16] 32,511 [0] Harkonnen ║·Alt 1-3=Change Video··║
46 R-Turret [ 16] 32,499 [0] Harkonnen ║··V=Toggle Help/Debug··║
51 R-Turret [ 16] 32,511 [0] Harkonnen ║·Where [A/C] are used:·║
53 R-Turret [ 16] 32,511 [0] Harkonnen ║···[A/C]=Alt / Ctrl····║
60 R-Turret [ 16] 32,511 [0] Harkonnen ║Alt=Indiv., Ctrl=Tagged║
61 R-Turret [ 16] 32,511 [0] Harkonn ╚═══════════════════════╝
[_SAVE045.DAT] Rec:1/79 Pg 1 of 4 «» Sort#:2 House on Top
This is an example of one of my saved games. I will explain here what the
numbers mean and below will be an expanded listing of the commands available
and what they do.
The first number on the left is the original order the unit was in the file.
The Second is the name of the Building. This number is brought in from the
number after it in brackets.
The number in brackets is the number TYPE that the index calls up to get
the building name.
Hits is the hit points of the building. Min=0, max=32767. This is not confirmed.
I have allowed you through the F12 Menu, to change the default min/max, so
if new numbers are found to be better later, you may change them and save the
configuration.
House is the House ID number. This is the true house Identification number.
This is the house that the building belongs to.
──────────────────────────────────────────────────────────────────────────────
+/-=shift the items up and down the screen instead of by block
Up/Down = Move the Highlighter Up and Down.....
Left/Right = Move the Highlighter to 1/3 and 2/3 of window
Home/End = Move the Highlighter to Top and Bottom of amount of records
Alt-E=Enter a building Type Number manually for the current building
Ctrl-E=Alt-E but for all tagged buildings
Alt-C=Choose a building Type with a pick-list window
Ctrl-C=Alt-C but for all tagged buildings
Alt-H=Choose a House for the current building
Ctrl-H=Alt-H but for all tagged buildings
Enter/Ctrl-M=Enter Hit points for current building
Ctrl-Enter/Ctrl-J=Enter but for all tagged buildings
M=Max current building to max as defined in main menu F12 menu
N=Min current building to min as defined in main menu F12 menu
Alt-M=M but for all tagged buildings
Alt-N=N but for all tagged buildings
Alt-R=Tags all of the current house's buildings
Alt-T=Tags all of the houses buildings that are of same building type as
current.
T=Tag current building
U=Untag current building
Ctrl-T=Tags all
Ctrl-U=Untags all
0-8=Different sorts. Sort ID is on bottom right of screen.
Alt-1 to Alt-3=Switch video mode
V (even though it IS on the menu) is not available in the building menu.